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Skyrise box art

Skyrise

Game ID: GID0290073
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

Description

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 17 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–19 of 19
Video sOzk1CpfbKY Review at 0:10 sentiment: positive
video_pk 67206 · mention_pk 163180
Skyrise video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant game
  • Smarter than I thought it would be
  • Interesting auctioning dynamic
  • Players can create pockets to block off and automatically win
  • Small buildings useful for gaining secluded territories
Cons
none
Thematic elements
  • Art, science, and beauty
  • Magnificent metropolis in the sky
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players will be placing their buildings in a snake-like or python-like fashion by placing a building of a higher value than the player before them. The player with the highest building value will claim the neighborhood disc.
  • bidding — A bidding game where players prove their genius by winning different sites across the board.
  • Objective Fulfillment — Accomplishing both public and secret objectives, including building your own unique wonder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the magnificent metropolis in the sky. Dedicated to art, science, and beauty.
  • Only one artisan can be remembered as the greatest.
  • Each player begins the game with 12 buildings, and the game spans across two eras.
  • The auctioning mechanic here creates an interesting dynamic amongst the players.
  • The neighborhood that you start bidding in is not necessarily the neighborhood you'll end up getting.
  • In the second era, players will get to place their unique wonder with a special scoring ability.
  • What's interesting about this game is that as the game progresses, you're going to be creating little pockets that you can block off and automatically win.
  • This is actually a brilliant game and one smarter than I thought it would be.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 15:16 sentiment: positive
video_pk 66476 · mention_pk 162000
Skyrise video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Auction system unlike any other in the genre.
  • Auction snakes across the city map.
  • Bids stake out a position on the board.
  • Positional play dictates auction movement.
  • Can intentionally drive an auction toward a needed neighborhood.
  • Board tells a running story of who is winning.
  • Modular board creates different layouts.
  • Wonder building injects a timed wildcard.
Cons
  • Using the wonder building too early wastes its power.
Thematic elements
  • Visionary architects competing to build a magnificent floating city dedicated to art, science, and beauty
  • Floating city
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Area Control — Players aim to claim neighborhoods and build adjacent to scoring clusters.
  • Auction — An auction triggers when a player places a numbered building. Subsequent players must place a higher numbered building on an adjacent neighborhood or pass. The auction snakes across the city map.
  • Modular board — Creates a different city layout each game.
  • Spatial elements — The city board is a network of interconnected neighborhoods on floating islands. Placement of buildings dictates auction movement.
  • Wonder Building — A special building that can be played to win any current auction outright.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 6:55 sentiment: positive
video_pk 66107 · mention_pk 160677
Stella and Taran - Skyrise video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategic positioning through auction
  • great buildings
  • old world feel
  • brutal vibe
  • good to have back and re-release
Cons
  • can feel old
  • rules could be more brutal and have less square ups
Thematic elements
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Auction — You only have limited numbers that you can use. It's a spatial auction.
  • Spatial Auction — It's a spatial auction. You will be placing buildings down, you're trying to set, you're trying to ultimately place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things. So you be placing a building and the next player can overbid it with a building that's taller but it has to go adjacent to the previously placed building so you make this chain and then once nobody over bids the tallest building gets placed all the others come off the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video OYZUyQ2JJ6s Discussion at 9:56 sentiment: positive
video_pk 66043 · mention_pk 160519
Skyrise video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting new/updated version of a beloved title
  • Visually appealing production
Cons
none
Thematic elements
  • tower-building around a central layout
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Auction / Bidding — Components are auctioned as part of play.
  • auctioning — Components are auctioned as part of play.
  • Cube tower — Players build towers around a central track/map.
  • tower building — Players build towers around a central track/map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's another watch it played question and answer video"
  • "rulebooks are living documents really valuable resource for us board game enthusiasts"
  • "I really think it's the oldest on who is saying it and what you mean by it when I hear fill a game I think that could be a great game"
  • "there's nothing greater than a brilliant filler game"
References (from this video)
No references stored for this video.
Video 4wpF4BGGp1Y Top 11 List at 36:36 sentiment: positive
video_pk 65987 · mention_pk 160277
Skyrise video thumbnail
Click to watch at 36:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning table presence with collector’s edition
  • deep auction strategy and strong artwork
Cons
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Area Control — control of city sections contributes to scoring.
  • auction/bidding — players bid with their buildings to claim territories and advance their plans.
