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Red Rising box art

Red Rising

Game ID: GID0262494
Game Info
Year
2021
Players
1-6
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

—description from the publisher

Description

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 21 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–27 of 27
Video 6Wdkw60j1WI kovray Review
video_pk 68820 · mention_pk 165111
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video lb58F5TIqkE Discussion at 24:23 sentiment: positive
video_pk 67597 · mention_pk 163748
Red Rising video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the essence of the Red Rising universe.
  • Mechanics perfectly align with the theme of character interaction.
  • Successful adaptation of a popular IP.
Cons
  • Initial design iterations did not work.
  • Took a long time to distill the core elements of the IP.
Thematic elements
  • Characters and their interactions within a series
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards interact with each other to create value, reflecting character dynamics in the source material.
  • IP integration — The game mechanics are designed to specifically capture the essence of the Red Rising book series.
  • Multiple Design Iterations — The game went through various design concepts including dice-based, bag-building, and miniatures-based approaches before settling on its current form.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to make a remodel about board gaming and I'm I don't think I'm doing a good job, but I'm trying. And isn't that what counts Jamie?
  • So, it's a twofold sort of thing, which I really, really like and I will be buying that game. Thank you for costing me more money when we do this podcast Jamie.
  • What is your approach mentally? What are you thinking? What is the first thing you think of when you're making an IP-based game? How do I make this into a game?
  • And again, I think you've talked about this in one of your blogs, but again, I think it's worth repeating people that didn't watch or that don't watch your design diaries or that haven't watched all your videos. First of all, go back and watch them. They're great.
References (from this video)
No references stored for this video.
Video S_0DucRLAYw Top List at 0:45 sentiment: positive
video_pk 67204 · mention_pk 163176
Red Rising video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • managing a hand of cards
  • finding all sorts of really cool card combos
Cons
none
Thematic elements
  • bring your house to supreme power
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — On your turn, you play a card to one of these four spots, and then you take another card from a different area and activate that location's effect.
  • hand management — If you like managing a hand of cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five two-player board games of all time.
  • And my favorite two-player board game of all time, Aquatica.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 8:08
video_pk 67045 · mention_pk 162992
Red Rising video thumbnail
Click to watch at 8:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 16:57 sentiment: positive
video_pk 66118 · mention_pk 160724
Ryan and Bethany board game reviews - Red Rising video thumbnail
Click to watch at 16:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ever-changing set collection each game
  • interesting card interactions and placements
Cons
  • rules-tue can be dense due to variable card texts
Thematic elements
  • changing set collection as the game state evolves
  • futuristic dystopian society
  • dynamic tableau with variable card text
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — placing cards on board actions to trigger abilities
  • set collection — cards want different things; collecting sets and managing positions matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
No references stored for this video.
Video NqfSYn0-_00 Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64529 · mention_pk 157998
Watch It Played - Red Rising video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Collector's Edition features: metal components, gold foil accents, and card trays in the collector's edition.
  • Card trays and included holders in Collector’s Edition.
  • Step-by-step instructional approach to leading and scouting with concrete examples.
Cons
none
Thematic elements
  • power struggles among noble houses
  • a dystopian society where players vie for power among houses
Comparison games
none
Mechanics (from transcript analysis)
  • Banish — Banished top card from any location goes to a shared pile; some cards interact with this pile.
  • deploy — Resolve the deployed card's ability when placed; can trigger further deploys or other effects.
  • end game bonuses — Game ends when a player reaches seven or more Helium, seven or more Influence in the Institute, or seven on the Fleet Track (or any two by a single player triggers end).
  • end-game triggers — Game ends when a player reaches seven or more Helium, seven or more Influence in the Institute, or seven on the Fleet Track (or any two by a single player triggers end).
  • end-of-game scoring — Score from core values, end-game bonuses, and fleet/influence/banishment-related scoring rules.
  • Lead — Play a card from hand to a location, resolve its deploy ability if possible, then gain the top character from a different location and its bonus.
  • Scout — Reveal the top card of the deck and place it on any location; you gain the bonus of that location but do not resolve a deploy effect.
  • Sovereign token — Gaining a Sovereign token provides a further effect and interacts with the Fleet Track.
  • Trade resources — You can pay one Helium to place two Influence in the Institute, but this can be done only once per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Red Rising is played over a series of turns starting with the first-player going clockwise around and around the table.
