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The Castles of Burgundy box art

The Castles of Burgundy

Game ID: GID0323790
Game Info
Year
2011
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

For the 2019 edition see The Castles of Burgundy.

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

The rules include basic and advanced versions.

This game is #14 in the Alea big box series.

There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes, alongside the base game, eight expansions, seven of which had already been released separately as promotional items and one new to the 2019 release.

UPC 4005556812431

Description

For the 2019 edition see The Castles of Burgundy.

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

The rules include basic and advanced versions.

This game is #14 in the Alea big box series.

There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes, alongside the base game, eight expansions, seven of which had already been released separately as promotional items and one new to the 2019 release.

UPC 4005556812431

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 120
This page: 50
Sentiment: pos 38 · mix 1 · neu 3 · neg 1
Mentions per page
Showing 1–50 of 120
Video XZkvSmSu6cs Playthrough at 5:01 sentiment: positive
video_pk 69241 · mention_pk 165653
The Castles of Burgundy video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Satisfying engine building
  • High replayability due to expansions and modules
  • Good component quality and tactile feel
  • Strategic depth
  • Challenging solo mode
Cons
  • Can be overwhelming with all expansions turned on
  • Learning curve for all the expansion modules
  • Cost of optional upgrades like acrylic tiles
Thematic elements
  • Building a medieval estate/duchy
Comparison games
  • Agricola
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, often dictated by dice rolls, with options to use workers for modifications.
  • AI Opponent — A solo mode is played against an AI opponent ('shatowa') with adjustable difficulty levels.
  • area enclosure — Completing areas on the player board by filling all spaces grants immediate points and potentially other bonuses.
  • dice manipulation — Workers can be spent to adjust dice values up or down by one, allowing for more flexibility in action selection.
  • Dice rolling — Dice are rolled at the start of each turn and used to determine available actions or locations from which to take tiles.
  • drafting — Tiles are drafted from various 'depots' or available selections on the board based on dice rolls.
  • set collection — Completing areas of specific tile types or collecting sets of animals scores points at the end of the game.
  • tile placement — Tiles are taken from depots based on dice rolls and then placed onto a personal player board to complete areas and gain points.
  • Variable player powers — Shields offer unique abilities and scoring opportunities, changing the way players approach the game.
  • worker placement — Workers are used to adjust dice values or take specific actions, like gaining additional workers or placing certain tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all very fancy and nice looking anyway but I'd managed to resist all of that
  • Castles of Burgundy is just one of the best games
  • The acrylic tiles are an option so it does come with cardboard ones in the game, acrylic hexes are an extra thing and there is acrylic versions of the CU like there's a whole new expansion in this for Vineyards and stuff
  • The game as far as I'm playing it like the basic game without the expansions I know that off by heart could uh teach that anytime any place
References (from this video)
No references stored for this video.
Video WafjMS6TaTM Top List at 13:16 sentiment: positive
video_pk 67948 · mention_pk 164248
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Overall sentiment (raw)
positive
Pros
  • Player abilities are gamebreakingly brilliant
  • High variability in abilities
  • Fantastic game
Cons
none
Thematic elements
  • Travel and trade, giving favor to the vizier
  • Asia
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — Rolling dice and using the pips to take actions.
  • Variable player powers — All player abilities are awesome and gamebreakingly brilliant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But today, we're going to be talking about another top 10 list.
  • So, what do we mean by variable player powers? Well, I'll tell you what we mean by variable player powers. It means that each player is going to have a different ability, right?
  • It's a tragedy that Forbidden Stars is out of print and it looks like it's never going to be making a comeback in its current form.
  • Rising Sun is one of the best produced games we have ever played yet.
  • This is a hidden traitor game.
  • Blood on the Clocktower presents itself as something a little bit different to the norm, even though it isn't.
  • The fact is, there's so many of these people that once again, it provides you with infinite replayability.
  • And it's just wonderful playing this game for like 8 to 12 hours waiting for the variations in races to do their thing and make a compelling story for you to tell for years to come.
  • Station 4 is a masterpiece of design.
  • The fact that you can use other people's characters and in effect they use other people's special abilities means that this turns the variable player powers mechanism on its head and kind of pisses in its own mouth.
  • All of the player abilities are absolutely [ __ ] awesome.
  • There are an astonishing 238 alien. Sorry, sorry, sorry people. Sorry to offend anyone. Sentient abilities available for this game.
  • Cosmic Encounter, probably one of the most popular games ever made.
  • In terms of everything we've spoken about in the games we just listed, Cosmic Encounter delivers everything that they've got, but bucket loads more.
