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Terraforming Mars box art

Terraforming Mars

Game ID: GID0317934
Game Info
Year
2016
Players
5
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

As a player, you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income, as well as your basic score, are based on your Terraform Rating. However, your income is boosted by your production, and VPs are also gained from many other sources.

You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their required levels, the terraforming is complete, and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

Description

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

As a player, you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income, as well as your basic score, are based on your Terraform Rating. However, your income is boosted by your production, and VPs are also gained from many other sources.

You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their required levels, the terraforming is complete, and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 446
This page: 50
Sentiment: pos 40 · mix 7 · neu 0 · neg 2
Mentions per page
Showing 351–400 of 446
Video uhCGfd5sRpo Foster the Meeple Analysis at 12:03 sentiment: positive
video_pk 9383 · mention_pk 27660
Foster the Meeple - Terraforming Mars video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope and depth
  • Strong thematic integration with mechanics
Cons
  • Long playtime and heavy rules
  • Comprehensive setup and upkeep can be tedious
Thematic elements
  • space exploration, resource management, long-term planning
  • A sci-fi terraforming mission across the red planet
  • technocratic, grand-scale strategy
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / tile placement — players develop corporations to terraform Mars and win points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video BclOew_I7oA The Cardboard Herald Review at 0:06 sentiment: positive
video_pk 9268 · mention_pk 27377
The Cardboard Herald - Terraforming Mars video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with rich interactions and synergy
  • High replayability via cards and expansions
  • Strong thematic flavor and satire on corporate greed
  • Prelude expansion adds meaningful, accessible setup and symmetry
Cons
  • High complexity and a steep learning curve
  • Potential downtime in multiplayer due to card play and analysis
  • Expansions can add complexity and cost
Thematic elements
  • Corporate-driven terraforming with resource exploitation and satire on megacorporations
  • Mars during an ongoing terraforming project in the near to mid-term future
  • Eurogame-style engine-building with card-driven storytelling flavor
Comparison games
  • Terraforming Mars (base) with Prelude
  • Venus Next
  • Hellas and Elysium
Mechanics (from transcript analysis)
  • Board placement and terraforming actions — Place oceans, greenery, and cities; manage adjacency and terraforming parameters.
  • card-driven engine — Play project cards to gain immediate or ongoing effects and resources; cards shape strategy.
  • Compound Scoring — Raise temperature and oxygen, then score via milestones, awards, and card effects.
  • Corporation/card diversity — Starting corporations and a large card pool create asymmetry and replayability.
  • Engine Building — Create combinations and synergies between cards and engine to generate cascading advantages.
  • Engine-building and synergy — Create combinations and synergies between cards and engine to generate cascading advantages.
  • Global parameters and scoring — Raise temperature and oxygen, then score via milestones, awards, and card effects.
  • Resource Management — Manage MegaCredits, heat, plants, energy, and other resources to fuel actions and builds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terraforming Mars is one of my favorite games.
  • Prelude is easily the expansion that if you like terraforming Mars that I'll go get it
  • it's absolutely a no-brainer
  • Venus next is the real controversial one.
  • I'm doing the Jovian strategy that's what I'm doing I'm getting all of them Jupiter cards
  • the broken token insert I highly recommend that I really like
References (from this video)
No references stored for this video.
Video rBli4DNp5rY Board Game Coffee Unboxing at 0:32 sentiment: positive
video_pk 9257 · mention_pk 127419
Board Game Coffee - Terraforming Mars video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great quality inserts
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
  • most of them are projects yes this is our Shelf of haven't put away yet
  • we have a lot of prototypes we have some prototypes of games that were never released
  • you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
  • we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
  • I was very upset with that because it was confusing it was because yeah I didn't read the all in
  • he's like I'm done I'm gonna walk away you tell me what happens at the end
  • it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
  • the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 5:56 sentiment: positive
video_pk 9233 · mention_pk 27219
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most popular heavy euro game currently
  • Satisfaction of building something huge and unique
  • Everything works together well
  • Improves with replays as you learn systems
  • Must-play for euro game lovers
Cons
none
Thematic elements
  • Space colonization and terraforming
  • Mars
  • Thematic euro
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • Card Play — Play cards to represent systems and progress
  • Engine Building — Build a unique system each game
  • Resource Management — Use resources to get new resources and build systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video -97c4TPg-pM Rolls in the Family Top List at 35:46 sentiment: positive
video_pk 9167 · mention_pk 27025
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 35:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly polished, well-received engine
  • great group dynamics with experienced players
Cons
  • not a quick game; long play times
Thematic elements
  • engine-building with card drafting and milestones
  • terraforming Mars and building colonies
  • hard-science sci-fi with long-term planning
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
  • deck-building + card drafting — play cards to develop infrastructure and terraforming milestones
  • Engine Building — you grow an engine of cards that synergize for points
  • engine-building — you grow an engine of cards that synergize for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a unique mechanic right throwing dice at a Target going through a dungeon together
  • that g that game has one of the best table presence of uh of games you have you know it's one people just look at and like wow that looks really fun
  • I love Feast for Odin and it's one that I think about a lot for its tight worker-placement, yet sandboxy feel
  • Earth Reborn... it’s ahead of its time in that it was this big over the with like Miniatures
  • eight hours per game time commitment
  • the mechanics of it are solid; the wall mechanic and the way factions feel different is really fun
  • the military side of it was brutal, especially in two-player
  • the switch to cooperative really vaulted Mage Knight into our top games
  • the best blend of mechanisms tied in with the theme
  • card drafting vaulted into the mainstream after Seven Wonders
  • there's so much content for campaigns; you can play forever with a great group
  • it's so satisfying to get those cards and build this engine
  • rolling dice and it feels so overwhelming and hard, but in a good way
  • Dominion—you can randomize the set of the cards; it's the purity of deck-building
References (from this video)
No references stored for this video.
Video aTE62rSbHk4 Rolls in the Family Top List at 16:15 sentiment: positive
video_pk 9136 · mention_pk 26950
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 16:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • faithful execution of the terraforming Mars experience
  • multiple viable paths to victory and strong thematic pull
  • solid two-player experience with room to grow with more players
Cons
  • heavy and lengthy, potentially overwhelming for new players
  • the rules can be intricate and require careful learning
Thematic elements
  • ecological engineering and corporate competition
  • Mars, terraforming civilization
  • grand, long-term strategy with evolving objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Play project cards to gain effects, resources, and pathways to scoring.
  • card drafting / card play — Play project cards to gain effects, resources, and pathways to scoring.
  • End Game Bonuses — End-game scoring via milestones and awards earned throughout the game.
  • Engine Building — Develop engines of production to convert resources into points and terraforming progress.
  • engine-building — Develop engines of production to convert resources into points and terraforming progress.
