Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a five-day party. The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you have to avoid marriage proposals and remain single and independent after the celebrations.
Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.
Importantly, each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.
—description from the publisher
- Strong visual artwork by Alfredo Caceres
- Thematic integration with fairy tale elements
- Dutch edition addition of Princess Maryanne as a unique variant
- Varied round-rule cards increase replayability
- Princess powers add strategic depth
- Trick-taking as a genre may not appeal to everyone
- Some players may find the rules unintuitive or not highly addictive
- Trick-taking with princess-centric powers and the social dynamics of a royal ball
- Fairy tale ball with princesses and princes in a ballroom
- Whimsical and playful fairy-tale atmosphere with a mischievous tone
Mechanics (from transcript analysis)
- Frog prince as a penalty card — The frog prince is a tricky card that counts as five proposals; obtaining him is undesirable.
- Princess powers — Each princess has a unique power to influence the round; powers can be used once per round.
- Rebel of the ball objective — Becoming the rebel requires collecting all proposals in a round, which is challenging with more players.
- Round-change cards — Five round-specific rules are dealt facedown and revealed at the start of each round, altering play and goals.
- Trick-taking — Players follow the leading color; highest card in that color wins the trick and collects the cards.
- Trick-taking with leading color — Players follow the leading color; highest card in that color wins the trick and collects the cards.
Video topics + discussion points
Quotes (from this video)
- the artwork is probably my favorite part of this game
- I really love the theme of Rebel Princess
- Maryanne was a princess, a true princess, of the Netherlands back in the 1800s
References (from this video)
- The theme is appealing and has buzz
- Engages with a familiar and accessible mechanic
- princess-themed trick-taking
- Fantasy kingdom; princess-themed setting
- whimsical, light-hearted
Mechanics (from transcript analysis)
- Trick-taking — Players compete to win tricks using thematic princess cards.
Video topics + discussion points
Quotes (from this video)
- a princess themed tricktaking game that has seen a lot of buzz
- This game is great. If you haven't heard of this and you like two-player games and it's like small, you can take it with you on holiday.
- I am a Star Wars fan.
- Anakin... that's actually cute.
References (from this video)
- Great artwork and thematic presentation
- Strong replayability due to multiple rounds, variants, and round-rule changes
- Solid integration of trick-taking with thematic princess abilities
- Deluxe edition provides updated components and content
- Rule set can be dense for players new to trick-taking games
- Deluxe components may be preferred for full experience; baseline sets could lack some features
- Rebel behavior at the ball, princess cards granting special abilities, and point-driven mechanics tied to trick outcomes.
- A whimsical fairy-tale world centered around a royal ball, princess characters, and a playful political twist on trick-taking rounds.
- Character-driven, lighthearted fantasy with thematic flavor cards that influence trick flow.
- Hearts
Mechanics (from transcript analysis)
- Card decks and scoring — Four suits plus special princess cards and the green eight (frog prince) carry points; prince cards and the green eight contribute negative or positive points depending on play. Low score wins.
- Lead and turn management — Who leads a trick can be reassigned up to once per round; players rotate leadership as tricks are played, with five rounds total.
- Princess abilities — princess cards (Pocahontas, Cinderella, Mulan, etc.) grant unique one-time abilities that influence play and lead decisions.
- Rebel of the ball — If a player collects all prince cards and the green eight, they become the rebel of the ball and receive a -10 point adjustment, shaping end-game strategy.
- Round modifiers via rule cards — Each round introduces a rule-changing card (e.g., passing changes, score modifiers) that adds variability and strategic depth.
- Trick-taking — Standard trick-taking rules apply: follow suit if able; the highest card in the led suit wins the trick, but princess abilities can modify trick outcomes.
Video topics + discussion points
Quotes (from this video)
- This is a super fun game.
- The artwork is great. The theming is great.
- If you enjoy Trick Takers, if you've played Hearts at all, this is a super fun game.
- I recommend the deluxe edition just because it is the newer edition and has all of the things in it that some of the first editions did not have.
- The rebel of the ball... -10 points off your score.