References (from this video)
No references stored for this video.
Video 6en2ZlI6Yh4 Mitchell University Rules Teach at 0:00 sentiment: positive
video_pk 67945 · mention_pk 164234
Mitchell University - The Castles of Burgundy video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Easily one of the favorite rollin' writin' games
  • Small footprint
  • Similar feel to the board game
  • Comes with four different map layouts for replayability
Cons
  • Can be difficult to see colors and numbers on the board in some lighting conditions (implied by using a photocopy)
  • Can be confusing to track all actions and bonuses
Thematic elements
Comparison games
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • Area Control — Players fill in hexes on their player board, aiming to complete clusters of the same color.
  • bonus actions — Completing certain colored hex clusters grants bonus effects that can be used on subsequent turns for added flexibility.
  • Dice rolling — Players roll dice to determine available actions, including colors and numbers.
  • Roll and Write — The game is described as a roll and write game based on the original Castles of Burgundy.
  • set collection — Players gain victory points for completing clusters of hexes, with bonuses for early completion.
  • Variable player powers — Players start with a chosen castle that provides a bonus, such as a monk to change dice color or a worker to manipulate numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love rollin' bright games and the castles are back in the dice game is the one is easily one of my favorite rollin' Brad games game is easy to do this host has small footprints and has similar feel to the ball game.
References (from this video)
No references stored for this video.
Video Qw5dvqzYg3s Review at 0:06 sentiment: positive
video_pk 67735 · mention_pk 163958
The Castles of Burgundy video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's one of my favorite games.
  • love it.
Cons
none
Thematic elements
  • princes strategically devoted efforts to careful trading and building in order to lead their estates to prominence
  • 15th century
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The value of the dice will allow them to take particular hex tiles from the six numbered depots.
  • Dice rolling — Players will be rolling two dice which will set out the actions and options for their turn.
  • set collection — Knowledge tiles give you special abilities and endgame scoring bonuses.
  • tile placement — Players use a numerical dice value to place hex tiles out onto their map, placing those hex tiles adjacent to previously placed ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • During the 15th century, the princes of Burgundy strategically devoted their efforts to careful trading and building in order to lead their estates to prominence.
  • It's one of my favorite games. and love it.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 2:01 sentiment: negative
video_pk 67337 · mention_pk 163352
The Castles of Burgundy video thumbnail
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Overall sentiment (raw)
negative
Pros
  • Wildly popular game.
Cons
  • Doesn't have the 'legs' underneath it.
  • Not comparable to the games the host wants to discuss.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video S_0DucRLAYw Top List at 0:02 sentiment: positive
video_pk 67204 · mention_pk 163174
The Castles of Burgundy video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • building out an economy that gets stronger over time
Cons
none
Thematic elements
  • build out the biggest empire
  • high medieval France
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — On your turn, you roll dice and slot them in one by one.
  • set collection — Each time you slot a die, you can either take a building or a ship or animals for your empire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five two-player board games of all time.
  • And my favorite two-player board game of all time, Aquatica.
References (from this video)
No references stored for this video.
Video dvDsDfTbxy4 Unknown Channel Discussion at 2:43 sentiment: positive
video_pk 67144 · mention_pk 163125
Unknown Channel - The Castles of Burgundy video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • high tabletop presence
Cons
  • complex setup
  • scoring can be fiddly
Thematic elements
  • economic tile-laying and tile optimization
  • medieval Europe, trade and development
  • abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • dice_and_selection — dice-driven actions with strategic choices
  • Resource management — manage goods to fulfill objectives
  • resource_management — manage goods to fulfill objectives
  • tile placement — placing tiles to build counties and trade routes
  • tile_placement — placing tiles to build counties and trade routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have hit my official limit for creating videos on a daily basis.
  • I need a creative reset.
  • I'm actually traveling again tomorrow.
  • This is nowhere near goodbye.
  • I'll be back better than ever in a couple weeks after a little creative reset.
  • There is a Don't Starve preview that I filmed with Bonds that's coming out.
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 5:20 sentiment: positive
video_pk 67044 · mention_pk 162976
The Castles of Burgundy video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfaction of filling in and completing areas on the player mat.
  • The special edition is stunning.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area completion — Filling in and completing areas on the player mat is a satisfying aspect of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 6:25 sentiment: positive
video_pk 66485 · mention_pk 162010
