Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet.
Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first...
Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power.
On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong.
Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.
- Players had a blast with the cards and actions.
- Enjoyable as a filler game.
- Rebecca enjoyed the 'take that' nature.
Mechanics (from transcript analysis)
- Card Play — Players interact with cards and their actions.
- Take That — The game has a 'take that' element.
Video topics + discussion points
Quotes (from this video)
- at its core it's a worker placement game
- it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
- it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
- the rulebook was a tough thing to get through
- it's a heavy box - it's uh it's a beast
- I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
- it was a little frustrating at times because what you needed wasn't what was coming up
- it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
- the counters are large and easy to read that's really us
- there is no jungle of numbers to wade through
References (from this video)
- The app is free and a great way to learn the game.
- Provides an enjoyable time killer.
- Artwork is beautiful.
- The text on the cards is clear when displayed.
- Handles phone sleep mode well with a resume function.
- The text on the cards can be tiny.
- There might be quirky things in the app needing updates.
- The app seems to be AI-only at this time (no multiplayer mentioned).
Mechanics (from transcript analysis)
- Card game — A card game where players aim to have the lowest score.
- Set Collection — Collecting sets of cards to minimize scores.
Video topics + discussion points
Quotes (from this video)
- This is where Just One I think can sometimes have an issue because we happen like three times for us.
- Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
- to me that game was comfort food that game is just like ah I'm so sit down
- The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
- there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
- all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
- As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
- people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
- The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
- Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
- It's a fun game.
- The reviewer remained engaged even while teaching.
- The game has a 'bullet' version with meaner cards.
- Silver and Bullet can be combined for enhanced gameplay.
- The app is recommended for learning the game.
- It's a good gateway game.
- The reviewer was confused about the rules initially, mistaking them for Call of Cthulhu.
- The 'bullet' version has meaner cards, which might not be for everyone.
- Call of Cthulhu
Mechanics (from transcript analysis)
- Card Drafting — Players select cards to form their hand.
- Hand Management — Players manage the cards in their hand.
- Set Collection — Players aim to collect sets of cards.
Video topics + discussion points
Quotes (from this video)
- Since H of sigmar came out you've had a problem because there's a faction that you wanted to play that you struggled getting an army together.
- The Army's beast carburetors by the way if you're familiar with ages Sigma and this is an army with an extremely low model count on the table and extremely limited unit choice.
- So they have these four grand allegiances now order chaos death and destruction.
- The other faction is brand-new like these models let this beast of bones box is your first chance to get a hold of these models and what are they they are called the Aussie arc bone Reapers.
- Doug has gotten Kapow - white wizard gaming that means it's gonna be able to get a lot more distribution
- So in that same theme same mechanic but instead of cards that you're using dice so I think it's a great arrangement relationship between those two entities
- The model starting at the bottom will go all the way through the top and can be used all the way the big game it's really smart this model that Games Workshop has put together.
References (from this video)
- Addictive and fun gameplay.
- Engaging special card abilities.
- Beautiful artwork.
- Can become quite cutthroat with the 'B' deck.
- Combinations with mixed decks offer high replayability.
- Requires memorization which can be challenging.
- The first deck is more standard and less interactive.
- Game length can extend with new players learning.
- Werewolf theme, playing on the idea of a silver bullet
- Golf
- Rat-a-tat-cat
- Cabo
Mechanics (from transcript analysis)
- card swapping — Players can exchange cards with others, often to lower their score.
- Deck building (variant) — Mixing different decks creates new combinations of powers and strategies.
- Memory — Players need to remember the positions of face-down cards.
- Set Collection — Players aim to collect cards with the lowest point total.
- special card abilities — Cards have special abilities that can be activated when face up or when flipped.
Video topics + discussion points
Quotes (from this video)
- The simple brilliance of that is these are low numbers because some where there's high numbers that it will allow you to exchange cards with other people but you won't those low numbers face up so that you can use their powers.
- So I'm like, uh, so there you go. It killed the American Dream and the economy because everybody was too busy playing solitaire and not doing word processing.
- There's definitely some interaction when everybody come to my side of the galaxy and started smacking me down.
- This came out of nowhere this is a surprise hit Tony for me unless some other stuff knocks it out it's the nomination for two players squirrly award for the year easily.
- And you're sitting there going, and then I saw stickers, I went, how many pieces needed stickers? A quick calculation tells me over fifty.