References (from this video)
- Familiar Hearts-based mechanic with a twist
- Approachable for players who know trick-taking games
- Balance may depend on player count and interaction
- trick-taking with a Hearts-inspired base
- Hearts
Mechanics (from transcript analysis)
- Trick-taking — Players play cards to win tricks; scoring based on trick outcomes.
Video topics + discussion points
Quotes (from this video)
- Sea salt and Paper is a set collection game. The more cards that you collect, the more points you score.
- That’s Not a Hat, a memory bluffing game.
- Rebel Princess is a trick-Taking game based off of the popular card game Hearts, but with a fun twist.
- Love Letter is a card game, but with a lot of deduction and bluffing.
- Mountain Goats is a dice rolling, push your luck race.
References (from this video)
- Smooth, delightful, classic trick-taking gameplay
- Approachable and streamlined with low learning overhead
- High replayability due to varying princess abilities and round rules
- Great production quality and charming artwork
- Strong balance between asymmetry and accessible base game
- Rebellion within a royal court; romantic and humorous hijinks
- Fantasy fairy-tale world with royal intrigue and princess characters
- Light, whimsical, with changing round rules and character-specific powers
- Hearts
Mechanics (from transcript analysis)
- asymmetric character powers — Each round features a rebel princess with a unique once-around special power that alters play.
- asymmetric player powers — Each round features a rebel princess with a unique once-around special power that alters play.
- Round rule variability — Varying rules per round based on which princess is in play, adding strategic depth with low learning overhead.
- Shoot the Moon variant — A risk-reward mechanic encouraging players to go for bold objectives within the trick-taking framework.
- Trick-taking — Classic trick-taking core where players win rounds by taking tricks, inspired by Hearts.
Video topics + discussion points
Quotes (from this video)
- Re Rebel Princess is ridiculously good.
- It feels like a smooth, delightful, classic trick-taking game, obviously inspired by hearts, and levels it up in an approachable, reasonable way.
- every play of Rebel Princess feels fresh and new while still maintaining that nice streamlined base game underneath.
- this game is living in 9.5, if not 10 out of 10 territory for me.
References (from this video)
- Strong thematic flavor and asymmetry
- Engaging trick-taking tension
- Rules complexity can rise with asymmetry
- Balance may shift with card luck
Mechanics (from transcript analysis)
- asymmetric player powers — Different player powers create varied strategic options.
- asymmetric_abilities — Different player powers create varied strategic options.
- trick_taking — Players follow suit and compete for tricks with strategic card play.
- Trick-taking — Players follow suit and compete for tricks with strategic card play.
Video topics + discussion points
Quotes (from this video)
- These are my top 10 Udemy board games
- for number ten, I have Bus, a wacky but mean worker placement game.
- For number nine, I have Scythe, an engine building game.
- For number eight, I have Necoima, a much better version of Jenga.
- For number seven, I have Tea Garden, a hand management game with beautiful artwork.
- For number six, I have Mountain Goats, a push your luck racing game.
- For number five, I have Rebel Princess, a trick-T game with asymmetric abilities.
- For number four, I have Andromeda's Edge, a worker placement game, but with a lot of things going on, but it's so much fun.
- For number three, I have Wingspan. You guys know what this is at this point.
- For number two, I have Distilled, where you're making whiskey in this game.
- for number one, I have STI, where you're trying to find extraterrestrial life.
- And this game is beautiful.
References (from this video)
- Accessible for new players
- adds asymmetry for depth
- Can be too light for some trick-taking veterans
- aspirational princes / avoiding certain cards
- classic trick-taking with a twist
- lighthearted / whimsical
Mechanics (from transcript analysis)
- Trick-taking — Aim to avoid specific prince cards; asymmetric abilities add twists.
- Trick-taking / suit management — Aim to avoid specific prince cards; asymmetric abilities add twists.
Video topics + discussion points
Quotes (from this video)
- Easy to teach, fun to play with players of all ages, and just a great game to play for family gatherings.
- This is a mean game, but it is a very simple game.
- A fun, quick little filler game that's easy to teach.
