Game Info
Year
2017
Players
2-4
Age
10+
Playtime
30 min
Collection
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Mechanic profile
Percentile rank vs. all games
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Description
Publisher's summary
Rumble Nation — first released as 天下鳴動 (Tenka Meidou) — is an area control dice game and the 2018 Tokyo Game Market Awards Grand Prize winner.
You are Warlords during the Sengoku Era, the Civil War. Aim for supremacy in Japan by contending for its 11 Castles.
Three dice determine where the soldiers are deployed. Tactic cards are your trump to control the course of the war. Wisdom and luck are your keys for dominance.
Sparks spray from one battle to another, setting the nation on fire. Keep an eye on the reinforcement chains or use them to your benefit and turn defeat into victory.
- Contend for the 11 Castles in the nation.
- Roll the dice to send out soldiers.
- Aim for continuous victory with the reinforcements.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 34
This page: 34
Sentiment:
pos 29 ·
mix 0 ·
neu 2 ·
neg 1
Showing 1–34 of 34
Video Tk8IDmScrqY
Watch It Played Analysis at 6:45 sentiment: positive
video_pk 88605 · mention_pk 233987
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It was so good
- Left such a good impression on all of us that played it
Cons
- Massive disappointment
- Impossible to find
- So disappointing to learn that it's so hard to get right now
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — An area control game that comes in a small box.
- Dice Rolling — Uses dice rolling to determine how and where soldiers can be deployed, and battles are resolved in conflict areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is going to absolutely take me out of my comfort zone since I don't usually Express personal favorites
- if you force me to declare my favorite game of all time right now after much resistance I would say it's this
- I'm expressing probably in this video more personal opinions about games than I have over the entirety of this Channel and I'm not sure how I feel about it
- I just don't get any joy out of explaining why I don't like something when I know it might be something another person could possibly absolutely enjoy
- I have to admit it's kind of fun
- I probably won't do it again for another 10 years
References (from this video)
No references stored for this video.
Video alRveWtArdA
Getting Games Discussion at 41:52 sentiment: other
video_pk 87496 · mention_pk 228784
Click to watch at 41:52 · YouTube ↗
Overall sentiment (raw)
intrigued
Pros
- accessible yet deep due to domino/dice interaction
- light hearted but strategic theme
Cons
none
Thematic elements
- warlord clans vie for domination using dice and domino logic
- feudal Japan
- dice/domino-driven conflict with reinforcement chains
Comparison games
none
Mechanics (from transcript analysis)
- area_control — control regions and reinforcements spread to adjacent areas.
- dice_and_domino_logic — dice futures split into two dice; domino-like reinforcement flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 24 games that I'm going to be talking about I'm going to go through them in alphabetical order
- my heart skipped a beat when I saw this on the list
- time will have to tell on that one
References (from this video)
No references stored for this video.
Video 4D3KnRjOsus
Chairman of the Board Discussion at 5:22 sentiment: positive
video_pk 87310 · mention_pk 227840
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing area control game with simple mechanisms.
- Ingenious design that is timeless and flows wonderfully.
- Crochet is incredible.
- Close to perfection.
- So addictive and an evergreen.
Cons
- Can easily leave the game with very few points due to steamrolling mechanism.
- Need to roll with the punches when it comes to the roll of the dice and the luck factor.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — An amazing area control game.
- Dice Rolling — Uses simple mechanisms of rolling dice.
- Regional bonuses — Lower regions bolster adjacent regions if won, making those more likely to be won.
- token distribution — Distributing little tokens out on different places.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is where I talk about all of the games that I have played over the last couple of weeks this episode covering the first half of August 2024.
- The gameplay changes in this reprint are an improvement.
- This is a really good one this is right up there with the best negotiation games.
- It has this kind of Studio Ghibli style artwork which looks fantastic on the table and definitely does look distinct.
- It is an ingenious design I just wish I I designed a game like this cuz it is timeless it flows wonderfully.
- I cannot say anything bad about this game at all I think it's is close to Perfection.
- This is now I'm come out and say this is one of the best games I've played ever I think it is a masterpiece in design prowess.
- If you don't know about this one you like your area control games you like car driven games then this is close to Perfection.
- It really does build on that No Thanks mechanism to a very high standard.
- Hopefully you have enjoyed it some great games here you know Rumble Nation jeru um far away U you know zuad was thoroughly enjoyable but I'm not sure if it will stay around much longer Empire Zen was a solid one and I always love Savannah Park.
