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Shackleton Base: A Journey to the Moon box art

Shackleton Base: A Journey to the Moon

Game ID: GID0282673
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
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Description

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

The end of the game brings a final scoring, then the player with the most points wins.

Description

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

The end of the game brings a final scoring, then the player with the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 51
This page: 50
Sentiment: pos 37 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 51
Video CrbHZDIAJ3k BoardGameCo Discussion at 14:35 sentiment: positive
video_pk 99395 · mention_pk 276912
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Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal game
  • Excited to dive into more corporations
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Implied by the context of playing with others and the expansion adding more corporations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video Pnf6ECQdNkg Board Gaming Ramblings Top List at 25:47 sentiment: positive
video_pk 86629 · mention_pk 224794
Board Gaming Ramblings - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 25:47 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Extremely enthusiastic reception ('over the moon').
  • Multiple corporations offer significant variability.
  • Workers gain benefits from specific actions.
  • Strategic worker placement on the moon.
  • Different corporations lead to distinct gameplay experiences.
Cons
none
Thematic elements
  • the moon
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Workers are placed to perform actions, and their effectiveness can be tied to specific actions or worker colors.
  • Variable player powers — The game features many corporations that provide unique player abilities and strategic focuses.
  • Worker Placement — Players place workers of different colors on various action spaces, including on the moon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a also kind of a worker placement game but you you place workers three times then you move them three times to do something else and then you are deciding what actions you want for the next round so you have like you want yes and it's really clever the timing of those things
  • The actions that you do the most multiple times will uh be upgraded so you get to do them better and better the more you do them
  • It's a really really fun game one of yeah obviously one of the best of the year
  • I really like El Grande
  • it's just pure fun
  • this is a game about exploring space and trying to find a connection to the alien
  • it's so tight on the resources it's like ridiculously tight
  • this is a very accelerating game
  • the resource management in combination with all the fun things you do on the board trying to uh basically upgrade your actions uh with these technologies that you can get this this is so much fun it's so fun
  • it's so tight it gives you again that Gaia project Terror Mystic feeling where in the beginning you're like it's so hopeless
  • I love the exploration of the aliens they changed up the game a little bit from time to time and it is again a plain fun game
  • this is one where you have this main mechanism that makes the game really good and then you have the the um H the mini games around it which are good but it is the main thing in the middle that makes the game sing that makes the game feel like a fantastic fun time
  • there's so many things about this I love and also one thing that I think in this game was absolutely Superior to Gloom Haven is like the level this sign if you could call it that
  • I love how you choose your actions
  • it has these Snappy it's not super fat but I'm comparing it to Gloom heaven so but it's so it's you talked about it you were right
  • Amonia has it has these Snappy it's not super fat but I'm comparing it to Gloom heaven so but it's so it's you talked about it you were right
  • I praed this game up and down since I played it
  • I'm over the moon for this game it is such an amazing game
  • There's so many corporations in this game so you have a lot of V ability
  • they feel different
  • the workers are different colors they don't like they they get better if you do them with a specific action and there is just so much to love
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 37:51 sentiment: mixed
video_pk 86569 · mention_pk 224347
Heavy Cardboard - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 37:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting board play
  • Exciting heavier interactive game
Cons
  • French version did not flow well
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video OKBMchaors8 UndeadVikingVideos Discussion at 3:42:33 sentiment: positive
video_pk 85067 · mention_pk 217326
UndeadVikingVideos - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 3:42:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • supposed to be really good
Cons
  • will likely not be played
  • not needed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
  • Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
  • She's badass.
  • The whole team of immortals is badass.
  • Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
  • Do any of you guys watch Yellow Jackets?
  • Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
  • Kabuki Kid says yellow jacket is good.
  • I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
  • I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
  • and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
  • and I remember I mean we couldn't breathe. We were laughing so hard
  • It's absolutely insane.
  • remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
  • The second and third one sucked.
  • I mean um the first one though. I mean uh what was it was magical
  • you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 40:52 sentiment: positive
video_pk 84676 · mention_pk 215387
The Cardboard Herald - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 40:52 · YouTube ↗
Overall sentiment (raw)
Positive, with a desire to play again after a poor initial teaching experience.
Pros
  • High replayability due to a large number of modules
  • Theme is integrated from the very beginning of the game
  • Appealing sci-fi theme
Cons
  • Difficult to teach
  • Initial demo experience was hampered by poor teaching
Thematic elements
  • Sci-fi
Comparison games
  • SETI
Mechanics (from transcript analysis)
  • modularity — The game features seven modules, contributing to its replayability.
  • Player Interaction (Corporations) — Players get involved with corporations on turn one, which significantly impacts gameplay from the start.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video uB8P_NztkBE Board Gaymes James Discussion at 2:08 sentiment: positive
video_pk 84607 · mention_pk 215155
Board Gaymes James - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Increases starting position variety
  • Adds new tactical depth with tunnels
Cons
  • May require 3D printed components to simulate tunnels
Thematic elements
  • Arctic exploration and empire expansion
  • Shackleton base game
  • expansion announcement
Comparison games
none
Mechanics (from transcript analysis)
  • new corps and player options — adds three new corporations and an India player
  • starting country diversity — more variety in starting countries
  • tunnels and domes integration — introduces tunnels and stacking domes mechanics for 3D printed domes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the oil industry mechanics that goes through the life of John D. Rockefeller in the time period.
  • flip a random tile and that's going to show how much oil you get there.
  • the oil is allowed to be transported over any of the rail networks that are in there.
  • Once it's actually into one of the cities, then it can be used just like how beer was used in Birmingham in order to pay for and ship the kerosene products.
  • This is a great way to get your kids hooked on the TCG trend really, really early, as well as give you a blast from the past.
References (from this video)
No references stored for this video.
Video l-eFo6BAQIY Hungry Gamer Top List at 15:15 sentiment: positive
video_pk 84302 · mention_pk 214136
Hungry Gamer - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really liked it when played previously.
  • Has a solo mode.
Cons
  • Very complicated.
  • A lot of stuff going on.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — Mentioned as having a solo mode that the reviewer hopes to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gimme and that is Dead Men Tell No Tales because we're going to go up and visit a friend of mine and his wife.
  • this was my number two game of the year last year.
  • Love the theme, love the look of it. I actually painted all the minis and I really, really enjoy it.
  • This is just a fun tableau builder action selection game with a fun little gimmick bit of the minions that kind of hold the dice over their head and it's just really really fun, really clever, and I really do enjoy Collab
  • Finally, thank you to Noble Knight Games the channel sponsor.
  • Thank you to all of the channel members. I greatly appreciate that you are willing to not only give me your time, but give a little bit of money each month to help support the channel.
References (from this video)
No references stored for this video.
