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Taboo box art

Taboo

Game ID: GID0312797
Game Info
Year
1989
Players
4
Age
17+
Playtime
20 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the party game Taboo, you're trying to give clues to your teammates so that they'll guess a particular word, but you can't say just anything you like. Some clues are off limits!

When you're the active player, hold the deck of cards so that you and the opposing team can see the top card. At the top of the card is the word your teammate must say to score the card, and you can anything you want to help them figure out what to guess other than the word itself (duh!) or the five words/phrases listed on the bottom of the card.

For example, can you get your teammates to say "bacon" without saying "pig", "eggs", "breakfast", "sausage", or "eat"? If you do, you score the card, then move on to the next card, trying to guess as many cards as possible before time runs out. However, if you say a taboo word (or make gestures), the opposing team will buzz a buzzer and score the card themselves.

How well can you describe things without breaking the taboo?

Description

In the party game Taboo, you're trying to give clues to your teammates so that they'll guess a particular word, but you can't say just anything you like. Some clues are off limits!

When you're the active player, hold the deck of cards so that you and the opposing team can see the top card. At the top of the card is the word your teammate must say to score the card, and you can anything you want to help them figure out what to guess other than the word itself (duh!) or the five words/phrases listed on the bottom of the card.

For example, can you get your teammates to say "bacon" without saying "pig", "eggs", "breakfast", "sausage", or "eat"? If you do, you score the card, then move on to the next card, trying to guess as many cards as possible before time runs out. However, if you say a taboo word (or make gestures), the opposing team will buzz a buzzer and score the card themselves.

How well can you describe things without breaking the taboo?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video PrKlVa3aS7A Rules Teach at 2:15 sentiment: positive
video_pk 67973 · mention_pk 164295
Taboo video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile satisfaction from thick, wooden, silk-screen printed tiles.
  • Strategic depth with multiple factors to consider in decision-making.
  • Potential for powerful combos and interesting spatial puzzles.
  • Clear iconography and accessible player aids.
  • Engaging theme and narrative.
  • High replayability due to variable setup and different strategic paths.
Cons
  • The spatial puzzle of moving the archon can be painful or stressful.
  • Some players might forget rules or optimal moves due to the game's complexity.
Thematic elements
  • Rebuilding the citadel (Cadmea) of Thebes and restoring the city's exports while noble families whisper that the time for new leadership has come and the time to rebuild the Cadmea is now.
  • Late Bronze Age
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions each turn, such as placing dice, moving their archon, or completing contracts.
  • Area Control — Players place hoplights on the board to contribute to battles and gain strategic advantages.
  • dice placement — Players place dice on the board or their estate to perform actions.
  • set collection — Players collect contract cards to achieve sets for end-game scoring.
  • Variable turn order — Turn order is influenced by markers on the Dionysus and Aries tracks, with changes occurring after conflicts.
  • worker movement — Players move their archon around the city board to activate locations and gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to pay one money to do both of those.
  • The spatial puzzle here is clever, interesting, and painful.
  • It's not that busy, honestly. It might look completely busy and overwhelming, but it's not. It's really easy to see what's happening.
  • My lead has been nibbled and my end-game scoring is significant.
  • The points for the estate is not printed on the player aids that I have. So, don't forget points for the estate.
References (from this video)
No references stored for this video.
Video nr94pOTSKlc Rolls in the Family Top List at 24:17 sentiment: positive
video_pk 13250 · mention_pk 38814
Rolls in the Family - Taboo video thumbnail
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and tactical depth
  • strong engine-building core
  • great with expansion content and modular play
Cons
  • dice luck can influence timing and spacing
  • initial learning curve can be steep
Thematic elements
  • family influence, city-building, and resource management
  • Renaissance Italy
  • engine-building with competitive drafting and worker interactions
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven worker placement — dice determine worker value each round; spaces and actions scale with dice
  • engine-building — leaders and blue cards enable ongoing bonuses as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is tachu
  • it's fun I mean plant and I mean so you obviously I would say do you like that kind of having to siphon through
  • the real MVP comment Micah down below
  • Kay's number one game of all time tune in next year geez
References (from this video)
No references stored for this video.
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