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Teotihuacan: City of Gods box art

Teotihuacan: City of Gods

Game ID: GID0317614
Game Info
Year
2018
Players
1-4
Playtime
120 min
Collection
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Description

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

Description

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 16 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–27 of 27
Video j6ANvz9Teo8 Getting Games Discussion at 1:11:59 sentiment: neutral
video_pk 91995 · mention_pk 246954
Getting Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 1:11:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video ttqY2ZIfX-A Watch It Played Discussion at 12:16
video_pk 91107 · mention_pk 244219
Watch It Played - Teotihuacan: City of Gods video thumbnail
Click to watch at 12:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
No references stored for this video.
Video fIAAKpLLja4 Nights Around a Table Unboxing at 108:27:52 sentiment: mixed
video_pk 89847 · mention_pk 239297
Nights Around a Table - Teotihuacan: City of Gods video thumbnail
Click to watch at 108:27:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The iconography is cool.
  • The icons on the board are good at reminding players.
  • The game is considered 'pretty' and 'looks cool'.
Cons
  • The theme is bland.
  • The color choices are unappealing (mustard yellow, gray, muted blue).
  • The player boards are considered terrible and cluttered.
  • The small meeples with spiky haircuts are dorky.
Thematic elements
Comparison games
  • Black Angel
  • Ginkgopolis
  • Tapestry
  • Maracaibo
  • Arnak
Mechanics (from transcript analysis)
  • Set Collection — There are cards with icons that players might need to collect or match.
  • Worker Placement — The game appears to involve worker placement with meeples.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know man, I don't have faith in people now. This is a good looking board.
  • The player boards are quite cluttered.
  • The deal with expedition leaders is that there are four or five different or six I think actually different people and it adds asymmetric player powers to the game so everybody plays a different character and they've got a different ability
  • The insert is made, yeah, isn't that insert amazing? That's why I'm a little tiny bit bummed out that it's not all going to fit and it's not like it's not like, okay, we'll just go redesign it so that it does fit. I just don't know if there's even enough room in the box for everything to fit.
  • I don't want to slag off Stonemaier games too much, but let me just get Pendulum on here so we know what we're talking about.
  • Pendulum didn't do so well. Pendulum completely bombed.
  • The real-time mode made me want to cry.
  • It's hard for me, and I don't want to slag off a game or anything. It's hard for me to say anything because I haven't tried it. The one real-time, okay, the real-time game that made me figure out that I don't like real-time games at all.
  • The artwork redesign makes the game look a whole lot more appealing than the original.
  • The title font work on this one is a lot more approachable and friendly than that weird I've seen that font before.
  • People hated this board when it came out.
References (from this video)
No references stored for this video.
Video tFQovidi5mU Allies or Enemies Top 100 List at 8:32 sentiment: positive
video_pk 89508 · mention_pk 237827
Allies or Enemies - Teotihuacan: City of Gods video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building cycle
  • Smooth progression through eras
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Dice determine actions and track progression; higher dice unlock more actions.
  • Track Advancement — Pieces advance along a track, exchanging for new dice and powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
  • It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
  • Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video lsPxLU9hioc The Brothers Murph Discussion at 4:42
video_pk 85957 · mention_pk 221452
The Brothers Murph - Teotihuacan: City of Gods video thumbnail
Click to watch at 4:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
Video Mf35DlpOqQE Heavy Cardboard Top List at 326:01:20 sentiment: positive
video_pk 85950 · mention_pk 221347
Heavy Cardboard - Teotihuacan: City of Gods video thumbnail
Click to watch at 326:01:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best value at release
  • Fantastic production value
  • Amount of game in the box is great
Cons
  • Don't play it much
Thematic elements
Comparison games
  • Zul'kator
Mechanics (from transcript analysis)
  • Dice Drafting — Dice drafting. Fantastic production value for what was I think a 30 or $35 MSRP, which is ridiculous.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to talk about Zul'kator.
  • It's just it's it's uh it's almost painful to think about.