The Castles of Burgundy video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Clever dice selection mechanism
  • Adds significant replayability
  • Adds variability and tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Players can change their die face using worker tokens to get what they really need.
  • dice selection — Players roll dice which determine scarcity of tiles associated with certain numbers for the round. Players draft actions based on their dice rolls, with manipulation options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video xC0dsFf0miM Ryan and Bethany board game reviews Discussion at 3:13 sentiment: positive
video_pk 66426 · mention_pk 161761
Ryan and Bethany board game reviews - The Castles of Burgundy video thumbnail
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement — Tile placement with set collection in a Euro engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's magical absolutely magical
  • you will not regret it
  • we are the bad boys of gaming
  • it's going to be a great year
  • top 100 games of all time
  • Ready Set Bet and get kicked out
  • Hughes and Q's is a dart board version of Hughes and Q's
References (from this video)
No references stored for this video.
Video qSPsqRR9Ugg Top 5 List at 13:20 sentiment: positive
video_pk 66400 · mention_pk 161648
The Castles of Burgundy video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic and straightforward once learned
  • timing and tile drafting offer deep strategic decisions
Cons
  • some nostalgia and teaching aspects mentioned; may feel slow to new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based tile drafting and placement — dice are used to place tiles; center-draft and storage mechanics; timing is important for optimal placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is one of my favorite games to teach
  • We are on a goal this year to play 365 different games
  • Not a chance. You watch yourself.
References (from this video)
No references stored for this video.
Video jB3yrb9l68M Board Game Geek Top 5 List at 26:11 sentiment: positive
video_pk 66221 · mention_pk 161028
Board Game Geek - The Castles of Burgundy video thumbnail
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful edition with upgraded components
  • Strategic depth and replayability
Cons
none
Thematic elements
  • Array
  • Medieval Europe
Comparison games
  • Lords of Waterdeep
  • Ludwig
Mechanics (from transcript analysis)
  • tile placement — Players select and place tiles to build their Bordsvorburg simulation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I say just do it the easiest way possible, whatever works for you.
  • The flea market at Dice Tower West is for people that really like a good deal.
  • Read the room. If someone loves betting zeros, they’re probably going to bet zero.
  • There is dice and just the randomness of the dice is very interesting.
  • Skull King will never leave my collection.
  • This is a grail game for me.
References (from this video)
No references stored for this video.
Video VKDWtOF2c9A watch your play table talk Analysis at 1:21
video_pk 65995 · mention_pk 160306
watch your play table talk - The Castles of Burgundy video thumbnail
Click to watch at 1:21 · YouTube ↗
Pros
  • Margin rules are useful guides when teaching and looking for rules clarifications.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beyond learning the game a rule book will often be used as a reference and so it should also serve that purpose well
  • the rule book not only needs to provide the information but it needs to provide easy ways to find the information inside of it
  • you don't want to have to be trying to pick through information on the War of 1812 and George Washington's hair stylist I just want the answer to my question so I can get back to my game
  • Blind play test your rulebook
  • if the frequently asked questions document is longer than your rule book it's time to rewrite your rule book
  • the problem is Publishers are not willing to pay a profession to write their rule book
  • Rule books should ensure you that you are contractually going to understand the game and not look like a contract for an insurance
References (from this video)
No references stored for this video.
Video NPB6SzRILcs Matthew answers the internet Analysis at 13:31 sentiment: positive
video_pk 65979 · mention_pk 160254
Matthew answers the internet - The Castles of Burgundy video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic
  • one of the best games ever made
  • incredible
  • combo tastic
  • infinitely replayable
  • perfectly balanced
  • closest thing I can think of to a masterpiece in Euro board games
Cons
none
Thematic elements
  • Euro game with tile placement
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — it's combo tastic it's infinitely replayable it's perfectly balanced
  • engine building — it's combo tastic it's infinitely replayable it's perfectly balanced
  • tile placement — the cast of burgundy is one of the best games ever made
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
No references stored for this video.
Video I-qIgqdfegk Discussion at 9:42
video_pk 65889 · mention_pk 160018
The Castles of Burgundy video thumbnail
Click to watch at 9:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Castles of Tuscany
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we want to give you guys some opportunities to win some really cool games and stuff
  • it's been really cool i think you know for those of you who don't know dylan and i are cousins
  • it's a slow build like and then you sometimes put in a lot of work to videos and and can sometimes see like you know it's we still appreciate when we get a few people commenting on it or you know get like 50 views on a video
  • seeing that happen and seeing all the the likes and and especially people commenting saying that like you know um i just got this game and my daughter and me played it on christmas and we used your how to play video like those things just are the fuel for for me
