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Tend box art

Tend

Game ID: GID0317421
Game Info
Year
2025
Players
1-6
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 73
This page: 50
Sentiment: pos 41 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–50 of 73
Video sZM8rLMaTZ0 The Board Game Garden Rules Teach at 0:05 sentiment: positive
video_pk 99424 · mention_pk 276963
The Board Game Garden - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique faction of adorable frogs
  • Game plays in 30-60 minutes
  • Victory points scored for controlling ponds and lily pads
  • Hero frogs provide permanent abilities
Cons
none
Thematic elements
  • adorable frogs fighting for control of the map
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight for control of the map and gain victory points for controlling ponds and lily pads.
  • Card Drafting — Players purchase frog cards from a central shop, which is refilled from a deck.
  • Deck Building — Players start with a deck, draw cards, and purchased cards go to their discard pile, which is shuffled to form a new deck when it runs out.
  • Dice Rolling — Combat involves rolling dice with various effects like damage or bombs.
  • Set Collection — Players can merge frogs into long frogs and hibernate cards to recruit hero frogs.
  • Variable player powers — Each player selects a unique faction.
  • Victory Points — The game ends when the last victory point token is taken, and players score points throughout the game and at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile, and I will see you in the next board game video.
References (from this video)
No references stored for this video.
Video 7md1yxd9vOE BoardGameCo Analysis at 10:20 sentiment: positive
video_pk 94939 · mention_pk 260341
BoardGameCo - Tend video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Opinion is on an upwards trajectory
  • Possibility of re-review due to changing thoughts
Cons
  • Constantly felt like not enough was getting done (on prototype)
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, also special guest is Mogat who's kind of hanging out on the couch over there.
  • So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
  • For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
  • I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
  • Nowadays, I'm give I give myself more grace.
  • My favorite things that I do on the channel are usually when I go off script and it's natural.
  • I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
  • The thing I am here to yuck on is blind boxes in general.
  • It is very deflating to like film a video and then have to refilm it.
  • It is part of the process.
  • And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video NQsc88P-DIk Rolling Dice & Taking Names Top List at 7:23 sentiment: positive
video_pk 93486 · mention_pk 253765
Rolling Dice & Taking Names - Tend video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simpler than Tokaido
  • Engaging push-your-luck element
  • Quick playtime (30-40 minutes)
Cons
none
Thematic elements
  • Fishing
Comparison games
  • Tokaido
Mechanics (from transcript analysis)
  • Push Your Luck — Risking collected items (shrimp) if certain conditions are met (drawing two crabs).
  • Set Collection — Collecting fish by matching colors and shapes to generate victory points.
  • track movement — Players move along a track, with the last place player taking their turn and potentially jumping ahead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top games I played at Gen Con that are not available for sale yet
  • this is 100% of Euro game but there are no victory points
  • The goal generate the most money by the end
  • his goal is to create a campaign that totally recreates the story in that video game
  • The multiplayer supposedly was really really good
References (from this video)
No references stored for this video.
Video UbP9k8xtP1M DaniCha Discussion at 10:13 sentiment: positive
video_pk 86904 · mention_pk 226457
DaniCha - Tend video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kindness is the best move
  • I mark paid promotions with an icon at the top left when you start the video
  • the timing of this launch is perfect
References (from this video)
No references stored for this video.
Video CVFgsxVhuk4 Tabletop Minions Discussion at 1:10:28
video_pk 86699 · mention_pk 225372
Tabletop Minions - Tend video thumbnail
Click to watch at 1:10:28 · YouTube ↗
Pros
none
Cons
  • Ronald character was so annoying
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
Video Lz3ZdWrmVWo Crimsonboardgames Discussion at 1:04 sentiment: positive
video_pk 86435 · mention_pk 223532
Crimsonboardgames - Tend video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative scratcher-card exploration
  • cozy space theme with resource management
  • unique stamp-based inventory system
Cons
  • price was noted as pricey / higher than expected
Thematic elements
  • cozy space discovery and inventory management
  • space/future planet exploration with resource gathering
  • cozy, exploration-forward
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — game uses a flip-and-write style mechanic for actions and planning
  • Flip/Roll and Write — game uses a flip-and-write style mechanic for actions and planning
  • grid inventory with stamps — inventory is a grid; stamps are used to mark items in the inventory
  • scratcher-card exploration — scratch-path mechanics reveal items in mines or locations using a coin
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write game that is surely taking things to the next level
  • there are elements in this that are I've never seen anything like that before in a board game
  • this feels like Bloodborne the board game
  • I am so excited for this
  • this is the only game that doesn't have a solo mode
  • I need this game
  • I love Calico one of my all-time favorite games
  • Tea Witches that's me that's just me I need this game
  • affordable price ... around 30 not even EUR somewhere around
References (from this video)
No references stored for this video.
Video w6hF24iEp6Q Get into games Interview at 18:41 sentiment: positive
video_pk 86458 · mention_pk 223705
Get into games - Tend video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exceptional production quality with durable components and metal coins
  • innovative combination of scratch-off, stamping, and flip-and-write mechanics
  • cozy, inviting theme that appeals to both casual and seasoned gamers
  • balanced core actions (fishing, farming, mining, chopping) that keep multiple paths viable
Cons
  • some components (markers) can raise price and may not be essential for all players
  • multiple editions/versions (retail vs deluxe) may cause confusion for newcomers
Thematic elements
  • resource extraction, farming, mining, and logistics under a corporate framework
  • space frontier; colonization of a newly discovered planet for Zenith, a space-age corporation
  • mechanic-first design with a collaborative, sandbox-like puzzle: seed-driven, community-augmented
Comparison games
  • Moon Rakers
  • Veiled Fate
  • Twilight Imperium
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • flip-and-write — players reveal and record resources and actions on a personal sheet as they progress
  • Flip/Roll and Write — players reveal and record resources and actions on a personal sheet as they progress
  • geode/mineral mechanic — mining-like elements that unlock bonuses and influence scoring paths
  • Scratch-off cards — cards that players scratch to reveal bonuses and outcomes, adding a tactile luck element
  • seed-based play / app integration — digital seeds and companion app enable synchronized play and cross-player comparison
  • stamping markers — physical markers used to stamp shapes and actions on player sheets, enhancing feedback and control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tend is the coziest godamn game that I've ever played in my life
  • it's so cozy
  • I really love the markers; they're big with a large ink well and a dual-sided tool
  • we're bringing community packs; seeds; and an app that lets you play across devices
References (from this video)
No references stored for this video.
Video HeALdDf0fvE Grant Lyon Discussion at 0:32 sentiment: positive
video_pk 85415 · mention_pk 218813
Grant Lyon - Tend video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — a game that emphasizes a flip-and-write style of play
  • Flip/Roll and Write — a game that emphasizes a flip-and-write style of play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big flip and right game from IV Games.
  • Friday at 10 p.m. I'm playing the game Change My Mind Live with some other content creators and funny people.
  • My new game, I'm kind of a big deal, is making its Gen Con debut as well.
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 19:43 sentiment: positive
video_pk 85054 · mention_pk 217241
Our Family Plays Games - Tend video thumbnail
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a very good solo game.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — It is a card drafting game.
  • Dice Rolling — Mentioned in context of its solo mode, highlighting the use of dice.
  • Push Your Luck — The game incorporates a push-your-luck element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video s3q47fv9EpQ Where There's A Wilz, There's a Play Discussion at 21:20 sentiment: positive
video_pk 85028 · mention_pk 217162
Where There's A Wilz, There's a Play - Tend video thumbnail
Click to watch at 21:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be on my top games of 2025.
