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Description
The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!
Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.
Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.
Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.
Year Published
2024
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 11 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–12 of 12
Video KPdR86Zwmoc
AYCB analysis at 2:40 sentiment: positive
video_pk 62492 · mention_pk 155113
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cleaner, more forgiving than The Estates while preserving auction tension.
- Clear visibility of opponents' bids; opportunities to adapt plans mid-game.
- Two-phase structure with a future-oriented, discovery-driven path; adds replayability.
- Generates a fun, lively table dynamic; tends to leave everyone feeling engaged.
Cons
- Two-player experience can be weak; less optimal with only two players.
- Analytical depth can lead to paralysis due to many bidding spaces and possible moves.
- While more lenient, certain scenarios can still feel tight or punishing in edge cases.
Thematic elements
- Array
- Urban development and neighborhoods; tower construction
- Personal analytical
Comparison games
- Modern Art
- Bus
Mechanics (from transcript analysis)
- area majority — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
- Area Majority/Influence — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
- Auction / Bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
- auction/bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
- Hidden/ patron/resource discs — Neighborhood discs and patron discs grant additional scoring options and strategic depth; some information is accessible to players ahead of others.
- Two-phase era structure with a unique wonder — The game has two eras; era 2 introduces a modular wonder with powers to discover in subsequent plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Estates is a great game.
- The estates in all of its mean glory might be the exact type of game that your group is looking for.
- It's the board game version of being at the grocery store and being in line and seeing that the one beside you has less people in it.
- But Skyrise is the better experience. It leaves me happier when the gaming is done.
- I will just always choose Skyrise over the estates.
- it's hard to promote a game where the meaner you are often the more you'll succeed.
- It's exciting, leaves you with things to discover on the next play, and has enough tactical decision-making to have you rethinking decisions you made and looking forward to putting some of those discoveries into practice next time.
References (from this video)
No references stored for this video.
Video eQTk0cTErcw
All You Can Board general_discussion at 11:02 sentiment: positive
video_pk 62456 · mention_pk 154986
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant, tense bidding with spatial consequences
- Interesting interaction between bidding and board development
Cons
- Rules-lite but deep; may require careful teaching
- Can be punishing if you misread adjacency dynamics
Thematic elements
- competition for height and position with evolving city layout
- City skyline development through bidding
Comparison games
- Keyflower
- Modern Art
Mechanics (from transcript analysis)
- Auction / Bidding — Winning bids can create new starting points and disrupt others' plans.
- bidding for spots on a map — Higher bids on adjacent spots can win those spots; players simultaneously influence evolving city layout.
- bids reshaping the board — Winning bids can create new starting points and disrupt others' plans.
- set collection — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
- set collection and patron tokens — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Auction and bidding is honestly one of my favorite board game mechanics
- This is such a fun game and can be really cutthroat.
- Modern Art is pure economic knife fighting.
- Keyflower is clever, crunchy, full of tough choices, and is just one of the greatest games ever made.
- it's just such an amazing game.
References (from this video)
No references stored for this video.
Video GKOkq50AXVE
Allies or Enemies game_review at 0:25 sentiment: positive
video_pk 61044 · mention_pk 153453
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever fusion of auction mechanics with abstract strategy and area control
- Visually striking components and a crisp, readable scoring system
- Strong player interaction and decision depth, especially at 3–4 players
- High replayability driven by panorama cards, varied boards, and Wonders
- Accessible rules with meaningful strategic choices
Cons
- Two-player mode is less engaging and can feel subdued compared to larger player counts
- Some artwork and board elements can obscure certain scoring cues or token values
- Color neighborhood tokens and certain adjacency rules require careful visual tracking
Thematic elements
- auction-driven city-building with area-control and modular neighborhood scoring
- Floating city in the sky; reimplementation context linked to Metropolis (2008)
- abstract strategy flavor with thematic veneer of architecture and skylines
Comparison games
- Metropolis
- Tower Up
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid using their buildings to outprice opponents in order to place on islands.
- auction bidding — Players bid using their buildings to outprice opponents in order to place on islands.
- hidden victory points — Each player has a personal objective that shapes placement and color-neighborhood strategy.
- Islands with multiple scoring axes — Scoring considers island control, panorama objectives, and hidden objectives to determine the winner.
- Neighborhood tokens with values — Tokens modify neighborhood values and endgame scoring, with values rising and then dropping at scale points.
- Panorama/goal cards — Shared panorama cards provide additional scoring opportunities and placement considerations.
- Placement on islands — Placed buildings must be positioned on floating islands, adjacent to existing structures or in new areas.
- Secret personal goals — Each player has a personal objective that shapes placement and color-neighborhood strategy.