References (from this video)
- fast and engaging
- highly replayable (played for hours straight)
- traditional with twists and wrinkles
- werewolf twist on a traditional card game
- Golf (card game)
Mechanics (from transcript analysis)
- Card game — a fast and engaging little card game
- Push Your Luck — risking to get more points but potentially losing what you have
- Set Collection — collecting cards to gain points
Video topics + discussion points
Quotes (from this video)
- The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
- Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
- Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
- Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
- Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
- Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
- There's there's there's something about this game that scene very very familiar.
- Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
- Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
- It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
- Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
- Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
- Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
- I love a good word game.
- In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
- There's a thrilling little challenge of word discovery that starts to happen.
- You score more points the fewer pieces that you lose.
References (from this video)
- Short playtime (about 10-15 minutes)
- Laughed during play.
- I don't see myself coming back to it; not saving shelf space by removing it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I might be kind of done with it
- the best solution for us right now is my iphone
- we filmed two more playthroughs and those realistically should be the first ones that go public
- I really can't wait to hear what people think
- we're hoping to put out the gallerist later this month
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is an absolute no-brainer
- I felt like it was pretty polished there
- I'm really looking forward to getting that promo I'm going to hop on and right after this and go ahead and secure my nine promos for $25 that's pretty good
- Code name fire just based on that progress chart looks very likely to be the first uh new title uh for stoneware games this year
- Elizabeth Hargrave actually has two kickstarters running right now I believe
- Undergrove we talked about this previously that she's got this title coming out from AEG that campaign is actually going on right now
References (from this video)
- Described as a cool puzzle
- Color-coded rewards help tracking progress
- Tricky to grasp and plan across multiple trees/circles
Mechanics (from transcript analysis)
- Progressive restriction — Crossing off a tree restricts the maximum number you can place in that realm (e.g., after crossing a tree, only fives and lower may be used; fours and lower later).
- Spatial/area planning — You must manage space for number placement and circle outlines to avoid running out of space later.
- Tree-based circle marking — Outline a number of circles equal to the chosen number (e.g., six) and gain benefits; color-coded circles indicate rewards.
Video topics + discussion points
Quotes (from this video)
- I love the little wheel in praga
- the powers will make that unique and I'm guessing it'll be very fun with the powers
- it's a brain burner to learn
- these are combo crazy
References (from this video)
- Fun game
- Lots of secret deduction
- Secret roles, deduction
Mechanics (from transcript analysis)
- Hidden Information — The game relies on players having hidden information.
- Secret roles — Features secret roles and deduction.
Video topics + discussion points
Quotes (from this video)
- The Gambler is correct such a good song
- The Gimper used as a plot hole in a certain film
- Spotify DJ is amazing like it's super cool AI driven
- hey here's some new artists that we think are really going to be about your style
- wow you phone does that my phone yeah
- I'd hold a gun to its head and say shut the [ __ ] up I don't that's scary
- have you never seen Terminator
- well we have some after dark stuff to talk about anyway
References (from this video)
- best game I played at the con
- transcendently hilarious
- fantastic
- absolutely hilarious
- Communicating in a fake language
- caveman game
Mechanics (from transcript analysis)
- cooperative play — Cooperative almost a party game.
- Word Game — Create a word bank of 18 words in a fake language and then use only that fake language to communicate the meaning of new words.
Video topics + discussion points
Quotes (from this video)
- what makes SD hcon so good is that it's small size makes it I think a very cozy convention where you actually get to really spend time with people that you want to see
- it was so dumb and it was just transcendently hilarious.
- screaming at people in a madeup language trying to combine words to communicate what you mean and then watching them be confused and having to like redo it is absolutely hilarious
- So SD hcon was a great place for casual conversations for me and then also my formalized ones I really enjoyed as well
References (from this video)
- interesting thematic premise
- appealing to fans of social deduction
- unplayed on the shelf; uncertain replay viability
- werewolf-themed social deduction
- village with werewolves
- hidden information with hidden roles
- Mind
- Werewolf
Mechanics (from transcript analysis)
- endgame reveal / phase advancement — players can reveal cards and end turns based on when they think they have the best position.
- Hidden Roles — players have werewolf-like roles in a village, trying to have the fewest werewolves.
Video topics + discussion points
Quotes (from this video)
- "The theme of this one is kind of I guess like not learning to let go and also it kind of deals with the feeling of obligation."
