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Shipyard box art

Shipyard

Game ID: GID0285738
Game Info
Year
2009
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Shipyard (Second Edition)
Mechanic profile
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Vibe profile
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Description

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.

Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.

If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.

As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.

The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.

The game lasts about 30 minutes per player.

Description

We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.

Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action.

If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety.

As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues.

The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins.

The game lasts about 30 minutes per player.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 15 · mix 1 · neu 1 · neg 2
Mentions per page
Showing 1–22 of 22
Video 02bQkvoXk08 Watch It Played Discussion at 2:33 sentiment: neutral
video_pk 90741 · mention_pk 242796
Watch It Played - Shipyard video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • clash of giants civil war battle of gettysburg it's lee's greatest victory but also his greatest defeat
  • not be a typical rules tutorial from this channel
  • we're going to learn how to play cuba libra together
  • grab your favorite beverage get comfortable and let's go on an adventure
  • this could take a while
References (from this video)
No references stored for this video.
Video hFxr-g5nSrQ Meeple University Top List at 14:50 sentiment: positive
video_pk 88440 · mention_pk 233128
Meeple University - Shipyard video thumbnail
Click to watch at 14:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rondel mechanic
  • new graphics
  • new components
  • solo play
Cons
  • original edition hard to find
Thematic elements
  • Building ships
Comparison games
  • Woodcraft
  • Great Western Trail
  • Great Western Trail: New Zealand
Mechanics (from transcript analysis)
  • Rondel — it has that Rondell mechanic
  • Worker Placement — building ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rats of Wurtzburg by Cranio Creations so it is a worker placement game it is by Simon luani which we love the games
  • Footprints by chili fox games so we love come together from last year yep yeah that one was a real hit for us big hit for me it was in my top five by the same designer and publisher Footprints so this is going to be good
  • general orders World War II by Osprey games the fourth one because it was at demo it's demo and then followable at chenon but they sold out and I heard good things about it it's a great to player game but it's got World War II theme not the theme that I would usually kind of like attracted to but because there so many things so many people like oh I recommend this game it's very tight worker placement uh taco war worker placement so there you go general orders
References (from this video)
No references stored for this video.
Video E4Uw4TJBVvA UndeadVikingVideos Discussion at 8:46 sentiment: negative
video_pk 88393 · mention_pk 232900
UndeadVikingVideos - Shipyard video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Complex
  • Didn't hit the table much
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — Lance mentions there were 'four rondelles' in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I remember playing the the original one and I remember standing at the table playing with Don and JB no Jamie wasn't there it was uh Chris and a couple other guys and I remember the cover of the game but I do not remember playing the game you know it's like it left no impression on me whatsoever
  • I mean it hit the table a couple times for me and then like then it did hit the table forever so it was one of those things where you know just give it up you know let somebody else you know
  • but but highrise was one of those games that everybody said no it's just too expensive to publish now I have no idea what happened with his high-rise campaign or or how he did it but when he only raised like 52 grand for it and then like and then he did his high-rise Ultra plastic Edition and he raised like a little over 100 Grand like for the life of me I I think like basically he didn't my me personally with with covet and everything else it was like one of those things where I think it was just way too expensive I mean you can't make a big old plastic fancy thing for 100 grand
  • It's like it's like the the the the the the best answer in most situations if you are stopped by a police officer um and asked hey uh where are you going your best answer is I don't answer questions that is just yeah and just yeah yeah and that's I mean and yeah they're they're gonna be annoyed with you and they're gonna but you know you're just better off not saying anything and and just go the fifth
  • I think it's a good thing for the hobby I think it really is I think it's just gonna some of those people just uh suck it suck it uh go go work at UH Burger Time and and try to uh the same pre-insured me okay go to the work houses
  • I just don't understand it neither do I if you if you can't find a game for fifty dollars that's available right now and you will go back some 300 no no backer no backer history no prior history game I just don't get it why would you do that