- wonders — Special powers granted by Wonders that can swing scoring or turn order on a round basis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this really combines bidding as well as like an abstract strategy game cuz every time you are placing out one of your pieces there are a lot of different things you're considering
- it's rules like the rules you need to know is just bid a taller building put it next to the other building but within that there there is you know a fairly decent chunk of strategy
- the numbers are nice and clear
- you end up on a certain color to make sure you get your personal goal
- the retail is plenty
- I think the two-player game is not as strong as the four-player game
References (from this video)
No references stored for this video.
Video D3a_0qsNsJ0
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 60481 · mention_pk 152890
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful components
- strategic with hard choices
- every single player is involved in every turn
Cons
none
Thematic elements
- Bidding and area influence as buildings grow the skyline
- Urban skyline bidding and placement
- abstract
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — players compete to control regions on the map via placed buildings
- area_control — players compete to control regions on the map via placed buildings
- Auction / Bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
- bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
- Simultaneous Actions — every player is involved in every turn
- simultaneous_participation — every player is involved in every turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- best bidding game that I've ever played
- every single player is involved in every turn
- it's got an 8.1 rating on Board Game Geek
References (from this video)
No references stored for this video.
Video MyF00fzT3bY
Possibly Board Gaming general_discussion at 24:54 sentiment: neutral
video_pk 60208 · mention_pk 152644
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- clever spatial decisions
- clear visual language
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Layer building — players construct vertical structures or manage a grid-building mechanic with spatial decisions
- tile/stacking construction — players construct vertical structures or manage a grid-building mechanic with spatial decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are so many possibilities, Jamie, even if you took it and decided to make it a campaign-based game where you took scenarios from the actual show, took the characters from the show and decided to, okay, you can play any of these characters, here's the scenario, solve the scenario with the people that you have.
- Deck builders are a good way to tell stories well. I think they tell stories well.
- There are so many subtleties that could happen.
- Paradise has been something that I have enjoyed actually.
- It's a wonderful distraction, wonderful information, wonderful source of joy when you're doing other things that require like a lot of physical attention and it's a stress reliever.
- There are so many tricks and twists you can do with the two universes; the campaign could progress season by season with an evolving core game.
References (from this video)
No references stored for this video.
Video 9oukA3_e49M
Board Game Garden top_10_list at 22:01 sentiment: positive
video_pk 34572 · mention_pk 102983
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tactile, unique bidding mechanic
- Strong player interaction and thematic pull
Cons
- Large box may require more storage and setup
- Solo mode not discussed as standard
Thematic elements
- Urban ascent and vertical growth
- Open bidding atop a city skyline to place buildings
- Competitive bidding leading to strategic placement
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid to place buildings in regions with varying terrain.
- Open bidding — Players bid to place buildings in regions with varying terrain.
- Placement and adjacency — Building placement influenced by adjacent terrain and color tokens.
- Public objectives and wonders — Public scoring and unique wonder cards add variance.
- tile placement — Building placement influenced by adjacent terrain and color tokens.
- Track advancement — Advancing color tracks yields rewards and end-game scoring multipliers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
- I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
- River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
- This is a fantastic game. I will say that I think I'm pretty good at this game.
- Nova Roma has such a cool action selection worker placement mechanism.
- Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
- Wondrous Creatures is fantastic.
- Skyrise. There is fantastic player interaction.
References (from this video)
No references stored for this video.
Video N1UHgkImR0g
foster the meatball channel all about gifts and four gaming things top_10_list at 1:15 sentiment: positive
video_pk 12839 · mention_pk 37490
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Striking artwork and setting
- Intriguing spatial bidding mechanic
- Fits the utopian in the sky concept
Cons
- Limited published details in video
- Designer not disclosed
Thematic elements
- utopian/dystopian future city-building
- A utopian city in the sky
- spatial bidding
Comparison games
- Metropolis
Mechanics (from transcript analysis)
- Spatial bidding — Players bid on actions using spatial placement on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a sequel to a game we've never played, metropolis
- the artwork is amazing
- bidding in space
- we are canadian i'm excited for trick shot second edition
- it's the main objective of the game is simple defeat the tyrant
References (from this video)
No references stored for this video.
Video BI8vn675OAQ
The RNR Show top_list at 25:04 sentiment: positive
video_pk 11435 · mention_pk 33610
Click to watch at 25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- elegant bidding mechanism similar to Raw
- beautiful production
- quick to learn with simple rulebook
- wonderful area control gameplay
- available in both retail and deluxe versions
- creates tension with decision-making
Cons
none
Thematic elements
- future land building
- island development
Comparison games
- Raw
- El Grande
- Kenai
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you can only hate this game if you hate fun
- it's basically poker meets the Mind folks and it is absolutely brilliant
- Cole has tricked me into playing and liking a war game
- I've probably played this game two dozen times since it came out I am obsessed with it
- if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
- everything just flows wonderfully in this game
- this is hands down my favorite entry in that genre
References (from this video)
No references stored for this video.