References (from this video)
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Video 9eQ9sVz9Ys8
Chairman of the Board Discussion at 21:54 sentiment: positive
video_pk 87232 · mention_pk 227547
Click to watch at 21:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The host will never turn down playing it.
Cons
none
Thematic elements
Comparison games
- Ra
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
- Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
- Unfortunately, I'm not familiar with either of those.
- Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
- Um and pretty much the uh the cards not doing anything terribly interesting either.
- Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
- Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
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Video e4CjECDPhSE
Chairman of the Board Top List at 3:05 sentiment: positive
video_pk 86298 · mention_pk 222856
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Light rules overhead
- Genius design
- Creates a domino effect
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — This one is an area control game.
- Dice allocation — You are going to divide those dice out into two groups: you got a single die and a pair of dice.
- Dice Rolling — You're simply rolling dice; there's three dice.
- Set Collection — You're just trying to have the most cubes in all the regions to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody and welcome back to my top 100 board games of all time.
- We're into the best of the best now and we'll be talking about games 30 through 21.
- This has taken way longer than I had wanted it to, but hey there it is.
- If you have enjoyed the video, please be sure to hit like And subscribe to the channel and check out my other content too.
- For everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
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Video T1Qxa7UtJPk
The Brothers Murph Review at 1:02:28 sentiment: positive
video_pk 85645 · mention_pk 220066
Click to watch at 1:02:28 · YouTube ↗
Overall sentiment (raw)
Strongly Positive
Pros
- Awesome
- Super simple
- Really fun
- Neat resolution
- Really cool game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Involves populating a map with troops and scoring regions.
- Dice Rolling — Involves rolling three dice.
- Set Collection — Dice can be used to choose a region and then additional dice determine troop placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
- I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
- When did we decide to start making um paperbacks way bigger?
- Paperback books are just the size of hard covers now.
- I literally will only I will only actively seek out a place that sells it in the normal paperback size.
- I do. I'm very mean to my books.
- I dogge earring all day.
- I hate reading series that aren't done. It drives me crazy.
- The library in this is true for a lot of libraries around has so much more stuff than you think.
- So free. So free. So incredibly free.
- The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
- I listen to more lecture series than probably anything else on Audible.
References (from this video)
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Video XbTd9b8LIQM
Drive Thru Games Review at 25:21 sentiment: positive
video_pk 85034 · mention_pk 217193
Click to watch at 25:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Neat game
- Gorgeous looking
- Easy to play with English rules PDF
- A lot of fun
- Plays really quickly
- Good for players who don't like traditional area control
- Randomness of dice alleviates feel-bad moments
Cons
- Japanese edition requires printing rules
Thematic elements
- Area control game.
Comparison games
- El Grande
- Blood Rage
- Rising Sun
Mechanics (from transcript analysis)
- action selection — Two dice are combined to determine the area to play in, and the third die determines the number of workers to deploy.
- Area Control — A classic area control game where players vie for dominance over different areas.
- area scoring — Areas are scored in order from 2 upwards, with points awarded for 1st and 2nd place.
- Cascading effect — Winning an area allows the player to place neutral workers in adjacent areas, potentially creating a cascade.
- Dice Rolling — Players roll three dice each turn.
- leader abilities — Each player has a unique once-per-game leader ability.
- Special cards — Players can use special ability cards dealt out at the start, but these can only be used once and shut off if a player runs out of workers.
- tile laying — Tiles representing areas numbered 2 to 12 are laid out.
- Worker depletion — Players run out of workers, and the order in which they run out determines tie-breaker tiles (1st out gets tile #1, etc.).
- Worker Placement — Players place workers (warriors) into areas based on dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The art form of the century is gaming.
- But it's so dry mechanically and which is fine from the like the core mechanics. I kind of get that. But then even the text abilities on the cards are still really really dry and it's just like they're just like, 'Oh, move influence here and do this and then like swap influence and there's not a lot of variety in there and it feels like it's so very tugofwar, very it's almost like too abstract and there is not really a lot of flavor in the game.
- I was like, 'Oh my god, I love this game. This is great.'
- It's massive chaos. The game does a really good job of making you think you have an idea of what's going to happen, but it's all an illusion.
- The gaming being the new art form, so to speak, the new storytelling, you know, the interactive art that goes on with games because you're going to get creative with your games, right?
- AI is just going to get worse. And I'm not against AI like in principle as because it's not even AI, it's a large language model or whatever the heck. If you want to do that to like, you know, crunch through DNA and find a cure for cancer, I'll give you 100 bucks. Get on it.