Video Ezrltvy7F6g Hungry Gamer Review at 0:09 sentiment: positive
video_pk 84209 · mention_pk 213840
Hungry Gamer - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good retail production; not a deluxe Kickstarter product
  • Excellent cheat sheets speed up setup
  • Well-organized components with faction boxes
  • Two-layer boards that are not warped
  • Excellent solo mode; fast and easy to operate
  • Excellent variety and asymmetry from corporations
  • Clever bidding for turn order and satisfying shuttle drafting
  • Satisfying card play and potential tableau chaining
Cons
  • Deluxe solar panel upgrade is overpriced
  • Not the easiest game to learn; heavily interdependent and can be punishing
  • Some solo mode rules ambiguities
  • You can't do everything; risky to try mastering all corporations at once
Thematic elements
  • asymmetric factions competing to develop a Moon base and influence a shared space program
  • Lunar base-building and space exploration with asteroid defense concepts
  • Euro-style strategy with thematic flavor delivered through mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Dominate sectors around the crater to gain bonuses and advance a base on the moon.
  • area_control — Dominate sectors around the crater to gain bonuses and advance a base on the moon.
  • corporate_actions — Corporations provide varied actions and affect future rounds; actions become more expensive with use.
  • Resource Management — Manage money, reputation, and a shared power resource; power requires solar panels.
  • resource_management — Manage money, reputation, and a shared power resource; power requires solar panels.
  • shuttle_drafting — Draft shuttles each round to determine turn order and available resources.
  • solo_mode — Card-driven solo bot provides quick, accessible solitaire play.
  • Tableau Building — Acquire and arrange cards into a personal tableau to unlock synergies.
  • tableau_building — Acquire and arrange cards into a personal tableau to unlock synergies.
  • Worker Placement — Place astronauts to trigger sector bonuses, power buildings, or collect resources.
  • worker_placement — Place astronauts to trigger sector bonuses, power buildings, or collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a relatively heavy Euro game with a lot of asymmetry depending on the different factions that you put into the game.
  • The Solo is very good. It really is simple to play.
  • Bidding for turn order is really fun. It's really clever.
  • This game is instantly into the running for game of the year for me.
  • This is a bit of a heavier Euro than I usually like.
References (from this video)
No references stored for this video.
Video QRLOyV7WvSY Hungry Gamer Other at 8:24 sentiment: positive
video_pk 84026 · mention_pk 212890
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Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cool game
  • Lots of fun kind of things going on with different corporations
  • A lot of kind of interaction around the board
  • Really good game
  • Really fun game
Cons
  • A little bit heavier than is kind of my sweet spot
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • recipe fulfillment — Worker placement, a little bit of tableau building, recipe fulfillment, or maybe not recipe fulfillment depending on what corporations you're playing with.
  • Tableau Building — Worker placement, a little bit of tableau building, recipe fulfillment, or maybe not recipe fulfillment depending on what corporations you're playing with.
  • Worker Placement — Worker placement, a little bit of tableau building, recipe fulfillment, or maybe not recipe fulfillment depending on what corporations you're playing with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason that I do this starting in November is I've started doing my calendar year, I guess. Is that my fiscal year? I'm not making any money, but my fiscal year, I guess, from November to November.
  • So, what I do is I go back, I look at all the games I've played all year, and then I take those and in the month of November and into December, as necessary, I replay all of those games.
  • And so, what I've done this year is I have expanded the categories just a little, but I've split a category up that I had last year just a little bit to really try to lock in a way for me to rate these games.
  • And so the categories this year are going to be story, theme, and so I pulled story out of theme because story and games just matters a ton to me. I love story and games.
  • Next is weight. And this one is the most gimme of all of them because truth be told, there is a sweet spot for me in weights that I most enjoy.
  • And the last one is I'm adding this year, which is kind of in honor of my students vibes. Just how am I feeling about it? Right?
  • And at the end, whichever game has the lowest number, that's going to be the winner.
  • And the first one is Wandering Galaxy. This is a game from Platack Games and Jerry Hawthorne which took two preceding games of Forgotten Waters and Freelancers from Plahat Games and just distilled it to close to perfection.
  • And this is an evolution of Pandemic and I'm told of the Pandemic Fall of Rome series.
  • And this is the first truly open world game that has really grabbed me.
  • And then the last one is my only dungeon crawl on the list and I'm so happy that it is on this list because I waited I don't know four years for this game.
References (from this video)
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Video QoOzO-B0tYo Hungry Gamer Top List at 3:02 sentiment: positive
video_pk 83915 · mention_pk 212469
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Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And before I jump into any of this, this is the last full monthly menu of the year.
  • And what that does is it kind of takes away the advantage for games that are much shorter.
  • I am going to be happy if I got three of the five picked for the month.
  • It's not perfect because if the app crashes or something, you have to start the whole thing over, which was a little bit of a bummer.
  • Short answer is yes. I am going to dive in.
  • It was a tense hard game that came down to the last two turns if we were going to be able to survive and we did.
  • It has a very cool simple solo mode where you're pulling little tokens out of a bag and that's sending the bot you're playing around.
  • And the art is just so great in that game.
  • Because I only played it solo several times, and I played Uprising solo several times, but also played a four-player game, which is much, much lengthier, the tiebreak went to my actual number five, which is Uprising: The Curse of the Last Emperor.
  • The solo mode just really opens this game up as something that I will play so much more than I have in the past.
  • Just really, really great game. Really enjoy it and definitely has new life for me.
  • And this is a game that I'll say that I think should be played either solo or with three or four players. I don't think it shines at two.
  • And I definitely didn't shine at two cuz I lost that game 25 to one. Got utterly smashed.
  • And it's rare for me to play a game and get beaten so badly that I'm just like, well, this is just miserable. And I definitely got there at one point.
  • Still want to keep playing and smashed so bad that I was like, is this game over yet? Still want to keep playing.
  • It's not an Andromeda's Edge Killer. Different games. They just both say Andromeda. Simmerred down Luke Lori and Peter Vaughn. That's all I'm saying.
  • And this is a Rhino Kenichia game from All Play. though. I am pretty sure it is a reimagining reworking of one of his older games.
  • And this is one that uses the Dutch auction system where you're trying to get cards and the longer you wait, the cheaper things are. And someone can jump in and they got to pay full price.
  • And it's a super point solid game with a fair amount of chaos, a fair amount of randomness thrown in there.
  • It's really a fun, clever little game and one that I'm definitely gonna be taking with me to the next local con as one to kind of get out on the table, play quick.
  • This game is takes three minutes to teach, takes five minutes to play and it's just so much fun.
  • You are throwing down cards, tiles as it were, and you take a picture of everything and the app does everything you need.
  • It has all these variants with all these asteroids you can flip one way or the other or player powers you can turn on or off and it's just a blast.
  • Just one of the best low stress games. It's very high stress but very low stress because when we play we do like six or eight second turns.
  • Really, really clever. Really, really fun. Really enjoy it.
  • And this and now that I actually have a copy, this is one that I suspect you're going to be seeing on monthly menus fairly regularly going forward.
  • And one of the best things about being a board game media person is every once in a while you get to meet really cool people.
  • And in this case, several years ago, I got to e meet and then eventually at conventions met in person. I got to meet Jerry Hawthorne, the designer, and we become gaming buddies.
  • And we played through the entire second campaign. And threequarters of that we played this month and just a great time.
  • Had a great time playing through the story. And uh we didn't do very well.
  • And I learned something. I learned that it is possible to complete the campaign and still kind of lose the campaign, which was just so funny and I'm really excited to play more of it.
