Skip to main content
Skyrise box art

Skyrise

Game ID: GID0290073
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

Description

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 51
This page: 50
Sentiment: pos 37 · mix 3 · neu 5 · neg 1
Mentions per page
Showing 1–50 of 51
Video Lfen5RKzujo BoardGameCo Review at 0:01 sentiment: positive
video_pk 94934 · mention_pk 260450
BoardGameCo - Skyrise video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accommodates different personalities and play styles.
  • High player interaction that changes the game's dynamic.
  • Combines push-your-luck fun with dynamic aspects of being mindful of other players.
  • Impressed the reviewer, who initially had lower expectations after reading the rules.
  • Worth trying for fans of Flip Seven.
  • Children and friends have taken to it in the same way as Flip Seven.
  • Hits the same target audience as Flip Seven very well.
Cons
  • The game can feel like a Flip Seven clone upon initial reading of the rules.
  • Might not be the main type of game the reviewer looks for (prefers less push-your-luck, more strategy/interaction).
  • While excellent, it's still a mass-market game the reviewer is happy to play but not always likely to suggest as a first choice.
Thematic elements
  • Push your luck while collecting sets of cards to earn banked points
Comparison games
  • Flip Seven
Mechanics (from transcript analysis)
  • Card Drafting — Players take cards from a deck on their turn.
  • Dice Rolling — Used to determine if a player successfully banks their cards.
  • Push Your Luck — Players draw cards or attempt to bank their collected cards by rolling a die, risking a bust if the roll matches a card they possess.
  • Set Collection — Players collect sets of cards, aiming to bank points at the end of the game.
  • Take That — When a player busts, their cards can be taken by others. Drawing a duplicate color requires giving the card to another player if they don't have it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, they're trying to be Flip Seven. They're trying to be the next Flip Seven.
  • Sky Five definitely impressed me. It was very different as far as the feeling.
  • This has all the push your luck fun of Flip 7 with a lot more player interaction and dynamic aspects of being mindful of the players around the table and what they're collecting in a way that gives a very different feeling to it.
  • Rating-wise, I'm going to be coming in at a 3.5 out of 5.
  • So, a 3.5 out of 5, an excellent game, but if you are a Flip Seven person, like I don't know what my title for my review is going to be, but it's going probably going to reference Flip Seven cuz I think this speaks to that same target audience. And I think it does so well.
References (from this video)
No references stored for this video.
Video 7Qg8bVSez1U Rolling Dice & Taking Names Discussion at 28:08 sentiment: positive
video_pk 93442 · mention_pk 252791
Rolling Dice & Taking Names - Skyrise video thumbnail
Click to watch at 28:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever bidding system where placed pieces are used for bidding and are then gone.
  • Strategic decisions are forced upon players.
  • Solid bidding game mechanics.
  • Good production quality with nice wooden pieces.
  • Area majority scoring is enjoyable due to the auction mechanic.
  • Variability in scoring through Panorama cards.
  • Secret objective cards provide goals.
  • Buildings return to players after being used for bidding.
  • Players can strategically bid to create situations where they automatically win a spot.
  • The game feels like a classic from the mid-2000s.
Cons
  • The inclusion of a multi-panel board was confusing, as it didn't seem necessary beyond a scoring track.
  • Retail version has wooden pieces instead of the 'blinged out' plastic buildings from the Kickstarter.
  • The setup was not easy (mentioned by the guest reacting to the review).
Thematic elements
  • Building a city in the sky dedicated to art, science, and beauty, with one artisan remembered as the greatest.
  • A magnificent city in the sky
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Area Majority — Players compete for majority control in different neighborhoods on the board, with scoring based on tall, medium, and small buildings.
  • bidding — Buildings have numerical values used for bidding. Players must place a building adjacent to an existing one and use a higher value building to outbid.
  • Card Drafting — Players are dealt three Wonder cards at the beginning of the game and can unlock more buildings, including a Wonder building with a special ability.
  • Set Collection — Players collect neighborhood discs (green, yellow, brown, etc.) to increase the value of buildings in those neighborhoods on their player board.
  • Tile Placement — Players place buildings onto a game board composed of islands with different neighborhoods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so freaking clever how the things that you're placing is also what you're using to Bid And once place they're gone you can't use them anymore
  • This feels just like a classic game from like the mid 2000s that's just a solid bidding game with not a lot of extra Frills but what you do is very strategic and how you play it
  • The rules themselves aren't strictly Granblue Fantasy rules they can be applied to a broad spectrum of franchises and properties
  • This is perfect for come over for coffee and donuts and then play that game it's a perfect little theme
  • Donut shop great entry level game for a lot of people to play it it plays quick sets up quick it looks nice
References (from this video)
No references stored for this video.
Video MiS_PjdRMf8 Watch It Played News Segment at 8:22 sentiment: positive
video_pk 90243 · mention_pk 240859
Watch It Played - Skyrise video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to a classic
  • Looks fantastic
Cons
none
Thematic elements
  • Spatial auction and bidding.
  • Neighborhoods
Comparison games
  • Metropolis
  • Jaipur
  • Jamaica
Mechanics (from transcript analysis)
  • area control / blocking — Players 'forcing opponents out by backing them into corners on the board'.
  • Auction — Players are 'placing numbered bids in neighborhoods'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome it's been a week of game announcements new releases and upcoming projects that i'm excited about so join me for this week's quote of the news
  • i like the look of this one it sparked my interest
  • but the one that i was most excited about was marrakech because marrakech is a completely new title and now we finally have some information about it
  • so i'm pumped
  • that time you killed me now that's a title that's more my speed
  • this looks unique which is why i wanted to mention it and i'm looking forward to being confused when i play it at some point
  • look at it it's pretty rad
  • i have some friends that i know will be insta buying this game and given the recent slew of games from the op i'm hopeful that this will be a solid family co-op game that kingdom heart fans can enjoy later this year
  • this just looks excellent and i'm very excited about it
  • i'm intrigued by this one i'm looking forward to it sometime next year
  • what made me very interested in this one
  • the sequel looks fantastic and i can't wait to find out more about it
  • and mobile markets is the new game from arcane wonders and cosmodrome and is slated in many ways as smartphone inc the card game which is why i'm talking about it because i love smartphone inc i think it's an excellent game so a new game in that line seems exciting to me
  • it's definitely immediately high up on my radar
  • please know that you are not alone
  • listen to them
  • don't tell them to brush it off or to stop making it a big deal
  • say something to them about it
  • they may not realize they're doing it
  • don't be the safe haven that a harasser or abuser uses to hide behind and access victims
  • if we work together and look out for each other we can help make this hobby a safer more joyful environment for all people
References (from this video)
No references stored for this video.
Video Y3ZgOtWEGdk Drive Thru Games Review at 42:53 sentiment: mixed
video_pk 89049 · mention_pk 235881
Drive Thru Games - Skyrise video thumbnail
Click to watch at 42:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Captures the free-form roaming essence of Skyrim
  • Skill-based character progression is well implemented
  • Dice check mechanism is cool
  • Crafting system is present
  • Good balance between adventure and co-op
Cons
  • Terrible component quality (miniatures, cards, resource tokens)
  • Missing a key 'roaming mode' that is teased in the rulebook
  • Tiny resource tokens are unforgivable for the price
  • Campaigns may have a 'fail forward' aspect that lessens impact
Thematic elements
  • Open-world exploration and adventure
  • Skyrim
  • Campaign with free-form roaming mode
Comparison games
  • Elden Ring
  • Ultima Online
  • Ship Theory Games Skyrim game
Mechanics (from transcript analysis)
  • Campaign play — Features two three-part campaigns and a teased roaming mode.