- But get it off of making memes. Like, who cares?
- The secret to the next century because shit's going to get worse.
References (from this video)
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Video XsYdBcLymRk
Foster the Meeple Top List at 17:15 sentiment: positive
video_pk 84664 · mention_pk 215303
Click to watch at 17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love this game.
- Highly strategic.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — An area control game where players place troops on a board.
- Dice Rolling — Players roll dice to determine troop placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
- And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
- Pax Penning is probably one of the most interesting games I've ever played.
- It is this cascade. It's so unique and so fun.
- For a game that comes in like the standard salt and pepper size box, it's so much game.
- It's fine at two.
- But it's not memorable, too.
References (from this video)
No references stored for this video.
Video nsesQjq9WRI
Chairman of the Board Top List at 11:16 sentiment: positive
video_pk 84046 · mention_pk 212955
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Almost my go-to area control game
- Way quicker than most area control games
- Beautifully elegant design
- Dice keep it moving forward
- Not overwhelmed with decisions
- Almost like a perfect design
- Back in print
Cons
- A little bit wild when it comes to the dice rolling and where you can deploy troops
Thematic elements
- Area control conflict
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players deploy troops to regions to gain control and points.
- Cascading effects — Winning battles allows spawning troops into adjacent regions, creating cascading effects.
- Dice Rolling — Dice determine where troops can spawn and how many.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is my goto push your luck game and I've played this tons and I still love it.
- It's such a great little twist on like a a can't stop mechanism.
- I just love those extra like gamified mechanisms um that Ry Kia adds into his designs.
- The best pusher luck game out there in my opinion.
- Ra for me is such a versatile game because it feels like it's got like the fun factor of like a party game. It's got the layers and the meticulous bidding of a Euro game.
- It's easy to approach or to get into. So, it's like a family weight game at the same time.
- The depth here is quite remarkable once you kind of open your eyes and really experience the game to its fullest.
- this one's been in the board game kind of um you know sphere and been relevant for you know 30 years now which is really um impressive.
- Everybody still talks about RA because it is that good and I play it all the time.
- I love you have the way you have to act so tactically. meaning that every time you approach this game, you are doing it with a fresh mind and trying to get the best bids or the best offers with the bids you have to put up there.
- perfect when it comes to design pedigree and just how meticulously well this is put together.
References (from this video)
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Video navw8T9-GE0
Chairman of the Board Other at 11:01 sentiment: neutral
video_pk 82279 · mention_pk 206802
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Nn0jwpIEDgM
Actualol Top 10 List at 9:51 sentiment: positive
video_pk 81604 · mention_pk 203480
Click to watch at 9:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple core concept with deep strategic layering
- clear decisions with meaningful risk/reward
- tension-filled late game with small margins for victory
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- dudes-on-a-map with dice-driven movement — Players place units across a map of Japan and then roll dice to determine possible moves; goal is to place troops in strategic regions.
- region scoring and reinforcements — Regions award points and reinforcements; control of castles influences bonus placements.
- tactical actions via dice and luck — Luck is present through dice but strategic choices determine how to leverage dice results and reinforcement placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Eternal Decks is a troubled genius.
- I hate setting this game up.
- This isn't a silent game.
- It's a masterpiece of simplicity.
- Hot Streak is exactly what it wants to be, silly, funny gambling.
- I wish it had been put in the hands of an editor who could pair down the noise.
- The personal goals are more rewarding.
References (from this video)
No references stored for this video.
Video 32whXAhpbxg
Stonemaier Games Top List at 4:45 sentiment: positive
video_pk 81122 · mention_pk 199965
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- I love Rumble Nation.
- It's a game about essentially putting units on a map relatively quickly in about 105 minutes and then seeing the battles play out in the second half of the game.
Cons
- You don't actually do anything. There's no actions that you take in the second half of the game when the rumble actually happens.
Thematic elements
- Battles
- Map
Comparison games
none
Mechanics (from transcript analysis)
- Battle Simulation — Seeing the battles play out in the second half of the game.
- Unit Placement — Putting units on a map relatively quickly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
- This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
- This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
- The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
- The game can often feel hopeless, and you can sometimes find a way to overcome it.
- I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
- This is the two halves of the game that that Dylan is talking about.
- I enjoyed both phases of the game and I really like that one thing is leading to another.
- The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
- two distinct halves, both very connected, very, very closely connected to one another.
- The first game is a little bit like a teaching game.
- So, those are the two halves of the game, giving clues versus working together to solve the clues.
