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Tend box art

Tend

Game ID: GID0317421
Game Info
Year
2025
Players
1-6
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 103
This page: 50
Sentiment: pos 45 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–50 of 103
Video YJY61rQQDdk Board Game Buzzz Review at 0:00 sentiment: positive
video_pk 151381 · mention_pk 425055
Board Game Buzzz - Tend video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The seller expansion adds significant depth and makes the base game feel more complete.
  • The seller expansion's multi-game campaign structure allows for better pacing and planning.
  • The cargo pod in the hive expansion offers a fun and strategic way to store goods with varying point values.
  • The upgrades in the hive expansion provide additional benefits to existing actions.
  • The seller expansion's market stall offers a rewarding way to score endgame points.
  • The seller expansion's storage area helps players start subsequent games with advantages.
  • The seller expansion's refinement and aging mechanic is engaging and compared favorably to Viticulture.
  • The seller expansion makes the game feel less rushed and allows for recovery from bad turns.
  • The seller expansion is considered a near-perfect expansion that makes the base game even better.
Cons
  • The apiary and bee mechanic in the hive expansion felt less motivating and a bit flat.
  • Expensive hives in the hive expansion were difficult to unlock and felt not worth the effort, with honey often obtainable through other means.
  • The upgrades in the hive expansion felt somewhat similar to each other in their execution.
  • The hive expansion did not inherently change the base game significantly, feeling more like an additional element.
  • The game can be overwhelming with choices, especially with the added complexity of the seller expansion.
  • Some actions in the base game feel more powerful than others.
  • The top row of the market stall in the seller expansion is extremely difficult to achieve.
  • The hive expansion is not considered essential and is more of a 'basic' addition.
Thematic elements
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • action selection — Players choose actions like tending, fishing, mining, and chopping, with upgrades available for these actions.
  • Aging/maturation — The seller expansion includes a mechanic where refined items age over time in 'sellers', similar to Viticulture.
  • Area Control — Players build apiaries which require specific numbers of bees to fill.
  • Dice Rolling — Dice are rolled to represent bees and determine what fills the apiaries, with options to mitigate rolls.
  • Engine Building — The seller expansion allows players to set up engines across multiple games, leading to more powerful turns.
  • Resource Management — Players manage goods and items generated from various actions, with new storage options provided by the expansions.
  • Set Collection — The market stall in the seller expansion rewards players for completing rows and columns.
  • Worker Placement — Implicit in the description of actions and upgrades available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be chatting all about my thoughts on both of these expansions today and if in my opinion they are worth the buzz.
  • this seller expansion knocked my socks off.
  • I am obsessed with this seller expansion.
  • oh my gosh, this one is phenomenal.
  • I cannot recommend it enough.
  • this seller expansion absolutely lives up to the buzz.
  • it makes it a near-perfect game in my opinion.
References (from this video)
No references stored for this video.
Video 72PpFo9fXlM BoardGameCo Playthrough at 0:15 sentiment: positive
video_pk 151423 · mention_pk 425151
BoardGameCo - Tend video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mechanics that keep players planning ahead.
  • Visually appealing components and theme.
  • Satisfying progression through objectives and seasons.
Cons
  • Some objectives can be difficult to achieve.
  • Can be challenging to focus on strategy when presenting.
Thematic elements
  • Growing goods and managing resources across seasons
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of available actions each turn. "So, my first action. And then for my next action, what am I going to do here?"
  • Objective Completion — Players work towards achieving specific in-game goals that grant points or unlock abilities. "The first one that we have coming up here is river fishing unlocked."
  • Resource conversion — Raw materials are processed into more valuable goods. "I do get a wool. And that is going to be added into my cellar here to make into silk."
  • Route Building — Players place pieces or markers to create paths or connections on the board. "I need to get to this spot here. So, we're going to do one, two, three."
  • Set Collection — Players gather specific sets of items or goods to complete objectives or gain points. "My cargo manifest is quite full... green and we will just add it."
  • Worker Placement — Players take actions on a board, moving pieces to different locations to perform tasks. "I'm going to do chopping again."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was a fever dream. Kudos to past Jenna.
  • This is the great news. Now I'm going to unlock this.
  • I'm going to do one in the broken bridge because I really do tend to like to do that.
  • I don't know, man. What do I use this stump for?
  • It's fine. Everything's fine. You have a lot on your mind.
  • I just put an extra one in there. I already had five.
  • Oh my gosh. You just buried an extra zero.
  • The seasons are coming. They're on their way. They're swimming over.
  • I'm pretty sure I've had the fish farm for the last few rounds and I totally...
  • This game has me continuously losing my marbles over and over again.
References (from this video)
No references stored for this video.
Video mEpd-mUMucI Board Of It Review at 0:04 sentiment: positive
video_pk 132383 · mention_pk 375786
Board Of It - Tend video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shining example of the flip and write genre
  • Each individual part is easy to understand and interesting to interact with
  • Addictive quality due to the challenge and desire to do better
  • Has an engaging game arc with escalating actions
  • Provides a nice sense of direction with previewed cards
  • Offers a lot of choice and a great fulfilling decision space
  • Decisions are always fun, even if tough
  • Visually pleasing
  • Provides a Stardew Valley vibe
Cons
  • Very involved with a lot to keep track of
  • Occasionally a pain to keep track of resources when comboing
  • Takes up a lot of space
  • Randomness can leave a sour taste, especially in a longer game
  • Scratch cards for mining/chopping can be frustrating
  • Unlucky randomness can cause players to fall behind
Thematic elements
  • creating a new homestead
  • an alien planet
Comparison games
  • Stardew Valley
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can do two actions from a possible five in the action phase.
  • Dice Rolling — Used for fishing actions to determine a row and column on a grid, and also used to represent animals and plants in the grow phase.
  • Flip and Write — Described as the first verb and write game covered and a shining example of the verb and write genre.
  • Resource Management — Gaining resources which are always spent immediately to build, sell, trade, give away, or upgrade actions.
  • Scratch Cards — Used for uncovering resources in chopping and mining actions.
  • Set Collection — Collecting medals of the same type in the same section to score badges.
  • Set collection (scoring) — Scoring based on completed objectives on season scoring cards, goods in the cargo manifest, badges, and neighbor bonus.
  • Variable player powers — Unique cargo manifests can double points for certain goods or make them worth zero points.
  • Worker placement (implied) — Actions are represented by cards, and upgrading actions allows them to be done twice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tend has got a lot of positive buzz, and for good reason. It's a shining example of the verb and write genre.
  • More than that, though, it is tough to do well. So, you never quite feel satisfied. And that, combined with the fact that you can't really specialize in more than one or two areas, means that Tend has a really addictive quality.
  • And this is what makes Tend so engaging and what makes us enjoy it so much because you spend a lot of time decision making and the decisions are always fun no matter what you choose, but they're tough.
  • However, the downside for some is that Tend is very involved with a lot to keep track of and has the common X and Y problem of occasionally being a pain to keep track of resources generated once you start comboing.
  • There's one element of Tend which is a double-edged sword, and that is the randomness.
References (from this video)
No references stored for this video.
Video bwf5FzBTgDc Chairman of the Board Top List at 3:17 sentiment: mixed
video_pk 132366 · mention_pk 375672
Chairman of the Board - Tend video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Does what it does very well
  • Offers combos and things players would expect
  • Objective standpoint: decent
Cons
  • Too involved and expansive for personal preference
  • Daunting user interface with small icons
  • Couple of mechanisms felt tacked on
  • Not the host's 'jam'
Thematic elements
  • Farming/planting vegetables
Comparison games
  • Hrien's Wall
  • Twilight Inscription
  • Fleet the dice game
Mechanics (from transcript analysis)
  • action selection — Each round, players select actions based on a card display.
  • Push Your Luck — Players can give resources to opponents for a benefit, which could give the opponent a short-term boost.
  • Resource Management — Players collect resources, convert them into upgrades, plant things, and generate points.
  • Roll and write / Flip and write — A highly involved, expansive roll and write or flip and write style game.
  • Set Collection — Players use resources to build patterns based on end-of-round objectives.
  • Tableau Building — Players collect resources and decide what to do with them, potentially putting them towards contracts for upgrades or giving them to opponents for a benefit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love that part of the game.
  • but the rest of the game I wasn't so infatuated with.
  • This was too muted. it was too simplistic to the point where it was boring.
  • But this one does take it, you know, one or two steps beyond my not comfort level, but my preference level.
  • Now if you're not a big fan of these I call them like Excel sheet style games
  • Or I just feel like it's it's just not my jam.
  • So um as far as dexterity games go, for me this is top tier amongst the best of them.
  • A quality design that I've had a lot of fun with.
  • And to be honest, each time I've played this one, I've liked it a little bit more than the previous time.
  • Now the way you select actions in this game is so sophisticated. It's so like elegant in the way that it works
  • It's a kind of a great way of drip feeding the suspense, drip feeding the options into the game and not frontloading everything, which is a feature in board game that I love.
  • But um I think this game is delightful and I would highly recommend it if you want a good two-player abstract game in your collection.
References (from this video)
No references stored for this video.
Video kiVqWsSpftI Board Game Buzzz Analysis at 14:24 sentiment: positive
video_pk 130510 · mention_pk 371908
Board Game Buzzz - Tend video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • favorite game from IV Studio
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It literally feels like a board game just threw up over this entire room.
  • The front cover is pretty cool, too. Let's see. The front cover is pretty cool, but that back cover, I had no idea looked like that.
  • Um but, we still have I mean, seriously, we have so many games it's actually insane.
  • I believe I'm finally to the point where I have enough games kind of on the shelf and organized semi okay so far where we can actually start clearing off this table.
  • I have come to the conclusion that this table is absolutely too big for this room. But you know what? I'm not changing a thing about it because I love this table.
  • We have a clean board game table. Oh my gosh. I never thought I would see this day, but we're here. We made it. We have a clean board game table.
References (from this video)
No references stored for this video.
Video r9CCZW-W7EI Allies or Enemies Review at 0:10 sentiment: positive
video_pk 129000 · mention_pk 366751
Allies or Enemies - Tend video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big experience with light rules overhead
  • Satisfying progression in different actions like fishing and action upgrades
  • Strategic depth in how items can be used
  • Positive player interaction through neighbor cards
  • Appealing clear art and solid components, including unique scratch cards
  • Engaging for both new and experienced gamers
  • Works well at all player counts, including solo
  • Doesn't feel too chaotic despite many things happening
Cons
  • Can be a lengthy game, not light and quick
  • Some may prefer more direct negative interaction
  • Potential for slight mis-scratching on physical cards, though an app mitigates this
  • May require note-taking to track everything, especially in later game
Thematic elements
  • farming, fishing, mining, chopping, and tending to garden and animals
  • in the future
Comparison games
  • Stardew Valley
  • Harvest Moon
Mechanics (from transcript analysis)
  • action selection — Choosing two task cards each round to perform actions like mining, chopping, fishing, or tending.