  • Companion Quest... the artwork is just so gosh darn cute.
  • Explorers of Neoria was a big surprise to me.
References (from this video)
No references stored for this video.
Video sI_vkNQltwc Hungry Gamer Analysis at 5:03
video_pk 83843 · mention_pk 212131
Hungry Gamer - Tend video thumbnail
Click to watch at 5:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the only truly scientific way to pick which game is best in Beatric's world, and that is blueberries.
  • And whoever happens to be the winner will get this amazing seal that they can do whatever they want with.
  • And the most exciting thing for you all the viewers is there are prizes galore.
  • And this time, it's not a physical copy like last year. This time, it is a pledge. They have a campaign going right now as I'm recording this.
  • And finally, we have what I think is the all-time greatest con game in the world, and that is Light Speed Arena.
  • And so that is how this is going to work. This is one of my favorite times of the year. I love doing this. Beatric loves doing it.
  • And the only truly scientific game of the year competition in all of the world.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 8:42 sentiment: positive
video_pk 83800 · mention_pk 211969
Stonemaier Games - Tend video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • new favorite flip and write game
  • beautiful production
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 23:33 sentiment: positive
video_pk 83859 · mention_pk 212200
Grant Lyon - Tend video thumbnail
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High replayability due to diverse actions
  • Good production value
  • Novel scratch-off mechanism
  • Complex decision space with multiple paths to victory
Cons
  • Can take longer than stated playtime (2 hours vs 60-90 minutes)
Thematic elements
  • Business
  • Comedic universe with Zenith Corporation
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • action selection — I can make my chopping action way more powerful. I can do more fishing.
  • exploration — You are mining and you're moving down this field or you are chopping and you're moving down that.
  • flip-and-write — Tend is a you know a flip and write game.
  • Resource Management — All of these things are going to get you resources that you're going to spend.
  • Scratch-off — There's scratch off cards in the game. There is literally an element of the game where you are mining and you're moving down this field or you are chopping and you're moving down that and you're literally moving paths and you can cross off you can scratch off stuff with a coin that you have and you scratch off stuff to get a resource.
  • Set Collection — You can put resources in your cargo manifest to score you points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video bICYHD4yMUE Board Game Buzzz Discussion at 4:00 sentiment: positive
video_pk 83333 · mention_pk 209672
Board Game Buzzz - Tend video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited inclusion on Tim's list
  • Generated anticipation and discussion around the game
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my gosh. Oh, you have no idea how excited I am that Tend is on this list.
  • Luier is a fantastic, fantastic game from Pverson Games.
  • Sweet Lands is really cool because I love how fantastical, how imaginative, how creative it is. It feels like a breath of fresh air in the Euro genre.
  • 10 is the first ever flip and right/ roll and write type game that has ever made my top five lists because it has completely broken for me.
  • Tim, you are wrong. Flip and right games are incredible.
  • I wouldn't choose to play most flip and right/ roll and write type games.
  • This one is on my top as well. Not my favorite, but gosh, I am so excited.
  • Elder Scrolls: Betrayal of a Second Era is on this list. I know he really likes that one, so I'm guessing that one would be on there.
  • I guarantee that Elder Scrolls: Betrayal of a Second Era is on this list.
  • Roth works. And it's it's so funny that I mentioned it at the beginning.
References (from this video)
No references stored for this video.
Video wPIBUgwJlp0 Where There's A Wilz, There's a Play Top 10 List at 10:00 sentiment: positive
video_pk 83163 · mention_pk 209127
Where There's A Wilz, There's a Play - Tend video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Growth/long-term development
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Details not specified in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage from Stomare Games. Absolutely 100% my number one game of 2025.
  • I absolutely love Emberleaf. It was my number two game of the year.
  • Citizens of the Spark definitely was uh one that really worked for me.
  • I like the rondelle drafting mechanism.
  • There’s a lot going on in Tea Witches.
References (from this video)
No references stored for this video.
Video sHRJldpn-d0 Board Gaming Ramblings Review at 0:06 sentiment: mixed
video_pk 83060 · mention_pk 208780
Board Gaming Ramblings - Tend video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Impressive production quality with deluxe components and tactile stamping
  • Cozy, farming-sim vibe reminiscent of Stardew Valley / Harvest Moon
  • Neighbor bonuses create meaningful interaction and strategic depth
Cons
  • Lengthy playtime, especially for two players (around 2 hours rather than 60–90 minutes)
  • High cognitive load and tracking of multiple combos can be AP-inducing
  • Replayability may be limited after a few plays as most core strategies become known
Thematic elements
  • Resource gathering, exploration, and settlement-building with a cozy, domestic vibe
  • Unexplored alien planet with a blend of woodland/mining tasks and garden tending
  • Casual, cozy sandbox on an alien planet; Harvest Moon / Stardew Valley vibes in space
Comparison games
  • Stardew Valley
  • Harvest Moon
Mechanics (from transcript analysis)
  • action-selection / card-drafting — Choose from evolving action cards each round, with new cards entering the deck to increase complexity
  • Compound Scoring — Fill out badges/medals and score based on completed rows and neighbor bonuses
  • Flip/Roll and Write — Rolling dice to obtain resources/actions, then writing/marking outcomes on cards and boards
  • multi-area resource management — Four main activity areas (fishing, woods, mines, garden) with cascading effects and layered choices
  • Neighbor Interaction — Passing resources to adjacent players and receiving neighbor bonuses; board has left/right neighbors
  • Resource Management — Four main activity areas (fishing, woods, mines, garden) with cascading effects and layered choices
  • roll-and-write (with a twist) — Rolling dice to obtain resources/actions, then writing/marking outcomes on cards and boards
  • scratch-off / stamp mechanics — Scratch cards reveal resources and bonuses; stamping marks progress and adds tactile interaction
  • set collection / scoring objectives — Fill out badges/medals and score based on completed rows and neighbor bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production is fantastic.
  • I enjoy the stamps. I think it's fun to stamp.
  • It's a cozy game, and the biggest strength on the game is also its biggest weakness.
  • If you are decent at these games, it will take a long time and it will not be fun in the end because you have done everything.
  • Not a bad design. I think it's a solid design. I have fun with the things that you get to do in this game.
  • I basically agree with everything.
  • I have no desire to play it again.
References (from this video)
No references stored for this video.
Video qw04Em0Qd7A Stonemaier Games Discussion at 7:08 sentiment: positive
video_pk 82235 · mention_pk 206612
Stonemaier Games - Tend video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video 39MpqJP10ko slickerdrips Playthrough at 6:31 sentiment: positive
video_pk 82209 · mention_pk 206488
slickerdrips - Tend video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative task-card mechanism that links actions to sheet progress
  • Large, interactive sheets with abundant strategic choices
  • Solid solo mode that mirrors multiplayer dynamics
  • Deluxe components (stamp markers, refill packs) add tactile appeal
  • Engaging pacing and emergent synergy between actions and scoring
Cons
  • Deluxe edition is relatively expensive
  • Rulebook is dense and can create learning friction
  • Some players may find the thematic setting less cohesive or modular than heavier euro games
Thematic elements
  • Resource gathering, exploration, and sheet-driven achievement scoring
  • Frontier wilderness with farms, mines, and grottos; three seasons guiding end-game scoring and cargo manifest tracking
  • Abstract, task-driven progression with evolving objectives and season-based scoring
Comparison games
  • Hadrian's Wall
  • Adrian's Wall
Mechanics (from transcript analysis)
  • Action selection from task cards — Each round you choose two task cards to perform actions on your own sheet, driving engine-building and scoring opportunities.