References (from this video)
- family-friendly
- fun twist on Hearts
- can be chaotic in larger groups
- Hearts-style with powers
- Fairy tale princesses
- Light, family-friendly twist on trick-taking
- Hearts
Mechanics (from transcript analysis)
- Trick-taking with powers — Princess-specific powers and events alter play.
Video topics + discussion points
Quotes (from this video)
- We are talking about our holiday gift guide and we’ve got the Battle List.
- Two Amanda — Town 77.
- Is it Cake? we watched the Halloween one and the Christmas special.
- Is this the Christmas talk? Yes, we are talking about Christmas.
- We’re going to have a con in Omaha next year.
References (from this video)
- fresh take on a trick-taking game with strong theme
- fun player powers and event twists
- sequel/variant discussion present; may affect replay expectations
- trick-taking with princess powers and twist events
- Fairy-tale kingdom featuring rebel princesses who resist arranged marriages
- whimsical, humorous
- Nemesis
- Blood on the Clock Tower
- Station
Mechanics (from transcript analysis)
- player powers — each player has a special ability that can influence trick outcomes
- Trick-taking — players play princess cards in tricks with the goal of avoiding proposals; powers and events shift trick dynamics
Video topics + discussion points
Quotes (from this video)
- Rebel Princess is fantastic.
- The premise is it's kind of like a slight social deduction setting.
- it's a tableau building game
- the end-game via last tile is clever
- the cutest little game
- Dune Imperium is my number one
- hidden roles add tension and intrigue
- the eight rounds
- tiles and shared space create intense competition
References (from this video)
- enjoyable for families
- cute components and theme
- light on depth for heavy gamers
- kingdom-building with social play
- Princess-themed family party game with fairy-tale motifs
- storybook/character-driven
Mechanics (from transcript analysis)
- asymmetric princess themes — different princess characters with unique abilities.
- cooperative/team-building tilt — encourage collaboration among players.
Video topics + discussion points
Quotes (from this video)
- I love Bomb Busters. It is a great game.
- I would play again.
- Clank will test you. See how greedy you are.
- I love the theming of the game.
- This is cooperative; semi-cooperative in some reviews.
- Lightning Train was good. I liked it a lot.
- Deep Regrets is a great game. I recommend.
- Fromage is awesome. Star would like it because it has simultaneous actions.
References (from this video)
- strong social interaction
- fun with a big group
- thematic weight may vary by group
- social deduction/negotiation
- fantasy court
- thematic, party-game feel
- The Resistance
- Secret Hitler
Mechanics (from transcript analysis)
- proposals/round dynamics — players propose actions or alliances and resolve outcomes as a group.
- semi-cooperative play — teams work toward shared goals but individual winners exist.
Video topics + discussion points
Quotes (from this video)
- Stara Month is officially over.
- This is one of the most diverse and inclusive conventions we've been to. It felt like a warm hug.
- Grand Con is a family reunion.
References (from this video)
- Charming artwork and theme
- Replayability with different princess abilities
- Accessible family-weight design
- Some text readability issues noted due to small print
- Event cards can add complexity for casual players
- romance, court intrigue, and event-driven powers
- Royal court; princesses and proposals
- cute, whimsical, playful
- Nana
- Trio
Mechanics (from transcript analysis)
- Trick-taking with variable powers — Each princess provides a unique ability; event cards alter rounds; scoring engages with marriage proposals.
Video topics + discussion points
Quotes (from this video)
- "We always got your back"
- "We home. We going to play some games"
- "Gen Z is powering the game night comeback"
- "This hobby should be inclusive"
References (from this video)
- Innovative twist on a classic card game theme
- Family-friendly and accessible
- take on Hearts with princess factions
- Hearts-inspired world with princesses
- light, whimsical card play
- Rebel Princess (previous Bezier title)
Mechanics (from transcript analysis)
- Trick-taking — princesses with powers engage in trick-taking play
Video topics + discussion points
Quotes (from this video)
- Empathy is gone.
- Let's go Portugal.
- We need to be able to discuss.