  • As I said, I don't have any except for Sea Shanties, which is on the list, and then everything that is on my game of the year contenders.
  • Noble Knight Games is the place to go.
  • Thanks to all the channel members. I'll point out that we have two new members this month, and I'm very excited about that.
  • The little bit of money that comes in through memberships is just such a boon for me.
  • Well, there you have it, folks. This is the last regular monthly menu of 2025.
  • And finally, if you happen to be in the San Francisco Bay area, come come play some games with me at Kubicon Fall, which is the weekend of November 15th in Berlingame.
References (from this video)
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Video w8ageJvxRDY Gaming Rules! Discussion at 1:34:45 sentiment: positive
video_pk 83911 · mention_pk 212458
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Overall sentiment (raw)
Positive
Pros
  • Very good game
Cons
  • Only played twice, which is criminal
Thematic elements
none
Comparison games
  • Galactic Cruise
  • On Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:34:47 sentiment: positive
video_pk 83911 · mention_pk 212442
Gaming Rules! - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 1:34:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good game
Cons
  • only played twice
Thematic elements
none
Comparison games
  • Galactic Cruise
  • On Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 1:45:45 sentiment: other
video_pk 83481 · mention_pk 210433
Board Games UnLocked - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 1:45:45 · YouTube ↗
Overall sentiment (raw)
Surprisingly Good
Pros
  • High replayability due to variable corporations
  • Unique mechanics based on corporation combinations
  • Cool astronaut meeples
  • Engaging art
Cons
  • Difficult to teach, almost requires playing a game to learn.
Thematic elements
  • Competing agencies colonizing the moon
  • The Moon (Shackleton crater)
Comparison games
  • Merv
  • Sor
  • IR
  • Shackleton Base
Mechanics (from transcript analysis)
  • Drafting — Players draft or pick a shuttle which determines worker count and resource types.
  • Engine Building — Building structures and deploying characters on the board.
  • Resource Management — Collecting and managing resources based on chosen corporations.
  • Variable Phase Order — The game has three phases per round: shuttle, action, and maintenance.
  • Worker Placement — Players deploy workers (astronaut meeples) to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video LPVVezMwl9U Board Gaming Ramblings Top List at 6:28 sentiment: positive
video_pk 82231 · mention_pk 206595
Board Gaming Ramblings - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great theme set on the moon.
  • Worker placement with bonus mechanics.
  • Has an upcoming expansion with more corporations and things to do.
  • Considered 'euro greatness of fun'.
Cons
  • The corporations are not generated infinitely; there's a finite number.
Thematic elements
  • Being on the moon at a base called Shackleton.
  • The Moon
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Workers are placed to interact with corporations.
  • Variable player powers — Each player gets a role, and matching workers to the role gives a bonus.
  • Worker Placement — Different colored workers are placed out, and matching them to the role played gives a bonus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the end of the top 50 games of all time.
  • These lists are a snapshot of the time how we feel right now.
  • Age of Innovation for me just made it better.
  • It's Shackleton base.
  • This is kind of a Forex kind of game.
  • Grand Austria Hotel.
  • Brass: Birmingham.
  • My number three is Lisboa.
  • The castles of Burgundy.
  • It is a broadening.
  • It's one of your biggest mistakes in board games is that it's not in your top 10.
  • This game gives me joy.
References (from this video)
No references stored for this video.
Video 6SqaewO8kvM Grant Lyon Expansion Roundup at 26:31
video_pk 81517 · mention_pk 202857
Grant Lyon - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 26:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh no, where'd mine go? I can't remember.
References (from this video)
No references stored for this video.
Video HWGTpsnbreg Heavy Cardboard Discussion at 16:24 sentiment: positive
video_pk 81469 · mention_pk 202494
Heavy Cardboard - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 16:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not really a game, but a chat tonight.
  • It's an extended family reunion.
  • Don't be a douche canoe.
  • Gathering of Friends is not a convention. It's a gathering.
  • There is nothing in existence that is like this game.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 51:15 sentiment: positive
video_pk 81481 · mention_pk 202664
Gaming Rules! - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 51:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game that got away
  • expansion adds new corporations and depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video j8hTLb0rtwY Totally Tabled Playthrough at 0:00 sentiment: neutral
video_pk 81446 · mention_pk 202306
Totally Tabled - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Adds expansion content with new corporations and rules
Cons
  • Complex rules and interactions may be challenging to follow
Thematic elements
  • space exploration with corporate-driven base-building on the Moon
  • Lunar base on the Moon in Shackleton Crater at the south pole
  • solo playthrough with an AI opponent and expansion content
Comparison games
none
Mechanics (from transcript analysis)
  • Blueprint markers / Overbuilding — Zenith Works allows overbuilding using blueprint markers, stacking smaller buildings on larger ones.
  • Civilian civilians — Civilian meeples provide actions and contribute to scoring; placement affects income and objectives.
  • Compound Scoring — End-game scoring involves laboratories; civilians can count as astronauts in labs, affecting points.
  • corporation actions — Three corporations (Lunar City, Under Moon, Zenith Works) take actions using their own cards.
  • Crater exploitation — Place civilians around the crater using the exploit the crater rules; determine placement via a triangle/row diagram and development markers.
  • Drill track — A drill marker is moved along a track to gain resources and trigger fracture effects.
  • Fracture tokens — Fracture tokens are placed on sectors and influence exploitation and token placement; some tokens affect income or access.
  • Laboratories and scoring — End-game scoring involves laboratories; civilians can count as astronauts in labs, affecting points.
  • Lunar gateway — Astronauts are drawn from the lunar gateway and placed on domes; different priorities determine which astronaut is gained.
  • maintenance phase — Maintenance costs and energy management impact resources and scoring.
  • Reputation system — Reputation is spent or gained to take actions, and can provide discounts or immediate effects.
  • Underground halls — Halls tokens provide income and can be healed via certain actions; placement depends on development marker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Shackleton Base, a permanent lunar base in the Shackleton Crater at the moon's south pole.
  • Today, I'm playing using everything from the new expansion Shackleton base below, within above.
References (from this video)
No references stored for this video.
Video 1S3CYOvIcjI Gaming Rules! Playthrough at 2:43 sentiment: positive
video_pk 81421 · mention_pk 202122
Gaming Rules! - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability due to modular corporations
  • Engaging strategic decisions and interactions
Cons
  • Rule interactions can be complex and confusing during play
Thematic elements
  • Resource management, base building, exploration
  • Moon base / lunar colony
  • Tutorial-style playthrough with expansion overview
Comparison games
none
Mechanics (from transcript analysis)
  • Blueprints / overbuild synergy (Zenith Works) — blueprints are a resource; used to overbuild onto buildings; cost equals new building size
  • corporation actions — players take corporation actions (including new ones from expansion) to gain benefits
  • Domes / building actions — building domes triggers bonuses and potential VP; overbuild interactions with domes affect scoring
  • Drilling / excavation — drill down to uncover chambers; fracture tokens are created; benefits vs. penalties as you drill deeper
  • Fractures and maintenance — fracture tokens impair income; fix by placing a technician; fixes grant reputation and money
  • Overbuilding with blueprints — spend blueprints to place/build over existing buildings; must place smaller building on larger; bottom footprint counts for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoilers, it's very good and we will be doing a round the table discussion about the game.
