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Skyrise box art

Skyrise

Game ID: GID0290073
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

Description

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 76
This page: 50
Sentiment: pos 37 · mix 2 · neu 5 · neg 1
Mentions per page
Showing 1–50 of 76
Video fouxxz_9y38 Board Game Sanctuary Analysis at 1:27
video_pk 151935 · mention_pk 426519
Board Game Sanctuary - Skyrise video thumbnail
Click to watch at 1:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The core skeleton of a Euro game is very similar; it's always cards.
  • resources — The core skeleton of a Euro game is very similar; it's always resources.
  • Victory Points — The core skeleton of a Euro game is very similar; it's always victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
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Video KQDTB-0-5xU Top List at 5:09 sentiment: positive
video_pk 151338 · mention_pk 424967
Skyrise video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed the bidding mechanism
  • Victory points based on terrain types and tokens
  • Public and secret objectives add depth
Cons
none
Thematic elements
  • Placing buildings onto different spots on the board and bidding
Comparison games
  • Trickerion
  • Luthier
  • Fractured Sky
Mechanics (from transcript analysis)
  • area control/influence — Placing buildings on different spots on the board influences scoring based on terrain types.
  • bidding — Players bid on spots to place buildings, with higher numbers winning and adjacent placement.
  • Set Collection — Gathering tokens from different areas contributes to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Apologies for taking such a big break on this series.
  • It was simply just a vacation to just go, hang out with friends, enjoy some time just playing some games, which guys, I played some very good games.
  • It is a fantastic worker placement game, I guess.
  • The guest part of the game is probably one of my favorite things with the kind of deck-building aspect of the game, where you're going to be able to gain more guests and more prestigious guests that are going to get you more and more rewards and better rewards.
  • It is probably one of the most unique games within the board game hobby.
  • It's really interesting because where you start the bid is not going to be where a player is going to be able to place a building.
  • This game is just absolutely fantastic.
  • This is my number 57, Merchants Cove, a very large, very heavy box that now my arm is hurting.
  • Um, and you're actually like not physically chopping the dice in half, but you are kind of thematically chopping the dice in half.
  • So, really love that part.
  • The main board has this really cool action system with this almost rondel that you're going on and you are going to be choosing different actions and then moving it along.
  • If you guys have seen the channel before, you know how much I love close drafting.
  • So, you're really being mindful of the numbers that you're taking and not making huge jumps between numbers because if you do, you're kind of blocking off that chunk of numbers that you're going to be able to place into your gardens.
  • This is such a cool game to me.
  • Where basically you're going to have a hand of cards. They're going to be a bunch of suits of different animal suits as well as numbers. And you're going to have to play cards into these five different areas based off of some different rules.
  • My favorite trick-taking game.
  • You are actually trying to avoid tricks, which maybe that is why I like this trick taking game so much cuz I feel like when it comes to trick taking games, I personally am better at avoiding tricks than I am winning tricks in a typical trick taking game.
  • The suit that has been played the most is the only suit that matters.
  • So, that's I think probably my favorite part of the game is just trying to get rid of those cards that you know are most likely going to win you a trick which you don't want to happen.
  • This is the first one in this list that I don't have physically, but this is definitely one that I would consider purchasing for the collection.
  • There are so many things in Raja the Ganges that I really enjoy.
  • It is a dice worker placement which I just love that mechanism so much.
  • I really need to get Rajas of the Ganges back to the table.
  • This is such a good game still. It is still in my top 100 games of all time.
  • It is a great mashup of deck building as well as worker placement, and going into a round trying to achieve as much as you possibly can with the cards that you have, the workers that you have, and just chaining into different things is just so much fun to me.
  • It's always just such a fun puzzle of trying to get as much done as possible.
  • Coimbra is my number 51.
  • It is such a fantastic game.
  • Bumping tracks, tableau building, dice worker placement, all of my like favorite mechanisms in one game.
References (from this video)
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Video M7e-ugYR8gw Top List at 8:34 sentiment: positive
video_pk 134296 · mention_pk 382876
Skyrise video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and engaging auction mechanism
  • Spatial bidding element
  • Spicy decisions as the city fills
Cons
none
Thematic elements
  • Building skyscrapers
  • City Building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players snake their proposed buildings across the board.
  • Auction — The bidding takes on a spatial element as players snake their proposed buildings across the board.
  • Spatial Puzzle — The bidding takes on a spatial element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 77 game is galactic Renaissance this sibling designed to inish turned out to be far more polarizing than I ever would have guessed
  • The Simplicity and speed of Luna combined with the unique abstract Challenge and Perfect Production make this one of the most fresh two-player games in years
  • bitewing games is launching the most epic Riner Kia Kickstarter project ever and yes currently it is a secret but not for long
References (from this video)
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Video gpoFA8kzvec Top List at 25:19 sentiment: positive
video_pk 134227 · mention_pk 381946
Skyrise video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blown away by the game.
  • Had so much fun playing it.
  • The deluxe edition was very attractive.
  • Very simple game to teach and play.
  • Great, quick, fast gameplay.
  • Gateway friendly.
Cons
  • The base edition does not need to exist.
  • Sold the copy because it sold for a decent amount of money.
Thematic elements
  • Building and area control.
  • Floating islands.
Comparison games
  • Cities
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Majority — Players aim to have the most presence in different areas of the board.
  • bidding — Players bid using building numbers to place them on adjacent spots.
  • Set Collection — Collecting tiles from certain spaces to form groupings.
  • Tile Placement — Placing building tiles on the game board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game combines 2 things that I like, it's deduction and trick taking.
  • Everyone has a special power at the start, they're given a special power at the start of the game, and everyone's special power is, is, is, they're all game breaking.
  • The game sets a goal for the round, and then everyone is collectively trying to make that happen.
  • It's not only a cooperative trick-taking card game, it's a limited communication game.
  • Legacy game is a game where when you are playing it, you're changing things to the game, that you're gonna take with you the next time you play it.
  • The best, most satisfying board game accessory ever inside a board game box.
  • The storyline should have been better.
References (from this video)
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Video s46OmHKom_o Top List at 20:56 sentiment: positive
video_pk 134213 · mention_pk 381808
Skyrise video thumbnail
Click to watch at 20:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very interesting auction game
  • Interesting scoring dynamic
  • Great game
  • Worth the time and bother to play
  • Loved by in-laws who wanted to play again
Cons
  • No solo mode
  • Playtime might lean towards the higher end of the estimated range (75+ minutes with 4 players)
Thematic elements
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Area Control — Players gain tokens on areas and place buildings.
  • Auction — Players auction for areas on the board, with subsequent bids on adjacent areas.
  • Scoring objectives — Includes unique personal objectives and universal objectives for all players.
  • Set Collection — Bidding on areas involves collecting tokens and considering the color of the area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chess has been a kind of like a cornerstone of uh our family.
  • It's something that is woven deeply into the fabric of our family.
  • This game is got such a cozy feel to it.
  • Kids Table Board Gaming, I've said it before, they focus on making games that are accessible to young players, but still challenging for older players.
  • this game really just I In my opinion, doesn't get its due.
  • So, there's a lot of brinkmanship going on.
  • It's something that also the historical thing that I've already mentioned is very interesting because in the rule book it tells you different uh historical things about how the mining in Cornwall affected mining around the world.
  • Foundations of Rome is a polyomino placement game, and there's This is instead of polyom
  • This game has a lot going on, and it is primarily set collection.
  • There's so many different ways to go about it, so many different paths that you can follow in your set collection that it's it gives you a lot of different um possibilities.
  • It's got an interesting mechanic about how you acquire the cards.
  • It's just It's a fun game. I don't I don't have a game another game like it.
  • Because of that, because of what it does in the in the auctions that it that combine with the set collection that makes it really exciting to play.
  • It is a deck building game like Dominion, but it incorporates a level of interactivity that Dominion doesn't have.