  • Hadrian's Wall, man, I love this game.
  • It feels incredibly satisfying when you start to see your little engines start to run.
  • Tiletum, man, I love this game.
  • The components are absolutely beautiful.
  • Terraforming Mars is just an epic game.
  • Wingspan is just a beautiful game.
  • Everdell is incredibly charming.
  • Lost Ruins of Arnak, I love this game.
  • Ark Nova is a very deep game.
  • Oath: Chronicles of Empire and Exile is a very unique game.
  • Tiny Epic Galaxies is a really fun game.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:05:14 sentiment: positive
video_pk 84207 · mention_pk 213822
Gaming Rules! - Teotihuacan: City of Gods video thumbnail
Click to watch at 1:05:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host's favorite 'tea game'.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video pc_81XOiZAI The Dice Tower Discussion at 27:12
video_pk 81705 · mention_pk 204085
The Dice Tower - Teotihuacan: City of Gods video thumbnail
Click to watch at 27:12 · YouTube ↗
Pros
none
Cons
  • Difficult to pronounce
Thematic elements
  • Teotihuacan
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for a year we had to try and pronounce this until somebody announced that they were going to call it Mysterium
  • This game made such a splash. Like I forgot that people for a year were importing copies of it because it was so different.
  • It's actually pronounced Schüttel's. Like shirtless with an uh with that little uh Is that called an umlaut? Yeah. The the the little uh The the dots over the Yeah, the dots over the U. Yeah, but I'm still going to call it Schüttel's.
  • You're rolling uh little gnomes out of a cup. You're trying to roll a Schüttel out of a cup.
  • It's like basically a stock market game and depending on how many of the pawns you roll out of the cup, like that's number active.
  • This one is really interesting in that it is nothing like the game it's based off of.
  • This is Flamecraft Duels. I honestly wish they probably wouldn't have called it Flamecraft, maybe like Flame Duels or something like that would make more sense to me um because I don't think this one is anything like a two-player version of Flamecraft. This is a straight abstract game.
  • It's got really great PVC cards with some crazy like metal clasp on it. Like the whole thing is overproduced, but it may it just brings to the uh it brings so much to the occasion when you're playing this game.
  • It's a really cool abstract game with really cool puzzlingness and thinkingness uh connected with this just top-notch production.
  • Is Transformers higher or lower than Wedding Crashers?
  • The Bonfire of the Vanities from 1990. A hard-drinking journalist in ignites a scandal in New York City by reporting on a hit-and-run perpetrated by a Wall Street fat cat and his mistress.
  • Is Baby Geniuses higher or lower than The Bonfire of the Vanities?
  • Alien versus Captain America: The First Avenger. I mean, I know who'd win in a fight, but it's cuz Cap is undefeated.
  • So, this We're going to do three in a row.
  • I think that there is an unfair bias against Nick Cage.
  • National Treasure was 46. Oh. And then Twilight was 49.
References (from this video)
No references stored for this video.
Video Cfd4-6GVL5Q Meeple University Rules Teach
video_pk 70309 · mention_pk 167235
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to take you through a few turns of the game to give you a flavor for how it flows in practice.
  • We have to really keep track on this if we forget then we kind of like don't remember what ten it is.
  • The strategy of building is a little bit expensive because these these dice are here.
  • This is actually a good place to get cocoa which way I'm gonna go.
  • It seems pretty good to start there that track yet unfortunately the strategy of building it's a little bit expensive because this these dyes are are here.
  • We hope this video is helpful and if you'd like to learn the rules for the game in full you can click on the link in the description to check out our how to play video for this game.
References (from this video)
No references stored for this video.