  • On your turn you’ll perform one of two possible actions Leading or Scouting.
  • To do this select any card from your hand and deploy it.
  • One is a player having seven or more Helium tokens. Another end game trigger is someone having seven or more influence in the Institute and the other trigger is a player reaching or passing seven on the Fleet Track.
References (from this video)
No references stored for this video.
Video 2s_L_aM6VLs Meeple University Discussion at 0:00 sentiment: positive
video_pk 64486 · mention_pk 157948
Meeple University - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach to new players and groups.
  • Clear path to high point totals through comboing cards.
Cons
  • New players can be overwhelmed by the number of powers and effects.
  • take-that elements exist and cannot be easily disabled in some sessions.
Thematic elements
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • card_selection_and_drafting — On each turn, players draft and resolve cards to build their tableau.
  • column_placement_and_resolve — Played cards are placed onto a central column and resolved; affects scoring and future options.
  • end_condition_and_scoring — The round ends when certain conditions are met, and players score the cards in their hand.
  • hand management — Players start with five cards and manage a hand to optimize scoring.
  • hand_management — Players start with five cards and manage a hand to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's hand management and it's almost nothing more than hand management
  • this is a much faster game
  • you can knock out a game in 15-20 minutes
  • if you are a big fan of red rising there's a good chance you'll find this one boring
  • gin rummy sorts of games
  • mahjong is the same sort of game as well
  • top 500 on BGG
  • there's no triggers or combos on them
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157217
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • easy to play
  • fits the IP theme well
Cons
none
Thematic elements
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video Ti0Br1manzc Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61196 · mention_pk 153872
Allies or Enemies - Red Rising video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast 20-30 minute play time
  • High replayability with 120 cards and many combos
  • Solid two-player dynamic with back-and-forth choices
  • Accessible while offering depth through faction powers and synergies
  • Thematic but not overly pasted on; appeals to fans of the books
  • Quality components in the Collector's edition (metal pieces, foil cards) and good general production
Cons
  • Some cards don't cycle enough; potential for a strong starting hand
  • Balance among faction powers not perfectly balanced
  • Theme is only lightly integrated; some players may want more tie-in to the books
  • Metal components can be hard to distinguish by color in some versions
  • Two-player experience may be less dynamic with more players; pacing may vary
Thematic elements
  • political intrigue and power progression through card-driven actions
  • A futuristic space-faring society with noble houses and imperial factions inspired by the Red Rising book series
  • light integration of the book's theme; emphasizes card powers and faction synergies
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • card drafting — players draft cards from locations or the top of the deck to build their hand and trigger powers
  • card-based scoring and combos — points come from base card values plus bonuses depending on card adjacency and synergies
  • Compound Scoring — points come from base card values plus bonuses depending on card adjacency and synergies
  • dice for bonuses — helium dice can grant additional bonuses or banish cards with randomized outcomes
  • end-game trigger based on tracks — end condition aligns with fleet, institute, or helium tracks, or when a player achieves multiple goals
  • faction powers — house-specific abilities influence scoring and strategy
  • location-based card deployment — lead or deploy a card to a location to gain a location bonus and possibly draw another card
  • scouting and top-deck placement — scout by placing the top card of the deck on a location to gain a bonus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game ends once 3 different players get to 7 on the fleet track and gain 7 institute and 7 helium or when one player accomplishes 2 of those 3 goals
  • we got this game less than a week ago and have played more than 20 times
  • it's actually pretty cleverly implemented
  • for folks that want to find flaws there are a few the cards don't always cycle enough and it's possible on rare occasions to have too good of a hand off the start
  • the bulk of the points you are going to get at the end of the game comes from your cards which will have a base level of points as well as bonuses which depend on things like which other cards they are with
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 16:33 sentiment: positive
video_pk 61163 · mention_pk 153753
Allies or Enemies - Red Rising video thumbnail
Click to watch at 16:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to teach and play at two
  • introduced the speaker to the Red Rising book series
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card_management — build a mixed set of characters to shape end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 24:15 sentiment: positive
video_pk 61186 · mention_pk 153823
Allies or Enemies - Red Rising video thumbnail
Click to watch at 24:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Link to book series enhances thematic flavor
  • Tight, quick play with meaningful decisions
Cons
none
Thematic elements
  • Character pairing for combos and card-driven effects
  • Dystopian sci-fi society (Red Rising IP)
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card-based actions and combos — Play and collect cards to trigger effects and combos.