  • Dice Rolling — Used in fishing to determine what fish are caught, adding an element of randomness.
  • Endgame scoring — Points are awarded for cargo collected, badges earned, and neighbor bonuses at the end of the game.
  • Engine Building — Tending to crops and animals which grow each round to provide resources, forming an engine for future turns.
  • Flip and Write — Players choose task cards and then scratch off their scratch card to reveal products.
  • Set Collection — Collecting various items like wood, minerals, and fish to complete objectives, neighbor cards, and gain bonuses.
  • Worker placement (implied) — Choosing task cards can be seen as a form of action selection/worker placement on the available tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is now my favorite flip and right game. I really really like this game and I think the reason why is it gives you such a big experience. Like I'm sweating at the end of this. Like I feel like I've done so much and it just it really ramps up nicely and it's such a big experience, but the rules overhead is surprisingly light.
  • It's such a fun weird little thing and I haven't seen it in another game and it's such an interesting component.
  • If you want a bit more meanness, a bit more negative interaction, cuz the only interaction really that happens in this game is giving those neighbor cards to people, which is all positive stuff. I love that, but some folks do like to mess with other people's stuff more.
References (from this video)
No references stored for this video.
Video 8rWQS4TW5k8 One Stop Co-op Shop Analysis at 0:23 sentiment: positive
video_pk 129009 · mention_pk 366754
One Stop Co-op Shop - Tend video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds strategic options
  • Adds variety
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build equipment and other elements to efficiently increase their actions over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this one is excellent. Definitely my favorite of the two, at least for my taste.
  • I think the consistent honey generation is a lot of fun and it isn't too expensive to dive into this at least a little bit
  • On the negative side, at least for my taste, and this is why I don't like this one as much as Hive, is that I don't know if I want to play Tend three times in a row, to be entirely honest.
  • Tend is already a bigger flipping right than maybe it needs to be and a more expensive one.
References (from this video)
No references stored for this video.
Video mfOFDWrQKiM The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 128407 · mention_pk 365256
The Cardboard Herald - Tend video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich systems to explore
  • Subverts disliked aspects of tabletop gaming
  • New upgrade paths and opportunities
  • The bees are awesome
  • Leads to a level of automation distinct from other systems
Cons
  • Already a table hog, expansion makes it worse
  • Dizzying array of symbology
  • Cascading effects late game are dizzying
  • Investment system is the least exciting addition
Thematic elements
  • beekeeping
  • space
Comparison games
  • Arcs
Mechanics (from transcript analysis)
  • action selection — New cards add to the action decks, and players can write numbers from dice onto unlocked apiaries obeying numerical restrictions.
  • Dice Rolling — Two dice determine global apiary growth and can be marked or have outcomes modified by player upgrades.
  • Engine Building — Basic action upgrades can be explored and unlocked, and an investment system allows committing resources to build up multipliers for each badge unlocked.
  • Player Progression — Tool upgrades and new sheets with new holding areas offer opportunities for advancement.
  • Set Collection — Earning unique types of honey, instrumental in many new upgrades, is exceptionally lucrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I had a nickel for every time that I've had to cover a game about space bees, I'd have two nickels, which isn't a lot, but it's weird that it's happened twice.
  • It's big, it's weird, and it subverts so much of what I think I dislike in tabletop gaming by just giving me a load of rich systems to explore and barely any time to explore it.
  • Hive is lean in concept, but its execution is pretty dramatic.
  • Tend is already a table hog, and Hive stretches it to its limit, probably beyond it.
  • Hive accentuates both the best and worst aspects of Tend, and just presents them in dire relief.
  • The possibilities are huge, but the outcomes, particularly late game, are so full of cascading effects that it's dizzying.
  • Hive is kind of an in for a penny, in for a pound situation. If you're already on board with Tend, then I think that this is going to feel right at home.
References (from this video)
No references stored for this video.
Video yvdiE2fCyoE Hungry Gamer Analysis at 0:09 sentiment: positive
video_pk 128401 · mention_pk 365253
Hungry Gamer - Tend video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful flip and write.
  • Ridiculously awesome production.
  • Deluxe marker stamps are really cool.
  • Lottery ticket scratcher mechanic is cool.
  • Intensely pleasant play.
  • Satisfying gameplay.
  • Tons of ways to do stuff.
  • Never a bad play experience.
  • Hive expansion provides valuable resource every turn.
  • Honey is a valuable resource.
  • Seller expansion lets you start games with a lot of stuff, bypassing slow early turns.
  • Expansions add delightful complexity for existing fans.
  • Expansions create crazy combos, especially in the third game of Seller.
  • Metals are more interesting with new investment options.
  • Apiary unlocking via dice is clever.
  • Expansions benefit long-term planning.
  • Satisfying for players who like planning.
  • Secondary storage adds points to previously low-value items.
  • App manages cards, tasks, and goals efficiently.
Cons
  • Adds complexity, especially with the Seller expansion.
  • More sheets increase tracking burden.
  • Potential for Analysis Paralysis (AP).
  • Easier to 'do nothing' or play poorly.
  • First game of Seller can feel low-scoring (e.g., 20 points).
  • Seller is a three-game commitment, making it a tent pole event.
  • Expansions likely won't change the mind of players who dislike the base game.
Thematic elements
Comparison games
  • Hadrian's Wall
  • Twilight Inscription
Mechanics (from transcript analysis)
  • Dice Rolling — when you're unlocking the apiaries, it's a dice thing. So, at the beginning of every round you're chucking some dice, and those dice are how you determine what you're unlocking for the apiary cuz you're using these numbers
  • Engine Building — you had a little bit of engine building going on every round where like you were going to be getting things.
  • flip-and-write — I did a preview video of Tend, I guess 2 years ago or something like that. And Tend has since delivered. And at the time, I said it was a delightful flip and write.
  • Resource Management — you're going to buy different color bees, and they're going to make colored honey. And you're going to use that honey to get all kinds of crap.
  • Set Collection — you're going to buy different color bees, and they're going to make colored honey. And you're going to use that honey to get all kinds of crap.
  • Worker Placement — I might go mining, I might go fishing, I might go growing, I might give stuff to my neighbors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And at the time, I said it was a delightful flip and write.
  • And so, you had a little bit of engine building going on every round where like you were going to be getting things.
  • And just very pleasant, a very pleasant play, and I've never had a game, even when I did poorly, that I was like, that wasn't fun.
  • Really enjoyed Tend.
  • And the Seller expansion is all kinds of wacky crap, y'all.
  • It adds complexity to the game, especially when you add in the seller, I think.
  • This is an expansion that adds delightful complexity for the person that already likes Tend, I think.
  • So, combo, combo, combo.
  • I love that cuz it takes something that was what I think it was a little bit of a bummer, tactically interesting but a little bit of a bummer, and now just throw it over here, get some points.
  • This is taking a heavier blank and write game and is knocking it up with the heavy blank and write games.
References (from this video)
No references stored for this video.
Video 382dNDAm8QA Neon Gorilla Interview at 1:46 sentiment: positive
video_pk 128414 · mention_pk 365259
Neon Gorilla - Tend video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply strategic and rewarding for repeat play.
  • Offers a complex but intuitive experience once learned.
  • Inspired by the feeling of Stardew Valley, creating an engaging theme.
  • The core design is strong and relies on engaging gameplay.
  • Expansions (Sellar and Hive) add significant depth and replayability.
Cons
  • Can be overwhelming for some players.
  • Difficult to teach initially due to the amount of information upfront.
  • The base game's initial Kickstarter campaign didn't meet expectations due to its price point and genre perception.
  • Some players might find the theme not to their personal taste.
  • Not designed for high player interaction.
Thematic elements
  • farming
  • farming
Comparison games
  • Stardew Valley
  • Two Dots
  • Alterara
  • Moon Rollers
  • Monopoly
  • Feast for Odin
  • Welcome to...
  • Humanity's Wall
  • Fleet: The Dice Game
  • Three Sisters
  • Twilight Struggle
  • Twilight Imperium
  • Inscryption
  • Veiled Fate
  • Root
Mechanics (from transcript analysis)
  • Engine Building — Players build up their capabilities through tool upgrades and resource generation, creating synergistic effects.
  • Resource Management — Players manage various resources like wood, minerals, eggs, and energy bars to achieve upgrades and score points.
  • roll-and-write — The game uses dice rolling and writing on sheets as a core mechanic, but is noted for transcending the typical roll-and-write genre.
  • scratch-off elements — The game features scratch-off elements on the sheets for actions like mining and chopping.
  • Set Collection — Collecting sets of artisan goods for scoring points on the market stall grid.
  • Worker Placement — Implied through actions like placing dice in apiaries and using resources for upgrades and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're always down to cut a rondelle, right?
  • If your game design is not fun, it doesn't really matter how pretty your stuff is and how nice your cards are. It's just not going to be fun.
  • We want to make someone's favorite game.
  • The overwhelmingness actually is part of the fun of TEND. And if you're not into that kind of thing, you're just not going to like tend and that's totally fine.
  • It's like eating two dinners. As a man who has eaten two dinners in his life, you regret it afterwards. It's a bad idea.
  • The key is being flexible. Um, don't lock in too early.
References (from this video)
No references stored for this video.
Video Mh0gzWB9eAk The Board Game Garden Review at 1:40 sentiment: positive
video_pk 127837 · mention_pk 363852
The Board Game Garden - Tend video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hive expansion adds more stuff to the game.
  • Seller expansion transforms the game into a journey and mini-campaign.
  • Companion app is fantastic.
  • Aging and refining goods adds depth.
  • Market stall provides significant victory points.
  • Storage system helps build ongoing income.
  • Expansions play solo up to six plus players.
Cons
none
Thematic elements
  • Beekeeping and selling refined goods
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Playing over three separate games as a mini-campaign, carrying over certain elements and tracking a final score across all games.
  • Dice Placement — Players use rolled dice numbers to place into apiaries, with different rules for each apiary type (e.g., all numbers different, all numbers same, sum less than 11, individual numbers more than 3).
  • Engine Building — Building up storage and unlocking artisan equipment to create ongoing income and refine goods over multiple game years.
  • Resource Management — Managing and refining goods like eggs into mayo and milk into cheese, and using honey to gain medals.
  • Set Collection — Collecting specific sets of aged and refined goods to score points in the market stall.
  • Technology tree — Unlocking upgrades for equipment and spaces in the seller, which remain unlocked for the rest of the campaign.