Video GbDQEsR879E Meeple University Rules Teach
video_pk 70310 · mention_pk 167236
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players take actions by moving their workers represented by these dice around the Rondo on the outside of the board
  • players will earn their victory points in four main ways contributing to the construction of this city through the construction and decoration of the central pyramid through advancing up the Avenue of the Dead and building houses on it by advancing up to three temple worship tracks and by collecting collections of different masks
  • The vast majority of turns the player will take one of his or her dice and then move it one two or three spaces clockwise around the board and will then perform one of the two or three available actions at the destination location
  • Cocoa is the lifeblood of the game you will need to spend reasonable amounts of cocoa in order to perform most of the actions in the game
  • The power of the action that you take will depend on the number of dice you have on that tile and may depend on the number of pips on those dice
References (from this video)
No references stored for this video.
Video GbDQEsR879E Meeple University Rules Teach at 0:11 sentiment: neutral
video_pk 70310 · mention_pk 246402
Meeple University - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Randomized setup tiles add replayability.
  • The game offers multiple paths to victory points through construction, temple tracks, Avenue of the Dead, and masks.
  • Dice powering up allows for escalation of resource gathering and action strength.
  • Matching icons when building the pyramid provides bonus points and temple track advancement.
Cons
  • Cocoa cost for actions depends on the number of other colored dice present, potentially making some spots more expensive.
  • Paying for discovered tiles can be costly.
  • Losing victory points for un-fed workers can be punishing.
Thematic elements
  • Construction of Teotihuacan, the City of Gods
  • Ancient Mesoamerica
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — At each location, players choose between collecting cocoa, worshipping, or taking a main action, with the power of main actions often depending on dice present.
  • Dice as workers — Dice represent workers, and their pip value can influence the strength of actions taken or allow access to certain actions.
  • Resource Management — Cocoa is a primary resource used to pay for actions, and wood and gold are used for building.
  • Rondel — Actions are taken by moving a die clockwise around a circular board, with movement limited to 1, 2, or 3 spaces.
  • Set Collection — Players collect different types of masks, which score points in sets during Eclipse phases.
  • tile laying — Players build tiles onto a central pyramid structure.
  • Track Advancement — Players move markers up various temple tracks, the Avenue of the Dead, and the pyramid track to gain benefits and victory points.
  • variable setup — Optional tiles can be used to randomize layout and bonuses, adding replayability.
  • Worker Placement — Players move dice (workers) around a rondel to take actions at different locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players take actions by moving their workers represented by these dice around the Rondo on the outside of the board
  • players will earn their victory points in four main ways contributing to the construction of this city through the construction and decoration of the central pyramid through advancing up the Avenue of the Dead and building houses on it by advancing up to three temple worship tracks and by collecting collections of different masks
  • The vast majority of turns the player will take one of his or her dice and then move it one two or three spaces clockwise around the board and will then perform one of the two or three available actions at the destination location
  • Cocoa is the lifeblood of the game you will need to spend reasonable amounts of cocoa in order to perform most of the actions in the game
  • The power of the action that you take will depend on the number of dice you have on that tile and may depend on the number of pips on those dice
References (from this video)
No references stored for this video.
Video Cfd4-6GVL5Q Meeple University Rules Teach at 0:33 sentiment: positive
video_pk 70309 · mention_pk 246401
Meeple University - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a good engine-building aspect.
  • The temple tracks provide victory points and benefits.
  • The tile-laying mechanism for building is interesting.
Cons
  • It's easy to forget certain rules or steps (e.g., refilling tiles).
  • The cost of actions and building can be expensive.
  • Keeping track of all the rules and phases can be challenging.
Thematic elements
  • Aztec
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players advance on temple tracks, which likely involves competition for certain positions.
  • Dice Rolling — Dice are used as workers and their values are important for actions and resource generation.
  • Resource Management — Players collect and spend various resources like gold, cocoa, wood, and stone.
  • Set Collection — Collecting masks is mentioned as a part of the game.
  • Tile Placement — Players place building tiles on their player board.
  • Worker Placement — Players place dice (workers) on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to take you through a few turns of the game to give you a flavor for how it flows in practice.
  • We have to really keep track on this if we forget then we kind of like don't remember what ten it is.
  • The strategy of building is a little bit expensive because these these dice are here.