References (from this video)
- Humorous gameplay
- Unique character abilities
- Engaging trick-taking mechanism
- Complex rules
- Requires strategic thinking
- Princesses avoiding marriage proposals
- Royal ball
- Comedic character-driven
Mechanics (from transcript analysis)
- Special character powers — Each princess has a unique ability to manipulate gameplay
- Trick-taking — Players play cards in rounds, trying to avoid collecting prince cards
Video topics + discussion points
Quotes (from this video)
- Shame is a useless emotion. It is the belly button lint of the heart.
- I don't even like men.
- Every day is hide-and-seek when you're called Thumbelina
References (from this video)
- Humorous gameplay
- Unique character abilities
- Engaging trick-taking mechanism
- Complex rules
- Requires strategic thinking
- Princesses avoiding marriage proposals
- Royal ball
- Comedic character-driven
Mechanics (from transcript analysis)
- Special character powers — Each princess has a unique ability to manipulate gameplay
- Trick-taking — Players play cards in rounds, trying to avoid collecting prince cards
- Unique player powers — Each princess has a unique ability to manipulate gameplay
Video topics + discussion points
Quotes (from this video)
- Shame is a useless emotion. It is the belly button lint of the heart.
- I don't even like men.
- Every day is hide-and-seek when you're called Thumbelina
References (from this video)
- Accessible trick-taking
- Family-friendly
- Romance and court intrigue
- Fairy-tale kingdom
- Zombie Princess
Mechanics (from transcript analysis)
- Trick-taking — Hearts-like play with a 2.5 edition twist
Video topics + discussion points
Quotes (from this video)
- Unnecessary tariffs.
- We rise.
- This is affecting our hobby; this is serious.
- The house always wins.
References (from this video)
- Establishes Rebel Princess as a Hearts-based variant within Bezier's Princess line
- No detailed mechanics provided in the transcript
- Princess rebellion/rogue noble tale reflected in a card game
- Based on Hearts, princess-themed card game concept
- Hearts-inspired, princess-centric take on a classic trick-taking base
- Hearts
Mechanics (from transcript analysis)
- unknown — Mechanics are not specified in the transcript.
Video topics + discussion points
Quotes (from this video)
- At the beginning of each round, you'll flip over a round card that has special instructions that will influence what happens that round.
- You're trying to win the number of tricks that you bid.
- The red in this game are trump cards.
- Skulls that you'll be able to earn throughout the game. And those can be converted into points at the end of the game.
- Rebel Princess based off of the card Hearts.
References (from this video)
- fun thematic spin on a classic
- high player count support (3-6)
- niche player preferences (silly/power themes)
- princes and powers; princess cards
- variant on Hearts
- lighthearted, party-game tone
- Hearts
Mechanics (from transcript analysis)
- Hearts-style trick-taking with power cards — Each prince is a point or penalty; special powers alter scoring
Video topics + discussion points
Quotes (from this video)
- Game night isn't just about the rules. It's about how it feels to play.
- No AI art was a big thing.
- Indie game markets are a middle sweet spot for me.
- I saw 102 movies in the theater last year.
- Cheap and stubborn is really what it is.
References (from this video)
- family-friendly, familiar baseline with twists
- special abilities add strategic layers
- theme may not appeal to all
- skull tracking can be punishing
- fairy-tale princess universe
- princess-themed Hearts variant
- storybook-themed with evolving round events
Mechanics (from transcript analysis)
- hearts with special abilities — princess cards grant powers; skull-tracking scoring
Video topics + discussion points
Quotes (from this video)
- I tried to stay away from games that I thought might make people feel stupid
- This is quite the intro, is I own all of these games myself
- It's high energy. It can play up to nine people
- It's real-time dexterity
- It's a great way to work together with your family
References (from this video)
- thematic twist and evolving rules
- interesting princess abilities
- some princess abilities not equally useful for all players
- princess rebellion
- Power Vacuum
- Inside Job
Mechanics (from transcript analysis)
- Trick-taking with passing and rule-breaking — Pass cards and introduce round-specific rules; princess cards introduce asymmetry and points.
Video topics + discussion points
Quotes (from this video)
- Skull King is an incredible party-esque trick-taking game with a rowdy, highly engaging energy.
- Trick and Snipers is an incredibly fast trick-taking game.
- Inside Job is the highest cooperative trick taker on my list.