  • Worker Placement — Using dice to activate spaces, such as placing bee dice into apiaries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey friends, it is Jenna. What is up?
  • And welcome back to the board game garden.
  • Tend is published by Ivy Studios, who's sponsoring today's video.
  • So, a huge thank you to them.
  • And Tend, along with both of these expansions, are designed by Toby Sarnell, as well as the team over at Ivy Studios, which is Austin Harrison, Zach Dixon, as well as Max Anderson.
  • So, if you guys want to hear more about that, then just keep on watching.
  • Give this video a big thumbs up if you enjoy.
  • Also, hit the subscribe button down below if you've yet to do so. We'd love to have you here in the garden.
  • Comment down below which one of these two expansions you are most excited about, or are you just excited about both of them in general?
  • I will have the link down in the description box to the campaign for both of these expansions. So, definitely go and check that out.
  • And without further ado, let's get into this preview of the Hive expansion as well as the seller expansion for Tend, shall we?
  • I will also mention that I'm not going to be going over how the base game of Tend is played.
  • So, if you don't know how to play Tend as of right now, I would definitely recommend going and checking out a how to play of Tend or even my preview of Tend, which I will have up here.
  • Definitely go and check that out first and then come back to this video so you will know exactly how the base game of Tend is played.
  • Um, but yeah, we're going to get right into what each of these are going to add.
  • First off, we have the Hive expansion, which the Hive expansion is the expansion if you are simply just wanting your game of Tend to have more stuff.
  • This is a more stuff expansion.
  • Add some additional things like bees, apiaries, investments, as well as a new cargo pod, which is additional space for you to add goods, and then also additionally some more upgrades for your equipment.
  • In the base game, there is some upgrades for your equipment. But with this hive expansion, it does add in a lot more fun upgrades that give you special abilities and a bunch of different things that you can do throughout the game.
  • So, the Hive expansion is definitely for those of you who just want more for your game of Tend, whereas moving over to the seller expansion, which this one makes Tend into a very different experience and honestly transforms Tend into a journey where you're going to be playing over three separate games.
  • And it's going to add in aging and refining of your different goods and also a market stall, which you're going to be able to use those aged and refined goods to place into your market stall for showcasing.
  • And then that will get you additional victory points at the end of the game as well as some immediate rewards as well.
  • And it's going to be a continuous journey over those three games. And you're going to have a final score at the end of those three games. So you're going to be playing over 3 years. And it's almost like a mini campaign that you're going to be playing.
  • And both of these expansions, I will say, play solo all the way up to six plus players.
  • Obviously, you can play tend with as many people as you would like as long as you have all the components for all of those players because you're going to be looking at the general board in the center, which I will also mention that they do have a companion app, which is absolutely fantastic.
  • It gives you that main board with all of the different task cards, the objective cards, and that companion app is going to work with both of the expansions now as well.
  • So yeah, that is a little overview of the two different expansions, but we are going to go into each individual expansion and I am going to tell you guys all about what the different things are that are added and what they are going to bring to your game of 10.
  • So without further ado, let's get into the first one, which is the Hive expansion.
  • All right, so starting off with the Hive expansion. Like I said, this is an expansion if you simply just want more stuff for your game of Tend.
  • You're going to be playing one normal game of tend with some additional things that are all added on this hive sheet here, which each of the different expansions are going to simply just add one additional sheet to your game.
  • You will play with all of the base game components, the two sheets, the scratchoff card, the markers, all of the things that you already know from the base game of Tend, but you will additionally play with one added sheet, which in the Hive expansion is this Hive sheet here that adds a bunch of different things.
  • So, let's get into the first one, which is going to be the apiaries.
  • So, with the apiaries, this is going to be your new way to gain a specific type of good, which is honey.
  • Obviously, with apiaries, you have bees now that are going to produce honey for you.
  • And honey can actually be placed into your cargo manifest, as well as the new cargo pod with this new marker here, which is the artisan good marker.
  • So, you will have a new marker for both of the expansions. But the first thing that's going to happen with the apiaries is that you do have to unlock each of these different apiaries in order to use them in specific ways, which I'll get into.
  • But you will see on the left side that you have specific things that you have to pay in order to unlock these apiaries. You have the yellow, blue, red, and purple.
  • But once you have these apiaries unlocked, you were able to use the bee dice to place numbers into these apiaries in order to unlock the production of this honey.
  • So, what's going to happen if you are playing with the hive expansion is these two B dice are going to be rolled during the setup phase.
  • So, one player will take them and roll the two B dice and place those in the center of the table because those are going to be used collectively by all players.
  • And then during the task phase, each player can use the number rolled on the yellow B die and place that into one of their unlocked apiaries.
  • There is going to be a way to use the white one as well, but I'll get into that when we get into the equipment upgrades.
  • But the number that you are placing into these apiaries does matter because each apiary has its own specific rules.
  • So for the yellow apiary, all numbers have to be different.
  • For the blue apiary, all numbers have to be the same.
  • For the red apiary, all numbers have to sum to a total of less than 11.
  • And for the purple apiary, all individual numbers have to be more than three.
  • And then as for the production of the honey, once you've completed any of the rows in any of your apiaries, that is then going to produce honey.
  • So once you have finished one of those rows, in any future growth phase, you're going to be able to collect all of the honey that your apiaries produce.
  • Now, moving on to the second thing that the hive expansion adds, we have a bunch of new upgrades, which there are so many upgrades here.
  • The first two that I want to mention are the extra upgrades. And these both have something to do with the apiaries like I just talked about where you're going to be able to unlock the enhanced apiary, which means you can on future rounds use the white dye.
  • And you will now be able to use both dice and place two numbers into your apiary each round.
  • And then also there is pollen, which this is going to allow you to mitigate the bee dice up or down by one.
  • As for the other upgrades, I'm not going to get too much into all of them, but there are three additional upgrades in each of the different categories.
  • So, you have tending upgrades, chopping upgrades, fishing upgrades, as well as mining upgrades.
  • And all of these are going to give you different abilities. Some being abilities that allow you to after you do a specific thing immediately do something else.
  • Others, like the compost bin, will allow you once your crops are finished, you take the dye and instead of removing it, you're going to roll that dye.
  • And if that dye rolls one of the faces and not an empty die face, you'll be able to then immediately plant that crop again, which I feel like the compost bin will be a very fun upgrade to have.
  • But some other examples here are a rock saw, which after a chopping task, you'll be able to roll a dye, and then you'll be able to gain some sort of resource based off of whatever dye you roll.
  • Also, here we have the silt feed, which after a fishing task, you'll be able to tick up a crop or animal dye.
  • And then lastly, here we have the axe hammer, which after a mining task, you'll be able to roll a dieice and then again gain a resource based off of what you roll.
  • Next up is investments, which this is going to be a way for you to gain additional victory points for the medals that you've gained throughout the game, which you guys will see here that you will have to spend a certain amount of resources based off of the investment that you want to unlock.
  • And then at the end of the game, the number on the side is going to be a multiplier for the medals that you have completed at the end of the game.
  • So, if I managed to get four multipliers, I would gain however many medals I completed at the end of the game times my four multipliers.
  • And then down in the bottom right hand corner, you guys will see that we have a new badge. And this is the beekeeper badge.
  • This is where you're going to be able to spend some of your honey in order to gain those medals as well as unlock the beekeeper badge, which is going to get you 15 victory points at the end of the game.
  • And just like all of the other badges, you will have to complete two rows or two medals in order to get this receiver badge.
  • All right. And lastly, for the Hive expansion, we have the new cargo pod, which this is just going to give you an additional spot to place your goods.
  • You have the cargo manifest on your project page here. And then you'll have this additional area to place your goods.
  • And you can always choose between what one you want to place your goods into.
  • You guys will notice that with your cargo pod, you are going to have one specific type of good depending on the sheet that you get that is going to be worth three victory points for each of those goods in your cargo pod.
  • And you will also notice that the artisan goods are always going to be worth two victory points each.
  • This is the same for the hive expansion as well as the seller expansion. The artisan goods are always going to be worth two victory points.
  • You have some that are going to just be the base of one victory point each.
  • And then also for the cargo pod, you will have one specific good that is going to be zero victory points.
  • And then one more thing for the cargo pod is that you will notice that if you do complete a row in your cargo pod, you will gain some additional honey.
  • So getting right into the seller expansion. This is so cool to me and I love that they did this.
  • Basically, they have created a way for you to play Tend in a little mini campaign where you're going to be playing three individual games of Tend.
  • It's very simple where you are going to be just playing three individual games of 10, having new sheets for each of those three different games, but the seller sheet is going to stay the same for all three games.
  • So, you are going to be bringing the seller sheet along with you for each of those games.
  • And there's a bunch of different things on this sheet where you're going to be building those things up and kind of bringing it along with you for those three years.
  • So, yeah, let's get into everything that the seller expansion is going to add.
  • I do quickly want to mention that with both expansions, they actually do include additional task cards that you're going to be shuffling in to the base game task cards.
  • But in the seller expansion, each player at the beginning of the game will get one of each season task card. So, season 1, 2, and three, and you're going to choose one season task card that you would like in the game.
  • So, you are actually able to kind of customize at least one card that you're going to be able to see come up in the game.
  • And at the end of each year of your mini campaign with the seller expansion, you're going to be able to choose one of the cards that were in that prior game to move into the next game.
  • So, so you have that opportunity to customize one card that you're going to be able to bring along with you that aligns best with like your strategy that you're working with.
  • So, starting out with the first thing that is brought in with the seller expansion. This is two different parts on the seller sheet, but they do work together. And that is the seller expansions as well as the artisan equipment.
  • And what happens here is the seller expansions are going to be the spots in your seller that you are going to be unlocking in order to age and refine your various goods.
  • And then the artisan equipment is the equipment that you're wanting to unlock in order to age and refine specific goods.
  • So for example, here we have the mayo maker, which if you are able to unlock the mayo maker, that's going to allow you to refine your eggs into mayo.
  • Whereas, if you had the cheese maker, this is going to allow you to age your milk into cheese.
  • So, in order to age and refine specific goods, you first have to unlock one of the spaces in your seller expansions, and then you also have to unlock the artisan equipment for that specific good.
  • And both of these work in the exact same way where you simply just have to spend the specific goods in order to unlock the expansion or the equipment, and then that is unlocked for the rest of those three games.
  • And the way that aging and refining works is once you have a specific equipment unlocked.
  • So, for example, if I had the mayo maker unlocked and I gained an egg, I would be able to then gain a mayo piece from here, which I absolutely love these little components.
  • These, I believe, are going to be available in the more deluxified versions of the expansions, but if you do get the retail version, these are going to be just like square punchouts that you're going to be able to place onto the different expansions.
  • But for the more deluxified, you do have these wooden components here.