  • This is actually a good place to get cocoa which way I'm gonna go.
  • It seems pretty good to start there that track yet unfortunately the strategy of building it's a little bit expensive because this these dyes are are here.
  • We hope this video is helpful and if you'd like to learn the rules for the game in full you can click on the link in the description to check out our how to play video for this game.
References (from this video)
No references stored for this video.
Video Yj9Zl6-DFjU Review at 0:09 sentiment: mixed
video_pk 67056 · mention_pk 163049
Teotihuacan: City of Gods video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Experimental design from a well-known designer.
  • Good job of making all actions worthwhile.
  • Multiple strategies and pathways to win.
  • Good degree of mitigation and predictability in combat.
  • Interesting action selection mechanism.
  • Nice touches like heroes with unique abilities.
  • Good engine building potential.
  • Nice passive catch-up mechanism.
  • Focus on fighting monsters over direct player conflict for most of the game.
  • Well-put-together components and graphic design.
  • Blend of new school and old school visual aesthetic.
Cons
  • Longer playtime than stated on the box (2.5-3 hours).
  • Roll to resolve combat can be a red flag for some players.
  • Once played a few times, the game might not offer much new.
  • Not a regular play kind of game; more suited for an event.
  • Lacks the direct player interaction/jockeying for position found in classic area control games.
  • Expensive to acquire.
  • Too long for the reviewer's preference (wants 2 hours max).
Thematic elements
Comparison games
  • Wallenstein
  • El Grande
Mechanics (from transcript analysis)
  • action selection grid — A grid system where vertical and horizontal axes have assigned prices. The first player pays the lower price, subsequent players pay the higher price.
  • Area Control — Points are awarded for controlling hexes on the board, and players spread influence to gain control.
  • Card Drafting — Players can collect cards that provide permanent abilities or end-game scoring.
  • catch-up mechanism — A passive mechanism where players with fewer troops on the board have more income, allowing them to spawn troops more affordably.
  • Combat System — A phase-based combat system including magic, ranged, and melee attacks, with opportunities to upgrade skills and abilities.
  • Dudes on a map — Players control units on a board, fighting for positions and against monsters.
  • Modular Board — The game uses a modular map.
  • Player vs. Environment (PvE) — Players can attack monsters on the board.
  • Resource Management — Managing coins to pay for actions is crucial for efficient play.
  • Roll to Resolve — Combat and other actions are resolved using dice rolls, with some mitigation options available.
  • Set Collection — Collecting gems and blue cards contributes to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is number 10 from the City Collection.
  • So, this is uh the first time this game has been out there in in any iteration.
  • the way the actual actions are resolved in this game is actually a one of my favorite parts of the game, which is through this action selection grid system
  • does the roll to resolve combat work for it? And um you know, that's normally a big kind of red flag for me. I don't really like roll to resolve games.
  • It's quite a difficult game to talk about because it's so unfeldian in the way that it's designed, but it hasn't really cut any corners.
  • my only issue is that I think it's it's kind of one of those games where yes, it's experimental, but once you've played it a couple of times, I think you've pretty much seen what the game has to offer.
  • if you are 100% against road to resolve games you are probably going to bounce off this
  • The graphic design, the the components they are of a much nicer quality.
  • So all in all I'd give it a six out of 10.
  • it's not my not my style
  • full props to Queen with this one although it's ludicrously expensive.
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 47:40 sentiment: positive
video_pk 66413 · mention_pk 161718
john gets games - Teotihuacan: City of Gods video thumbnail
Click to watch at 47:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong clustering dynamics with upgrade mechanics
  • modular setup leads to varied gameplay across sessions
Cons
  • rules heavy; can be complex to learn
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clustering and dice upgrade mechanics — Clustering increases payout and dice values can be upgraded to become more powerful.
  • Dice as workers with upgrade progression — Workers/dice upgrade in value with use, influencing future actions.