  • I don't think it's a perfect solution would you want to get bigger anymore I don't think so I mean I really like it the way it is I feel like it's it's unwieldy
  • I think it's a lot of potential here too people really seem to enjoy I don't think the coffee ones are that funny if I mean me personally
  • Yeah the problem is those those rooms go into the block or don't go back into the block price so they go in for stupid price so you don't get a good deal
  • I mean it's just it's crazy hard like what yeah you know we we ship out we don't really let stuff sit in orders for more than a day maybe a day at most and it still like takes a couple days takes two three days three or four days yeah
  • it is rules dense but it is nowhere near as rules and sense as uh as as magic Rome was
  • I'm going to hate doing the video I'm going to absolutely hate doing the video because it is going to be it is going to be uh uh it's going to be annoying to try to get all the rules correct
  • magic realm was one of his all-time favorite games when he was a kid
  • bo Jackson bo knows baby
  • I just don't understand how you make money on honestly selling games it's really tough
  • people don't want to buy games that exist already they want to buy games that don't exist for some reason I don't get it
  • I mean it is like it is like there are pages and pages and pages of games that are just like who is this who is publishing this what is this you know
  • the flea market spoken Lobster steak
  • it's like the the ideal game library was a database of mine oh sorry a database of more than 700 short board game reviews in French and broken English
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 1:02:31
video_pk 88341 · mention_pk 232698
Meeple University - Shipyard video thumbnail
Click to watch at 1:02:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Assembly — Appears to involve assembling components, possibly a ship.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video H9C9vZG6Hlg Before You Play Rules Teach at 0:08 sentiment: mixed
video_pk 87265 · mention_pk 227648
Before You Play - Shipyard video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting action selection mechanism.
  • Satisfying high moments when perfect combos are achieved.
  • Contracts offer flexibility and tailoring of strategy.
  • Unique theme of building ships.
  • Good design changes in the second edition.
  • Useful tray for components.
  • Recommended to build the tray for organization.
  • Has a cube dropping mechanism similar to Praga Caput Regni.
Cons
  • Fiddly scoring and remembering conditions.
  • Analysis paralysis.
  • Mechanical feel to actions.
  • Repetitive gameplay.
  • Stagnation issues with component availability (stoker cabins).
  • Tight economy and struggle for money.
  • Frustrating component access and blocking.
  • Too much cardboard and setup.
  • Tiny symbols on components.
  • Feels like an older Euro game.
  • Can run long.
  • The first ship build can be slow and inefficient.
  • Difficulty housing stokers without specific cabins.
  • Missed out on scoring opportunities due to lack of preparation.
  • The final ship build felt like a 'poo poo'.
Thematic elements
  • Building ships
  • 1800s
Comparison games
  • Praga Caput Regni
  • Last Will
Mechanics (from transcript analysis)
  • action selection — Players place cubes on action tiles to take actions. The first two turns work differently. Tiles with two cubes represent actions taken two turns ago, and tiles with one cube represent actions taken last turn. Players take the tile with two cubes, move it to the front, and use the remaining cube to select an action. The available actions are limited by not being able to select the tile just placed or any tiles with existing cubes.
  • contract fulfillment — Players are dealt private contracts that provide scoring parameters at the end of the game.
  • Engine Building — Players build ships by acquiring parts, crew, and equipment, aiming to create efficient combinations for scoring points and speed.
  • Modular Board — The game uses various tiles and components that are assembled to form the game area and player ships.
  • Resource Management — Players manage guilders (currency) to perform actions, hire crew, purchase equipment, and take bonus actions.
  • Rondel — The game features a rondel mechanism for hiring crew, purchasing equipment, and hiring employees, where players move a cube clockwise and can pay extra to move further. There is also a rondel for exchanging commodities and one for renting a canal.
  • Set Collection — Players collect sets of items like crew members, equipment, and ship parts to score points and fulfill contracts.
  • Variable player powers — Employees grant players ongoing abilities or end-game scoring bonuses.
  • Worker Placement — Player cubes are placed on action tiles to select actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game gives me supreme analysis paralysis.
  • It does get a bit samey because, you know, you finish a ship and then you're moving on to the next one. Do it all over again.
  • This game is not in building the ship. The game is in what happens with the action selection and trying to get the money in order to be efficient.
  • It feels like an older Euro. And I think it's interesting it's an interesting decision that they made to re-publish this one because it does feel like such an older Euro.
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 1:14:35 sentiment: positive
video_pk 86569 · mention_pk 224375
Heavy Cardboard - Shipyard video thumbnail
Click to watch at 1:14:35 · YouTube ↗