  • You have to team up with other people.
  • But the catch is they don't have to live up to that.
  • The art is very neat. It It gives you the especially with this like this pastel type look to it.
  • IV Studios does such a good job of when they make a an expansion, it integrates almost seamlessly into it.
  • The complexity I think is is fairly fairly accessible.
  • This game is just so much fun.
References (from this video)
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Video dNzUxsVNvwA Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 113483 · mention_pk 325225
Board Games UnLocked - Skyrise video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautifully produced
  • Deluxe components are amazing
  • Buildings look amazing
  • Etched card backs are really sexy
  • Metal coins
  • Good insert that fits everything tightly
  • Stacking score markers were considered
Cons
  • Actively disliked almost everything about the game
  • Rulebook front-loads a lot of info
  • Auction mechanics lack bluffing, reading players, and control
  • Players can be outbid and unable to get desired spots
  • Rich get richer mechanic
  • Public objectives are out of control
  • Private objectives are generic (10 points, same color requirements)
  • Randomness in patron tokens for victory points
  • Wonders are not cool and some are clearly better
  • Game design decisions are bizarre
  • Static and unengaging auction
  • Players can be prevented from bidding entirely
  • It's not fun
  • Lack of player choice where it seems like decisions are made
  • Adjacency rule is not liked in practice
  • Seems too random
  • Mechanically and game-wise it's a 3/10
Thematic elements
Comparison games
  • Tapestry
  • Foundations of Rome
  • Santorini
  • Overlands
  • Dice Throne
  • Tiny Towns
Mechanics (from transcript analysis)
  • Area Control — The game involves vying for control of islands and specific board areas by having the tallest or most buildings, but the reviewer states players lack control over achieving this.
  • Auction — The game is described as an auction game where players bid for locations and tokens, but the auction mechanics are heavily criticized for lack of player agency and strategic depth.
  • Set Collection — Players collect tokens from patrons, which are face-down victory points, leading to a random element in scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not like this game pretty much at all
  • The game is beautifully produced
  • There's no bluffing there's no reading there's no control over anything that you're able to get
  • I despise that
  • I absolutely hated that
  • I don't understand how this game was made
  • I really really did not like this
  • I don't know why this was made
References (from this video)
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Video tw7DXmPh0oI Board Game Sanctuary Other at 8:47 sentiment: positive
video_pk 109037 · mention_pk 314658
Board Game Sanctuary - Skyrise video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting balancing mechanism ('shoot the moon')
  • Hidden information through architects
  • Visually appealing deluxe components
  • Intriguing layers and frills
Cons
  • Initial apprehension about the 'BGG as a mechanism' (though this was overcome by theme and mechanics)
Thematic elements
  • Building a city on floating islands
  • Steampunk
Comparison games
  • Brass Birmingham
  • Radlands
  • Santorini
  • Ste rally
Mechanics (from transcript analysis)
  • Area Control — Winning a bid allows a player to build in a district, potentially 'strutting' other players out of areas they wanted by placing higher value buildings.
  • Auction — Players place buildings upside down, with subsequent players needing to place adjacent buildings of higher value. The auction caps out when no one can outbid.
  • Set Collection — Discs collected from winning bids fit on a player board and act as multipliers for districts of that color, with excess discs providing bonus points.
  • Tile Placement — Placing buildings adjacent to previous placements in specific districts within islands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh it was like a a dream come true just being able to meet Amy and Maggie in person and talk to them
  • it's heartwarming to see as in Australian to be able to see lots of Australian fellow board gamers
  • it's the people that really make this Hobby matter
  • It's like walking into a modern art gallery
References (from this video)
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Video xXFjgH3vX2U Board Game Dad Top List at 7:27 sentiment: positive
video_pk 105439 · mention_pk 303949
Board Game Dad - Skyrise video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays a lot like Android Netrunner.
Cons
none
Thematic elements
  • Weapons
Comparison games
  • Android Netrunner
Mechanics (from transcript analysis)
  • Combat — Players are trying to attack each other and hide their most valuable cards in different stacks.
  • Hand Management — Players are trying to attack each other and hide their most valuable cards in different stacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today i'm going to share with you the best viewer recommended family board games and a few of my thoughts as i piece together my top 10 for 2022.
  • The first category is games that just aren't worth mentioning.
  • The next category are games that i think are worth taking a look at but not necessarily games that i've bought yet.
  • And then finally there's the category of games that as soon as i looked at them i knew for sure that i was going to buy them.
  • The game is juicy fruits which is a very colorful and very fun looking game.
  • It's basically bs you know where you're playing a card and you're saying I'm playing three queens and someone says you know that's bs and you flip it over and it's three queens and they were wrong.
  • It plays a lot like the trading card game android netrunner.
  • It kind of reminds me a little of zombie kids although you're not attacking any zombies.
  • It kind of has a retro 80s video game feel to it.
  • It seems to be based out of england i guess but the game is called astronauts.
  • Boomerang is a lot like sushi go a card drafting game where players are passing the cards to each other.
  • One key fixes that flaw.
  • The game looks like it's independently published.
  • It's really really fun objective for a dice rolling game.
  • Santorini is an abstract strategic game that would be way too hard for my young kids to be able to compete with the older kids or adults in the family so I can't play Santorini with my children but this game I can play.
  • Explorers is a game where all players are playing at the same time.
  • Which of the ones that i've mentioned are your favorite family board game or i'll change the question is there something new that's recently come out that i don't know about yet?
References (from this video)
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Video L09X4o3IZ74 BoardGameCo Other at 1:56 sentiment: positive
video_pk 103810 · mention_pk 300047
BoardGameCo - Skyrise video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful game
  • Solid
  • Feels uniquely its own despite push your luck aspect
Cons
  • May be easy to skip past
Thematic elements
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • Push Your Luck — The host mentions the push your luck aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan Pocket. This is charming. I like Wingspan Pocket better than I like Wingspan.
  • I don't care about the cards. I don't care about the world building. I don't care about the cards. I've said this time and time again.
  • All In Productions for me is an absolute miss.
  • This is basically Rococo but not as much fun as Rococo. That's kind of the
  • It's a good game, not a great game.
  • And why would I ever play this over Pirates of Maracaibo?
  • I would never ever ever suggest this over Pirates of Maracaibo.
  • Rebuilding Seattle, which is great.
  • This is the best game I'm getting rid of, in my opinion.
  • I think it's phenomenal. I just think Rebuilding Chicago is slightly better.
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Video Lfen5RKzujo BoardGameCo Review at 0:01 sentiment: positive
video_pk 94934 · mention_pk 260450
BoardGameCo - Skyrise video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accommodates different personalities and play styles.
  • High player interaction that changes the game's dynamic.
  • Combines push-your-luck fun with dynamic aspects of being mindful of other players.
  • Impressed the reviewer, who initially had lower expectations after reading the rules.
  • Worth trying for fans of Flip Seven.
  • Children and friends have taken to it in the same way as Flip Seven.
  • Hits the same target audience as Flip Seven very well.
Cons
  • The game can feel like a Flip Seven clone upon initial reading of the rules.
  • Might not be the main type of game the reviewer looks for (prefers less push-your-luck, more strategy/interaction).
  • While excellent, it's still a mass-market game the reviewer is happy to play but not always likely to suggest as a first choice.
Thematic elements
  • Push your luck while collecting sets of cards to earn banked points
Comparison games
  • Flip Seven
Mechanics (from transcript analysis)
  • Card Drafting — Players take cards from a deck on their turn.
  • Dice Rolling — Used to determine if a player successfully banks their cards.
  • Push Your Luck — Players draw cards or attempt to bank their collected cards by rolling a die, risking a bust if the roll matches a card they possess.
  • Set Collection — Players collect sets of cards, aiming to bank points at the end of the game.
