Super-Skill Pinball: Ramp it Up! is a standalone sequel to Super-Skill Pinball: 4-Cade that you can play solo, with up to four people in a single box, or with even more people with multiple copies. To play, choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results, then move your pinball to a bumper or spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use to send the ball right back to the top. Play well, and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score!
Super-Skill Pinball: Ramp it Up! features these four new tables:
Gofer Gold introduces the new extra flipper and provides a great starting point for new players! Strike it rich by panning for gold, or ride Fool's Folly into the backglass where you ride the log flume, search the lost mine, and navigate the falls!
In Pin Pals, wrestlers enter the ring in tag-teams of two, each teammate with a slightly different table. As you play, you activate bonuses for each other and build extra multipliers when you enter the cage together. Coordination is key if you want to beat the high score!
High Roller Heist packs all the action of a classic casino caper into two rounds, making it one of the fastest tables in Super-Skill Pinball! Recruit your crew, choose your target, and execute your plan without getting caught by security! Includes three different possible targets for your heist, each represented by a unique backglass mini-game.
Top Speed turns your pinball into a race car and opens up an all-new challenge for experienced players with adjustable speed! Add 1, 2, or 3 to your dice rolls, building big numbers and even bigger bonuses — but if you go too fast, the flippers won't be able to stop you!
- Adds new machines/content to the previous game.
- Features a beginner machine with quick setup and simple rules.
- Rulebook is clean, simple, and straightforward.
- Offers dice mitigation and multipliers for engaging gameplay.
- Includes thematic elements like nudging and tilting.
- New machines have varying difficulties and thematic tie-ins.
- Scoreboards and achievements add replayability.
- Accurately reflects difficulty in high scores.
- Boxes are tiny and compact, unable to combine with previous versions.
- Requires owning both boxes for what is essentially the same game.
- pinball machines
- Super Skill Pinball
- Super Skill Pinball four-caded
Mechanics (from transcript analysis)
- Dice mitigation โ The game offers 'dice mitigation' and multipliers, allowing players some control over their dice rolls.
- roll-and-write โ The game is described as a 'roll-and-write pinball game' where players utilize dice.
- Set Collection โ The game includes multiple machines (games within the game) that players can collect and play.
- Solo Play โ The game is designed to be played solo, though it can be multiplayer.
Video topics + discussion points
Quotes (from this video)
- Viewer discretion is advised.
- basically this is the previous game.
- They're pretty much the exact same game.
- this is great but it needs more content
- what sucks is these boxes are tiny and they are compact. So you just have your roll-and-write things in a little square box to hold the like the dice and the markers and stuff but you can't combine these.
- On a scale of 1 to 10, Super Skill Pinball Ramp It Up is the same as what I give this one which I don't remember what I gave it but I'm pretty sure it was let me just check. Super Skill Pinball four-caded. I gave it an eight. Yep. And I'm giving this one an eight as well.
References (from this video)
- Great roll-and-write game.
- pinball machines
Mechanics (from transcript analysis)
- roll-and-write โ The game is described as a 'roll-and-write pinball game'.
- Solo Play โ The game is designed to be played solo, though it can be multiplayer.
Video topics + discussion points
Quotes (from this video)
- Viewer discretion is advised.
- basically this is the previous game.
- They're pretty much the exact same game.
- this is great but it needs more content
- what sucks is these boxes are tiny and they are compact. So you just have your roll-and-write things in a little square box to hold the like the dice and the markers and stuff but you can't combine these.
- On a scale of 1 to 10, Super Skill Pinball Ramp It Up is the same as what I give this one which I don't remember what I gave it but I'm pretty sure it was let me just check. Super Skill Pinball four-caded. I gave it an eight. Yep. And I'm giving this one an eight as well.
References (from this video)
- Fun and fast
- Good simulation of pinball
- Excellent solo play
- Pinball
- Star Trek
Mechanics (from transcript analysis)
- Dice Rolling โ Dice are used to decide where the ball moves.
- Roll and Write โ Uses dice to determine the movement of a ball on a board.
- variable scoring โ Each board scores differently.
Video topics + discussion points
Quotes (from this video)
- We call a roll and write game a game like yatsi which by the way wasn't in the running for my list where you roll dice and then you use the results of that roll to write something on your sheet.
- So there is really no good term for it but either way it is a fun genre and there are hundreds of games in this category.
- Although these games still come out, they're easy to produce for many companies. All you need to do is make a sheet of paper and put some dice out.
- It's the closest simulation of pinball that we're going to get in a board game.
- This isn't just one game. It's multiple games.
- This is such a huge game. It's by far one of the biggest ones out there.
- It's one of the most thematic rolling rights I've ever played or flipping rights because you're flipping a deck of cards.
- When I was making my list, it was this was such an easy thing. I wrote Flip Town as number one, then 10 as number two. Then I thought about the rest of the list because these those two were just so obvious to me on how much I enjoyed them.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's called bamboo bash
- it's a pinball game
- it's a great solo game that can be played anytime anyway with a dice rolling app
- Amanda loves this game it's very much like pinball
- cartographers is kids fun
- the heroes is awesome to defeat the monsters
- photographers this is actually my our top game of not 2020 2019 top 10 game was 2019
- three sisters and it was fun
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's basically fully individual you're playing alongside each other and playing the same dice but there's no interaction between players at all
- it's a good solo game
- not as intuitive as your typical roll and write game
- this is probably the game for you
- it captures the essence of pinball really well
- not sure I would recommend to many people because I think it is so niche
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- the big change here is i'm turning the good games vlog into a patreon exclusive
- the only constant is change
- i adore bunny kingdom
References (from this video)
- clever implementation
- fun mechanical feel
- niche appeal
- arcade/retro
- pinball-style rolling ball action
Mechanics (from transcript analysis)
- dexterity/rolling โ rolling ball with pinball-like interactions
Video topics + discussion points
Quotes (from this video)
- One of the greatest experiences I've ever had playing a board game ever.