  • Large action tiles and clockwise rondelle — Players move dice-like workers (pawns) clockwise around a loop with large action tiles offering clustered activations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video W5fKSz0YSU4 Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 64938 · mention_pk 158541
Meeple University - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maximizes replayability with randomized setup.
  • Groups of workers enable more powerful actions.
  • Ascension mechanic provides bonus points or actions.
  • Spaces with more worker colors tend to be more expensive, incentivizing diversification.
  • Technologies improve action efficiency.
  • Temple tracks provide increasing benefits.
  • Individual scoring for collective pyramid construction.
Cons
  • The pyramid and Avenue tracks are worth a decreasing number of points at each subsequent scoring round.
Thematic elements
  • Contributing to the construction of Teotihuacan
  • Mesoamerica, during the construction of Teotihuacan
Comparison games
none
Mechanics (from transcript analysis)
  • action rondelle — Players move one of their workers clockwise around the rondel by up to three spaces, taking the action at the destination. Groups of workers can take more powerful actions.
  • area majority / influence — Players collectively contribute to the same pyramid but score individually. Progress on the pyramid and Avenue of the Dead tracks are scored.
  • resource collection — Players collect stone, wood, and gold.
  • Set Collection — Players can seek out and construct sets of differing masks.
  • Technology Acquisition — Players can spend gold to gain technologies that improve action efficiency.
  • tile laying — Players can lay tiles or decorations onto the pyramid.
  • Track Advancement — Players move up temple tracks to gain increasing benefits like resources, victory points, or cocoa.
  • Worker progression — Workers are represented by dice and start at a1, increasing in value with actions. Reaching a6 triggers 'ascension', resetting the worker to a1 and granting bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what to expect from the Autry welcome City of God released in 2018
  • it is a medium to heavy complexity game requiring a fair degree of planning as optimizing a player's actions requires the careful grouping of workers of the right values in the right places and at the right times
  • the dice are never roll instead they begin at a1 representing an inexperienced worker and one or two of them can be powered up each time a player takes an action with them
  • once the player powers a worker up to six that worker achieves ascension which resets that worker to a one but it gives the player some extra bonus points or actions and steps up the avenue of the dead track
  • popular spaces will tend to be more expensive to use which incentivizes the diversification of strategies between players
  • players can always forego their action at a location just to gain cocoa equal to one more that the number they would have had to have paid to take the action
  • and that's what we expect from filthy welcome city of gods
  • if you have any comments feedback questions or just want to say hi to us please write in the comment sections below
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 22:41 sentiment: positive
video_pk 61145 · mention_pk 153674
Allies or Enemies - Teotihuacan: City of Gods video thumbnail
Click to watch at 22:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interlocking, satisfying mechanics
  • tight integration of actions and bonuses
Cons
  • theme can be set aside in favor of mechanics for some players
Thematic elements
  • dice placement and action optimization within a rondel
  • ancient Mesoamerican city
  • interlocking mechanisms with deep strategy
Comparison games
none
Mechanics (from transcript analysis)
  • combo-driven actions — perform chained actions to maximize efficiency and scoring.
  • dice placement with rondel — select dice actions and place workers along a rotating action wheel.
  • Simultaneous Actions — perform chained actions to maximize efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 1:55
video_pk 59703 · mention_pk 152219
Tabletop Tokki - Teotihuacan: City of Gods video thumbnail
Click to watch at 1:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Resource management and dice-driven engine building on a multi-track tableau
  • Array
  • Ancient Mesoamerica, centered around Teotihuacan’s pyramids and temple tracks
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video hlpJYl06yAc Board Gaming Ramblings Top 10 List at 3:43
video_pk 39547 · mention_pk 119390
Board Gaming Ramblings - Teotihuacan: City of Gods video thumbnail
Click to watch at 3:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be 10 games that we think uses dice in a great way
  • your dice are your workers
  • it's a very unique way to use dice in games
References (from this video)
No references stored for this video.