  • Secret and Public Objectives — players pursue hidden goals alongside visible scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was fantastic. It was such a great year of gaming.
  • I just really like the puzzle in this game.
  • it's honestly one of my favorite rolling right games.
  • Fractured Sky ... is amazing. It just has a really great table presence.
  • Chronologic Paris 1920, fantastic release from last year.
References (from this video)
No references stored for this video.
Video R4Dv9V2jVcc Review at 0:11 sentiment: positive
video_pk 65721 · mention_pk 159482
Skyrise video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever combination of spatial puzzle and auction game.
  • Tension-filled auctions where the lot changes every bid.
  • Simple rules with a great look and wonderful decision space.
  • Conflict without confrontation.
  • Cheeky automatic auction win with a low value tile.
Cons
  • Final scoring is a complete pain and slows down the end of the game.
  • Can have turns of not really doing much if low on high value buildings.
Thematic elements
  • Property development and building construction
  • A brand new floating city
Comparison games
  • Acquire
  • Modern Art
Mechanics (from transcript analysis)
  • Area Control — Placing your buildings in specific places will score you points.
  • Auction — Skyrise has an auction system for who gets to place a building. Each turn of the game is an auction. The first player places a building number side up on the table in a region. In turn order, other players may place a higher building in an adjacent region or they may pass.
  • Player Turn — Each player selects one of the four double-sided player boards and takes all the matching building markers.
  • set collection — The tokens you collect change how you score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by the threeminute board game patrons. Keep us independent by supporting us on Patreon.
  • Skyrise is a damn clever game.
  • This means final scoring for Skyrise is a complete pain and always ends what is a fun, fast-paced game on a grinding slow final note.
  • New school look, old school mechanics.
References (from this video)
No references stored for this video.
Video V8qQRJeJqcI watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 63980 · mention_pk 157492
watch it played - Skyrise video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Becoming the greatest Artisan of your time through building and scoring
  • Sky-based setting with central island and neighborhoods
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid on spaces; highest bid wins and flips to constructed status; bidding continues until all others pass; first bid uses central island unoccupied neighborhood; later auctions can start adjacent to any space with an existing structure.
  • auction bidding — Players bid on spaces; highest bid wins and flips to constructed status; bidding continues until all others pass; first bid uses central island unoccupied neighborhood; later auctions can start adjacent to any space with an existing structure.
  • Building placement and occupancy — Neighborhoods can hold at most one structure or one bid; adjacency and bridges affect which spaces are considered adjacent; proximity rules govern bidding options.
  • hidden victory points — Patron discs have letters; collecting them adds to the Visionary area and influences end-game scoring via token values; tokens can be examined secretly and cannot be revealed to others.
  • Island control scoring and Panorama scoring — Scoring phases include Island control (tall/medium/small buildings) and Panorama card scoring based on adjacency and other conditions.
  • Neighborhood discs and tokens — Neighborhood discs come in four colors and are placed on matching tracks; they affect scoring and contribute to end-game bonuses; Visionary area handles excess discs.
  • Patron discs and Visionary area — Patron discs have letters; collecting them adds to the Visionary area and influences end-game scoring via token values; tokens can be examined secretly and cannot be revealed to others.
  • Two-era structure and end-game — SkyRise is played across two eras; end of Era 1 includes scoring and selecting Wonders; Era 2 proceeds similarly until all structures are built; final scoring determines winner.
  • Wonders and panorama cards — Wonders are dealt and revealed; panorama cards are placed beside the board and score; Wonders grant bonuses in Era 2; two-player rules modify how wonders are handled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video KPdR86Zwmoc All You Can Board Analysis at 2:40 sentiment: positive
video_pk 62492 · mention_pk 155113
All You Can Board - Skyrise video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleaner, more forgiving than The Estates while preserving auction tension.
  • Clear visibility of opponents' bids; opportunities to adapt plans mid-game.
  • Two-phase structure with a future-oriented, discovery-driven path; adds replayability.
  • Generates a fun, lively table dynamic; tends to leave everyone feeling engaged.
Cons
  • Two-player experience can be weak; less optimal with only two players.
  • Analytical depth can lead to paralysis due to many bidding spaces and possible moves.
  • While more lenient, certain scenarios can still feel tight or punishing in edge cases.
Thematic elements
  • Array
  • Urban development and neighborhoods; tower construction
  • Personal analytical
Comparison games
  • Modern Art
  • Bus
Mechanics (from transcript analysis)
  • area majority — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
  • Area Majority/Influence — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
  • Auction / Bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
  • auction/bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
  • Hidden/ patron/resource discs — Neighborhood discs and patron discs grant additional scoring options and strategic depth; some information is accessible to players ahead of others.