  • set collection — Assemble card combinations that synergize for higher scoring.
  • Set collection / synergy — Assemble card combinations that synergize for higher scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video dAeVsfZa0A4 board games for one Top List at 12:33 sentiment: positive
video_pk 28414 · mention_pk 83388
board games for one - Red Rising video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, colorful theme with strong card interactions
  • good group engagement and player interaction
Cons
  • can be complex for a family audience
  • balancing and optimal plays may require learning
Thematic elements
  • Political intrigue and factional dominance
  • Card-based adaptation of the Red Rising universe; houses vie for influence
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Wingspan
  • the solo play is a beat your own score type of thing
  • it's a puzzle you're building a honeycomb as a puzzle to function as an engine while also taking worker placement actions
  • this is a euro game with your family that you can also play solo
References (from this video)
No references stored for this video.
Video _2JO421A15U Getting Games Rules Teach at 0:53 sentiment: positive
video_pk 13617 · mention_pk 39788
Getting Games - Red Rising video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich endgame scoring with many synergies and named-card interactions
  • Diverse house abilities and tactical depth via hand management
  • Clear visual cues for endgame conditions and scoring tracks
Cons
  • High complexity; risk of analysis paralysis for newcomers
  • Endgame scoring is intricate and can be overwhelming on first few plays
Thematic elements
  • Political intrigue, house power, and strategic hand management with endgame scoring intricacies.
  • Futuristic universe where society is divided into 14 casts; houses vie for power within the institute and fleet tracks.
  • Deck-building with deploy, sovereign token mechanics, and location-based effects driving endgame scoring.
Comparison games
  • N/A
Mechanics (from transcript analysis)
  • Banished area — Cards banished from play; can interact with endgame scoring and retrieval effects.
  • deploy — Deploy effects on a card when placed on a stack; some deploys banish or move cards, grant resources, or trigger location actions.
  • Endgame scoring interactions — Cards have base points plus conditional points; endgame totals determine the winner.
  • Fleet track — A track representing movement/advancement; advancing yields points and can influence endgame scoring.
  • Helium tokens — End-game resources worth points; earned via card effects and endgame scoring conditions.
  • Institute cubes — Influence tokens placed in the institute; most/second-most cubes unlock different endgame point values.
  • Lead — Play a card from hand onto a stack and resolve deploy effects, potentially gaining new cards or bonuses.
  • Rising die — A six-sided die with icons that trigger location-based effects when rolled.
  • Scout — Draw the top card from the deck, reveal it on a stack, and gain the area benefit without changing hand size.
  • Sovereign token — House-specific power tokens that grant ongoing or situational bonuses throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about making sure you have the best hand of cards once it is over
  • the game end is triggered once all three end game conditions have been met
  • we could lead cephe we're going to place sefi over here onto luna and then the deploy effect says we gain another obsidian
References (from this video)
No references stored for this video.
Video alat_TDQ1pw Foster the Meeple Discussion at 9:50 sentiment: positive
video_pk 13654 · mention_pk 39918
Foster the Meeple - Red Rising video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and fast-paced
  • Easy to grasp for card gamers
Cons
  • Familiar mechanics may feel derivative to some
Thematic elements
  • faction-based card optimization
  • Red Rising sci-fi dystopia
  • story-flavored card play
Comparison games
  • Fantasy Realms
  • Pendragon-esque affairs (thematic proxy)
Mechanics (from transcript analysis)
  • card-driven engine — Play faction cards to optimize hand and reach goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is all about board games for Book Lovers.
  • Call to Adventure is a card-based narr narration game where you are going to be building out a story path for your character.
  • It's very story-driven; it's very RPG-like in a board game way.
  • If you're into high fantasy, you like the development of a story, I think these games are really great for that.
References (from this video)
No references stored for this video.
Video lnGDmTW_5WA Might I Suggest A Game Review at 1:24 sentiment: positive
video_pk 11593 · mention_pk 34064
Might I Suggest A Game - Red Rising video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gameplay with a short learning curve
  • High replayability due to a large deck of distinct character powers
  • Versatile strategy that scales well from 1 to 6 players
  • Strong production values and appealing, colorful components
Cons
  • Thematic integration with the book series may feel light for fans seeking narrative depth
  • Some players may wish for more narrative hooks tied directly to Pierce Brown's world
  • As with many card-heavy games, there can be analysis paralysis at higher player counts
Thematic elements
  • Power, social hierarchy, rebellion, and strategic maneuvering within a card-driven system.
