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Rattle, Battle, Grab the Loot box art

Rattle, Battle, Grab the Loot

Game ID: GID0260698
Game Info
Year
2015
Collection
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Description

Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew, upgrade your ship, and give your treasure to the Pirate King for fame and glory!

Rattle, Battle, Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round, the players battle it out with merchant vessels and other ships, trying to grab as much loot as possible. One player takes dice from all the players, rattles them in their hand, then tosses them into the game box to resolve the battle. Where your dice land in the box, in addition to the symbols rolled, determines the results of the battle, then players claim their loot. Players may now return to port to upgrade their ship, hire new crew, or give their goods to the Pirate King for his favor.

When upgrading their ship, players use physical pieces to assemble their vessel, making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members, there will be unique item upgrades and crew that can make your ship stand out among the crowd!

At the end of the game, the player who earned the most favor from the Pirate King wins!

*Note: Per the publisher, unfortunately there's a misprint in the components list in the rulebook:

The correct numbers of Loot tokens in the box are:
10 Spices
18 Rum
18 Fabrics
10 Valuables

Also, the correct number of Special Loot cards from the mini-expansion is 5 (not 8).

Description

Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew, upgrade your ship, and give your treasure to the Pirate King for fame and glory!

Rattle, Battle, Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round, the players battle it out with merchant vessels and other ships, trying to grab as much loot as possible. One player takes dice from all the players, rattles them in their hand, then tosses them into the game box to resolve the battle. Where your dice land in the box, in addition to the symbols rolled, determines the results of the battle, then players claim their loot. Players may now return to port to upgrade their ship, hire new crew, or give their goods to the Pirate King for his favor.

When upgrading their ship, players use physical pieces to assemble their vessel, making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members, there will be unique item upgrades and crew that can make your ship stand out among the crowd!

At the end of the game, the player who earned the most favor from the Pirate King wins!

*Note: Per the publisher, unfortunately there's a misprint in the components list in the rulebook:

The correct numbers of Loot tokens in the box are:
10 Spices
18 Rum
18 Fabrics
10 Valuables

Also, the correct number of Special Loot cards from the mini-expansion is 5 (not 8).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video WBkRwJYx8rg Rolling Dice & Taking Names Event Coverage at 2:22 sentiment: positive
video_pk 93574 · mention_pk 317909
Rolling Dice & Taking Names - Rattle, Battle, Grab the Loot video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing ship growth and customization.
  • Dice rolling and combat are fun and engaging.
  • Unique upgrades and crew members create asymmetrical gameplay.
  • Embodies the fun, luck-based pirate theme.
Cons
  • Dice rolls can be frustrating due to luck.
  • Not a heavy strategy game.
Thematic elements
  • Pirate dice battling
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can choose to upgrade ships, hire sailors, or buy new parts at the port.
  • Dice combat — Dice rolls determine attacks against enemy vessels.
  • Dice Rolling — Core mechanic involving rattling and throwing dice into a box.
  • Set Collection — Players collect loot which generates victory points.
  • Variable player powers — Unique upgrades and crew members lead to asymmetrical gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Sunday night Origins is over what I decided to do was take some of the videos I shot from the past two days and combine them together for the video for days four and five.
  • The highlight of the night was when they played it did like a game show type thing.
  • So finally after talking about it a lot on our show I was able to sit with Chevy D from who is the US Representative of Portal Games to try out rattle battle grab the loop.
  • This is a dice game so there is luck involved and uh Chevy just showed me paragraph to the end of the rule book saying this is a dice game and there is luck it's meant for fun.
  • It was very cerebral you're really thinking I found myself really think I got crushed my first game you guys are a really close game but you can see the more you would play the more it would reward re beated understandings of the cards and what they do.
  • The idea with epic is is to create a ccgs type game without the ccgs type problems of booster packs.
  • Every card in the game you can play starting from turn one so you're playing big awesome things starting from the first turn of the game.
  • All the cards are big all the cards are powerful so you're going to be able to play Big Stuff in the beginning of the game but in the late game when you're drawing cards you're drawing powerful cards that are going to matter in the late game.
  • I think overall Origins was a wonderful success I had a great time.
  • The worst thing about every convention though is is having to say goodbye to all the friends the friends that you are reconnecting with or new ones that you're making.
References (from this video)
No references stored for this video.
Video f8bkjRKqk7Q Nights Around a Table Analysis at 17:53 sentiment: neutral
video_pk 90433 · mention_pk 285242
Nights Around a Table - Rattle, Battle, Grab the Loot video thumbnail
Click to watch at 17:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Has beautiful cartoon artwork.
  • Features commodity trade.
Cons
  • Shares a combat system with Pirates of the 7 Seas.
  • No real reason to own both Rattle, Battle, Grab the Loot or Pirates of the 7 Seas.
Thematic elements
  • piracy
Comparison games
  • Pirates of the 7 Seas
  • Merchants & Marauders
  • Dungeon Drop
Mechanics (from transcript analysis)
  • Combat System — Involves throwing dice or cubes into the play area and measuring distances to determine combat outcomes.
  • Commodity Trade — Has a bit more going on with commodity trade compared to Pirates of the 7 Seas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to play liar's dice, you just go buy a bunch of dice.
  • It's a drinking game, if you're into that. Gambling game, if you're into that. It's probably a whoring and a murder game, if you're into those things. This is why pirates played it.
  • Well, i think it's fair to say that Dead Reckoning owes a lot to Merchants & Marauders.
  • if you want to play a theme first game where everything else takes backseat to making you feel like you're captaining a ship through golden age of piracy Caribbean Sea, then Piratoons is the game for you. Oh God, no! i mean Merchants & Marauders!
  • if you want a master class in the integration of theme and mechanics...
References (from this video)
No references stored for this video.
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