Video O6F5mjgER_k Board Gaming Ramblings Review at 0:09 sentiment: positive
video_pk 37531 · mention_pk 112763
Board Gaming Ramblings - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, substantial components and an impressive oversized board
  • Smooth, fast gameplay with a strong sense of flow
  • Deep, varied strategy with high replayability and multiple viable paths
  • Accessible weight for a heavier Euro, with satisfying decisions and low passive play
  • Strong thematic flavor that aligns well with the mechanics
Cons
  • Initial overwhelm for new players due to volume of options and tracks
  • Early hype can raise expectations beyond early impressions
  • Two-player game introduces dummy dice that can affect pacing and decisions
Thematic elements
  • City-building, ritual development, and societal advancement through resource management and dice-driven actions
  • Ancient Teotihuacan, Mexico; temple and pyramid building within a ceremonial city
  • Abstract euro with strong thematic flavor and tactile, component-led storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Pyramid construction, Temple/Decor/Temple bonuses, and the Avenue of the Dead contribute to end-game scoring.
  • Dice locking and unlocking — Dice can be locked on border spaces to reserve them; unlocking all dice is possible when choosing to pass.
  • Dice upgrading — Dices can be upgraded to increase action efficacy; higher levels unlock better actions and sometimes rebirth mechanics.
  • High replayability through variability — Board tiling/temple placement and technology tiles can be randomized, leading to many strategic possibilities.
  • Multiple scoring tracks — Pyramid construction, Temple/Decor/Temple bonuses, and the Avenue of the Dead contribute to end-game scoring.
  • Resource Management — Core resources include Cocoa, Gold, Stone, and other temple-specific bonuses that fuel actions and upgrades.
  • Rondel — Workers (dice) move around a circular action track to perform main or side actions; dice can be upgraded or locked for more efficient actions.
  • Rondel-style action selection with dice-driven workers — Workers (dice) move around a circular action track to perform main or side actions; dice can be upgraded or locked for more efficient actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing
  • I fell in love with this game after the first couple of rounds
  • it's just pure fun
  • This is one of the best games I've ever played
  • I would love to play it again soon
References (from this video)
No references stored for this video.
Video GtZY5MLV5hE Game Night Picks - Pair Of Dice Paradise Discussion at 8:45 sentiment: positive
video_pk 31464 · mention_pk 92678
Game Night Picks - Pair Of Dice Paradise - Teotihuacan: City of Gods video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme with tactile components
  • Deep strategy with meaningful player interaction
Cons
  • Steeper learning curve for new players
Thematic elements
  • dice placement and wheel-based actions
  • Ancient Mesoamerican city
  • historical theme with tight Euro mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Dice act as workers placed on action spaces; the action wheel governs choices
  • Worker Placement — Control spaces to plan multiple rounds of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number of centimeters away you are from the location is the number of points you will score at the end of the game
  • lowest score wins
  • the score you score will be two times the number of centimeters we are from the right question answer the right answer
  • it's blackout Hong Kong yeah it's by Alexander V
  • not luck of the draw this game is seeing those combinations and being able to work through them on the board
References (from this video)
No references stored for this video.
Video KMVJ4XbBvpo Game Night Picks - Pair Of Dice Paradise Discussion at 1:45 sentiment: positive
video_pk 30675 · mention_pk 90307
Game Night Picks - Pair Of Dice Paradise - Teotihuacan: City of Gods video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Magnificent table presence
  • Engaging tension between upgrading and bonuses
  • Strong thematic resonance with ancient civilizations
Cons
  • Potentially heavy for casual players
  • Can be tense and long, requiring space and planning
Thematic elements
  • Civilization-building with worker-based actions
  • Ancient Teotihuacan, Mesoamerica
  • historical / myth-guided drama
Comparison games
  • Taboo
Mechanics (from transcript analysis)
  • Choice-based actions — On landing, players choose between taking an action or upgrading a die for stronger future moves.
  • Modular Board — Board consists of variable location tiles that change the play area each game.