  • I think the game is fantastic.
  • Modular games like that are really good.
  • I like the core mechanisms of the game.
  • I thought it was absolutely fantastic.
References (from this video)
No references stored for this video.
Video ALuaQzkX4iE The Dice Tower Discussion at 2:47
video_pk 81341 · mention_pk 201356
The Dice Tower - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 2:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Smarter than checkers, more fun than chess.
  • Just one more game, everyone.
  • Flip Seven's the greatest card game of all time.
  • Oh, no, more anatomy. Now it's cats.
  • I see inside the cat.
  • Oh, this is going to make somebody happy.
  • He dresses so stylish.
  • Cool.
  • All right, this one is packaged well.
  • I mean has corners on it.
  • Almost looks like it's a prototype of Swords, but I doubt it is.
  • Has corners on it to protect it, which I'm not going to complain about cuz better that you protect something.
  • I can't show you this yet.
  • You didn't see enough to know what it is. But it's going to be cool. Go ahead and start guessing.
  • Looks like a small game.
  • Huh.
  • It's not particularly heavy.
  • So, we can hope it's good stuff.
  • Ooh.
  • I doubt that will be as cool as Catan on the road, but who knows?
  • And we have a package here that I got to somehow rip open.
  • I guess I have to slice it open on the side and hope I don't cut anything.
  • I did a good job.
  • Doesn't say much more than that.
  • All right.
  • Uh let's continue on here.
  • Ba da bum bum bum ba.
  • Zee's going to be happy with that.
  • This is a big one here, a heavy one. At least I shouldn't say big.
  • What could it be?
  • It's a box in a box, my favorite kind of box to get.
  • Let's try box number two.
  • Lemme lemme lemme lemme.
  • It has taken them a long time to get this one out.
  • Well,
  • All righty then, that's it for another most boring unboxing on the planet Earth.
  • Look at all this boring stuff we're putting in here.
  • Anyway, thanks for watching, everybody.
  • Until next time, I'm Tom Vasel and you've been watching The Dice Tower.
  • Hey folks, I'm Tom Vasel.
  • Check out our channel. We have a lot of videos on our channel.
  • We have live videos that go up each week from live Q&A's to videos where we take a look at the newest stuff on Kickstarter crowd surfing to top 10 lists and more.
  • There's lots of stuff on this channel.
  • We encourage you to explore it.
  • You can find out more at our website dicetower.com.
  • I'm Tom Vasel. Thanks for watching another video on The Dice Tower.
References (from this video)
No references stored for this video.
Video k3IN67A2_NU Allies or Enemies Preview at 5:21
video_pk 81089 · mention_pk 199470
Allies or Enemies - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 5:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
  • So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
  • And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
  • So, we will have Shakespeare the card game on sale.
  • So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
No references stored for this video.
Video RInRo7Fb6dA Good Time Society Discussion at 9:26
video_pk 81025 · mention_pk 199154
Good Time Society - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 9:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tokaido
  • Machi Koro 2
  • Paper World
  • The Mind
  • Soulmates
  • Tricky Kids
  • Boxcar Pinball Haunted House
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super cute um draft card drafting game.
  • It is a trading card game with a mech concept.
  • So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
  • The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
  • Looks like a sexy bat.
  • Crab fried rice sounds really good.
  • So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
  • Orcs together strong.
  • I love this game. I really
  • It's got the sauce. I'm going to play this a lot.
References (from this video)
No references stored for this video.
Video xulqJmNdNSM Chairman of the Board Unboxing at 13:59 sentiment: other
video_pk 80809 · mention_pk 198107
Chairman of the Board - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 13:59 · YouTube ↗
Overall sentiment (raw)
Unknown Mechanics
Pros
  • Good reviews
Cons
  • Mechanics are unknown
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
  • This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
  • Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
  • And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
Video G5jFn9GmUg0 Board Gaming Ramblings Analysis at 15:53 sentiment: positive
video_pk 80728 · mention_pk 197580
Board Gaming Ramblings - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game.
  • Great expansion.
  • Super duper duper good.
Cons
  • Very long playtime with four players.
Thematic elements
  • Exploration and survival, possibly in an Antarctic setting.
Comparison games
none
Mechanics (from transcript analysis)
  • expansion content — The game has an expansion called 'above and below and one more thing' or 'above within below'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Ramblings.
  • So, more. Yeah. More than a lot more. Yes. Like we we played we played board games again this month.
  • It's super duper fun.
  • The problem is that it was not fun.
  • the murder mystery part of puzzle solving is not my thing.
  • It combines uh two genres that I thought were going to be hard to combine. Trick taking and social deduction.
  • It's very unique. It's very quick plays in 20 minutes.
  • Shackle Base is an amazing game.
  • It's such a beast of a game, but it's super duper duper good.
References (from this video)
No references stored for this video.
Video _SsbkrSlxjs Board Games UnLocked Top List at 14:00 sentiment: positive
video_pk 80526 · mention_pk 196127
Board Games UnLocked - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 14:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to randomized corporations
  • Game changes based on chosen corporations
  • Enjoyed more than Galactic Cruise and Settlers
  • Awesome game with many actions
  • Expansion adds more corporations
  • No single way to win
Cons
none
Thematic elements
Comparison games
  • Galactic Cruise
  • Settlers of Catan
  • Aeon's End
Mechanics (from transcript analysis)
  • action selection — Players have different actions to choose from, which change based on the selected corporations.
  • Random Setup — Randomly picking three corporations each game creates a different experience.
  • Variable player powers — Each corporation has different actions and resources to focus on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
No references stored for this video.
Video Tr361w2KfMs BoardGameCo Top List at 4:37 sentiment: positive
video_pk 79992 · mention_pk 193820
BoardGameCo - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic
  • still love it
Cons
  • hasn't hit the table quite as often
Thematic elements
Comparison games
  • Pirates of Maracaibo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 37:48 sentiment: positive
video_pk 78484 · mention_pk 191172
Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 37:48 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Extremely high variability and replayability due to modular corporations
  • Engaging and complex interactions between corporations
  • Satisfying Euro game experience
Cons
none
Thematic elements
  • colonizing a moon base
  • moon base
Comparison games
  • Autobahn
Mechanics (from transcript analysis)
  • Card Drafting — There's a draft over all of that is very, very cool.
  • Modular Board — there's like six or seven different corporations and every game you use three of them. And each one of the three corporations you use is going to add its own components, its own decks of cards, its own point conditions, its own mini games.
  • Tile Placement — you're putting out these different tiles
  • Worker Placement — you're using workers in really interesting ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video Ei5ws9uwbwU Other at 1:14 sentiment: positive
video_pk 72365 · mention_pk 170607
Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more corporations and options to the base game.
  • The Zenith Works corporation is fascinating and adds interesting mechanics.
  • The stacking of structures is a neat mechanic.
  • The communal energy pool concept is interesting.
  • The game forces players to consider placement and its impact on others.
  • The game feels competitive and tense.
  • Players can understand why they lost or didn't do as well.