  • Card Driven — A card-driven game with a large deck of cards.
  • Character progression — Skill-based leveling system similar to video games like Skyrim.
  • crafting — Players can craft upgrades and enhancements for weapons.
  • Dice Rolling — Uses a dice check mechanism where resources can be spent to add dice to the pool.
  • Resource Management — Managing money, herbs, and other resources using tiny double-sided tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a silly fun little game
  • really really fun definitely recommend it
  • it's fun all the way around pretty much until the very end
  • the production is lavish and great and lots of fun
  • just that last end game thing which I don't think will happen every time but I think it will happen frequently
  • it just sours me a little bit I wish there was kind of a different way
  • I would definitely recommend folks take a look at it pick it up
  • it's a lot of fun just the end game can be a little bit dissatisfying
  • Dune Imperium was my favorite game of 2021
  • I feel like the rise of IX is a is a required expansion to me
  • This one I could kind of take or leave and I think especially for a first play I would never add in the Immortality expansion
  • it's almost like the card pool is almost too watered down now at this point
  • the expansion is funky it just adds some funky stuff and I don't know if it improves or worsenses the gameplay I really can't tell you
References (from this video)
No references stored for this video.
Video 8WcPdd0uVSo Brains On Games Review at 0:16 sentiment: positive
video_pk 87724 · mention_pk 229749
Brains On Games - Skyrise video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Table presence is outstanding: 3D city board, sculpted buildings, and premium components capture attention.
  • Rules are straightforward and quick to teach, but the strategic depth remains strong.
  • Multiple viable scoring paths provide high replayability and strategic variety.
  • Randomized map setup and Visionary/wonder mechanics add freshness to each game.
  • Excellent insert and component organization, aiding setup and storage.
  • Bluffing/trade-offs in bidding create engaging player interaction and tension.
  • Compact playtime fits well for casual groups and larger playgroups alike.
  • Educational value is notable in terms of planning, budgeting, and quantitative reasoning.
Cons
  • Secret missions and panorama cards feel somewhat limited in variety; early reveals can reduce long-term secrecy.
  • The number of secret goals and panorama cards may lead players to feel there’s less depth on repeat plays without expansion content.
  • Not a huge table hog, but the game does require space for multiple player boards and the 3D centerpiece.
Thematic elements
  • Urban development, prestige building, neighborhood control
  • Floating city construction with vertical districts and neighborhoods
  • n/a
Comparison games
  • Brass Birmingham
  • Steampunk Rally Fusion
Mechanics (from transcript analysis)
  • Area Control — Players compete to control neighborhoods on the board; scoring is influenced by which neighborhoods are controlled and how many buildings are placed on them.
  • area_control — Players compete to control neighborhoods on the board; scoring is influenced by which neighborhoods are controlled and how many buildings are placed on them.
  • Auction / Bidding — Open bids are made to acquire positions for constructing buildings; higher bids can secure adjacency and neighborhoods, with a round structure that cycles until all but one bidder passes.
  • bidding — Open bids are made to acquire positions for constructing buildings; higher bids can secure adjacency and neighborhoods, with a round structure that cycles until all but one bidder passes.
  • Compound Scoring — Two eras dictate progression, with end-of-era scoring for panoramas, island control, and other modifiers before proceeding to era 2.
  • deck_and_randomization — Starting layout, chips, and card draws are randomized, ensuring variability between playthroughs and reinforcing replayability.
  • multi-era_scoring — Two eras dictate progression, with end-of-era scoring for panoramas, island control, and other modifiers before proceeding to era 2.
  • Pattern Building — Chips of different colors affect scoring; letters and panorama cards introduce variable, hidden scoring elements that can be revealed strategically.
  • pattern_and_timing — Buildings come in three sizes with different numeric values; players must sequence and place buildings to optimize end-game points across neighborhoods and islands.
  • Resource Management — Budgeting numbers on buildings and choosing when to deploy high-value pieces is critical to maximize prestige while preserving usable pieces for era 2.
  • resource_allocation_and_budgeting — Budgeting numbers on buildings and choosing when to deploy high-value pieces is critical to maximize prestige while preserving usable pieces for era 2.
  • tile_and_chip_interactions — Chips of different colors affect scoring; letters and panorama cards introduce variable, hidden scoring elements that can be revealed strategically.
  • wonder_card_and_visionary_board — Each player uses a Visionary-themed double-sided board with a unique 'Wonder' card that can trump other bids; players also have a mini-biography on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the components are incredible
  • it's strategic but quick to learn
  • I can't imagine how they could have improved on this
  • strong recommendation
  • this is a perfect game
  • the play time is short, and the table presence is amazing
References (from this video)
No references stored for this video.
Video J2nbfdZKIds Brains On Games Analysis at 0:31 sentiment: positive
video_pk 87701 · mention_pk 229618
Brains On Games - Skyrise video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding table presence; visually striking
  • Supports multiple modules; good replayability
  • Faster, accessible compared to Foundations while remaining deep
  • Elegant components and inserts that help organization
Cons
  • Cards/cards quality not as premium as some peers
  • Requires substantial table space; may not fit small setups
  • Some players prefer heavier economic engine games; Skyrise is more puzzle-like
Thematic elements
  • tower construction, urban planning with stackable components
  • City-building with vertical towers (skyscraper theme)
  • abstract, mechanical, puzzle-like
Comparison games
  • Foundations of Rome
Mechanics (from transcript analysis)
  • endgame timing via deed selection — Players select deeds and when the last deed is taken the round ends after a final turn.
  • Grid Building — Players place buildings on a shared grid to form clusters and maximize scoring.
  • grid-based building placement — Players place buildings on a shared grid to form clusters and maximize scoring.
  • numbered building scoring — Buildings have numbers that influence scoring; resource management is simplified by numbers.
  • population tracking and scoring — Population influences scoring across rounds; large groups yield points but can be targeted by others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another game with Gorgeous 3D buildings
  • The Monuments are incredible
  • it's absolutely gorgeous the components are incredible
  • you really will find yourself competing for space
  • Skyrise has those numbers on your buildings and once a number is gone you might not be able to play
References (from this video)
No references stored for this video.
Video 1RwtYhXuHTQ Watch It Played Discussion at 3:20
video_pk 86795 · mention_pk 225927
Watch It Played - Skyrise video thumbnail
Click to watch at 3:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • urban development
  • city-building aesthetic (remake of Metropolis)
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode was made possible in part by the second printing of kfire Chronicles nights fall
  • this is actually one of the nicest board game covers in the world that's what first lured me into this game
  • the play time on the box is never right
  • everything to know to play this game is going to be in the rule book it isn't
References (from this video)
No references stored for this video.