Overall sentiment (raw)
Positive mention
Pros
  • Acquired due to streams
Cons
none
Thematic elements
Comparison games
  • Colonist
Mechanics (from transcript analysis)
  • Dual layer boards — Dual layer boards in sticker versions are less prone to warping compared to standard dual layer boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 1:14:38
video_pk 86569 · mention_pk 224384
Heavy Cardboard - Shipyard video thumbnail
Click to watch at 1:14:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Maritime
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video sDOB7XkZw-w Board Gaming Ramblings Other at 12:03 sentiment: positive
video_pk 86292 · mention_pk 222830
Board Gaming Ramblings - Shipyard video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shipyard is a great game.
  • The new edition looks a lot more modern.
  • Less beige, less 'bee'.
  • It's a really really solid game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • time is weird
  • we played a lot of shelf of Shame games or games we haven't played before
  • my most fun experience this month uh has to be playing Clank Legacy 2 dos with our friends
  • it's not my favorite game of all time but I am enjoying it
  • I really want to play more
  • it's a great Euro game because we don't care about theme
  • this is really good and it's also a origan word for weird M which is weird that but it's great
  • it was horrible I don't know what to say it was horrible
  • it's Randomness the game like I would rather play YSI because that has more strategy than this game
  • if we say it like silly and stuff but it helps us with the algorithm
  • it's not because it is the best game ever and it's not even maybe because it's the best campaign game ever but it's just coing I'm just a sucker for these kind of games
  • it's basically Pokemon but just not
  • we love these Campaign games I think like the main reason is because it's like a different thing from all the Euro games we play
References (from this video)
No references stored for this video.
Video jFVhGNkeHRM Board Gaming Ramblings Other at 15:28
video_pk 85451 · mention_pk 219014
Board Gaming Ramblings - Shipyard video thumbnail
Click to watch at 15:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Experimenting with steam engine technology in shipbuilding.
  • 1870
Comparison games
  • Brass
  • Raiders of the Ganges
  • Riverboat
Mechanics (from transcript analysis)
  • shipbuilding — Shipbuilders are experimenting with new designs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
No references stored for this video.
Video C2Wv9d3HxNQ Board Gaming Ramblings Discussion at 6:18 sentiment: positive
video_pk 85358 · mention_pk 218503
Board Gaming Ramblings - Shipyard video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A really fun game
  • Original and second edition are on the same level
  • A classic one
Cons
  • Johannes is scared to play again due to losing streak
Thematic elements
  • Shipbuilding
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest let down is the rules for uh Transgalactica.
  • I think it's fun that a game can be the biggest disappointment and number one in the same month.
  • It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
  • I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
No references stored for this video.
Video pQ348fP-a-s Top List at 6:47 sentiment: positive
video_pk 69728 · mention_pk 166410
Shipyard video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic Euro game experience
  • Lots of Rondels
Cons
  • First edition has bad art/color scheme
Thematic elements
  • Building ships
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — going around the Rond dels you'll be buying different parts for your ships
  • Set Collection — buying different parts for your ships ... hiring crew to populate your ship
  • Worker Placement — going around the Rond dels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you don't like top 100s then you may as well go and sit in a Walkin freezer a
  • splotter have got a reputation for producing games that look like [___] but they actually play really really well
  • power grid is essentially a train game but I'm glad that it isn't because I [___] hate trains
  • Vinhos is one of the greatest Cold War Games ever made nobody ever speaks to this game
  • this is a real backstabbing game cuz there's a mechanism in this game that lets you remove your opponent's cubes from the map
  • if you love Ron's yeah Shipyard has them in spades it's just a fantastic Euro game experience
  • as a roll and move racing game this is one of the best year
  • one of the most infuriating games that we have ever played
  • Robinson Crusoe is an example of when Portal Games used to make stunning titles over the years their offerings have seemed to become more and more disappointing but this it's like a Beacon of Hope
References (from this video)
No references stored for this video.
Video -ziQ27f1qKU Top 10 List at 16:58:16 sentiment: positive
video_pk 67762 · mention_pk 164012
Shipyard video thumbnail
Click to watch at 16:58:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic designers
  • Engine building and resource management that we really like
  • Did not disappoint
  • Hit on all cylinders
  • Very high ranking
  • Scoring opportunities require planning ahead
  • Clever decision-making
  • Want to play this one again too
  • Very good
  • Gorgeous art
Cons
  • Resource tokens are a little bored
  • Third round has a lot of actions that will keep your game going
  • Probably won't reach all four tech tree scoring opportunities