  • Um, but what's going to happen is whatever expansion you have unlocked. You're going to be able to place this good into the leftmost spot of that expansion.
  • And then during the growth phase, all of the goods that you have in your cellar are going to simply just move one space to the right.
  • And you will notice that certain goods must be placed in certain spots in your cellar.
  • So, for example, you might notice that the wine must be placed in one of the bottom four expansions because wine can only be refined in those bottom four spaces.
  • But this will continue with you moving up your goods one space to the right in your seller until that good reaches the specific spot that has that good printed on it.
  • And that is when you're going to be able to gain that good. It has aged or refined for long enough.
  • And then you can use that good in various ways. You'll either be able to use that good to get money or you can place it into your cargo manifest or you can also place it into your market stall.
  • You're going to put this mayo up for showcase in your market stall and that is what I'm going to talk about next.
  • So, the market stall is something that you're going to be working on for the entire mini campaign, all three of those years.
  • And you're going to be able to score that market stall at the end of the game based off of your rows and columns that you have complete.
  • And you guys will notice that a lot of these rows and columns are going to give you a lot of victory points if you can manage to complete them by the end of those three years.
  • And the main goods that you are going to be placing into your market stall are going to be the goods that you have aged and refined.
  • There are going to be a few rows and columns that will give you immediate rewards as well.
  • But this is going to be a big part of the game where you are going to be working to get these different rows and columns completed before the end of the game to get a lot of victory points.
  • which I also will mention that there is one type of good that you're going to be able to age or refine that does not get placed into your market stall and that is the rocks.
  • So the rocks are going to be able to be aged or refined into geodes.
  • You're going to be able to open that geode just like you would in the original game. You're going to look at the geo card here. You're going to roll the two fishing die and then whatever you roll that is going to be the good that you gain.
  • And the last thing I wanted to mention for the seller expansion is storage.
  • And this is going to be a big part of creating that engine for your little mini campaign, building up that ongoing income that you're going to gain at the beginning of every single year.
  • So with storage, you are going to again have to pay specific things. In order to unlock that storage, once you have unlocked that storage, you gain that specific reward right away, immediately.
  • And at the beginning of every future year, you are then going to gain that specific reward again.
  • And I will also mention that there are some additional things that you're going to gain at the beginning of every future year as well.
  • And that is going to be the goods that you have in your seller.
  • So at the end of a year, you are going to look at any goods that you still have in your seller that hasn't been fully aged or refined.
  • And you are going to add those specific goods into your artisan equipment area.
  • So, for example, if I had, let's say, one mayo and two cheese still left in my seller at the end of year 1, at the beginning of year two, I will gain one mayo and two cheese.
  • And then at the end of year two, if I had anything in my seller, I would then gain those at the beginning of year three.
  • And once you are finished with a full campaign of the seller expansion, you're going to total up your final score for game one, final score game two, final score game three, as well as any victory points you got from your market stall.
  • And then that will be your total score for your mini campaign.
  • All right, friends. That is going to be everything for today's preview of the Hive expansion as well as the seller expansion for Tend.
  • Definitely go and check out this campaign if you guys enjoy the game of Tend.
  • If you've ever been interested in the game of Tend as well, they will have the base game available.
  • Definitely recommend. Like I said, Tend is probably one of my favorite games.
  • A huge thank you again to Ivy Studios for sponsoring today's video. I appreciate it so so much.
  • If you guys enjoyed this video, please give it a big thumbs up.
  • I love you guys so so much. Remember, you are somebody's reason to smile.
  • And I will see you in the next board game video.
  • Bye, friends.
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Video 6BG9L0bojU4 The Brothers Murph Playthrough at 0:00 sentiment: positive
video_pk 126583 · mention_pk 360974
The Brothers Murph - Tend video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Seller expansion adds a three-game campaign with persistent elements.
  • Artisanal goods production adds a new layer to resource refinement.
  • The market stall provides end-game scoring opportunities.
  • The game can be played mostly simultaneously.
  • The 'scratcher' aspect of task cards is enjoyable.
  • Multiple viable strategies exist, focusing on different aspects of the game.
  • The game offers a long-term strategic element with the campaign play.
Cons
  • Focusing too much on one aspect (e.g., the expansion) can lead to lower scores in other areas.
  • It can be easy to forget or overlook certain scoring opportunities, like market stalls or badges.
  • The core game can lead to low scores for players not optimizing efficiently.
Thematic elements
  • Serious farm business, producing artisanal goods, and fulfilling corporate demands for the Zenith Corporation.
  • A planet with "Baja Blast oceans"
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose two task cards to carry out each round, with options like chopping, mining, fishing, and tending.
  • area enclosure — Players can build fences to create enclosed areas for animals, which then produce resources.
  • Dice Rolling — Dice are used for fishing to determine location and for crop growth, potentially producing resources.
  • Multi-game Campaign — The Seller expansion is played over three games, with certain elements and upgrades carrying over between games.
  • Resource conversion — Raw resources can be refined into artisanal goods, such as milk into cheese or eggs into mayo, using specific equipment.
  • Resource Management — Players gather resources such as stone, iron, copper, wood, and produce artisanal goods, which can be sold for money or added to their cargo manifest.
  • Set Collection — Players aim to complete rows and columns on their cargo manifest and market stalls, and also collect badges by completing specific resource bundles.
  • Tableau Building — Players upgrade equipment and unlock abilities on their player boards, such as a loom for silk production or a rock tumbler for geode creation.
  • Worker Placement — Players choose specific actions on their player boards or a central board to produce goods or gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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References (from this video)
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Video Jk02I0FhgfU One Stop Co-op Shop Review at 0:02 sentiment: positive
video_pk 126055 · mention_pk 359906
One Stop Co-op Shop - Tend video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neighbor cards provide immediate bonus resources and end-game victory points.
  • Season cards add variety and different things to focus on, influencing game timing.
  • Task cards offer a lot of variety and options, with later season cards adding better choices.
  • Resources management provides tough choices with multiple uses for anything obtained.
  • Farming actions, fishing, mining, and animals offer many options and interlock well.
Cons
  • Neighbor cards are the only player interaction, leading to multiplayer solitaire.
  • Luck in neighbor card draws can make them fit or not fit player's strategies.
  • Solo games can be more or less successful based on how well season cards combo together.
  • Task cards can be swingy in solo mode, sometimes going with strategy and sometimes not.
  • In mid to late game, tracking pending resolutions for immediate resource use can be confusing.
  • Randomness in actions like fishing can result in getting nothing.
  • Scratch-off reveals might not provide what the player is looking for or needs.
Thematic elements
  • Farming
Comparison games
  • Stardew Valley
  • Agricola
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Card Drafting — Players pick tasks from a deck, and later season cards get shuffled in, offering variety.
  • Dice Rolling — Used for determining catches in fishing.
  • End game scoring — Victory points are earned based on end-game scoring requirements.
  • Flip and Write — The game is categorized as a flip and write.
  • Resource Management — Players receive immediate resources from actions and must decide whether to sell them, add them to cargo for end-game points, or use them for farm upgrades.
  • Scratch-off/Reveal — Used in mining and cutting down trees to reveal resources.
  • Set Collection — Sending goods to stalls and collecting metals are mentioned as ways to earn victory points.
  • Worker Placement — Players pick two out of five tasks to work on in each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And disclaimer that I got a review copy of this.
  • So, my number five point, the least important to know, but still important or I wouldn't mention it, are the neighbor cards.
  • Finally, my number one point, the most important know about the game, are the actual things you're doing on your farm and the actions you're taking.
  • So, overall, you might want to check out Tend if you like flip and write games, if you like Stardew Valley, Agricola, games where you're building up your farming empire.
  • And especially if you like Hadrian's Wall, that's probably the closest I can compare it to, although that game's a bit more combo-tastic and this one I think is a little more straightforward and thematic.
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Video m5IY0Fs0Z_8 Crimsonboardgames Playthrough at 0:16 sentiment: positive
video_pk 126034 · mention_pk 359933
Crimsonboardgames - Tend video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a lot of fun stuff to the base game.
  • Love the bee system with the dice.
  • Investments making medals worth more points at the end is great and adds necessity to focus on badges.
Cons
  • Overwhelming, especially when combined with the base game.
  • Difficult choices and a lack of clear focus can lead to poor gameplay.
Thematic elements
  • Bees, making honey
Comparison games
none
Mechanics (from transcript analysis)
  • Companion app — The host uses a companion app to play the game, which saves space and setup time.
  • Dice Rolling — The game involves rolling dice that represent bees, which are then used for various actions and to fill apiaries.
  • Engine Building — Players can unlock upgrades and enhancements, like the enhanced apiary and fishing rod, which improve their efficiency and options over time.
  • Resource Management — Players manage resources like wood, coins, honey, and various goods to complete tasks and upgrades.
  • Set Collection — Players collect different types of goods, honey, and fulfill goals that require specific sets of items.
  • stamping — Players stamp various goods and resources onto their cargo manifest, which often scores points or contributes to goals.
  • Worker Placement — Players place bees (dice) into apiaries or use actions like mining, chopping, and fishing to gain resources and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this expansion to tend. It adds so much fun stuff.
  • Tent is already quite overwhelming. This is even more overwhelming.
  • God, the choices are not great in this game, guys.
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Video J_aPSSvYKGY BoardGameCo Analysis at 0:19 sentiment: positive
video_pk 126049 · mention_pk 359888
BoardGameCo - Tend video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful and beautiful
  • Well-paced escalation
  • Cascades well
  • Rewarding engine building
  • Offers diverse strategies
  • Peaceful and fun puzzle
Cons
  • Leaning into the 'tend' action is least satisfying
  • Tend action feels less balanced
  • Rulebook is not intuitive
  • Can be AP prone
Thematic elements
  • Farming and gathering goods
Comparison games
  • Three Sisters
  • Hadrian's Wall
  • Twilight Inscription
Mechanics (from transcript analysis)
  • action selection — Players take two actions per round from a set of core options like tending, fishing, mining, and chopping.
  • Resource Management — Players gather wood and stone as goods.
  • Roll and Write — It's a roll and write game where players take actions from cards.
  • Set Collection — Players gather goods to get badges and fill cargo manifests.
  • Track Advancement — Players unlock advanced tools and upgrade equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My revised rating of 10 the base game is a 4.5 out of five. I love what the game is doing with a few minor criticisms.
  • Seller has elevated 10 to a five out of five experience for me.
  • My one negative thing about seller is that it is not a good social game. It is very thinky. It's very AP.
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Video LF69ExeaFHA Gaming Rules! Review at 3:14 sentiment: positive
video_pk 126030 · mention_pk 359853
Gaming Rules! - Tend video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The expansion adds more things to do without diluting the core gameplay.
