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Taboo box art

Taboo

Game ID: GID0312797
Game Info
Year
1989
Players
4
Age
17+
Playtime
20 min
Collection
Your Tier
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Expansions & Family
Taboo: Disney
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Description

In the party game Taboo, you're trying to give clues to your teammates so that they'll guess a particular word, but you can't say just anything you like. Some clues are off limits!

When you're the active player, hold the deck of cards so that you and the opposing team can see the top card. At the top of the card is the word your teammate must say to score the card, and you can anything you want to help them figure out what to guess other than the word itself (duh!) or the five words/phrases listed on the bottom of the card.

For example, can you get your teammates to say "bacon" without saying "pig", "eggs", "breakfast", "sausage", or "eat"? If you do, you score the card, then move on to the next card, trying to guess as many cards as possible before time runs out. However, if you say a taboo word (or make gestures), the opposing team will buzz a buzzer and score the card themselves.

How well can you describe things without breaking the taboo?

Description

In the party game Taboo, you're trying to give clues to your teammates so that they'll guess a particular word, but you can't say just anything you like. Some clues are off limits!

When you're the active player, hold the deck of cards so that you and the opposing team can see the top card. At the top of the card is the word your teammate must say to score the card, and you can anything you want to help them figure out what to guess other than the word itself (duh!) or the five words/phrases listed on the bottom of the card.

For example, can you get your teammates to say "bacon" without saying "pig", "eggs", "breakfast", "sausage", or "eat"? If you do, you score the card, then move on to the next card, trying to guess as many cards as possible before time runs out. However, if you say a taboo word (or make gestures), the opposing team will buzz a buzzer and score the card themselves.