  • Dystopian solar empire inspired by Pierce Brown's Red Rising, with a color-coded caste system and factions that map to the four board locations and cards.
  • Abstracted from the book universe; character cards reflect real figures but gameplay emphasizes mechanical strategy over lore.
Comparison games
none
Mechanics (from transcript analysis)
  • card_power_diversity — With 112 unique character cards, each card has its own special ability, contributing to a rich variety of combos and strategies.
  • deploy_and_draw — On a turn, a player may deploy a card from hand to gain its deploy bonus and then draw the top card from the deck or a location to gain its benefit.
  • end game bonuses — The game ends when certain victory conditions are met (e.g., three conditions or two conditions met by a player), followed by end-game scoring of objectives and accumulated points.
  • end_game_triggers_and_scoring — The game ends when certain victory conditions are met (e.g., three conditions or two conditions met by a player), followed by end-game scoring of objectives and accumulated points.
  • hand management — Players start with a hand of character cards and must manage their cards to optimize deploy bonuses and location benefits.
  • hand_management — Players start with a hand of character cards and must manage their cards to optimize deploy bonuses and location benefits.
  • house_tiles_and_unique_powers — Each player has a house tile granting a unique power, activated when certain actions occur, adding asymmetry and strategic depth.
  • location_based_actions — Cards placed on Jupiter, Mars, Luna, or the Institute grant corresponding location bonuses and influence over the board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the first things that drew me to red rising was this really colorful box
  • it's actually pretty simple
  • Red Rising is a hand management point maximizing game for one to six players
  • the gameplay is super easy to pick up
  • the replayability of this game even with the max player count
  • the versatility of Red Rising is a big plus in my book
  • if you're looking for a colorful and strategic game that you can buy at target
  • i love the puzzle of trying to discover new and powerful combos and red rising definitely scratches that itch
  • every game presents new challenges and new strategies to uncover
  • this game has the potential to really grow on you
References (from this video)
No references stored for this video.
Video aiX_wIYUN-Y Board Game Hangover Discussion at 1:16 sentiment: positive
video_pk 11008 · mention_pk 32413
Board Game Hangover - Red Rising video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted positively in context of the shelf curation
  • associated with a strong thematic hook
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a fantastic look.
  • it's a fantastic collection almost I want it.
  • I still don't have eclipse.
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 12:23 sentiment: positive
video_pk 9285 · mention_pk 27404
Might I Suggest A Game - Red Rising video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into more complex hand-management games
  • Strong art and theme integration
  • High replayability with asymmetrical powers
Cons
  • Rope in a lot of card text; first plays can be read-heavy
  • Campaign-like or multi-session play can extend beyond casual play
Thematic elements
  • Alliance-building, hand management, and resource/influence optimization
  • Dystopian sci-fi future
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Strategic selection of multi-purpose cards to trigger synergies and end-game scoring.
  • deck-building — Craft and manage a hand of cards to develop resources and influence to advance on four planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 13:20 sentiment: positive
video_pk 9285 · mention_pk 27409
Might I Suggest A Game - Red Rising video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic tie-in with the dystopian series
  • Engaging hand management and engine-building
  • Multiple paths to victory and satisfying combos
Cons
  • Complexity can be intimidating for newcomers
  • First-time games require careful rule-reading
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / hand management — Players draft and play multi-purpose cards to manipulate resources and influence on planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video rkl3EOldMR8 Stonemaier Games Discussion at 13:46 sentiment: positive
video_pk 9120 · mention_pk 26879
Stonemaier Games - Red Rising video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP integration for fans
  • interesting diplomatic dynamics
Cons
  • appears to be complex and heavy for new players
Thematic elements
  • power and faction politics
  • Futuristic social-strategy within the Red Rising universe
  • literate dystopian
Comparison games
  • War of the Ring
Mechanics (from transcript analysis)
  • area_control — Players control factions to influence planetary politics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
  • Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
  • I love the joy of browsing without buying.