  • Badges, trophies, and bonus scoring — Completing rows/columns and meeting badge conditions awards trophies and points, driving long-term planning.
  • Bingo — The game ships with scratch-off cards; an optional web app can randomize outcomes instead of scratching.
  • Cargo manifest and grid-based placement — Players place resources into a three-stall manifest, optimizing shapes and rows for points and special bonuses.
  • Dice-based fishing and geode exploration — Fishing uses dice on a grid to determine what is caught; geodes yield mining resources or coins via dedicated rolls.
  • Flip-and-fill sheet mechanics — Cards are flipped into play and used to fill in sheets that track resources, positions, and scoring opportunities.
  • Neighbor cards (multiplayer) and solo variant — In multiplayer, neighbor cards grant bonuses by passing resources; in solo, these bonuses are absent, affecting pacing and strategy.
  • Resource and coin economy with upgrades — Resources, coins, and energy bars fluidly upgrade tools and unlock stronger actions, creating an adaptive risk-reward loop.
  • Resource Management — Resources, coins, and energy bars fluidly upgrade tools and unlock stronger actions, creating an adaptive risk-reward loop.
  • Scratch-card elements or web app alternative — The game ships with scratch-off cards; an optional web app can randomize outcomes instead of scratching.
  • Seasonal scoring and end-game thresholds — Three seasons drive the main scoring with season-end objectives; the game ends after season three and tallies points accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a kind of flip and fill game
  • the task system is really cool
  • it's a solo game which is almost exactly the same as the multiplayer game
  • special stamp markers that are absolutely the reason I went for the deluxe edition
  • it's not a cheap game
  • I love the task card thing and the bonuses
  • Hadrian's Wall
  • Adrian's Wall
  • Pandemic Legacy season 1
  • Kingdom Death Monster
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 204177
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 271028
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video v9OjmxgneLk BoardGameGeek Top 10 List at 11:40 sentiment: positive
video_pk 81694 · mention_pk 204028
BoardGameGeek - Tend video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fluid simultaneous feel with clear choices
  • visually appealing components
Cons
  • theme may be niche for some
Thematic elements
  • roll-and-write with exploration and resource production
  • alien planet exploration for the Zenith Corporation
  • job-work narrative with manifest/fill-out mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • action menu and selection — each round you choose two actions from a menu of options
  • Flip/Roll and Write — players roll actions and write results on a sheet
  • Resource Management — farming, mining, and building resources to fulfill manifests
  • roll-and-write — players roll actions and write results on a sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of different ways that this can work.
  • Moon Calling Blood Bath is great.
  • I love Slay the Spire in every capacity.
  • Quacks of Quedlinburg... the simultaneous nature is why it's my number one.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 4:41 sentiment: positive
video_pk 81355 · mention_pk 201521
Neon Gorilla - Tend video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy feel
Cons
  • Very overproduced
  • Very very expensive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — Referred to as "Rolling Rights" and "world's most expensive Roland. Right."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video 5yBTqGPNdPY kovray Top List at 21:49 sentiment: positive
video_pk 81326 · mention_pk 201304
kovray - Tend video thumbnail
Click to watch at 21:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe components
  • Evolving gameplay
  • Massive combo potential
  • Tactile and fun to play
  • Good for optimization fans
Cons
  • Heavy weight
Thematic elements
  • farming
  • farm
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — There are "five actions that you have a selection from each round."
  • Engine Building — Players are "upgrading and focusing on making sure your farm and what you want to be doing is more and more optimized."
  • Flip and Write — Described as an "optimization of flipping and writing and taking your actions."
  • Set Collection — Players shift gears to "collect as much resources as you can to convert those into money or into symbols so you can fill out a section of the air of the board that is very important for the cargo manifest."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love seeing it evolve into these massive combos at the tail end just because.
  • I love games that give me a little bit of nostalgia.
  • And I feel like this game really shines at a higher player count. the more players would be better. But because I've enjoyed it so much at two and three players, I feel like this has to be on my list
  • It's all just this fun little puzzle to map yourself out into this new town that you are making or suburb that you are making.
  • I think if you like Welcome 2, this is like an elevated Welcome 2. It's got a bit more complexity going on with it.
References (from this video)
No references stored for this video.
Video W8i0khf2a54 The Board Game Garden Other at 64:11:44 sentiment: positive
video_pk 81299 · mention_pk 201020
The Board Game Garden - Tend video thumbnail
Click to watch at 64:11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Obsessed.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a board game industry kind of conference thing that is presented and run by Asthma Canada.
  • I kind of think of this as the Canadian Gamma, which gamma is kind of like the industry board game industry convention conference that is held every year in the US, but we kind of have a little mini version for us here in Canada where board game publishers as well as retailers and media all come together to just talk new games, better ways to help support the board game industry here in Canada.
  • So, we're here. Of course. There he is.
  • We've all been the first giants content creators in the wild behind the bushes in their natural habitat. In their natural habitat or oi none of that things batteries.
  • Guys, I am obsessed with this card game. It is fantastic.
  • This is the final version of nature. I believe this is like the retail edition.
  • As someone that loves like potions, witchy things, this is a party game that I could get down with.
  • This is a fantastic game if you haven't played it yet. Such a good hand management card game.
  • This is a very fun game. If you guys have seen me, I've talked about Ohanami quite a bit, which is a game where you're creating gardens of cards in a line that are either having to be in uh like ascending or descending order. This has that kind of vibe, but plays in a very different way.
  • Katan on the Road. I actually just did a how to play of this game and it's actually quite enjoyable.
  • Toil and troubles. Toil and troubles. This is a game from grandpa beck.
  • I love the like magical kind of uh forest creature kind of vibe to it.
  • Dixit kids, which is very cute. I love this.
  • One thing, one like big highlight for me was just being able to hang out with friends, either local friends. All of us are very local, but it is really nice to have some specific thing that brings us all together, to be able to hang out and play games.
  • Obviously, like I mentioned, I played Denup a ton. That was a huge highlight for me.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video hijwyZRPPqU Stonemaier Games Discussion at 42:27 sentiment: mixed
video_pk 81184 · mention_pk 200413
Stonemaier Games - Tend video thumbnail
Click to watch at 42:27 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Variety of actions
Cons
  • Difficult to grasp initially
Thematic elements
Comparison games
  • Apiary
Mechanics (from transcript analysis)
  • action selection — Features a variety of actions that feel different.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nearly 10 years to the to the day since I was last in Ireland and I'm so jealous of your trip. Did you rent a vehicle or utilize public transportation to get around?
  • Ah, this just isn't enough This isn't complex enough for me.
  • Have a great day, and I will see you next week or Geekway if you'll be there.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 38:54 sentiment: other
video_pk 80851 · mention_pk 198320
The Dice Tower - Tend video thumbnail
Click to watch at 38:54 · YouTube ↗
Overall sentiment (raw)
very fun
Pros
  • lots to do
  • specialization options
  • fun card cycling
Cons
  • the scratch-off aspect might be seen as a gimmick by some
Thematic elements
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — the card display kind of cycling through and then new cards being added in
  • exploration — exploration element to it
  • Roll and Write — scratch off sheets
  • Set Collection — You get bonuses if you've done a lot of work in the forest or if you have special fishing rods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video K91JbOxjXr0 The Dice Tower Analysis at 3:32 sentiment: positive
video_pk 80533 · mention_pk 196220
The Dice Tower - Tend video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits everything really well
  • Accommodates sleeved cards
  • Has different dice trays for different people
  • Makes the game come out much easier
  • Worthwhile despite filament cost
Cons
  • Adds a lot of weight
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm putting it in here anyway.
