Skip to main content
Scholars of the South Tigris box art

Scholars of the South Tigris

Game ID: GID0277875
Collection Status
Description

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.

The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.

—description from the publisher

Year Published
2023
Max Players
4.00
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–15 of 15
Video ZY9s5IWZa9k playthrough at 0:00 sentiment: positive
video_pk 60900 · mention_pk 153323
Scholars of the South Tigris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo mode with an AI using a scheme deck
  • Dice-based action selection provides meaningful choices
  • The language/translation theme and translator mechanics are novel and flavorful
  • Clear setup and early game flow in the described playthrough
Cons
  • Some rules and iconography are a bit confusing and require rulebook cross-checks
  • Certain rule interactions are not immediately intuitive during the session
Thematic elements
  • Array
  • Ancient Near East
Comparison games
none
Mechanics (from transcript analysis)
  • Card Management / Action Cards — Use a hand of action cards; rest to refresh and execute actions; hire translators via cards.
  • Dice rolling — Dice are drawn from a bag and rolled to determine resources and outcomes for actions.
  • Language Translation / Translation Circuit — Translators and languages drive the end-game objective; translations produce 'languages' to complete scrolls.
  • Resource management — Players collect and manage multiple resource types (gold, silver, dyes, workers) to fuel actions.
  • Track advancement — Advancing on various tracks (research, blue track) to unlock bonuses and points.
  • Track/Rule-based Progression — Advancing on various tracks (research, blue track) to unlock bonuses and points.
  • worker placement — Players place markers/influence on spaces to perform actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scholars of the South Tigress this is quite a spraing game on the table
  • it's not one of the hardest games I've ever learned
  • it's pretty neat so far
  • I think it's manageable
  • I look forward to doing more videos on this game
References (from this video)
No references stored for this video.
Video PXRr95f4yVw Danielle general_discussion at 0:04 sentiment: positive
video_pk 60901 · mention_pk 153324
Danielle - Scholars of the South Tigris video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich component quality and art
  • Iconography on cards with minimal text
  • Large horizontal board supports spatial planning
  • Thoughtful packaging and organization (bags, punch-out boards)
Cons
  • heftier setup and component count may be a factor
  • solo play rules appear extensive and require reading ahead
Thematic elements
  • Not explicitly discussed in transcript
  • Not explicitly discussed in transcript
  • Iconography-forward aesthetics with literary/artistic presentation
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions with iconography — cards rely on iconography over words to indicate actions
  • Dice-based resource management — colored dice serve as resources and are integrated into the action economy
  • large horizontal board layout — board orientation favors horizontal layout for play area and planning
  • Resource management — tokens and coins (including gold bars) represent in-game resources
  • resource tokens and coins — tokens and coins (including gold bars) represent in-game resources
  • workers — workers in player colors are used to perform actions and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for 1 to four players ages 13 and up takes about 60 to 90 minutes to play
  • I can't wait to organize
  • iconography there's not many words on the cards which I like
  • very large board but I'm glad it does go more on the horizontal than vertical
  • I plan on doing a playthrough of this
References (from this video)
No references stored for this video.
Video VXPlKLKfatk Coffee & Board Games game_review at 0:14 sentiment: positive
video_pk 60435 · mention_pk 152831
Coffee & Board Games - Scholars of the South Tigris video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic integration of translation and knowledge work
  • Innovative color wheel plus dice interaction creating layered color outcomes
  • Cohesive engine that blends multiple mechanics without feeling chaotic
  • Smooth turn flow with supportive mechanics to help remember steps
Cons
  • Very heavy and complex; steeper learning curve
  • Potential for players to forget steps or spend long teaching sessions
  • Limited direct player interaction during turns (more engine/strategy focus)
Thematic elements
  • Knowledge pursuit through translation, guild influence, and translator retirement as a scoring mechanism.
  • The House of Wisdom and translation corridors in a historically-inspired Middle Eastern setting focused on scrolls and knowledge translation.
  • Historically themed, translation-driven engine with a scholarly backdrop.