How well can you describe things without breaking the taboo?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video hJMDEcyg4gU Bower's Game Corner Review at 0:00 sentiment: mixed
video_pk 99391 · mention_pk 276815
Bower's Game Corner - Taboo video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Made it look like a lot of fun
  • Perfect app to game marriage potential
  • They have $284,000 and are going to make a lot of money off other stuff
  • They are building a bigger library by porting over Black Rose Wars
  • Kickstarter reasonable pricing
Cons
  • A lot of tech issues
  • First 40 seconds of nothingness
  • Technology doesn't feel great
  • Not being marketed as its own special pledge and add-on
  • New dice system feels like an odd and concerning choice
  • Reeks of Tearoo 2.0 coming around the bend and biting you in the ass
  • Won't even get the Tearoo until after Tearoo 2 probably is out
  • Don't feel great with it, wouldn't be super happy if a friend spent $500
  • Doesn't feel like a good price or a great price
  • Core pledge is the cheapest to ship anywhere in the world is €29
  • No rule booklet
  • Not doing amazing fan service for new or returning players
  • Did not spotlight the fact that there are other Tearoo games out
  • Focus way too much on the game itself rather than the system and its improvements
Thematic elements
Comparison games
  • Black Rose Wars
Mechanics (from transcript analysis)
  • app-driven — The game utilizes an app, and the discussion revolves around its integration and how it's marketed.
  • Dice system — A new dice system is mentioned, which is considered an odd and concerning choice by the reviewer.
  • Pledge levels — The core pledge and the cost associated with it are discussed, especially in relation to shipping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just reeks of Tearoo 2.0 coming right around the bed and biting you in the ass for spending that hundred bucks when you won't even get the Taroo until after the Taroo 2 probably is out or something.
  • Build the library. Build the library. Build the library.
  • The core pledge. Why is the core pledge the cheapest to ship it anywhere in the world is €29?
  • I'm going C minus.
  • And I feel like that's kind of here, like if I'm here at a TERO page, I'm obviously not probably one of those people who's putting my snoody nose up in the air about, oh, the app integration with my board games. No, thank you.
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 29:57 sentiment: positive
video_pk 92188 · mention_pk 247596
Watch It Played - Taboo video thumbnail
Click to watch at 29:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dexterity challenge
  • Unique mechanic of locking tiles
Cons
none
Thematic elements
  • Building a tower while opponents throw dice at it.
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Building a tower and dice throwing.
  • Dice Rolling — Opponents throw dice at the tower.
  • Tile Locking — Tiles are locked if a die lands on them.
  • tower building — Players build a tower using tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video d7s8ucrDlf4 Shelfside Review at 0:14 sentiment: positive
video_pk 91447 · mention_pk 245396
Shelfside - Taboo video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High accessibility; quick to teach (about 30 seconds)
  • Portable and versatile for play locations (couch, car, floor)
  • Replays and competitive tension due to scoring and cheating penalties
  • Simple, easy scorekeeping
  • Double-sided cards and card holder add variety and usability
  • Inexpensive and durable for long-term use
Cons
  • Cultural references can feel dated or exclusionary
  • Some cultural or language specificity may not translate for non-native English speakers
  • Difficulty differences between card sets (green vs purple) not clearly distinguished
  • Possibility to sidestep words with memes or non-relevant cues
  • Novelty may wear off for some players
Thematic elements
  • word association and rapid communication
  • social party setting around a table
  • competitive, fast-paced party game
Comparison games
none
Mechanics (from transcript analysis)
  • card holder/hidden reveal — A card holder keeps the active card hidden from other players while clues are given.
  • card prompts — Double-sided cards with secret words and taboo words; can be shuffled and drawn.
  • cheating/penalty mechanic — Cheating is discouraged; using forbidden words or circumventing rules can reduce points.
  • score tracking — Points tracked on a score pad; teams gain points for correct guesses and lose points for violations.
  • taboo words restriction — A set of forbidden words printed on each card that cannot be used in clues.
  • timed rounds — Players describe words within a one-minute limit while teammates guess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is very accessible it takes about 30 seconds to teach someone how to play the game
  • you can play it on the couch in the car or on the floor
  • this whole thing makes this game just from a simple party game to a replayable competitive experience
  • the score system is also very easy it's a book keeper and since all the points were scored the whole time that means losing teams are really out
  • it's very inexpensive it will last you a very long time
  • double-sided it's like cardboard
References (from this video)
No references stored for this video.
Video WBFfa8edLDo Shelfside Discussion at 3:15 sentiment: positive
video_pk 91278 · mention_pk 244771
Shelfside - Taboo video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast paced
  • Family-friendly
  • Easy to teach
Cons
  • Can be frustrating if clues are too hard or if players hinder others
Thematic elements
  • Array
  • Party/word-guessing