- One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
- The first half is a drafting game where you are planning a trip to Japan.
- And in the second half of the game, day by day, players show what they have chosen to do for that day.
- So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
- I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
- players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
- And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
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Video 660JYKt8ER0
Actualol Analysis at 28:55 sentiment: positive
video_pk 81009 · mention_pk 199063
Click to watch at 28:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- streamlined take on area control
- controlled randomness
- strategic depth
- cascading reinforcements
Cons
- dice can be unpredictable
Thematic elements
- area control
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — You're vying to control different regions. If you have the most troops in there at the end of the game, you claim the castle which gives you points.
- Dice Rolling — Every turn you roll three dice and you pair up two of them to create a number. That's the region you can place your troops in.
- reinforcement — when it scores, you get two reinforcements in every adjacent region
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- BarbeCubes should be clocking in a record face value of 96.
- The bodies are piling up at the Paris Opera House, and since no one heard the screams over the sound of the screams, it's your job to get to the derriere of it.
- Onitama is chess for the modern world because it's leaner, faster, and doesn't require you to do homework to get on with it.
- For me, it's the only entry-level area control game I'd recommend.
References (from this video)
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Video eA8Kuwc6mi0
The Broken Meeple Analysis at 1:32:42 sentiment: negative
video_pk 80801 · mention_pk 198031
Click to watch at 1:32:42 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Quick
- Easy
- Variety in tile placement can change game flow
Cons
- Too random
- Dice dictate gameplay
- Tactic cards are boring/not impactful
- Difficult to predict cascading effects
- Winning early areas isn't always worth it
- Core mechanics feel bare bones
- Certain rolls (e.g., three troops into hard-to-roll numbers like 10, 11, or 12) feel too powerful.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — It's basically an area control game.
- Card Drafting — These tactic cards to maybe shift a person here and there.
- Dice Rolling — You roll dice, three dice. Two dice you combine to choose the area you're going to put meeples into.
- Variable player powers — You could also have asymmetric abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
- And I found this to be like really interesting. Like this was a cool twist on the trick taker.
- It's got a German name with Japanese writing on the back. It was kind of weird.
- But this just felt too random.
- I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
- I just found it a bit boring and found it underwhelming when everything resolved, you know.
- The expo is getting to the point where it's pricing itself out of being worth going.
- Remember, it's only a game.
References (from this video)
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Video 4HwN5kdaYQA
BoardGameGeek Analysis at 41:22 sentiment: positive
video_pk 80427 · mention_pk 195747
Click to watch at 41:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Quick to play.
- Light.
- Easy to teach.
- Many enjoy it.
Cons
- Can be hard to import, not readily available.
Thematic elements
- Fighting over control of regions.
- Feudal Japan
Comparison games
- Waddle
Mechanics (from transcript analysis)
- Area Control — Players fight over control of regions in feudal Japan.
- Dice Rolling — Dice are used to determine region control and the number of units placed.
- Push Your Luck — Players can re-roll dice, similar to Yahtzee.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's hard to find that sweet spot. Yes, that balance.
- It's just, you know, it can you can stretch it with a lot of different mechanics if you want to make a big 4X game. But, if that's not your goal, then it gets muddy.
- The thing about pitching online is the most important thing if you're going to do it online... would be a 3 minute or less overview video.
- It is love it or hate it. There's just as many people that would be jumping up to get it off the shelf...
- So, yeah, it's like you said, it can be a little hard to learn, but if these if asymmetric area control fighting games are what you like, then then you won't be that guy. You'll be wanting to buy it.
References (from this video)
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Video 7F8jRBi2DAY
Top List at 13:51 sentiment: positive
video_pk 66582 · mention_pk 162259
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- emergent narrative with minimalistic components
- excellent cascading effect in gameplay
Cons
- original version lacked art
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — the player who has the most units on any given territory earns points equal to the value of that territory numbers from 2 to 12. And uh second place gets half points.
- auto battler — you have kind of this auto battle for the last five minutes of the game as the as the map battle plays out.
- Dice Rolling — you're rolling those dice to as you place workers on the board
- Worker Placement — you're rolling those dice to as you place workers on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- games don't need no necessarily need a huge art budget to be a great game.
- I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
- You don't need necessarily a bunch bunch of fancy components, dozens and do dozens of illustrations to have a really great game.
- We can all have slightly different definitions of this.
- It all leads to subtle and interesting choices.
- When everything feels like it's on fire around me, it's nice to find a bit of rest by respit in a gentle rain.
- This game is a chaotic good time, but in the best way.
