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Urban Sprawl box art

Urban Sprawl

Game ID: GID0374162
Game Info
Year
2011
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Description

From the publisher's website]:

Game Overview:

Urban Sprawl is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon, and politician—each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner.

Game Play:

The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

At the start of a player's turn he may discard one or more Building Permit cards from hand as "Investments," gaining Wealth in doing so. Next that player gets 6 "Action Points" (APs) with which to spend on any of the the following activities:

• Acquiring new Building Permit cards from those available to choose;
• Constructing new buildings from those currently available;
• Acquiring a "Favor"—a Building Contract that only that player can build.

Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular "zone"—Government, Residential, Industrial, or Commercial—in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

Description

From the publisher's website]:

Game Overview:

Urban Sprawl is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon, and politician—each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner.

Game Play:

The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

At the start of a player's turn he may discard one or more Building Permit cards from hand as "Investments," gaining Wealth in doing so. Next that player gets 6 "Action Points" (APs) with which to spend on any of the the following activities:

• Acquiring new Building Permit cards from those available to choose;
• Constructing new buildings from those currently available;
• Acquiring a "Favor"—a Building Contract that only that player can build.

Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular "zone"—Government, Residential, Industrial, or Commercial—in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video QTGQnUHy_8A Drive Thru Games Analysis at 12:29 sentiment: positive
video_pk 90326 · mention_pk 241196
Drive Thru Games - Urban Sprawl video thumbnail
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still in the host's collection.
  • One of the host's favorite games of all time.
  • Chad Jensen did a 'great job' with the design.
  • Puts everybody at the table 'designing and building and participating in the same city'.
  • Deals with governmental challenges and events.
  • Has layers of 'extracurricular corruptible types of layers'.
Cons
  • Not something the host has been able to get to the table in some time.
  • The host's group doesn't universally like it as much as the host does.
  • Can take three hours to play.
  • Can have a 'slew of events' that can throw players off.
  • Not everybody's bag.
Thematic elements
  • City building and urban development
  • City
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Carving out areas in the city.
  • Drafting — Has a 'through the Aegis style drafting thing'.
  • Role selection — Becoming mayor, treasurer, etc.
  • spatial placement — Proximity spatial placement where you're putting buildings next to each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one i can't recommend enough
  • it was really fun it was just a lot of fun again
  • man i really recommend this game especially when you get a good mix of players at the table four or five players and you can just really kind of slice each other's throat
  • personally I prefer doing imperium because again it's got that nasty cutthroat you know throat slice to it
  • it's not really fair to compare them because they're they're two different vibes although the mechanically they're very similar but the vibe of them is very different
References (from this video)
No references stored for this video.
Video MSN9RFiT0I4 Drive Thru Games Top List at 14:32 sentiment: positive
video_pk 89813 · mention_pk 239179
Drive Thru Games - Urban Sprawl video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games of all time
  • Represents city development and catastrophes well
  • Good two-player game with more control
  • Can be found pretty cheap
Cons
  • Not a popular game
  • A lot can happen between turns, especially with more players
Thematic elements
  • Developing a town into a metropolis and carving out wealth
  • City building
Comparison games
  • Through the Ages
  • Suburbia
Mechanics (from transcript analysis)
  • Area development — Players build up a shared city, competing for development and wealth.
  • Card Drafting — Players draft blueprint cards to build different types of buildings (civic, industrial, residential).
  • event cards — Events and catastrophes can happen, impacting the city and players' strategies.
  • political influence — Players can take on city offices like mayor during an election cycle.
  • Set Collection — Players aim to score based on configurations of buildings and offices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody welcome to another top 10 list today as you can tell from the title we are covering the top 10 misfit games
  • jamie from the secret cabal he's a friend of mine and he's struggling right now he's recovering from esophageal cancer he's on the mend
  • these are games that for whatever reason kind of just flew under the radar didn't really make a splash there's something kind of weird about them but games that i really would enjoy and recommend
  • the order is actually i'm going to go from oldest to newest so we're going to go way back way back when
  • this is the one game on the list i do not think you will be able to find if you can find it good luck to you
  • it's hard to explain in short summary
  • i think the best resident evil style board game that i've played
  • i loved it and had a blast with it so there you go
  • i think all these you can get on the cheap
  • it's going to take a couple of plays but the rest of these it was like huh this game's kind of weird let's play this again this is weird and then we'd play it a couple times and then then actually this is actually really neat game really different and kind of a unique experience
References (from this video)
No references stored for this video.
Video 6w6RWiUBwqo Drive Thru Games Analysis at 10:34 sentiment: mixed
video_pk 89483 · mention_pk 237672
Drive Thru Games - Urban Sprawl video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Was the reviewer's game of the year.
  • Still enjoys playing it.
  • Really a great two and three player game.
  • Really like the chaotic events you have to deal with.
Cons
  • Most people don't like this game.
  • Could go kind of chaotically wrong for people at four players.
  • Could be really long with four players.
  • Has not really stood the test of time in a general sense.
Thematic elements
  • City building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players 'kind of car draft'.
  • city building — Players build the city together on a main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a deck builder but also like a race for the galaxy
  • you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
  • the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
  • as a whole the sum of those parts it there's nothing else really that feels like this game
  • the original one really fell on its face
  • there was a lot of problems with it
  • it didn't really do well out of the gate
  • the rules would just end up being too clunky and stuff like that
