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The Breach box art

The Breach

Game ID: GID0323039
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Expansions & Family
The Breach: Core Game The Breach: Erebus The Breach: Prometheus
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Description

Planet Earth… the end of the 21st century: the Achab Corporation influences and dominates the globe using outstanding technologies, obtained via access to Gene.sys, a secret database of unknown origin which has turned out to be a mine of information and knowledge.

However, the Corporation is not the only entity that wants to obtain these secrets: the Breachers are expert hackers, capable of connecting to Gene.sys in order to steal information and increase the power and prestige of their faction. A.R.M. (the Achab Remote Mind) security system, a sophisticated artificial intelligence developed by Achab engineers, proactively detects and fights against each intrusion attempt to Gene.sys, but it seems that something is going wrong with it…

The Breach is a competitive Net Crawler game for 1-4 players, lasting approximately 25 minutes per player, where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher, a digital rebel, guided by their ideals or by their Faction interests.

The game map is Gene.sys, a virtual universe of mysterious origin, currently controlled by the Achab Corporation. After hacking into the database, the Breacher Avatars will need to face several dangers: not just other Breachers, but also I.C.E. controlled by the A.R.M. (the Achab Remote Mind), who will try to stop the incursions. In case of need, A.R.M. will also use powerful Guardians to try to put an end to intrusion attempts.

The Breach is a Net Crawler with a distinctive resource management system, set collection mechanics and variable powers. Your objective is to spread your viruses inside the database, while gathering as much information as possible.

The game turn is structured in three phases: Firewall (I.C.E. run their subroutines against players), Actions (Avatars choose and execute their actions) and Net (Avatars configure their skills and steal information using viruses). You will be able to upgrade your Avatar, assign Viruses, fight the Guards and other Avatars, explore the rooms of Gene.sys, but also install programs and use Cheat codes to manipulate the database according to your needs.

Pay also attention to the health of your Avatar: if it will suffer enough damage, it will be disconnected from the network and reconnected in a different location! However, you could play more strategic and take advantage also of this event…

Each game of The Breach will be different from the previous one: the choice among Avatar, Breacher and Database structure offers a different challenge each time, and players have to be clever to identify the best strategy for optimizing the available resources.

—description from the publisher

Description

Planet Earth… the end of the 21st century: the Achab Corporation influences and dominates the globe using outstanding technologies, obtained via access to Gene.sys, a secret database of unknown origin which has turned out to be a mine of information and knowledge.

However, the Corporation is not the only entity that wants to obtain these secrets: the Breachers are expert hackers, capable of connecting to Gene.sys in order to steal information and increase the power and prestige of their faction. A.R.M. (the Achab Remote Mind) security system, a sophisticated artificial intelligence developed by Achab engineers, proactively detects and fights against each intrusion attempt to Gene.sys, but it seems that something is going wrong with it…

The Breach is a competitive Net Crawler game for 1-4 players, lasting approximately 25 minutes per player, where they attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher, a digital rebel, guided by their ideals or by their Faction interests.

The game map is Gene.sys, a virtual universe of mysterious origin, currently controlled by the Achab Corporation. After hacking into the database, the Breacher Avatars will need to face several dangers: not just other Breachers, but also I.C.E. controlled by the A.R.M. (the Achab Remote Mind), who will try to stop the incursions. In case of need, A.R.M. will also use powerful Guardians to try to put an end to intrusion attempts.

The Breach is a Net Crawler with a distinctive resource management system, set collection mechanics and variable powers. Your objective is to spread your viruses inside the database, while gathering as much information as possible.

The game turn is structured in three phases: Firewall (I.C.E. run their subroutines against players), Actions (Avatars choose and execute their actions) and Net (Avatars configure their skills and steal information using viruses). You will be able to upgrade your Avatar, assign Viruses, fight the Guards and other Avatars, explore the rooms of Gene.sys, but also install programs and use Cheat codes to manipulate the database according to your needs.

Pay also attention to the health of your Avatar: if it will suffer enough damage, it will be disconnected from the network and reconnected in a different location! However, you could play more strategic and take advantage also of this event…