- the components fit into a small box. They're they're very sparse components.
- But uh but they come across they end up having a fairly big table presence and I've gotten a lot of replayability out of multiple oint games.
- you can get a lot out of these games that rely on a wide variety of rules of words just by having words in the game. You don't necess you don't need
- By this I mean games with minimal components and or art.
- I think it's a great reminder for me and maybe you as a designer that games don't need no necessarily need a huge art budget to be a great game.
- So I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
- there's a huge emergent narrative that comes through in Rumble Nation with very minimalistic components.
- I kind of thought of it as a combination of all those different things with some variances.
- investing in a really beautiful box cover is really really important for the game and investing in great graphic design is really really important for the game.
- I think valuing and investing in great graphic design is can can elevate a game even when you don't have much of an art budget at all.
References (from this video)
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Video gHKvcjpPnA4
Board with Steve Top 10 List at 0:12 sentiment: positive
video_pk 65319 · mention_pk 158966
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can ramp up and spread across the board by controlling lower point scoring areas
- Never fails to entertain
- Pretty good for family
- Not a high rules teach
- Simple to play
- Really fun
Cons
- If you don't end up scoring some high scoring areas as well, you are going to lose the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Rumble Nation is an area controlled dice game.
- Dice Rolling — Rumble Nation is an area controlled dice game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love a good mix of strategy and tactics in a game and this one is the perfect blend.
- Life of the Amazonia is like Cascadia on acid.
- Terraforming Mars is the ultimate engine building game.
- Every action in a Gria is critically important.
- Five Tribes is the game that if I had to get rid of everything else from the collection and only have one game for the rest of time, it would be Five Tribes.
References (from this video)
No references stored for this video.
Video lyrT4jUQapo
All You Can Board Discussion at 36:15 sentiment: positive
video_pk 62452 · mention_pk 154973
Click to watch at 36:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- satisfying, fast-moving yet dense dice-based combat
- tactics cards and variable setup create interesting decisions
- snappy enough to feel like a filler with depth
Cons
- mathy multipliers can swing swings dramatically
- async play and light rule fatigue may affect depth on repeated plays
Thematic elements
- area control via dice and strategy
- Japan's Sengoku era; rival warlords
- thematic, historical flavor with dice-driven tactics
Comparison games
- Caesar's Empire
- Orango
Mechanics (from transcript analysis)
- Dice Placement — roll three dice and place soldiers according to results
- recruitment and reinforcement — after battles, reinforcements can be deployed to adjacent regions
- region control scoring — control majorities in regions for points, with a big castle token determining value
- tactic cards — one-time use tactic cards; availability changes per game; cards affect actions or scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a dig in for me
- the tactical decision space is really interesting
- this is going to be one of my go-to filler games
- the tipping point for every row and column is the funnest thing
- the dice are great
- this is a behemoth
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 9:06
video_pk 41371 · mention_pk 125484
Click to watch at 9:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Power Grid: it's mathy, it's spatial, it's been around forever.
- Dead Last is great. Goes up to 12 players.
- Carcassonne is a classic.
- This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
- Gatsby is a very tactical, in-your-face meme game.
- Piñata has the different lanes that you're playing for.
- Suburbia is an economic game you can lose yourself in building cities.
- Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video lp-vmcpOhVw
Steve Top 10 List at 1:24 sentiment: positive
video_pk 41051 · mention_pk 124518
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple to learn, with depth and arc
- cool tension in scoring
- compact and elegant design
Cons
- some luck due to dice
- may be less satisfying at low player counts
Thematic elements
- dice-driven territorial control and scoring
- Two-part area control in a multi-region map
- arc-based, approachable with deep strategic layers
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — first phase ends with placement; second phase scores areas with majority to determine first- and second-place points
- dice driven placement — roll three dice to determine where to place meeples
- Dice Placement — roll three dice to determine where to place meeples
- dice selection — choose two dice for location, one for number placed
- meeple relocation — winning a region allows moving two meeples to adjacent district
- one-time replacement card — option to replace rolling with a single card action
- scoring order from low to high — areas are scored from low points to high points
- two-phase scoring — first phase ends with placement; second phase scores areas with majority to determine first- and second-place points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's absolutely brilliant
- I don't understand why this game gets no love
- it's like Wordle on crack
- it's literally a top five board game for me
- this game is absolutely freaking fantastic
- It's such a fun game
References (from this video)
No references stored for this video.