  • The detail is incredible with those.
  • But man, printing's coming so far.
  • I fall in love with inserts. Sometimes I'm printing inserts just to print an insert.
  • It is incredible.
  • Wow, this is fantastic.
  • This is the one I wasn't crazy about.
  • It's fine, right? It's fine. It doesn't matter. It's not that big of a deal.
  • Wow, this feels really good.
  • Feels really good, really professional.
References (from this video)
No references stored for this video.
Video O-7YksDU7nM The Dice Tower Top List at 7:10 sentiment: positive
video_pk 80551 · mention_pk 196315
The Dice Tower - Tend video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite of the big heavy ones
  • Lots of diversity
  • High component quality
Cons
none
Thematic elements
  • Farming, Fishing, Mining
Comparison games
  • Twilight Inscription
  • Hrien's Wall
  • Anarchy
Mechanics (from transcript analysis)
  • action selection — Players choose between actions like tending, fishing, mining, and harvesting.
  • card flipping — Cards are flipped to determine actions or results.
  • Dice Rolling — Dice are rolled as part of the gameplay.
  • Flip and Write — Players flip cards, then write, scratch, stamp, and roll dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We call a roll and write game a game like yatsi which by the way wasn't in the running for my list where you roll dice and then you use the results of that roll to write something on your sheet.
  • So there is really no good term for it but either way it is a fun genre and there are hundreds of games in this category.
  • Although these games still come out, they're easy to produce for many companies. All you need to do is make a sheet of paper and put some dice out.
  • It's the closest simulation of pinball that we're going to get in a board game.
  • This isn't just one game. It's multiple games.
  • This is such a huge game. It's by far one of the biggest ones out there.
  • It's one of the most thematic rolling rights I've ever played or flipping rights because you're flipping a deck of cards.
  • When I was making my list, it was this was such an easy thing. I wrote Flip Town as number one, then 10 as number two. Then I thought about the rest of the list because these those two were just so obvious to me on how much I enjoyed them.
References (from this video)
No references stored for this video.
Video ubvOx15dHTc Board Games With B7 Analysis at 14:46 sentiment: positive
video_pk 80560 · mention_pk 196411
Board Games With B7 - Tend video thumbnail
Click to watch at 14:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and snappy gameplay
  • Engaging shared incentive system
  • Opportunities for sabotage and timing
  • Rapid escalation of trends
  • Fun twist cards (double number, out cards)
  • Appealing artwork (Japanese edition)
Cons
none
Thematic elements
  • Capitalizing on fashion trends
  • Tokyo fashion scene
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Each turn is simple. Play one card in front of you, then draw a new one.
  • Set Collection
  • Trend fulfillment — Trends become 'trendy' when the total number of icons for a specific trend across all players matches or exceeds that trend's number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Contraband Insider, every decision feels like a gamble, and every player might be hiding exactly what you're trying to uncover.
  • This trick taker feels wild in the best way, and I absolutely love the twists where the winner of each trick gets to purchase cards from it.
  • One of its strongest aspects is the artwork. The illustrations are simply stunning, and the locations in Vietnam are presented in a way that really stands out.
  • It's a serene and delightful game on the surface, but there's a surprising level of depth underneath.
  • The Wondrous Museum is comboastic. This engine builder is delightfully thinky and packed with satisfying decisions from start to finish.
  • I absolutely love the tension in both Shikoku and his. The game play is packed with mind games from start to finish, constantly keeping both players on edge.
  • Shady Lady was one of my favorite games of 2025. It may be a light filler, but it's packed with tension, mind games, and a surprising amount of excitement for such a small package.
References (from this video)
No references stored for this video.
Video Tauzam45noU Board Games With B7 Discussion at 3:26 sentiment: positive
video_pk 80524 · mention_pk 196112
Board Games With B7 - Tend video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and snappy
  • A bit of interaction
  • Clever timing
  • Always a blast
Cons
none
Thematic elements
  • Fashion trends and style
  • Tokyo fashion scene
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Trendy is a card game featuring set collection mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the sixth episode of Spotlighting Good and Gems and Board Games, a series dedicated to fun and lesserk known family games that deserve more attention.
  • This title won the prestigious Spiel back in 1992, and decades later, it's still turning heads.
  • This is my favorite game by Stefan Dora and easily one of my favorite auction and economic games overall.
  • This game also won the prestigious Pil Gyres back in 1989.
  • So, if you're looking for a quick, snappy card game with a bit of interaction and some clever timing, Trendy is always a blast.
  • Before we move on to the next game, if you've been enjoying these game selections so far, feel free to like and subscribe for more board and card games just like these.
  • Hits and Outs was one of my favorite games of 202
  • Deception in motion. What if every move you made revealed more than you intended?
  • In Shuo and Disses, your opponent is always watching, trying to read every decision you make.
  • Drinks are around the house and so are the mind games.
  • Every so often, a small card game flies under the radar, only to surprise you once it hits the table.
  • Shady Lady is a fantastic filler that delivers far more tension and interaction than you might expect.
  • I highly recommend it and I'd love to see it receive a wider international release so more players can discover just how clever and exciting it is.
References (from this video)
No references stored for this video.
Video CgwDktOAghE Before You Play Rules Teach at 0:05 sentiment: positive
video_pk 80085 · mention_pk 194317
Before You Play - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique frog factions with asymmetric abilities and cards.
  • Engaging deck-building and area control mechanics.
  • Direct player interaction through attacks and dice rolling.
  • Variety of cards and hero frogs add strategic depth.
  • Appealing art style and component quality (deluxified version mentioned).
Cons
  • Game can feel aggressive in a two-player count.
  • Hibernating cards can feel like a necessary but sometimes detrimental part of the game.
  • Player might miss out on point-scoring opportunities if not careful with berry management.
Thematic elements
  • commanding unique frog factions
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players can perform multiple actions such as playing cards, purchasing cards, or recruiting hero frogs, with flexibility in order and repetition.
  • Area Control — Players aim to control ponds and lily pads by having the most frog pieces in a location to score victory points.
  • Deck Building — Players start with a small deck and purchase cards from a central market to add to their deck, improving their capabilities over the course of the game.
  • Dice rolling combat — Attacks are resolved by rolling dice, with different faces (swords, bombs, misses) determining the outcome and potential damage to players and their frogs.
  • Hand Management — Players play cards from their hand each turn, and any unplayed cards are discarded at the end of the turn, requiring careful planning of card usage.
  • Set Collection (for Hero Recruitment) — Hero cards are recruited by spending hibernated cards, requiring players to collect a specific number of these cards.
  • Variable player powers — Each player commands a unique frog faction with asymmetric abilities and unique starting cards, offering different strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players are going to be commanding unique frog factions.
  • Ultimate goal is to control the various pawns and of course sit on top of the lily pads that are in those ponds so that we can score the most amount of points.
  • This is a deck building and area control game for two to four players that plays in about 30 to 60 minutes.
  • Players will be playing cards from their hands, purchasing additional ones and taking actions such as marching around the board and attacking other players in order to control these pawns and lily pads.
  • Because at the end of your turn, you'll score one victory point for each pond you control and for each lily pad you occupy.
  • Players gain victory points for attacking them [long fogs].
References (from this video)
No references stored for this video.