  • Take That — When a player busts, their cards can be taken by others. Drawing a duplicate color requires giving the card to another player if they don't have it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, they're trying to be Flip Seven. They're trying to be the next Flip Seven.
  • Sky Five definitely impressed me. It was very different as far as the feeling.
  • This has all the push your luck fun of Flip 7 with a lot more player interaction and dynamic aspects of being mindful of the players around the table and what they're collecting in a way that gives a very different feeling to it.
  • Rating-wise, I'm going to be coming in at a 3.5 out of 5.
  • So, a 3.5 out of 5, an excellent game, but if you are a Flip Seven person, like I don't know what my title for my review is going to be, but it's going probably going to reference Flip Seven cuz I think this speaks to that same target audience. And I think it does so well.
References (from this video)
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Video 7Qg8bVSez1U Rolling Dice & Taking Names Discussion at 28:08 sentiment: positive
video_pk 93442 · mention_pk 252791
Rolling Dice & Taking Names - Skyrise video thumbnail
Click to watch at 28:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever bidding system where placed pieces are used for bidding and are then gone.
  • Strategic decisions are forced upon players.
  • Solid bidding game mechanics.
  • Good production quality with nice wooden pieces.
  • Area majority scoring is enjoyable due to the auction mechanic.
  • Variability in scoring through Panorama cards.
  • Secret objective cards provide goals.
  • Buildings return to players after being used for bidding.
  • Players can strategically bid to create situations where they automatically win a spot.
  • The game feels like a classic from the mid-2000s.
Cons
  • The inclusion of a multi-panel board was confusing, as it didn't seem necessary beyond a scoring track.
  • Retail version has wooden pieces instead of the 'blinged out' plastic buildings from the Kickstarter.
  • The setup was not easy (mentioned by the guest reacting to the review).
Thematic elements
  • Building a city in the sky dedicated to art, science, and beauty, with one artisan remembered as the greatest.
  • A magnificent city in the sky
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Area Majority — Players compete for majority control in different neighborhoods on the board, with scoring based on tall, medium, and small buildings.
  • bidding — Buildings have numerical values used for bidding. Players must place a building adjacent to an existing one and use a higher value building to outbid.
  • Card Drafting — Players are dealt three Wonder cards at the beginning of the game and can unlock more buildings, including a Wonder building with a special ability.
  • Set Collection — Players collect neighborhood discs (green, yellow, brown, etc.) to increase the value of buildings in those neighborhoods on their player board.
  • Tile Placement — Players place buildings onto a game board composed of islands with different neighborhoods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so freaking clever how the things that you're placing is also what you're using to Bid And once place they're gone you can't use them anymore
  • This feels just like a classic game from like the mid 2000s that's just a solid bidding game with not a lot of extra Frills but what you do is very strategic and how you play it
  • The rules themselves aren't strictly Granblue Fantasy rules they can be applied to a broad spectrum of franchises and properties
  • This is perfect for come over for coffee and donuts and then play that game it's a perfect little theme
  • Donut shop great entry level game for a lot of people to play it it plays quick sets up quick it looks nice
References (from this video)
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Video MiS_PjdRMf8 Watch It Played News Segment at 8:22 sentiment: positive
video_pk 90243 · mention_pk 240859
Watch It Played - Skyrise video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to a classic
  • Looks fantastic
Cons
none
Thematic elements
  • Spatial auction and bidding.
  • Neighborhoods
Comparison games
  • Metropolis
  • Jaipur
  • Jamaica
Mechanics (from transcript analysis)
  • area control / blocking — Players 'forcing opponents out by backing them into corners on the board'.
  • Auction — Players are 'placing numbered bids in neighborhoods'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome it's been a week of game announcements new releases and upcoming projects that i'm excited about so join me for this week's quote of the news
  • i like the look of this one it sparked my interest
  • but the one that i was most excited about was marrakech because marrakech is a completely new title and now we finally have some information about it
  • so i'm pumped
  • that time you killed me now that's a title that's more my speed
  • this looks unique which is why i wanted to mention it and i'm looking forward to being confused when i play it at some point
  • look at it it's pretty rad
  • i have some friends that i know will be insta buying this game and given the recent slew of games from the op i'm hopeful that this will be a solid family co-op game that kingdom heart fans can enjoy later this year
  • this just looks excellent and i'm very excited about it
  • i'm intrigued by this one i'm looking forward to it sometime next year
  • what made me very interested in this one
  • the sequel looks fantastic and i can't wait to find out more about it
  • and mobile markets is the new game from arcane wonders and cosmodrome and is slated in many ways as smartphone inc the card game which is why i'm talking about it because i love smartphone inc i think it's an excellent game so a new game in that line seems exciting to me
  • it's definitely immediately high up on my radar
  • please know that you are not alone
  • listen to them
  • don't tell them to brush it off or to stop making it a big deal
  • say something to them about it
  • they may not realize they're doing it
  • don't be the safe haven that a harasser or abuser uses to hide behind and access victims
  • if we work together and look out for each other we can help make this hobby a safer more joyful environment for all people
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Video Rq0mdVm4FZM All You Can Board Top 10 List at 20:52 sentiment: positive
video_pk 89066 · mention_pk 235971
All You Can Board - Skyrise video thumbnail
Click to watch at 20:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • auction mechanic
  • strong table presence
  • replay potential with multiple players
Cons
none
Thematic elements
  • tower-building with auction
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — auction mechanic for placing/building towers
  • Auction / Bidding — auction mechanic for placing/building towers
  • table presence / 3D components — noted for strong table presence and chunky components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's by Joshua that's all I needed to hear
  • I'm curious to try this I actually heard about yesterday or today
  • one thing I lean towards is games that I felt were doing something novel
References (from this video)
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Video Y3ZgOtWEGdk Drive Thru Games Review at 42:53 sentiment: mixed
video_pk 89049 · mention_pk 235881
Drive Thru Games - Skyrise video thumbnail
Click to watch at 42:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Captures the free-form roaming essence of Skyrim
  • Skill-based character progression is well implemented
  • Dice check mechanism is cool
  • Crafting system is present
  • Good balance between adventure and co-op
Cons
  • Terrible component quality (miniatures, cards, resource tokens)
  • Missing a key 'roaming mode' that is teased in the rulebook
  • Tiny resource tokens are unforgivable for the price
  • Campaigns may have a 'fail forward' aspect that lessens impact
Thematic elements
  • Open-world exploration and adventure
  • Skyrim
  • Campaign with free-form roaming mode
Comparison games
  • Elden Ring
  • Ultima Online
  • Ship Theory Games Skyrim game
Mechanics (from transcript analysis)
  • Campaign play — Features two three-part campaigns and a teased roaming mode.
  • Card Driven — A card-driven game with a large deck of cards.
  • Character progression — Skill-based leveling system similar to video games like Skyrim.
  • crafting — Players can craft upgrades and enhancements for weapons.
  • Dice Rolling — Uses a dice check mechanism where resources can be spent to add dice to the pool.
  • Resource Management — Managing money, herbs, and other resources using tiny double-sided tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a silly fun little game
  • really really fun definitely recommend it
  • it's fun all the way around pretty much until the very end
  • the production is lavish and great and lots of fun
  • just that last end game thing which I don't think will happen every time but I think it will happen frequently
  • it just sours me a little bit I wish there was kind of a different way
  • I would definitely recommend folks take a look at it pick it up
  • it's a lot of fun just the end game can be a little bit dissatisfying
  • Dune Imperium was my favorite game of 2021
  • I feel like the rise of IX is a is a required expansion to me
  • This one I could kind of take or leave and I think especially for a first play I would never add in the Immortality expansion
  • it's almost like the card pool is almost too watered down now at this point
  • the expansion is funky it just adds some funky stuff and I don't know if it improves or worsenses the gameplay I really can't tell you
References (from this video)
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Video 8WcPdd0uVSo Brains On Games Review at 0:16 sentiment: positive
video_pk 87724 · mention_pk 229749
Brains On Games - Skyrise video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Table presence is outstanding: 3D city board, sculpted buildings, and premium components capture attention.