Video BmOeO3rwS4s
BoardGameGeek Interview at 1:00:09 sentiment: positive
video_pk 35030 · mention_pk 104518
Click to watch at 1:00:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight, strategic play
- clear interaction with meaningful choices
Cons
- not everyone's taste for area control with dice
Thematic elements
- tactical area control with dice
- dice-based area control
- punchy, strategic
Comparison games
none
Mechanics (from transcript analysis)
- dice-roller area control — roll and allocate dice to control connected regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Be present. Be kind. Be helpful. Do your research.
- Don't quit your day job.
- Be appreciative and approach them and let them hear your name once.
- Pitch to about 20 publishers before you realistically get two or three interested.
References (from this video)
No references stored for this video.
Video cMGWh8fz07U
Board Game Garden Top 10 List at 20:42 sentiment: positive
video_pk 34532 · mention_pk 102829
Click to watch at 20:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- surprisingly engaging dice-driven area control
- easy to teach and accessible with different player counts
Cons
Thematic elements
- dice-driven area control
- Area majority with dice and tiles
- light, accessible Euro-style
Comparison games
none
Mechanics (from transcript analysis)
- adjacency scoring and expansion — Winning a region can add meeples to adjacent regions, shaping future turns.
- Dice Drafting — Roll three dice; use two to claim a region and one to determine how many meeples to place.
- dice-drafting and region control — Roll three dice; use two to claim a region and one to determine how many meeples to place.
- one-time cards — Certain cards grant single-use abilities to modify play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's this very cool puzzle of drafting cards that will get you victory points in the trick
- I absolutely loved it and I cannot wait to get a copy of that
- Caution Signs feels very unique and a lot of fun
- Crafting the Cosmos just makes my brain really happy
References (from this video)
No references stored for this video.
Video LQo8CUl3jZg
The Board Game Garden Discussion at 19:05 sentiment: positive
video_pk 33325 · mention_pk 98997
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- watercolor look
- gorgeous painting-like cover
Cons
none
Thematic elements
- artistic posters / watercolor aesthetic
- Japanese-inspired watercolor world
- visual-forward with watercolor vibe
Comparison games
- Flamecraft
Mechanics (from transcript analysis)
- area drafting / set collection — collect pieces to build a tableau or painting-like scene
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spirits of the Forest. Absolutely gorgeous box cover. I am just obsessed.
- I can't stop staring at it.
- Mysterium's box cover is gorgeous.
- I love the box art for Portals—the circle and portal motif just draws you in.
- Flamecraft is just so, so pretty.
References (from this video)
No references stored for this video.
Video 3CYTaF7WULo
Game Night Picks - Pair Of Dice Paradise Top List at 5:00 sentiment: positive
video_pk 32185 · mention_pk 95058
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach and share with new players
- engaging area-control with a playful theme
Cons
- not actually wrestling despite the name
Thematic elements
- wrestling-flavored but implements territory control
- tiny map of Japan; area-control focus
- lighthearted, playful
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — dice-driven placement of units on a small map with territory scoring
- Dice-driven actions — dice outcomes influence placement and unit count
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We gamified it.
- This is the board game version of DigDug.
- 90% done. I adore the game.
- It's so silly. It is so fun and I don't think very many people know about it.
- It is love at first sight.
References (from this video)
No references stored for this video.
Video gpXfOUK5HdM
Game Night Picks - Pair Of Dice Paradise Top List at 2:30 sentiment: positive
video_pk 30999 · mention_pk 91380
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging dice-driven tension
- thematic and crunchy
Cons
- potentially luck-influenced for new players
Thematic elements
- conquest and area control with dice-driven placement
- feudal Japan
- thematic, somewhat abstract strategic depth
Comparison games
- Risk
Mechanics (from transcript analysis)
- Area Control — Players compete to overtake castles and regions on a grid.
- Dice Drafting — Three dice are rolled and split to determine placement and force.
- Dice drafting / allocation — Three dice are rolled and split to determine placement and force.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you like Carcassonne and you want to go cooperative nicer, you might try Beacon Patrol.
- Kinfire Council gave me a real Lords of Water Deep vibe when I play.
- Katon with nukes. Yes, katon with nukes. That's all you need to know.
- This is like Ticket to Ride but with polyomino drafting—it’s Sunrise Lane for Tickets to Ride.
- Coffee Rush snuck into that category—tower defense vibes without real-time play.
References (from this video)
No references stored for this video.