Comparison games
  • Paladins of the West Kingdom
  • Wayfarers
  • Architects of the West Kingdom
  • West Kingdom Trilogy
Mechanics (from transcript analysis)
  • bag building — Dice are stored in a bag and drawn to determine available actions.
  • bag-building — Dice are stored in a bag and drawn to determine available actions.
  • dice placement — Players place dice and workers to take actions; color and value determine effects and potential secondary colors.
  • Dice placement with color/value matching — Players place dice and workers to take actions; color and value determine effects and potential secondary colors.
  • K-LOVE cards — Epic/casual variants and leading award cards that influence end-game scoring and strategy.
  • research tracks — Advance on multiple research tracks to gain benefits and victory points.
  • Track advancement — Advance on multiple research tracks to gain benefits and victory points.
  • Translation/Arabic scroll mechanic — Translate Scrolls through language tiers to Arabic, paying translators and gold to gain points.
  • worker placement — Distribute translators and dice onto board spaces to activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most thematic Garfield game that I have played
  • it's a heavy game to play, it's got some meat to it but the theme itself fits and helps the game run smoothly
  • the flow of your turn makes sense
  • I think this is my favorite Garfield game now
  • dice manipulation and color wheel is really cool
References (from this video)
No references stored for this video.
Video JMIpSV0PdWM Board Game Garden top_10_list at 27:37 sentiment: positive
video_pk 33904 · mention_pk 100987
Board Game Garden - Scholars of the South Tigris video thumbnail
Click to watch at 27:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative color theory and dice manipulation
  • strong thematic coherence withSouth Tigress arc
  • varied routes to scoring
Cons
  • solo play requires practice
  • could be mechanically dense for new players
Thematic elements
  • dice-driven arc of translation and scholarly work
  • cultural/research/global translation of scrolls
  • procedural with color/dice theory and translation mechanics
Comparison games
  • Wayfarers of the South Tigress
Mechanics (from transcript analysis)
  • dice_worker_placement_and_color_theory — dice of different colors imply actions; players manipulate color combinations to determine actions
  • path_dependency_and_endgame_scoring — specific sequences unlock endgame scoring and translate scrolls
  • scroll_translation_and_translation_research — translate scrolls via translators to unlock end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Darwin's Journey is my number one game of 2023
  • Raising Robots is wonderful
  • this is such a good game
  • Barcelona is absolutely stunning and the chaining is satisfying
  • Expeditions is not like Scythe
  • the art project is absolutely fantastic
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 Board Gaming Doctor general_discussion at 6:00 sentiment: positive
video_pk 30945 · mention_pk 91228
Board Gaming Doctor - Scholars of the South Tigris video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Weighty, substantial gameplay
  • Noted for unique mechanics within the SJ McDonald / Shem Phillips design space
  • Strong praise in the community
Cons
  • Heavier and possibly less accessible to casual players
Thematic elements
  • dice-rolling with area majority and deck/pool building
  • Ancient Mesopotamia, scholarly governance themes
  • weighty, mechanics-forward
Comparison games
  • Ways & Means
  • Wayfarers
Mechanics (from transcript analysis)
  • area majority — Player influence and control across multiple scoring domains.
  • area_majority — Player influence and control across multiple scoring domains.
  • Deck building — Deck-building or pool-building mechanics influenced by dice outcomes.
  • deck_building_or_pool_building — Deck-building or pool-building mechanics influenced by dice outcomes.
  • Dice rolling — Rolling dice to generate resources and actions with area/control implications.
  • dice_rolling — Rolling dice to generate resources and actions with area/control implications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
Video NOU-ERNNNdg Board Game Garden top_100_list at 25:13 sentiment: positive
video_pk 27918 · mention_pk 148630
Board Game Garden - Scholars of the South Tigris video thumbnail
Click to watch at 25:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool color-mixing mechanic
  • dice-driven engine with depth and theme
Cons
  • steep learning curve and setup
  • seems best with experienced players
Thematic elements
  • translation and language deciphering
  • Asia-inspired / ancient manuscript theme
  • dice manipulation and color theory heavy
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — assemble a bag of dice to draw from for actions
  • dice bag building — assemble a bag of dice to draw from for actions
  • dice manipulation — color-based dice drafting and color-mixing to generate actions
  • translating scripts — acquire scripts and translate them for end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Miabi is one of my favorite polyomino games it is number 70 here on the list"
  • "Seas of strife is absolutely fantastic it is such a fun game"
  • "Merchants Cove I do think that if I played this one more it actually can play solo as well"
  • "The Search for Planet X is my number 65"
  • "Parks is my number 62"
  • "Boku is my number 61"
References (from this video)
No references stored for this video.