  • Rules are straightforward and quick to teach, but the strategic depth remains strong.
  • Multiple viable scoring paths provide high replayability and strategic variety.
  • Randomized map setup and Visionary/wonder mechanics add freshness to each game.
  • Excellent insert and component organization, aiding setup and storage.
  • Bluffing/trade-offs in bidding create engaging player interaction and tension.
  • Compact playtime fits well for casual groups and larger playgroups alike.
  • Educational value is notable in terms of planning, budgeting, and quantitative reasoning.
Cons
  • Secret missions and panorama cards feel somewhat limited in variety; early reveals can reduce long-term secrecy.
  • The number of secret goals and panorama cards may lead players to feel there’s less depth on repeat plays without expansion content.
  • Not a huge table hog, but the game does require space for multiple player boards and the 3D centerpiece.
Thematic elements
  • Urban development, prestige building, neighborhood control
  • Floating city construction with vertical districts and neighborhoods
  • n/a
Comparison games
  • Brass Birmingham
  • Steampunk Rally Fusion
Mechanics (from transcript analysis)
  • Area Control — Players compete to control neighborhoods on the board; scoring is influenced by which neighborhoods are controlled and how many buildings are placed on them.
  • area_control — Players compete to control neighborhoods on the board; scoring is influenced by which neighborhoods are controlled and how many buildings are placed on them.
  • Auction / Bidding — Open bids are made to acquire positions for constructing buildings; higher bids can secure adjacency and neighborhoods, with a round structure that cycles until all but one bidder passes.
  • bidding — Open bids are made to acquire positions for constructing buildings; higher bids can secure adjacency and neighborhoods, with a round structure that cycles until all but one bidder passes.
  • Compound Scoring — Two eras dictate progression, with end-of-era scoring for panoramas, island control, and other modifiers before proceeding to era 2.
  • deck_and_randomization — Starting layout, chips, and card draws are randomized, ensuring variability between playthroughs and reinforcing replayability.
  • multi-era_scoring — Two eras dictate progression, with end-of-era scoring for panoramas, island control, and other modifiers before proceeding to era 2.
  • Pattern Building — Chips of different colors affect scoring; letters and panorama cards introduce variable, hidden scoring elements that can be revealed strategically.
  • pattern_and_timing — Buildings come in three sizes with different numeric values; players must sequence and place buildings to optimize end-game points across neighborhoods and islands.
  • Resource Management — Budgeting numbers on buildings and choosing when to deploy high-value pieces is critical to maximize prestige while preserving usable pieces for era 2.
  • resource_allocation_and_budgeting — Budgeting numbers on buildings and choosing when to deploy high-value pieces is critical to maximize prestige while preserving usable pieces for era 2.
  • tile_and_chip_interactions — Chips of different colors affect scoring; letters and panorama cards introduce variable, hidden scoring elements that can be revealed strategically.
  • wonder_card_and_visionary_board — Each player uses a Visionary-themed double-sided board with a unique 'Wonder' card that can trump other bids; players also have a mini-biography on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the components are incredible
  • it's strategic but quick to learn
  • I can't imagine how they could have improved on this
  • strong recommendation
  • this is a perfect game
  • the play time is short, and the table presence is amazing
References (from this video)
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Video J2nbfdZKIds Brains On Games Analysis at 0:31 sentiment: positive
video_pk 87701 · mention_pk 229618
Brains On Games - Skyrise video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding table presence; visually striking
  • Supports multiple modules; good replayability
  • Faster, accessible compared to Foundations while remaining deep
  • Elegant components and inserts that help organization
Cons
  • Cards/cards quality not as premium as some peers
  • Requires substantial table space; may not fit small setups
  • Some players prefer heavier economic engine games; Skyrise is more puzzle-like
Thematic elements
  • tower construction, urban planning with stackable components
  • City-building with vertical towers (skyscraper theme)
  • abstract, mechanical, puzzle-like
Comparison games
  • Foundations of Rome
Mechanics (from transcript analysis)
  • endgame timing via deed selection — Players select deeds and when the last deed is taken the round ends after a final turn.
  • Grid Building — Players place buildings on a shared grid to form clusters and maximize scoring.
  • grid-based building placement — Players place buildings on a shared grid to form clusters and maximize scoring.
  • numbered building scoring — Buildings have numbers that influence scoring; resource management is simplified by numbers.
  • population tracking and scoring — Population influences scoring across rounds; large groups yield points but can be targeted by others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another game with Gorgeous 3D buildings
  • The Monuments are incredible
  • it's absolutely gorgeous the components are incredible
  • you really will find yourself competing for space
  • Skyrise has those numbers on your buildings and once a number is gone you might not be able to play
References (from this video)
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Video Z5Ig6a567Sc Board Game Buzzz Top List at 18:32 sentiment: positive
video_pk 87430 · mention_pk 228454
Board Game Buzzz - Skyrise video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork by Andrew Bosley
  • Appealing building and patron mechanics
Cons
none
Thematic elements
  • faction alliances and patronage to build a Wonder
  • floating city-building across islands
  • objective-driven scoring with hidden/public objectives
Comparison games
none
Mechanics (from transcript analysis)
  • city-building / engine building — build a floating city and earn favor across islands and factions
  • Engine Building — build a floating city and earn favor across islands and factions
  • Secret and Public Objectives — score via multiple objective types including hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Aquatica one of my favorite games of all time the coral reefs expansion
  • Foundation of metropolis is all going to be cardboard so it's going to be again much cheaper much smaller version
  • this is a tile place game
  • I am 100% all in to check this out everything about this just looks great
  • I love Calico some people I mean Calico is kind of like a divisive game some you either like it or you don't I'm on the side where I love Calico
  • I love the big sister game Calico so much one of my favorite tile placement games
  • I love the Cat theme love the Japan theme I'm all in just based on the artwork on this game
  • this game is not going to be for everybody but I am super interested in this game
  • I am automatically drawn in
References (from this video)
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Video 1RwtYhXuHTQ Watch It Played Discussion at 3:20
video_pk 86795 · mention_pk 225927
Watch It Played - Skyrise video thumbnail
Click to watch at 3:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • urban development
  • city-building aesthetic (remake of Metropolis)
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode was made possible in part by the second printing of kfire Chronicles nights fall
  • this is actually one of the nicest board game covers in the world that's what first lured me into this game
  • the play time on the box is never right
  • everything to know to play this game is going to be in the rule book it isn't
References (from this video)
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Video 6wPeo1oi8M8 Board Game Buzzz Top 10 List at 8:56 sentiment: positive
video_pk 86770 · mention_pk 225748
Board Game Buzzz - Skyrise video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Covers convey spatial/metropolis building theme
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video jyoU4sEjsxo Man vs Meeple Discussion at 12:21 sentiment: positive
video_pk 86700 · mention_pk 225387
Man vs Meeple - Skyrise video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Fun to play
  • Easy hook for Monopoly players
  • Fun dynamic moments
  • Streamlined gameplay
Cons
  • Gameplay is nothing like Monopoly for board gamers.
Thematic elements
  • Building skyscrapers/city sectors
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Area Control — Players build in sectors and aim to have the most buildings in a sector.
  • bidding — Players bid with the buildings they are placing out, with numbers on the bottom affecting bidding.