Video 6wPeo1oi8M8 Board Game Buzzz Top 10 List at 8:56 sentiment: positive
video_pk 86770 · mention_pk 225748
Board Game Buzzz - Skyrise video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Covers convey spatial/metropolis building theme
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video jyoU4sEjsxo Man vs Meeple Discussion at 12:21 sentiment: positive
video_pk 86700 · mention_pk 225387
Man vs Meeple - Skyrise video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Fun to play
  • Easy hook for Monopoly players
  • Fun dynamic moments
  • Streamlined gameplay
Cons
  • Gameplay is nothing like Monopoly for board gamers.
Thematic elements
  • Building skyscrapers/city sectors
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Area Control — Players build in sectors and aim to have the most buildings in a sector.
  • bidding — Players bid with the buildings they are placing out, with numbers on the bottom affecting bidding.
  • Set Collection — There are different scoring opportunities based on building in certain sectors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Most Wonderful Time of the Year as some might say it is the holiday season and we are back with a holiday gift guide
  • This is for uh the gamer in your life if you're a gamer and want to bring other people into gaming or if you are married to father of son of somebody in your life games and you have no idea what to get them watch this video
  • I've got one more if you're a gamer get yourself a gift you deserve it you do deserve it
  • Nana probably the most game I've played in the last 18 months multiple times maybe veil of Eternity uh side note get that too
  • This is a game and I would say Trio nana I don't usually would say everyone could have these games in your collection these games I I these are borderline everyone could have these in if you like fun if you like games at all they're cheap these are really easy games to have
  • This is one of my personal favorite games of the year
  • This is definitely a party game in the vein of like if you like Jenga this is a much better and and more fun and unique more exciting version of that same sort of experience
  • These are for family but they're also sort of Gateway games that could be games easier to learn games newer Gamers
  • It's like go fish but if you get it wrong too many times everyone blows up
  • This is for the board gamer The Gamer gamer what many of you have waited for
  • It's true the first one I want to bring up is arcs and this is a uh it's the talk of the Year I'll be honest
  • This is for the campaign Adventurer board gamer in your life
  • Two-player games we wanted to talk about two-player games I know a lot of people are always looking for something to play with their significant other
  • King of Tokyo duel is so easy to learn it's yatsi basically so if you can learn yatsi I more complicated of course a little bit but if you can teach yatsi you can teach this and it's a better game it's going to be more engaging than yatsi to any child that you play with because again Giant Monsters
  • This is a streamlined campaign game I don't think this is a game that's going to require an hour of setup before every game like so which those games are great too I I just don't have time for that kind of investment
References (from this video)
No references stored for this video.
Video cZVVILUSo6M Brains On Games Top 10 List at 7:17 sentiment: positive
video_pk 86611 · mention_pk 224657
Brains On Games - Skyrise video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and production quality
  • rules are accessible and offer depth with repeat plays
  • replayability due to modular board and multiple strategies
Cons
  • tall buildings can block view and slightly hinder visibility
  • mastery may require several plays to optimize strategies
Thematic elements
  • urban development, area control, and goal-driven scoring
  • city-building bidding with a modular board and Wonders
  • strategic and elegant
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — points are earned by controlling bridges, lakes, and other board features
  • area_control — points are earned by controlling bridges, lakes, and other board features
  • Auction / Bidding — players bid on locations and place buildings to claim spaces
  • bidding_auction — players bid on locations and place buildings to claim spaces
  • Compound Scoring — rounds include Currents and Wonders that award points when triggered
  • goal_based_scoring — rounds include Currents and Wonders that award points when triggered
  • Tile Placement — buildings are placed upside down so numbers are visible while hidden from others
  • tile_placement — buildings are placed upside down so numbers are visible while hidden from others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick taker
  • this is a fantastic trick taking game
  • it's gorgeous with these components
  • the rules themselves are super accessible
  • I absolutely love CODA
References (from this video)
No references stored for this video.
Video jHxtpcmEA68 Board Game Sanctuary Top 50 List at 25:30 sentiment: positive
video_pk 86589 · mention_pk 224522
Board Game Sanctuary - Skyrise video thumbnail
Click to watch at 25:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning with clear tension
  • interesting geography and adjacency effects
Cons
  • rules and auction timing may challenge new players
  • complex scoring surface
Thematic elements
  • city height and district expansion through auctions
  • urban skyline construction and real estate development
  • clever, competitive planning
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to place buildings, trying to outbid lower-valued blocks
  • auctioning / bidding — players bid to place buildings, trying to outbid lower-valued blocks
  • district placement — five districts with an adjacent central quadrant; players expand and optimize density
  • public/private objectives and monuments — scoring via districts and endgame monuments that provide large bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tempo of the game it feels fast at the beginning but then as more properties kind of plop out onto the field you're trying to navigate what are the best places to put your property
  • Barcelona is an absolute Gem of a board game
  • suburbia is a classic tile placement city-building game
References (from this video)
No references stored for this video.
Video hDnwfRQHN70 Board Gaming Ramblings Analysis at 26:04
video_pk 86596 · mention_pk 224616
Board Gaming Ramblings - Skyrise video thumbnail
Click to watch at 26:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
  • The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
  • We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
  • Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
  • If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
  • Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
  • Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
  • Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
  • The winner is flip seven
  • To the winner is iron Forest congratulations
  • Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
  • we have made a big list of awards that we are giving away to different games
  • this is all of the awards we have made a big list of awards that we are giving away to different games
  • we want to highlight these amazing games that gives our or all so much joy
  • I focus on cozy games welcoming games family games card games um also solo games as well
  • Winner for the category of the most Innovative game is War Stories Occupied France
  • that was amazing I really enjoyed that I hope you did too
  • please go check all those amazing people out because they make really good content
References (from this video)
No references stored for this video.
Video -qLrRJOrvgo Rahdo Runs Through Top List at 16:31 sentiment: mixed
video_pk 85854 · mention_pk 220862
Rahdo Runs Through - Skyrise video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really phenomenal production value
  • Beautiful sculpted minis
  • Clever system
  • Smart elegant and excellent system
  • Beautiful production
  • Sharp game
Cons
  • Too cutthroat for the reviewer and Jen
  • Spend too much time inventorying what others have
  • Too in-your-face, too aggressive
Thematic elements
  • Architects building a beautiful city
  • A floating city called Skyrise
Comparison games
  • Raw
Mechanics (from transcript analysis)
  • Area Majority — Players compete to build in different districts and achieve public goals.
  • Auction — An auction game disguised as an area control or area majority game, where buildings have bid values.
  • secret goals — Each player has their own secret goal for where they want to build their buildings.
  • Worker placement (implied) — Bidding to build a building in a region implies a form of placement or control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've pretty much gone almost bankrupt moving all the way from the United States to Ireland and we got to start rebuilding our savings.
  • This game will beat you up and spit you out mercilessly.
  • It is such a mechanical thinky crunchy game, but so much of it is trying to make sure that you recognize what somebody else values.
  • There is no worse feeling in all the board games than playing House of Fedo, moving to a zone, um, and then getting I'm going to get I'm going to get a bonus and oh no, the bonuses that are available to me right now, I can't afford, so I get no bonus.
  • This is like the ultimate example of a game that I think is better played online on Board Game Arena than it is in real life because of this.
  • Honestly, this is my single biggest issue with the game. The the swinginess of that push your luck game is so huge and so debilitating.
  • This game is phenomenal. It is the number two best game that Jen and I played this month.
  • So this is my go-to um, you know, area battle game. If anybody ever comes to my house and wants to play it, they're going to be playing Six Sjuns with me because it's brilliant and it is our game of the month.