Video 2DpTrBgcKTo
Chairman of the Board Review at 0:00 sentiment: positive
video_pk 12552 · mention_pk 36622
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple and quick to learn with deep strategic options
- Two-phase structure provides a crisp, satisfying rhythm
- Cascading boosts create engaging chain-reaction opportunities
- Strong replayability due to board variation and card/scarcity dynamics
- High player interaction and tension without excessive downtime
Cons
- Production dice are small and inexpensive; upgrading them can improve tactility
- Scarcity of action cards may limit strategic options in some setups
- Potential for analysis paralysis if players overthink distributions
Thematic elements
- territory control, conquest, resource bolstering
- Modular map with regions where players place cubes to control territories
- abstract area-control with cascading resolve
Comparison games
none
Mechanics (from transcript analysis)
- Action cards with scarcity — Players may play or draft action cards before/after rolling; once taken, cards are removed from supply and not replenished
- Action Drafting — Players may play or draft action cards before/after rolling; once taken, cards are removed from supply and not replenished
- Adjacent-region bolstering — Winning a region spawns extra resource cubes in adjacent regions, creating cascading pressure and extended influence
- Dice Placement — Roll three dice; separate into a single die deciding the region and a pair deciding how many cubes to place in that region; rerolls allowed
- Dice-driven region placement — Roll three dice; separate into a single die deciding the region and a pair deciding how many cubes to place in that region; rerolls allowed
- player interaction — Positioning and card play can push opponents out of regions and influence rival strategy
- Positive Player Interaction — Positioning and card play can push opponents out of regions and influence rival strategy
- Re-roll option — Players can re-roll dice to adjust distribution before finalizing placements
- Region scoring and token distribution — Regions are scored by most cubes; rewards include a high-value token (10) for first, 5 for second, plus smaller tokens for other outcomes
- Tie-breakers and sword tokens — Sword tokens are used to break ties in region scoring, influencing end-game positions
- two-phase gameplay — First phase builds influence by placing cubes; second phase resolves regions and awards points; no housekeeping or reset between phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love how simple this game operates
- The game is divided into two distinct halves
- This cascading abdominal effect is something I haven't seen before
- It's snappy and punchy
- Replayability is very good
- The production looks nice and crisp; color differentiation is clear
References (from this video)
No references stored for this video.
Video hJuqBrJc1lY
Going Analog Interview at 13:36 sentiment: positive
video_pk 11850 · mention_pk 34707
Click to watch at 13:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun autoplay battles
Cons
none
Thematic elements
- Unit combat
- Battle arena
- Japanese game style
Comparison games
none
Mechanics (from transcript analysis)
- Autoplay Battles — Battles play out automatically
- Unit Placement — Control where units are placed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's sort of like war with actual decisions
- It'll take two minutes
- That was amazing. I wonder if that game is like that every time
- It turns out that it was
- So many card games following it have been inspired by that obviously
- The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
- What I made, right? Even if you didn't win, right?
- The most unique way that I have ever encountered an engine builder
- An unbelievably satisfying gameplay experience to destroy
- Betting is like a way to make people care about an outcome
- Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
- Why do we root for sports teams, right? Like our the day after go Dodgers
- The sitting back and then seeing what happens - yeah there is a really fun aspect to that
- Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
No references stored for this video.
Video CUUr0Mbqajs
Chairman of the Board Discussion at 11:48 sentiment: positive
video_pk 11169 · mention_pk 32848
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gateway-level area majority with dynamic cascading scoring
- fun, approachable yet strategic
Cons
- dice randomness can be a factor
Thematic elements
- militia/territory expansion feel
- area majority with dice-driven resolution
- tension-building with cascading scoring
Comparison games
- Celtics
- Lost Cities (conceptual parallel)
Mechanics (from transcript analysis)
- Dice-driven area majority — dice outcomes determine control; regions resolved in order to trigger cascades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very tense um small and compact little area majority game
- it's definitely one of the best two-player games to come out in quite some time
- the way that these tokens kind of go on the border lines between two different areas
- this is a really cool little filler all this building i suppose but it's mainly a set collection style game
- it's a real pleasant experience that you know what
- the word association is a bit more difficult and it's the pairing of words sometimes just do not go together
References (from this video)
No references stored for this video.
