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Steam Time box art

Steam Time

Game ID: GID0304042
Game Info
Year
2015
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Description from the publisher:

It's the year 1899, and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.

In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors.

Description

Description from the publisher:

It's the year 1899, and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.

In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–10 of 10
Video 0YZuWuTLsy8 Board to Death TV - Board Game Reviews Review at 0:48 sentiment: positive
video_pk 130628 · mention_pk 372194
Board to Death TV - Board Game Reviews - Steam Time video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-rounded balance and minimal luck factor
  • Replay value with extra modules (sabotage and specialists)
  • Subtle player interaction
Cons
  • Theme doesn't come through strongly
  • Artwork is not preferred
  • Lack of innovative mechanics
Thematic elements
  • Time travel using steam powered airships to retrieve crystal deposits
  • 1899, historical monuments around the world
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — The game board is modular with tiles placed randomly.
  • Resource Management — Managing crystals and gold to purchase upgrades and expeditions.
  • Set Collection — Crystals are collected and used for various actions and bonuses.
  • Variable player powers — Different generators on the Airship provide bonuses based on the number of crystals.
  • Worker Placement — Players take turns placing an Airship on a space to perform an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's nice to go back to the roots and Classics steam time is a prime example of this not that it is a classic or at least not yet but it will certainly give you the same experience as such.
  • You really don't feel the theme coming through though it's great in terms of the time traveling aspects and the fact that everything has been done to make the theme come alive from the many witty acronyms in the game name generators on your ships and the fact that you can't go back on the stream of time.
  • it does suffer a little from lack of innovating mechanics as stated this is simply because a classic has a certain formula that makes it work and steam time has taken that formula to deliver us a classic game.
  • it scores an 8.5 out of 10
References (from this video)
No references stored for this video.
Video A0gfUv_kFd4 Getting Games Discussion at 8:36 sentiment: positive
video_pk 92204 · mention_pk 247664
Getting Games - Steam Time video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • engaging engine that grows with upgrades
  • clever action-bonus system dependent on crystals
Cons
none
Thematic elements
  • Zeppelins, time travel, travel to famous sites
  • time-traveling Zeppelins in roughly 100 years ago
Comparison games
  • Concordia
  • BR
Mechanics (from transcript analysis)
  • crystal upgrade economy — collect crystals and install them on actions to grant bonus actions; spent crystals provide permanent upgrades
  • Engine-building via upgrades — permanently upgrade ship actions to enable lucrative expeditions and point gains
  • Worker Placement — three workers to assign each turn; there are six crystals installed on action spots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really great worker placement game that came out of the blue for me.
  • I think it's a very goofy theme and it's a beautiful looking game.
  • This is a neat little game where you have a bunch of simple decisions that have really complex results.
  • There are a ton of neat stuff going on here and I've been impressed with the game.
References (from this video)
No references stored for this video.
Video xWGGw_A1bh4 The Dice Tower Top List at 2:24 sentiment: mixed
video_pk 80049 · mention_pk 194204
The Dice Tower - Steam Time video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Worth checking out
Cons
  • Time travel is almost a setting more than a mechanism
Thematic elements
  • Time goes crazy, new crystals appear, building dirigibles and collecting stuff.
  • Year 1899, locations like Stonehenge and the pyramids of Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Players build dirigibles and travel around collecting stuff.
  • Resource Management — Implied by collecting new crystals and building dirigibles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time travel is pretty much impossible to do properly.
  • You just have to kind of ignore those flaws and just go with it.
  • And the same thing is with board game. How do you make a time travel board game?
  • Time travel is just debt time travel.
  • It's really interesting how much time you're spending.
References (from this video)
No references stored for this video.
Video MsqANvw17k8 Getting Games Review at 0:02 sentiment: positive
video_pk 63595 · mention_pk 157055
Getting Games - Steam Time video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of multicolored crystals to upgrade actions and serve as currency
  • Brilliant tweak to worker placement adding blocking decisions and strategic depth
  • Multiple viable paths to victory with balanced options
  • Mr Time bonus action mechanic is powerful and fun
  • Vibrant art and visuals; high replayability with expansions
Cons
  • Cluttered table presence and setup can be fiddly
  • Theme can feel pasted-on and not tightly integrated with mechanics
  • First-player marker mechanic can create downtime/imbalance in multiplayer (noted especially in 4-player games)
Thematic elements
  • time travel and exploration with Zeppelin upgrades
  • time travel aboard a Zeppelin with ancient sites and people
  • engine-building with variable actions and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • Color-restricted resource placement — Blue/green/orange crystals must go on color-matching upgrade spots, with some crystals acting as wilds.