Each game of The Breach will be different from the previous one: the choice among Avatar, Breacher and Database structure offers a different challenge each time, and players have to be clever to identify the best strategy for optimizing the available resources.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 3 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–9 of 9
Video v6ocajo45bk UndeadVikingVideos Discussion at 1:24:13 sentiment: positive
video_pk 88525 · mention_pk 233510
UndeadVikingVideos - The Breach video thumbnail
Click to watch at 1:24:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat little co-op
  • Fun
  • Quick game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — A neat little co-op about playing cards.
  • Hand Management — Players must play all the cards out without turning over a certain number.
  • Non-communication — Players play combos and hopefully the other player sees the same combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you only have five tries to do it
  • it's too lucky
  • someone can just Crush by getting some good roles
  • The core still is flawed
  • I want to like it more than I do
  • she got that Mr carcasson age
  • Kickstarter is still where you gotta go
  • we call those people normies
  • I like to think that nobody's above the law
  • it's a train wreck
  • the acting is great
  • there's not a weak person weak actor in that group
  • the last lost no wow
  • absolutely sucks that Lance Reddick is no longer with us
  • The Mamas and the Papas I listen to that song a lot
  • It was great and then and then they just [ __ ] all over themselves
  • it's a little late
References (from this video)
No references stored for this video.
Video W9dG4wuMrwE Tabletop Minions Analysis at 6:10
video_pk 87536 · mention_pk 228963
Tabletop Minions - The Breach video thumbnail
Click to watch at 6:10 · YouTube ↗
Pros
  • Easy alternative for moving Warhammer 40K models.
  • Has a free version available.
Cons
none
Thematic elements
  • Sci-fi battles
Comparison games
  • Warhammer 40K
  • Grim dark future firefight
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • finding the right rules instead of the right Vibes is most important in wargaming
  • one person's crunchy rule set is another person's streamlined and simple rule set
  • Games Workshop is very good at their intellectual property but if you're not a fan of their rules to play their games and I understand that you can still keep you know Warhammer in your heart and on your mind
  • the rules are are actually important they're how you interact with the story and the models and the other stuff but that doesn't mean that they're intrinsically linked
  • every game is Miniatures agnostic if you believe in yourself
  • be the change that you want to see in your local gaming group and try out some rules you might like better
References (from this video)
No references stored for this video.
Video EkDooSwIZVE The Dice Tower Review at 0:31 sentiment: negative
video_pk 81407 · mention_pk 201901
The Dice Tower - The Breach video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lack of communication is not fun.
  • Feels like a big solitaire game.
  • Not particularly interesting.
Thematic elements
  • Discarding cards from hand following rules.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players are working together to achieve a common goal.
  • Hand Management — Players manage cards in their hand and domain.
  • Set Collection — Discarding cards of a specific color or type from the display.
  • Simultaneous Play — Players are working together simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost a six games I played so you don't have to, but one of these games is fine, the rest are not quite so much.
  • The lack of communication you kind of have to have the communication before the game so you understand if if we're playing this but you're not at the point or do nothing or hint nothing.
  • It's such a one-note game that I just can't recommend it.
  • This is another one of those games that's 18 cards for no reason.
  • This game is terrible. I hate it. It's so bad.
  • It's just shy of being good.
  • Sadly, not many games here that I enjoyed, but you you may feel differently.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 9:25 sentiment: neutral
video_pk 81346 · mention_pk 201438
Tim Chuon - The Breach video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video Vb2xRgrxPOI Game Night Picks - Pair Of Dice Paradise Top List at 6:48 sentiment: neutral
video_pk 80938 · mention_pk 198726
Game Night Picks - Pair Of Dice Paradise - The Breach video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Getting rid of all cards in hand and the draw deck through limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select a card and perform a corresponding action.
  • deck management — Players must get rid of all cards in the draw deck.
  • Hand Management — Players must get rid of all cards in their hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Recall is our penultimate pick, because this is a deep strategy game from the designers of 2022's massively popular network building game Revive.
  • Recall focuses on engine building and exploration as various tribes explore the lands and discover traces of ancient civilizations.
  • Then, at three different points during the game, players must choose one of two paths, with the chosen path providing an immediate bonus as well as boosting one of the end-game scoring options.
  • just like those players, we have reached our end game with this month's bestest bet, which is the super puzzly two-player maze deduction game Layers.
  • Layers is full of both dungeon building and simultaneous dungeon exploration.
  • It's a game that tests players to build a dungeon dangerous enough to confuse their competitor, while deftly defying a dungeon of their own.
  • If you'd like to find even more great games to discover, well, then continue on to our latest episodes of our High Rollers or Hot Picks and Cool Recommendations videos.
  • There are a lots more games that are ready for you to enjoy as your next game night pick.
References (from this video)
No references stored for this video.
Video grYcTQyyG6c Review at 0:07 sentiment: mixed
video_pk 79585 · mention_pk 193082
The Breach video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting concepts
Cons
  • Lack of communication is no fun
  • Feels like solitaire
  • Not particularly interesting
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players are working together to achieve a common goal.