  • It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video zJUi4n06Jp0 Board Game Hangover Review at 3:14 sentiment: mixed
video_pk 7715 · mention_pk 22780
Board Game Hangover - Red Rising video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • denser gameplay than Wingspan
  • potential for deeper strategy
Cons
  • more complex and heavier feel, possibly less accessible
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • card-based action/environmental effects — cards drive actions and abilities with layered interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a gorgeous game
  • it's not heavy, it's not meant for big gamers
  • the production is amazing
  • you get satisfaction that something works
References (from this video)
No references stored for this video.
Video s5AmdRM1078 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 6508 · mention_pk 19309
Before You Play - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with the Red Rising universe that informs mechanics and strategy
  • Solid two-player design with clear asymmetry and evolving decisions
  • Collector's edition components (metal pieces, card stands, foil accents) enhance tactile feel
  • Mechanics offer multiple potential paths to victory via fleet, institute, and helium-related strategies
  • Accessible teach flow for a heavier-strategy game; teach is well-supported by the video
Cons
  • High complexity and potential for analysis paralysis in a head-to-head setting
  • Collector's edition components may be cost-prohibitive for some players
  • End-game scoring can become punishing if mismanaging banished cards and hand size
  • Reliance on several interdependent tracks (fleet, institute, helium) can slow early game pacing
Thematic elements
  • color-coded social order, political maneuvering, and resource/influence management within a sci-fi setting
  • Red Rising universe; dystopian caste system based on color hierarchy (colors as social strata)
  • book-inspired world-building with familiar characters; strong thematic ties to the Red Rising series
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Banishing cards — Some actions banish cards from locations; banished cards are removed from play, impacting end-game scoring and synergies
  • Card deployment to four zones — Players start with a hand and place cards to one of four board locations; each card has a deployability effect and a bottom-end scoring potential
  • Card synergy and hand management — Cards have intrinsic points and bottom-text modifiers; end-game points depend on how well cards synergize with board state
  • End-game triggers and scoring — End game can be triggered by seven helium, seven influence, or via a combination of conditions; end-game scoring tallies card-based points and synergies, with penalties for excess cards
  • Fleet track progression — Advancement on a four-track board (fleet) via card abilities and sovereign tile effects; progression heavily influences end-game potential
  • Helium resource management — Helium tokens are earned via cards and house abilities; helium contributes to end-game scoring and triggers
  • Institute influence scoring — Influence cubes are placed in the Institute; end-game scoring rewards the most/second-most influence there
  • Lead vs. Scout actions — Leading allows deploying a card and activating its deployability; scouting reveals a top card and gains its location bonus without deploying it
  • Rising die — The Rising Die provides bonus symbols that can affect fleet, institute, banishing, or deck-building actions
  • Sovereign token and asymmetric house tiles — Each faction starts with an asymmetric house tile; gaining the sovereign token triggers faction-specific bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is based off of the red rising book series by pierce brown"
  • "the theme is set around this red rising universe"
  • "mechanically the game is actually very similar to this other game called fantasy realms"
  • "end game trigger is dependent on three different factors"
References (from this video)
No references stored for this video.
Video FwwOLpQ-GZw 3 Minute Board Games Review at 0:12 sentiment: positive
video_pk 6322 · mention_pk 18671
3 Minute Board Games - Red Rising video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evocative card art
  • Clearly defined castes
  • Interesting core gameplay loop
  • Ability to pick up and reuse opponents' cards
Cons
  • Specific card combos can be frustrating
  • Pacing issues with new players
  • Requires careful card examination
Thematic elements
  • Social hierarchy in sci-fi world
  • Solar System
  • Book series adaptation
Comparison games
  • Fantasy Realms
  • Shadowmoon Syndicates
Mechanics (from transcript analysis)
  • action selection — Choose between playing a card or revealing a card
  • card management — Managing unique cards with deployment bonuses
  • set collection — Collecting cards that score well together
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is if someone plays a great card to the table you may be able to pick it up later and play it again yourself
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Board Game Spotlight Top List at 1:47 sentiment: positive
video_pk 6003 · mention_pk 17797
Board Game Spotlight - Red Rising video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really unique card play
  • Different every game
  • Easy to set up and play
  • High replay value
  • Played 20-25 times
Cons
none
Thematic elements
  • dystopian
  • space
  • book series adaptation
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
References (from this video)
No references stored for this video.