- "The theme is awesome. The artwork is great. The components are great."
- "This is a solid game. It's just not something that I feel the need to own anymore."
- "It's a tough decision. Do I want to fold or surrender with a certain number of cards left? It's such an interesting decision."
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it sounds simple yes but it has more tricks to it
- good to use the villagers powers strategically
- memory so in my mind I frantically trying to remember what flip the MCATs I have occasionally I forgot and got them wrong
- I don't have the best memory
- game is fun
References (from this video)
- Innovative action economy mechanic
- Encourages flexible play
- Engaging tempo changes
- Whistle Mountain
Mechanics (from transcript analysis)
- Dynamic worker placement — New spaces appear temporarily and then vanish.
- Spatial/rotation challenge — Spatial considerations in tile placement and action planning.
Video topics + discussion points
Quotes (from this video)
- it's very difficult to come up with a top 100 board games over a long period of time
- it's an icebreaker
- two players can play up to four players
- this is a trick taking game which came out late in 2024
- the tile placement is what is different
- wake up order as I'll call it
- pandemic style cooperative game
References (from this video)
- Deep, card-driven decision making with opportunities to optimize and bluff
- Varied play experience across 2-player and multiplayer formats
- Rich thematic coherence with amulet, bullet, coin, and dagger decks
- Accessible entry with a reference card and supportive community chatter
- Requires memory and careful tracking of card effects; easy to forget details
- Occasional ambiguity in card abilities necessitates reference aids
- Complex interactions can be challenging for new players without meta-rules awareness
- werewolves and villagers with card-based powers
- village setting
- Werewolf
Mechanics (from transcript analysis)
- Amulet/bullet/coin/dagger deck integration — There are four decks that can be mixed and matched to spice up gameplay; each deck contributes its own set of cards and powers, with the option to mix across decks.
- Card abilities tied to numbers — Each card has a unique power based on its number, affecting gameplay in various ways as revealed or played.
- Card exchange to reduce total — Players exchange cards, and if they have the same numbers, they can turn them in together to further lower their total.
- Hidden and revealed information management — Players can secretly view face-down cards and later reveal or exchange them, with certain actions revealing information publicly or privately.
- Initial hand setup with hidden information — At the start everyone receives five face-down cards; players secretly view two of them and must maneuver to minimize total points.
- Multi-Use Cards — Each card has a unique power based on its number, affecting gameplay in various ways as revealed or played.
- Protecting an amulet — The amulet can be placed on a card (face up or down) to protect it from being exchanged or changed.
- Steal and swap actions — A player can steal an opponent’s card and give them one of their own cards, introducing direct interaction and disruption.
- Vote phase with risk/reward — When a player lowers their total to four or less, they can call a vote; after all players take one more turn, the cards are revealed and the lowest total wins the round. If the caller has the lowest total, they get zero points that round; if not, they add the current total plus ten.
- Zombie card mechanic (dagger deck) — In the dagger deck, the zombie cannot be discarded to the top of the discard pile; turning the zombie face up can allow you to pass it to another player.
Video topics + discussion points
Quotes (from this video)
- The goal is to exchange these cards and get less cards and have the lowest total.
- When you call for the vote you're saying I'm confident I have the lowest total and I think I can hold on.
- Cards have unique abilities and powers based on their numbers.
- You can actually use it in other games too.
- Two players it's different than playing with four players.