References (from this video)
No references stored for this video.
Video kzBvVLmBGOg Hungry Gamer Analysis at 19:20 sentiment: positive
video_pk 85446 · mention_pk 218970
Hungry Gamer - Skyrise video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
Very positive, with plans to continue playing.
Pros
  • Easy to teach
  • Quick to play
  • Beautiful production
  • Deluxe version is appealing
Cons
none
Thematic elements
  • Skyscrapers
  • Flying island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Implied through scoring for buildings and skyscraper numbers.
  • bidding — It's a bidding game where players place numbers next to skyscrapers.
  • Set Collection — Players collect tokens that adjust their scoring for buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you took Sudoku and made it a board game with a little bit of adventure in it.
  • This is an intensely clever game.
  • It's super clever.
  • Small game, quick filler, It's right up there with Mouse, Cheesecat, Cucumber for me.
  • This is a bidding game where each of your different skyscrapers on this flying island has a different number on the bottom
  • And the thing with this game is it's easy to teach. It's quick to play. And it is beautiful. Just beautiful.
  • But it is exceptional.
  • this is a crisis management game that has a little bit of RPG leveling up, a whole bunch of worker placement, and as I said, crisis management, and you're chucking some dice to do some fighting and all those kinds of things.
  • This is to me my handsdown favorite deck builder out there. Period. I adore it.
  • It's a dice placement game and I I loved it.
  • It's just super asymmetric, which has that moment of, you know, some people don't know what you're doing, so maybe they don't know if you're cheating or breaking the rules or whatever it is.
  • This is based on Dante's Inferno. The game's called Inferno, which is a very cool theme to me.
  • And just it's a heavy game.
  • In fact, I think this is the absolute top limit of how heavy a Euro game can be and I still would be interested in playing it regularly.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 28:13 sentiment: other
video_pk 84293 · mention_pk 214104
Tantrum House - Skyrise video thumbnail
Click to watch at 28:13 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Plays 2-4 players
  • Plays in 1-1.5 hours
  • Unique theme of building bridges in the sky
  • Unique player abilities
Cons
none
Thematic elements
  • Bridge building
  • The sky
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Everyone has their own appears to be a unique power to or unique ability
  • Bridge Building — You're building a bridge. In the sky?
  • Card Drafting — it sounds like there's some drafting going on and how you build your your bridge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 29:53 sentiment: other
video_pk 84169 · mention_pk 213628
Gaming Rules! - Skyrise video thumbnail
Click to watch at 29:53 · YouTube ↗
Overall sentiment (raw)
Intrigued, but with limited information
Pros
  • Published by Deep Print Games, a trusted publisher
  • Will be demoed at GridCon
Cons
  • Not much information available yet
Thematic elements
  • Discovery
  • Unknown (implied ancient civilizations)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video _XTwLtVsYUk Drive Thru Games Review at 22:33 sentiment: positive
video_pk 84105 · mention_pk 213186
Drive Thru Games - Skyrise video thumbnail
Click to watch at 22:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works perfectly with default settings.
  • Looks stunning on the OLED screen.
  • Runs at a good 40-50 FPS with decent textures (set to medium).
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here we've also got the good old games Doom 1 Doom 2.
  • Yeah, so you know, it's Doom.
  • It works.
  • And while we're talking about it, same idea here with Heretic and Hexen.
  • this is just Doom fantasy.
  • And then here we have System Shock 2.
  • But, it's it's a remaster of System Shock 2, so it's a little bit updated.
  • But it runs good just like basically right out of the box there.
  • And this is last one this Pico-8.
  • So, what Pico-8 is, it's almost like it's own little console.
  • But then, you get like hundreds and hundreds of games for free.
  • these little like Gameboy S games.
  • This top screen runs at 120 Hz.
  • So, if I'm just playing like, you know, retro games or something, I don't worry about it.
  • And if I'm especially if I'm playing the dual screen games here, then if you set this to 120, this bottom screen is like a little bit weird cuz the screen technically can't go to 120, but it kind of fakes it out.
References (from this video)
No references stored for this video.
Video 2ZcRsjHDqP8 Discussion at 9:43 sentiment: positive
video_pk 84022 · mention_pk 212879
Skyrise video thumbnail
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique pop-up track mechanic
  • dragon obstacle adds novelty
Cons
none
Thematic elements
  • skydiving race
Comparison games
  • Heat
  • Thunder Road
Mechanics (from transcript analysis)
  • neural mechanics — some neural mechanics mentioned as part of the prototype
  • pop-up track — track would kind of pop up during play
  • race format — racing game where players are skydivers
  • random obstacles — dragon obstacles can appear and require caution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really great time.
  • I hope I get to see you at Design Day next year cuz I'm definitely going
References (from this video)
No references stored for this video.
Video Olk4tlRJLkU Board Game Buzzz Top 100 List at 26:18 sentiment: positive
video_pk 83539 · mention_pk 210684
Board Game Buzzz - Skyrise video thumbnail
Click to watch at 26:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • spatial planning and bidding
  • city building with skyscrapers
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't want to bother you. It's not a bother.
  • It's so good.
  • It's so cute.
  • You can't help but scream.
  • This is River of Gold.
  • It's such a cute little game.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 6:57 sentiment: positive
video_pk 82235 · mention_pk 206609
Stonemaier Games - Skyrise video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: neutral
video_pk 81720 · mention_pk 204200
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: neutral
video_pk 81720 · mention_pk 271050
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 10:04:52 sentiment: positive
video_pk 81533 · mention_pk 203004
Rob's Tabletop World - Skyrise video thumbnail
Click to watch at 10:04:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good
  • very good
Cons
none
Thematic elements
  • dungeon crawl
  • first-person open-world universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video E-YxIVRw7YY Rob's Tabletop World Top 20 List at 3:13 sentiment: positive
video_pk 81433 · mention_pk 202159
Rob's Tabletop World - Skyrise video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video WcOTwGUUv9I Discussion at 0:53 sentiment: neutral
video_pk 78023 · mention_pk 189122
Skyrise video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know, what's next for me and everything like that. Um and I've been thinking about how I've game through my entire life pretty much.
  • The ones that have really made a difference.
  • And I just wish I can have more of those memories with my grandkids and stuff like that.
  • This shows you how much GW's games meant to me, okay? Because I had so much fun and why I'm so annoyed in some ways.
  • It's the best parts of of of my youth, you know, not running around being an idiot, but actually enjoying my time playing games and interacting with people.
  • in an age of mass production and overkill and all the other drama that comes with the internet and board games nowadays, uh, what are the things that you remember most and mean the most to you?
References (from this video)
No references stored for this video.
Video fv9Pi40BbCw Review at 5:14 sentiment: positive
video_pk 69530 · mention_pk 166055
Skyrise video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Moves quickly
  • Scales well for two players
  • Easy to learn
  • Strategic depth
  • Varied setup changes gameplay
  • Good as a gift
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of islands based on the number of tall buildings placed.
  • bidding — Players bid on neighborhoods by placing buildings, with higher bids winning placement.
  • Secret objectives — Players have secret objective cards that provide end-game scoring opportunities.
  • Set Collection — Collecting tokens and achieving specific neighborhood colors contributes to scoring.