Video AI1omwj64kE
Going Analog Discussion at 47:02 sentiment: positive
video_pk 10964 · mention_pk 32305
Click to watch at 47:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast play with tense battles and satisfying combat resolution
- compact footprint and quick rounds make it great as filler or opener
Cons
- older title with less known modern take; clocked as niche by some
Thematic elements
- dice-drafting and variable powers across territories
- thematic, mythic civilizations with factional factions
- fast-paced, tactical, bag-building flavor
Comparison games
- Rumble Nation
- Dangerous Trader games in a similar vein
- Patchwork and mandala as lighter two-player strategy comparators
Mechanics (from transcript analysis)
- battle resolution order — battles occur in a set order after unit placement, adding timing dynamics
- dice placement / area control — rolls determine actions and territories; victory is claimed through strategic placement and battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Silos is all about area majority and being in the right spot at the right time because the UFO is moving around the board and you have to predict where it's going.
- It's basically a meeting of a strategy game and a pure party game; it's hilarious.
- The Cosmic Silos Trilogy—Silos, Ego, Orbits—launched as a bundled Kickstarter with big box content.
- El Grande is a classic; Silos flips the idea by making the card actions feel like a slot machine, more frequent and dynamic.
- I love the retro Quan Moria art; it's quirky and visually striking.
References (from this video)
No references stored for this video.
Video J042jF6QPg0
Chairman of the Board Discussion at 11:05 sentiment: positive
video_pk 10467 · mention_pk 30823
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever and streamlined area control
- Compact and satisfying filler
Cons
- Can swing on dice luck
Thematic elements
- Strategic placement and regional influence
- Filler-area control with dice-driven region work
- Compact strategy with clever balance
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Roll dice to claim regions and place influence cubes.
- Dice-driven region resolution — Deployments are resolved in order; outcomes affect neighboring regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very nasty auction style game.
- I think it's a great design.
- One of my favorite games if not my favorite game.
- It's nice that it plays in about 30 minutes.
- I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video zF3rDMbl020
Chairman of the Board Top List at 15:01 sentiment: positive
video_pk 8268 · mention_pk 24220
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Versatile and engaging area-control experience
- Compact duration with deep decision space
Cons
- Supply chain and distribution issues limit accessibility
- Less-known in some regions reduces reach
Thematic elements
- dice-based area control and chain reactions
- arena-themed territory control with dice
- strategic, competitive
Comparison games
- Risk
- Small World
- Gaia Project
Mechanics (from transcript analysis)
- dice-driven area control — Roll three dice, split into a pair and a single for placement and limits.
- Sequential region resolution — Resolve map regions numerically with chain-reaction effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's absolutely fantastic how engaging this game is
- i've never had a duff game of this one
- this one should be considered one of the best party games out there
- this game did have a couple of production issues as well
- this game is unbelievable good it has so many things that people like
References (from this video)
No references stored for this video.
Video P9zZvuyYDis
The Dice Tower Other at 7:41 sentiment: neutral
video_pk 4840 · mention_pk 14321
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
No references stored for this video.
Video khVt8nzIk7c
Chairman of the Board Top List at 8:12 sentiment: positive
video_pk 4117 · mention_pk 12054
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- novel dice mechanism
- dramatic cascading scoring
- engaging and fun
Cons
- luck can influence outcomes; some may find it random
Thematic elements
- dice-driven area control and influence spread
- 12 regions with dice as main mechanism
- roll-and-claim with cascading scoring
Comparison games
none
Mechanics (from transcript analysis)
- dice-driven area control — roll three dice, keep two to determine region, remaining die shows troops
- resolution cascading scoring — resolve regions from lowest to highest, with cascading point flows
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's basically a race to deploy or all your influence markers on the board
- this screen really did blow up this last year or two and rightly so
- it's a classic; it feels like I'll be playing this in five or ten years time
- Hidden Gem
- insanely clever
References (from this video)
No references stored for this video.
Video TMfzPhJNIL0
Going Analog Analysis at 46:12 sentiment: positive
video_pk 1283 · mention_pk 3745
Click to watch at 46:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever dice-math balancing
- fast and atmospheric despite complex ideas
- unusual and distinctive flavor
Cons
- obscure to new players
- less mainstream; might be niche
Thematic elements
- quirky, Japan-origin area-control with dice interaction
- Area-control wargame with dice-driven tension
- fun and chaotic strategic play
Comparison games
- Cosmic Encounter
- Spirit Island
Mechanics (from transcript analysis)
- balancing risk vs reward — grouping dice into two vs single dice adds strategy
- dice-driven area control — players roll dice to determine region strength and placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's pure abstract two players
- it's so clever
- the rules are easy but then the more you play the better you get
- the setup for Fantasy Realms... there is no other setup than that
- the Marine World's expansion for Arc Nova is a nice touch
- the dice tracking in Rumble Nation is really clever
References (from this video)
No references stored for this video.
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