For San Francisco, the first half of the 20th century is an era of dynamic growth and new opportunities. It's also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia, world-famous board game designer.
In the board game San Francisco, you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types, racing against all the other planners. Choose the right moment to take on new projects — but be careful, if you take on too many projects it'll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape, allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards, and win through fame and recognition.
- city reconstruction
- San Francisco, early 20th century
Mechanics (from transcript analysis)
- Area Control — Players design districts and earn prestige by designing a system of cable car connections and new skyscrapers.
Video topics + discussion points
Quotes (from this video)
- i've got a soft spot for the ridiculousness and stress that this game provides
- if you remember this film then boy does this hit hard in the nostalgia
- if it's a new game with kenitsia's name on it i'm probably gonna try it
- that's the news to continue your journey with us this one is all about the best ball game in awards and other burning ball game questions spoiler though they are only figuratively on fire
References (from this video)
- tile drafting mechanic is appealing
- tile placement plus market/drafting synergy
Mechanics (from transcript analysis)
- endgame bonuses and market drafting — endgame bonuses and drafting elements are noted
- market open / drafting — market open drafting and tile placement
- tile drafting and placement — tile drafting and placement as urban planning in San Francisco
Video topics + discussion points
Quotes (from this video)
- it's a relatively lightweight card game
- looks very pleasant
- i would love to try at some point
- aesthetically pleasing vibe
- i'm genuinely curious to learn more about this
References (from this video)
- Interesting features
- Great table presence
- City Building
Mechanics (from transcript analysis)
- city building — Features city building.
- Route Building — Mentioned as contract route building.
Video topics + discussion points
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We hadn't played board games together all summer, so the fellas and i booked a place out in cottage country for a Boys Board Game Weekend
- Each boy was allowed to bring one small, one medium, and one large game for consideration.
- It was a really great weekend - we had a lot of fun playing board games into the wee hours, and i'd definitely do it again next year.
References (from this video)
- Unique drafting with contracts and stock adds depth
- Non-traditional yet approachable for a compact city-building game
- Skyscrapers are visually appealing and thematic
- Points come from strategic majorities and networks rather than a big pile of points
- Not intuitive at first; learning curve
- Endgame can be abrupt and early, causing potentially unsatisfying conclusions
- Niche appeal; may not be for everyone
- Four-player setups can be more predictable
- urban development with cable cars, skyscrapers, and network scoring
- San Francisco city-building theme
- strategic drafting and spatial placement in a city-building context
- Meadows
- Rainforest
Mechanics (from transcript analysis)
- build from a column — On your turn, you can take all cards from a chosen column and build them into your city, respecting color order from left to right.
- cable car network scoring — Many cards feature cable car icons; connecting to depots scores points via tokens.
- color order constraint — Colors must be built left-to-right; black can go in any color.
- contracts (drafting) — Taking a card or a column grants a contract, which restricts future column-taking options and shapes the draft.
- depot foundation adjacency — Foundations require seven workers orthogonally adjacent to score skyscrapers.
- Drafting — Taking a card or a column grants a contract, which restricts future column-taking options and shapes the draft.
- draw and place card into a column — On your turn, draw a card and place it in one of three columns, with the option to add to an existing column or create a new one.
- End conditions — The game ends either when foundation tiles run out or when a grid is completely filled.
- skyscraper foundations — Foundations enable constructing three-dimensional skyscrapers, each worth a point.
- stock — Stock is a special mechanic that adds a further layer of strategic consideration beyond drafting.
- Stock Holding — Stock is a special mechanic that adds a further layer of strategic consideration beyond drafting.
Video topics + discussion points
Quotes (from this video)
- it's very cute
- it's a deceptively simple game
- not a very intuitive game
- the game ends immediately
- it's not a big Point salad like a lot of the games
- it's pretty niche
- overall I like it
References (from this video)
- urban planning theme
- engaging spatial decisions
- map complexity varies by edition
- city-building and infrastructure
- urban planning in San Francisco
- Ticket to Ride
- Carcassonne
Mechanics (from transcript analysis)
- set collection / route-building — Assembling routes and infrastructure yields points.
- Tile Placement — Players place buildings on a city map to optimize layout and scoring.
Video topics + discussion points
Quotes (from this video)
- Halloween's fun so now you're good with dressing up.
- the wind is the enemy.
- Quality over quantity.
- we will be at BGG Con in Dallas.
- I love playing at The Family Table right here at home.
- Recto Verso and it's kind of, you know, Co-op playing games putting blocks together.
- we're excited about San Francisco and the Poland map expansion.