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The Architects of Amytis box art

The Architects of Amytis

Game ID: GID0320293
Game Info
Year
2024
Collection
Rating
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Description

The King of Babylon wants to offer a marvelous present to his wife, Queen Amytis: The most beautiful city ever created. He asks two of the best Architects in the world to design the city, and only the very best one will be built. It's now up to you to create the best design.

Les Architectes d'Amytis ("Architects of Amytis") is a Tile placement game, containing some worker placement and even some "Tic Tac Toe" mechanisms.
During your turn, you'll have to select a tile among the available ones on the main board, and place one of your Architect Pawn on the corresponding pile.
Then, you'll place the tile on your board wherever you want (on a free spot, or covering another tile to make your city grow higher). Each tile is colored (4 colors) and represents a building (6 different types). Each building type will score directly when you place the tile. And the colors will allow you to reproduce some of the King's projects (a colored pattern inside your city) that will grant you points at the end of the game.
Furthermore, while placing your architects on the main board, if you manage to create a line, row or diagonal of 3, you'll be granted a King's favor: another type of score,triggered at the end of the game.

Buildings all have 2 types of scoring, so you can play different kind of games one after the other ;)

Which strategy will you choose to create the most marvelous city of the World? :)

—description from the publisher

Description

The King of Babylon wants to offer a marvelous present to his wife, Queen Amytis: The most beautiful city ever created. He asks two of the best Architects in the world to design the city, and only the very best one will be built. It's now up to you to create the best design.

Les Architectes d'Amytis ("Architects of Amytis") is a Tile placement game, containing some worker placement and even some "Tic Tac Toe" mechanisms.
During your turn, you'll have to select a tile among the available ones on the main board, and place one of your Architect Pawn on the corresponding pile.
Then, you'll place the tile on your board wherever you want (on a free spot, or covering another tile to make your city grow higher). Each tile is colored (4 colors) and represents a building (6 different types). Each building type will score directly when you place the tile. And the colors will allow you to reproduce some of the King's projects (a colored pattern inside your city) that will grant you points at the end of the game.
Furthermore, while placing your architects on the main board, if you manage to create a line, row or diagonal of 3, you'll be granted a King's favor: another type of score,triggered at the end of the game.

Buildings all have 2 types of scoring, so you can play different kind of games one after the other ;)

Which strategy will you choose to create the most marvelous city of the World? :)

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 8rKZ08CT3as Top List at 16:27 sentiment: positive
video_pk 67229 · mention_pk 163202
The Architects of Amytis video thumbnail
Click to watch at 16:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elevated familiar concept (tic-tac-toe)
  • Escalating tension
  • Distilled and fun focus
  • Easy to pick up with elevated strategy
Cons
none
Thematic elements
  • Civilization building
Comparison games
  • knots and crosses
  • tic-tac-toe
  • Arboritum
Mechanics (from transcript analysis)
  • card drafting — Project cards add a layer, requiring specific configurations of building tiles to score.
  • Pattern Building — Creating lines of three meeples of the same color (diagonal, vertical, horizontal) allows placing project markers.
  • set collection — Scoring based on different tile types (gardens, forts, sentinels, location cards, banners) and their placement.
  • Stacking — Building tiles can be placed on top of other tiles, creating stacks.
  • tile drafting — Players draft tiles from a 3x3 grid.
  • worker placement — Placing meeples on tiles blocks them for the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, I'm Danny. I'm an avid modern board gamer from Australia. Love sharing my passion for this hobby with you, my friends, and my family.
  • If you've ever played a game called Arboritum, which has ways that you line up trees in ascending order in a grid, this game kind of has that very tense, tight feeling to it, which I really, really enjoyed.
  • So, what did you think of those simple yet strategic two-player games?
  • I hope your next board game experience is an amazing one, and I can't wait to share this entire library of games behind me with you in the future.
References (from this video)
No references stored for this video.
Video Gv2H7mC4szc The Board Gaming Doctor Discussion at 0:58 sentiment: mixed
video_pk 38233 · mention_pk 115000
The Board Gaming Doctor - The Architects of Amytis video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting combination of tic-tac-toe-like mechanics with tile placement and pattern building
  • Potential for strategic depth with more plays
  • Fast to teach
Cons
  • Significant randomness in tile draws
  • Frustration when you can't get needed tiles
  • First impression was lukewarm
Thematic elements
  • pattern matching, tiling
  • Patterns-based city-building with colored buildings
  • abstract strategy
Comparison games
  • Six Nymph
Mechanics (from transcript analysis)
  • dice drafting — Draw tiles from a random pool; tile availability affects strategy.
  • Pattern Building — Place colored building tiles to complete pattern goals on your board.
  • pattern-building with tiles — Place colored building tiles to complete pattern goals on your board.
  • tile drafting with randomness — Draw tiles from a random pool; tile availability affects strategy.
  • tile stacking for alternate scoring — Stack tiles to meet alternative goals and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first impression was kind of lukewarm with this game.
  • There is a lot of randomness in what tiles you are grabbing.
  • I really enjoyed the synergies of mechanisms that are featured in this game.
  • it's not something that immediately screams replayability to me.
  • I did enjoy this game and would happily play it as someone else suggested it.
  • Easy to learn and teach.
  • This game has offered a lot of fun and replayability.
  • The artwork is really nice.
References (from this video)
No references stored for this video.
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