  • Honey production becomes more efficient and enhances player actions.
  • Offers many different strategies and ways to play.
  • The base game offers a lot of options, and the expansion adds even more.
Cons
  • Can be overwhelming at first.
  • The expansion requires playing three games for the 'Cellar' module, which wasn't possible in the time frame.
Thematic elements
  • bees and apiaries
Comparison games
  • Castle of Burgundy
Mechanics (from transcript analysis)
  • Action Point Allowance — Players appear to have a limited number of actions per turn, with mentions of using energy bars to gain extra actions.
  • Dice Placement — Players place the rolled dice numbers into specific boxes within their apiaries, with various restrictions for each type of apiary.
  • Dice Rolling — The game uses dice (referred to as 'bee dice') which are rolled each round to determine available numbers for placement in apiaries.
  • Engine Building — Upgrading actions (e.g., tending, chopping, mining, fishing) and apiaries to become more efficient or gain additional benefits over time.
  • Objective Fulfillment — Completing season cards and end-of-game scoring objectives related to cleared spaces, cargo manifest, and unlocked levels.
  • Resource Management — Managing resources like honey, wood, stone, and goods to build structures, upgrade actions, or complete objectives.
  • Set Collection — Collecting specific types or combinations of resources (e.g., honey, goods) to fulfill objectives or gain points.
  • Worker Placement — Implied through actions like 'chopping', 'mining', and 'fishing' where players take actions on a central board or player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have the Hive expansion, which is what we're going to be playing today.
  • The Hive expansion, which as the name suggests is about bees.
  • The earlier you do it, the better.
  • The compost bin is when a crop has been harvested, you then roll the dice and if you don't roll a blank, then you get it back.
  • Zenith orders out right at the start of the game. And I can tell you now, we're probably both going to be choosing that.
  • There are no new objectives in the Hive expansion, but there are new season cards.
  • It wasn't I normally stream with about plus 15. Let's drop it down to minus 10.
  • The fact that we've rolled a one means we're not going to get the honey.
  • This is the only game we've played where we're doing the same thing.
  • I'm going to use that money to buy a spaceship.
  • This isn't going well for
  • I've got 93 so I've definitely got more than
  • This does add so much more to think about. It's in a good way because it gives you that trickle of stuff.
  • It's one of those games where even the base game without any expansions, you're not going to be able to do everything.
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Video 0YhbHNv9rZc Board Of It Top List at 14:28 sentiment: positive
video_pk 123604 · mention_pk 354328
Board Of It - Tend video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game, very well done
  • Novel scratch card element
  • Engaging decisions
  • Excellent production
Cons
  • Not doing anything novel, similar to other heavy roll and writes
Thematic elements
  • Developing a new planet through various actions like fishing, planting, and mining.
  • Creating a new planet
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Card Drafting — Five cards are available each round, dictating available actions.
  • Resource Management — Players manage goods, money, and upgrades to progress.
  • Roll and Write — Players roll dice and use symbols to perform actions on their player boards.
  • Scratch Cards — Used for mining and forestry actions, revealing random resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But it's not really a game. Like I had a lot of fun playing it, but if I'm ranking the best games that we played in August, I don't really feel like it's so much of a game as a fun time activity where people yell.
  • The gimmick is that you are on your left side kind of fighting your left player. So, your free peoples is fighting their shadow side. And on the right, your shadow is fighting the player on your right's free people side in like little kind of mini games.
  • It's really really good and I actually had it as my my first and you had it as your second
  • No, I think it's really amazing game. Incredibly well produced as well. I really like the components. They're nice and chunky and good artwork and yeah, it's really great.
References (from this video)
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Video 9zEqpZc_I-s Meeple University Review at 0:05 sentiment: positive
video_pk 123003 · mention_pk 353254
Meeple University - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the scratch off
  • Very tactile
  • Stamp upgrade is cute
  • Captures the Stardew Valley feel well
  • Cozy and cute
  • Good variety with objectives
  • Shared deck building element is nice
  • Great solo play
  • Plays simultaneously
Cons
  • Steep but short learning curve
  • Visual clarity of some elements (fish, plants) could be improved
  • Board sections could be better separated
  • First game takes longer
Thematic elements
  • Building your homestead, farming, fishing, mining, chopping, shipping goods to corporate HQ, helping neighbors
  • Alien world
Comparison games
  • Stardew Valley
  • Hrien's Wall
  • Feast for Odin
  • Myth Wind
Mechanics (from transcript analysis)
  • Action Point Allowance — There are extra actions you can unlock here. So spend some money and it lets you add an action point. Couple of other ways of getting extra action points like filling in rows.
  • area enclosure — You can fit multiple animals in the same pen as long as it is fully enclosed around the outside.
  • Card Drafting — You will get to take two out of these five tasks which are essentially the actions within each round.
  • Deck Building — The task options are going to get stronger as the game goes on. The two that are here will become part of the choices in the next round. And these get stronger and stronger. They'll come into the deck and it will be a deck. Everything will get discarded and then shuffled back so that you'll start to see the upgraded task cards uh coming through multiple times.
  • Drafting — You will get to take two out of these five tasks which are essentially the actions within each round.
  • Flip and Write — complex resource gaining type of uh flip and right roll and right.
  • grid placement — You take for example, if I gained milk here, I would get to make a green shape of that color and I would place it in this grid.
  • Push Your Luck — When you go mining, you scratch off a mining space and you gain the resource under there. Or when you go chopping, you space off, scratch off a wood space and go uh wooding. And you've got to snake your way down to the board. The deeper you get, the better the stuff is, but the more expensive it is to uh mine or chop there.
  • Resource Management — you're managing your farm... you've got all the uh tracks and things that you can do on your farm as you level up your skills. And then you've got the corporate board over here, which is all the uh rewards that corporate is going to give you for doing things well or goods that you're shipping back to corporate.
  • Roll and Write — complex resource gaining type of uh flip and right roll and right.
  • Set Collection — Objectives can drive strategy, for example, gain points for lots of different animal types, or filling in the market, getting all the edges.
  • Worker Placement — not in the way that you're exchanging workers constantly, but in the way that you're going to be gaining resources from your actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a Stardew Valley feeling game from a Stardew Valley standpoint.
  • It is a Hrien's Wall feeling game from its gameplay uh in terms of it being a complex resource gaining type of uh flip and right roll and right and it also has a real feast for Odin kind of feel that you'll see in the manner in which you gain resources.
  • I love the scratch off. I'm a sucker for like oh my god just like scratch. Very tactile.
  • This does a good job of capturing.
  • My only downside is that the learning curve.
References (from this video)
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Video eDtwItHxsaM One Stop Co-op Shop Playthrough at 0:03 sentiment: positive
video_pk 122147 · mention_pk 351345
One Stop Co-op Shop - Tend video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of variance game to game due to randomized objectives.
  • The interlocking nature of game elements requires strategic balancing.
  • Offers a good time for those who like heavier roll-and-writes or flip-and-writes.
Cons
  • Can feel like spreading yourself too thin across multiple strategies.
  • The reviewer felt the game was weaker than previous plays.
  • The reviewer struggled to complete certain objectives, like mining.
  • The reviewer admitted to not paying enough attention to end-of-game objectives.
Thematic elements
  • Farming and resource management
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Deck Building — Starter decks are mentioned, and new task cards are shuffled into the main deck, implying a form of deck progression.
  • Flip and Write — The game involves flipping task cards and resolving actions based on them, distinguishing it from a traditional roll-and-write.
  • Objective Fulfillment — The game includes end-of-game objectives and mid-game scoring objectives that guide player strategy.
  • Player Interaction (limited) — In multiplayer, sending goods to a neighbor is the only interaction. In solo, this translates to neighbor bonus cards.
  • Resource Management — Players gather wood, ore, crops, and fish, and must immediately decide how to use them.
  • Set Collection — Players aim to complete columns in their cargo manifest and collect medals for completing rows of resources.
  • Worker placement (implied) — While not explicitly stated, actions like mining, chopping, and tending suggest assigning actions to specific locations or tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the name of the game. You can tend crops by putting them in tilled soil, and they will slowly tick up each round to grow things for you.
  • Now, a key idea of the game is whenever you earn something, some wood, a crop, whatever, you have to use it immediately for one of several things.
  • This is not a game where you can 100% focus on one type of thing. They do tend to interlock.
  • This is a good time if you like these heavier roll and rights or flip and rights.
References (from this video)
No references stored for this video.
Video OEH-7IhhFIY Crimsonboardgames Other at 8:38 sentiment: positive
video_pk 119378 · mention_pk 336165
Crimsonboardgames - Tend video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed what the expansion adds
  • Adds more choices
  • Provides scoring possibilities
  • Love the bee theme
Cons
  • Adds more choices which can be mind-melting
Thematic elements
  • Bees and honey production
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage bees and honey production.
  • scoring optimization — The expansion provides new ways to score points using medals, especially for endgame scoring.
  • Worker Placement — The Hive expansion adds 'apiaries' which players can unlock and add bees to, who then produce honey.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we played the cardia tournament and I won, which so random.
  • This game is amazing. If you like I mean I almost never play two-player games. If you followed me for a while, you know this, but this game is so fun.
  • It's very quick. It's very I mean, how do you even explain? You're just playing cards up against each other and the highest number of the card that's played. So, you play two cards at the same time. The highest number wins and gets like a token on it. The first person with five tokens wins the game, but the card that doesn't get a token on it, so the lower value card, that card's effect gets activated. And the effects are wild. Very powerful and just can change the game with like one card. So very very fun. Had a blast. Every game we played was so different and we had some really exciting g it was just a great time.
  • So, that's that. This is this is why life is great. Just we we went for this tournament like spontaneously. We were like sure we'll do the tournament. Why not? And then this happens. Wild.
  • The Hive expansion adds more choices of course. So that is definitely you know mindmelting in a good way.
  • And I just love bees. Who doesn't love bees?
  • I really enjoyed just the simple dice chucking game that this is very fun.
  • Um, it was hard though. We struggled. The killer really came for us.
  • Very fun, very very cute, clever tile placement. Really enjoyed that.
  • It's really really fun and the artwork is just incredible. Owen Davy's artwork is just something very unique and stunning. I absolutely love it.
  • It's one of my favorite flip and rights. Um, I even prefer it to flip town, even though, you know, obviously those are both really, really great, but I like the theming a bit more of Flip Voyage because it's like the sea, the nautical theme. I think it's really fun.
  • So, very very curious about the rest of that game. I'm actually so excited to get it.