Video lojdXcssuy0 The Dice Tower Review at 5:41 sentiment: positive
video_pk 80062 · mention_pk 194285
The Dice Tower - Tend video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope for a roll and write
  • Variety of activities (fishing, farming, mining, forestry)
  • Includes unique scratch-off cards
  • High replayability with different strategic paths
  • Positive player interaction through gift-giving
  • Strategically enjoyable
Cons
  • Unforeseen bonuses from random cards (addressed with house rule)
Thematic elements
  • Farming, fishing, mining, forestry
Comparison games
  • Wayfarers Tail
Mechanics (from transcript analysis)
  • Gift Giving — An interaction mechanic where players give gifts to each other for bonuses.
  • Resource Management — Managing different activities like fishing, farming, and mining to gain benefits.
  • Roll and Write — Core mechanic involving rolling dice and marking results on sheets.
  • Scratch-off cards — A unique component for certain actions, specifically mining.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love having these kind of games because when you're having a game night, people are slowly arriving, you can start playing something, um, but it's it's just really easy to add people. It's really easy to just, you know, stop and start whenever you want to.
  • For me, theme is always secondary.
  • It amazes me that they're still coming up with new material and new things you can do with trick taking games. So, I just find it to be super clever.
  • The powers honestly, like they I feel like they're the key thing that makes the game stand out, and they're really hit or miss.
References (from this video)
No references stored for this video.
Video 86ttS70toS0 Banter and Boards Top List at 9:05 sentiment: positive
video_pk 80038 · mention_pk 194175
Banter and Boards - Tend video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does a lot (dice rolling, scratching, stamping)
  • Fairly simple once understood
  • Lots of options and combos
  • Flexible choices
  • Plays well solo or with others simultaneously
  • Well done despite intimidating appearance
Cons
  • Intimidating to start
  • Understanding options can be intimidating
Thematic elements
  • Various tasks like tending, fishing, mining, and cutting wood.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On your turn, you're going to do two tasks.
  • Resource Management — you'll gain a certain type of resource.
  • Roll and Write — Tend is a flipping right game. [...] you're going to be rolling dice. You're going to be scratching off things, stamping things.
  • Set collection (badges) — gain a certain badge to score even more victory points
  • Upgrade system — use that resource to upgrade a certain tool
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath is a engine building, engine losing, deck building game.
  • you must protect your colonist because, well, bad things are going to happen. They are inevitable where you will be slowly losing your colonists.
  • It's so quick and simple, but I think there's just a lot of replayability within just that engine as the engine building aspect, trying to find ways to squeeze out more colonists so that you can survive one more round.
  • Moon Colony Bloodbath just really does so well in capturing the feeling of just one more round, just one more game.
  • it just feels more quick, a lot more streamlined where you're not waiting for everyone for a long period of time.
  • In Neponatu, you will be creating factories producing goods all across Japan.
  • And the goods that you produce across the lands of Japan will create influence in that area.
  • In Nepon Zipatu is a game that has completely surprised me.
  • But when I sat down played it with my wife, I was completely blown away.
  • you have to pay attention to the different amount of colored workers that you have on your player board. Because when you consolidate and these workers leave, you have to pay them now. And you have to pay every worker $3 for every different colored worker.
  • I love how streamlined the actual actions are, as you're just grabbing a worker and doing said action that's available to you where the worker was.
  • the game offers these two different aspects of just gaming in general and it puts it all in one experience.
  • Nepon Zipatu is just a game I can't stop playing. So, so good.
References (from this video)
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Video 93Jb4nFhXVE Rules Teach at 2:42 sentiment: positive
video_pk 72367 · mention_pk 170608
Tend video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice progression from simple to complex tasks.
  • Good replayability due to variable objectives and card draws.
  • Rules are not overly complex once symbology is understood.
  • Encourages strategic planning for long-term goals.
Cons
  • Can be overwhelming for new players initially.
  • Some objectives might be too ambitious.
  • Some mechanics may be difficult to fit in later in the game if not planned.
Thematic elements
  • farming on an alien planet
  • alien planet, LV426
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players get one action per task initially, expandable with energy bars.
  • Neighbor gifting — Giving gifts to neighbors to complete requests and gain points.
  • Objective Fulfillment — Completing season-end objectives for points.
  • Push Your Luck — Deciding whether to go off the beaten path for better rewards or stay on the path for easier progression.
  • Resource Management — Resources must be spent immediately or stored in the cargo manifest.
  • Roll and Write — Fishing involves rolling dice to determine catch.
  • Set Collection — Collecting different types of goods for points in specific stalls.
  • Simultaneous action selection — Players select two tasks independently each round.
  • table presence — The deluxe version comes with components for up to 12 players.
  • Worker placement (implied) — Taking specific actions like tending, chopping, mining, and fishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every single thing that you get, you must immediately use in one of four ways.
  • The game has a nice progression to it. It starts off really simple.
  • The task card comes out and it isn't just, oh, this is what it's going to be next round. It's this card is now part of the deck.
  • This is not a three-hour game. This is a a one and a half hour game. Two hours I think if if you're a bit slow, but it has a nice progression to it.
  • Ultimately, it doesn't matter what a symbol is. So, we were trying to find what the names of these were. It it doesn't matter.
References (from this video)
No references stored for this video.
Video h-1j1sUXrSA Before You Play Playthrough
video_pk 69814 · mention_pk 166667
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players will choose two different task cards to resolve but you must resolve them one after another
  • most Flippin rights or rolling rights a lot of things are going to feed into other things so it's easier just to track one player versus both of us right
  • there is no storage system so anything that you gain you must use immediately
  • when making this decision we have a sneak peek at two of the tasks that will be available next round
  • you gain the wood from going down this path yes and then by doing that it had the purple to show you that you got the coin so that's how you use both of those right away
  • this is a prototype copy of the game it's very high quality but there are still some errors that will be fixed for the final version including any of these chop symbols that you'll see on a lot of the top halves of the cards these represent a double chop which technically would allow you to chop wood on the bottom half of your Woods as long as you have a path that gets there these however are a typo so these are supposed to be this symbol here which represents a single chop action
  • I really wanted to find some purple to move up this track knowing that we're going to have that that didn't end up happening
  • I really want a bone I need a bone
  • I'm going to the bottom half of the woods so you can do it once and then you can do it again yes and I think I'm just going to go to the right
  • you're looking for the honey I found honey
  • I really want this piece of iron right here so I can have buy it I need to have coins to get coins you when you when you get your your your plants I might turn them in for you yeah I know okay okay well you're going to get oh no I didn't give you anything I'm going to get an egg so go ahead and draw two cards and I need to figure out what I want to do with this egg
  • oh my gosh that's 35 asterisk don't know who knows if I was playing right kid could have been cheating I'm just kidding
References (from this video)
No references stored for this video.
Video h-1j1sUXrSA Before You Play Playthrough at 0:04 sentiment: positive
video_pk 69814 · mention_pk 226361
Before You Play - Tend video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wide variety of actions on farms
  • Sandbox nature of the game
  • Mechanics feed into each other
  • Asymmetric player sheets offer varied scoring
  • Clear progression through upgrading tools and unlocking new fishing types
Cons
  • Prototype copy with potential errors
  • Difficulty in tracking all interactions due to interconnected mechanics
  • Limited storage for resources requires immediate use
Thematic elements
  • Farming simulator
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Fences are used to enclose areas for animals, implying a form of area control on the farm.
  • Dice Drafting — Dice results from rolls can be used for various actions or gifted to opponents.
  • flip-and-write — Identified as a flip-and-write game for one to five players.
  • Objective Fulfillment — Players score points for completing objectives throughout the game and at the end.
  • push-your-luck — Implied by the scratch-off mechanism and dice rolls where players choose outcomes or risk.
  • Resource Management — Resources gained must be used immediately.