  • End Game Bonuses — Green mission cards provide endgame VP based on crystals locked into green upgrades.
  • Endgame green missions — Green mission cards provide endgame VP based on crystals locked into green upgrades.
  • Engine Building — Socket multicolored time crystals into upgrade slots to buff actions and enable future capabilities.
  • Engine-building with crystals — Socket multicolored time crystals into upgrade slots to buff actions and enable future capabilities.
  • expeditions — Expedition cards are acquired by spending crystals and provide VP, money, or other rewards.
  • Stacking and Balancing — Upgrades lock into ship slots and can be nested; they grant ongoing bonuses each round.
  • Time Portal and Mr Time — Time portals grant bonus turns and allow placing Mr Time on any spot; five portals yield a bonus turn.
  • Time Track — Time portals grant bonus turns and allow placing Mr Time on any spot; five portals yield a bonus turn.
  • Upgrade stacking — Upgrades lock into ship slots and can be nested; they grant ongoing bonuses each round.
  • Worker Placement — Place Zeppelins on action spots to activate actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant tweak on worker placement in general
  • I strongly recommend this one to really anyone who enjoys work replacement or engine building in general it's just a really fun experience
  • it's just a wonderful package altogether
  • the multicolored crystals that you're going to be socketing into your time traveling Zeppelin
  • Mr time who's like a time traveling awesome superhero guy
  • the multiple paths to victory that all seem somewhat balanced
References (from this video)
No references stored for this video.
Video EcMdBYJYNUk The Dice Tower Discussion at 5:04 sentiment: positive
video_pk 32334 · mention_pk 95624
The Dice Tower - Steam Time video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Euro-style exploration and engine-building
  • Steam-punk era exploration
  • nostalgic
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Propulsion-based engine-building with ships and crystals
  • Resource management / exploration — Propulsion-based engine-building with ships and crystals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look Back, where I take a look at reviews that I did a year ago, 5 years ago, 10 years ago, and 20 years ago this week, and tell you what I think about them now.
  • This game was very much a Sudoku board game. I would play it a whole lot less today.
  • It's now impossible to find. It has not been reprinted for a lot of uh litigation reasons.
  • I think the second game in the Dice Tower Essentials line.
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY Getting Games Discussion at 20:53 sentiment: positive
video_pk 11290 · mention_pk 33175
Getting Games - Steam Time video thumbnail
Click to watch at 20:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed by the host
  • replayability in two-player mode
Cons
none
Thematic elements
  • resource/engine building
  • steam-punk aesthetic, operational efficiency around rail/time themes
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — players develop mechanisms to generate actions/resources over time
  • Two-player dynamic — designed for two players with tight pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0 Chairman of the Board Top List at 7:43 sentiment: negative
video_pk 3014 · mention_pk 8779
Chairman of the Board - Steam Time video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solid engine-building core
  • clear upward trajectory once established
Cons
  • colorblind accessibility issues
  • could feel stagnant once the engine is built
Thematic elements
  • industrial efficiency and progression over time
  • engine-building in a time-management world
  • economic engine-building with time pressure
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — build an action engine that grows with the game
  • engine-building — build an action engine that grows with the game
  • Time Track — time-based constraint prevents going back within a round
  • time track / non-return — time-based constraint prevents going back within a round
  • Worker Placement — place workers on action tracks to activate abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
  • this one stays true to what hidden role or hidden movement game should be
  • I think this one is still my favorite one as one person takes the role of Jack the Ripper
  • I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
  • the colorblind-friendly at all and me and my brother are both quite badly colorblind
  • not colorblind friendly at all and me and my brother are both quite badly colorblind
  • the ketchup mechanism in this game
  • one of the nearest misses I've ever played
  • therefore it's just not subtle
References (from this video)
No references stored for this video.
Video 0XeafPqi5WQ Chairman of the Board Review at 8:04 sentiment: positive
video_pk 1649 · mention_pk 4811
Chairman of the Board - Steam Time video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid engine-building and approachable weight
  • design by a favored designer
Cons
  • colorblind accessibility issues; gems use colors that are hard to distinguish
Thematic elements
  • time, engines, resource management
  • steampunk-inspired world with engine-building and time-track progression
  • engine-focused, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — progressively unlock abilities by collecting gems and powering actions
  • engine-building — progressively unlock abilities by collecting gems and powering actions
  • Time Track — progress along a time track; strengthening later affects engine output
  • Worker Placement — start at the bottom of an action strip and climb up as actions resolve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing about this game is that it is pretty much a full worker placement game but in a tiny little box