  • The racism is horrifying. It's so I don't even really know how to describe it because it's not like in yourface ra I mean I don't I mean it is very in-your-face racism because it's very obvious but it is such a commonality almost that makes it even more horrifying because it's just expected and our main character also expects it to a certain degree and it's just so disgusting um and so well written really really fascinating in that aspect as well besides the whole like fantasy element and obviously it's called Babel so there's like a a version of Babel in Oxford England in the early 1800s it's a fascinating fascinating story so far very excited to see where it goes because I can already tell it's probably going to get pretty intense and pretty crazy quite quickly. So, I can't wait.
References (from this video)
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Video mWFE8RW7zKQ BoardGameCo Discussion at 10:32 sentiment: mixed
video_pk 112593 · mention_pk 324191
BoardGameCo - Tend video thumbnail
Click to watch at 10:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Hive expansion is really really well done.
  • The Seller expansion might be the favorite way to play Tend after game one.
Cons
  • With the Hive expansion, the feeling of not being able to get enough done is present.
  • Only played the first game of the Seller expansion's sequence.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hive Expansion — Playing Tend with the Hive expansion.
  • Seller Expansion — Playing Tend with the Seller expansion, which involves a sequence of three linked games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Honestly, it really is an interesting deep dive that I almost want to do a full video on it because it kind of talks about the nature of how the industry has changed over the years or over how a distributor publisher relationship has changed over what it takes to make a game stand out and be popular and be received and the the unfortunate and fortunate reality. It kind of is both.
  • Crowdfunding to a large extent is both a glorified pre-order, a marketing system, and a way to bring games to life. It's a little bit of everything.
  • I will say I really enjoyed it. I thought they did a great job with the various uh, leverage and options you have to control things.
  • Ironically, my least favorite part of it is the monolith itself.
  • I think Drillers is excellent.
  • I think the Hive expansion is really really well done, but I need to play it more because right now I'm still feeling stifled by whether I can do enough in the game.
  • Oh my gosh, I think this might be my favorite way to play Tend, but that is said after game one.
  • I think it's so good. I think it's a really, really good game. I love the puzzle of it, and I want to put it back on my table now.
  • Get rid of games that you are not sure about. Every once in a while you will need to get one back. Don't worry about it. Is well worth it.
  • I will always pick a game that is accessible and easier to dive into over a game that requires a homework assignment to dive into.
References (from this video)
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Video AteFw0ScfSM Gaming Rules! Other at 12:38 sentiment: positive
video_pk 107810 · mention_pk 311451
Gaming Rules! - Tend video thumbnail
Click to watch at 12:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed my games of Tend
  • Production value is great
  • Mechanisms are interesting and well-integrated
Cons
  • Can be overwhelming when first presented
  • Playthrough stream was much longer than the game itself due to teach and player explanations
Thematic elements
Comparison games
  • Hadrien's Wall
  • The Anarchy
Mechanics (from transcript analysis)
  • 'Once Only' Actions — The board includes special actions that can only be used once, providing alternative ways to progress if needed.
  • icon matching — Players search for specific icons on game sheets to perform actions or fulfill requirements.
  • Resource Management (Immediate Spend) — Resources gained must be spent immediately, a core mechanism shared with games like Hadrien's Wall.
  • Simultaneous Play — The game features simultaneous play, with an added layer of explaining actions after turns to aid audience understanding.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had a doctor's appointment during which they use the words nervous breakdown and two months off work.
  • It was it was far worse.
  • If I had have stopped, I may not have been able to start again. it would have been too hard.
  • I really enjoyed Emberart.
  • It was a nice enjoyable experience for a Tuesday morning and I would definitely want to play Embahart again.
  • Nova Roma seems to be a very much under the radar game that not a lot of people have known about.
  • The action selection mechanism in the game. It's very clever.
  • Pathfinder Adventure Card Game is a game which I love playing.
  • Every single time I play it, I have an absolute blast.
  • What do I think of Civolution? Love it. I mean I I've gone on record and said it's my second favorite game of 2024, I think. Or was it my number one game of 2024? I think it was my number one game of 2024.
  • I just love the way that it plays, the micro actions, the quick play
  • Blackstone Fortress from Games Workshop.
  • Yes, it was a bit repetitive with just moving around and rolling dice and shooting bad guys, but yeah, it is what it is. I knew that going into it, but I enjoyed it anyway.
  • So, right now, as of the time of me filming this video, there are 1,342 Patreon supporters
  • all of my advertising revenue, not just from this video, but from every single one of my videos goes to charity.
  • Kingdoms for Lawn. That's actually coming.
  • This weekend, I'm off to Manacon. It's a UK convention that I've been going to for many years.
References (from this video)
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Video VmgSUTTaGSk The Board Game Garden Review at 23:30 sentiment: positive
video_pk 105367 · mention_pk 303680
The Board Game Garden - Tend video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ivy Games will also have copies of Tend available
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is fantastic.
  • The moment that I heard that one of the mechanisms is close drafting, immediately I was like, yes, let's play this.
  • You are building up a tableau and then you are scoring in different ways based off of the game and what people decide to score and yeah just such a cool game.
  • Recommend uh Realm of Reckoning.
  • This is a tile placement game that I played in Edmonton that I really enjoyed.
  • Absolutely loved it.
  • One of my top games for the month of June.
  • This is another tableau building, hand management game that I absolutely loved as well and was quite a big surprise to me that I enjoyed it as much as I did.
  • Gen Con is officially 2 weeks away when I am filming this.
  • If you guys are going to Gen Con and you see me wandering the halls, definitely come up and say hello.
  • I'd love to meet you.
  • I've been very, very excited for that part of Gen Con.
  • I am just overall very excited to get back to Gen Con this year.
  • I am very, very excited for that part of Gen Con.
  • I've been recently getting more into the Pokemon TCG, and honestly, just TCGs in general.
  • I'm really wanting to get back into Magic, Pokemon, TCG, Lorana as well.
References (from this video)
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Video TfJy6XYAowI The Dice Tower Top List at 5:40 sentiment: positive
video_pk 103680 · mention_pk 299370
The Dice Tower - Tend video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy strategy with lots of choices
  • Wonderfully combolicious
  • Gentle, beneficial player interaction
  • Beautiful and cute-looking
  • Players can do many things, not just one path
Cons
none
Thematic elements
  • Farming and resource management (crops, cows, fishing, mining, forestry)
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Upgrading actions (e.g., mining) allows for additional actions or benefits.
  • Gift Giving (Positive Interaction) — Players can give gifts to each other that benefit both the giver and receiver.
  • Resource Management — Collecting and managing resources from various activities.
  • Worker Placement — Players use workers to take actions like tending crops, managing cows, fishing, mining, and forestry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably the most nostalgic of all the roll and write games for me.
  • And this to me is the quintessential roll and write game. Like when I think roll and write game, this is instantly the one that pops in my head.
  • So I I love what's done there and I love the spatial puzzle element to it as well.
  • And for me, this is also very nostalgic.
  • But I also just love how wonderfully combolicious things can be.
  • So I think that it's very clever and this is one that I wish was modular.
  • This is probably the top 10 game What am I saying? The roll and write game that I've played the most and anyways, this is Rolled West.
  • I just really feel like it mitigates the dice.
  • So, this one I loved and adored because it had the variety of, you know, add this module in, add this, you know, remove this module, and there's so many choices.
  • But, it also gave me so much combo-licious deliciousness that I kept losing track of how many how many bonuses I got, in a positive way, right?
  • Favorite roll and write game of them all.
  • So good. So combo-licious.
  • I think that that is just the most clever mechanism.
References (from this video)
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Video An0dlKJFfro BoardGameCo Playthrough at 0:24 sentiment: positive
video_pk 102394 · mention_pk 292164
BoardGameCo - Tend video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers deep strategic pathways and engine building opportunities
  • Satisfying progression through upgrades and unlocking areas
  • High replayability with varied objectives and unique player sheets
  • Engaging solo experience
  • Expansions are coming, indicating continued support and content
Cons
  • Can be hard to follow on camera due to the detailed interactions and marking on player sheets
  • Easy to make mistakes on the scratch-off sheet with no easy way to correct them
  • Some terminology (e.g., 'fishing action' vs. 'lure') can be misleading
  • Solo mode lacks the 'neighbor gifts' aspect, which makes it 'less fun'
Thematic elements
  • resource management, engine building, and fulfilling objectives
  • agricultural/resource-gathering environment with elements of mining and fishing
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each round, players select from a limited number of task cards to perform actions like chopping, mining, or fishing.
  • Engine Building — Players build up capabilities, such as animal production or upgraded tools, to improve the efficiency of their actions over time.
  • Modular Board/Variable Setup — The personal player sheets (scratch-off pads) are unique, and objective cards vary, influencing strategic choices each game.
  • Objective Fulfillment — Players work towards specific goals, such as unlocking all fishing areas or collecting a certain number of points from specific good types.
  • Resource Management — Players collect and manage various resources like wood, stone, eggs, and money to fulfill objectives and upgrade facilities.
  • Roll and Write — Players roll dice to determine outcomes for actions like fishing and mark off progress on a scratch-off sheet.
  • Set Collection — Players collect goods and place them into a cargo manifest to score points, often needing to consider color and size for optimal placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex from Board Game Co. and welcome to a solo Sunday video.
  • This game is called Tend. And tend sometimes is not an action you do a lot.
  • Do you know how unsatisfying it is to get nothing in fishing until you get to an upgraded fishing rod over here?
  • An action in this game that gives you nothing when you only have 24 actions the entire game sort of with caveats is incredibly disheartening.
  • This game is all about getting the extra goodies. You want to try to maximize the the engine you're playing.
  • Honestly, I studios, if you're watching this video, I wouldn't call that a fishing action. I would change the terminology on the sheets. I think that's misleading.
  • It's a little because you can't have them touching if you recall.
  • This is my least favorite part of Tend, honestly, when I immediately realize a mistake and everything's already inked out because you can't just play this with pencil and feel the same.
  • 231 is the highest score I've ever gotten in a tent. I'm glad it was all on camera.
References (from this video)
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Video QX7SFSa0SAA Board Games With B7 Review at 22:12 sentiment: positive
video_pk 101848 · mention_pk 288555
Board Games With B7 - Tend video thumbnail
Click to watch at 22:12 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Super fun and mega silly
  • Engaging gameplay
  • Plenty of sneaky plays and mind games
  • Delightful sabotage
  • Chaotic and wild at five players
  • Hilarious and unpredictable scenarios
  • Informal alliances and betrayals add to the fun
  • Hilarious outcomes during swatting phase
  • Incredibly dynamic gameplay
  • Awesome and so much fun
  • Fast-paced and easy to learn/teach
  • Incredibly fun filler game
  • Packs a lot of punch and fun for its size
  • Simple yet elegant
  • Top 30 game of the year
Cons
  • Lose points equal to the value of the mosquito card if swatted.
