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Teotihuacan: City of Gods box art

Teotihuacan: City of Gods

Game ID: GID0317614
Game Info
Year
2018
Collection
Rating
Mechanic profile
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Description

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

Description

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video Yj9Zl6-DFjU Review at 0:09 sentiment: mixed
video_pk 67056 · mention_pk 163049
Teotihuacan: City of Gods video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Experimental design from a well-known designer.
  • Good job of making all actions worthwhile.
  • Multiple strategies and pathways to win.
  • Good degree of mitigation and predictability in combat.
  • Interesting action selection mechanism.
  • Nice touches like heroes with unique abilities.
  • Good engine building potential.
  • Nice passive catch-up mechanism.
  • Focus on fighting monsters over direct player conflict for most of the game.
  • Well-put-together components and graphic design.
  • Blend of new school and old school visual aesthetic.
Cons
  • Longer playtime than stated on the box (2.5-3 hours).
  • Roll to resolve combat can be a red flag for some players.
  • Once played a few times, the game might not offer much new.
  • Not a regular play kind of game; more suited for an event.
  • Lacks the direct player interaction/jockeying for position found in classic area control games.
  • Expensive to acquire.
  • Too long for the reviewer's preference (wants 2 hours max).
Thematic elements
Comparison games
  • Wallenstein
  • El Grande
Mechanics (from transcript analysis)
  • action selection grid — A grid system where vertical and horizontal axes have assigned prices. The first player pays the lower price, subsequent players pay the higher price.
  • Area Control — Points are awarded for controlling hexes on the board, and players spread influence to gain control.
  • card drafting — Players can collect cards that provide permanent abilities or end-game scoring.
  • catch-up mechanism — A passive mechanism where players with fewer troops on the board have more income, allowing them to spawn troops more affordably.
  • Combat System — A phase-based combat system including magic, ranged, and melee attacks, with opportunities to upgrade skills and abilities.
  • Dudes on a map — Players control units on a board, fighting for positions and against monsters.
  • Modular board — The game uses a modular map.
  • Player vs. Environment (PvE) — Players can attack monsters on the board.
  • Resource management — Managing coins to pay for actions is crucial for efficient play.
  • Roll to Resolve — Combat and other actions are resolved using dice rolls, with some mitigation options available.
  • set collection — Collecting gems and blue cards contributes to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is number 10 from the City Collection.
  • So, this is uh the first time this game has been out there in in any iteration.
  • the way the actual actions are resolved in this game is actually a one of my favorite parts of the game, which is through this action selection grid system
  • does the roll to resolve combat work for it? And um you know, that's normally a big kind of red flag for me. I don't really like roll to resolve games.
  • It's quite a difficult game to talk about because it's so unfeldian in the way that it's designed, but it hasn't really cut any corners.
  • my only issue is that I think it's it's kind of one of those games where yes, it's experimental, but once you've played it a couple of times, I think you've pretty much seen what the game has to offer.
  • if you are 100% against road to resolve games you are probably going to bounce off this
  • The graphic design, the the components they are of a much nicer quality.
  • So all in all I'd give it a six out of 10.
  • it's not my not my style
  • full props to Queen with this one although it's ludicrously expensive.
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 47:40 sentiment: positive
video_pk 66413 · mention_pk 161718
john gets games - Teotihuacan: City of Gods video thumbnail
Click to watch at 47:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong clustering dynamics with upgrade mechanics
  • modular setup leads to varied gameplay across sessions
Cons
  • rules heavy; can be complex to learn
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clustering and dice upgrade mechanics — Clustering increases payout and dice values can be upgraded to become more powerful.
  • Dice as workers with upgrade progression — Workers/dice upgrade in value with use, influencing future actions.
  • Large action tiles and clockwise rondelle — Players move dice-like workers (pawns) clockwise around a loop with large action tiles offering clustered activations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video W5fKSz0YSU4 Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 64938 · mention_pk 158541
Meeple University - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maximizes replayability with randomized setup.