Video pCEQpYn2Z0U Unknown Channel kickstarter_roundup at 10:11 sentiment: other
video_pk 12202 · mention_pk 35659
Unknown Channel - Scholars of the South Tigris video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
intrigued but cautious
Pros
  • Garfield Games has a track record with solid titles
  • artwork and production look appealing
  • implementation of colorblind-friendly choices shows inclusivity
Cons
  • dice-heavy design may be fiddly for some players
  • potentially high complexity for the weight with colorblind considerations
Thematic elements
  • dice-driven, hand-management/area interaction with color considerations
  • Ancient Mesopotamian-flavored world
  • historical-imaginative strategy
Comparison games
  • Wayfarers
  • Paladins
  • Rattus
Mechanics (from transcript analysis)
  • Dice management — Multiple dice with color/icon considerations drive actions and outcomes.
  • dice-drafting and resource allocation — Dice results feed into resource generation and scoring choices.
  • team/solo play considerations — Components and rules oriented toward varied player counts with inclusivity notes for colorblind players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this month has been a pretty lame month for Kickstarter
  • they do a reliable Kickstarter and they deliver quite quick
  • it's only a game so spend wisely and hear my warnings
  • I would certainly try a Cooperative trick taker frankly because fox in the forest duet did it well
  • what's it giving you then… collectors edition components
  • the main thing is… is that Garfield games do reliable kickstarters
References (from this video)
No references stored for this video.
Video aP2t9Mg64Ds Brothers Murph Game House game_playthrough sentiment: positive
video_pk 11837 · mention_pk 34650
Overall sentiment (raw)
positive
Pros
  • Complex dice manipulation
  • Interesting translation mechanism
  • Multiple strategic paths
Cons
  • Complex rule set
  • Difficult to generate consistent strategy
Thematic elements
  • Academic scholarship and language translation
  • Historical manuscript translation
  • Competitive knowledge acquisition
Comparison games
  • Wayfarers in South Tigris
Mechanics (from transcript analysis)
  • action selection — Players choose actions on their player board
  • dice manipulation — Players can change dice colors and values using workers
  • Scroll translation — Players chain translators to convert scrolls between languages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Things have changed, man. There's no more hunks of gold anywhere.
  • It's fundamentally misunderstood the value of gold.
  • We're getting crushed here!
References (from this video)
No references stored for this video.
Video UIySi3BySqU Three Minute Board Games top_10_list at 14:12 sentiment: positive
video_pk 8691 · mention_pk 25610
Three Minute Board Games - Scholars of the South Tigris video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • master class in interconnecting systems
  • few actions but many decisions
  • real brain burner
  • heavier game with strong thematic hooks
  • best game from publisher recently
Cons
none
Thematic elements
  • scholarly research
  • ancient persia
  • strategic_heavy
Comparison games
none
Mechanics (from transcript analysis)
  • chain mechanics — each action chains off everything else
  • interconnected systems — master class in interconnecting systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video oHzXxDnkJjQ Unknown Channel rules teach at 0:00 sentiment: mixed
video_pk 4009 · mention_pk 129867
Unknown Channel - Scholars of the South Tigris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game uses a strong thematic hook—the House of Wisdom—and anchors it to tangible mechanics like translators, scrolls, and maps, creating a cohesive experience that rewards planning and timing.
  • Dice manipulation and color decisions introduce tactile feedback and player agency, making each turn feel meaningful as you optimize your engine.
  • End-game timing is clear yet challenging, with the fourth calipat card as the trigger, encouraging players to pace their scoring and endgame readiness.
  • There are multiple pathways to victory through translating scrolls, advancing research, and leveraging market bonuses, which supports varied strategies across play sessions.