Thematic elements
  • Pesky mosquitoes aiming to bite a sleeping human
  • Hilariously chaotic world
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management
  • Memory
  • Take That
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This title might very well be my top hidden gem game of 2025, and you'll definitely see it in my top 10 for the year.
  • If you're a game publisher, I highly urge you to co-publish and make this game available in your desired language and region, as I find this title to be quite exceptional.
  • Tend to Leave is a super fun and mega silly card game that is an absolute blast.
  • The game shines at five players creating a chaotic and wild atmosphere.
  • Overall, Tend to Leave is an incredibly fun filler game that has easily earned a spot in my top 30 for this year.
  • With its short duration and small form factor, this game packs a lot of punch and is a ton of fun.
References (from this video)
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Video sZM8rLMaTZ0 The Board Game Garden Rules Teach at 0:05 sentiment: positive
video_pk 99424 · mention_pk 276963
The Board Game Garden - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique faction of adorable frogs
  • Game plays in 30-60 minutes
  • Victory points scored for controlling ponds and lily pads
  • Hero frogs provide permanent abilities
Cons
none
Thematic elements
  • adorable frogs fighting for control of the map
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight for control of the map and gain victory points for controlling ponds and lily pads.
  • Card Drafting — Players purchase frog cards from a central shop, which is refilled from a deck.
  • Deck Building — Players start with a deck, draw cards, and purchased cards go to their discard pile, which is shuffled to form a new deck when it runs out.
  • Dice Rolling — Combat involves rolling dice with various effects like damage or bombs.
  • Set Collection — Players can merge frogs into long frogs and hibernate cards to recruit hero frogs.
  • Variable player powers — Each player selects a unique faction.
  • Victory Points — The game ends when the last victory point token is taken, and players score points throughout the game and at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile, and I will see you in the next board game video.
References (from this video)
No references stored for this video.
Video 7md1yxd9vOE BoardGameCo Analysis at 10:20 sentiment: positive
video_pk 94939 · mention_pk 260341
BoardGameCo - Tend video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Opinion is on an upwards trajectory
  • Possibility of re-review due to changing thoughts
Cons
  • Constantly felt like not enough was getting done (on prototype)
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, also special guest is Mogat who's kind of hanging out on the couch over there.
  • So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
  • For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
  • I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
  • Nowadays, I'm give I give myself more grace.
  • My favorite things that I do on the channel are usually when I go off script and it's natural.
  • I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
  • The thing I am here to yuck on is blind boxes in general.
  • It is very deflating to like film a video and then have to refilm it.
  • It is part of the process.
  • And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video NQsc88P-DIk Rolling Dice & Taking Names Top List at 7:23 sentiment: positive
video_pk 93486 · mention_pk 253765
Rolling Dice & Taking Names - Tend video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simpler than Tokaido
  • Engaging push-your-luck element
  • Quick playtime (30-40 minutes)
Cons
none
Thematic elements
  • Fishing
Comparison games
  • Tokaido
Mechanics (from transcript analysis)
  • Push Your Luck — Risking collected items (shrimp) if certain conditions are met (drawing two crabs).
  • Set Collection — Collecting fish by matching colors and shapes to generate victory points.
  • track movement — Players move along a track, with the last place player taking their turn and potentially jumping ahead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top games I played at Gen Con that are not available for sale yet
  • this is 100% of Euro game but there are no victory points
  • The goal generate the most money by the end
  • his goal is to create a campaign that totally recreates the story in that video game
  • The multiplayer supposedly was really really good
References (from this video)
No references stored for this video.
Video UbP9k8xtP1M DaniCha Discussion at 10:13 sentiment: positive
video_pk 86904 · mention_pk 226457
DaniCha - Tend video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kindness is the best move
  • I mark paid promotions with an icon at the top left when you start the video
  • the timing of this launch is perfect
References (from this video)
No references stored for this video.
Video CVFgsxVhuk4 Tabletop Minions Discussion at 1:10:28
video_pk 86699 · mention_pk 225372
Tabletop Minions - Tend video thumbnail
Click to watch at 1:10:28 · YouTube ↗
Pros
none
Cons
  • Ronald character was so annoying
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
Video Lz3ZdWrmVWo Crimsonboardgames Discussion at 1:04 sentiment: positive
video_pk 86435 · mention_pk 223532
Crimsonboardgames - Tend video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative scratcher-card exploration
  • cozy space theme with resource management
  • unique stamp-based inventory system
Cons
  • price was noted as pricey / higher than expected
Thematic elements
  • cozy space discovery and inventory management
  • space/future planet exploration with resource gathering
  • cozy, exploration-forward
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — game uses a flip-and-write style mechanic for actions and planning
  • Flip/Roll and Write — game uses a flip-and-write style mechanic for actions and planning
  • grid inventory with stamps — inventory is a grid; stamps are used to mark items in the inventory
  • scratcher-card exploration — scratch-path mechanics reveal items in mines or locations using a coin
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write game that is surely taking things to the next level
  • there are elements in this that are I've never seen anything like that before in a board game
  • this feels like Bloodborne the board game
  • I am so excited for this
  • this is the only game that doesn't have a solo mode
  • I need this game
  • I love Calico one of my all-time favorite games
  • Tea Witches that's me that's just me I need this game
  • affordable price ... around 30 not even EUR somewhere around
References (from this video)
No references stored for this video.
Video w6hF24iEp6Q Get into games Interview at 18:41 sentiment: positive
video_pk 86458 · mention_pk 223705
Get into games - Tend video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptional production quality with durable components and metal coins
  • innovative combination of scratch-off, stamping, and flip-and-write mechanics
  • cozy, inviting theme that appeals to both casual and seasoned gamers
  • balanced core actions (fishing, farming, mining, chopping) that keep multiple paths viable
Cons
  • some components (markers) can raise price and may not be essential for all players
  • multiple editions/versions (retail vs deluxe) may cause confusion for newcomers
Thematic elements
  • resource extraction, farming, mining, and logistics under a corporate framework
  • space frontier; colonization of a newly discovered planet for Zenith, a space-age corporation
  • mechanic-first design with a collaborative, sandbox-like puzzle: seed-driven, community-augmented
Comparison games
  • Moon Rakers
  • Veiled Fate
  • Twilight Imperium
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • flip-and-write — players reveal and record resources and actions on a personal sheet as they progress
  • Flip/Roll and Write — players reveal and record resources and actions on a personal sheet as they progress
  • geode/mineral mechanic — mining-like elements that unlock bonuses and influence scoring paths
  • Scratch-off cards — cards that players scratch to reveal bonuses and outcomes, adding a tactile luck element
  • seed-based play / app integration — digital seeds and companion app enable synchronized play and cross-player comparison
  • stamping markers — physical markers used to stamp shapes and actions on player sheets, enhancing feedback and control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tend is the coziest godamn game that I've ever played in my life
  • it's so cozy
  • I really love the markers; they're big with a large ink well and a dual-sided tool
  • we're bringing community packs; seeds; and an app that lets you play across devices
References (from this video)
No references stored for this video.
Video HeALdDf0fvE Grant Lyon Discussion at 0:32 sentiment: positive
video_pk 85415 · mention_pk 218813
Grant Lyon - Tend video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — a game that emphasizes a flip-and-write style of play
  • Flip/Roll and Write — a game that emphasizes a flip-and-write style of play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big flip and right game from IV Games.
  • Friday at 10 p.m. I'm playing the game Change My Mind Live with some other content creators and funny people.
  • My new game, I'm kind of a big deal, is making its Gen Con debut as well.
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 19:43 sentiment: positive
video_pk 85054 · mention_pk 217241
Our Family Plays Games - Tend video thumbnail
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a very good solo game.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — It is a card drafting game.
  • Dice Rolling — Mentioned in context of its solo mode, highlighting the use of dice.
  • Push Your Luck — The game incorporates a push-your-luck element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video s3q47fv9EpQ Where There's A Wilz, There's a Play Discussion at 21:20 sentiment: positive
video_pk 85028 · mention_pk 217162
Where There's A Wilz, There's a Play - Tend video thumbnail
Click to watch at 21:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be on my top games of 2025.
  • Companion Quest... the artwork is just so gosh darn cute.
  • Explorers of Neoria was a big surprise to me.
References (from this video)
No references stored for this video.
Video sI_vkNQltwc Hungry Gamer Analysis at 5:03
video_pk 83843 · mention_pk 212131
Hungry Gamer - Tend video thumbnail
Click to watch at 5:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the only truly scientific way to pick which game is best in Beatric's world, and that is blueberries.
  • And whoever happens to be the winner will get this amazing seal that they can do whatever they want with.
  • And the most exciting thing for you all the viewers is there are prizes galore.
  • And this time, it's not a physical copy like last year. This time, it is a pledge. They have a campaign going right now as I'm recording this.
  • And finally, we have what I think is the all-time greatest con game in the world, and that is Light Speed Arena.
  • And so that is how this is going to work. This is one of my favorite times of the year. I love doing this. Beatric loves doing it.
  • And the only truly scientific game of the year competition in all of the world.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 8:42 sentiment: positive
video_pk 83800 · mention_pk 211969
Stonemaier Games - Tend video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • new favorite flip and write game
  • beautiful production
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 23:33 sentiment: positive
video_pk 83859 · mention_pk 212200
Grant Lyon - Tend video thumbnail
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High replayability due to diverse actions
  • Good production value
  • Novel scratch-off mechanism
  • Complex decision space with multiple paths to victory
Cons
  • Can take longer than stated playtime (2 hours vs 60-90 minutes)
Thematic elements
  • Business
  • Comedic universe with Zenith Corporation
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • action selection — I can make my chopping action way more powerful. I can do more fishing.
  • exploration — You are mining and you're moving down this field or you are chopping and you're moving down that.
  • flip-and-write — Tend is a you know a flip and write game.
  • Resource Management — All of these things are going to get you resources that you're going to spend.
  • Scratch-off — There's scratch off cards in the game. There is literally an element of the game where you are mining and you're moving down this field or you are chopping and you're moving down that and you're literally moving paths and you can cross off you can scratch off stuff with a coin that you have and you scratch off stuff to get a resource.
  • Set Collection — You can put resources in your cargo manifest to score you points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video bICYHD4yMUE Board Game Buzzz Discussion at 4:00 sentiment: positive
video_pk 83333 · mention_pk 209672
Board Game Buzzz - Tend video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited inclusion on Tim's list
  • Generated anticipation and discussion around the game
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my gosh. Oh, you have no idea how excited I am that Tend is on this list.
  • Luier is a fantastic, fantastic game from Pverson Games.
  • Sweet Lands is really cool because I love how fantastical, how imaginative, how creative it is. It feels like a breath of fresh air in the Euro genre.