References (from this video)
- varied card combinations
- pacing feels tight and accessible
- repetition risk over long sessions
- not a keeper for their collection
- coin values and card-driven interaction
- abstract economic/puzzle landscape
- abstract strategy with card play
- Silver Dagger
Mechanics (from transcript analysis)
- Card Drafting — players draft cards and combine them to generate scoring opportunities
- card-drafting — players draft cards and combine them to generate scoring opportunities
- Compound Scoring — scoring shifts based on cards held and combinations achieved
- Set Collection — players aim to assemble certain card combinations to maximize points
- variable scoring — scoring shifts based on cards held and combinations achieved
Video topics + discussion points
Quotes (from this video)
- we've done this for quite about an hour and why stop when there's still games to go
- boom one two three boom
- it's basically somebody took Dominion and they took Race for the Galaxy and put it into a blender
- I really like the cleverness of having one worker that you put down and removing the other
- the harvesting bit is really cool
- not my kind of game but it's still fun
References (from this video)
- Memorable gameplay
- Great tension
- Epic matches
- Hunting werewolves
- Western/Werewolf
- Deduction/Bluffing
Mechanics (from transcript analysis)
- bluffing — Hiding or revealing your role
- Deduction — Figuring out who the werewolf is
Video topics + discussion points
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
- fun party vibes
- easy to teach
- great as a casual encore
- not very deep
- depends on player interaction for interest
- social interaction with light competition
- tabletop social game night
- casual party vibe
Mechanics (from transcript analysis)
- Card Play — play cards to trigger effects and compete
- take-that / interaction — direct interaction with opponents
Video topics + discussion points
Quotes (from this video)
- it's a heavy boy
- we played this one tons in May
- I love this game, I love it, I love it
- we're learning
- this is a party game that you could play virtually
References (from this video)
- accessible entry into role-playing vibes
- great for casual groups
- not a heavy Euro experience
- may not satisfy hard-core role-players
- role-playing with accessible mechanics
- racially diverse role-playing fantasy
- highly approachable and story-like
- Fiasco
- Dungeons & Dragons: Adventure System
Mechanics (from transcript analysis)
- role-playing / light storytelling — players inhabit roles and collaboratively tell a story while exploring mechanics
- Storytelling — players inhabit roles and collaboratively tell a story while exploring mechanics
Video topics + discussion points
Quotes (from this video)
- it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
- i really really like tapestry
- it's simple but fun
- the fan track keeps you relevant when you're behind
- it's a bundle of fun
- i love calico
- radlands is a fantastic two-player card dueling lane fighter
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stats don't lie
- we love this game
- it's the perfect game to introduce people to worker placement
- the stats don't lie
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stats don't lie
- we love this game
- it's the perfect game to introduce people to worker placement
- the stats don't lie
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
- Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
- We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
- two_player_exclusive
- best_take_that_game_for_jeff
- most_played_game
- most_argued_about_game
- pure_magic_pure_gold
- creates_angry_moments
- highly_competitive
- amazing_gameplay
- werewolf_hunting
- mystery
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no guilt no shame no mercy
- it is pure magic pure gold
- build like a mortal win like a god
- tiny box biggest table presence experience
- this is a game i wouldn't want to play at higher than two
- jamie knows when she's one and i can see it in her face
- i have a very difficult time comparing games that are that drastically different
- castles of burgundy is heavier therefore i put castles of burgundy at one
- i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
- don't be a meanie or weenie it's okay to hate things
References (from this video)
- Quick 20-minute games
- Most take-that of Silver versions
- Cutthroat gameplay
- Highly replayable
- Werewolf Theme
- Competitive Bluffing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If Jamie wins a game the first time we play it is an asterisk win if I win a game the first time we play it it is not an asterisk win
- I absolutely love this game
- We understand why everyone loves this game, in our playthroughs it just did not work for us
- Instant love for me
- Jason dominated our January
- He's an undercover competitive person and he's just really good at games
- We are even stevens
- If one of us have no chance of winning and I'm hell-bent on making sure Jamie doesn't win
- You should see us play ping pong
- I feel like you were surprised that I liked this game
References (from this video)
- fun bluffing/bidding tension
- often a closer finish
Mechanics (from transcript analysis)
- Hidden information / deduction — Players use hidden information to optimize bidding and scoring.
Video topics + discussion points
Quotes (from this video)
- we played a total of 30 different games this month
- this month flew by
- friggin love it it is an incredibly tight engine builder
- i friggin loved this game
- we love wingspan we need to get some of the expansions though
References (from this video)
- Suggests a tactile, action-oriented play feel
- Thematic insect battle motif offers visual appeal at a convention booth
- insect battles
Mechanics (from transcript analysis)
- Flicking — Players use flicking motions to interact with components, simulating insect battles in a tactile, dexterity-driven contest.
- Flicking / dexterity — Players use flicking motions to interact with components, simulating insect battles in a tactile, dexterity-driven contest.