  • milestones & awards — End-game scoring via milestones and awards earned throughout the game.
  • Resource Management — Manage heat, plants, energy, and other resources to execute actions efficiently.
  • Tile Placement — Place tiles on a shared map to boost terraforming parameters and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway game but man every single time I play it it is just it is working the juices
  • beautifully balances really simple mechanics with a lot of depth in thinking
  • two puzzles on top of each other
  • I love games that have little goals you know throughout the game
  • presentation is just beautiful to see this giant grid build up with the city
  • absolute hit
  • Terraforming Mars experience and just the entire game from start to finish is riveting
  • it's a big box with giant minis and a huge table presence
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 37:27 sentiment: positive
video_pk 9125 · mention_pk 26906
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 37:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic and strategic
  • deep-engineering feel
Cons
  • heavy for casual players
Thematic elements
  • engineering and resource management at scale
  • Planetary terraforming project
  • science-fiction corporate strategy
Comparison games
  • Origins First Builder
Mechanics (from transcript analysis)
  • variable setup — Game state shifts via different starting maps/resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video gj3iBGsXQgk Board Game Hangover Top List at 0:07 sentiment: positive
video_pk 8923 · mention_pk 26319
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Amazing card variety
  • High interactivity
  • Creates great feelings of progression
  • Excellent euro game mechanics
Cons
  • Can feel long with many cards
Thematic elements
  • Mars colonization
  • Environmental management
  • Resource production
Comparison games
  • Dune
  • Imperium
Mechanics (from transcript analysis)
  • Card Drafting
  • Engine Building
  • Resource Management
  • Tableau Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You get resources, you get resources, everybody gets resources
  • Euro games are games all about economics, resources, selling resources to get more resources, and at the end of the game somebody gets points and usually wins
  • Dune is a better game but Terraforming Mars is a better euro game
  • The most unique thing about this game is the actions and how they play out
  • It's a fantastic way how to mess up everybody's plans
  • This game does the thing all games I think should do is make you feel like you've progressed and built something
References (from this video)
No references stored for this video.
Video Hvj8FO4Eoos Board Game Hangover Review at 0:00 sentiment: mixed
video_pk 8737 · mention_pk 25781
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging drafting mechanic that creates excitement and tension
  • High replayability and strategic depth
  • Significant sense of accomplishment when building your engine
  • Expansions and other content extend play and variety
  • Strong theme and epic scope that resonate with players
Cons
  • Sturdy player boards can be fragile and prone to warping
  • Card art quality can be hit-or-miss and stylistically varied
  • Downtime can be lengthy, especially for newer players
Thematic elements
  • Terraforming Mars through corporate competition and engineered environmental change
  • Mars terraforming project to turn a barren wasteland into a habitable environment
  • Technical, aspirational engine-building with epic scope
Comparison games
  • Game of Thrones
Mechanics (from transcript analysis)
  • Card Drafting — Draft a hand and pass the rest to other players, keeping only one card.
  • Card drafting with passing — Draft a hand and pass the rest to other players, keeping only one card.
  • Engine Building — Use cards and board elements to generate resources and build engines.
  • engine-building and resource management — Use cards and board elements to generate resources and build engines.
  • milestones and awards — Chase achievement milestones and awards for end-game points.
  • Terraforming track (Oxygen, Temperature, Oceans) — Increase O2, temperature, and oceans to raise terraforming rating.
  • Tile Placement — Place greenery, cities, oceans, and forests on the board to shape terraforming.
  • Tile placement and board development — Place greenery, cities, oceans, and forests on the board to shape terraforming.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a strategic Masterpiece where players are competing Mega cooperations trying to turn Mars from a bar and Wasteland into a new Earth
  • it's like cooking but instead of recipes you've got cards and instead of food you've got Mars
  • these cards are played on the table in front of you serving as a constant reminder how freaking awesome you are
  • the game truly comes Al with a simple drafting mechanism
  • it's a roller coaster ride that's so exhilarating and nerve-wracking that you just want to jump back in in the line
  • the setup is quick and straightforward as assembling an Ikea furniture just open the board Shuffle the cards and empty all the resource bags
  • there's a lot of content out there but to really know everything you need to know about terraforming Mars you have to know this one thing how does it make you feel this game is epitome of progress and creativity
  • it's a game that offers thrill of strategic planning the joy of discovering new Combos and the satisfaction of turning a dead Planet into a paradise
  • it's stoning Mars worth your time
References (from this video)
No references stored for this video.
Video UgtBxaMXd20 Our Family Plays Games Top List at 8:12 sentiment: positive
video_pk 8814 · mention_pk 25998
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic options and thematic integration
  • strong solo and cooperative variants
Cons
  • heavy for casual gamers
  • long play time
Thematic elements
  • engine-building through project cards
  • colonizing Mars and making it habitable
  • resource-driven, science-forward
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Engine Building — build a synergy of cards to generate ongoing resources
  • set collection and optimization — maximize production and terraforming parameters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games do a lot they're an asset to your lifestyle
  • I love engine building
  • Stone Age has a lot of math
  • Carcassonne every time there's nothing to do with this
References (from this video)
No references stored for this video.
Video n0zPnKZL3tY Board Game Hangover Discussion at 13:03 sentiment: positive
video_pk 8745 · mention_pk 25803
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability
  • Solid engine-building depth
Cons
  • Heavy setup and long playtime
Thematic elements
  • terraforming strategy in a competitive, resource-driven environment
  • Terraforming Mars
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • engine-building — manage cards/resources to maximize planetary outputs and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five times if you don't you got to get rid of those games
  • you're going to pick which pile I have to play five times or else I'm getting rid of that pile anyways
  • my board game collection this is my board game shop
  • Wingspan killer did I say that cuz I meant it
  • it's a unique game where you're placing cards and literally a book and then turning pages
  • thank you for watching
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 2:40 sentiment: positive
video_pk 8691 · mention_pk 25584
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple but solid core rules
  • lots of corporations and planets
  • fun and eye-catching with Lazy Susan
Cons
none
Thematic elements
  • terraforming planets
  • mars colonization
  • engine_building_sci_fi
Comparison games
none
Mechanics (from transcript analysis)
  • corporations — multiple corporations to choose from
  • tile drafting — tile drafting mechanic
  • Tile Placement — tile placement representing terraforming
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video xAgwjboo_Dw Board Game Hangover Top List at 3:19 sentiment: positive
video_pk 8645 · mention_pk 25466
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building gameplay
  • High player agency
  • Thematic coherence
  • Multiple victory paths
Cons
  • Heavy in terms of choices (not rules complexity)
Thematic elements
  • Mars Colonization
  • Environmental Engineering
  • Terraforming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 170,000 logged plays... almost 500 times each day - how can this be the most played game
  • the news must be fake in 365 days
  • by the mission 35 you're like are we even playing the same game
  • you have to go fast but the faster you go the closer the corner gets
  • took something classic trick taking games been around for hundreds of years and made it into something more modern
  • a lot of people play solo and if you play game solo it's much easier to get the gaming group together
  • what's on the board stays on the board
References (from this video)
No references stored for this video.