  • 10 is the first ever flip and right/ roll and write type game that has ever made my top five lists because it has completely broken for me.
  • Tim, you are wrong. Flip and right games are incredible.
  • I wouldn't choose to play most flip and right/ roll and write type games.
  • This one is on my top as well. Not my favorite, but gosh, I am so excited.
  • Elder Scrolls: Betrayal of a Second Era is on this list. I know he really likes that one, so I'm guessing that one would be on there.
  • I guarantee that Elder Scrolls: Betrayal of a Second Era is on this list.
  • Roth works. And it's it's so funny that I mentioned it at the beginning.
References (from this video)
No references stored for this video.
Video wPIBUgwJlp0 Where There's A Wilz, There's a Play Top 10 List at 10:00 sentiment: positive
video_pk 83163 · mention_pk 209127
Where There's A Wilz, There's a Play - Tend video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Growth/long-term development
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Details not specified in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage from Stomare Games. Absolutely 100% my number one game of 2025.
  • I absolutely love Emberleaf. It was my number two game of the year.
  • Citizens of the Spark definitely was uh one that really worked for me.
  • I like the rondelle drafting mechanism.
  • There’s a lot going on in Tea Witches.
References (from this video)
No references stored for this video.
Video sHRJldpn-d0 Board Gaming Ramblings Review at 0:06 sentiment: mixed
video_pk 83060 · mention_pk 208780
Board Gaming Ramblings - Tend video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Impressive production quality with deluxe components and tactile stamping
  • Cozy, farming-sim vibe reminiscent of Stardew Valley / Harvest Moon
  • Neighbor bonuses create meaningful interaction and strategic depth
Cons
  • Lengthy playtime, especially for two players (around 2 hours rather than 60–90 minutes)
  • High cognitive load and tracking of multiple combos can be AP-inducing
  • Replayability may be limited after a few plays as most core strategies become known
Thematic elements
  • Resource gathering, exploration, and settlement-building with a cozy, domestic vibe
  • Unexplored alien planet with a blend of woodland/mining tasks and garden tending
  • Casual, cozy sandbox on an alien planet; Harvest Moon / Stardew Valley vibes in space
Comparison games
  • Stardew Valley
  • Harvest Moon
Mechanics (from transcript analysis)
  • action-selection / card-drafting — Choose from evolving action cards each round, with new cards entering the deck to increase complexity
  • Compound Scoring — Fill out badges/medals and score based on completed rows and neighbor bonuses
  • Flip/Roll and Write — Rolling dice to obtain resources/actions, then writing/marking outcomes on cards and boards
  • multi-area resource management — Four main activity areas (fishing, woods, mines, garden) with cascading effects and layered choices
  • Neighbor Interaction — Passing resources to adjacent players and receiving neighbor bonuses; board has left/right neighbors
  • Resource Management — Four main activity areas (fishing, woods, mines, garden) with cascading effects and layered choices
  • roll-and-write (with a twist) — Rolling dice to obtain resources/actions, then writing/marking outcomes on cards and boards
  • scratch-off / stamp mechanics — Scratch cards reveal resources and bonuses; stamping marks progress and adds tactile interaction
  • set collection / scoring objectives — Fill out badges/medals and score based on completed rows and neighbor bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production is fantastic.
  • I enjoy the stamps. I think it's fun to stamp.
  • It's a cozy game, and the biggest strength on the game is also its biggest weakness.
  • If you are decent at these games, it will take a long time and it will not be fun in the end because you have done everything.
  • Not a bad design. I think it's a solid design. I have fun with the things that you get to do in this game.
  • I basically agree with everything.
  • I have no desire to play it again.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 7:08 sentiment: positive
video_pk 82235 · mention_pk 206612
Stonemaier Games - Tend video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video 39MpqJP10ko slickerdrips Playthrough at 6:31 sentiment: positive
video_pk 82209 · mention_pk 206488
slickerdrips - Tend video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative task-card mechanism that links actions to sheet progress
  • Large, interactive sheets with abundant strategic choices
  • Solid solo mode that mirrors multiplayer dynamics
  • Deluxe components (stamp markers, refill packs) add tactile appeal
  • Engaging pacing and emergent synergy between actions and scoring
Cons
  • Deluxe edition is relatively expensive
  • Rulebook is dense and can create learning friction
  • Some players may find the thematic setting less cohesive or modular than heavier euro games
Thematic elements
  • Resource gathering, exploration, and sheet-driven achievement scoring
  • Frontier wilderness with farms, mines, and grottos; three seasons guiding end-game scoring and cargo manifest tracking
  • Abstract, task-driven progression with evolving objectives and season-based scoring
Comparison games
  • Hadrian's Wall
  • Adrian's Wall
Mechanics (from transcript analysis)
  • Action selection from task cards — Each round you choose two task cards to perform actions on your own sheet, driving engine-building and scoring opportunities.
  • Badges, trophies, and bonus scoring — Completing rows/columns and meeting badge conditions awards trophies and points, driving long-term planning.
  • Bingo — The game ships with scratch-off cards; an optional web app can randomize outcomes instead of scratching.
  • Cargo manifest and grid-based placement — Players place resources into a three-stall manifest, optimizing shapes and rows for points and special bonuses.
  • Dice-based fishing and geode exploration — Fishing uses dice on a grid to determine what is caught; geodes yield mining resources or coins via dedicated rolls.
  • Flip-and-fill sheet mechanics — Cards are flipped into play and used to fill in sheets that track resources, positions, and scoring opportunities.
  • Neighbor cards (multiplayer) and solo variant — In multiplayer, neighbor cards grant bonuses by passing resources; in solo, these bonuses are absent, affecting pacing and strategy.
  • Resource and coin economy with upgrades — Resources, coins, and energy bars fluidly upgrade tools and unlock stronger actions, creating an adaptive risk-reward loop.
  • Resource Management — Resources, coins, and energy bars fluidly upgrade tools and unlock stronger actions, creating an adaptive risk-reward loop.
  • Scratch-card elements or web app alternative — The game ships with scratch-off cards; an optional web app can randomize outcomes instead of scratching.
  • Seasonal scoring and end-game thresholds — Three seasons drive the main scoring with season-end objectives; the game ends after season three and tallies points accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a kind of flip and fill game
  • the task system is really cool
  • it's a solo game which is almost exactly the same as the multiplayer game
  • special stamp markers that are absolutely the reason I went for the deluxe edition
  • it's not a cheap game
  • I love the task card thing and the bonuses
  • Hadrian's Wall
  • Adrian's Wall
  • Pandemic Legacy season 1
  • Kingdom Death Monster
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 327892
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 389672
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video v9OjmxgneLk BoardGameGeek Top 10 List at 11:40 sentiment: positive
video_pk 81694 · mention_pk 204028
BoardGameGeek - Tend video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fluid simultaneous feel with clear choices
  • visually appealing components
Cons
  • theme may be niche for some
Thematic elements
  • roll-and-write with exploration and resource production
  • alien planet exploration for the Zenith Corporation
  • job-work narrative with manifest/fill-out mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • action menu and selection — each round you choose two actions from a menu of options
  • Flip/Roll and Write — players roll actions and write results on a sheet
  • Resource Management — farming, mining, and building resources to fulfill manifests
  • roll-and-write — players roll actions and write results on a sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of different ways that this can work.
  • Moon Calling Blood Bath is great.
  • I love Slay the Spire in every capacity.
  • Quacks of Quedlinburg... the simultaneous nature is why it's my number one.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 4:41 sentiment: positive
video_pk 81355 · mention_pk 201521
Neon Gorilla - Tend video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy feel
Cons
  • Very overproduced
  • Very very expensive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — Referred to as "Rolling Rights" and "world's most expensive Roland. Right."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video 5yBTqGPNdPY kovray Top List at 21:49 sentiment: positive
video_pk 81326 · mention_pk 201304
kovray - Tend video thumbnail
Click to watch at 21:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe components
  • Evolving gameplay
  • Massive combo potential
  • Tactile and fun to play
  • Good for optimization fans
Cons
  • Heavy weight
Thematic elements
  • farming
  • farm
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — There are "five actions that you have a selection from each round."
  • Engine Building — Players are "upgrading and focusing on making sure your farm and what you want to be doing is more and more optimized."
  • Flip and Write — Described as an "optimization of flipping and writing and taking your actions."
  • Set Collection — Players shift gears to "collect as much resources as you can to convert those into money or into symbols so you can fill out a section of the air of the board that is very important for the cargo manifest."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love seeing it evolve into these massive combos at the tail end just because.
  • I love games that give me a little bit of nostalgia.
  • And I feel like this game really shines at a higher player count. the more players would be better. But because I've enjoyed it so much at two and three players, I feel like this has to be on my list
  • It's all just this fun little puzzle to map yourself out into this new town that you are making or suburb that you are making.
  • I think if you like Welcome 2, this is like an elevated Welcome 2. It's got a bit more complexity going on with it.
References (from this video)
No references stored for this video.
Video W8i0khf2a54 The Board Game Garden Other at 64:11:44 sentiment: positive
video_pk 81299 · mention_pk 201020
The Board Game Garden - Tend video thumbnail
Click to watch at 64:11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Obsessed.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a board game industry kind of conference thing that is presented and run by Asthma Canada.
  • I kind of think of this as the Canadian Gamma, which gamma is kind of like the industry board game industry convention conference that is held every year in the US, but we kind of have a little mini version for us here in Canada where board game publishers as well as retailers and media all come together to just talk new games, better ways to help support the board game industry here in Canada.
  • So, we're here. Of course. There he is.
  • We've all been the first giants content creators in the wild behind the bushes in their natural habitat. In their natural habitat or oi none of that things batteries.
  • Guys, I am obsessed with this card game. It is fantastic.
  • This is the final version of nature. I believe this is like the retail edition.
  • As someone that loves like potions, witchy things, this is a party game that I could get down with.
  • This is a fantastic game if you haven't played it yet. Such a good hand management card game.
  • This is a very fun game. If you guys have seen me, I've talked about Ohanami quite a bit, which is a game where you're creating gardens of cards in a line that are either having to be in uh like ascending or descending order. This has that kind of vibe, but plays in a very different way.
  • Katan on the Road. I actually just did a how to play of this game and it's actually quite enjoyable.
  • Toil and troubles. Toil and troubles. This is a game from grandpa beck.
  • I love the like magical kind of uh forest creature kind of vibe to it.
  • Dixit kids, which is very cute. I love this.
  • One thing, one like big highlight for me was just being able to hang out with friends, either local friends. All of us are very local, but it is really nice to have some specific thing that brings us all together, to be able to hang out and play games.
  • Obviously, like I mentioned, I played Denup a ton. That was a huge highlight for me.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
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