  • variable setup — The placement of islands and wonder cards can change with each game, altering strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've got me all flustered it's been a while since Kira's been here
  • if the stream lags today I'm not sure if I want you to tell me like I'd rather you just suck it up and suffer through
  • if you like what you see you might be entered to win all you have to do is come over to our Discord after this live stream
  • this is the deluxe turbo extreme edition it's not the real name but it's effectively I think it will be now
  • I can't remember all this oh yeah I give a quick overview so people know what we're working towards
  • so we're going to play the game over two eras and over those two eras we're we're you know trying to it's a little area control and mixed in with this bidding
  • I feel like I've V I feel like I've been a trap set from the very beginning probably she's been waiting to say those very words ever since she said David you go first
  • I feel like I'm making a mistake but there and the thing I like to also say is that it's just like so then he played he's like I get it let's play it again I'm going to destroy you next time
  • I wish I'd played this game sooner this is a cool game I want to play this with like the less gamer people in my life because I think it's an incredible easy concept to wrap your head around
  • I love that it scales for two-player though so that you can have a nice two-player experience
  • My traps suck I suppose they might a little bit
  • I've never been blue David in the history of us ever playing games together I've never been blue
  • you won oh I did win
  • The final screwed up you can't see this on screen but she has 153 and I have 140 or 145 yeah but it was close
References (from this video)
No references stored for this video.
Video sOzk1CpfbKY Review at 0:10 sentiment: positive
video_pk 67206 · mention_pk 163180
Skyrise video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant game
  • Smarter than I thought it would be
  • Interesting auctioning dynamic
  • Players can create pockets to block off and automatically win
  • Small buildings useful for gaining secluded territories
Cons
none
Thematic elements
  • Art, science, and beauty
  • Magnificent metropolis in the sky
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players will be placing their buildings in a snake-like or python-like fashion by placing a building of a higher value than the player before them. The player with the highest building value will claim the neighborhood disc.
  • bidding — A bidding game where players prove their genius by winning different sites across the board.
  • Objective Fulfillment — Accomplishing both public and secret objectives, including building your own unique wonder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the magnificent metropolis in the sky. Dedicated to art, science, and beauty.
  • Only one artisan can be remembered as the greatest.
  • Each player begins the game with 12 buildings, and the game spans across two eras.
  • The auctioning mechanic here creates an interesting dynamic amongst the players.
  • The neighborhood that you start bidding in is not necessarily the neighborhood you'll end up getting.
  • In the second era, players will get to place their unique wonder with a special scoring ability.
  • What's interesting about this game is that as the game progresses, you're going to be creating little pockets that you can block off and automatically win.
  • This is actually a brilliant game and one smarter than I thought it would be.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 15:16 sentiment: positive
video_pk 66476 · mention_pk 162000
Skyrise video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Auction system unlike any other in the genre.
  • Auction snakes across the city map.
  • Bids stake out a position on the board.
  • Positional play dictates auction movement.
  • Can intentionally drive an auction toward a needed neighborhood.
  • Board tells a running story of who is winning.
  • Modular board creates different layouts.
  • Wonder building injects a timed wildcard.
Cons
  • Using the wonder building too early wastes its power.
Thematic elements
  • Visionary architects competing to build a magnificent floating city dedicated to art, science, and beauty
  • Floating city
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Area Control — Players aim to claim neighborhoods and build adjacent to scoring clusters.
  • Auction — An auction triggers when a player places a numbered building. Subsequent players must place a higher numbered building on an adjacent neighborhood or pass. The auction snakes across the city map.
  • Modular Board — Creates a different city layout each game.
  • Spatial elements — The city board is a network of interconnected neighborhoods on floating islands. Placement of buildings dictates auction movement.
  • Wonder Building — A special building that can be played to win any current auction outright.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 6:55 sentiment: positive
video_pk 66107 · mention_pk 160677
Stella and Taran - Skyrise video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategic positioning through auction
  • great buildings
  • old world feel
  • brutal vibe
  • good to have back and re-release
Cons
  • can feel old
  • rules could be more brutal and have less square ups
Thematic elements
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Auction — You only have limited numbers that you can use. It's a spatial auction.
  • Spatial Auction — It's a spatial auction. You will be placing buildings down, you're trying to set, you're trying to ultimately place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things. So you be placing a building and the next player can overbid it with a building that's taller but it has to go adjacent to the previously placed building so you make this chain and then once nobody over bids the tallest building gets placed all the others come off the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video OYZUyQ2JJ6s Discussion at 9:56 sentiment: positive
video_pk 66043 · mention_pk 160519
Skyrise video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting new/updated version of a beloved title
  • Visually appealing production
Cons
none
Thematic elements
  • tower-building around a central layout
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Auction / Bidding — Components are auctioned as part of play.
  • auctioning — Components are auctioned as part of play.
  • Cube Tower — Players build towers around a central track/map.
  • tower building — Players build towers around a central track/map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's another watch it played question and answer video"
  • "rulebooks are living documents really valuable resource for us board game enthusiasts"
  • "I really think it's the oldest on who is saying it and what you mean by it when I hear fill a game I think that could be a great game"
  • "there's nothing greater than a brilliant filler game"
References (from this video)
No references stored for this video.
Video 4wpF4BGGp1Y Top 11 List at 36:36 sentiment: positive
video_pk 65987 · mention_pk 160277
Skyrise video thumbnail
Click to watch at 36:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning table presence with collector’s edition
  • deep auction strategy and strong artwork
Cons
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Area Control — control of city sections contributes to scoring.
  • auction/bidding — players bid with their buildings to claim territories and advance their plans.
  • Secret and Public Objectives — players pursue hidden goals alongside visible scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was fantastic. It was such a great year of gaming.
  • I just really like the puzzle in this game.
  • it's honestly one of my favorite rolling right games.
  • Fractured Sky ... is amazing. It just has a really great table presence.
  • Chronologic Paris 1920, fantastic release from last year.
References (from this video)
No references stored for this video.
Video R4Dv9V2jVcc Review at 0:11 sentiment: positive
video_pk 65721 · mention_pk 159482
Skyrise video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever combination of spatial puzzle and auction game.
  • Tension-filled auctions where the lot changes every bid.
  • Simple rules with a great look and wonderful decision space.
  • Conflict without confrontation.
  • Cheeky automatic auction win with a low value tile.
Cons
  • Final scoring is a complete pain and slows down the end of the game.
  • Can have turns of not really doing much if low on high value buildings.
Thematic elements
  • Property development and building construction
  • A brand new floating city
Comparison games
  • Acquire
  • Modern Art
Mechanics (from transcript analysis)
  • Area Control — Placing your buildings in specific places will score you points.
  • Auction — Skyrise has an auction system for who gets to place a building. Each turn of the game is an auction. The first player places a building number side up on the table in a region. In turn order, other players may place a higher building in an adjacent region or they may pass.
  • Player Turn — Each player selects one of the four double-sided player boards and takes all the matching building markers.
  • Set Collection — The tokens you collect change how you score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by the threeminute board game patrons. Keep us independent by supporting us on Patreon.
  • Skyrise is a damn clever game.
  • This means final scoring for Skyrise is a complete pain and always ends what is a fun, fast-paced game on a grinding slow final note.
  • New school look, old school mechanics.
References (from this video)
No references stored for this video.
