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Description
Description from the publisher:
It's the year 1899, and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.
In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors.
Year Published
2015
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–5 of 5
Video kDRq1MGNwYY
JohnGetsGames general_discussion at 20:53 sentiment: positive
video_pk 11290 · mention_pk 33175
Click to watch at 20:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- enjoyed by the host
- replayability in two-player mode
Cons
none
Thematic elements
- resource/engine building
- steam-punk aesthetic, operational efficiency around rail/time themes
Comparison games
none
Mechanics (from transcript analysis)
- engine-building — players develop mechanisms to generate actions/resources over time
- Two-player dynamic — designed for two players with tight pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video -TldTl2qMTs
John Perkis top_10_list at 6:19 sentiment: positive
video_pk 6880 · mention_pk 141976
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High energy at parties
- Accessible for a wide audience
Cons
- Requires multiple players to shine
- May create coordination friction
Thematic elements
- cooperation under time pressure with a playful, chaotic vibe
- team-based puzzle challenges
- party-game energy with competitive elements minimal narrative
Comparison games
- Codenames
- CrossTalk
Mechanics (from transcript analysis)
- gesture-based communication — hand gestures guide teammates in a nonverbal manner
- hidden knowledge and observation — one teammate can see what the others cannot and directs actions
- hidden roles — one teammate can see what the others cannot and directs actions
- team-based coordination — two teams race to complete the same challenge
- Teams — two teams race to complete the same challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sushi Roll deserves to be one of the most successful family board games on the market
- One Key is the perfect simplification that still retains the fun to try and communicate through imagery and argue over what you're convinced you can see
- Bosque is a gorgeous looking game
- it's the perfect setup for a party game just that right amount of arm flapping and frustration at your teammates
- the Catacombs of Horror ... continue to surpass my expectations in how they can continue to bring creativity to puzzles
- Dragon's Breath is one of the best kids games I've ever played
- Paris is a one-of-a-kind dexterity game with a handcrafted hardwood board
- Undo ... is a cooperative one-shot experience
- Home Brewers ... I love it because it does a great job of capturing its theme
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0
Chairman of the Board top_10_list at 7:43 sentiment: negative
video_pk 3014 · mention_pk 8779
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- solid engine-building core
- clear upward trajectory once established
Cons
- colorblind accessibility issues
- could feel stagnant once the engine is built
Thematic elements
- industrial efficiency and progression over time
- engine-building in a time-management world
- economic engine-building with time pressure
Comparison games
none
Mechanics (from transcript analysis)
- engine building — build an action engine that grows with the game
- engine-building — build an action engine that grows with the game
- Time track — time-based constraint prevents going back within a round
- time track / non-return — time-based constraint prevents going back within a round
- worker placement — place workers on action tracks to activate abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
- this one stays true to what hidden role or hidden movement game should be
- I think this one is still my favorite one as one person takes the role of Jack the Ripper
- I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
- the colorblind-friendly at all and me and my brother are both quite badly colorblind
- not colorblind friendly at all and me and my brother are both quite badly colorblind
- the ketchup mechanism in this game
- one of the nearest misses I've ever played
- therefore it's just not subtle
References (from this video)
No references stored for this video.
Video 0XeafPqi5WQ
Chairman of the Board game_review at 8:04 sentiment: positive
video_pk 1649 · mention_pk 4811
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- solid engine-building and approachable weight
- design by a favored designer
Cons
- colorblind accessibility issues; gems use colors that are hard to distinguish
Thematic elements
- time, engines, resource management
- steampunk-inspired world with engine-building and time-track progression
- engine-focused, strategic
Comparison games
none
Mechanics (from transcript analysis)
- engine building — progressively unlock abilities by collecting gems and powering actions
- engine-building — progressively unlock abilities by collecting gems and powering actions
- Time track — progress along a time track; strengthening later affects engine output
- worker placement — start at the bottom of an action strip and climb up as actions resolve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best thing about this game is that it is pretty much a full worker placement game but in a tiny little box
- I found it quite forgettable
- there's just so many good Tile placement games and so many good area majority games that this one does not even stand close to most of them
- I generally do quite like the idea and concept of this but I did find it a bit too abstract for my personal taste
- the game was certainly lacking
- production is pretty damn awful
- color colorblind gamers
References (from this video)
No references stored for this video.
Video 3jPDOXc95SA
Chairman of the Board general_discussion at 6:09 sentiment: mixed
video_pk 829 · mention_pk 2380
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Creative concept of building spots collectively
- Potential for powerful combos when set up well
Cons
- Overwhelming iconography and tracking
- Tendency to tangle in setup/recalibration rather than flow
Thematic elements
- Workshop/engine-building via evolving board
- Worker placement with self-built spots
- Creative, interactive with other players' builds
Comparison games
none
Mechanics (from transcript analysis)
- engine-building through shared spots — As players create spots, the options proliferate and become harder to track.
- information overload / executive overhead — Icons are small and the board can be overwhelming, requiring constant cross-checking.
- worker placement — Players build and activate spots that other players can use as the game develops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the twist on this game was that these are animals not only do they move in different ways when you landed on them on the board which means you could plan turns ahead
- Meadow is kind of this little Tableau building game as you're playing cards out in front of you
- no rules overhead in this one
- this was almost enough for me to keep this one around
- there was no real interesting decisions to be made and it became quite frustrating at times
- less is more
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5