  • Groups of workers enable more powerful actions.
  • Ascension mechanic provides bonus points or actions.
  • Spaces with more worker colors tend to be more expensive, incentivizing diversification.
  • Technologies improve action efficiency.
  • Temple tracks provide increasing benefits.
  • Individual scoring for collective pyramid construction.
Cons
  • The pyramid and Avenue tracks are worth a decreasing number of points at each subsequent scoring round.
Thematic elements
  • Contributing to the construction of Teotihuacan
  • Mesoamerica, during the construction of Teotihuacan
Comparison games
none
Mechanics (from transcript analysis)
  • action rondelle — Players move one of their workers clockwise around the rondel by up to three spaces, taking the action at the destination. Groups of workers can take more powerful actions.
  • area majority / influence — Players collectively contribute to the same pyramid but score individually. Progress on the pyramid and Avenue of the Dead tracks are scored.
  • resource collection — Players collect stone, wood, and gold.
  • set collection — Players can seek out and construct sets of differing masks.
  • Technology Acquisition — Players can spend gold to gain technologies that improve action efficiency.
  • tile laying — Players can lay tiles or decorations onto the pyramid.
  • Track advancement — Players move up temple tracks to gain increasing benefits like resources, victory points, or cocoa.
  • Worker progression — Workers are represented by dice and start at a1, increasing in value with actions. Reaching a6 triggers 'ascension', resetting the worker to a1 and granting bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what to expect from the Autry welcome City of God released in 2018
  • it is a medium to heavy complexity game requiring a fair degree of planning as optimizing a player's actions requires the careful grouping of workers of the right values in the right places and at the right times
  • the dice are never roll instead they begin at a1 representing an inexperienced worker and one or two of them can be powered up each time a player takes an action with them
  • once the player powers a worker up to six that worker achieves ascension which resets that worker to a one but it gives the player some extra bonus points or actions and steps up the avenue of the dead track
  • popular spaces will tend to be more expensive to use which incentivizes the diversification of strategies between players
  • players can always forego their action at a location just to gain cocoa equal to one more that the number they would have had to have paid to take the action
  • and that's what we expect from filthy welcome city of gods
  • if you have any comments feedback questions or just want to say hi to us please write in the comment sections below
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 22:41 sentiment: positive
video_pk 61145 · mention_pk 153674
Allies or Enemies - Teotihuacan: City of Gods video thumbnail
Click to watch at 22:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interlocking, satisfying mechanics
  • tight integration of actions and bonuses
Cons
  • theme can be set aside in favor of mechanics for some players
Thematic elements
  • dice placement and action optimization within a rondel
  • ancient Mesoamerican city
  • interlocking mechanisms with deep strategy
Comparison games
none
Mechanics (from transcript analysis)
  • combo-driven actions — perform chained actions to maximize efficiency and scoring.
  • dice placement with rondel — select dice actions and place workers along a rotating action wheel.
  • Simultaneous Actions — perform chained actions to maximize efficiency and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 1:55
video_pk 59703 · mention_pk 152219
Tabletop Tokki - Teotihuacan: City of Gods video thumbnail
Click to watch at 1:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Resource management and dice-driven engine building on a multi-track tableau
  • Array
  • Ancient Mesoamerica, centered around Teotihuacan’s pyramids and temple tracks
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video GtZY5MLV5hE Game Night Picks - Pair Of Dice Paradise Discussion at 8:45 sentiment: positive
video_pk 31464 · mention_pk 92678
Game Night Picks - Pair Of Dice Paradise - Teotihuacan: City of Gods video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme with tactile components
  • Deep strategy with meaningful player interaction
Cons
  • Steeper learning curve for new players
Thematic elements
  • dice placement and wheel-based actions
  • Ancient Mesoamerican city
  • historical theme with tight Euro mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — Dice act as workers placed on action spaces; the action wheel governs choices
  • worker placement — Control spaces to plan multiple rounds of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number of centimeters away you are from the location is the number of points you will score at the end of the game
  • lowest score wins
  • the score you score will be two times the number of centimeters we are from the right question answer the right answer
  • it's blackout Hong Kong yeah it's by Alexander V
  • not luck of the draw this game is seeing those combinations and being able to work through them on the board
References (from this video)
No references stored for this video.