  • Group play with rapid clues
Comparison games
  • Pictionary
  • Dixit
Mechanics (from transcript analysis)
  • Timer / speed — Turn-based speed to push clue giving
  • Word Deciphering — One player gives clues to get teammates to guess a word without using forbidden words
  • word guessing — One player gives clues to get teammates to guess a word without using forbidden words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the clues can be literally anything
  • this is like the pinnacle of accessibility
  • it's the best that games can be accessible to all ages
  • we all had fairytale the stories as a kid
References (from this video)
No references stored for this video.
Video VnVL5ajaqJI Shelfside Discussion at 4:23 sentiment: positive
video_pk 91319 · mention_pk 244904
Shelfside - Taboo video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Party word-guessing
Comparison games
  • Codenames
  • Pictionary
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target board games selection is gonna get a 7 out of 10
  • there's an entire corner of the store dedicated to just board games
  • I'm thoroughly impressed
  • the fact that there's an entire corner of the store dedicated to just board games means that there's still a notable presence of games that's definitely gonna include something you're gonna want to want
References (from this video)
No references stored for this video.
Video FDtgpvZYPNQ Watch It Played Gameplay Overview at 6:06:06 sentiment: positive
video_pk 88667 · mention_pk 234265
Watch It Played - Taboo video thumbnail
Click to watch at 6:06:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Reveals how well players know each other
  • Humorous gameplay
Cons
  • Requires players to be willing to share personal (or fabricated) information
Thematic elements
  • Playing games of truth and lies
  • Players share statements about themselves and others guess if they are true or false.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select a category and share a statement related to it.
  • Deduction — Players deduce truthfulness of statements.
  • Set Collection — Players gain points by correctly guessing or by having others guess their statements.
  • Voting — Players vote on whether statements are true or false.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't have that and it's not essential you can have a team of people collaborating and making videos without that I think um but I'm not confident that that can last in the long run in a positive way
  • The only thing I'd like to do is make sure we get all the rules right during this and I'm the one who's doing I'm gonna try and do here what
  • When you push cards the active player has to push at least one of their own which is what makes it such what's interesting is this chat that we're looking at is good but it doesn't show follows the subscribers
  • The game's about gifting and re-gifting so everybody has a card in front of ourselves and they have various items that we would like to gift to other people
  • we're all going to start openly trading viciously trading frankly and trying to trade with other people
  • there's real Pit Vibes and there really is pit vibes
  • The theme of the game is that we're all campers at a campsite
  • when it comes to their tournament they have two or fewer cards in their campsite they can say Scram
  • This presentation is also brought to you by deceit deception and general chicanery in the form of liar liar
  • The game of truths and lies
  • this is a game all about gifting and re-gifting
  • you can choose to not accept the gift if you think that that's not what it is
  • The goal is to have the fewest cards at the end of the game
  • Citizen: Erase I've always wanted to know is that because of the Muse song Erase
  • Yes it is awesome confirmed oh my gosh yeah I'm a huge fan
References (from this video)
No references stored for this video.
Video w8kqfBh7CUg UndeadVikingVideos Discussion at 1:40 sentiment: positive
video_pk 85365 · mention_pk 218547
UndeadVikingVideos - Taboo video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • East India Trading Company
  • 1900s
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I received an email from Randolph Parker and you guys know who Randolph Parker is.
  • It's actually one of my favorite 4Xs in like my in my top 10 4Xs and I'm a big 4X guy.
  • Dude, you should ask him to put dragons down in an episode of South Park.
  • He said, 'Um, yeah, you know, we got the game. We played it till really late at night. We're so tired. We went to sleep right there in the studio and we woke up this morning, started playing again. Love the game. It's great. I love emergent narrative games like this.'
  • You know, I don't do Kimmel or any of those late night TV shows anymore, but um but I'll do I'll do I'll do board game podcasts.
  • My my my grievance um I was sitting in my basement.
  • Dude, just I was like, all I want from you is a camera and and and whatever your monthly service is. Tell me what the price is.
  • I mean, my my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like you're talking to my kids. I'm just like, you know, you're trying to like explain things and and the same thing goes with the designers, you know, and they're like, 'Oh, well, you know, what do you think would work really well in in in this game?'
  • Hey, Forest. Oh, you can't hear me yet.
  • The fun of playing a random Hasbro Powerpuff Girls game. That that is part of the fun by itself.
  • So, if you're not familiar with Molly House, Molly, it was it's a historically based game about basically being, you know, a gay man in 1700, 1800s, early 1800s London.
  • It is entirely entirely functional. That's the one where you have to go around the big map, right? Entirely functional, but not fun.