  • it's something you learn from it is learning the ability to kind of pivot your strategy and go elsewhere
  • we decided to ultimately do the more simple logo to start because we didn't want it to look too complicated
  • it's literally just a refresh uh of our creative and just give it a more and you look and incorporate some of the new stuff
  • we'll definitely have like a most anticipated games of 2021 video coming out soon
  • one will each pick a game either by like the same designer a similar type of game like we've thought about maybe like agricola versus a feast for odin and we would each sort of argue our case for why we think one game is better than the other
  • why this game is the best solo experience or something or why um like i did with the tuscany burgundy video like why burgundy is still better than tuscany but you should still you know consider getting tuscany if you own burgundy like specific topics like that
  • i just love that game but uh you might see content like that where it's not necessarily about a new game it's not necessarily about anything specific it's just here's something that interests me and you know i put it out there and let's have a conversation about see what other people think
  • we also want to help also like elevate other people's voices whether it's other content creators who are new and are starting out or marginalized people who might not have the same opportunities as we do
  • we have some plans by the end of the year to do some kind of like fundraising type things
  • we just want to focus on while yes we have our personal goals we also want to help give back to the community and be a part of making the the hobby as a whole just better for everyone and not just for us
  • whether it's telling a friend a video every once in a while whatever you do like we sincerely appreciate everything and we promise to give back in the best way we can going forward
  • to just say thanks it's basically all it's about
  • you're entered for every single one of these games you can limit of winning one you can't win all three
  • truffle shuffle is flat out games who's uh we actually actually have some connection to winnipeg
  • tiny towns is a very popular game
  • my city by reiner kenicia which dillon just named as his number one game of 2020
  • this is a polyamino style legacy game
  • every person who wins a game is also going to get an aycb hat
  • we've had so many nice comments about some of our merch so we decided to throw in a hat
References (from this video)
No references stored for this video.
Video fEeoxMqVr9Q Neon Gorilla Discussion at 0:25
video_pk 65517 · mention_pk 159209
Neon Gorilla - The Castles of Burgundy video thumbnail
Click to watch at 0:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The you've got this excess, this everything's got bigger, more expensive, bloated. That will eventually be peeled away, and we'll end up going back to basics where the you know, bare-bones Castles of Burgundy.
References (from this video)
No references stored for this video.
Video LMWuqptV5tI BoardGameCo Discussion at 1:38 sentiment: positive
video_pk 65349 · mention_pk 158991
BoardGameCo - The Castles of Burgundy video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe pieces designed on actual castles
Cons
  • Etsy shop is currently not open and returning in 2026
  • never finished this series
Thematic elements
  • actual castles
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Board Game Upgrades. Board Game Upgrades and Luxifications. I haven't done one of these videos in like a year.
  • This channel is sponsored by All Play.
  • These are deluxe Castles of Burgundy pieces. Uh they are 3D printed from a Etsy shop that is currently not actually open. That's the sad part.
  • If you are a Bomb Busters fan, these are absolutely the way to go relative to these where they are falling all over the place.
  • This is a nice quality of life upgrade. I didn't know I needed this until I got it and played with it.
  • It makes playing Marvel Champions when I infrequently get to it a better experience as far as trackability of things.
  • I absolutely love Marvel Champions, but I don't play it nearly enough, which makes me think Seti over here is the upgrade that I am most excited about.
  • See what I did there with that Seti flying over here? And now you actually have a glowing planet over here.
  • I have been using their prototype playmat holder, meaning it's actively It's on the shelf right behind me over there.
  • I am happy to have more of these.
References (from this video)
No references stored for this video.
Video gHKvcjpPnA4 Board with Steve Top 10 List at 1:42 sentiment: positive
video_pk 65319 · mention_pk 158968
Board with Steve - The Castles of Burgundy video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First Euro ever played
  • Love a good mix of strategy and tactics
  • Perfect blend of strategy and tactics
  • Got us into Euros
  • Special edition is amazing
  • Castle miniatures are beautiful
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Euro Game — This is the first Euro I ever played, ever learned.
  • Strategy and Tactics — I love a good mix of strategy and tactics in a game and this one is the perfect blend.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a good mix of strategy and tactics in a game and this one is the perfect blend.
  • Life of the Amazonia is like Cascadia on acid.
  • Terraforming Mars is the ultimate engine building game.
  • Every action in a Gria is critically important.
  • Five Tribes is the game that if I had to get rid of everything else from the collection and only have one game for the rest of time, it would be Five Tribes.
References (from this video)