Video NiHzWvMI88s Board Game Hangover Top List at 4:03 sentiment: positive
video_pk 8603 · mention_pk 25352
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crisp action economy
  • Engaging engine-building
  • Replayable variety
Cons
  • Can feel overwhelming with choices
  • Rule depth can be intimidating
Thematic elements
  • Planetary engineering and resource management
  • Colonize and terraform Mars through card-driven actions
  • Hard-science, algorithmic play
Comparison games
  • Earth
Mechanics (from transcript analysis)
  • card drafting / engine-building — Draft cards to build engines and trigger terraforming actions.
  • Resource management / tableau building — Gather resources to activate actions and grow your board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is work replacement at its finest it's simplest it is satisfying and it is a euro
  • it's a town full of dragons
  • by far the heaviest
  • the best Euro game there is I'll tell you what the best is number five Great Western Trail
  • Earth is also a card drafting but you're getting a lot of cards
  • Eclipse is a space game... this is its Euro cousin
  • Juniper Imperial it's a hybrid game
References (from this video)
No references stored for this video.
Video KSvSCNOnHw4 The Dice Tower Playthrough at 0:00 sentiment: mixed
video_pk 8494 · mention_pk 25021
The Dice Tower - Terraforming Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High level of player interaction and confrontation
  • Rich thematic flavor with Mars as a setting
  • Deep engine-building with lots of synergies and combos
Cons
  • Can be long and occasionally downtime-heavy with four players
  • Rules and card interactions are dense for newcomers
Thematic elements
  • terraforming a hostile planet while building engines and managing resources
  • Mars terraforming era with corporate involvement and competing factions
  • engine-building with high interaction, competitive strategy, and thematic flavor
Comparison games
  • Olympus Conference
Mechanics (from transcript analysis)
  • Card Drafting — players draft and play cards from hand to trigger engine-building effects and terraforming actions
  • engine-building — cards, projects, and actions synergize to create efficient production engines
  • global parameter tracking — oxygen level, temperature, oceans, and Terraforming Rating incrementally move the game toward completion
  • Resource Management — players balance money, steel, titanium, plants, energy, heat, and other resources to deploy cards
  • Tile Placement — building city tiles and greenery tiles on the planetary board to gain production and scoring effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the equivalent of this running a marathon.
  • The designer of the game.
  • Cuz you're pathetic.
  • I'm a safe bet.
  • I love the tactile.
References (from this video)
No references stored for this video.
Video waxZ59fnq-0 Rolls in the Family Discussion at 4:03 sentiment: negative
video_pk 8473 · mention_pk 24933
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • perceived randomness masquerading as difficulty
  • long play with punishing pacing for some players
  • criticisms about the box art/graphic presentation
Thematic elements
  • planetary engineering, terraforming, resource management
  • Mars, colonization and terraforming in a near-future scenario
  • engine-driven progression with card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — cards drive actions, engines, and mitigation effects
  • card drafting / deck-building — cards drive actions, engines, and mitigation effects
  • Resource Management — manage money, heat, plants, ore, titanium, and cards to advance terraforming
  • Tile Placement — placing ocean tiles, greenery, and cities to terraform the planet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to bask in the world's negativity today
  • the world's negativity cuz that's really what we need more of
  • we want to be a beacon of negativity in this world
  • the special cards are pictorially meaningless
  • randomness disguising itself as difficulty
  • it's an evil game
  • sandbox experience
  • I feel like a boy that has cheated on the test because that was one of the comments
  • three faces on the cover
  • three big faces one of them is wearing a cowboy hat
  • this game is clearly inferior
  • the rule book was great but everything else was weak
References (from this video)
No references stored for this video.
Video NJ35kkIbnxE The Broken Meeple Top List at 10:29
video_pk 8470 · mention_pk 24921
The Broken Meeple - Terraforming Mars video thumbnail
Click to watch at 10:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Great Western Trail
  • Viticulture
  • Caverna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like I say if you wanted me to write these it's a case of how often do I see it versus how much it annoys me when I see it
  • it's only a game take care just have fun
  • we'll have this done in about an hour and a half tops
  • stop the whiner and Mona deserves at a free spot
  • it's not a life-or-death decision and move on
  • just pick one and go with it live with the consequences of your actions
  • this is the not paying attention thing but the aftermath of not paying attention during the rules explanation
  • it's like shut up like I don't need to know all this
  • it's childish it's just plain simple childish
  • it's only a game
References (from this video)
No references stored for this video.
Video h9fUWDqdN-0 Rolls in the Family Top List at 0:00 sentiment: positive
video_pk 8354 · mention_pk 24595
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust strategic depth
  • expansions (Prelude 2) bring fresh dynamics
Cons
  • long play time can be challenging for casual sessions
Thematic elements
  • science and corporate competition with long-tail planning
  • terraforming the planet to support life
  • big-picture strategic conquest with heavy engine-building
Comparison games
  • Agricola
  • Gloomhaven
Mechanics (from transcript analysis)
  • engine-building — card-driven corporations and projects create a growing engine
  • tile/board modification — terraforming actions modify the global parameters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a sandbox of fun"
  • "the rules are very, very simple"
  • "playing the long game"
  • "this is one of the best co-op games"
  • "the setup time for the size of the box is one of the best ratios"
References (from this video)
No references stored for this video.
Video 6JZEdZ-Jp70 The Cardboard Herald Review at 0:07 sentiment: positive
video_pk 8206 · mention_pk 24091
The Cardboard Herald - Terraforming Mars video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleaner and organized setup
  • High-quality, attractive inserts that are durable
  • Holds and sorts components well (money cubes, markers, hexes, oceans, etc.)
  • Improves game flow and reduces setup/takedown time
  • Stands up to the shake test; pieces stay securely in slots
Cons
  • Not designed to accommodate future expansions in the same box (Tellus, Elysium)
  • Expansions may cause fit issues or slippage; may require splitting into separate boxes
  • Requires some assembly/craft work to install
Thematic elements
  • Terraforming and resource engine-building in a competitive sci-fi Mars
  • Mars during terraforming and colonization
  • Procedural, Eurogame-like efficiency and optimization
Comparison games
none
Mechanics (from transcript analysis)
  • Card play (Project cards) — Players use a deck of project cards to gain effects, resources, and strategic options.
  • Engine Building — Players optimize actions and resource production to maximize terraforming progress.