  • The thematic integration is dense enough to be rewarding for players who enjoy historical flavor with strategic depth.
Cons
  • The rule set can be dense for newcomers, and the interaction between dice, translators, and market actions may require careful study and reference during the first few plays.
  • Scaling across player counts may vary, with potential downtime or congestion on shared resources and markets depending on the number of players.
  • Some players may find the color-dice mechanic fiddly or visually busy, which could affect accessibility for color-blind players or those who prefer simpler components.
  • The game’s pacing can be sensitive to chair order and decision fatigue in longer sessions, making it less approachable for casual players.
Thematic elements
  • scholarly competition, translation as engine of progress, imperial knowledge networks
  • During the Islamic Golden Age, within the House of Wisdom, where scholars translate scrolls into Arabic, shaping knowledge and power
  • educational, explanatory, with a focus on strategic resource management and translation-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • area traversal / map interaction — Travel around a map-like layout to reach different markets and bonuses, enabling strategic choice about which translations to pursue and which cards to pass.
  • dice drafting — Dice are drawn from a personal bag and colored to reflect choice. The value of these dice affects action efficiency, with higher values enabling stronger actions but requiring careful timing and resource management.
  • dice drafting / dice manipulation — Dice are drawn from a personal bag and colored to reflect choice. The value of these dice affects action efficiency, with higher values enabling stronger actions but requiring careful timing and resource management.
  • engine building — Collect scroll cards and progress on six research tracks to unlock points and bonuses, building a personal engine that scales with board state.
  • Resource management — Careful management of translators, market bonuses, and scroll cards, balancing short-term actions with long-term scoring potential.
  • Set collection / engine building — Collect scroll cards and progress on six research tracks to unlock points and bonuses, building a personal engine that scales with board state.
  • worker placement — Players deploy workers to sites such as translator markets, scroll card slots, and track spaces to perform actions that advance their engine and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the game players are trying to increase their influence in the House of Wisdom
  • hiring skilled linguists to translate foreign Scrolls into Arabic
  • using one of their action cards on their personal display
  • after the fourth calipat card is revealed the game's end is triggered
  • the most points from translating scroll cards from the house of wisdoms
  • gaining various bonuses and passing scroll cards to the House of Wisdom
References (from this video)
No references stored for this video.
Video 3XxULKKEaK0 Scholars of the South game_review at 0:11 sentiment: positive
video_pk 2806 · mention_pk 8181
Scholars of the South - Scholars of the South Tigris video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intricate design with wide open decisions
  • unique translator system with distinct translators
  • skill ceiling high and strong optimization drive
  • thematic cohesion and beautiful board aesthetics
Cons
  • high complexity and learning curve
  • scarcity of resources can cause frustration and catch-up difficulty
  • icon dense game may be overwhelming for newcomers
Thematic elements
  • knowledge collection, translation, empire building through scholarly pursuit
  • Baghdad, House of Wisdom era, ancient Mesopotamia
  • strategic, optimization driven with a language translation thread
Comparison games
  • Gaia Project
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • action selection via cards dice and workers — on a turn you use one card with dice and workers to perform the shown action; color and value conditions apply
  • dice and color interaction — dice of different colors and workers alter dice values and allow color changes to unlock actions
  • influence and rewards track — claims rewards by tracking influence in regions and through translator achieved actions
  • Influence Points — claims rewards by tracking influence in regions and through translator achieved actions
  • research tracks and tech trees — advance on research tracks to gain coins and benefits; interaction with research symbols
  • rest and income generation — end of round rest phase allows collecting income from card positions and re-rolling dice
  • set collection — points come from collecting scroll cards and building sets
  • Tech trees — advance on research tracks to gain coins and benefits; interaction with research symbols
  • translation chain and language rules — translate through multiple languages using a chain of translators; costs gold
  • translator system — hire translators with dice; each translator is unique and can be retired; unlocks translation paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scholars of the South Tigris is one of the most intricate games I have played
  • the game is essentially picking one of four actions each round
  • it's an optimizers dream game
  • everything is scarce and decisions around what tech tracks to advance and when to rest and claim resources are huge
References (from this video)
No references stored for this video.
