Skip to main content
Silver box art

Silver

Game ID: GID0287736
Game Info
Year
2019
Players
2-4
Age
15+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet.

Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first...

Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power.

On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong.

Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.

Description

Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet.

Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first...

Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power.

On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong.

Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video xW1NGEDGlCg Top 100 List at 10:45 sentiment: positive
video_pk 66463 · mention_pk 161948
Silver video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action economy mechanic
  • Encourages flexible play
  • Engaging tempo changes
Cons
none
Thematic elements
Comparison games
  • Whistle Mountain
Mechanics (from transcript analysis)
  • Dynamic worker placement — New spaces appear temporarily and then vanish.
  • Spatial/rotation challenge — Spatial considerations in tile placement and action planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very difficult to come up with a top 100 board games over a long period of time
  • it's an icebreaker
  • two players can play up to four players
  • this is a trick taking game which came out late in 2024
  • the tile placement is what is different
  • wake up order as I'll call it
  • pandemic style cooperative game
References (from this video)
No references stored for this video.
Video p0NQV6X00E4 Meeple University Playthrough sentiment: positive
video_pk 64524 · mention_pk 157993
Overall sentiment (raw)
positive
Pros
  • Deep, card-driven decision making with opportunities to optimize and bluff
  • Varied play experience across 2-player and multiplayer formats
  • Rich thematic coherence with amulet, bullet, coin, and dagger decks
  • Accessible entry with a reference card and supportive community chatter
Cons
  • Requires memory and careful tracking of card effects; easy to forget details
  • Occasional ambiguity in card abilities necessitates reference aids
  • Complex interactions can be challenging for new players without meta-rules awareness
Thematic elements
  • werewolves and villagers with card-based powers
  • village setting
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • Amulet/bullet/coin/dagger deck integration — There are four decks that can be mixed and matched to spice up gameplay; each deck contributes its own set of cards and powers, with the option to mix across decks.
  • Card abilities tied to numbers — Each card has a unique power based on its number, affecting gameplay in various ways as revealed or played.
  • Card exchange to reduce total — Players exchange cards, and if they have the same numbers, they can turn them in together to further lower their total.
  • Hidden and revealed information management — Players can secretly view face-down cards and later reveal or exchange them, with certain actions revealing information publicly or privately.
  • Initial hand setup with hidden information — At the start everyone receives five face-down cards; players secretly view two of them and must maneuver to minimize total points.
  • Multi-use cards — Each card has a unique power based on its number, affecting gameplay in various ways as revealed or played.
  • Protecting an amulet — The amulet can be placed on a card (face up or down) to protect it from being exchanged or changed.
  • Steal and swap actions — A player can steal an opponent’s card and give them one of their own cards, introducing direct interaction and disruption.
  • Vote phase with risk/reward — When a player lowers their total to four or less, they can call a vote; after all players take one more turn, the cards are revealed and the lowest total wins the round. If the caller has the lowest total, they get zero points that round; if not, they add the current total plus ten.
  • Zombie card mechanic (dagger deck) — In the dagger deck, the zombie cannot be discarded to the top of the discard pile; turning the zombie face up can allow you to pass it to another player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal is to exchange these cards and get less cards and have the lowest total.
  • When you call for the vote you're saying I'm confident I have the lowest total and I think I can hold on.
  • Cards have unique abilities and powers based on their numbers.
  • You can actually use it in other games too.
  • Two players it's different than playing with four players.
References (from this video)
No references stored for this video.
Video QOwAlZsKpcc Adam in Wales - Board Game Design Discussion at 0:36 sentiment: neutral
video_pk 4372 · mention_pk 105711
Adam in Wales - Board Game Design - Silver video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Suggests a tactile, action-oriented play feel
  • Thematic insect battle motif offers visual appeal at a convention booth
Cons
none
Thematic elements
  • insect battles
Comparison games
none
Mechanics (from transcript analysis)
  • Flicking — Players use flicking motions to interact with components, simulating insect battles in a tactile, dexterity-driven contest.
  • Flicking / dexterity — Players use flicking motions to interact with components, simulating insect battles in a tactile, dexterity-driven contest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll be at the play Test Zone on Saturday afternoon between half one and four Thirty
  • please come over you don't have to play my prototypes but if you want to I'll be bringing a flip and write game called Flip Pick Towers
  • flicking sort of insect battling game
  • a trick taking game as well
  • I really appreciate all that appreciate all that stuff whether you can make it to the Expo or not
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 15:54 sentiment: positive
video_pk 2933 · mention_pk 81467
Stonemaier Games - Silver video thumbnail
Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear integration of tech track progression
  • strong influence on later designs (engine-building concept)
Cons
none
Thematic elements
  • resource improvement and tech advancement
  • engine-building via tech tracks
  • progressive upgrade loop
Comparison games
  • Euphoria
Mechanics (from transcript analysis)
  • engine building — upgrading actions to improve yields
  • tech tracks / engine-building — upgrading actions to improve yields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video gKyCRU120XQ Adam in Wales - Board Game Design Discussion at 10:04 sentiment: positive
video_pk 2478 · mention_pk 98142
Adam in Wales - Board Game Design - Silver video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Professional quality prototype look and feel
  • High-quality printing and packaging
  • Versatile for pitching to publishers or reviewers
  • Costs decrease with larger print runs
  • Good component quality (chips, wooden discs, board)
Cons
  • Expensive relative to handmade prototypes; not something used for every prototype
  • Requires access to external service and template/file handling in simplified mode
  • Professional mode is challenging for non-designers
Thematic elements
  • N/A (prototype; theme not disclosed)
  • N/A (prototype showcase; garden/woodland aesthetics referenced for art)
  • expository walkthrough of prototyping process and pitching workflow
Comparison games
  • Villainous
  • Ticket to Ride
Mechanics (from transcript analysis)
  • N/A — Not described in transcript; focus is prototyping workflow and physical components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Stinger this is my prototype board game in cellophane wrapping a nice image I'm really happy with the way that all looks
  • this is not something I would do for every single prototype I ever made because it comes a bit of a cost
  • the costs come down enormously as you print multiple copies
  • it's fantastic to have another option in my toolbox for times when I really want to impress
  • I think it's basically this this feels like a professional game
  • I'm really really pleased with the quality of this product
  • this looks like a professional produced game
References (from this video)
No references stored for this video.
Video iaCJQQhFiBQ Adam in Wales - Board Game Design Discussion at 4:26 sentiment: positive
video_pk 251 · mention_pk 127726
Adam in Wales - Board Game Design - Silver video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • dexterity / disc flicking — disc flicking game mentioned as part of the prototyping lineup.
  • Flicking — disc flicking game mentioned as part of the prototyping lineup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • go into it professionally, friendly and personally
  • two minute video
  • the pitch meetings are not about pitching your game, they're about pitching yourself as a potential collaborator
  • it's about presenting a quality product and the person they can work with
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
View on BoardGameGeek