  • engine-building and resource management — Players optimize actions and resource production to maximize terraforming progress.
  • terraforming rating progression — Global parameters (temperature, oxygen, oceans) increase the terraforming rating and unlock rewards.
  • Tile placement and map management — Players place oceans and tiles to shape Mars and gain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not only stylish or functional on the table it holds up to the shake test because every piece is in a specifically slotted area none of it will fall out of place
  • the final verdict here I love this thing I think it is a great great insert
  • it's so much more than an insert because it just makes the game flow and setup and take down that much easier
  • functionality added is totally worth it
  • for me it's not too big of a problem I keep my parts separate because the functionality added is totally worth it
References (from this video)
No references stored for this video.
Video _rWPdy6-EUU The Secret Cabal Gaming Podcast Top List at 15:47 sentiment: positive
video_pk 8178 · mention_pk 24036
The Secret Cabal Gaming Podcast - Terraforming Mars video thumbnail
Click to watch at 15:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, strategic engine-building
  • rich thematic integration with Mars terraforming
  • great variability and card effects
Cons
  • heavy, long play sessions
Thematic elements
  • engine-building, track management, corporate competition
  • terraforming Mars; large-scale planetary development
  • science-fiction enterprise and terraforming progress
Comparison games
none
Mechanics (from transcript analysis)
  • card play / engine-building — play cards to develop terraforming capabilities and scoring opportunities
  • Compound Scoring — milestones, awards, and global tracks drive long-term strategy
  • Hand Management — start with a large hand of project cards to outfit your corporation
  • Resource Management — manage oxygen, temperature, oceans, and other terraforming resources
  • Track-based scoring — milestones, awards, and global tracks drive long-term strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a wonderful deck building game with fantastic artwork thematically and replayability
  • Core Worlds is one of my favorite deck building games of all time
  • the board is gorgeous the territories the way they're laid out it just makes for well-done territory control
  • I love the card building concept in these games this one and blood rage as well you buy your monsters and your monsters for the game
  • Defenders of the Realm fantastic cooperative game you can't miss with this one plus it's got Larry Elmore art gives me that nostalgic feeling of Dungeons and Dragons in the 80s it's gorgeous
  • it's such a cool territory control game and these trilogy uses the cube tower for combat
  • combat what I love about the combat is the fact that it feels like medieval warfare because it takes a long time
  • it's a very cool war game
  • Terraforming Mars fantastic game
References (from this video)
No references stored for this video.
Video pYxOpNJ0OTo Our Family Plays Games Top List at 28:16 sentiment: mixed
video_pk 7977 · mention_pk 23462
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 28:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic planning and thematic immersion
  • rich engine-building options
Cons
  • can be heavy and lengthy to play
  • expansions can shift balance and learning curve
Thematic elements
  • engine-building, resource management, and planetary development
  • colonization and terraforming of Mars
  • science-fiction realism with strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — develop a long-term engine through project cards and actions
  • engine-building — develop a long-term engine through project cards and actions
  • Resource Management — balance production and spending of increasingly scarce resources
  • tile/board development — place projects and actions to advance terraforming metrics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no expansion needed not for many
  • the base game is cool to me
  • expansions are great to have but you don't really need them
  • aries expansion, that's a good one
  • we love suburbia
  • map pack one
References (from this video)
No references stored for this video.
Video 4DZTtHQqnUs Our Family Plays Games Top List at 47:27 sentiment: positive
video_pk 7940 · mention_pk 23360
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 47:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, strategic decision space
  • widely regarded as a classic in modern euro-wargame hybrids
Cons
  • heavy rules and long play time
  • steep learning curve for new players
Thematic elements
  • science-driven engine-building and resource management
  • terraforming Mars to support human life
  • scientific, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — cards drive actions and project approvals
  • Resource Management — managing a large resource economy to meet terraforming goals
  • tile/board development — placing buildings and tiles to alter global parameters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are ten games that we will never get rid of
  • anything katan ain't leaving
  • Code Names ain't gonna go nowhere
  • it's a party game two to eight players
  • Star Wars Outer Rim... it's open world
  • Splendor... it's an engine builder
  • Mars from Stronghold Games forever
References (from this video)
No references stored for this video.
Video HC4OJ11U2IY BoardGameBollocks Review at 1:12 sentiment: mixed
video_pk 7804 · mention_pk 23074
BoardGameBollocks - Terraforming Mars video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong engine-building with deep card interactions and combo potential
  • clear feedback loop between board state and hand/deck, producing meaningful strategic choices
  • progression and sense of building towards a powerful engine over time
  • two types of achievements (standard and awards) add strategic tension and variability
  • tile-laying and tableau interplay yields interesting symmetry between in-play and in-hand options
Cons
  • random card draw in early game can stall or frustrate players without effective drafting
  • often long playtime; can become a slog without efficient drafting
  • corporations feel utilitarian rather than thematically driven; not enough incentive to pursue greenery early
  • component quality is notably poor for the price point, which can detract from immersion
  • potential for many unplayable cards early on leads to hand-dumping and non-optimal pacing
Thematic elements
  • terraforming, resource management, engine-building, tile-laying
  • Mars terraforming era in a science-fiction future
  • techno-optimistic, macro-scale planetary development with a personal engine-building loop
Comparison games
  • Eclipse
Mechanics (from transcript analysis)
  • deck-building / card drafting (variant discussed) — start with a hand of project cards, draft, pay credits to keep, discard rest
  • discounts and cost modifiers — cards provide discounts for actions; discounts affect how you buy cards and perform actions
  • Hand Management — draft, keep, and play project cards to drive actions and engine growth
  • milestones and awards — earn milestone awards and funding awards to score end-game points; strategic timing matters
  • Resource Management — convert resources (heat, plant, steel, titanium, energy) into production and game effects
  • resource production and conversion — convert resources (heat, plant, steel, titanium, energy) into production and game effects
  • terraforming parameters / global effects — raise temperature, oxygen, and oceans to end the game and trigger scoring
  • tile laying / board placement — place ocean, greenery, and city tiles on a shared map with placement restrictions
  • Tile Placement — place ocean, greenery, and city tiles on a shared map with placement restrictions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • terraforming mars is essentially a hand management game with a little bit of tile laying
  • there's four different phases of this game
  • the random card draw is a real pain in the neck
  • the components are probably diabolical
  • four out of five
  • it is one of the most enjoyable games that we have played
References (from this video)
No references stored for this video.
Video QFwa6limKSc Rolls in the Family Discussion at 8:42 sentiment: positive
video_pk 7789 · mention_pk 23016
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich strategic options
  • Strong thematic feel
Cons
  • Steep learning curve
Thematic elements
  • Engine-building and card-driven terraforming
  • Colonizing and terraforming Mars
  • Sci-fi thematic
Comparison games
  • Gaia Project
  • Ark Nova
  • Brass
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to gain abilities and bonuses
  • Engine Building — Assemble actions and cards to produce resources and terraforming progress
  • engine-building — Assemble actions and cards to produce resources and terraforming progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it might just be the most underrated feature on Board Game Geek.
