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Sword & Sorcery: Ancient Chronicles box art

Sword & Sorcery: Ancient Chronicles

Game ID: GID0311483
Collection Status
Description

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.

Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex.

The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.

New features in the game:

No Game Master needed. Play alone or with up to 5 players together against the game system itself.
No player elimination. Dying, becoming a ghost soul and resurrecting your Hero are part of the game engine.
A real story-driven campaign with multiple outcomes, a main plot and several optional Quests.
World and city exploration, with different paths and ventures to discover.
Multiple development paths for your Heroes.
A sophisticated tactical combat system, based on custom ten-sided dice.
An advanced artificial intelligence engine for Enemies and Master Enemies.
Customizable difficulty level, thanks to the different options provided with the game rules and granted by the Challenge set.
Full backward compatibility with Sword & Sorcery: Immortal Souls heroes and enemies.
Crafting, Loots, Treasures, Traps and many other aspects of a true fantasy legendary adventure are a part of the game!
Familiars, a new type of faithful companions for all your Heroes.

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video XYCdQOM3JVM Meet Me At The Table playthrough at 0:00 sentiment: positive
video_pk 10203 · mention_pk 90137
Meet Me At The Table - Sword & Sorcery: Ancient Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • introduces the under reign area with distinct exploration routes and site types (bronze, silver, gold inlays on locations)
  • crafting system with jade gems adds depth to equipment and long-term strategy
  • campaign progression via venture cards and outposts provides ongoing goals beyond a single quest
  • dynamic narrative choices with visible narrative consequences on map flow and encounters
  • tension between errata and rules interpretations adds real-world flavor to the playthrough
Cons
  • errata discussions can create confusion around shard usage and early power progression
  • the amount of token management (time, loot, crowns, shards) may be fiddly for new players
  • references to rulebooks, site sheets, and various sources can slow down onboarding
  • combat can feel heavy due to multiple modifiers and nested effects in certain encounters
Thematic elements
  • cooperative fantasy adventure driven by narrative storybook elements, site sheets, and venture progression
  • fantasy realm under reign with a focus on temple paths, dwarven villages, and shifting loyalties among factions
  • storybook-driven narrative with story paragraphs, site sheets, and event cards shaping the journey
Comparison games
none
Mechanics (from transcript analysis)
  • card crafting — gems found from loot can be forged into weapons or armor, with side effects and upgrade paths
  • combat with dice pools and armor — combat uses red and blue dice; auto-hits, armor, and special symbols (star, lightning) influence outcomes
  • Combat: Dice — combat uses red and blue dice; auto-hits, armor, and special symbols (star, lightning) influence outcomes
  • cooperative party as a single entity — the party token moves as one and an active hero is elected to decide actions when needed
  • forging and crafting jade items — gems found from loot can be forged into weapons or armor, with side effects and upgrade paths
  • loot, crowns, and soul shards — defeated enemies yield loot and crowns; soul shards are used for upgrades and potentially leveling up, feeding campaign progression
  • Multi-use cards — acquired venture cards introduce long-term objectives; completing them unlocks rewards at venture outposts
  • story events and site sheets — story-driven decisions occur via event cards and site sheets that guide path choices and encounters
  • time reserve and exploration — time tokens are earned and spent to explore and resolve story paragraphs; time management influences journey options
  • venture cards and outposts — acquired venture cards introduce long-term objectives; completing them unlocks rewards at venture outposts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is awesome we're going to be traveling through this entire little area here
  • it's pretty cool new feature
  • we're going to read our story event one thank you so much for watching
  • we're excited to see what continues our story here
  • this crafting mechanic is a great addition to the game
  • we're going to check out the old court, one two millberg old court
  • that forge and jade item system is really neat
  • we have a venture card, this is new to the Ancient Chronicles
References (from this video)
No references stored for this video.
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