Video LJQIKpO_eNo Getting Games Discussion at 39:02 sentiment: positive
video_pk 13661 · mention_pk 39938
Getting Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 39:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered system with strong thematic feel
  • Lots of strategic depth and planning
Cons
  • Very heavy; long teaching time
  • Can suffer downtime and analysis paralysis
Thematic elements
  • urban development and temple ascent
  • Ancient Teotihuacan city-state
  • heavy euro with modular tracks
Comparison games
none
Mechanics (from transcript analysis)
  • Multiple scoring tracks and variability — Temple tracks, Avenue of the Dead, masks, and pyramid scoring
  • Pyramid building and temple tracks — Upgrade workers and ascend temple tracks for rewards
  • Resource management and symbol matching — Collect resources to build pyramid and gain points
  • Worker movement and action selection — Move three workers along eight locations to collect resources or perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so much fun because it gives you such a wide variety of things that you could do
  • I think this is a game of skill and you don't see games of skill very often with very short
  • Isle of Skye Journeyman adds a lot to this game but it detracts from some of the greatness of the original game
  • Lisboa is a heavy game; there's a lot going on
  • Teotihuacan has a lot going on
  • Western Legends is a sandbox with tons of directions you can go
References (from this video)
No references stored for this video.
Video _-_btQyHQpk The Cardboard Herald Discussion at 4:08 sentiment: positive
video_pk 12309 · mention_pk 35892
The Cardboard Herald - Teotihuacan: City of Gods video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded in the nomination pool
  • strong thematic presentation
Cons
none
Thematic elements
  • urban planning and pyramid-building
  • Ancient Mesoamerican city-building
  • n/a
Comparison games
  • Airship City
  • Underwater Cities
Mechanics (from transcript analysis)
  • Dice placement / worker placement — dice-based actions to develop the city and score through area control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a book that claims to have a hundred different mechanisms and 100 different diagrams to go with them
  • I think this is going to be a great resource
  • they are big fans of magic
  • what is there there's like Jace and Chandra and Lilith and carne and chub toad
  • I'm not sure exactly what Snap is maybe that has to do with shuffling
  • I grew up playing Magic I was obsessed with it
  • yo there's this article but you should go and check out which could describe this so much better than I could
  • I really wanted to spend some time just emphasizing yo there's this article but you should go and check out
References (from this video)
No references stored for this video.
Video kyjQ3c4MbzU BoardGameBollocks Playthrough at 0:00 sentiment: positive
video_pk 9092 · mention_pk 26807
BoardGameBollocks - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with temples, pyramids, and discovery tiles.
  • Deep action-selection with multiple interactive tracks and strategic options.
  • Engaging ascension and endgame scoring that rewards planning across rounds.
Cons
  • Rules can be dense and potentially confusing for new players.
  • Table contention and downtime can be noticeable in larger groups.
  • Tracking costs (Cocoa/coco, color requirements, and power-ups) can be intricate.
Thematic elements
  • Urban planning, religious symbolism, pyramid construction
  • Ancient Mesoamerican city Teotihuacan; pyramids and temples; Avenue of the Dead
  • mythic/abstract
Comparison games
  • Imperial
  • Ticker
Mechanics (from transcript analysis)
  • Avenue of the Dead progression — movement and scoring along the outer board track that influences end-game scoring and rewards.
  • dice placement — players place and manage their colored dice on action spaces; dice can be locked or unlocked; unlocked dice can be moved and activated.
  • dice worker placement — players place and manage their colored dice on action spaces; dice can be locked or unlocked; unlocked dice can be moved and activated.