Video V8qQRJeJqcI watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 63980 · mention_pk 157492
watch it played - Skyrise video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Becoming the greatest Artisan of your time through building and scoring
  • Sky-based setting with central island and neighborhoods
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid on spaces; highest bid wins and flips to constructed status; bidding continues until all others pass; first bid uses central island unoccupied neighborhood; later auctions can start adjacent to any space with an existing structure.
  • auction bidding — Players bid on spaces; highest bid wins and flips to constructed status; bidding continues until all others pass; first bid uses central island unoccupied neighborhood; later auctions can start adjacent to any space with an existing structure.
  • Building placement and occupancy — Neighborhoods can hold at most one structure or one bid; adjacency and bridges affect which spaces are considered adjacent; proximity rules govern bidding options.
  • Hidden Victory Points — Patron discs have letters; collecting them adds to the Visionary area and influences end-game scoring via token values; tokens can be examined secretly and cannot be revealed to others.
  • Island control scoring and Panorama scoring — Scoring phases include Island control (tall/medium/small buildings) and Panorama card scoring based on adjacency and other conditions.
  • Neighborhood discs and tokens — Neighborhood discs come in four colors and are placed on matching tracks; they affect scoring and contribute to end-game bonuses; Visionary area handles excess discs.
  • Patron discs and Visionary area — Patron discs have letters; collecting them adds to the Visionary area and influences end-game scoring via token values; tokens can be examined secretly and cannot be revealed to others.
  • Two-era structure and end-game — SkyRise is played across two eras; end of Era 1 includes scoring and selecting Wonders; Era 2 proceeds similarly until all structures are built; final scoring determines winner.
  • Wonders and panorama cards — Wonders are dealt and revealed; panorama cards are placed beside the board and score; Wonders grant bonuses in Era 2; two-player rules modify how wonders are handled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video KPdR86Zwmoc All You Can Board Analysis at 2:40 sentiment: positive
video_pk 62492 · mention_pk 155113
All You Can Board - Skyrise video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleaner, more forgiving than The Estates while preserving auction tension.
  • Clear visibility of opponents' bids; opportunities to adapt plans mid-game.
  • Two-phase structure with a future-oriented, discovery-driven path; adds replayability.
  • Generates a fun, lively table dynamic; tends to leave everyone feeling engaged.
Cons
  • Two-player experience can be weak; less optimal with only two players.
  • Analytical depth can lead to paralysis due to many bidding spaces and possible moves.
  • While more lenient, certain scenarios can still feel tight or punishing in edge cases.
Thematic elements
  • Array
  • Urban development and neighborhoods; tower construction
  • Personal analytical
Comparison games
  • Modern Art
  • Bus
Mechanics (from transcript analysis)
  • Area Majority — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
  • Area Majority/Influence — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
  • Auction / Bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
  • auction/bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
  • Hidden/ patron/resource discs — Neighborhood discs and patron discs grant additional scoring options and strategic depth; some information is accessible to players ahead of others.
  • Two-phase era structure with a unique wonder — The game has two eras; era 2 introduces a modular wonder with powers to discover in subsequent plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Estates is a great game.
  • The estates in all of its mean glory might be the exact type of game that your group is looking for.
  • It's the board game version of being at the grocery store and being in line and seeing that the one beside you has less people in it.
  • But Skyrise is the better experience. It leaves me happier when the gaming is done.
  • I will just always choose Skyrise over the estates.
  • it's hard to promote a game where the meaner you are often the more you'll succeed.
  • It's exciting, leaves you with things to discover on the next play, and has enough tactical decision-making to have you rethinking decisions you made and looking forward to putting some of those discoveries into practice next time.
References (from this video)
No references stored for this video.
Video eQTk0cTErcw All You Can Board Discussion at 11:02 sentiment: positive
video_pk 62456 · mention_pk 154986
All You Can Board - Skyrise video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tense bidding with spatial consequences
  • Interesting interaction between bidding and board development
Cons
  • Rules-lite but deep; may require careful teaching
  • Can be punishing if you misread adjacency dynamics
Thematic elements
  • competition for height and position with evolving city layout
  • City skyline development through bidding
Comparison games
  • Keyflower
  • Modern Art
Mechanics (from transcript analysis)
  • Auction / Bidding — Winning bids can create new starting points and disrupt others' plans.
  • bidding for spots on a map — Higher bids on adjacent spots can win those spots; players simultaneously influence evolving city layout.
  • bids reshaping the board — Winning bids can create new starting points and disrupt others' plans.
  • Set Collection — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
  • set collection and patron tokens — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auction and bidding is honestly one of my favorite board game mechanics
  • This is such a fun game and can be really cutthroat.
  • Modern Art is pure economic knife fighting.
  • Keyflower is clever, crunchy, full of tough choices, and is just one of the greatest games ever made.
  • it's just such an amazing game.
References (from this video)
No references stored for this video.
Video GKOkq50AXVE Allies or Enemies Review at 0:25 sentiment: positive
video_pk 61044 · mention_pk 153453
Allies or Enemies - Skyrise video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever fusion of auction mechanics with abstract strategy and area control
  • Visually striking components and a crisp, readable scoring system
  • Strong player interaction and decision depth, especially at 3–4 players
  • High replayability driven by panorama cards, varied boards, and Wonders
  • Accessible rules with meaningful strategic choices
Cons
  • Two-player mode is less engaging and can feel subdued compared to larger player counts
  • Some artwork and board elements can obscure certain scoring cues or token values
  • Color neighborhood tokens and certain adjacency rules require careful visual tracking
Thematic elements
  • auction-driven city-building with area-control and modular neighborhood scoring
  • Floating city in the sky; reimplementation context linked to Metropolis (2008)
  • abstract strategy flavor with thematic veneer of architecture and skylines
Comparison games
  • Metropolis
  • Tower Up
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid using their buildings to outprice opponents in order to place on islands.
  • auction bidding — Players bid using their buildings to outprice opponents in order to place on islands.
  • Hidden Victory Points — Each player has a personal objective that shapes placement and color-neighborhood strategy.
  • Islands with multiple scoring axes — Scoring considers island control, panorama objectives, and hidden objectives to determine the winner.
  • Neighborhood tokens with values — Tokens modify neighborhood values and endgame scoring, with values rising and then dropping at scale points.
  • Panorama/goal cards — Shared panorama cards provide additional scoring opportunities and placement considerations.
  • Placement on islands — Placed buildings must be positioned on floating islands, adjacent to existing structures or in new areas.
  • Secret personal goals — Each player has a personal objective that shapes placement and color-neighborhood strategy.
  • wonders — Special powers granted by Wonders that can swing scoring or turn order on a round basis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this really combines bidding as well as like an abstract strategy game cuz every time you are placing out one of your pieces there are a lot of different things you're considering
  • it's rules like the rules you need to know is just bid a taller building put it next to the other building but within that there there is you know a fairly decent chunk of strategy
  • the numbers are nice and clear
  • you end up on a certain color to make sure you get your personal goal
  • the retail is plenty
  • I think the two-player game is not as strong as the four-player game
References (from this video)
No references stored for this video.