  • Worker placement with upgrading dice — Players move a worker die around a modular board, landing on tiles that offer either an upgrade or a bonus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very intense looking euro style game
  • I want that game on my table
  • Trap Words is just a little party word game but it's a game that kind of reminds me of Taboo
  • it's like dancing in a minefield
  • This is a fantastic family game that I got a chance to play at bgg con
  • I thought this was a really complex euro game and I shied away from it thinking it was real brain burger
References (from this video)
No references stored for this video.
Video LJQIKpO_eNo Getting Games Discussion at 39:02 sentiment: positive
video_pk 13661 · mention_pk 39938
Getting Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 39:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered system with strong thematic feel
  • Lots of strategic depth and planning
Cons
  • Very heavy; long teaching time
  • Can suffer downtime and analysis paralysis
Thematic elements
  • urban development and temple ascent
  • Ancient Teotihuacan city-state
  • heavy euro with modular tracks
Comparison games
none
Mechanics (from transcript analysis)
  • Multiple scoring tracks and variability — Temple tracks, Avenue of the Dead, masks, and pyramid scoring
  • Pyramid building and temple tracks — Upgrade workers and ascend temple tracks for rewards
  • Resource management and symbol matching — Collect resources to build pyramid and gain points
  • Worker movement and action selection — Move three workers along eight locations to collect resources or perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so much fun because it gives you such a wide variety of things that you could do
  • I think this is a game of skill and you don't see games of skill very often with very short
  • Isle of Skye Journeyman adds a lot to this game but it detracts from some of the greatness of the original game
  • Lisboa is a heavy game; there's a lot going on
  • Teotihuacan has a lot going on
  • Western Legends is a sandbox with tons of directions you can go
References (from this video)
No references stored for this video.
Video _-_btQyHQpk The Cardboard Herald Discussion at 4:08 sentiment: positive
video_pk 12309 · mention_pk 35892
The Cardboard Herald - Teotihuacan: City of Gods video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded in the nomination pool
  • strong thematic presentation
Cons
none
Thematic elements
  • urban planning and pyramid-building
  • Ancient Mesoamerican city-building
  • n/a
Comparison games
  • Airship City
  • Underwater Cities
Mechanics (from transcript analysis)
  • Dice placement / worker placement — dice-based actions to develop the city and score through area control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a book that claims to have a hundred different mechanisms and 100 different diagrams to go with them
  • I think this is going to be a great resource
  • they are big fans of magic
  • what is there there's like Jace and Chandra and Lilith and carne and chub toad
  • I'm not sure exactly what Snap is maybe that has to do with shuffling
  • I grew up playing Magic I was obsessed with it
  • yo there's this article but you should go and check out which could describe this so much better than I could
  • I really wanted to spend some time just emphasizing yo there's this article but you should go and check out
References (from this video)
No references stored for this video.
Video kyjQ3c4MbzU BoardGameBollocks Playthrough at 0:00 sentiment: positive
video_pk 9092 · mention_pk 26807
BoardGameBollocks - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with temples, pyramids, and discovery tiles.
  • Deep action-selection with multiple interactive tracks and strategic options.
  • Engaging ascension and endgame scoring that rewards planning across rounds.
Cons
  • Rules can be dense and potentially confusing for new players.
  • Table contention and downtime can be noticeable in larger groups.
  • Tracking costs (Cocoa/coco, color requirements, and power-ups) can be intricate.
Thematic elements
  • Urban planning, religious symbolism, pyramid construction
  • Ancient Mesoamerican city Teotihuacan; pyramids and temples; Avenue of the Dead
  • mythic/abstract
Comparison games
  • Imperial
  • Ticker
Mechanics (from transcript analysis)
  • Avenue of the Dead progression — movement and scoring along the outer board track that influences end-game scoring and rewards.
  • Dice Placement — players place and manage their colored dice on action spaces; dice can be locked or unlocked; unlocked dice can be moved and activated.
  • dice worker placement — players place and manage their colored dice on action spaces; dice can be locked or unlocked; unlocked dice can be moved and activated.