Video topics + discussion points
Quotes (from this video)
- I'll be at the play Test Zone on Saturday afternoon between half one and four Thirty
- please come over you don't have to play my prototypes but if you want to I'll be bringing a flip and write game called Flip Pick Towers
- flicking sort of insect battling game
- a trick taking game as well
- I really appreciate all that appreciate all that stuff whether you can make it to the Expo or not
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Say Anything board game challenge with a board gamey twist
- That is the say anything board game challenge definitely try this at home and let us know
- It's not as easy as people probably think it is
- We cheated maybe we should have draped something over them
- Both said Chronicles of Crime at least four times
- We were talking about the expansions in our heads
References (from this video)
- clear integration of tech track progression
- strong influence on later designs (engine-building concept)
- resource improvement and tech advancement
- engine-building via tech tracks
- progressive upgrade loop
- Euphoria
Mechanics (from transcript analysis)
- Engine Building — upgrading actions to improve yields
- tech tracks / engine-building — upgrading actions to improve yields
Video topics + discussion points
Quotes (from this video)
- the on the table game versus the above the table game were both very good and they were both drawing in different people
- I wrote a 40-page Avalon guide
- luck and skill are two very different axes
- the wake up system of Fresco is definitely the standout
- it has to be fun to lose
- stay humble
References (from this video)
- Professional quality prototype look and feel
- High-quality printing and packaging
- Versatile for pitching to publishers or reviewers
- Costs decrease with larger print runs
- Good component quality (chips, wooden discs, board)
- Expensive relative to handmade prototypes; not something used for every prototype
- Requires access to external service and template/file handling in simplified mode
- Professional mode is challenging for non-designers
- N/A (prototype; theme not disclosed)
- N/A (prototype showcase; garden/woodland aesthetics referenced for art)
- expository walkthrough of prototyping process and pitching workflow
- Villainous
- Ticket to Ride
Mechanics (from transcript analysis)
- N/A — Not described in transcript; focus is prototyping workflow and physical components.
Video topics + discussion points
Quotes (from this video)
- this is Stinger this is my prototype board game in cellophane wrapping a nice image I'm really happy with the way that all looks
- this is not something I would do for every single prototype I ever made because it comes a bit of a cost
- the costs come down enormously as you print multiple copies
- it's fantastic to have another option in my toolbox for times when I really want to impress
- I think it's basically this this feels like a professional game
- I'm really really pleased with the quality of this product
- this looks like a professional produced game
References (from this video)
- Comes sleeved; convenient for travel
- Iconic, familiar theme for many players
- Not a heavy strategic title; more of a light filler
- Heroic quest vibes with modular sleeves
- Video game-inspired card experience
- Casual, pick-up-and-play
Mechanics (from transcript analysis)
- card-driven play — Deck of cards forms the backbone of play; sleeves used conceptually for familiarity.
Video topics + discussion points
Quotes (from this video)
- it's a deck of cards
- it's tiny, it's super fun
- i could literally fit this in my butt pocket
- we're bringing home a lot of games
- it's coming
- that is going to pax
References (from this video)
- strong thematic hype
- great culmination to a top-ten list
- high replay value
- not universally appealing if tension is too high
- bullets and relationship stress-testing scenario
- cozy, tense, story-rich adventure
- high-tension, experiential
- Destinies
- Villainous
Mechanics (from transcript analysis)
- cooperative tension test — play through a scenario with emotional and strategic stakes
Video topics + discussion points
Quotes (from this video)
- patchwork is a great game for couples
- it's a great first date game
- the app, the narration is pretty good on the app
- silver bullet obviously... it is literally the best game
- villainous is in my opinion one of the most perfect games for couples
References (from this video)
- strong interaction and tension
- fits a two-player-heavy weekend really well
- meanness can be punishing
- not widely known
- vague western/supernatural vibe
- hidden-identity/horror-tinged social deduction
- competitive interaction with deduction
Mechanics (from transcript analysis)
- mean mechanic potential — opponents can bluff or trip you up to gain advantage
- Social Deduction — players deduce others' identities/goals through discussion
Video topics + discussion points
Quotes (from this video)
- this is the best month of them all
- 26 games in 48 hours
- it's a banger month for games
- it's almost next level rhythm and flow
- the people around the table are what makes it
References (from this video)
- Dominant Species
Mechanics (from transcript analysis)
- dexterity / disc flicking — disc flicking game mentioned as part of the prototyping lineup.
- Flicking — disc flicking game mentioned as part of the prototyping lineup.
Video topics + discussion points
Quotes (from this video)
- go into it professionally, friendly and personally
- two minute video
- the pitch meetings are not about pitching your game, they're about pitching yourself as a potential collaborator
- it's about presenting a quality product and the person they can work with