  • My last trick-or- treat studio backing we started delivery the exact month that we said we were going to start fulfillment. Like this is this is them freaking out because because our update said, 'Hey, we used up some of our buffer.'
  • The the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • They're like, 'Oh, I don't want the game to be like that.' So, it's like, well, you know, we asked you to like we told you, hey, these are the things we need you to work on, and you didn't do anything with it for like two months, so we internally worked on it.
  • If you want to give them $1,000, you get a 30 minute crowdfunding strategy deep dive with our team.
  • Kickstarter just made a giant announcement of the fact that their pledge manager system is going live like next month.
  • Is it a dividend or Yeah, I mean I guess there's a lot of questions and it it gets really weird too.
  • The CEO of BackerKit made $15 million last year.
  • Why wouldn't you use your platform if I'm just going to do it myself?
  • My my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like, you know, you know the drill.
  • I think the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • Are we expected to shout $130 more for PDS or they're paying for $200 for the books? That's insane.
  • I feel bad that I'm not going to back it but I just can't support it because of the judges guild [ __ ] that's going on.
  • when the PDFs come out, you'll be able to find the PDF online within within a week anyway.
  • My gut tells me nobody's going to pay us that much for this, you know, just because.
  • Kickstarters are definitely a harder thing to to do because it is so uh immediate, right? Like it's got to be right then. You you need to capture uh the the the person's uh desire for the product right when they see it.
  • Consumers often make rapid purchase decisions especially in stores with estimates suggesting shoppers may only spend three to five seconds Yeah. noticing a product on the shelf and deciding whether to purchase it.
  • The CEO of of backer kit made 15 million last year.
  • The reality is that any company, you know, will will have people who like like if you go start go onto the board game Reddit right now and say, 'What what game company do you hate?' and you'll you'll have like every every major game company listed within 15 minutes.
  • We've never failed to deliver a game. It's like we've never we've never taken the money and run.
  • My last trick-or- treat studio backing we started uh delivery the exact month that we said we were going to start uh fulfillment.
References (from this video)
No references stored for this video.
Video QN43MXMZABU Shelfside Top 10 List at 7:01 sentiment: positive
video_pk 85194 · mention_pk 217836
Shelfside - Taboo video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely easy to teach
  • Brings energy to gatherings
Cons
  • Can get repetitive
  • Words feel dated over time
Thematic elements
  • Array
  • Family party game
  • Casual, fast-paced party fun
Comparison games
  • Charades
  • Codenames
Mechanics (from transcript analysis)
  • Word Deciphering — Describe a word to teammates without using forbidden terms
  • word guessing — Describe a word to teammates without using forbidden terms
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's long, it's epic, and it's this thematic clash of the rebels versus the Empire.
  • multiplayer real-time dexterity is so easy to start
  • it's basically just a game of chicken
  • Coup is a $10 game
References (from this video)
No references stored for this video.
Video 1bHJFcaVQAs The Dice Tower Preview at 0:33 sentiment: neutral
video_pk 80835 · mention_pk 198223
The Dice Tower - Taboo video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Okay quality
  • Delivered
  • Fine
  • Some funny funky stuff
Cons
  • A little bit forgettable
Thematic elements
  • Insanity, running around and fighting stuff using weirdness.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all today, we have Kaboola.
  • This is a really wonky game.
  • Next is Deep Rock Galactic: The Board Game.
  • Next, we have Iron Forest.
  • Then, we have Earth.
  • Rumors and Legends.
  • A Howl Rulers of Yucatán.
  • Dinosauria the micro game.
  • Tiwanaqu, the exclusive deluxe edition of Tiwanaqu.
  • Hamlet, the village building game.
  • Western Legends the Big Box.
  • This was a bad project.
  • Then we have Literati.
  • And then finally today we're taking a look at the Lost Code Reboot.
  • My favorite of today, very easily, is Earth.
  • all the games I talked about today were delivered, which is a nice change of pace for this show.
  • I'm going to try to bring this back in rotation more often.
  • Then we have Literati. Literati here from Gap Closer Games. This is a game a cooperative game in which you're fighting against the Literati, the people who don't want folks to read.
  • So it's kind of in the middle on BoardGameGeek rankings, but I think it's a very solid game. As you can see I gave it an eight. I enjoy this one.
  • And then finally today we're taking a look at the Lost Code Reboot. So the Lost Code Reboot was a remake as we can see here of Think Straight with an eight at the end of it. Uh the Lost Code did not do particularly well here $35,000. This is from Mojito.
  • I've given The Lost Code an 8.5, but I think I would have given it even higher rating, but there was still a few production issues. They always seem to have a few production issues.
  • I think it's a really solid deduction game.
  • My favorite of today, very easily, is Earth. What a fantastic game
References (from this video)
No references stored for this video.
Video F40vAZuz3eA Analysis at 0:24 sentiment: positive