  • discovery and decoration tiles — discovery tiles provide one-time or persistent bonuses; decoration tiles are placed on the pyramid for points and symbol matching.
  • discovery tiles with masks — collect sets of masks on discovery tiles to gain point bonuses; larger sets yield greater rewards.
  • pyramid construction — tiles are placed to build a multi-level pyramid; the top level ends the game; costs vary by level.
  • Resource Management — resources are wood, stone, gold (conquer) and other tokens; these power actions and purchases.
  • temple tracks and ascension — advancement on temple tracks yields bonuses; ascension of workers triggers additional rewards and compass-like choices.
  • Track Advancement — advancement on temple tracks yields bonuses; ascension of workers triggers additional rewards and compass-like choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main currency of the game is conquer
  • three eclipses so there'll be three score and phases in the game
  • Avenue of the Dead
  • decorations and putting tiles on the pyramid adds points
  • you can decorate the pyramid and you'll get points
References (from this video)
No references stored for this video.
Video t-JQ9ACyRvk The Broken Meeple Top List sentiment: positive
video_pk 8810 · mention_pk 25968
Overall sentiment (raw)
positive
Pros
  • Cool rondelle mechanic
  • Multiple paths to victory
  • Excellent variety with expansions
  • Strong player board customization
  • Great multiplayer game
Cons
  • Very heavy game with many rules
  • Complex solo mode
  • Cacao resource management is frustrating and thematically odd
  • Packed storage with two expansions
Thematic elements
  • Aztec/Mayan Theme
  • Inca Style Pyramid
Comparison games
  • Te Kenu (ranked 101-102, close runner-up)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a unique twist on a genre that has you know like i say i love deck building but it has been bloated with a lot of uh entries
  • it's a breath of fresh air it's like oh no one's really tried this before
  • thank you viewers because you kept banging on at me to play this game finally i did and you were right
  • my god do i i mean i love coffee i love coco but man do i hate the stuff i have to play this game
  • it's like inside out the board game as in the pixar movie which is vastly underrated
  • wow for someone like me who loves like variety as the spicer life this is certainly one where you've just got so many different ways to tailor the game
  • tainted grail is one of the best story world settings for any campaign game i have played forget dissent forget gloomhaven
  • gameplay imperium is sound it really is a good fun deck builder it would be so much higher on this list if it was just a bit more streamlined
  • this is a really streamlined game that works with six players you don't get many of those
References (from this video)
No references stored for this video.
Video OWHzbVW37bE Getting Games Discussion at 30:30 sentiment: positive
video_pk 5522 · mention_pk 16416
Getting Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 30:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging rondelle mechanic with thematic integration
  • solid core gameplay that rewards planning and timing
Cons
  • can be quite heavy and complex for newer players
Thematic elements
  • city-building and ritual scoring
  • Ancient Mesoamerican city; temple construction and urban development
  • thematic and strategic with strong tactile components
Comparison games
  • Eclipse
Mechanics (from transcript analysis)
  • Dice Drafting — Dice act as workers and are drafted to activate actions, with sun/shade dynamics affecting value
  • grid/track scoring — Multiple scoring tracks and a central grid contribute to victory points
  • round-the-board rondelle — A rotating action wheel/track dictates available actions and sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best way to make me do a top 10 list is to have that be voted up as the contributing producer level supporters
  • there is a world where i try it again, especially with the second edition changes
  • the communal deck building style work replacement game
  • the dice drafting mechanic in Tekenu is really fascinating
  • I started playing board games in 2008
References (from this video)
No references stored for this video.
Video hLV36__EAxQ Our Family Plays Games Discussion at 0:00 sentiment: positive
video_pk 513 · mention_pk 1547
Our Family Plays Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe Master Set
  • Huge component package
  • Fifth player expansion
  • Included card sleeves
  • Detailed map components
  • Excellent component quality
Cons
  • Very large/heavy game
Thematic elements
  • Ancient Mesoamerica
  • History
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
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