  • I found it to be very very helpful for myself.
  • the analyze feature is actually built into every game page.
  • Lisboa might be one that I want to check out.
References (from this video)
No references stored for this video.
Video nA6Hn5qAIJo The Dice Tower Top List at 18:36 sentiment: positive
video_pk 7665 · mention_pk 22694
The Dice Tower - Terraforming Mars video thumbnail
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and modular strategy
  • excellent solo experience; Prelude expands accessibility
Cons
  • long play time
  • steep learning curve
Thematic elements
  • corporate competition to terraform a planet
  • Mars, terraforming era
  • story-like with project cards
Comparison games
  • Gaia Project
  • On Mars
Mechanics (from transcript analysis)
  • Engine Building — build a tableau of project cards to drive actions
  • engine-building — build a tableau of project cards to drive actions
  • Resource Management — manage money, heat, plants, and other resources
  • solo mode — robust solo play and expansions alter playstyle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prelude expansion came out for this—game changer in expansions for me.
  • The vineyards expansion expands the board so all of a sudden you don't just focus on the board as much—you go over to your little vineyard.
  • This is one of those games that we went through all the effort to get every expansion and organize it, and we still pull it out.
References (from this video)
No references stored for this video.
Video DyhgWCUdKoY Getting Games Discussion at 21:50 sentiment: positive
video_pk 7467 · mention_pk 22122
Getting Games - Terraforming Mars video thumbnail
Click to watch at 21:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic engine-building with deep synergies
  • strong thematic pull
Cons
  • apparent complexity; heavy rule scaffolding
Thematic elements
  • industrialization, terraforming, and interplanetary expansion
  • planetary terraforming with global climate/power struggles
  • strategic planning with long-term goals
Comparison games
  • Ark Nova
  • Ark Nova with expansion dynamics
Mechanics (from transcript analysis)
  • hand drafting and card-driven engine — players draft cards to drive terraforming and scoring
  • resource management with global parameters — CO2, heat, and ocean tiles drive board state and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think this is my favorite Alexander Fisher game"
  • "it's just it just works for me like it just clicks with my brain"
  • "I adore teach you it's one of my favorite games"
  • "terraforming mars is one of my favorite games"
  • "you can gain hopefully some insight from that"
References (from this video)
No references stored for this video.
Video 0LLat1e5ReM Board Game Hangover Top List at 6:49 sentiment: positive
video_pk 7296 · mention_pk 21563
Board Game Hangover - Terraforming Mars video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic space with many viable paths
  • Satisfying engine-building and scoring decisions
Cons
  • Long play time
  • Complex rules for newcomers
Thematic elements
  • terraforming a planet
  • engine-building strategy
Comparison games
  • Euro games
  • Glen More II Chronicles
Mechanics (from transcript analysis)
  • Card drafting / selection — Draft cards to improve boards and resources.
  • engine-building — Build an action engine to efficiently terraform and score.
  • Tile Placement — Place terraforming tiles to alter the board and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two lists of six fantastic two-player games
  • it's super quick it's super easy and i love it
  • let us know whose list is better
  • this is like a video game feel to a board game
References (from this video)
No references stored for this video.
Video cFI0gaAs_EQ The Cardboard Herald Discussion at 9:40 sentiment: positive
video_pk 7260 · mention_pk 21475
The Cardboard Herald - Terraforming Mars video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo engine-building experience
  • Strong sense of progression and system synergy even when alone
  • Prelude expansion is highly regarded as a strong addition
Cons
  • Some cards lose meaning in solo mode or have reduced impact against an opponent
  • Scoring emphasis can feel less dynamic without active opponents
Thematic elements
  • terraforming, planetary development, resource optimization
  • Mars terraforming project with a long-term engine-building arc
  • systems-driven, engineering-focused
Comparison games
  • Eclipse: Second Dawn for the Galaxy
  • Game of Thrones: Second Edition
  • Arkham Horror LCG
  • Lord of the Rings LCG
  • Caverna
Mechanics (from transcript analysis)
  • Card Drafting — Acquiring and executing cards that shape your engine and scoring paths across rounds.
  • card drafting / project planning — Acquiring and executing cards that shape your engine and scoring paths across rounds.
  • Compound Scoring — Milestones and awards provide non-pure-point incentives that guide decisions.
  • Engine Building — Players develop a personal engine by playing project cards and building up resources toward terraforming goals.
  • engine-building — Players develop a personal engine by playing project cards and building up resources toward terraforming goals.
  • Resource Management — Management of climate, ocean, heat, energy, plants, and other resources to advance terraforming parameters.
  • variable-scoring objectives — Milestones and awards provide non-pure-point incentives that guide decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • interpretive solo games ... simulate the experience of playing the multiplayer version without having to fully go through the painstaking conduct of an automated opponent
  • scythe and root are great examples of games that have good solo modes at this point with a better bot project
  • i want to see more of those types of games
  • i want to see more solo games for kids
  • points don't matter
References (from this video)
No references stored for this video.
Video dmuBO5HRHn0 Rolls in the Family Analysis at 16:51 sentiment: positive
video_pk 7187 · mention_pk 21271
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight interaction near the end
  • Iconic end-game scoring tension
Cons
  • Can be lengthy
  • Requires careful later-game planning
Thematic elements
  • Planetary engineering and terraforming
  • Terraforming Mars in a sci-fi future
  • Competitive scoring with evolving board state
Comparison games
  • Age of Innovation
  • Gaia Project
Mechanics (from transcript analysis)
  • Card Drafting — Projects and events shape board state and scoring opportunities
  • Card drafting / actions — Projects and events shape board state and scoring opportunities
  • Engine Building — Develop corporations and build actions to generate resources and points
  • engine-building — Develop corporations and build actions to generate resources and points
  • modular scoring — Multiple end-game scoring categories determine the winner
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the final score in this particular game was 180 to zero
  • every single person at the table is having a blast right now
  • best play of the year goes to age of innovation
  • one of my favorite heavy games and a highlight of six-player play
  • this board game is incredible
References (from this video)
No references stored for this video.
Video OloWQejDQDQ The Dice Tower Playthrough at 2:05 sentiment: positive
video_pk 7095 · mention_pk 21012
The Dice Tower - Terraforming Mars video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth
  • strong engine-building
  • thematic fidelity to space terraforming
Cons
  • heavy rules
  • long play time
Thematic elements
  • terraforming, planetary terraforming
  • Mars
  • engine-building, resource management
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — developing engines to generate resources and terraforming parameters
  • Tile Placement — placing of ocean, greenery, and city tiles on a map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're playing a game with famous people.
