Super-Skill Pinball: Ramp it Up! is a standalone sequel to Super-Skill Pinball: 4-Cade that you can play solo, with up to four people in a single box, or with even more people with multiple copies. To play, choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results, then move your pinball to a bumper or spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use to send the ball right back to the top. Play well, and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score!
Super-Skill Pinball: Ramp it Up! features these four new tables:
Gofer Gold introduces the new extra flipper and provides a great starting point for new players! Strike it rich by panning for gold, or ride Fool's Folly into the backglass where you ride the log flume, search the lost mine, and navigate the falls!
In Pin Pals, wrestlers enter the ring in tag-teams of two, each teammate with a slightly different table. As you play, you activate bonuses for each other and build extra multipliers when you enter the cage together. Coordination is key if you want to beat the high score!
High Roller Heist packs all the action of a classic casino caper into two rounds, making it one of the fastest tables in Super-Skill Pinball! Recruit your crew, choose your target, and execute your plan without getting caught by security! Includes three different possible targets for your heist, each represented by a unique backglass mini-game.
Top Speed turns your pinball into a race car and opens up an all-new challenge for experienced players with adjustable speed! Add 1, 2, or 3 to your dice rolls, building big numbers and even bigger bonuses — but if you go too fast, the flippers won't be able to stop you!
- feels like a real pinball machine in a tiny wallet
- highly legsible and quick to play with rapid decisions
- physical setup can be fiddly; may require a bit of practice
- pinball-like scoring in a compact wallet
- arcade/pinball fantasy
Mechanics (from transcript analysis)
- rolling right — roll dice and choose one of two numbers to fill actions, mimicking a pinball-style scoring flow.
- trajectory and fling — move a metal ball in the box as a physical feedback mechanism to boost combos.
Video topics + discussion points
Quotes (from this video)
- this is a very simple solo game to learn so if you are just getting into solo gaming I would recommend that one for sure
- I like to fight against the game that's my favorite kind of solo game to play
- there is a full campaign that you can go through
- this game is all about managing those guests
- they're very very fussy
- it's like you are playing a pinball machine but it is a rolling right
- this is not a solo only game
- My preferred way to play this game is solo
- the goal of the game is to get all of the animals eaten so you only have one left
- this game has absolutely everything everything that I want in a Solo experience
- it's immersive it's thematic it's everything
- the definition of playing against the game