- It's all about board games, but especially the people who play them.
- This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
- Deep, multi-path scoring with numerous strategic choices
- Clear demonstration of core systems (multiball, skill shots, nudging) within a tutorial format
- Thematic boards and distinct zones help players visualize opportunities and consequences
- Color-coding and zone rules provide intuitive guidance for planning turns
- Rule complexity can be intimidating for complete beginners
- Tutorial length is lengthy, which may challenge viewers with shorter attention spans
- Some narration abbreviations and terms can be confusing if not cross-referenced with on-screen corrections
- skill-based pinball strategy with die-driven movement, flippers, ramps, bonuses, and multipliers; emphasis on planning around rounds and zone effects.
- Arcade/carnival-flavored pinball boards with modular sections and themed zones (e.g., Go for Gold, Gopher Gold, Fool's Folly, Nugget, Pan, Lost Mine), each offering unique bonuses.
- tutorial/educational
- Gopher Gold
- Nugget
- Fool's Folly
- Lost Mine
- Top Speed
- High Roller Heist
- Pin Pals
Mechanics (from transcript analysis)
- Bonuses tied to zones โ Zones like Eureka, Pan, Nugget, Fool's Folly, and Lost Mine grant varied bonuses, which may include minimizing future restrictions, point rewards, or other effects when completed.
- Bumpers and lanes โ Landing on bumpers yields points; outlanes can lose balls, while inlanes feed the ball back into play and advance zones.
- Flippers and ramps โ Color-coded flippers launch balls to higher or different tracks; ramps allow access to top zones and can enable chaining through locations.
- Multiball and scoring multipliers โ Activating multiball multiplies points for the duration of the round; other bonuses (bumpers, outlanes, skill shots) may also multiply points or be gated by round state.
- Nudges and tilt risk โ Players may nudge to alter a die, but nudges carry tilt risk; if the tilt threshold is met (difference meets/exceeds the nudge value), the round ends prematurely.
- Round-based dice-driven movement โ Each round both dice are rolled; players simultaneously select one die value to move their ball along board sections. Movement must progress to a lower section unless starting a round, when entry to certain zones may occur.
- Score tracks and end conditions โ Scores are tracked on multiple tracks; the game ends when all players complete three rounds; the highest total wins.
- Skill shots and banks โ Bank a chosen die value to enable a future skill shot instead of a rolled die; this banked value can be used later to secure a powerful action.
- Zonal markers and resets โ Zones are marked by lines (single, double, dotted). Dotted zones reset at round end; single/double lines may persist or reset depending on completion status.
Video topics + discussion points
Quotes (from this video)
- multiball mode is on so that multiplies the points we get by two
- you can circle any one of these numbers you simply circle it and then in the future when dice are rolled you can choose to take a skill shot instead of one of the dice that were rolled
- the next flume loop will have its points multiplied by three
- the difference between these two dice... if this difference is greater than or equal to the nudge value then they are fine but if this difference is less than the nudge value then that means that that player has tilted and then their round immediately ends
- scores can get very high as you utilize these multipliers
- we finished our turn but of course our opponent also has to go
References (from this video)
- clever integration of pinball feel into board game
- arcade-pinball mechanics
- pinball-themed roll-and-write with a digital/pinball mashup
Mechanics (from transcript analysis)
- pinball-themed dexterity/placement โ simulate pinball actions through dice/drafting
- roll-and-write โ roll dice to produce actions and notes on a pad
Video topics + discussion points
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
- feels like a real pinball machine in a tiny wallet
- highly legsible and quick to play with rapid decisions
- physical setup can be fiddly; may require a bit of practice
- pinball-like scoring in a compact wallet
- arcade/pinball fantasy
Mechanics (from transcript analysis)
- rolling right โ roll dice and choose one of two numbers to fill actions, mimicking a pinball-style scoring flow.
- trajectory and fling โ move a metal ball in the box as a physical feedback mechanism to boost combos.
Video topics + discussion points
Quotes (from this video)
- this is a very simple solo game to learn so if you are just getting into solo gaming I would recommend that one for sure
- I like to fight against the game that's my favorite kind of solo game to play
- there is a full campaign that you can go through
- this game is all about managing those guests
- they're very very fussy
- it's like you are playing a pinball machine but it is a rolling right
- this is not a solo only game
- My preferred way to play this game is solo
- the goal of the game is to get all of the animals eaten so you only have one left
- this game has absolutely everything everything that I want in a Solo experience
- it's immersive it's thematic it's everything
- the definition of playing against the game
References (from this video)
- unique rolling-right mechanic
- variety across versions
- some editions heavier to learn
- pinball action
- pinball arcade style
Mechanics (from transcript analysis)
- dice/resolution with pinball rails โ roll dice and push a marbles-like ball through bumpers and ramps
Video topics + discussion points
Quotes (from this video)
- we have a lofty goal of 100 plays
- the artwork is absolutely Dynamite
- wake up eggs and bakey
- this is a car dueling game