  • that first edition really kind of stumbled out of the gate
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 28:24 sentiment: positive
video_pk 88866 · mention_pk 235136
Drive Thru Games - Urban Sprawl video thumbnail
Click to watch at 28:24 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic city building game, stands above others
  • No individual player boards, all compete on a shared city
  • Competing for power through offices and elections adds a dynamic
  • Works beautifully together with drafting, contracts, and tile placement
  • Great at all player counts, but 3-4 players is most rewarding due to more heads at the table
  • Includes unpredictable events like SimCity, which adds to the challenge and management aspect
Cons
  • Some players find the event cards disruptive when they come out in succession.
Thematic elements
  • City Building / Politics
  • City Building
Comparison games
  • Suburbia
  • Through the Ages
  • SimCity (board game)
  • SimCity (video game)
Mechanics (from transcript analysis)
  • city building — Players build different types of buildings like commercial, residential, and parks on a shared main board.
  • Drafting — Features a drafting idea similar to Through the Ages, where players select from a row of contracts (cards).
  • event cards — Random event cards are shuffled into the decks, which can impact scoring or introduce city-wide occurrences.
  • Office/Election System — There are different offices and elections that players can compete for, granting bonuses.
  • Set collection / contract fulfillment — Players build contracts and get different scorings based on their city placements.
  • Tile Placement — Involves a Tetris-like placement of buildings on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video 77QaHePrsns UndeadVikingVideos Discussion at 6:02 sentiment: positive
video_pk 87302 · mention_pk 227806
UndeadVikingVideos - Urban Sprawl video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good game
Cons
  • propensity of it creating analysis paralysis
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think that you have uh more of a base uh for your um your ability to come to a conclusion if you will
  • if you've done a lot of something um your opinion on that something is is it can be completely wrong
  • Dominant Species is is a fantastic game I I I love playing that game
  • analysis paralysis which if you watch the title of this video is the whole reason why I'm here to talk about
  • I don't have a problem with the fact that people take a long time on their term
  • I don't have fun unless I'm competitive in the game if if like I'm losing and I'm not doing well I tend to growse and lose interest
  • Lance will Lance will gripe and grouch and complain and as he grinds his wayy in another Victory
  • I don't care if I win or lose doesn't doesn't matter to me
  • The community of the game is for me as equally as important
  • treat people the way you want to be treated kind of falls into play here
  • exceptions are going to exist but for the most part just let some people breathe
  • it feeds my little my little ego monster that's inside of me
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 145:18:24 sentiment: positive
video_pk 85982 · mention_pk 221581
Heavy Cardboard - Urban Sprawl video thumbnail
Click to watch at 145:18:24 · YouTube ↗
Overall sentiment (raw)
Positive, with caveats about potential player reception.
Pros
  • Entertaining and amazing experience
  • Thematic city building
  • The variant improves the game
Cons
  • Can feel punishing
  • Many people will hate it or bounce off of it
  • In a three-player game, if you're third, don't even bother looking at the board, it's going to change before it comes back.
Thematic elements
  • City building
  • City building
Comparison games
  • Cross Bronx Expressway
Mechanics (from transcript analysis)
  • Area Majority — When a building goes away from the center of the board, when one of the Tetris pieces goes away, you remove that card from your game.
  • Card Play — When you play a card, when you play a school, when you play, you know, some sort of shop, like you play it on the table and you keep it on the table.
  • Deck Building — Until you know the deck, until you know what can happen and how you need to prepare for it.
  • Set Collection — At the end of the game, you look at that and is this, this is my city, right? I contribute in this way. I build these 8-10 buildings, right?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video Axbt1K-qC8c Drive Thru Games Top List at 25:17 sentiment: positive
video_pk 81661 · mention_pk 203810
Drive Thru Games - Urban Sprawl video thumbnail
Click to watch at 25:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Captures the chaotic nature of city building and government
  • Includes catastrophic events missing from other city builders
  • Has a simple but effective role selection phase
Cons
  • Often considered overhated
  • Can be chaotic
Thematic elements
  • City building
Comparison games
  • Exploding Kittens
  • Cross Bronx Expressway
Mechanics (from transcript analysis)
  • city building — Now Urban Sprawl is like a city building game. Like think of SimCity or something like that.
  • event cards — you will just have a calamity after calamity come up.
  • Role selection — And has this very simple like political phase type of thing which is just like a role selection that it turns out to be.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
  • overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
  • it really elicits a lot of the interesting feelings of the movie.
  • Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
  • But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
  • it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
  • it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
  • his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
  • but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
  • Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
  • they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
  • I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
  • Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
  • it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
  • It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
  • it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
No references stored for this video.
Video w7JsptCXyzo Analysis at 2:04
video_pk 70955 · mention_pk 168098
Urban Sprawl video thumbnail
Click to watch at 2:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
  • I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
  • better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
  • so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
  • so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
  • those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
  • I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
  • it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
  • it's a reviewer getting a review copy is much less biased than a Kickstarter backer
  • The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
  • expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
  • there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
  • crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
References (from this video)
No references stored for this video.
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