Video Z2eLZqo_jdE Before You Play top_10_list at 13:27 sentiment: positive
video_pk 2711 · mention_pk 7983
Before You Play - Scholars of the South Tigris video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of Garfield Games' characteristic puzzle-rich design language
  • Strong thematic consistency with the South Tigris trilogy
Cons
  • Expected to be dense and heavy; not for casual play
  • May require extensive teaching and player commitment
Thematic elements
  • puzzle-driven, heavy euro with memorabilia of ancient scriptures
  • South Tigris region, garlanded manuscripts and translation
  • puzzle-centric with mythic / archival themes
Comparison games
  • Wayfarers
  • Terramystica / Gaia Project family
Mechanics (from transcript analysis)
  • asymmetric setup (for some titles) — different starting conditions across players
  • puzzle / mechanism solving — heavy puzzle mechanics with manuscript translation and iconography
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
Video j1QBR1Y2mqA Peaky Boardgamer rules teach at 0:00 sentiment: positive
video_pk 1077 · mention_pk 3091
Peaky Boardgamer - Scholars of the South Tigris video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, multi-layered action system with color/die mechanics
  • strong thematic coherence around translation and scholarly work
  • varied paths to scoring via translators, scrolls, and tracks
  • clear, structured setup and teaching flow in the video
Cons
  • high complexity and learning curve
  • lengthy setup and number of components may be daunting
  • dice and color-mixing rules can be intricate for new players
Thematic elements
  • translation, linguistics, and scholarly competition across scrolls
  • The House of Wisdom in the Abbasid Caliphate, Baghdad
  • historical-themed strategy with language and translation mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • action programming with cards — Players place and resolve action cards on their personal displays to perform actions; actions and bonuses resolve in a defined sequence.
  • dice drafting and color mixing — Dice of multiple colors come from a personal bag; color and value interactions affect how actions are executed and enhanced.
  • end-game trigger and scoring — The end is triggered by Calif card revelation; scoring aggregates points from tracks, translated cards, translators, and guild control.
  • set collection and scroll card drafting — Scroll cards are drafted into stacks and resolved via Calif cards, driving end-game triggers and scoring opportunities.
  • translation and translator network — Translators speak different languages; translating scroll cards involves paying costs and retiring translators to gain ongoing benefits.
  • worker placement on skill tracks — Workers are used to boost actions and advance research tracks, influencing future options and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the second game of the South Tigris trilogy
  • the game uses uncolored white dice then you have dice of the three primary colors blue red and yellow
  • the most important action is to translate a scroll card in the house of wisdom from its original language into Arabic
  • if you end your movement on a white ring space you simply perform and gain all the depicted bonuses
  • the end is triggered after the fourth Calif card is revealed and resolved
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple top_10_list at 5:20 sentiment: positive
video_pk 1095 · mention_pk 3181
Foster the Meeple - Scholars of the South Tigris video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of beloved series
  • All games in series are excellent
  • Next iteration in successful franchise
Cons
none
Thematic elements
  • scholars, learning
  • historical
Comparison games
  • Paladins of the West Kingdom
  • Wayfarers of the North Sea
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
Video oT2nhR8q06Y Dice Tower top_10_list at 12:36 sentiment: positive
video_pk 890 · mention_pk 2545
Dice Tower - Scholars of the South Tigris video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the speaker's favorite Euro sensations
  • Rich iconography and depth
Cons
  • Heavy price of entry in terms of rules and setup
  • Maybe not for casual players
Thematic elements
  • Scholarship and empire-building
  • Ancient Mesopotamian trade and scholarship
  • Heavier Euro with strong engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Players optimize actions to maximize long-term growth.
  • multi-resource management — Balancing different resources for scoring and control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's my number 10.
  • It's just a game that hits the table at our house.
  • The Crew will always be in my repertoire of games to play.
  • Vincent Dutrait's artwork on the table is a real draw.
  • "It's a great two-player game and it's one that we can pull out and play and enjoy."
  • "This might be my favorite Euro game. Not No, there's a couple others in there."
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–15 of 15
View on BoardGameGeek