  • discovery and decoration tiles — discovery tiles provide one-time or persistent bonuses; decoration tiles are placed on the pyramid for points and symbol matching.
  • discovery tiles with masks — collect sets of masks on discovery tiles to gain point bonuses; larger sets yield greater rewards.
  • pyramid construction — tiles are placed to build a multi-level pyramid; the top level ends the game; costs vary by level.
  • Resource management — resources are wood, stone, gold (conquer) and other tokens; these power actions and purchases.
  • temple tracks and ascension — advancement on temple tracks yields bonuses; ascension of workers triggers additional rewards and compass-like choices.
  • Track advancement — advancement on temple tracks yields bonuses; ascension of workers triggers additional rewards and compass-like choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main currency of the game is conquer
  • three eclipses so there'll be three score and phases in the game
  • Avenue of the Dead
  • decorations and putting tiles on the pyramid adds points
  • you can decorate the pyramid and you'll get points
References (from this video)
No references stored for this video.
Video t-JQ9ACyRvk The Broken Meeple Top List sentiment: positive
video_pk 8810 · mention_pk 25968
Overall sentiment (raw)
positive
Pros
  • Cool rondelle mechanic
  • Multiple paths to victory
  • Excellent variety with expansions
  • Strong player board customization
  • Great multiplayer game
Cons
  • Very heavy game with many rules
  • Complex solo mode
  • Cacao resource management is frustrating and thematically odd
  • Packed storage with two expansions
Thematic elements
  • Aztec/Mayan Theme
  • Inca Style Pyramid
Comparison games
  • Te Kenu (ranked 101-102, close runner-up)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a unique twist on a genre that has you know like i say i love deck building but it has been bloated with a lot of uh entries
  • it's a breath of fresh air it's like oh no one's really tried this before
  • thank you viewers because you kept banging on at me to play this game finally i did and you were right
  • my god do i i mean i love coffee i love coco but man do i hate the stuff i have to play this game
  • it's like inside out the board game as in the pixar movie which is vastly underrated
  • wow for someone like me who loves like variety as the spicer life this is certainly one where you've just got so many different ways to tailor the game
  • tainted grail is one of the best story world settings for any campaign game i have played forget dissent forget gloomhaven
  • gameplay imperium is sound it really is a good fun deck builder it would be so much higher on this list if it was just a bit more streamlined
  • this is a really streamlined game that works with six players you don't get many of those
References (from this video)
No references stored for this video.
Video OWHzbVW37bE Getting Games Discussion at 30:30 sentiment: positive
video_pk 5522 · mention_pk 16416
Getting Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 30:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging rondelle mechanic with thematic integration
  • solid core gameplay that rewards planning and timing
Cons
  • can be quite heavy and complex for newer players
Thematic elements
  • city-building and ritual scoring
  • Ancient Mesoamerican city; temple construction and urban development
  • thematic and strategic with strong tactile components
Comparison games
  • Eclipse
Mechanics (from transcript analysis)
  • dice drafting — Dice act as workers and are drafted to activate actions, with sun/shade dynamics affecting value
  • grid/track scoring — Multiple scoring tracks and a central grid contribute to victory points
  • round-the-board rondelle — A rotating action wheel/track dictates available actions and sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best way to make me do a top 10 list is to have that be voted up as the contributing producer level supporters
  • there is a world where i try it again, especially with the second edition changes
  • the communal deck building style work replacement game
  • the dice drafting mechanic in Tekenu is really fascinating
  • I started playing board games in 2008
References (from this video)
No references stored for this video.
Video hLV36__EAxQ Our Family Plays Games Discussion at 0:00 sentiment: positive
video_pk 513 · mention_pk 1547
Our Family Plays Games - Teotihuacan: City of Gods video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe Master Set
  • Huge component package
  • Fifth player expansion
  • Included card sleeves
  • Detailed map components
  • Excellent component quality
Cons
  • Very large/heavy game
Thematic elements
  • Ancient Mesoamerica
  • History
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
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