  • Set Collection — There are different scoring opportunities based on building in certain sectors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Most Wonderful Time of the Year as some might say it is the holiday season and we are back with a holiday gift guide
  • This is for uh the gamer in your life if you're a gamer and want to bring other people into gaming or if you are married to father of son of somebody in your life games and you have no idea what to get them watch this video
  • I've got one more if you're a gamer get yourself a gift you deserve it you do deserve it
  • Nana probably the most game I've played in the last 18 months multiple times maybe veil of Eternity uh side note get that too
  • This is a game and I would say Trio nana I don't usually would say everyone could have these games in your collection these games I I these are borderline everyone could have these in if you like fun if you like games at all they're cheap these are really easy games to have
  • This is one of my personal favorite games of the year
  • This is definitely a party game in the vein of like if you like Jenga this is a much better and and more fun and unique more exciting version of that same sort of experience
  • These are for family but they're also sort of Gateway games that could be games easier to learn games newer Gamers
  • It's like go fish but if you get it wrong too many times everyone blows up
  • This is for the board gamer The Gamer gamer what many of you have waited for
  • It's true the first one I want to bring up is arcs and this is a uh it's the talk of the Year I'll be honest
  • This is for the campaign Adventurer board gamer in your life
  • Two-player games we wanted to talk about two-player games I know a lot of people are always looking for something to play with their significant other
  • King of Tokyo duel is so easy to learn it's yatsi basically so if you can learn yatsi I more complicated of course a little bit but if you can teach yatsi you can teach this and it's a better game it's going to be more engaging than yatsi to any child that you play with because again Giant Monsters
  • This is a streamlined campaign game I don't think this is a game that's going to require an hour of setup before every game like so which those games are great too I I just don't have time for that kind of investment
References (from this video)
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Video cZVVILUSo6M Brains On Games Top 10 List at 7:17 sentiment: positive
video_pk 86611 · mention_pk 224657
Brains On Games - Skyrise video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and production quality
  • rules are accessible and offer depth with repeat plays
  • replayability due to modular board and multiple strategies
Cons
  • tall buildings can block view and slightly hinder visibility
  • mastery may require several plays to optimize strategies
Thematic elements
  • urban development, area control, and goal-driven scoring
  • city-building bidding with a modular board and Wonders
  • strategic and elegant
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — points are earned by controlling bridges, lakes, and other board features
  • area_control — points are earned by controlling bridges, lakes, and other board features
  • Auction / Bidding — players bid on locations and place buildings to claim spaces
  • bidding_auction — players bid on locations and place buildings to claim spaces
  • Compound Scoring — rounds include Currents and Wonders that award points when triggered
  • goal_based_scoring — rounds include Currents and Wonders that award points when triggered
  • Tile Placement — buildings are placed upside down so numbers are visible while hidden from others
  • tile_placement — buildings are placed upside down so numbers are visible while hidden from others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick taker
  • this is a fantastic trick taking game
  • it's gorgeous with these components
  • the rules themselves are super accessible
  • I absolutely love CODA
References (from this video)
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Video jHxtpcmEA68 Board Game Sanctuary Top 50 List at 25:30 sentiment: positive
video_pk 86589 · mention_pk 224522
Board Game Sanctuary - Skyrise video thumbnail
Click to watch at 25:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning with clear tension
  • interesting geography and adjacency effects
Cons
  • rules and auction timing may challenge new players
  • complex scoring surface
Thematic elements
  • city height and district expansion through auctions
  • urban skyline construction and real estate development
  • clever, competitive planning
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to place buildings, trying to outbid lower-valued blocks
  • auctioning / bidding — players bid to place buildings, trying to outbid lower-valued blocks
  • district placement — five districts with an adjacent central quadrant; players expand and optimize density
  • public/private objectives and monuments — scoring via districts and endgame monuments that provide large bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tempo of the game it feels fast at the beginning but then as more properties kind of plop out onto the field you're trying to navigate what are the best places to put your property
  • Barcelona is an absolute Gem of a board game
  • suburbia is a classic tile placement city-building game
References (from this video)
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Video hDnwfRQHN70 Board Gaming Ramblings Analysis at 26:04
video_pk 86596 · mention_pk 224616
Board Gaming Ramblings - Skyrise video thumbnail
Click to watch at 26:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
  • The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
  • We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
  • Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
  • If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
  • Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
  • Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
  • Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
  • The winner is flip seven
  • To the winner is iron Forest congratulations
  • Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
  • we have made a big list of awards that we are giving away to different games
  • this is all of the awards we have made a big list of awards that we are giving away to different games
  • we want to highlight these amazing games that gives our or all so much joy
  • I focus on cozy games welcoming games family games card games um also solo games as well
  • Winner for the category of the most Innovative game is War Stories Occupied France
  • that was amazing I really enjoyed that I hope you did too
  • please go check all those amazing people out because they make really good content
References (from this video)
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Video -qLrRJOrvgo Rahdo Runs Through Top List at 16:31 sentiment: mixed
video_pk 85854 · mention_pk 220862
Rahdo Runs Through - Skyrise video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really phenomenal production value
  • Beautiful sculpted minis
  • Clever system
  • Smart elegant and excellent system
  • Beautiful production
  • Sharp game
Cons
  • Too cutthroat for the reviewer and Jen
  • Spend too much time inventorying what others have
  • Too in-your-face, too aggressive
Thematic elements
  • Architects building a beautiful city
  • A floating city called Skyrise
Comparison games
  • Raw
Mechanics (from transcript analysis)
  • Area Majority — Players compete to build in different districts and achieve public goals.
  • Auction — An auction game disguised as an area control or area majority game, where buildings have bid values.
  • secret goals — Each player has their own secret goal for where they want to build their buildings.
  • Worker placement (implied) — Bidding to build a building in a region implies a form of placement or control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've pretty much gone almost bankrupt moving all the way from the United States to Ireland and we got to start rebuilding our savings.
  • This game will beat you up and spit you out mercilessly.
  • It is such a mechanical thinky crunchy game, but so much of it is trying to make sure that you recognize what somebody else values.
  • There is no worse feeling in all the board games than playing House of Fedo, moving to a zone, um, and then getting I'm going to get I'm going to get a bonus and oh no, the bonuses that are available to me right now, I can't afford, so I get no bonus.
  • This is like the ultimate example of a game that I think is better played online on Board Game Arena than it is in real life because of this.
  • Honestly, this is my single biggest issue with the game. The the swinginess of that push your luck game is so huge and so debilitating.
  • This game is phenomenal. It is the number two best game that Jen and I played this month.
  • So this is my go-to um, you know, area battle game. If anybody ever comes to my house and wants to play it, they're going to be playing Six Sjuns with me because it's brilliant and it is our game of the month.
References (from this video)
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Video kzBvVLmBGOg Hungry Gamer Analysis at 19:20 sentiment: positive
video_pk 85446 · mention_pk 218970
Hungry Gamer - Skyrise video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
Very positive, with plans to continue playing.
Pros
  • Easy to teach
  • Quick to play
  • Beautiful production
  • Deluxe version is appealing
Cons
none
Thematic elements
  • Skyscrapers
  • Flying island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Implied through scoring for buildings and skyscraper numbers.
  • bidding — It's a bidding game where players place numbers next to skyscrapers.
  • Set Collection — Players collect tokens that adjust their scoring for buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you took Sudoku and made it a board game with a little bit of adventure in it.
  • This is an intensely clever game.
  • It's super clever.
  • Small game, quick filler, It's right up there with Mouse, Cheesecat, Cucumber for me.
  • This is a bidding game where each of your different skyscrapers on this flying island has a different number on the bottom
  • And the thing with this game is it's easy to teach. It's quick to play. And it is beautiful. Just beautiful.
  • But it is exceptional.
  • this is a crisis management game that has a little bit of RPG leveling up, a whole bunch of worker placement, and as I said, crisis management, and you're chucking some dice to do some fighting and all those kinds of things.
  • This is to me my handsdown favorite deck builder out there. Period. I adore it.
  • It's a dice placement game and I I loved it.
  • It's just super asymmetric, which has that moment of, you know, some people don't know what you're doing, so maybe they don't know if you're cheating or breaking the rules or whatever it is.
