Skip to main content
Steam box art

Steam

Game ID: GID0303979
Game Info
Year
2009
Players
2-4
Age
12+
Playtime
90 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World

Description

In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 57
This page: 7
Sentiment: pos 5 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 51–57 of 57
Video EeGAfT69Eqo Adam in Wales - Board Game Design Top List at 24:01 sentiment: positive
video_pk 4143 · mention_pk 108879
Adam in Wales - Board Game Design - Steam video thumbnail
Click to watch at 24:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative concept
  • Replayability
Cons
  • May be confusing for new players
Thematic elements
  • Cooperative puzzle with hidden knowledge
  • Constellation-building
  • Cooperative, deduction/guessing
Comparison games
  • Spyfall
  • The Fake Artist Goes to New York
Mechanics (from transcript analysis)
  • cooperative play — Players build a constellation together.
  • Hidden Information — One player does not know the target pattern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's going to be a lot of publishers from all around the world
  • King Domino look great, and I'm always happy to visit the Yellow booth
  • I'll definitely be visiting the Zach Verlag booth because they have a big range of interesting games
References (from this video)
No references stored for this video.
Video GOAT3Gxg098 Paula Deming Top List at 5:56 sentiment: positive
video_pk 4042 · mention_pk 98400
Paula Deming - Steam video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great team dynamics
  • Repeatable and engaging
  • Multiple ways to play cards
  • Available as digital app
  • Fun with Watch it Play group
Cons
none
Thematic elements
  • Protecting a campsite from creatures
  • Camp under attack
  • Team-based tactical
Comparison games
  • Cabo
  • Silver
Mechanics (from transcript analysis)
  • card swapping — Playing cards for actions or swapping with hidden cards
  • Hidden Information — Cards in front of players, some face-up, some face-down
  • Matching Symbols — Multiple players removing same animal cards simultaneously
  • team play — Cooperative team-based mechanics with shared removes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh hello my name is Paula Deming and we are seriously talking about a serious list of serious board game rankings
  • This game has no right to be as fun as it is but it is so much fun
  • I would like to offer an apology right now to Lookout games
  • Turn it into a gift send it to people you need to apologize
  • It makes my brain buzz but in a good way
  • I had the most fun playing this in 2023 out of any other gaming experience I have had all year
  • The twists and rules changes that happen as you go through the chapters are so interesting
  • And now it's 2024 so forget all of those now they're old
References (from this video)
No references stored for this video.
Video nskIOq4B1Us The Dice Tower Top List at 6:25 sentiment: positive
video_pk 3562 · mention_pk 101073
The Dice Tower - Steam video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Excellent dice manipulation and theft of opponent dice
  • Clear theme and satisfying charge mechanics
  • Versatile with multiple power levels
Cons
  • Stealing dice can be awkward with certain opponent setups
  • Requires precise timing to maximize charged effects
Thematic elements
  • Control of wind, lightning, and tornado effects
  • Elemental battles with weather-based powers
  • Dynamic, weather-driven magic combat
Comparison games
  • Dice Throne (base game)
Mechanics (from transcript analysis)
  • Lightning tokens and charged abilities — Charge mechanics to enhance attacks and unlock stronger effects.
  • Opponent die management — Forcing and adapting to the opponent's dice during play.
  • Tornado die-steal and charge mechanics — Steal opponent's dice at turn start and empower attacks with charges.
  • Wind shear and weather manipulation — Damage mitigation and cunning counterplay via weather effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork, oh my word, the artwork.
  • If I was only going to get one... I would get this one because Ice Man and Storm are that awesome.
  • Who you putting your money on? Santa Claus.
References (from this video)
No references stored for this video.
Video My1GnSLxdOk Going Analog Discussion at 34:41 sentiment: positive
video_pk 3389 · mention_pk 97593
Going Analog - Steam video thumbnail
Click to watch at 34:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stylish components
  • Easy to teach
Cons
  • Short playtime may limit depth
Thematic elements
  • Word-building aesthetics
  • Abstract art stamps
  • Light, fast-paced
Comparison games
none
Mechanics (from transcript analysis)
  • Tile placement with stamps — Stamp tiles to influence scoring and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are the things you tend to use.
  • Longer rounds at higher player counts, the marshal track isn't as realistic with fewer players.
  • If you’re going to cover a game that you got for free, disclose it to the audience.
  • Transparency behind where coverage is coming from is important.
References (from this video)
No references stored for this video.
Video mY3Th1L8CGU The Dice Tower Discussion at 1:09:34 sentiment: neutral
video_pk 2521 · mention_pk 116291
The Dice Tower - Steam video thumbnail
Click to watch at 1:09:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting component engineering
Cons
  • Not widely described in transcript
Thematic elements
  • Deluxe component engineering
  • Deliberate, modular component build of a screen-like structure
  • Deluxe production emphasis
Comparison games
  • Mysterium (components)
Mechanics (from transcript analysis)
  • construction of screen-like modules — Players assemble pieces into a functional display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
No references stored for this video.
Video Kh6Su8mceno Drive Thru Games Top List at 15:43 sentiment: negative
video_pk 1085 · mention_pk 107915
Drive Thru Games - Steam video thumbnail
Click to watch at 15:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • potentially thematic
Cons
  • tech options limited
Thematic elements
  • sci-fi exploration and conflict
  • space exploration with star ships
  • epic
Comparison games
  • Pathfinder Adventure Card Game
Mechanics (from transcript analysis)
  • Resource Management — gather resources to upgrade ships
  • space combat — dice and ship upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got a very sort of whimsical frenzy dice rolling card play kind of thing.
  • it's sort of a team game but you don't know who's on your team and you're doing deck building and there's some area control.
  • I hate the card play and the card play just drives me bananas.
  • Cooperative Deck Builder.
  • the actual mechanics of moving around in the combat was just mind-numbing for me.
  • I feel like they're really careless with the theme.
References (from this video)
No references stored for this video.
Video Fzac4MEc7C0 Drive Thru Games Top List at 22:19 sentiment: positive
video_pk 1019 · mention_pk 2874
Drive Thru Games - Steam video thumbnail
Click to watch at 22:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure and accessible with multiple maps
  • Balance of simplicity and depth
  • Great replayability through maps
Cons
  • Competitive but sometimes cold arithmetic
  • Complexities can be intimidating for some players
Thematic elements
  • Railway empire with maps and network expansions
  • Industrial revolution rail world; global logistics networks
  • Purity of design with maps and strategy-first approach
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
  • Area Control — control of routes and map areas
  • area control / route blocking — control of routes and map areas
  • Card-driven actions — cards used to drive actions and events
  • map-driven routes and network building — layout and optimize rail networks
  • modularity via maps — many maps to alter dynamics
  • Network/Route Building — layout and optimize rail networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards can actually become the terrain, you're creating the battlefield as you play
  • it's organic, not like rigid and sterile landscape
  • Splendor starts with everyone just silent, then the game escalates into intense negotiation
  • you can play cards to become the terrain so you're building the battlefield as you go
  • you can kind of bluff and read each other with the command and colors system
  • it's a pure and accessible civ-like experience that scales well with人数
  • the negotiation and hotel-dynamics in Lords of Vegas create a very social table
  • Age of Steam-level purity with Steam's maps adds a refreshing clarity
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–57 of 57
Game Deep Dive