Video D3a_0qsNsJ0 Brains On Games Review at 0:00 sentiment: positive
video_pk 60481 · mention_pk 152890
Brains On Games - Skyrise video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • strategic with hard choices
  • every single player is involved in every turn
Cons
none
Thematic elements
  • Bidding and area influence as buildings grow the skyline
  • Urban skyline bidding and placement
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete to control regions on the map via placed buildings
  • area_control — players compete to control regions on the map via placed buildings
  • Auction / Bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
  • bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
  • Simultaneous Actions — every player is involved in every turn
  • simultaneous_participation — every player is involved in every turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • best bidding game that I've ever played
  • every single player is involved in every turn
  • it's got an 8.1 rating on Board Game Geek
References (from this video)
No references stored for this video.
Video MyF00fzT3bY Stonemaier Games Discussion at 24:54 sentiment: neutral
video_pk 60208 · mention_pk 152644
Stonemaier Games - Skyrise video thumbnail
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • clever spatial decisions
  • clear visual language
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Layer Building — players construct vertical structures or manage a grid-building mechanic with spatial decisions
  • tile/stacking construction — players construct vertical structures or manage a grid-building mechanic with spatial decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many possibilities, Jamie, even if you took it and decided to make it a campaign-based game where you took scenarios from the actual show, took the characters from the show and decided to, okay, you can play any of these characters, here's the scenario, solve the scenario with the people that you have.
  • Deck builders are a good way to tell stories well. I think they tell stories well.
  • There are so many subtleties that could happen.
  • Paradise has been something that I have enjoyed actually.
  • It's a wonderful distraction, wonderful information, wonderful source of joy when you're doing other things that require like a lot of physical attention and it's a stress reliever.
  • There are so many tricks and twists you can do with the two universes; the campaign could progress season by season with an evolving core game.
References (from this video)
No references stored for this video.
Video o8dWJeEaZ6g The Board Game Garden Discussion at 23:09 sentiment: positive
video_pk 40442 · mention_pk 122477
The Board Game Garden - Skyrise video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Stunning production; deluxe master set
  • Rich thematic feel and potential solo play
Cons
  • Large footprint; may be intimidating
Thematic elements
  • multi-use cards and 3D-like components
  • Skyward city-building with towering structures
  • builder’s dream, modular and aspirational
Comparison games
none
Mechanics (from transcript analysis)
  • Inventory/collection progression — Progress toward building the tallest skyline through card combos.
  • Multi-use card play — Cards serve multiple purposes and slots; you manage a flexible engine.
  • Multi-Use Cards — Cards serve multiple purposes and slots; you manage a flexible engine.
  • Solo-friendly play possible; modes vary — Designed to accommodate solo or multiple players with varying rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galileo galile oh my goodness such a fantastic game it is
  • I could probably see myself getting into the collection
  • I am a huge fan of garel games
References (from this video)
No references stored for this video.
Video NTWGxC3Q1JE The Board Game Garden Discussion at 10:22 sentiment: positive
video_pk 38377 · mention_pk 115527
The Board Game Garden - Skyrise video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Premium production and 3D components
  • Satisfying dice drafting and placement choices
Cons
  • Collector’s edition may set high price
  • Complex logistics for newer players
Thematic elements
  • urban development and district control
  • skyscraper/island city-building vibe with 3D buildings
  • appreciative, focused on production value and mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Drafting dice to determine actions and their strength on turns.
  • dice drafting (described as a component) — Drafting dice to determine actions and their strength on turns.
  • Set Collection — Collecting and using tokens to score points and power buildings.
  • Tile Placement — Placing buildings and roads with strategic adjacency and objective considerations.
  • tile/board placement — Placing buildings and roads with strategic adjacency and objective considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will also add that this might be the last time that you guys see my hair like this cuz there's a possibility that I might have made a hair appointment and I'm going to be doing something crazy
  • these are going to be 12 games not 10 I'm going to do 12 cuz I couldn't pick because there's so many good games that I've played once that I can see possibly getting into my top 100
  • this is the heaviest trick taken game that I've ever played
  • if Mike delisio likes it that much I really think Mike and I have some prettyy similar tastes in board games
  • the collector's edition is absolutely beautiful
  • I cannot wait to play this one solo as well
  • World Wonders is a polyomino game where you are putting out polyomino shapes and... to get a wonder you have to spend the remaining money you have
  • Evenfall is a card-based game where there's just so many different like chaining of things
  • I freaking loved this game and I want to play it again
References (from this video)
No references stored for this video.
Video yUmFalWF8ws Board Gaming Ramblings Review at 4:00 sentiment: positive
video_pk 35295 · mention_pk 105313
Board Gaming Ramblings - Skyrise video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever twist on an auctioning mechanic
  • Engaging with forward-thinking tile placement
Cons
  • Would benefit from more plays to master the nuances
  • Complexity may overshadow lighter players
Thematic elements
  • Urban development/building and expansion via auction
  • Grid-based auction with surrounding tile interactions
  • Strategic, slightly competitive
Comparison games
  • SkyRise
Mechanics (from transcript analysis)
  • grid tile auction — Auctioning tiles that populate a grid; the position of bids affects future rounds.
  • grid-based placement — Tiles influence future options and scoring tracks.
  • overbid mechanics — Overbidding shifts the bid to neighboring tiles, creating forward-planning choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lighter casual Family Style game has some Randomness in it
  • I enjoyed my time playing it
  • this is a weird game this is a game where you speak we had to kind of do a little bit of work
  • it's basically Cascadia just very boring
  • I had so much fun with Contra Baner
  • this is not my favorite and but we don't have a lot of trick takers so we can play with two
  • I would rather play Ja Versus
  • I think this is going to be a great one for that situation
References (from this video)
No references stored for this video.
Video 9oukA3_e49M The Board Game Garden Top List at 22:01 sentiment: positive
video_pk 34572 · mention_pk 102983
The Board Game Garden - Skyrise video thumbnail
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile, unique bidding mechanic
  • Strong player interaction and thematic pull
Cons
  • Large box may require more storage and setup
  • Solo mode not discussed as standard
Thematic elements
  • Urban ascent and vertical growth
  • Open bidding atop a city skyline to place buildings
  • Competitive bidding leading to strategic placement
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to place buildings in regions with varying terrain.
  • Open bidding — Players bid to place buildings in regions with varying terrain.
  • Placement and adjacency — Building placement influenced by adjacent terrain and color tokens.
  • Public objectives and wonders — Public scoring and unique wonder cards add variance.
  • Tile Placement — Building placement influenced by adjacent terrain and color tokens.
  • Track Advancement — Advancing color tracks yields rewards and end-game scoring multipliers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
  • I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
  • River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
  • This is a fantastic game. I will say that I think I'm pretty good at this game.
  • Nova Roma has such a cool action selection worker placement mechanism.
  • Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
  • Wondrous Creatures is fantastic.
  • Skyrise. There is fantastic player interaction.
References (from this video)
No references stored for this video.
Video R5eE_BjXh6g Rahdo Runs Through Top 10 List at 47:34 sentiment: negative
video_pk 32942 · mention_pk 97624
Rahdo Runs Through - Skyrise video thumbnail
Click to watch at 47:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful theme; strong presence for Jen and speaker
  • clever action economy
Cons
  • themes potentially uncomfortable; could be read as political
Thematic elements
  • sky-bridge construction and resource management
  • fantasy world on a sphere
Comparison games
none
Mechanics (from transcript analysis)
  • area control / engine-building — compete for regions via card-driven actions and terraforming/building paths.