  • The expansion adds depth and options without fundamentally changing the core game.
  • The 10-point bonuses encourage rushing.
  • The energy track is a neat concept.
Cons
  • Lunar City corporation was not terribly exciting and can be card-dependent.
  • Selenium corporation feels like a throwaway.
  • It's hard to feel like you're playing efficiently.
  • Players might leave points on the table due to the many options.
  • It's hard to figure out how to approach the game optimally.
  • The expansion is not necessary for the base game's enjoyment.
Thematic elements
  • Exploiting a crater on the moon
  • Moon surface
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players chose actions from a pool, including building, funding projects, exploiting the crater, and using corporation actions.
  • Area Majority — The game involved competing for majorities in different sectors, which impacted endgame scoring and astronaut retrieval.
  • Card Drafting — Shuttles were drafted at the beginning of each round to gain resources and astronauts.
  • Engine Building — Players developed strategies to improve their resource generation and action efficiency throughout the game.
  • Resource Management — Players collected and spent various resources like money, titanium, rare earth, helium, and blueprints.
  • Set Collection — Collecting certain combinations of cards or achieving specific building patterns provided points or bonuses.
  • Worker Placement — Astronauts were placed on action spaces on the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shackleton base and uh the expansion the below on what is it? It's below within and above.
  • Weirdest name for an expansion.
  • The expansion is very low overhead stuff.
  • The game takes place over three rounds.
  • This is a one-way trip. In the expansion, it is not a one-way trip.
  • The expansion brings in three new things.
  • When you fund a project, you can spend two rep to ignore an energy requirement.
  • That's a That's a That's a rough beat for our man Cave here.
  • It's the only way to play this game. Spend your rep instead of maintenance cost.
  • Space ain't cheap, yo.
  • I was hellbent on getting the convenience store 100%.
  • It's a very permissive game.
  • This is the one I was going for.
  • The key was so that is 14 points.
  • The expansion adds a lot of depth and options to the game.
  • It's hard to figure out how to approach um for me because like there's just there's a lot of options, but I never feel like I'm being efficient.
  • I know Fabio's going to watch this and go, 'Oh, you should have done this.'
  • Selenium feels like a throwaway.
  • The Lunar City when I don't, it's my least favorite of the three from the expansion.
  • Zenith is probably my favorite. Super interesting.
References (from this video)
No references stored for this video.
Video CoZrE_BiBuE Top List at 7:29 sentiment: positive
video_pk 68039 · mention_pk 164361
Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by an epic matchup of designers.
  • High variability in setup and chosen corporations allows for replayability.
  • Appeals to the reviewer's preference for Euro games.
Cons
none
Thematic elements
  • develop a base
  • south pole of the moon
Comparison games
none
Mechanics (from transcript analysis)
  • shared features — some shared features
  • Worker Placement — through worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a tiring task, but it's getting me stoked.
  • Can I first just say how stressful it was making this list?
  • narrowing it down to only 10, it felt brutal.
  • There's some really cool looking games that you can demo at Gen Con, but this list isn't about those.
  • It looks like a total blast.
  • I mean, I just have to get pumped about anything he's working on at this point.
  • This is exactly what I love about Clank, and it looks like this strikes that same chord.
  • To be honest, it's not really fair to the rest of the games on a preview list if there's a new Jaime Stagmar game, or as I like to call them, a Jaime Gamy coming out.
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs Top List at 2:28 sentiment: positive
video_pk 67563 · mention_pk 163693
Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best example of a truly modular game where the core experience depends on plugging in modules.
  • Modules have a significant impact on gameplay.
Cons
none
Thematic elements
  • Corporations incentivizing actions on the moon
  • The moon
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — In every game, three out of seven agencies are used, impacting gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
  • I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
  • I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
  • I'm also not including expansion modules.
  • I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
  • This game is essentially infinitely modular.
  • this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
  • To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
  • you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
  • all modular setup that all that all modular setup does take some work to put together and reset.
  • I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
  • I think that is a great space for modularity in a game like this.
  • You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
  • I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
  • We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
No references stored for this video.
Video FyCnF72j1HE Rules Teach at 2:43 sentiment: positive
video_pk 67408 · mention_pk 163532
Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • In my top five games of 2024, probably top four
  • Huge amount of variability due to 10 corporations
  • Corporations change the way the game is played
  • Solo mode is very clever and extremely well-designed
  • Like the way the solo cards work and randomly determine the bot's focus
  • Engaging way to simulate a human player's choices
  • Enjoyed the thematic reasons of drilling, suffering penalties, and fixing problems
  • Game works at two players, though not as well as three or four
  • Will happily play this whenever anybody says they want to play it
Cons
  • Solo mode is outside of my comfort zone and not easy maintenance
  • Solo mode has a 14-page rules write-up
  • Rules had unclear translation and lacked visual examples
  • Solo bot felt like it was doing Skywatch too fast
  • Complexity of the solo mode is more than I find enjoyable
  • Preferred it as a three or four player game
  • Struggles to work out what a bot would do compared to a human player
Thematic elements
  • journey to the moon
  • the moon
Comparison games
  • Endeavor Deep Sea
Mechanics (from transcript analysis)
  • Area Majority — The host notes that the area majority aspects of the game are less interesting in a two-player game compared to a three or four-player game.
  • Deck Building — The host mentions "solo action cards" that are shuffled into a deck, implying a deck-building or draw-and-play mechanic for the bot.
  • Worker Placement — The host places workers (technicians, engineers, astronauts) on different locations to take actions and build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Shackleton base, a journey to the moon, which is one of my favorite games of 2024.
  • I don't like my solo modes that complex. I need them very easy maintenance.
  • It's a very good solo mode. I think it's very clever. It's extremely well-designed as a solo mode.
  • I always prefer it multiplayer.
  • I think part of the problem for me today, as well as the fact that I'm really tired and I've had a bad couple of days, is I was forgetting some of the multiplayer rules.
  • It is outside of my comfort level and I I probably wouldn't enjoy playing this one solo as much as other games that I've got that I can play solo.
References (from this video)
No references stored for this video.
Video -mQL4owGsKU Top List at 1:41 sentiment: positive
video_pk 65701 · mention_pk 159456
Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid interactive gameplay
  • High replayability due to asymmetric corporations
  • Supported by expansions and has longevity
Cons
none
Thematic elements
  • space agency collecting resources to build structures
  • the moon
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Features different corporations with 'asymmetric abilities, perks, and ultimately different avenues you can pursue each game'.
  • Resource Management — Players are collecting resources to build out structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, most of if not all of these games can only be played in person that I will mention in this list.
  • So, this is a very heavy game about running a hospital.
  • It's like a hospital administration simulator rather than like a game similar to Dice Hospital where it's more focused on physicians treating patients.
  • But it it was quite a heavy game, you know, especially considering some of the other heavy games that I've talked about it definitely was over my head
  • This is probably at the top of just games on this list that I really want to play again.
  • It's a Martin Wallace design of a board game adaptation of a video game, the video game Anno 1800 where you are building up industries in the 1800s acquiring resources and then often trading them with other players in this game to fulfill contracts in hand.
  • make games that sound pretty simple when you explain them, but have a lot of strategic depth.