  • The assassin... If you guess the assassin, your team loses instantly.
  • This is Code Names giant here just for fun.
  • Boom. Boom.
  • I think magnifying glass is the clue.
  • Okay, let's hold up for that and she will help us.
References (from this video)
No references stored for this video.
Video tX4udstVy_w Board Game Design Lab Interview at 53:05 sentiment: positive
video_pk 7003 · mention_pk 20743
Board Game Design Lab - Terraforming Mars video thumbnail
Click to watch at 53:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic space with strong thematic coherence
  • Elegant engine-building that scales with play
  • Highly replayable with many corporate/strategy combos
Cons
  • Heavy and lengthy play sessions
  • Rules complexity can be intimidating for new players
Thematic elements
  • terraforming, scientific progress, planetary development
  • Mars terraforming scenario in the near future
  • scientific/analytic
Comparison games
  • Gloomhaven
  • Dominion
Mechanics (from transcript analysis)
  • engine-building — Players build up actions and resources to raise terraforming parameters.
  • Resource management / tableau building — Managing credits, heat, plants, and cards to maximize terraforming output.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change your mind you can change your world
  • neuroplasticity allows us to change the neurological firing that prompts those tropes
  • you can't read the label from inside the bottle
  • it's not black and white, it's green that we're talking about
  • the brain is an energy saving mechanism
  • the best cultural Consulting that I've ever done with a board game replicates that
References (from this video)
No references stored for this video.
Video aj8HWCggUBY Board Game Hangover Review sentiment: mixed
video_pk 6899 · mention_pk 20441
Overall sentiment (raw)
mixed
Pros
  • Resource generation engine
  • Strategic card play
Cons
  • Doesn't hold together after multiple plays
  • Box/lid issues
Thematic elements
  • Planetary Transformation
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Card Engine Building — Creating resource generation through cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We just checked our play statistics and these games we have played a lot like what 30 plus times at least.
  • We still love them.
References (from this video)
No references stored for this video.
Video PrGPnxICsmo Our Family Plays Games Top List at 36:27 sentiment: positive
video_pk 6750 · mention_pk 20039
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 36:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • great two-player option
  • iconic theme
Cons
  • heavy rules complexity
  • long playtime
Thematic elements
  • Terraforming and corporate competition
  • Colonize Mars
  • Semi-theme heavy
Comparison games
  • Gaia Project
Mechanics (from transcript analysis)
  • Card Drafting — draft project cards to terraform Mars
  • Engine Building — build engines to generate resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no mercy no mercy that's right
  • we are going to talk about those games that we like to play as a couple
  • it's a marathon not a sprint
  • two people in the relationship love games and play together
  • fight hard to keep those freedoms
  • it's a great two-player for couples
  • it's a chess-like game
  • it's a pretty game
  • it's easy to learn
References (from this video)
No references stored for this video.
Video -QsrOLcx_5s Our Family Plays Games Top List at 20:10 sentiment: positive
video_pk 6622 · mention_pk 19664
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 20:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everybody has it on their shelf
Cons
none
Thematic elements
  • Making Mars habitable
  • Mars colonization
  • Engine building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so hard for us to come together to be cooperative
  • If you don't have dessert you get hurt
  • We wore out the cards we played it so much
  • Multi-use card to the fifth degree
  • Some games are nice to me some are not
  • You can have both of them in your collection
References (from this video)
No references stored for this video.
Video ow_DrQPoEDg 3 Minute Board Games Review at 0:54 sentiment: mixed
video_pk 6506 · mention_pk 19268
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich and dense engine-building with a huge potential for varied strategies
  • High variability through card combinations and track interactions
Cons
  • Heavy cognitive load; complex to teach and learn
  • Long playtime; not always accessible for casual players
Thematic elements
  • science fiction, planetary engineering
  • Planetary terraforming with a focus on long-term development and resource management
  • comparative reference; a familiar benchmark for engine-building games
Comparison games
  • Underwater Cities
Mechanics (from transcript analysis)
  • Engine Building — A complex card-based engine-building system with long-tail interactions and chaining effects.
  • engine-building and card synergy — A complex card-based engine-building system with long-tail interactions and chaining effects.
  • Tableau Building — Assemble a personal set of cards that power your actions and generate resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the deceptively clever things about underwater cities each turn you're really only making one decision
  • it's a game that's absolutely ruinous for people who are stuck on one path
  • the fundamental core of why underwater cities is a great game
  • you have to adapt to what's in your hand
  • there's always going to be spaces blocked up that you can't use
  • the pressure that comes with the game to make good decisions in bad circumstances
  • start off with a blank slate a board like this which is full of possibilities and the decisions you make shape what turns up on the board
  • you cannot take the action you want to take each and every time you play that you have to make the best of a bad situation continuously
  • you have to suck it up and do a bad move because you know it will allow you to do a good move later
  • this is better than terraforming mars in that regard
References (from this video)
No references stored for this video.
Video 9_3ujKqbkKk The Dice Tower Event Coverage at 14:54 sentiment: positive
video_pk 6430 · mention_pk 19042
The Dice Tower - Terraforming Mars video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic engine
  • fulfilling endpoint for terraforming goals
Cons
  • heavy for casual players
  • long playtime
Thematic elements
  • terraforming and engine-building
  • Mars, terraforming era
  • scientific/industrial
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — build actions and projects to grow your engine
  • Resource Management — manage heat, megacredits, plants, etc.
  • Tile Placement — place cards/tiles to alter the map and production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a truly magical event.
  • This is one of the greatest players in the world in terraforming Mars.
  • Guardians of Galaxy all the way up through. She's amazing.
  • I woke up, I saw my daughter's name on there. That was pretty cool.
References (from this video)
No references stored for this video.
Video LX6-qKfI8mM 3 Minute Board Games Top List at 0:00 sentiment: positive
video_pk 6235 · mention_pk 18467
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic variety with many viable corporation options
  • Strong engine-building potential and interaction
  • Support for multiple play styles and flexible pacing depending on meta
Cons
  • Heavy weight and long playtime can deter new players
  • Rule complexity can be intimidating to learn
  • Potential for hate-drafting and political table dynamics
Thematic elements
  • Terraforming, resource management, engine-building
  • Mars terraforming era, future colonization
  • analytical, meta-perspective
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / deck-building — Players select and utilize cards to form engines and trigger actions.
  • Corporation asymmetry — Each corporation provides unique abilities, creating varied strategic avenues.
  • Engine Building — Construct a network of cards that generate resources and points over time.
  • Resource Management — Manage money, steel, titanium, plants, energy, and heat to fuel actions.