Video hHUGYb294q8
Board Game Co. top_100_list at 17:45 sentiment: positive
video_pk 6474 · mention_pk 19155
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- unique bid dynamic where overbidding targets the next item to be bid on
- layered decisions with different waves
- engaging for experienced players
Cons
- heavy on strategic thinking; may require multiple plays to internalize
Thematic elements
- architecture and urban development
- futuristic city-building with bidding and area control
- deliberate, strategic bidding chain
Comparison games
- Watergate
Mechanics (from transcript analysis)
- area control and tile placement — claim locations and manage tokens/points; two waves of bidding
- bidding with unique player-specific values — each player starts with different numbers controlling bids on spots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm judging a little.
- I want a deluxe version of this game.
- This is a solo puzzle, and it's a five out of five for me.
- I would pay for a deluxe version.
- Skyrise is a crossover we both have in the same video.
- This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video MYiFbu5AkbU
Board Game Coffee game_review at 0:06 sentiment: positive
video_pk 5105 · mention_pk 15147
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunning art direction and table presence that draw players in
- Rule set appears approachable and quick to learn
- Bidding feels transparent with clearly displayed potential bids
- Two eras add evolving strategy and dynamic tension
- Strong thematic flavor through visual design and iconography
Cons
- Components are prototypes; final production may differ in quality and feel
- Some players may find the scoring and objective web a bit dense without a thorough setup
- Depth may scale with player count and bidding aggression; may require play sessions to grok fully
Thematic elements
- city-building via architectural competition
- A sky-high metropolis built among the clouds
- art-forward, accessible, with bidding-driven construction
Comparison games
- Tapestry
- other Roxley polythematic city-builders (as visual reference)
Mechanics (from transcript analysis)
- area_majority_control — The winner of a space gains control of that area and earns a scoring token; bidders build momentum for the next bid and the current round advances.
- Auction — Players bid on colored spaces to control areas; higher bids placed next to or adjacent to current bids extend the bidding chain, with the chain continuing until players stop.
- Auction / Bidding — Players bid on colored spaces to control areas; higher bids placed next to or adjacent to current bids extend the bidding chain, with the chain continuing until players stop.
- color-based_set_collection_and_objectives — Points come from color-matched tokens, alphabet-letter scoring geared to holdings, panorama cards, and secret/objective cards.
- Compound Scoring — The game unfolds in two eras; scoring happens after the first era and again at the end, with different modifiers and objectives shaping strategy.
- multi-era_scoring — The game unfolds in two eras; scoring happens after the first era and again at the end, with different modifiers and objectives shaping strategy.
- panorama_and_secret_objectives — Random panorama cards and hidden objectives provide additional routes to points and strategic variance between games.
- token_collection_and_tableau_construction — Winning bids yield tokens that populate a personal tableau; these tokens also determine the flow of subsequent bidding rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Just look at it, it's beautiful
- This is a prototype how am I supposed to go through a whole video and not mention how good this looks
- we'll go over how this game actually plays espresso style
- you know exactly what everyone at the table is capable of bidding because all their possible bids are laid out in front of them
- the art direction and box design really sell the experience before a single card is drawn
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk
Foster the Meeple top_10_list at 4:21 sentiment: positive
video_pk 1095 · mention_pk 3179
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Incredible artwork
- 60s futuristic aesthetic
- Similar to Spaceship Earth retro-futuristic design
Cons
none
Thematic elements
- city building
- dystopian future, cyberpunk
- futuristic
Comparison games
none
Mechanics (from transcript analysis)
- city building — Build in a dystopian future setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it was one of the coolest experiences I had at Pax
- anything that involves tile placement I am here for
- it is just a freaking blast
- the mechanics are just so good that none of the other stuff really kind of like matters to me
- I've fallen so much in love with undaunted
- if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
- it looks incredible
- final girl is definitely one of my favorite games of all time
- the cover art drew me in it reminded me of like old war propaganda posters
- if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
Video a0SKraGH-5U
Going Analog Podcast top_10_list at 45:57 sentiment: positive
video_pk 467 · mention_pk 1368
Click to watch at 45:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever bidding system
- beautiful components
Cons
- can be heavy for some players
Thematic elements
- auction bidding and set collection
- Urban expansion / tower-building
- tactical and strategic
Comparison games
- Mos
- Black Forest
Mechanics (from transcript analysis)
- Auction — Auction pieces to place on your board.
- set collection / scoring progression — Points accumulate as cards and tiles interact.
- tile/board building — Build your tower while scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's just so much fun
- the timer actually starts and they like times up
- this is my perfect middleweight euro
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–12 of 12