  • I really liked how approachable this game was even without having played the video game.
  • And uh you know, since then the game has kind of been out of print.
References (from this video)
No references stored for this video.
Video 3P-K_mdaIW0 Meeple University Rules Teach at 0:08
video_pk 63876 · mention_pk 157395
Meeple University - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • competition among space agencies to build and power a base
  • Moon crater on the Moon (Shackleton base)
Comparison games
none
Mechanics (from transcript analysis)
  • action phase — Use astronauts as workers to take actions on the board.
  • Building and powering structures — Place structures on crater spaces, build solar panels, and power sectors.
  • Corporations and projects — Three corporations sponsor the base; funding projects with corporation actions and tokens to gain rewards and endgame points.
  • Endgame scoring — Score points from projects and endgame scoring based on corporation goals and reputations.
  • Energy and solar panels — Solar panels and energy are shared resources; building or increasing energy is possible; energy affects build limits.
  • Exploiting the crater — Place astronauts to activate sector consoles, mine resources and pay majority costs.
  • maintenance phase — Collect incomes, pay maintenance costs, and reposition astronauts.
  • Shuttle phase — Draft shuttle tiles to gain resources, astronauts and determine turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shackleton base plays over three rounds and each round plays over three phases
  • The aim of the game is to score points
References (from this video)
No references stored for this video.
Video lHNdjzrPMkQ Totally Tabled Playthrough at 0:03 sentiment: mixed
video_pk 63676 · mention_pk 157174
Totally Tabled - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Educational value through a live learning walkthrough
  • Demonstrates how to navigate the variety of actions in Shackleton Base
  • Shows how solo rules interact with base mechanics
Cons
  • Rulebook described as terrible with ambiguous wording and typos
  • Solo rules are unclear and often ambiguous about timing (e.g., when to place buildings)
  • The mechanics can be convoluted and hard to follow during a learning session
Thematic elements
  • learning through play; step-by-step rules explanation
Comparison games
none
Mechanics (from transcript analysis)
  • Bonus action: corporation tokens — After resolving an action, the AI places a corporation token from the current corporation into an adjacent slot if possible.
  • Development marker and AI actions (Astrobot) — The AI (Astrobot) uses a development marker to determine its actions and builds in the sector determined by a row/triangle indicator; higher marker means bigger buildings.
  • End Game Bonuses — Scoring includes VP from projects, astronauts in laboratories, and reputation track progress; end-game scoring is discussed after the three rounds.
  • End-game scoring — Scoring includes VP from projects, astronauts in laboratories, and reputation track progress; end-game scoring is discussed after the three rounds.
  • End-of-round scoring and astronaut placement — At round end, astronauts are placed based on rows with the greatest total structure value; astronauts confer various benefits and end-of-round scoring points.
  • Engineers and building types — Yellow astronauts (engineers) determine building actions; buildings include domes, laboratories, and workshops, with sizes determined by the development track.
  • Income — End of round upkeep costs are paid, with potential reductions from leader abilities and energy management; energy/titanium/rare earth management is referenced.
  • Maintenance phase and upkeep — End of round upkeep costs are paid, with potential reductions from leader abilities and energy management; energy/titanium/rare earth management is referenced.
  • Powered sectors and solar panels — Structures must be placed in powered sectors; if space is unavailable, the AI may build a solar panel to generate power and possibly gain VP.
  • Shuttle phase — The base game solo setup is described: the player draws two cards to start and places the AI's card, setting starting resources; the AI's card not chosen is placed in a nearby area (lunar gateway).
  • Three corporations and corporation actions — The AI's corporation actions are laid out on its solo card; for each action it cannot perform, it gains reputation; some actions involve tourists and Moon Mining/Artemis/Selenium mechanisms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule book is terrible. Things are worded in very ambiguous, vague ways.
  • Learning takes time and energy.
  • In a two-player game, we only look at the top numbers.
References (from this video)
No references stored for this video.
Video 4_hAy1WtASg Allies or Enemies Review at 0:09 sentiment: positive
video_pk 61072 · mention_pk 153506
Allies or Enemies - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are clear and iconography straightforward
  • Despite many integrated systems, gameplay remains smooth and accessible
  • Strong replayability due to different corporations and asymmetry
  • High-quality components and thematic feel
  • Two-player gameplay is tight, solo mode available
Cons
  • Not a light game; heavy and thinky
  • Batteries are a shared resource; can lead to tension and pacing issues with more players
  • Certain corporations may have steeper learning curves or may feel less immediately rewarding
  • Tab folding on tuck boxes can be fiddly
  • Limited actions (18 per game) can constrain planning and require compromises
Thematic elements
  • Space exploration under corporate sponsorship; building a lunar base
  • Moon base development and exploration
  • Eurogame-style with asymmetrical corporation-based goals
Comparison games
none
Mechanics (from transcript analysis)
  • area control / majority — Competing for crater spaces yields bonuses and astronauts
  • Area Majority — Competing for crater spaces yields bonuses and astronauts
  • Deck-driven bonuses — Corporation cards provide bonuses and end-of-round effects
  • reputation track — Gaining points via the reputation track and company actions
  • Resource Management — Manage batteries, resources, and solar panels to perform actions
  • round-based action economy — Draft three astronauts per round across three rounds total
  • Set Collection — Build structures and laboratories to gain points
  • set collection / building — Build structures and laboratories to gain points
  • Worker Placement — Draft astronauts to take actions on the lunar board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a light game this is still this is a heavy game a lot of Integrated Systems it's quite a thinky game but the rules are just so much smoother than I would imagine would be possible with this game
  • the rule book was really clear and the iconography was really straightforward
  • It's impressive how simple everything in this game is for how incredibly complex this actual game is
  • Shackleton base a journey to the moon have you played it
References (from this video)
No references stored for this video.
Video xtBvBUaRJ1w Allies or Enemies Top List at 12:58 sentiment: positive
video_pk 61070 · mention_pk 153503
Allies or Enemies - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration of space exploration and corporate dynamics
  • High replayability due to sponsor combinations
  • Numerous strategic pathways with evolving board state
Cons
none
Thematic elements
  • Science and space exploration with corporate priorities
  • Moon base construction under corporate sponsorship
  • ambitious/strategic
Comparison games
  • Other base-building/space strategy hybrids
Mechanics (from transcript analysis)
  • combination of base-building and role/space management — Assembling modules, astronauts, and various mission cards to meet goals
  • interconnected action spaces — Different action spaces and cards interact to create complex chains
  • sponsor-based variability — Three of seven sponsors are active per game, drastically changing actions and goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about windmills"
  • "the closest I've seen to Mario Kart as a board game"
  • "it's a very tight worker placement game"
  • "the biggest surprise of the year"
  • "this is my favorite game of the year so far"
References (from this video)
No references stored for this video.