  • Two-phase era structure with a unique wonder — The game has two eras; era 2 introduces a modular wonder with powers to discover in subsequent plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Estates is a great game.
  • The estates in all of its mean glory might be the exact type of game that your group is looking for.
  • It's the board game version of being at the grocery store and being in line and seeing that the one beside you has less people in it.
  • But Skyrise is the better experience. It leaves me happier when the gaming is done.
  • I will just always choose Skyrise over the estates.
  • it's hard to promote a game where the meaner you are often the more you'll succeed.
  • It's exciting, leaves you with things to discover on the next play, and has enough tactical decision-making to have you rethinking decisions you made and looking forward to putting some of those discoveries into practice next time.
References (from this video)
No references stored for this video.
Video eQTk0cTErcw All You Can Board Discussion at 11:02 sentiment: positive
video_pk 62456 · mention_pk 154986
All You Can Board - Skyrise video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tense bidding with spatial consequences
  • Interesting interaction between bidding and board development
Cons
  • Rules-lite but deep; may require careful teaching
  • Can be punishing if you misread adjacency dynamics
Thematic elements
  • competition for height and position with evolving city layout
  • City skyline development through bidding
Comparison games
  • Keyflower
  • Modern Art
Mechanics (from transcript analysis)
  • Auction / Bidding — Winning bids can create new starting points and disrupt others' plans.
  • bidding for spots on a map — Higher bids on adjacent spots can win those spots; players simultaneously influence evolving city layout.
  • bids reshaping the board — Winning bids can create new starting points and disrupt others' plans.
  • set collection — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
  • set collection and patron tokens — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auction and bidding is honestly one of my favorite board game mechanics
  • This is such a fun game and can be really cutthroat.
  • Modern Art is pure economic knife fighting.
  • Keyflower is clever, crunchy, full of tough choices, and is just one of the greatest games ever made.
  • it's just such an amazing game.
References (from this video)
No references stored for this video.
Video GKOkq50AXVE Allies or Enemies Review at 0:25 sentiment: positive
video_pk 61044 · mention_pk 153453
Allies or Enemies - Skyrise video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever fusion of auction mechanics with abstract strategy and area control
  • Visually striking components and a crisp, readable scoring system
  • Strong player interaction and decision depth, especially at 3–4 players
  • High replayability driven by panorama cards, varied boards, and Wonders
  • Accessible rules with meaningful strategic choices
Cons
  • Two-player mode is less engaging and can feel subdued compared to larger player counts
  • Some artwork and board elements can obscure certain scoring cues or token values
  • Color neighborhood tokens and certain adjacency rules require careful visual tracking
Thematic elements
  • auction-driven city-building with area-control and modular neighborhood scoring
  • Floating city in the sky; reimplementation context linked to Metropolis (2008)
  • abstract strategy flavor with thematic veneer of architecture and skylines
Comparison games
  • Metropolis
  • Tower Up
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid using their buildings to outprice opponents in order to place on islands.
  • auction bidding — Players bid using their buildings to outprice opponents in order to place on islands.
  • hidden victory points — Each player has a personal objective that shapes placement and color-neighborhood strategy.
  • Islands with multiple scoring axes — Scoring considers island control, panorama objectives, and hidden objectives to determine the winner.
  • Neighborhood tokens with values — Tokens modify neighborhood values and endgame scoring, with values rising and then dropping at scale points.
  • Panorama/goal cards — Shared panorama cards provide additional scoring opportunities and placement considerations.
  • Placement on islands — Placed buildings must be positioned on floating islands, adjacent to existing structures or in new areas.
  • Secret personal goals — Each player has a personal objective that shapes placement and color-neighborhood strategy.
  • wonders — Special powers granted by Wonders that can swing scoring or turn order on a round basis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this really combines bidding as well as like an abstract strategy game cuz every time you are placing out one of your pieces there are a lot of different things you're considering
  • it's rules like the rules you need to know is just bid a taller building put it next to the other building but within that there there is you know a fairly decent chunk of strategy
  • the numbers are nice and clear
  • you end up on a certain color to make sure you get your personal goal
  • the retail is plenty
  • I think the two-player game is not as strong as the four-player game
References (from this video)
No references stored for this video.