  • I found it quite forgettable
  • there's just so many good Tile placement games and so many good area majority games that this one does not even stand close to most of them
  • I generally do quite like the idea and concept of this but I did find it a bit too abstract for my personal taste
  • the game was certainly lacking
  • production is pretty damn awful
  • color colorblind gamers
References (from this video)
No references stored for this video.
Video 3jPDOXc95SA Chairman of the Board Discussion at 6:09 sentiment: mixed
video_pk 829 · mention_pk 2380
Chairman of the Board - Steam Time video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Creative concept of building spots collectively
  • Potential for powerful combos when set up well
Cons
  • Overwhelming iconography and tracking
  • Tendency to tangle in setup/recalibration rather than flow
Thematic elements
  • Workshop/engine-building via evolving board
  • Worker placement with self-built spots
  • Creative, interactive with other players' builds
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building through shared spots — As players create spots, the options proliferate and become harder to track.
  • information overload / executive overhead — Icons are small and the board can be overwhelming, requiring constant cross-checking.
  • Worker Placement — Players build and activate spots that other players can use as the game develops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist on this game was that these are animals not only do they move in different ways when you landed on them on the board which means you could plan turns ahead
  • Meadow is kind of this little Tableau building game as you're playing cards out in front of you
  • no rules overhead in this one
  • this was almost enough for me to keep this one around
  • there was no real interesting decisions to be made and it became quite frustrating at times
  • less is more
References (from this video)
No references stored for this video.
Video 4q37jqWyTJI Board to Death TV - Board Game Reviews Review at 0:00 sentiment: positive
video_pk 503 · mention_pk 1485
Board to Death TV - Board Game Reviews - Steam Time video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Euro gaming experience with balanced, multi-path victory conditions
  • Low reliance on luck, emphasizing planning and tactical nuance
  • Deep tactical depth and high replay value via multiple modes and mission variability
  • Clear, structured progression across eras that rewards strategic foresight
  • Tight resource economy that rewards color matching and thoughtful conversions
  • Solid endgame structure with meaningful choices and timing pressure
Cons
  • No standout innovative mechanic; design leans on familiar Euro conventions
  • Artwork style and graphic design described as traditional rather than groundbreaking
  • Some minor rule or component hiccups noted in casual play
  • Potentially intimidating for new players due to dense strategy and multi-layered systems
Thematic elements
  • Time travel, exploration, and resource management driven by crystals and generated upgrades
  • 1899, time travel via steam-powered airships in a multiverse governed by the Temporal Institute for Monument Exploration
  • Abstract, procedural Eurogame storytelling where players pursue eternal glory through missions and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Crystals can be converted or re-colored to enable different upgrades or expeditions, creating strategic flexibility.
  • Color-coded crystals and set collection — Crystals come in colors; collecting and matching colors influences upgrades, bonuses, and upgrades costs.
  • Crystal conversion — Crystals can be converted or re-colored to enable different upgrades or expeditions, creating strategic flexibility.
  • End Game Bonuses — Endgame victory is determined by several overlapping conditions tied to missions, esteem, and fleet status.
  • Endgame scoring with multiple conditions — Endgame victory is determined by several overlapping conditions tied to missions, esteem, and fleet status.
  • Expeditions and upgrades — Elements like expeditions and fleet upgrades compete for scarce crystals and influence scoring and positioning.
  • First-player token / turn order — Taking the first-player token affects early tempo and access to color/upgrade options.
  • Income — At the start of each round, players receive income from their upgrades, reinforcing planning and pacing.
  • Income phase / round-start income — At the start of each round, players receive income from their upgrades, reinforcing planning and pacing.
  • Resource Management — Players collect and allocate crystals and gold to power generators, upgrade their fleet, and fuel expeditions.
  • Risk Management — Sending airships into the stream commits resources and tempo; players must balance short-term gains against longer-term timing.
  • Tile and card reveal cadence — New mission tiles, upgrade tiles, and expedition cards reveal periodically, adding dynamic strategic choices.
  • Time stream risk management — Sending airships into the stream commits resources and tempo; players must balance short-term gains against longer-term timing.
  • Time Track — Airships operate within a rotating time stream; advancing eras changes available actions, missions, and rewards.
  • Time track / era progression — Airships operate within a rotating time stream; advancing eras changes available actions, missions, and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Steam Time brings forth a classic Euro gaming experience
  • The real fun comes from the in-depth tactics and strategy
  • it scores 8.5 out of 10
  • anyone seeking a good oldfashioned euro game which offers a good classic feel should check out steam time
  • Want a full in-depth review check us out at bort to death
References (from this video)
No references stored for this video.
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