  • Terraforming track and global parameters — Increase terraforming score via temperature, oxygen, and oceans; milestones influence scoring.
  • Tile placement and city placement — Place oceans, greenery, and cities with placement bonuses and end-game scoring interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We play with all expansions except turmoil.
  • Our table is also very heavy on ground game and terraforming the planet.
  • A lot of it comes down to the meta and table presence; some corporations shine in four or five players.
References (from this video)
No references stored for this video.
Video JB_9rPSLIvo Rob's Gaming Table Discussion at 45:12 sentiment: positive
video_pk 5962 · mention_pk 17684
Rob's Gaming Table - Terraforming Mars video thumbnail
Click to watch at 45:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • great thematic feel
Cons
  • long play time
  • complex rules for new players
Thematic elements
  • eco-sci-fi terraforming
  • Mars terraforming with oceans and climate change
  • system-driven strategy with thematic progress
Comparison games
  • Gloomhaven
  • Arkham Horror: LCG
Mechanics (from transcript analysis)
  • Engine Building — develop corporate engine to terraform Mars
  • engine-building — develop corporate engine to terraform Mars
  • Resource Management — manage money and resources to optimize production
  • resource-management — manage money and resources to optimize production
  • Tile Placement — tile effects to terraform the planet
  • tile-placement — tile effects to terraform the planet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you everyone for watching those who are new those who've been around
  • I like to say quality over quantity
  • I don't like locking in days and promising to play stuff
  • play what you want when you want
  • shelf of opportunity is real
References (from this video)
No references stored for this video.
Video Y7DxW-EB0So Cardboard Herald Top 10 List at 5:32 sentiment: negative
video_pk 5478 · mention_pk 16324
Cardboard Herald - Terraforming Mars video thumbnail
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • strong thematic resonance
  • expansions can broaden the game nicely
Cons
  • component quality can feel cheap
  • could have been better with stronger base design
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — players build and utilize project cards to terraform Mars.
  • deck-building — players build and utilize project cards to terraform Mars.
  • Engine Building — integrating modules and projects to drive terraforming progress.
  • engine-building — integrating modules and projects to drive terraforming progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 10 favorite games of all time
  • i want to play spirit island not spreadsheet island
  • the expansions do the same right you know cheap components but have great design
  • we have done it yes we have hit 5 000 subscribers
References (from this video)
No references stored for this video.
Video pOi-Rebzo5A Board Game Coffee Top List at 12:36 sentiment: positive
video_pk 5570 · mention_pk 16575
Board Game Coffee - Terraforming Mars video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth
  • Rich theme and satisfying engine-building
Cons
  • Long playtime and heavy rules
  • Steep learning curve for new players
Thematic elements
  • terraforming and engine-building
  • Mars terraforming project
  • engine-building with generational development
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Engine Building — build engine through cards to generate resources
  • engine-building — build engine through cards to generate resources
  • Hand Management — players manage a hand of cards to generate effects
  • Resource Management — manage credits, science and other resources to Terraform Mars
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is actually probably the easiest one that's on our list today
  • it's a dice rolling game
  • you can actually take down other players in this game which mark loves to do
  • this is a really light game
  • the tea ceremonies are how basically each season starts
  • Rising Sun is the reason why we're talking to you today
  • Terraforming Mars is a game about generating resources
References (from this video)
No references stored for this video.
Video hWlfMQiq2Xw The Cardboard Herald Top List at 0:01 sentiment: positive
video_pk 5421 · mention_pk 16148
The Cardboard Herald - Terraforming Mars video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent engine building strategy game
  • Deep strategic gameplay
Cons
none
Thematic elements
  • space colonization
  • terraforming
  • corporate competition
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven
  • Engine Building
  • strategy game
  • Unique Player Powers
  • Variable player powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are coming up at the end of a decade and that's an important thing
  • There have been monumental shifts, an absolute monster releases this decade
  • The game that has most inspired my imagination and stretched my strategic muscles in the most satisfying way of the 2010s
  • It changed the way that gamers thought about games as experiences
  • No more was it about a game that I could replay eight bajillion times but one in done experiences or disposable experiences that convey a specific story
  • When gaming historians are looking at the most important games that have come out amongst the last 100 years I honestly think that pandemic legacy is going to be one of those milestone games
  • Gloomhaven has brought so many new people to the Hobby because the mainstream success of it
  • As far as a game that is this in depth and this meticulously put together could appeal to as many as possible gloomhaven has succeeded like no other game has
References (from this video)
No references stored for this video.
Video kP8L-5iCX08 No Rolls Barred Top List at 7:29 sentiment: positive
video_pk 5466 · mention_pk 16282
No Rolls Barred - Terraforming Mars video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep thematic blend of science and strategy
  • Rich card interactions and long-term planning
Cons
  • Long play sessions and high learning curve
  • Heavy weight can be daunting for some gamers
Thematic elements
  • science-based terraforming with milestones and cards
  • Mars terraforming project
  • engine-building with card-driven actions
Comparison games
  • Brass Birmingham
  • Scythe
  • Concordia
Mechanics (from transcript analysis)
  • Card-driven actions — cards drive actions and terraforming progress
  • engine-building — your playboard grows with card-driven production
  • milestones & awards — end-game scoring through milestones and awards
  • set collection / resource management — collect resources to play cards and raise terraforming metrics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're easily the most dominant form of proper board games in the hobby
  • we've covered some fantastic heavier euros and past lists like Alchemists Wingspan and Robertson Crusoe so just for the sake of an all-new list we're putting those as honorable mentions
  • this is a collection starter and here are the 10 best euro games for experienced gamers
References (from this video)
No references stored for this video.
Video Syv5dijVVdU 3 Minute Board Games Discussion at 8:45 sentiment: positive
video_pk 5186 · mention_pk 15386
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop their own strategies to transform Mars
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just play the damn games.
  • Stop buying, start playing.
References (from this video)
No references stored for this video.
Video KCG5DrizGvg Our Family Plays Games Discussion at 19:51 sentiment: mixed
video_pk 5118 · mention_pk 15179
Our Family Plays Games - Terraforming Mars video thumbnail
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic depth and high replayability
  • dense thematic integration
Cons
  • heavy rules and long playtime
  • steep learning curve for newcomers
Thematic elements
  • planet-wide environmental engineering and resource management
  • colonization and terraforming of Mars
  • epic, long-form strategic
Comparison games
  • Terraforming Mars: Ares Expedition
  • Gaia Project
Mechanics (from transcript analysis)
  • action programming / simultaneous action selection — players plan actions to play cards and advance terraforming metrics.
  • engine-building — players develop corporations and projects to terraform Mars and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be patient y'all.
  • People think we're a warehouse and I constantly tell people we're not a warehouse.
  • The container price has quintupled in price.