Video y8qjV4PlPKA Board Stupid Discussion at 9:39 sentiment: positive
video_pk 42691 · mention_pk 129694
Board Stupid - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, replayable euro with rich decision space
  • Strong thematic pull for sci-fi fans
Cons
  • Feels fiddly and heavy for some players
Thematic elements
  • three corporations exploring the moon, base-building
  • Moon base expedition, near-future sci-fi
  • deep, heavy euro with narrative flavor
Comparison games
  • Gaia Project
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Area Majority — Controlling areas yields bonuses and strategic position
  • Corporation asymmetry — Three corporations offer unique actions and bonuses
  • Worker Placement — Different colored workers grant different bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Compile is amazing. It's basically possibly our new favorite two-player card game.
  • Castle Combo is fantastic and one of the best card games released in 2024.
  • Galactic Cruise is the beast of a game; the rule explanation by the Board Game Wizard was one of the best.
  • Aircon is the board gamers con—the library is amazing and the demo area is fantastic.
  • We're going to do a proper content piece on Galactic Cruise because this game needs it.
References (from this video)
No references stored for this video.
Video IgSskweQ8uM The Dice Tower Top 10 List at 8:17 sentiment: positive
video_pk 42315 · mention_pk 210660
The Dice Tower - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 8:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic, crunchy, strong production
  • changing corporations adds variety per game
Cons
  • theme may feel abstract to some
Thematic elements
  • corporations collaborating/competing to build a moon base
  • Moon base-building with corporate factions
  • thematic, crunch-heavy puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • crunchy puzzle-solving — layered decisions around base-building and scoring.
  • variable powers / corporate factions — different corporations shape how you score and act.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is called Galactic Cruise. And this is one that if you buy this for your strategic gamer, they will love it.
  • It's very Lertaesque. And what we mean by that, Vital Lerta is very much known for his everything-in-the-kitchen-sink approach.
  • If you have a Game of Thrones fan in your life that likes strategy, that likes area control, that really likes Game of Thrones... it's a really good adaptation.
  • Dune War for Rackus is an awesome game. It's kind of interesting because these two games ended up next to each other and they both have a similar dice system.
References (from this video)
No references stored for this video.
Video -_1L44nEdII The Dice Tower Discussion at 5:32 sentiment: positive
video_pk 38438 · mention_pk 208783
The Dice Tower - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds three new corporations as modules
  • New agency expands options
  • Crunchy euro feel with modular expandability
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's why I'm not an actor.
  • Top 10 reasons Joey's not an actor.
  • Language independent.
  • Three ninjas have slipped inside.
  • You can be tattooed like me. Not really, but there's fake tattoos.
  • This is not a drill. Come play test with us.
References (from this video)
No references stored for this video.
Video YgLpB-FtXEM Totally Tabled Top List at 4:31 sentiment: positive
video_pk 36877 · mention_pk 149411
Totally Tabled - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook with space exploration and base-building
  • high variability via different corporation combinations
Cons
  • unknown solo-mode viability until tested
Thematic elements
  • base construction and project funding in a space exploration setting
  • historical lunar base-building in Shackleton crater
  • heavy euro with worker-placement and modular corporation interaction
Comparison games
none
Mechanics (from transcript analysis)
  • base-building and project funding — construct structures and fund initiatives to score points
  • corporation draft with unique actions — begin by selecting three corporations from seven, each with distinct actions and scoring opportunities
  • Worker Placement — place workers to perform actions and advance projects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an Allstar cast of designers led by Antoine Boza of Seven Wonders and ghost stories Fame
  • absolutely my most anticipated game of the year
  • Slay the Spire the board game is incredible
References (from this video)
No references stored for this video.
Video rVDqAYwvtlw The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 36421 · mention_pk 109175
The Board Gaming Doctor - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong blend of worker placement and area control
  • Modular corporations add replayability and variability across games
  • Tight, meaningful decision points with clear tension
  • Engaging engine-building feel through board and corporation interactions
  • Maintains tension with maintenance costs and timing
Cons
  • Steep learning curve; rulebook can be opaque and fiddly
  • Solo mode relies heavily on rule-book references and iconography could be clearer
  • Not as thematic as some space-themed games; module interactions feel pragmatic rather than cinematic
  • Interaction at lower player counts can be lighter; higher counts amplify interaction but increase complexity
Thematic elements
  • Space exploration, colony/resource management, modular technology expansion
  • Moon crater base-building and exploration
  • Engine-building with asymmetric corporations and modular modules
Comparison games
  • STI
  • SETI
  • Agricola
  • Gricola
  • Zapotch
  • Autobon
  • Ark Nova
  • Lost Ruins of Arnac
Mechanics (from transcript analysis)
  • Drafting and round-to-round planning — Draft workers at the shuttle phase each round, shaping immediate plans and shaping round-by-round strategy (similar to Agricola-style drafting).
  • Engine Building — Players build out the crater with structures, manage basic resources, and pay for corporation demands.
  • Engine-building with base and resources — Players build out the crater with structures, manage basic resources, and pay for corporation demands.
  • Income — End-of-round maintenance costs scale with progress and reputation, enforcing ongoing resource management and budgeting.
  • Line of Sight — Building placements create lines of sight to gain resources from board sectors; alignment and proximity drive resource intake.
  • Line-of-sight resource interactions — Building placements create lines of sight to gain resources from board sectors; alignment and proximity drive resource intake.
  • Maintenance and income phase — End-of-round maintenance costs scale with progress and reputation, enforcing ongoing resource management and budgeting.
  • Modular Board — Three of seven corporations are chosen, each providing asymmetric abilities and goals; corporation actions interact with base-building and resource generation.
  • Modular corporations — Three of seven corporations are chosen, each providing asymmetric abilities and goals; corporation actions interact with base-building and resource generation.
  • Worker Placement — Place astronauts to activate actions, gather resources, and influence sectors; rows become more expensive as more workers occupy them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the modular corporations. They allow for different goals to be pursued every game
  • this game really has a lot of his DNA in that
  • I think the gameplay is quite good and it just takes a little bit of extra time
  • I think this is Laniano's best game
  • approaching that game mechanically is a lot easier to understand
References (from this video)
No references stored for this video.
Video xI9A8BH4JGc Totally Tabled Top 10 List at 1:27 sentiment: positive
video_pk 36216 · mention_pk 108443
Totally Tabled - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied corporation choices increase replayability
  • great sci-fi setting
Cons
  • complex, heavy for some players
Thematic elements
  • Space exploration, base-building
  • Shackleton Crater on the Moon, space agency base
  • Variable setup with corporation factions providing unique actions
Comparison games
  • STI
Mechanics (from transcript analysis)
  • Variable Set-Up: Player — At game start, three corporations are chosen from seven, each with unique actions, projects, and scoring opportunities.
  • variable_corporation_setup — At game start, three corporations are chosen from seven, each with unique actions, projects, and scoring opportunities.
  • Worker Placement — Players place workers to take actions for base expansion and resource management.
  • worker_placement — Players place workers to take actions for base expansion and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a big fan of the game.
  • It's an open-world cooperative exploration game for one to six players.
  • This is an app-driven experience. You'll need to download a free app from Apple, Google Play, or Steam.
  • There seems to be quite a lot of variability with 22 different maps that can be switched in and out each session.
  • Card dancing is the act of sliding cards into and out of a small tableau to trigger skills and create powerful combos.
  • The Weird West Edition comes with solo rules.
References (from this video)
No references stored for this video.