Video r1sqdzJv18Q Mind Suggested Game Top 10 List at 0:04 sentiment: positive
video_pk 5048 · mention_pk 14951
Mind Suggested Game - Red Rising video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple hand management mechanic
  • Fantastic art and production
  • Extensive roster of character cards
  • Great replayability
  • Easy to teach
  • Works for different player experience levels
  • Feels like a light board game
Cons
  • Significant amount of text/reading required
  • May not appeal if not familiar with source material
Thematic elements
  • Red Rising book series
  • Character-driven
  • Card collection
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card exchange
  • hand management
  • Location actions
  • Multi-use cards
  • set collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want some more suggestions for some of my favorite games and you want to know the juicy details about my giveaway, I gotta know that might I suggest
  • Certified bangers
  • It's such a simple concept yet every time that I play it I feel like I'm uncovering new strategies
  • Playing offense and playing defense in this one are equally important but the game itself doesn't end up feeling too combative
  • I always explain Concept as charades with icons
  • It's auction city
  • I am a huge fan of these tetrissy puzzles
  • Half truth is a trivia game that is better than Trivial Pursuit full stop
  • One of my biggest gripes about Trivial Pursuit is that not everybody gets to answer every question but in Half Truth everybody is involved the whole time
  • This is a criminally underrated game
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 19:10 sentiment: positive
video_pk 4472 · mention_pk 13129
Foster the Meeple - Red Rising video thumbnail
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for book fans
  • Thematic connection
Cons
none
Thematic elements
  • Science fiction
  • Book adaptation
  • Epic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video BduJ9PE35Oc Foster the Meeple Discussion at 2:53 sentiment: neutral
video_pk 3416 · mention_pk 10134
Foster the Meeple - Red Rising video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Say Anything board game challenge with a board gamey twist
  • That is the say anything board game challenge definitely try this at home and let us know
  • It's not as easy as people probably think it is
  • We cheated maybe we should have draped something over them
  • Both said Chronicles of Crime at least four times
  • We were talking about the expansions in our heads
References (from this video)
No references stored for this video.
Video UXTcWTYow1c Adam in Wales - Board Game Design Review at 0:00 sentiment: mixed
video_pk 3280 · mention_pk 9702
Adam in Wales - Board Game Design - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evocative art and graphic-novel aesthetic
  • strong thematic integration with character-driven cards
  • variety and depth from the powers and interactions
  • collector's edition components: metal components and upgraded card holders
Cons
  • extra chrome may complicate rules for some players
  • division among players who prefer leaner, simpler games
  • collector's edition price point may be a barrier
Thematic elements
  • Power, status, and social climbing within a hierarchical society
  • A dystopian, spacefaring empire where social castes vie for power, inspired by Red Rising
  • graphic-novel inspired with evocative character art
Comparison games
  • Fantasy Realms
  • Golf
  • Yahtzee
  • Sushi Go
  • Seven Wonders
  • Papagino
  • Rat Attack Cat
  • Picoco
  • Omerta
Mechanics (from transcript analysis)
  • board tracks and scoring tokens — Cards interact with tokens on various tracks to influence end-game scoring and token-based bonuses.
  • card deployment with deployability — Played cards are placed on a board and activate unique abilities that can affect scoring, positions on tracks, or other cards.
  • draw one, discard one — On your turn you draw a card (top of the deck or face-up) and discard a card to maintain hand size; central to how you build a scoring hand.
  • End-game condition — The game ends when a set trigger occurs (often related to face-up cards), after which players total points.
  • face-up vs deck draw choice — Players may draw blindly from the deck or select from face-up cards on the table.
  • hand management / set collection — You start with seven cards and aim to improve your hand by replacing cards to maximize scoring across 14 suits and card-specific criteria.
  • special powers on cards — Many cards grant powerful and sometimes disruptive abilities that shape opponents' options.
  • tableau-based scoring decisions — Final scoring depends on hand composition, color requirements, and card-specific scoring rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art i really like
  • this is based on a book series that i've never heard of
  • they've taken a really simple card game that works really well and they've added bells and whistles
  • red rising is going to be equally divisive
  • draw one discard one is present in all of these games
  • i am really enjoying watching this undersung genre of card drafting games having its moment in the sun
References (from this video)
No references stored for this video.
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