  • This is based on Dante's Inferno. The game's called Inferno, which is a very cool theme to me.
  • And just it's a heavy game.
  • In fact, I think this is the absolute top limit of how heavy a Euro game can be and I still would be interested in playing it regularly.
References (from this video)
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Video zmKS1nc1e9k Tantrum House Top List at 28:13 sentiment: other
video_pk 84293 · mention_pk 214104
Tantrum House - Skyrise video thumbnail
Click to watch at 28:13 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Plays 2-4 players
  • Plays in 1-1.5 hours
  • Unique theme of building bridges in the sky
  • Unique player abilities
Cons
none
Thematic elements
  • Bridge building
  • The sky
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Everyone has their own appears to be a unique power to or unique ability
  • Bridge Building — You're building a bridge. In the sky?
  • Card Drafting — it sounds like there's some drafting going on and how you build your your bridge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
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Video xYcKA9NcANI Gaming Rules! Analysis at 29:53 sentiment: other
video_pk 84169 · mention_pk 213628
Gaming Rules! - Skyrise video thumbnail
Click to watch at 29:53 · YouTube ↗
Overall sentiment (raw)
Intrigued, but with limited information
Pros
  • Published by Deep Print Games, a trusted publisher
  • Will be demoed at GridCon
Cons
  • Not much information available yet
Thematic elements
  • Discovery
  • Unknown (implied ancient civilizations)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video _XTwLtVsYUk Drive Thru Games Review at 22:33 sentiment: positive
video_pk 84105 · mention_pk 213186
Drive Thru Games - Skyrise video thumbnail
Click to watch at 22:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works perfectly with default settings.
  • Looks stunning on the OLED screen.
  • Runs at a good 40-50 FPS with decent textures (set to medium).
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here we've also got the good old games Doom 1 Doom 2.
  • Yeah, so you know, it's Doom.
  • It works.
  • And while we're talking about it, same idea here with Heretic and Hexen.
  • this is just Doom fantasy.
  • And then here we have System Shock 2.
  • But, it's it's a remaster of System Shock 2, so it's a little bit updated.
  • But it runs good just like basically right out of the box there.
  • And this is last one this Pico-8.
  • So, what Pico-8 is, it's almost like it's own little console.
  • But then, you get like hundreds and hundreds of games for free.
  • these little like Gameboy S games.
  • This top screen runs at 120 Hz.
  • So, if I'm just playing like, you know, retro games or something, I don't worry about it.
  • And if I'm especially if I'm playing the dual screen games here, then if you set this to 120, this bottom screen is like a little bit weird cuz the screen technically can't go to 120, but it kind of fakes it out.
References (from this video)
No references stored for this video.
Video 2ZcRsjHDqP8 Discussion at 9:43 sentiment: positive
video_pk 84022 · mention_pk 212879
Skyrise video thumbnail
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique pop-up track mechanic
  • dragon obstacle adds novelty
Cons
none
Thematic elements
  • skydiving race
Comparison games
  • Heat
  • Thunder Road
Mechanics (from transcript analysis)
  • neural mechanics — some neural mechanics mentioned as part of the prototype
  • pop-up track — track would kind of pop up during play
  • race format — racing game where players are skydivers
  • random obstacles — dragon obstacles can appear and require caution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really great time.
  • I hope I get to see you at Design Day next year cuz I'm definitely going
References (from this video)
No references stored for this video.
Video Olk4tlRJLkU Board Game Buzzz Top 100 List at 26:18 sentiment: positive
video_pk 83539 · mention_pk 210684
Board Game Buzzz - Skyrise video thumbnail
Click to watch at 26:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • spatial planning and bidding
  • city building with skyscrapers
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't want to bother you. It's not a bother.
  • It's so good.
  • It's so cute.
  • You can't help but scream.
  • This is River of Gold.
  • It's such a cute little game.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 6:57 sentiment: positive
video_pk 82235 · mention_pk 206609
Stonemaier Games - Skyrise video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: neutral
video_pk 81720 · mention_pk 327910
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: neutral
video_pk 81720 · mention_pk 389703
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 10:04:52 sentiment: positive
video_pk 81533 · mention_pk 203004
Rob's Tabletop World - Skyrise video thumbnail
Click to watch at 10:04:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good
  • very good
Cons
none
Thematic elements
  • dungeon crawl
  • first-person open-world universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video E-YxIVRw7YY Rob's Tabletop World Top 20 List at 3:13 sentiment: positive
video_pk 81433 · mention_pk 202159
Rob's Tabletop World - Skyrise video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video WcOTwGUUv9I Discussion at 0:53 sentiment: neutral
video_pk 78023 · mention_pk 189122
Skyrise video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know, what's next for me and everything like that. Um and I've been thinking about how I've game through my entire life pretty much.
  • The ones that have really made a difference.
  • And I just wish I can have more of those memories with my grandkids and stuff like that.
  • This shows you how much GW's games meant to me, okay? Because I had so much fun and why I'm so annoyed in some ways.
  • It's the best parts of of of my youth, you know, not running around being an idiot, but actually enjoying my time playing games and interacting with people.
  • in an age of mass production and overkill and all the other drama that comes with the internet and board games nowadays, uh, what are the things that you remember most and mean the most to you?
References (from this video)
No references stored for this video.
Video fv9Pi40BbCw Review at 5:14 sentiment: positive
video_pk 69530 · mention_pk 166055
Skyrise video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Moves quickly
  • Scales well for two players
  • Easy to learn
  • Strategic depth
  • Varied setup changes gameplay
  • Good as a gift
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of islands based on the number of tall buildings placed.
  • bidding — Players bid on neighborhoods by placing buildings, with higher bids winning placement.
  • Secret objectives — Players have secret objective cards that provide end-game scoring opportunities.
  • Set Collection — Collecting tokens and achieving specific neighborhood colors contributes to scoring.
  • variable setup — The placement of islands and wonder cards can change with each game, altering strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you've got me all flustered it's been a while since Kira's been here
  • if the stream lags today I'm not sure if I want you to tell me like I'd rather you just suck it up and suffer through
  • if you like what you see you might be entered to win all you have to do is come over to our Discord after this live stream
  • this is the deluxe turbo extreme edition it's not the real name but it's effectively I think it will be now
  • I can't remember all this oh yeah I give a quick overview so people know what we're working towards
  • so we're going to play the game over two eras and over those two eras we're we're you know trying to it's a little area control and mixed in with this bidding
  • I feel like I've V I feel like I've been a trap set from the very beginning probably she's been waiting to say those very words ever since she said David you go first
  • I feel like I'm making a mistake but there and the thing I like to also say is that it's just like so then he played he's like I get it let's play it again I'm going to destroy you next time
  • I wish I'd played this game sooner this is a cool game I want to play this with like the less gamer people in my life because I think it's an incredible easy concept to wrap your head around
  • I love that it scales for two-player though so that you can have a nice two-player experience
  • My traps suck I suppose they might a little bit
  • I've never been blue David in the history of us ever playing games together I've never been blue
  • you won oh I did win
  • The final screwed up you can't see this on screen but she has 153 and I have 140 or 145 yeah but it was close
References (from this video)
No references stored for this video.
Video sOzk1CpfbKY Review at 0:10 sentiment: positive
video_pk 67206 · mention_pk 163180
Skyrise video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant game
  • Smarter than I thought it would be
  • Interesting auctioning dynamic
  • Players can create pockets to block off and automatically win
  • Small buildings useful for gaining secluded territories
Cons
none
Thematic elements
  • Art, science, and beauty
  • Magnificent metropolis in the sky
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players will be placing their buildings in a snake-like or python-like fashion by placing a building of a higher value than the player before them. The player with the highest building value will claim the neighborhood disc.
  • bidding — A bidding game where players prove their genius by winning different sites across the board.