Video q29C0PNF500 The Board Game Garden Discussion at 43:42 sentiment: positive
video_pk 35663 · mention_pk 217369
The Board Game Garden - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 43:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic weight and depth
  • Distinct multi-board interaction
Cons
  • Can be table-hog and setup-heavy
Thematic elements
  • corporate boards, ship drafting, and planetary development
  • space exploration with corporation-driven missions
  • complex, elaborate strategy with multiple tracks
Comparison games
  • Earth? (thematic others)
Mechanics (from transcript analysis)
  • multi-resource and track activation — use colored workers to trigger powerful board actions
  • space corporation drafting — draft corporations and assign workers to boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be a long one because I have a lot of games to talk about.
  • I really enjoyed Sir Ocelot's Cave.
  • Faeya's Swamp is fantastic.
References (from this video)
No references stored for this video.
Video 7vdjYC-3WKY Board With Steve Top List at 12:42 sentiment: positive
video_pk 28930 · mention_pk 84998
Board With Steve - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptional replayability
  • strong asymmetry with grounded rules
Cons
  • can be heavy and complex to learn
Thematic elements
  • asymmetrical corporation-driven strategy with high replayability
  • polar exploration with corporate competition
  • highly strategic, with multiple viable approaches
Comparison games
none
Mechanics (from transcript analysis)
  • corporation drafting and selection — choose among seven corporations with different play styles
  • Drafting — choose among seven corporations with different play styles
  • replayability through variability — different combinations change how the game plays each session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those lovely puzzle games and I always find myself coming back to it.
  • The board is so small, you feel an intense pressure come on top of you and it's on straight away.
  • I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
  • Turtle Power.
  • Easily the best co-op game of the year for me.
  • The amount of replayability from the start is insane.
References (from this video)
No references stored for this video.
Video bTO5JBZ-dOQ The Board Gaming Doctor Top 10 List at 4:24 sentiment: positive
video_pk 28351 · mention_pk 254444
The Board Gaming Doctor - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong design by Lupiano
  • good balance of variability and weight for a Eurogame
  • appealing thematic execution
Cons
  • not all plays may exploit full modularity
Thematic elements
  • exploration and colony-building with variability
  • moon base with modular companies
  • interactive Euro game with modular replayability
Comparison games
  • Net orii Mangonei titles
  • Wormspan
  • Ark Nova
Mechanics (from transcript analysis)
  • central interactive board — shared board with player actions affecting others.
  • dice/coordination with action choices — actions derived from a combination of card/dice elements and board state.
  • Modular Board — modules add variety and different strategic avenues.
  • modular companies — modules add variety and different strategic avenues.
  • Player Board | Main Board — shared board with player actions affecting others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise and Fall has risen for me and not fallen.
  • This is a very strong year of games.
  • I would rather play Rise and Fall over Black Forest.
  • I remember one of the last games I played where everyone was taking a completely different route.
References (from this video)
No references stored for this video.
Video Adhzswsvd5U Neon Gorilla Top List at 10:34 sentiment: positive
video_pk 27879 · mention_pk 81420
Neon Gorilla - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great depth
  • high replayability
  • strong interaction
Cons
  • rule complexity
  • not for casual players
Thematic elements
  • depth and replayability with interaction
  • space exploration/antagonistic corporations
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
  • space-based euro with multiple corporations — Interacting corporate power dynamics in a midweight setting with depth and variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video E9F2eFzqjvY Peaky Boardgamer Preview at 0:02 sentiment: neutral
video_pk 13512 · mention_pk 93139
Peaky Boardgamer - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Varied corporation mechanics
  • Multiple ways to score points
  • Interesting resource management
Cons
none
Thematic elements
  • Space exploration and corporate competition
  • Moon base
  • Agency management
Comparison games
none
Mechanics (from transcript analysis)
  • Corporation Selection — Players choose 3 out of 7 corporations with unique mechanics and scoring methods
  • Power management — Managing the crater's common power supply
  • Worker Placement — Players use astronauts to construct modules, exploit resources, and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • While operating on the moon players must also manage the crater's common power supply
References (from this video)
No references stored for this video.
Video gF47jgsqMXA Before You Play Playthrough
video_pk 6426 · mention_pk 166525
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really try to upsell at the luxury resort
  • The asymmetry isn't a huge huge thing. The gameplay is relatively going to remain the same.
References (from this video)
No references stored for this video.
Video qCZcQ-Zb5os The Broken Meeple Review at 0:31 sentiment: mixed
video_pk 1715 · mention_pk 87236
The Broken Meeple - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interchangeable corporation modules add replay value without altering core flow
  • Well-executed storage and organization ( tuck boxes for astronauts, shuttle bits, etc. )
  • Midweight Euro with relatively approachable rules overhead
  • Solid solo mode with a scalable AI approach
Cons
  • Artwork and card/iconography can feel bland or non-intuitive at times
  • General player aids are lacking; reliance on corporation reference sheets can slow play
  • Setup can be lengthy with multiple corp boards and components
  • Map scaling gaps reduce interaction in 1-2 player games and can inflate AP
  • Solo AI is sometimes / feels cheaty, leading to uneven pacing
Thematic elements
  • corporate base building, resource management, and modular scoring
  • Moon base / space exploration with corporate factions
  • strategic euro-style planning with modular corporation variants
Comparison games
  • Ark Nova
  • Arc Nova
  • Cooper Island
  • Sierra West
Mechanics (from transcript analysis)
  • Area Majority — control zones to determine action costs and rewards, creating positional tension
  • astronaut placement — place astronauts on the command track and other zones to trigger actions and bonuses
  • corporation actions — each corporation board provides its own actions and endgame scoring twists
  • lunar gateway exchanges — exchange astronauts via the Gateway to customize resources and color-specific bonuses
  • reputation track — advancing on the reputation track grants bonuses but increases maintenance costs
  • Resource Management — manage metals, energy, and ore to pay costs, build, and acquire cards
  • Track Advancement — advancing on the reputation track grants bonuses but increases maintenance costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is constantly talked about
  • it's essentially a midweight Euro
  • I do not think this game is a looker
  • the graphic design on some of these like cards is not the most intuitive
  • it's not a top 10 of the year for me
  • 6 out of 10
  • I respect the storage system I respect the variety it does have
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 8:32 sentiment: positive
video_pk 1781 · mention_pk 5146
Rolls in the Family - Shackleton Base: A Journey to the Moon video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic hook with modular variability
  • Solid interactive feel for a heavier Euro block
Cons
  • Some players may find setup complexity high
Thematic elements
  • Base construction, resource management, and exploration
  • Moon exploration / lunar base building
  • Cooperative/competitive exploration with modular variability
Comparison games
  • Yellow and Yang? (thematic interaction
  • Terraforming Mars (shared resource competition)
Mechanics (from transcript analysis)
  • Modular Board — Different mission modules alter objectives and gameplay flavor
  • Modular components / modules — Different mission modules alter objectives and gameplay flavor
  • Worker Placement — Occupy spaces on the map to gain actions and influence the lunar base
  • worker placement / area control — Occupy spaces on the map to gain actions and influence the lunar base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
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