video_pk 79333 · mention_pk 192735
Taboo video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic party game
  • Iconic buzzer mechanic
Cons
  • The buzzer can be annoying/malfunction
  • Some words (like 'checkbook') can feel dated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Buzzer — An opposing team member uses a buzzer to penalize players for saying taboo words.
  • word guessing — Players must get their team to guess a word without saying specific taboo words.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi! It's Ryan from Nights Around a Table and it's time to open a board game
  • Trapwords is the second coming of Taboo
  • The way Trapwords works is there's a word that you need your teammates to guess. There's a list of words that you can't say. So far so good.
  • It's Taboo for 2019, and none of the words is allowed to be checkbook or fax machine.
  • This is all theming of course, but I like theme. You know I'm a theme guy.
  • Self-punching.
  • I understand what's going on (finally).
  • It's like The Matrix. i'm like 'i know kung fu! i know Trapwords!'
  • With the right crowd, it's like a blast. With the wrong crowd, it's going to be horrid
  • I like Taboo, I like word games, and I'm having a friend over tonight to play board games with me
References (from this video)
No references stored for this video.
Video PrKlVa3aS7A Rules Teach at 2:15 sentiment: positive
video_pk 67973 · mention_pk 164295
Taboo video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile satisfaction from thick, wooden, silk-screen printed tiles.
  • Strategic depth with multiple factors to consider in decision-making.
  • Potential for powerful combos and interesting spatial puzzles.
  • Clear iconography and accessible player aids.
  • Engaging theme and narrative.
  • High replayability due to variable setup and different strategic paths.
Cons
  • The spatial puzzle of moving the archon can be painful or stressful.
  • Some players might forget rules or optimal moves due to the game's complexity.
Thematic elements
  • Rebuilding the citadel (Cadmea) of Thebes and restoring the city's exports while noble families whisper that the time for new leadership has come and the time to rebuild the Cadmea is now.
  • Late Bronze Age
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions each turn, such as placing dice, moving their archon, or completing contracts.
  • Area Control — Players place hoplights on the board to contribute to battles and gain strategic advantages.
  • Dice Placement — Players place dice on the board or their estate to perform actions.
  • Set Collection — Players collect contract cards to achieve sets for end-game scoring.
  • Variable turn order — Turn order is influenced by markers on the Dionysus and Aries tracks, with changes occurring after conflicts.
  • worker movement — Players move their archon around the city board to activate locations and gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to pay one money to do both of those.
  • The spatial puzzle here is clever, interesting, and painful.
  • It's not that busy, honestly. It might look completely busy and overwhelming, but it's not. It's really easy to see what's happening.
  • My lead has been nibbled and my end-game scoring is significant.
  • The points for the estate is not printed on the player aids that I have. So, don't forget points for the estate.
References (from this video)
No references stored for this video.
Video IEyptD08TjU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 7:23 sentiment: positive
video_pk 41693 · mention_pk 126359
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Taboo video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, chaotic, and accessible for families
  • great visual and tactile appeal
  • enduring replayability when available
Cons
  • out of print in some regions; availability varies
Thematic elements
  • catapult construction and destruction
  • dodge/defend catapult-based dexterity play
  • familial and playful
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity/physical skill — construct and launch blocks to build, defend, and score points
  • set collection and card-driven scoring — cards grant different score opportunities and structure bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gem and Kenitzia brilliance with Feld style.
  • The action selection mechanism is the cog that makes this game go.
  • This game is literally clue on steroids.
  • So many fun, interesting little reveals as you're going through it.
References (from this video)
No references stored for this video.
Video nr94pOTSKlc Rolls in the Family Top List at 24:17 sentiment: positive
video_pk 13250 · mention_pk 38814
Rolls in the Family - Taboo video thumbnail
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and tactical depth
  • strong engine-building core
  • great with expansion content and modular play
Cons
  • dice luck can influence timing and spacing
  • initial learning curve can be steep
Thematic elements
  • family influence, city-building, and resource management
  • Renaissance Italy
  • engine-building with competitive drafting and worker interactions
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven worker placement — dice determine worker value each round; spaces and actions scale with dice
  • engine-building — leaders and blue cards enable ongoing bonuses as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is tachu
  • it's fun I mean plant and I mean so you obviously I would say do you like that kind of having to siphon through
  • the real MVP comment Micah down below
  • Kay's number one game of all time tune in next year geez
References (from this video)
No references stored for this video.
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