  • the pod father of gaming
  • Shipping is a nightmare
  • We are bottom of the barrel right now
  • This is going to be a new normal for lead times
  • If you ship at $3,000 per container, you’re adding costs per unit
References (from this video)
No references stored for this video.
Video qJV_RXM2D64 3 Minute Board Games Top List at 16:14 sentiment: positive
video_pk 5049 · mention_pk 14975
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Struggle is one of my all-time favorite games.
  • Tabletop Simulator is one of the best ways to be able to play a whole bunch of board games on your computer.
  • Terraforming Mars is my evening unwind game.
  • Slay the Spire is a really clever deck-building dungeon-crawler.
References (from this video)
No references stored for this video.
Video eCQVk8c6mJ4 Rolls in the Family Top List at 1:28 sentiment: positive
video_pk 4954 · mention_pk 14732
Rolls in the Family - Terraforming Mars video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion and durable appeal
  • robust engine-building with high variability across games
Cons
  • steep learning curve for newcomers
  • long playtime can deter casual sessions
Thematic elements
  • terraforming, resource optimization
  • Mars terraforming project in a near-future spacefaring civilization
  • engine-building with long-term planning and high variability
Comparison games
  • Gaia Project
  • Dune: Imperium
Mechanics (from transcript analysis)
  • action_selection — generational actions chosen strategically with limited actions per generation
  • card-driven — play project cards that modify the board and rules, enabling chain reactions
  • Engine Building — players build engines through card-driven actions to generate resources and effects
  • engine-building — players build engines through card-driven actions to generate resources and effects
  • Resource Management — manage credits, heat, plants, oceans, and other terraforming resources
  • resource_management — manage credits, heat, plants, oceans, and other terraforming resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sandbox of what's going to happen in this epic Cooperative experience
  • the bane of Arkham Horror's existence was the stupid gate burst
  • best bang for the buck
  • 75 plays
  • epic 3D maps
  • nostalgic for me
References (from this video)
No references stored for this video.
Video 75QuD2hl418 3 Minute Board Games Top List at 2:06 sentiment: positive
video_pk 4922 · mention_pk 14597
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense strategic depth
  • satisfying engine-building loops
Cons
  • heavy for newcomers
  • long playtime
Thematic elements
  • engine-building, planetary development
  • Mars terraforming and colonization
  • techno-scientific
Comparison games
  • Gaia Project
  • Terraforming Mars: Ares Expedition
Mechanics (from transcript analysis)
  • engine-building — chain actions to generate greater results over the game
  • hand management / card play — cards drive actions and growth
  • tile placement / board growth — terraforming and city/greenery placement interactively shape the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island my all-time favorite game
  • Arkham Horror holds a special place of my heart
  • it's joy in a box
  • Leaving Earth is my favorite in that space
  • this is one of those few games where I'm like yeah I think the streamlined version is the way to go
  • June is the original game for this spot
References (from this video)
No references stored for this video.
Video l4w7UwOtPx4 3 Minute Board Games Top List at 56:02 sentiment: positive
video_pk 4879 · mention_pk 14512
3 Minute Board Games - Terraforming Mars video thumbnail
Click to watch at 56:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive potential, lots of paths to victory
  • great table presence
Cons
  • style is heavy, can be fiddly for new players
Thematic elements
  • Engine-building economy with planetary terraforming goals
  • Aterraforming Mars, building an interplanetary civilization
  • clever 'what-ifs' and long-term planning
Comparison games
  • Gaia Project
  • Pax Pamir
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to enable powerful synergies
  • Card drafting / engine combos — Draft cards to enable powerful synergies
  • Engine Building — Develop corporations and projects to grow your engine
  • engine-building — Develop corporations and projects to grow your engine
  • Individual project goals — Multiple routes to victory through varied objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 100 is my top 100 and it doesn't really matter what your opinion is you can't really change what I think.
  • We don't do paid content we don't do ads we don't do Kickstarter promos and stuff.
  • it's one of the most original and Innovative games I've ever played.
  • it's aliens and I'm a sucker for anything connected to that franchise.
  • Spirit Island is the number one game on my list for the third year running.
References (from this video)
No references stored for this video.
Video W5VizUsBLAQ BoardGameBollocks Playthrough at 0:00 sentiment: positive
video_pk 4875 · mention_pk 14490
BoardGameBollocks - Terraforming Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a thorough walkthrough of core rules and card interactions
  • Demonstrates hands-on decision-making, bluffing, and strategic planning
  • Covers end-game scoring, Milestones, and Awards with examples
Cons
  • Pacing can be uneven due to long explanations and side discussions
  • Some lines show confusion or tangents, which may reflect a real-game learning curve
Thematic elements
  • terraforming through resource management, city placement, and project cards
  • Mars terraforming era with corporate competition and planetary engineering
  • educational/tutorial with live playthrough and audience discussion
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • card drafting / hand management — players draft and manage a hand of project cards with various tags, prerequisites, and effects
  • Card types and tag system — green corporation cards, red event cards, blue ongoing cards, and project cards with tags that enable prerequisites and interactions
  • milestones and awards — players can claim Milestones and fund Awards, which grant end-game points
  • resource management and production — players convert resources (mega credits, steel, titanium, plants, energy, heat) and manage production values
  • Terraforming Rating (TR) track — the TR track governs end-game scoring, victory points, and global parameter progression
  • Tile placement and adjacency scoring — Greenery tiles and Cities are placed on Mars with adjacency bonuses and placement rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a card drafting game basically so you're going to end up with 10 cards in your hand
  • does that make sense? seems complicated
  • I started with ... well we went through the rules ... it's terraforming Mars
References (from this video)
No references stored for this video.
Video 3gmtR61jpm4 Quackalope Discussion at 10:56 sentiment: positive
video_pk 4850 · mention_pk 14378
Quackalope - Terraforming Mars video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with long-term planning
  • Strong thematic flavor and production quality
Cons
  • Can be lengthy and heavy for new players
  • Complex setup and rules interactions
Thematic elements
  • Terraforming, corporate competition
  • Planetary terraforming in a near-future solar system
  • Procedural, engine-building with scientific flavor
Comparison games
  • Oathsworn
  • Dune: Imperium
  • Gloomhaven
Mechanics (from transcript analysis)
  • card_based_actions — Cards provide actions, effects, and synergy with corp strategies.
  • Engine Building — Players develop actions to terraform planets and earn resources over time.
  • engine_building — Players develop actions to terraform planets and earn resources over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all centered around those games that we said we were going to obsess over
  • we're not doing conventions this year
  • ADHD diagnosis and access to medication has been pretty darn good
  • the first 10 episodes of Crimson Scales will 100% be here
  • you cannot underestimate how impactful comment and a like are
References (from this video)
No references stored for this video.
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