  • Engine Building — compete for regions via card-driven actions and terraforming/building paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo mode is phenomenal
  • the two-player experience I did not enjoy at all
  • this is drop dead gorgeous
  • the puzzle is sharp
  • velocity is fantastic
  • the market is better in many different ways
References (from this video)
No references stored for this video.
Video lTBje-ttlJs The Board Game Garden Top 12 List at 42:17 sentiment: positive
video_pk 32798 · mention_pk 97205
The Board Game Garden - Skyrise video thumbnail
Click to watch at 42:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning 3D board and components
  • Deep bidding mechanic with strategic depth
  • Good late-game scoring and set-collection feel
Cons
  • Can feel abstract at first; takes time to learn
  • High component count may be intimidating
Thematic elements
  • Urban development and construction bidding
  • Futuristic city-building with towers and districts
  • Competitive placement with hidden information and bidding duels
Comparison games
  • Astra
  • Septima
  • Aqua
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for building spots using building tiles; last bidder wins the spot.
  • bidding/auction — Players bid for building spots using building tiles; last bidder wins the spot.
  • Tiles and token collection — Players collect tokens to score and shape end-of-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game by mineclash games and it is absolutely fantastic
  • the production of that game is freaking fantastic
  • Veiled Fate is very different from your general social deduction games
  • I had an absolute fantastic time with this game
  • the 3D board and buildings are stunning
  • Tangram City is incredibly satisfying and therapeutic
  • this is probably the heaviest trick-taking game that I have ever played but oh my goodness it is so good
  • I need this game in my collection
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY The Dice Tower Discussion at 13:23 sentiment: mixed
video_pk 32733 · mention_pk 96988
The Dice Tower - Skyrise video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • appealing theme
  • thematic risk-reward in bridge-building
Cons
  • slower pacing
  • memory of reconstructed builds required
Thematic elements
  • architecture and resources
  • bridge-building
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — build a sky bridge by gathering resources and scoring segments
  • resource collection / route-building — build a sky bridge by gathering resources and scoring segments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much.
  • The theme definitely is carrying the game but I really like the mechanisms too.
  • It's a nice back and forth two-player game trying to outguess the other person.
  • This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
Video N1UHgkImR0g Foster the Meeple Top List at 1:15 sentiment: positive
video_pk 12839 · mention_pk 37490
Foster the Meeple - Skyrise video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking artwork and setting
  • Intriguing spatial bidding mechanic
  • Fits the utopian in the sky concept
Cons
  • Limited published details in video
  • Designer not disclosed
Thematic elements
  • utopian/dystopian future city-building
  • A utopian city in the sky
  • spatial bidding
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Spatial bidding — Players bid on actions using spatial placement on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a sequel to a game we've never played, metropolis
  • the artwork is amazing
  • bidding in space
  • we are canadian i'm excited for trick shot second edition
  • it's the main objective of the game is simple defeat the tyrant
References (from this video)
No references stored for this video.
Video BI8vn675OAQ Rahdo Runs Through Top List at 25:04 sentiment: positive
video_pk 11435 · mention_pk 33610
Rahdo Runs Through - Skyrise video thumbnail
Click to watch at 25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant bidding mechanism similar to Raw
  • beautiful production
  • quick to learn with simple rulebook
  • wonderful area control gameplay
  • available in both retail and deluxe versions
  • creates tension with decision-making
Cons
none
Thematic elements
  • future land building
  • island development
Comparison games
  • Raw
  • El Grande
  • Kenai
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only hate this game if you hate fun
  • it's basically poker meets the Mind folks and it is absolutely brilliant
  • Cole has tricked me into playing and liking a war game
  • I've probably played this game two dozen times since it came out I am obsessed with it
  • if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
  • everything just flows wonderfully in this game
  • this is hands down my favorite entry in that genre
References (from this video)
No references stored for this video.
Video hHUGYb294q8 BoardGameCo Top List at 17:45 sentiment: positive
video_pk 6474 · mention_pk 19155
BoardGameCo - Skyrise video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • unique bid dynamic where overbidding targets the next item to be bid on
  • layered decisions with different waves
  • engaging for experienced players
Cons
  • heavy on strategic thinking; may require multiple plays to internalize
Thematic elements
  • architecture and urban development
  • futuristic city-building with bidding and area control
  • deliberate, strategic bidding chain
Comparison games
  • Watergate
Mechanics (from transcript analysis)
  • area control and tile placement — claim locations and manage tokens/points; two waves of bidding
  • bidding with unique player-specific values — each player starts with different numbers controlling bids on spots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video MYiFbu5AkbU Board Game Coffee Review at 0:06 sentiment: positive
video_pk 5105 · mention_pk 15147
Board Game Coffee - Skyrise video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art direction and table presence that draw players in
  • Rule set appears approachable and quick to learn
  • Bidding feels transparent with clearly displayed potential bids
  • Two eras add evolving strategy and dynamic tension
  • Strong thematic flavor through visual design and iconography
Cons
  • Components are prototypes; final production may differ in quality and feel
  • Some players may find the scoring and objective web a bit dense without a thorough setup
  • Depth may scale with player count and bidding aggression; may require play sessions to grok fully
Thematic elements
  • city-building via architectural competition
  • A sky-high metropolis built among the clouds
  • art-forward, accessible, with bidding-driven construction
Comparison games
  • Tapestry
  • other Roxley polythematic city-builders (as visual reference)
Mechanics (from transcript analysis)
  • area_majority_control — The winner of a space gains control of that area and earns a scoring token; bidders build momentum for the next bid and the current round advances.
  • Auction — Players bid on colored spaces to control areas; higher bids placed next to or adjacent to current bids extend the bidding chain, with the chain continuing until players stop.
  • Auction / Bidding — Players bid on colored spaces to control areas; higher bids placed next to or adjacent to current bids extend the bidding chain, with the chain continuing until players stop.
  • color-based_set_collection_and_objectives — Points come from color-matched tokens, alphabet-letter scoring geared to holdings, panorama cards, and secret/objective cards.
  • Compound Scoring — The game unfolds in two eras; scoring happens after the first era and again at the end, with different modifiers and objectives shaping strategy.
  • multi-era_scoring — The game unfolds in two eras; scoring happens after the first era and again at the end, with different modifiers and objectives shaping strategy.
  • panorama_and_secret_objectives — Random panorama cards and hidden objectives provide additional routes to points and strategic variance between games.
  • token_collection_and_tableau_construction — Winning bids yield tokens that populate a personal tableau; these tokens also determine the flow of subsequent bidding rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just look at it, it's beautiful
  • This is a prototype how am I supposed to go through a whole video and not mention how good this looks
  • we'll go over how this game actually plays espresso style
  • you know exactly what everyone at the table is capable of bidding because all their possible bids are laid out in front of them
  • the art direction and box design really sell the experience before a single card is drawn
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple Top List at 4:21 sentiment: positive
video_pk 1095 · mention_pk 3179
Foster the Meeple - Skyrise video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible artwork
  • 60s futuristic aesthetic
  • Similar to Spaceship Earth retro-futuristic design
Cons
none
Thematic elements
  • city building
  • dystopian future, cyberpunk
  • futuristic
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Build in a dystopian future setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 51
Game Deep Dive
View on BoardGameGeek