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Drafted dice activate actions in buildings by moving top-to-bottom or left-to-right.
  • Dice Drafting — Players draft one of the available dice on their turn.
  • Engine Building — Players develop an even larger engine throughout the game to take more actions and do more things.
  • Resource Management — Involves resource conversion, where things like fish can convert into different items.
  • Tech Trees — Players can decide which way and how they want to score points via tech trees.
  • Worker Placement — Dice are left in the last building after activation, implying a form of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me.
  • This month was extremely hard.
  • I even proposed to Tyler. I was like, 'Tyler, we should do a top 10 of June this month.'
  • It wasn't hard for me. Tyler did not want to do a top 10. He stuck with us five cuz that's the format that we have.
  • We are halfway through the year. And we are 54% through our challenge.
  • It's July second. Please. We played a lot of games for Canada Day.
  • This is definitely one that we'll be playing again and again.
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me. Yeah, this game hit this game hit good. So good.
  • The most important mechanic: Fun.
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 32:22 sentiment: positive
video_pk 66413 · mention_pk 161711
john gets games - Shipyard video thumbnail
Click to watch at 32:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear blocking interactions create tension
  • multiple layers of rondelle interaction (nested rondelles)
Cons
  • potentially dense rules due to multiple rondelles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking of actions — Taking an action blocks that action for others until it is unblocked.
  • Clockwise action loop with alternating turns — Pawns move around a loop with tokens that determine progress and potential blocking.
  • Nested rondelles — Rondelles nested within each other; actions progress from inner to outer or vice versa with token upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129119
Board Game Dad - Shipyard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics feel clean and elegant
  • rules are straightforward once started
Cons
  • some complexity in teaching; could be dense for new players
Thematic elements
  • cohesive, well-integrated design
  • industrial shipbuilding and logistics
  • intense strategic planning
Comparison games
  • Praga Caput Regni
Mechanics (from transcript analysis)
  • strategy-oriented engine and workflow — players plan and execute shipyard operations with cohesive rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video SBUpLEWU2xs The Board Gaming Doctor Discussion at 4:32 sentiment: positive
video_pk 40391 · mention_pk 122284
The Board Gaming Doctor - Shipyard video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, approachable action selection via rondelles
  • Engaging pacing with tangible ship-building decisions
  • Solo and 3-player experiences feel different and interesting
Cons
  • Depth can be more limited relative to larger Rosenberg titles
  • Interaction is lighter in solo and some multi-player configurations
Thematic elements
  • Shipbuilding logistics and routing
  • Maritime ship construction and canal navigation
  • procedural, system-driven
Comparison games
  • Weather Machine
Mechanics (from transcript analysis)
  • Engine Building — Plan and optimize ship configurations for efficiency and scoring.
  • engine_building — Plan and optimize ship configurations for efficiency and scoring.
  • Resource Management — Acquire goods, crew, and equipment to assemble ships and ship parts.
  • resource_management — Acquire goods, crew, and equipment to assemble ships and ship parts.
  • Rondel — Select actions from a nested rondelle to gather resources and progress ships.
  • roundel_action_selection — Select actions from a nested rondelle to gather resources and progress ships.
  • set_collection / route_optimization — Assemble ships and route them through canals to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everyone and welcome back to the board gaming doctor.
  • When I first played Nucleium, I played it solo and I enjoyed it. I gave it an 8 out of 10.
  • it's a middling, you know, kind of down the road type of game experience.
  • This was the hardest game for me to learn out of Lassera's repertoire.
  • as soon as it becomes a chore, it's not fun.
  • I think I'll leave it there.
References (from this video)
No references stored for this video.
Video HcWU2zrLYKQ Board Game Dad Playthrough at 0:05 sentiment: positive
video_pk 39895 · mention_pk 120549
Board Game Dad - Shipyard video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tightly honed action-selection that is the core driver of strategy.
  • A design that emphasizes planning and anticipation similar to Russian Railroads, but with a distinct Shipyard flavor.
  • Strong interaction through blocking and timing: opponents’ actions influence what options remain available.
  • Clear sense of progression and meaningful choices each turn, with little luck dominant outside controlled randomness of tiles.
  • Artistry is functional and thematic in its components (tray, counters, and ship components) rather than simply decorative.
  • Depth of endgame scoring via ship-based objectives and canal-driven scoring enhances strategic variety.
Cons
  • Theme can feel dry or utilitarian, which may dampen initial excitement for some players.