Video D3a_0qsNsJ0 Brains On Games Review at 0:00 sentiment: positive
video_pk 60481 · mention_pk 152890
Brains On Games - Skyrise video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • strategic with hard choices
  • every single player is involved in every turn
Cons
none
Thematic elements
  • Bidding and area influence as buildings grow the skyline
  • Urban skyline bidding and placement
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete to control regions on the map via placed buildings
  • area_control — players compete to control regions on the map via placed buildings
  • Auction / Bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
  • bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
  • Simultaneous Actions — every player is involved in every turn
  • simultaneous_participation — every player is involved in every turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • best bidding game that I've ever played
  • every single player is involved in every turn
  • it's got an 8.1 rating on Board Game Geek
References (from this video)
No references stored for this video.
Video MyF00fzT3bY Stonemaier Games Discussion at 24:54 sentiment: neutral
video_pk 60208 · mention_pk 152644
Stonemaier Games - Skyrise video thumbnail
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • clever spatial decisions
  • clear visual language
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Layer building — players construct vertical structures or manage a grid-building mechanic with spatial decisions
  • tile/stacking construction — players construct vertical structures or manage a grid-building mechanic with spatial decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many possibilities, Jamie, even if you took it and decided to make it a campaign-based game where you took scenarios from the actual show, took the characters from the show and decided to, okay, you can play any of these characters, here's the scenario, solve the scenario with the people that you have.
  • Deck builders are a good way to tell stories well. I think they tell stories well.
  • There are so many subtleties that could happen.
  • Paradise has been something that I have enjoyed actually.
  • It's a wonderful distraction, wonderful information, wonderful source of joy when you're doing other things that require like a lot of physical attention and it's a stress reliever.
  • There are so many tricks and twists you can do with the two universes; the campaign could progress season by season with an evolving core game.
References (from this video)
No references stored for this video.
Video 9oukA3_e49M The Board Game Garden Top List at 22:01 sentiment: positive
video_pk 34572 · mention_pk 102983
The Board Game Garden - Skyrise video thumbnail
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile, unique bidding mechanic
  • Strong player interaction and thematic pull
Cons
  • Large box may require more storage and setup
  • Solo mode not discussed as standard
Thematic elements
  • Urban ascent and vertical growth
  • Open bidding atop a city skyline to place buildings
  • Competitive bidding leading to strategic placement
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to place buildings in regions with varying terrain.
  • Open bidding — Players bid to place buildings in regions with varying terrain.
  • Placement and adjacency — Building placement influenced by adjacent terrain and color tokens.
  • Public objectives and wonders — Public scoring and unique wonder cards add variance.
  • tile placement — Building placement influenced by adjacent terrain and color tokens.
  • Track advancement — Advancing color tracks yields rewards and end-game scoring multipliers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
  • I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
  • River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
  • This is a fantastic game. I will say that I think I'm pretty good at this game.
  • Nova Roma has such a cool action selection worker placement mechanism.
  • Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
  • Wondrous Creatures is fantastic.
  • Skyrise. There is fantastic player interaction.
References (from this video)
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Video N1UHgkImR0g Foster the Meeple Top List at 1:15 sentiment: positive
video_pk 12839 · mention_pk 37490
Foster the Meeple - Skyrise video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking artwork and setting
  • Intriguing spatial bidding mechanic
  • Fits the utopian in the sky concept
Cons
  • Limited published details in video
  • Designer not disclosed
Thematic elements
  • utopian/dystopian future city-building
  • A utopian city in the sky
  • spatial bidding
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Spatial bidding — Players bid on actions using spatial placement on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a sequel to a game we've never played, metropolis
  • the artwork is amazing
  • bidding in space
  • we are canadian i'm excited for trick shot second edition
  • it's the main objective of the game is simple defeat the tyrant
References (from this video)
No references stored for this video.
Video BI8vn675OAQ Rahdo Runs Through Top List at 25:04 sentiment: positive
video_pk 11435 · mention_pk 33610
Rahdo Runs Through - Skyrise video thumbnail
Click to watch at 25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant bidding mechanism similar to Raw
  • beautiful production
  • quick to learn with simple rulebook
  • wonderful area control gameplay
  • available in both retail and deluxe versions
  • creates tension with decision-making
Cons
none
Thematic elements
  • future land building
  • island development
Comparison games
  • Raw
  • El Grande
  • Kenai
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only hate this game if you hate fun
  • it's basically poker meets the Mind folks and it is absolutely brilliant
  • Cole has tricked me into playing and liking a war game
  • I've probably played this game two dozen times since it came out I am obsessed with it
  • if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
  • everything just flows wonderfully in this game
  • this is hands down my favorite entry in that genre
References (from this video)
No references stored for this video.