  • roll-and-move — Dice are rolled to determine outcomes in actions like fishing.
  • Scratch-off — Used for actions like chopping wood and mining, revealing resources and triggering effects.
  • Set Collection — Players collect items to unlock badges and fill their cargo manifest.
  • Worker Placement — Players choose from a row of five task cards to resolve actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players will choose two different task cards to resolve but you must resolve them one after another
  • most Flippin rights or rolling rights a lot of things are going to feed into other things so it's easier just to track one player versus both of us right
  • there is no storage system so anything that you gain you must use immediately
  • when making this decision we have a sneak peek at two of the tasks that will be available next round
  • you gain the wood from going down this path yes and then by doing that it had the purple to show you that you got the coin so that's how you use both of those right away
  • this is a prototype copy of the game it's very high quality but there are still some errors that will be fixed for the final version including any of these chop symbols that you'll see on a lot of the top halves of the cards these represent a double chop which technically would allow you to chop wood on the bottom half of your Woods as long as you have a path that gets there these however are a typo so these are supposed to be this symbol here which represents a single chop action
  • I really wanted to find some purple to move up this track knowing that we're going to have that that didn't end up happening
  • I really want a bone I need a bone
  • I'm going to the bottom half of the woods so you can do it once and then you can do it again yes and I think I'm just going to go to the right
  • you're looking for the honey I found honey
  • I really want this piece of iron right here so I can have buy it I need to have coins to get coins you when you when you get your your your plants I might turn them in for you yeah I know okay okay well you're going to get oh no I didn't give you anything I'm going to get an egg so go ahead and draw two cards and I need to figure out what I want to do with this egg
  • oh my gosh that's 35 asterisk don't know who knows if I was playing right kid could have been cheating I'm just kidding
References (from this video)
No references stored for this video.
Video dcU5QgPV-uQ Playthrough at 0:30 sentiment: positive
video_pk 69541 · mention_pk 166066
Tend video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly combo-driven
  • Lots of different actions to choose from
  • Satisfying to unlock new abilities and upgrades
Cons
  • Easy to lose track of your actions and combos
  • Can feel chaotic due to simultaneous play
  • Potential balancing issues with certain strategies (e.g., fishing)
Thematic elements
  • Cultivating a new world after arriving from Zenith Corporation.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per round, which can be increased by spending money on energy bars.
  • Area Control — Fencing in animals to prevent them from leaving the player's board.
  • flip-and-write — The core mechanic involves players choosing actions and marking them on their player sheets.
  • Pattern Building — Players place polyomino shapes (stamps) in their cargo manifest to complete rows and score points.
  • Resource Management — Players collect and use resources like wood, stone, and crops.
  • Set Collection — Players collect sets of resources or complete specific patterns for scoring.
  • Simultaneous action selection — In the task phase, players choose their actions simultaneously.
  • Worker Placement — Players choose from available tasks or actions to complete on their turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is going to be a little bit chaotic because a lot of it is simultaneous it's a lot of head down like just doing your thing
  • it's not complicated it's not complicated but there are a lot of combos in a lot of triggers
  • try and only focus on like one or two things because what will happen if you focus on too many things chaos ensues
  • I really want to put blue fishing stamps in my middle column because I'm going to get two points per square that has a fish in it
  • it's just the same fish two hearts
  • I'm due to do well in this game because I have been destroyed in every game that I've played horribly
References (from this video)
No references stored for this video.
Video wGdC5xC8GMA Review at 0:57 sentiment: positive
video_pk 69537 · mention_pk 166062
Tend video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages divergent plays from game to game and player to player.
  • Nice way of encouraging divergent and exploratory play.
  • Publisher pulled no stops on thematic and experimental production.
  • Smart innovations in how the action deck evolves.
  • Growth system for plants and animals, crafting tools, and systems for rewards set up a fabulous resistance and incentive to invest.
  • Concludes with some incredibly epic turns.
  • Rewards deliberation, analysis, and experimentation.
  • It's a better adaptation of the spirit and essential elements of Stardew Valley than its own card-based adaptation.
  • Blends and balances freedom with pressure, automation with efficiency.
  • Best game IV Studios has produced.
  • Great for solo gamers.
Cons
  • Disposable nature of games that produce waste after each play is a growing concern.
  • Having unique scratch off cards feels like a premium thing to just be throwing away after a single use.
  • Stamps might eventually dry up or get damaged.
  • Tradeoffs to this sort of production, wondering if a more sustainable mechanical compromise could have been made.
  • Dizzying level of options and paths can cause friction with folks associating this format of game with a more relaxed time or those who must analyze every possible angle.
Thematic elements
  • Xeno farming for the ominously Cheery Corporation managing alien livestock, crops and obtaining fish and minerals to craft or sell for upgrades
  • futurist
Comparison games
  • Hadrian's Wall
  • Twilight Inscription
  • Stardew Valley
Mechanics (from transcript analysis)
  • action selection — Five actions are available each turn and players simultaneously select and apply two of them.
  • area enclosure — Building fences to pin in weird alien animals.
  • Deck Building — Increasingly powerful cards are introduced to the action deck.
  • Objective Fulfillment — Players fulfill objectives and score points at the end of the game.
  • Resource Management — Players manage alien livestock, crops, fish, and minerals to craft or sell for upgrades, trade with neighbors or permanently place in their cargo hold.
  • Roll and flip — Applies the roll and flip and or right train mechanics.
  • Set Collection — Players collect rewards from objectives, cargo hold, and unlocked awards.
  • Simultaneous action selection — Players simultaneously select and apply two actions on their sheets.
  • Worker Placement — Actions include chopping wood, mining, fishing, plowing fields, planting crops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is kind of bananas.
  • It's like a spreadsheet with data ping ponging back and forth every time you tick a box or scratch off something.
  • This really takes takes the whole permanence of the and right genre to a whole another level.
  • Tend is a mentally taxing game and I mean that in both positive and somewhat negative connotations.
  • With speculative criticism of the production and acknowledgement to the crunch aside tend is kind of awesome.
  • It's clear to me that stardew Valley was a huge inspiration on this game and as a dedicated stardew Valley fan this is a better adaptation of the spirit and essential elements of the mechanical system of that video game then that video game's own cardb boian adaptation.
  • Blending and balancing Freedom with Pressure, automation with efficiency.
References (from this video)
No references stored for this video.
Video pmHFBmfUbP4 Preview at 0:56 sentiment: positive
video_pk 69508 · mention_pk 166035
Tend video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of components and value for the box size.
  • High replayability due to randomization of cards and setups.
  • Plays smoothly at lower player counts, including solo.
  • Attractive party version for playing with many people.
  • A web app is available for randomization, reducing setup effort.
Cons
none
Thematic elements
  • Farming and resource management with a neighborly aspect.
Comparison games
  • Three Sisters
  • Arks of Anya
  • Cartographers
Mechanics (from transcript analysis)
  • action selection — Players get two actions per turn from a selection of regular actions, 'either or' actions, and conditional actions that allow for taking a bottom reward if a middle requirement is met.
  • area enclosure — Players build enclosed areas for farm animals.
  • Card Drafting — Season cards and action cards provide randomization and changing game conditions.
  • Dice Rolling — Dice are rolled for fishing and are placed in specific areas. Some dice have wild sides.
  • Resource Management — Resources obtained must often be spent immediately on upgrades, building, or fulfilling goals.
  • Resource Trading — Players trade resources with 'the corporation Zen' to unlock things on their board.
  • Roll and write/flip — The game involves rolling dice and marking things on sheets, and the host notes it's a 'big big big rolling right flipping right'.