  • Secret objectives can create runaway leaders or lack transparency when face-down, reducing visibility of others’ plans.
  • Some variability from ship and canal tiles can impact early planning and require flexible adjustment.
  • Artwork is not strongly striking, which may affect appeal for players who prioritize aesthetics.
  • Setup and component management can be a bit dense for newcomers; requires patience to grok the full flow.
Thematic elements
  • Industrial production, logistics, and strategic scoring
  • Industrial shipyard and canal-based maritime trade network
  • Abstracted mechanics-centric theme with production feel
Comparison games
  • Russian Railroads
  • Hansa Teutonica
  • Concordia
Mechanics (from transcript analysis)
  • action_selection — Players move an action marker along an action track with four ring actions; turning the wheel reveals available actions and advances the turn counter.
  • canal_tile_and_scoring — Canal tiles act like a secondary scoring track, offering points via tiles and through the ship's canal route during cruises.
  • Resource Management — Trade commodities (coal, wheat, silk) for building tokens and other resources; spending coins can modify actions.
  • resource_exchange_and_commodity_economy — Trade commodities (coal, wheat, silk) for building tokens and other resources; spending coins can modify actions.
  • secret_objectives — Each player has private objectives that award points and influence strategy; objectives may conflict or align with others depending on play.
  • shakedown_cruise — At the end of a ship’s build, you outfit the ship (captain, cabins, crew) to determine its speed and scoring; cruising through the canal yields points based on officials met and distance traveled.
  • tile_drafting_and_placement — Construction occurs on a dedicated row; ships are built by acquiring mounting points and placing components on ships, which are later scored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one thing very very well and that one thing is action selection
  • the Artistry isn't in the look of the game rather the function fun of the pieces
  • it's the ship version of Russian railroads
  • I almost want to call this a light heavyweight Euro game
  • eliminating waste, making sure that no turn is wasted
  • the reason you play this game isn't about building ships it's really the mechanics of action tiles
  • this is a perfect game but it's not the game it's me
References (from this video)
No references stored for this video.
Video KVEgE81Zgec Board Game Dad Analysis at 0:00 sentiment: positive
video_pk 33173 · mention_pk 98456
Board Game Dad - Shipyard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and dynamic interaction
  • Opportunities arise from observing opponents and capitalizing on cheap/free actions
  • Varied scoring through contracts and cruise voyages
Cons
  • Steep learning curve for new players
  • Decision space can be overwhelming
  • Turns can stall due to competitive tile blocking
Thematic elements
  • Resource management and ship construction with contract-driven scoring
  • Industrial shipbuilding in a canal-based system
  • Mechanistic, systems-driven
Comparison games
none
Mechanics (from transcript analysis)
  • action-selection — On a player's turn, choosing an action moves a marker along a shared track and opens adjacent options while cycling turns.
  • Compound Scoring — Completing contracts yields points and shapes strategy.
  • contract-based scoring — Completing contracts yields points and shapes strategy.
  • Resource Management — Gilder currency is used to hire crew, move markers, and perform actions.
  • resource management and currency — Gilder currency is used to hire crew, move markers, and perform actions.
  • ship-building and voyages — Ships built are sent on Shakedown cruises, providing scoring opportunities.
  • tile-based action availability — Available actions depend on unblocked tiles; opponents' positions can block options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the core strategy in this game is observing what other players are doing and capitalizing on the opportunities that open up for free or cost very little
  • the objective of all of this is to build ships and score them by sending them on Shakedown cruises in your Canal system and satisfying in-game contracts
  • edition after its original 2009 publication is driven by an action selection mechanic on a player's turn
References (from this video)
No references stored for this video.
Video kCt4wj6VsiI Board Gaming Ramblings Top 100 List at 16:04 sentiment: positive
video_pk 32211 · mention_pk 95154
Board Gaming Ramblings - Shipyard video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight work replacement and resource economy
  • Engaging theme with clever timing dynamics
Cons
  • Can be heavy on rules interpretation
  • May require multiple plays to fully appreciate
Thematic elements
  • Work choices and resource management across a timeline
  • Maritime shipbuilding and logistics
  • Historical-industrial aesthetic with timeline mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Loans — Borrow from the future and repay in the past to unlock resources
  • Rondel — Action tokens placed on a circular track drive choices
  • Rondel action selection — Action tokens placed on a circular track drive choices
  • Timeline/loan mechanics — Borrow from the future and repay in the past to unlock resources
  • Work replacement — Rely on a rondel and loan-like mechanics to perform actions and later repay them