Video hHUGYb294q8 BoardGameCo Top List at 17:45 sentiment: positive
video_pk 6474 · mention_pk 19155
BoardGameCo - Skyrise video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • unique bid dynamic where overbidding targets the next item to be bid on
  • layered decisions with different waves
  • engaging for experienced players
Cons
  • heavy on strategic thinking; may require multiple plays to internalize
Thematic elements
  • architecture and urban development
  • futuristic city-building with bidding and area control
  • deliberate, strategic bidding chain
Comparison games
  • Watergate
Mechanics (from transcript analysis)
  • area control and tile placement — claim locations and manage tokens/points; two waves of bidding
  • bidding with unique player-specific values — each player starts with different numbers controlling bids on spots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video MYiFbu5AkbU Board Game Coffee Review at 0:06 sentiment: positive
video_pk 5105 · mention_pk 15147
Board Game Coffee - Skyrise video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art direction and table presence that draw players in
  • Rule set appears approachable and quick to learn
  • Bidding feels transparent with clearly displayed potential bids
  • Two eras add evolving strategy and dynamic tension
  • Strong thematic flavor through visual design and iconography
Cons
  • Components are prototypes; final production may differ in quality and feel
  • Some players may find the scoring and objective web a bit dense without a thorough setup
  • Depth may scale with player count and bidding aggression; may require play sessions to grok fully
Thematic elements
  • city-building via architectural competition
  • A sky-high metropolis built among the clouds
  • art-forward, accessible, with bidding-driven construction
Comparison games
  • Tapestry
  • other Roxley polythematic city-builders (as visual reference)
Mechanics (from transcript analysis)
  • area_majority_control — The winner of a space gains control of that area and earns a scoring token; bidders build momentum for the next bid and the current round advances.
  • Auction — Players bid on colored spaces to control areas; higher bids placed next to or adjacent to current bids extend the bidding chain, with the chain continuing until players stop.
  • Auction / Bidding — Players bid on colored spaces to control areas; higher bids placed next to or adjacent to current bids extend the bidding chain, with the chain continuing until players stop.
  • color-based_set_collection_and_objectives — Points come from color-matched tokens, alphabet-letter scoring geared to holdings, panorama cards, and secret/objective cards.
  • Compound Scoring — The game unfolds in two eras; scoring happens after the first era and again at the end, with different modifiers and objectives shaping strategy.
  • multi-era_scoring — The game unfolds in two eras; scoring happens after the first era and again at the end, with different modifiers and objectives shaping strategy.
  • panorama_and_secret_objectives — Random panorama cards and hidden objectives provide additional routes to points and strategic variance between games.
  • token_collection_and_tableau_construction — Winning bids yield tokens that populate a personal tableau; these tokens also determine the flow of subsequent bidding rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just look at it, it's beautiful
  • This is a prototype how am I supposed to go through a whole video and not mention how good this looks
  • we'll go over how this game actually plays espresso style
  • you know exactly what everyone at the table is capable of bidding because all their possible bids are laid out in front of them
  • the art direction and box design really sell the experience before a single card is drawn
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple Top List at 4:21 sentiment: positive
video_pk 1095 · mention_pk 3179
Foster the Meeple - Skyrise video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible artwork
  • 60s futuristic aesthetic
  • Similar to Spaceship Earth retro-futuristic design
Cons
none
Thematic elements
  • city building
  • dystopian future, cyberpunk
  • futuristic
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Build in a dystopian future setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
Video a0SKraGH-5U Going Analog Top List at 45:57 sentiment: positive
video_pk 467 · mention_pk 1368
Going Analog - Skyrise video thumbnail
Click to watch at 45:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever bidding system
  • beautiful components
Cons
  • can be heavy for some players
Thematic elements
  • auction bidding and set collection
  • Urban expansion / tower-building
  • tactical and strategic
Comparison games
  • Mos
  • Black Forest
Mechanics (from transcript analysis)
  • Auction — Auction pieces to place on your board.
  • set collection / scoring progression — Points accumulate as cards and tiles interact.
  • tile/board building — Build your tower while scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just so much fun
  • the timer actually starts and they like times up
  • this is my perfect middleweight euro
References (from this video)
No references stored for this video.
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