  • scoring — Scoring occurs at specific rounds (6th, 10th, 12th) based on objective cards, and at the end of the game based on filled stalls, badges, and blueprint fulfillment.
  • Set Collection — Players collect resources like wood, iron, and copper, and use them for projects or cargo manifest patterns. There are also 'badges' to collect by filling in spots with specific fish types.
  • Tile Placement — Players place resources onto their cargo manifest to create patterns and score points. Tilling land to create plots for crops is also mentioned.
  • Worker placement (dice placement) — Dice are placed on tilled lands or in enclosed fences to gain resources or trigger benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this box is box is big
  • everything else is super random and it's going to come out that way and change the way the game plays
  • it's got that very much that combo feel you can do one thing to get another thing
  • I find that at lower player counts it's just as comfortable as potentially higher player counts cuz I only played it solo and it plays very smoothly
References (from this video)
No references stored for this video.
Video MEsjufoN0MI Unboxing at 0:03 sentiment: positive
video_pk 67693 · mention_pk 163875
Tend video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressed with the components.
  • Dice are massive and very cool.
Cons
  • Ink transfer from box cover.
  • Slight curve in boards from packaging.
  • Box damage out of the box.
  • Concern about markers drying out over time.
Thematic elements
  • cultivate tomorrow today
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game includes various custom dice for gameplay.
  • Scratch-off — The game features components that require scratching off areas, which seems to be a core part of interacting with the game.
  • Stamps — Markers in the game also function as stamps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge box
  • this is massive
  • Oh my gosh.
  • it says cultivate tomorrow today
  • this is a heavy package. Like heavy.
  • it's just a rule book.
  • but there are some score challenges which might lend itself to solo.
  • what's cool about this is you end up kind of like mining these squares and depending on what you scratch off, uh, you might get something out of it.
  • very good quality, by the way.
  • So these are all stamps and markers.
  • I'm dependent on these markers not drying out.
  • And then I think the best part are all the dice.
  • And then these huge chunky dice.
  • very impressed with the components.
  • The dice are massive and very cool.
  • And, um, I can't wait to show you how this game plays solo.
References (from this video)
No references stored for this video.
Video 5tgtM1vcyY0 Discussion at 0:33
video_pk 67485 · mention_pk 163603
Tend video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to one of the best local friendly game stores that I've ever seen.
  • This is a board game store that really ticked multiple boxes.
  • This is a board game store that has a really rustic vibe to it, cuz on the other side of the store is an entire bar.
  • Not going to lie, this was five stars.
References (from this video)
No references stored for this video.
Video 9zZFBOtF9Bg Review at 0:16 sentiment: mixed
video_pk 67461 · mention_pk 163583
Tend video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Production quality is really nice.
  • The theme is liked.
  • Cover art is exciting.
  • Playing with Stardew Valley music creates a nice peaceful atmosphere.
  • The stamp markers are nice and work well.
  • There are moments where things can compound on each other.
  • It seems like there's more stuff in the box.
Cons
  • Doesn't have enough replay value.
  • Falls into a trope where there are few reasons to play it again.
  • Weird to teach, lacks a natural flow.
  • Feels the same every single time you play.
  • Scratch-offs become annoying due to randomness and potential for errors.
  • Scratching off can accidentally go into neighboring boxes.
  • Resources can be obscure.
  • Spatial awareness element of cargo manifest is too loose.
  • The trellis always requires two wood and a coin.
  • Animals are just bought, not earned in a way that feels rewarding.
  • Neighbor rewards are the same.
  • Mining and chopping rewards are the exact same.
  • Pond fishing has a different configuration of where stuff is at.
  • Cargo manifest has little impact as you're rarely forced to put items in zero-point spots.
  • Badges could have different resource configurations.
  • Task cards are not interesting; everyone can always do them.
  • Lack of turn order makes it feel less strategic.
  • Season task cards offer few advantages and are not always achievable.
  • The game feels boring.
  • Neighbor cards feel like a weird issue.
  • The scratch-off markers have unnecessary fat ballpoint ends that bleed through the paper.
  • The game is shallow overall.
  • Game feels longer than it needs to be without adding more substance.
Thematic elements
Comparison games
  • Stardew Valley
  • Three Sisters
  • Dinosaur Island Roar and Wright
  • Cgraphers
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available task cards.
  • roll-and-write — The host generally dislikes roll-and-write games unless they have high replay value.
  • Scratch-off — The game features scratch-off elements for resources, which the host finds gimmicky and often annoying.
  • Set Collection — Implied through cargo manifest and resource collection.
  • Simultaneous action selection — The game is described as completely simultaneous co-op or competitive solitaire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And whenever it comes to a game like Tend, there's nothing really wrong with it. It's just that for me, it falls into another trope or the the the issue I have in the genre of I don't see many reasons to ever play it again.
  • This is a interesting gimmick, but as actually as I've played it kind of becomes annoying one kind of I really feel like any scratchoffs in any game is like oo and then you play and you're like this is stupid.
  • Cuz none of it's bad. I just think it's kind of everything you do here is boring.
  • So ultimately there's nothing really that this game provides in all of its actions that I find interesting and it mainly highlighted that if this game doesn't do it for me then this might just be a genre that I stay away from.
  • But I think whenever all is said and done, it's just you're you're you you got it after a game, honestly.
  • The game after multiple plays felt the same every single time except it was longer.
References (from this video)
No references stored for this video.
Video _2lN1GRWHZs Top List at 0:57 sentiment: positive
video_pk 67277 · mention_pk 163241
Tend video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • perfect for a cozy game night
Cons
none
Thematic elements
  • build the best homestead
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — tend crops and build pens for your animals.
  • Scratch-off cards — mine for stuff by actually scratching off disposable cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of 2025.
  • Here's my top five of 2025. If you had to pick one, which one of these games would you play
References (from this video)
No references stored for this video.
Video Kn5yPg-USHE Review at 0:08 sentiment: positive
video_pk 66845 · mention_pk 162651
Tend video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scratch-off cards are fun and satisfying to use.
  • Markers are also stamps and have a nice design.
  • Scratch-off cards are unique and colorful.
  • The mechanism of scratching off and revealing is satisfying and cozy.
Cons
  • Scratch-off cards can create dust on the table.
Thematic elements
Comparison games
  • Hadrian's Wall
  • Charterstone
Mechanics (from transcript analysis)
  • Roll and write / Flip and write — Tend is categorized as a roll and write or flip and write game.
  • Scratch-off cards — The game features unique, colorful scratch-off cards with printed landscapes that players scratch off to discover resources or items, which is described as a favorite mechanism and component.
  • Stamps/Markers — The game includes dual-purpose markers that are also stamps shaped like leaves, noted as a spectacular component.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite mechanism in the roll and write game or kind of flip and write game Tend.
  • my favorite mechanism in the game I'm going to talk about in a second, the scratch-off card.
  • The markers in this game are really spectacular because they are not only markers, but they are also stamps.
  • But the other nice production detail that also ties to the mechanisms are these scratch-off cards.
  • But it was just a delight to scratch off uh to scratch off these cards and find fun stuff while I was doing so.
  • other than the dust that you can you push onto your onto your table when you scratch off cards, other than that downside, it is a lot of fun to scratch stuff off cards and see what's underneath and have it tied to a specific mechanism.
  • being able to zero in and just scratch off a space on the card and see what you find underneath, that is that element of the game I thought was very cozy and very satisfying to do.
  • That is my favorite component in the game other than the pen. The pens were really cool. And also my favorite mechanism in the game.