  • Worker Placement — Rely on a rondel and loan-like mechanics to perform actions and later repay them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're starting our journey to our top 100 board games of all time
  • this is kind of like a snapshot... a freeze frame picture of how our minds are right now
  • a top hundred changes more so it will be more interesting to revisit this in a year
  • it's a real-time game where you place tiles into your city
  • it's a streamlined shorter version who does most of the great things in mysterium
  • it's the most boring theme in the whole world… it's the marker
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 The Board Gaming Doctor Discussion at 4:41 sentiment: positive
video_pk 30945 · mention_pk 91227
The Board Gaming Doctor - Shipyard video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting rondel action selection
  • Building ships with functional variety
  • Thematic TBL (tableau) feel
Cons
  • First/second edition considerations for availability
  • Potential onboarding complexity for new players
Thematic elements
  • tableau/ship-building with technical specialization
  • Maritime context, shipbuilding with focus on functionality and cargo
  • techno-pictive maritime
Comparison games
  • Woodcraft
  • Praga Caput Regni
Mechanics (from transcript analysis)
  • Resource Management — Managing resources and cargo for ship construction and scoring.
  • resource_management — Managing resources and cargo for ship construction and scoring.
  • Rondel — Choice-driven action selection using a rondel mechanic.
  • rondel_action_selection — Choice-driven action selection using a rondel mechanic.
  • Tableau Building — Assembling ships with specific functions and cargo capabilities.
  • tableau_building — Assembling ships with specific functions and cargo capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
Video vHRA4DxnFG4 Board Gaming Ramblings Discussion at 13:16 sentiment: positive
video_pk 28838 · mention_pk 84651
Board Gaming Ramblings - Shipyard video thumbnail
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent production feel
  • consistently strong in repeated plays
  • great edition (new version)
Cons
  • storage requires multiple boxes; two-box setup implications
Thematic elements
  • production optimization with area majority aspects
  • industrial production and manufacturing
  • satisfying, puzzle-like
Comparison games
  • rebirth
  • cascadero
  • patchwork
Mechanics (from transcript analysis)
  • Area Majority — aim to control multiple regions to maximize scoring
  • area majority / scoring via regions — aim to control multiple regions to maximize scoring
  • production + action selection — dice-like tokens/production placements with action upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a review we got that Spiel last year
  • randomness of drawing cards
  • I like the theme in this you're trying to get everyone to leave home
  • points for the Santa's hat
  • it's not a good game at all
  • it's a call from me and a keep from me because it's fun
  • Shipyard is a really really great game
  • I think cascadero is better
  • two boxes … not ideal but the edition is great
References (from this video)
No references stored for this video.
Video Ui4qA4c_2QQ BoardGameBollocks Discussion at 2:30 sentiment: negative
video_pk 4034 · mention_pk 91365
BoardGameBollocks - Shipyard video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • implied to be a usable framework for comparison with another title
  • potentially straightforward to play
Cons
  • no explicit praise; speaker references it as part of purge
Thematic elements
  • Harbor/industrial logistics
  • Maritime industry/shipbuilding
  • Functional, theme-light
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Manage ships, resources, and construction to optimize productivity.
  • resource_management — Manage ships, resources, and construction to optimize productivity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't know why we picked this up
  • i have no idea what it is
  • it's an area control game
  • it's just weird looking
  • this is a half decent pickup and deliver game
  • it's actually a half decent game stock market building and other stuff
  • you'll be putting tokens up on a series of tracks
  • it's a tower defense game called samurai spirit
  • Imagine the promise of this was quite intriguing at the time
  • it's essentially poker in a box i think
References (from this video)
No references stored for this video.
Video zAVCQ8r3BlI Chairman of the Board Discussion at 18:09 sentiment: positive
video_pk 947 · mention_pk 2679
Chairman of the Board - Shipyard video thumbnail
Click to watch at 18:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building with end-game objectives
  • tight coupling of modules and tech tiles
Cons
  • some players may find the system a bit dense or long
Thematic elements
  • production lines and crew management
  • shipbuilding and river-flow logistics
  • thematic yet highly strategic with end-game objectives
Comparison games
  • Concordia
  • Power Grid
Mechanics (from transcript analysis)
  • crew and resource management — gathering crew and resources to assemble ships and maximize scoring
  • rondelle action selection — travelling around rondelles to pick actions and build ships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a masterpiece
  • infinitely replayable
  • an absolute Masterpiece
  • this is such a cool game
  • an absolute joy to play
  • seven and a half out of ten
References (from this video)
No references stored for this video.
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