  • cooperative play — Players are working together to achieve a common goal.
  • Deck Discarding — The goal is to discard an entire deck of cards from players' hands.
  • Deck Manipulation — The goal is to discard an entire deck of cards from players' hands.
  • Hand Management — Players are given cards and must manage what they have in their hand and domain to play.
  • Limited Communication — Players are strictly forbidden from communicating with each other during the game.
  • No Communication — Players are strictly forbidden from communicating with each other during the game.
  • Press Your Luck — The game can be lost if too many cards accumulate in the middle of the table.
  • Push Your Luck — The game can be lost if too many cards accumulate in the middle of the table.
  • Set Collection — Cards have different colors and items, and specific cards can remove sets of cards from the middle display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big rule that I didn't mention in that overview is that you cannot communicate. You can't talk. You can't communicate. You can't do anything.
  • Otherwise, we're just playing a big solitaire game that isn't particularly interesting.
References (from this video)
No references stored for this video.
Video bFQvd0lqOxI Board Stupid Review at 1:02 sentiment: positive
video_pk 42739 · mention_pk 129854
Board Stupid - The Breach video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant integration of cyberpunk theme with a puzzle-like cube mechanic
  • Stunning production and evocative cyberpunk aesthetic
  • High replayability due to avatar/program customization and modular board setup
  • Tense, interactive play with meaningful player interaction and race dynamics
Cons
  • High complexity and learning curve; best for experienced or enthusiastic gamers
  • Rulebook and card text can be dense; setup and turns can be lengthy
  • Two-player games are shorter but still more involved than light filler games
Thematic elements
  • Hacking, information extraction, AI defense, and cyberspace combat
  • Cyberpunk digital underworld inside a mainframe, with hackers navigating a network fortress called the main frame
  • Hybrid euro-style puzzle mechanics with strong thematic American cyberpunk storytelling
Comparison games
  • Overwatch
Mechanics (from transcript analysis)
  • action_cube_puzzle — Cubes representing actions (movement, combat, defense, cache) are allocated and suspended across zones to perform actions; tension comes from balancing strengths and weaknesses via area control.
  • area_control_and_tile_exploration — Modular main frame board with surrounding tiles; exploration reveals effects and creates a variable labyrinth each game.
  • avatar_and_program_drafting — Players select distinct avatars and hacker programs at setup, yielding varied abilities and high replayability.
  • Boss Battler — The main frame defends with ICE and escalating minions; an AI-driven deck drives theFirewall phase and monster behaviors.
  • boss_ai_ice_minions_and_firewall — The main frame defends with ICE and escalating minions; an AI-driven deck drives theFirewall phase and monster behaviors.
  • bridge_and_wall_mechanic — Bridge cards replace walls to create temporary routes; walls close again after use, altering pathing and strategy.
  • Cube Tower — Cubes representing actions (movement, combat, defense, cache) are allocated and suspended across zones to perform actions; tension comes from balancing strengths and weaknesses via area control.
  • deterministic_progress_with_minimal_randomness — Gameplay is largely deterministic with only a single dice roll in play, emphasizing planning and control.
  • Modular Board — Modular main frame board with surrounding tiles; exploration reveals effects and creates a variable labyrinth each game.
  • Resource Management — Color-coded information tokens must be collected in specific quantities to complete secret objectives.
  • resource_management_and_information_tokens — Color-coded information tokens must be collected in specific quantities to complete secret objectives.
  • secret_objective_race — Each player has a private objective; the winner is the first to complete it by gathering the required data combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme of the game is amazing.
  • This is a modern hybrid game that does what few other games do so well.
  • Two players it's banging.
  • It's highly, highly thematic.
  • Bridge mechanic is super cool – it replaces a wall with a bridge and then closes.
  • Production wise again 11 out of 10. Absolutely fantastic.
  • This deterministic puzzle is fascinating as well.
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY The Dice Tower Discussion at 14:37 sentiment: mixed
video_pk 32733 · mention_pk 96991
The Dice Tower - The Breach video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • novel concept of non-communication
Cons
  • can be frustrating due to lack of guidance
Thematic elements
  • non-verbal communication
  • cooperative-ish mind game
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative / non-communication — players attempt to play cards with limited/no explicit communication
  • Limited Communication — players attempt to play cards with limited/no explicit communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much.
  • The theme definitely is carrying the game but I really like the mechanisms too.
  • It's a nice back and forth two-player game trying to outguess the other person.
  • This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
Video Iz3p7G-LcGw Tabletop Minions Discussion at 11:29 sentiment: positive
video_pk 8432 · mention_pk 111813
Tabletop Minions - The Breach video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexibility in choosing own miniatures
  • encourages creativity in modeling and setup
Cons
  • requires own selection of minis and miniatures
Thematic elements
  • tactical sci-fi skirmish
  • space-themed minis-based system; futuristic skirmish
  • n/a
Comparison games
  • Zona Alpha
  • Planet 28
  • Frost Grave
Mechanics (from transcript analysis)
  • miniatures agnostic rule set — rules-focused framework; players choose or create their own miniatures; no official minis required
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the majority of games get played at home
  • miniatures agnostic means it's about the rules
  • i still kind of hate the activation scheme
  • i like things to be a little bit more back and forth
  • the comments sections are toxic and nasty
References (from this video)
No references stored for this video.
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