  • Objective Fulfillment — Accomplishing both public and secret objectives, including building your own unique wonder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the magnificent metropolis in the sky. Dedicated to art, science, and beauty.
  • Only one artisan can be remembered as the greatest.
  • Each player begins the game with 12 buildings, and the game spans across two eras.
  • The auctioning mechanic here creates an interesting dynamic amongst the players.
  • The neighborhood that you start bidding in is not necessarily the neighborhood you'll end up getting.
  • In the second era, players will get to place their unique wonder with a special scoring ability.
  • What's interesting about this game is that as the game progresses, you're going to be creating little pockets that you can block off and automatically win.
  • This is actually a brilliant game and one smarter than I thought it would be.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 15:16 sentiment: positive
video_pk 66476 · mention_pk 162000
Skyrise video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Auction system unlike any other in the genre.
  • Auction snakes across the city map.
  • Bids stake out a position on the board.
  • Positional play dictates auction movement.
  • Can intentionally drive an auction toward a needed neighborhood.
  • Board tells a running story of who is winning.
  • Modular board creates different layouts.
  • Wonder building injects a timed wildcard.
Cons
  • Using the wonder building too early wastes its power.
Thematic elements
  • Visionary architects competing to build a magnificent floating city dedicated to art, science, and beauty
  • Floating city
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Area Control — Players aim to claim neighborhoods and build adjacent to scoring clusters.
  • Auction — An auction triggers when a player places a numbered building. Subsequent players must place a higher numbered building on an adjacent neighborhood or pass. The auction snakes across the city map.
  • Modular Board — Creates a different city layout each game.
  • Spatial elements — The city board is a network of interconnected neighborhoods on floating islands. Placement of buildings dictates auction movement.
  • Wonder Building — A special building that can be played to win any current auction outright.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 6:55 sentiment: positive
video_pk 66107 · mention_pk 160677
Stella and Taran - Skyrise video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategic positioning through auction
  • great buildings
  • old world feel
  • brutal vibe
  • good to have back and re-release
Cons
  • can feel old
  • rules could be more brutal and have less square ups
Thematic elements
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Auction — You only have limited numbers that you can use. It's a spatial auction.
  • Spatial Auction — It's a spatial auction. You will be placing buildings down, you're trying to set, you're trying to ultimately place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things. So you be placing a building and the next player can overbid it with a building that's taller but it has to go adjacent to the previously placed building so you make this chain and then once nobody over bids the tallest building gets placed all the others come off the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video OYZUyQ2JJ6s Discussion at 9:56 sentiment: positive
video_pk 66043 · mention_pk 160519
Skyrise video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting new/updated version of a beloved title
  • Visually appealing production
Cons
none
Thematic elements
  • tower-building around a central layout
Comparison games
  • Metropolis
Mechanics (from transcript analysis)
  • Auction / Bidding — Components are auctioned as part of play.
  • auctioning — Components are auctioned as part of play.
  • Cube Tower — Players build towers around a central track/map.
  • tower building — Players build towers around a central track/map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's another watch it played question and answer video"
  • "rulebooks are living documents really valuable resource for us board game enthusiasts"
  • "I really think it's the oldest on who is saying it and what you mean by it when I hear fill a game I think that could be a great game"
  • "there's nothing greater than a brilliant filler game"
References (from this video)
No references stored for this video.
Video 4wpF4BGGp1Y Top 11 List at 36:36 sentiment: positive
video_pk 65987 · mention_pk 160277
Skyrise video thumbnail
Click to watch at 36:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning table presence with collector’s edition
  • deep auction strategy and strong artwork
Cons
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Area Control — control of city sections contributes to scoring.
  • auction/bidding — players bid with their buildings to claim territories and advance their plans.
  • Secret and Public Objectives — players pursue hidden goals alongside visible scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was fantastic. It was such a great year of gaming.
  • I just really like the puzzle in this game.
  • it's honestly one of my favorite rolling right games.
  • Fractured Sky ... is amazing. It just has a really great table presence.
  • Chronologic Paris 1920, fantastic release from last year.
References (from this video)
No references stored for this video.
Video R4Dv9V2jVcc Review at 0:11 sentiment: positive
video_pk 65721 · mention_pk 159482
Skyrise video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever combination of spatial puzzle and auction game.
  • Tension-filled auctions where the lot changes every bid.
  • Simple rules with a great look and wonderful decision space.
  • Conflict without confrontation.
  • Cheeky automatic auction win with a low value tile.
Cons
  • Final scoring is a complete pain and slows down the end of the game.
  • Can have turns of not really doing much if low on high value buildings.
Thematic elements
  • Property development and building construction
  • A brand new floating city
Comparison games
  • Acquire
  • Modern Art
Mechanics (from transcript analysis)
  • Area Control — Placing your buildings in specific places will score you points.
  • Auction — Skyrise has an auction system for who gets to place a building. Each turn of the game is an auction. The first player places a building number side up on the table in a region. In turn order, other players may place a higher building in an adjacent region or they may pass.
  • Player Turn — Each player selects one of the four double-sided player boards and takes all the matching building markers.
  • Set Collection — The tokens you collect change how you score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by the threeminute board game patrons. Keep us independent by supporting us on Patreon.
  • Skyrise is a damn clever game.
  • This means final scoring for Skyrise is a complete pain and always ends what is a fun, fast-paced game on a grinding slow final note.
  • New school look, old school mechanics.
References (from this video)
No references stored for this video.
Video V8qQRJeJqcI watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 63980 · mention_pk 157492
watch it played - Skyrise video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Becoming the greatest Artisan of your time through building and scoring
  • Sky-based setting with central island and neighborhoods
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid on spaces; highest bid wins and flips to constructed status; bidding continues until all others pass; first bid uses central island unoccupied neighborhood; later auctions can start adjacent to any space with an existing structure.
  • auction bidding — Players bid on spaces; highest bid wins and flips to constructed status; bidding continues until all others pass; first bid uses central island unoccupied neighborhood; later auctions can start adjacent to any space with an existing structure.
  • Building placement and occupancy — Neighborhoods can hold at most one structure or one bid; adjacency and bridges affect which spaces are considered adjacent; proximity rules govern bidding options.
  • Hidden Victory Points — Patron discs have letters; collecting them adds to the Visionary area and influences end-game scoring via token values; tokens can be examined secretly and cannot be revealed to others.
  • Island control scoring and Panorama scoring — Scoring phases include Island control (tall/medium/small buildings) and Panorama card scoring based on adjacency and other conditions.
  • Neighborhood discs and tokens — Neighborhood discs come in four colors and are placed on matching tracks; they affect scoring and contribute to end-game bonuses; Visionary area handles excess discs.
  • Patron discs and Visionary area — Patron discs have letters; collecting them adds to the Visionary area and influences end-game scoring via token values; tokens can be examined secretly and cannot be revealed to others.
  • Two-era structure and end-game — SkyRise is played across two eras; end of Era 1 includes scoring and selecting Wonders; Era 2 proceeds similarly until all structures are built; final scoring determines winner.
  • Wonders and panorama cards — Wonders are dealt and revealed; panorama cards are placed beside the board and score; Wonders grant bonuses in Era 2; two-player rules modify how wonders are handled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video KPdR86Zwmoc All You Can Board Analysis at 2:40 sentiment: positive
video_pk 62492 · mention_pk 155113
All You Can Board - Skyrise video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleaner, more forgiving than The Estates while preserving auction tension.
  • Clear visibility of opponents' bids; opportunities to adapt plans mid-game.
  • Two-phase structure with a future-oriented, discovery-driven path; adds replayability.
  • Generates a fun, lively table dynamic; tends to leave everyone feeling engaged.
Cons
  • Two-player experience can be weak; less optimal with only two players.
  • Analytical depth can lead to paralysis due to many bidding spaces and possible moves.
  • While more lenient, certain scenarios can still feel tight or punishing in edge cases.
