Shipyard in 60 Seconds
Shipyard shown here in its second edition after its original 2009 publication is driven by an action selection mechanic on a player's turn their last chosen action moves to the beginning of the track this rotates a turn counter and leaves the player with any action that isn't already covered by an opponent four of the action tiles correspond to Rings each ring has a cube on it to indicate the resource that's available for example if I choose the recruit action at this time I can take a captain for free I can pay a Gilder to advance this marker and hire someone else paying one Gilder per space but the core strategy in this game is observing what other players are doing and capitalizing on the opportunities that open up for free or cost very little the objective of all of this is to build ships and score them by sending them on Shakedown cruises in your own Canal system and satisfying in-game contracts the combinations of contracts means that your strategy will be different in every game for board game recommendations like this one and more check out my web app at the perfboard game.com