  • having it pre-printed feels like you have discovered something almost you've discovered something that they didn't want you to know about.
References (from this video)
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Video ZXAe5O1nxi0 Unboxing at 2:10 sentiment: positive
video_pk 66840 · mention_pk 162642
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Click to watch at 2:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing artwork and production style.
  • The game involves farming and planting, which the host enjoys.
  • Interesting component with dual-function pens (pen and stamp).
  • Seems to have a lot of content for the box size.
Cons
  • The box is very heavy for its size.
  • The difference between the four packs of sheets is not immediately apparent.
  • Some pen caps were missing, and pens might be dried up.
Thematic elements
  • Farming
Comparison games
  • Hadrian's Wall
  • The Anarchy
Mechanics (from transcript analysis)
  • Card Drafting — The host mentions drawing cards and "it might tell you what you get."
  • Dice Placement — The host observes, "you are going to be placing dice onto your spaces, I think, in your farm."
  • Farming — The host notes the theme involves "chopping, fishing, tending. It is a game about farming."
  • Roll and Write — The host mentions, "I've heard it's a roll and write game."
  • Scratch-off — The host discusses a "scratch-off pack" and how "you use the metal coins and you actually scratch off stuff here."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this box is one of the heaviest boxes, if not the heaviest boxes for its size that there is.
  • I like the artwork. I like the I like the style. I like the the production of it.
  • It is a game about farming.
  • one end of the pen is a normal pen. And then the other end, apparently, is Oh, it's a stamp.
  • This is a game where I'm going to be downloading the rulebook, sticking it on my iPad
  • it will be a sponsored play through, which means there will be some Patreon only play throughs beforehand.
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 39:13 sentiment: mixed
video_pk 66525 · mention_pk 162102
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Click to watch at 39:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep and crunchy decisions
  • High replayability
  • Engaging for players who enjoy complexity
Cons
  • Some found it too heavy or expensive for a flip and write
  • Not everyone connects with the design philosophy
Thematic elements
  • Puzzly abstract game
Comparison games
  • Three Sisters
  • Fleet
  • Hadrien's Wall
Mechanics (from transcript analysis)
  • asymmetric factions — Features asymmetric factions, offering different starting abilities and playstyles.
  • Flip and Write — A flip and write game that is considered heavy and complex, with many decisions for the players.
  • modular upgrades — Has potential for modular upgrades and ongoing long-term development.
  • Strategy — Requires players to focus on specific strategies and explore different mechanisms within the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
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Video JOgl6gemk-s Board Game Buzz Discussion at 7:43 sentiment: positive
video_pk 66427 · mention_pk 161766
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Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple pathways to scoring
  • Familiar heavy-weight Euro feel
Cons
  • Rules and setup can be dense for newcomers
Thematic elements
  • Array
  • Alien world, Zenith Corporation context
  • Euro-style puzzle with high variability
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players flip cards and choose actions to mark on a large sheet/board, shaping their colony.
  • Resource collection and scoring via multiple tracks — You can mine, fish, farm, etc., with diverse pathways to score according to the sheet and actions chosen.
  • Roll-and-write (flip-and-write) — Players flip cards and choose actions to mark on a large sheet/board, shaping their colony.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video hdJi4z5ZZNg Board Game Buzz Top 10 List at 38:46 sentiment: positive
video_pk 65874 · mention_pk 159973
Board Game Buzz - Tend video thumbnail
Click to watch at 38:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly cozy and replayable
  • Strong solo potential
Cons
none
Thematic elements
  • cozy, farming-inspired roll-and-write
  • a peaceful rural/fantasy village
  • stardew-valley-esque vibes
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write with resource management — generate resources to fill a cargo manifest; awards and upgrades drive end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot stop playing it
  • This is the better version
  • Ultimate comfort cozy game right now
References (from this video)
No references stored for this video.
Video _cXqcfVduYE Board Game Critique Analysis at 0:27 sentiment: positive
video_pk 62524 · mention_pk 155219
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Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong strategic depth with multiple victory paths
  • high replayability due to variable cargo manifests and seasonal bonuses
  • premium production and tactile components
Cons
  • high complexity and setup time; demanding commitment for longer sessions
Thematic elements
  • farming and long-term strategic planning with resource chaining
  • alien planet colonized by an off-world agriculture corporation
  • Euro-style puzzle with heavy planning and tactile stamping mechanics
Comparison games
  • Stardew Valley
  • Three Sisters
Mechanics (from transcript analysis)
  • cargo manifest polyomino puzzle — Fitting shapes into a grid to score and unlock bonuses.
  • End Game Bonuses — Seasonal bonuses modify available actions and trigger cascading effects.
  • resource-to-upgrade progression — Resources convert into upgrades or stamps on cargo manifest.
  • seasonal objectives and bonuses — Seasonal bonuses modify available actions and trigger cascading effects.
  • Simultaneous action selection — Players choose actions from a shared deck each round.
  • Simultaneous Actions — Players choose actions from a shared deck each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tend absolutely crushes the other two on mechanics alone.
  • Theme integration in Stardew is genuinely strong if you care about that experience.
  • Three Sisters is the best value proposition and the most universally enjoyable for casual groups.
References (from this video)
No references stored for this video.
Video Iun5izM_QxE Crimsonboardgames Playthrough at 0:05 sentiment: positive
video_pk 61540 · mention_pk 154175
Crimsonboardgames - Tend video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo mode with tactile stamping and scratching mechanics
  • Stardew Valley-inspired feel for farming/mining loop, but with a distinct flip-and-write tempo
  • Clear progression through upgrades and distinct seasonal scoring tracks
  • Multiple viable scoring paths (cargo manifest, neighbor interactions, badges) that support replayability
Cons
  • High price point noted as a potential barrier
  • Learning curve and table presence may deter new players
  • Possible longer play sessions for a thorough solo run
  • Some players may find the iconography and setup complexity intimidating
Thematic elements
  • Resource management, farming, crafting, tool upgrades, and neighbor interaction
  • Farming village with woodlands, rivers, and mines; seasonal progression
  • Sandbox strategy with tactile, card-driven actions and growth milestones
Comparison games
  • Stardew Valley
Mechanics (from transcript analysis)
  • Action selection from five cards — Each turn you choose two actions from a pool of five available action cards.
  • Badges and energy/resource tokens — Badges provide end-game bonuses; energy bars grant extra actions during a round.
  • Cargo manifest scoring with color modifiers — Points are earned by filling cargo slots; certain colors yield bonus points or zero points depending on column.
  • Dice Rolling — Rolling to determine internal rewards or items found in geodes; adds an element of chance tied to exploration.
  • Geode-like luck/dice mechanic (through dice for geodes and fishing rewards) — Rolling to determine internal rewards or items found in geodes; adds an element of chance tied to exploration.
  • Neighbor gifting and card selection — Gifting items to neighbors grants rewards and can influence end-game scoring paths.
  • Scratch card and growth phase — Scratch to reveal resources and trigger growth, affecting scoring and progress.
  • Seasonal scoring tracks — Scoring happens across multiple seasons (Season 1, Season 2, Season 3) with round-based progression.
  • Track Advancement — Upgrades unlock more efficient actions and higher potential outputs; progress is tracked across different tracks.
  • Upgrade tracks (mining, chopping, tending, and tool upgrades) — Upgrades unlock more efficient actions and higher potential outputs; progress is tracked across different tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stardew Valley-esque. Absolutely wonderful.
  • I'm really enjoying this game.
  • it's a crunchy flip and write
  • This is going to be exciting.
  • Oh, and I forgot something.
References (from this video)
No references stored for this video.
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