Thematic elements
  • Array
  • Urban development and neighborhoods; tower construction
  • Personal analytical
Comparison games
  • Modern Art
  • Bus
Mechanics (from transcript analysis)
  • Area Majority — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
  • Area Majority/Influence — Bids determine control of neighborhoods; adjacency and placement choices shift which neighborhood is being contested.
  • Auction / Bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
  • auction/bidding — Towers with pre-set numbers are bid to be placed in legal neighborhoods; higher numbers indicate stronger bids and strategic placement opportunities.
  • Hidden/ patron/resource discs — Neighborhood discs and patron discs grant additional scoring options and strategic depth; some information is accessible to players ahead of others.
  • Two-phase era structure with a unique wonder — The game has two eras; era 2 introduces a modular wonder with powers to discover in subsequent plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Estates is a great game.
  • The estates in all of its mean glory might be the exact type of game that your group is looking for.
  • It's the board game version of being at the grocery store and being in line and seeing that the one beside you has less people in it.
  • But Skyrise is the better experience. It leaves me happier when the gaming is done.
  • I will just always choose Skyrise over the estates.
  • it's hard to promote a game where the meaner you are often the more you'll succeed.
  • It's exciting, leaves you with things to discover on the next play, and has enough tactical decision-making to have you rethinking decisions you made and looking forward to putting some of those discoveries into practice next time.
References (from this video)
No references stored for this video.
Video eQTk0cTErcw All You Can Board Discussion at 11:02 sentiment: positive
video_pk 62456 · mention_pk 154986
All You Can Board - Skyrise video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tense bidding with spatial consequences
  • Interesting interaction between bidding and board development
Cons
  • Rules-lite but deep; may require careful teaching
  • Can be punishing if you misread adjacency dynamics
Thematic elements
  • competition for height and position with evolving city layout
  • City skyline development through bidding
Comparison games
  • Keyflower
  • Modern Art
Mechanics (from transcript analysis)
  • Auction / Bidding — Winning bids can create new starting points and disrupt others' plans.
  • bidding for spots on a map — Higher bids on adjacent spots can win those spots; players simultaneously influence evolving city layout.
  • bids reshaping the board — Winning bids can create new starting points and disrupt others' plans.
  • Set Collection — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
  • set collection and patron tokens — Tokens provide hidden and revealed scoring opportunities; collecting tokens adds strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auction and bidding is honestly one of my favorite board game mechanics
  • This is such a fun game and can be really cutthroat.
  • Modern Art is pure economic knife fighting.
  • Keyflower is clever, crunchy, full of tough choices, and is just one of the greatest games ever made.
  • it's just such an amazing game.
References (from this video)
No references stored for this video.
Video GKOkq50AXVE Allies or Enemies Review at 0:25 sentiment: positive
video_pk 61044 · mention_pk 153453
Allies or Enemies - Skyrise video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever fusion of auction mechanics with abstract strategy and area control
  • Visually striking components and a crisp, readable scoring system
  • Strong player interaction and decision depth, especially at 3–4 players
  • High replayability driven by panorama cards, varied boards, and Wonders
  • Accessible rules with meaningful strategic choices
Cons
  • Two-player mode is less engaging and can feel subdued compared to larger player counts
  • Some artwork and board elements can obscure certain scoring cues or token values
  • Color neighborhood tokens and certain adjacency rules require careful visual tracking
Thematic elements
  • auction-driven city-building with area-control and modular neighborhood scoring
  • Floating city in the sky; reimplementation context linked to Metropolis (2008)
  • abstract strategy flavor with thematic veneer of architecture and skylines
Comparison games
  • Metropolis
  • Tower Up
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid using their buildings to outprice opponents in order to place on islands.
  • auction bidding — Players bid using their buildings to outprice opponents in order to place on islands.
  • Hidden Victory Points — Each player has a personal objective that shapes placement and color-neighborhood strategy.
  • Islands with multiple scoring axes — Scoring considers island control, panorama objectives, and hidden objectives to determine the winner.
  • Neighborhood tokens with values — Tokens modify neighborhood values and endgame scoring, with values rising and then dropping at scale points.
  • Panorama/goal cards — Shared panorama cards provide additional scoring opportunities and placement considerations.
  • Placement on islands — Placed buildings must be positioned on floating islands, adjacent to existing structures or in new areas.
  • Secret personal goals — Each player has a personal objective that shapes placement and color-neighborhood strategy.
  • wonders — Special powers granted by Wonders that can swing scoring or turn order on a round basis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this really combines bidding as well as like an abstract strategy game cuz every time you are placing out one of your pieces there are a lot of different things you're considering
  • it's rules like the rules you need to know is just bid a taller building put it next to the other building but within that there there is you know a fairly decent chunk of strategy
  • the numbers are nice and clear
  • you end up on a certain color to make sure you get your personal goal
  • the retail is plenty
  • I think the two-player game is not as strong as the four-player game
References (from this video)
No references stored for this video.
Video D3a_0qsNsJ0 Brains On Games Review at 0:00 sentiment: positive
video_pk 60481 · mention_pk 152890
Brains On Games - Skyrise video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • strategic with hard choices
  • every single player is involved in every turn
Cons
none
Thematic elements
  • Bidding and area influence as buildings grow the skyline
  • Urban skyline bidding and placement
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete to control regions on the map via placed buildings
  • area_control — players compete to control regions on the map via placed buildings
  • Auction / Bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
  • bidding — players bid to acquire building actions; buildings are numbered and placed upside down so others can see if they can outbid you
  • Simultaneous Actions — every player is involved in every turn
  • simultaneous_participation — every player is involved in every turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • best bidding game that I've ever played
  • every single player is involved in every turn
  • it's got an 8.1 rating on Board Game Geek
References (from this video)
No references stored for this video.
Video MyF00fzT3bY Stonemaier Games Discussion at 24:54 sentiment: neutral
video_pk 60208 · mention_pk 152644
Stonemaier Games - Skyrise video thumbnail
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • clever spatial decisions
  • clear visual language
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Layer Building — players construct vertical structures or manage a grid-building mechanic with spatial decisions
  • tile/stacking construction — players construct vertical structures or manage a grid-building mechanic with spatial decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many possibilities, Jamie, even if you took it and decided to make it a campaign-based game where you took scenarios from the actual show, took the characters from the show and decided to, okay, you can play any of these characters, here's the scenario, solve the scenario with the people that you have.
  • Deck builders are a good way to tell stories well. I think they tell stories well.
  • There are so many subtleties that could happen.
  • Paradise has been something that I have enjoyed actually.
  • It's a wonderful distraction, wonderful information, wonderful source of joy when you're doing other things that require like a lot of physical attention and it's a stress reliever.
  • There are so many tricks and twists you can do with the two universes; the campaign could progress season by season with an evolving core game.
References (from this video)
No references stored for this video.
Video o8dWJeEaZ6g The Board Game Garden Discussion at 23:09 sentiment: positive
video_pk 40442 · mention_pk 122477
The Board Game Garden - Skyrise video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Stunning production; deluxe master set
  • Rich thematic feel and potential solo play
Cons
  • Large footprint; may be intimidating
Thematic elements
  • multi-use cards and 3D-like components
  • Skyward city-building with towering structures
  • builder’s dream, modular and aspirational
Comparison games
none
Mechanics (from transcript analysis)
  • Inventory/collection progression — Progress toward building the tallest skyline through card combos.
  • Multi-use card play — Cards serve multiple purposes and slots; you manage a flexible engine.
  • Multi-Use Cards — Cards serve multiple purposes and slots; you manage a flexible engine.
  • Solo-friendly play possible; modes vary — Designed to accommodate solo or multiple players with varying rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galileo galile oh my goodness such a fantastic game it is
  • I could probably see myself getting into the collection
  • I am a huge fan of garel games
References (from this video)
No references stored for this video.
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