No references stored for this video.
Video mjJfBnNjlXw watch it played Discussion at 5:30 sentiment: positive
video_pk 64991 · mention_pk 158601
watch it played - The Castles of Burgundy video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drawstring bags help organize tokens.
  • Speeds up setup and play.
  • Tokens remain hidden in the bags.
Cons
none
Thematic elements
  • estate building
  • Medieval Burgundy
Comparison games
none
Mechanics (from transcript analysis)
  • component upgrades — Drawstring bags are available to store tokens, eliminating the need to sort them before play.
  • token management — Tokens are stored in color-coded bags, and players can draw from them without seeing the face.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everyone welcome to watch it played my name is Rodney Smith and in this video I want to talk to you about the BoardGameGeek store
  • I decided I wanted to do this because I know what it's like to want to do something that you're very passionate about and and to only be able to do that because of the support of others
  • I want to pass some of that support I've had over the years on to BoardGameGeek through videos like this where I'm going to show you some of the promos that I've picked out from their store
  • these are not wooden cubes these are metal cubes
  • so before you can play you have to separate them all and you have to make sure they're all facedown well not anymore because now you can just store the appropriate tokens in the appropriate colored bag and then just draw from here instead
References (from this video)
No references stored for this video.
Video 8qu5Y9iKSIA Watch It Played Discussion at 4:22 sentiment: positive
video_pk 64709 · mention_pk 158206
Watch It Played - The Castles of Burgundy video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • token bag accessory for the game
  • helps organization of components
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a pretty big fan of the game Concordia
  • the rules to the game are very simple
  • they also have a bundle for Olli on as well
  • these are four different packs that have been bundled together that we're part of the original Kickstarter stretch goals
References (from this video)
No references stored for this video.
Video KHr6FU0Vf_k Let's Table It Top List at 0:19 sentiment: neutral
video_pk 64584 · mention_pk 158054
Let's Table It - The Castles of Burgundy video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • empire-building through resource placement
  • medieval Burgundy, Europe
  • historical/strategy
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — dice determine available actions each turn via tile sets
  • engine building — sequence of tile placements creates benefits
  • engine-building — sequence of tile placements creates benefits
  • tile placement — place tiles to build provinces and castles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UVa31MPbm6g Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 64474 · mention_pk 157936
Watch It Played - The Castles of Burgundy video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step setup and playthrough with core rules emphasized.
  • Includes mention of expansions and solo/team variants in edition.
  • Phased structure and scoring rules explained, including end-of-game scoring.
Cons
none
Thematic elements
  • estate-building and prestige through placement of buildings and hexes
  • 15th century duchy/estate
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Buy hex from black depot — Spend two silver to buy a single black depot hex tile from the central area.
  • Dice rolling — Each round starts with players rolling two dice; dice are used to take actions, and players may use worker chips to modify die values.
  • Final scoring — At game end, score remaining goods, silver, and workers, plus monastery bonuses.
  • Gain workers action — Spend a die to gain two workers from the supply.
  • Hex collection by die value — Use the value of a die to select a depot area and collect one hex tile from that area, placing it in storage.
  • hexagon grid — Place a hex from storage into an empty duchy space that matches both the die value and tile color; must touch at least one full side with another tile.
  • Livestock and pasture scoring — Livestock hexes grant points when placed; pastures are formed by adjacent matching hexes and contribute points when completed.
  • Phase end scoring — At the end of each phase, score areas completed and apply phase-based bonuses.
  • Place hex into duchy — Place a hex from storage into an empty duchy space that matches both the die value and tile color; must touch at least one full side with another tile.
  • Point Salad — Livestock hexes grant points when placed; pastures are formed by adjacent matching hexes and contribute points when completed.
  • Resolve hex effects — After placing a hex, resolve its immediate effect as described on the overview board.
  • Roll and assign dice — Each round starts with players rolling two dice; dice are used to take actions, and players may use worker chips to modify die values.
  • Sell goods — Sell a stack of goods with the same die value; gain a silver coin and points based on the number of tiles sold and player count.
  • Worker chips modify dice — Worker chips can increase or decrease a die by one (not the white die) and can be spent to adjust values before taking actions.
  • worker placement — Spend a die to gain two workers from the supply.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The castles of burgundy is a beloved game from 2011
  • join me at the table and let's learn how to play
  • you'll be earning points at every turn
  • if you have any questions at all about anything you saw here feel free to put them in the comments below
References (from this video)
No references stored for this video.
Video wlYRpcNwuDM Watch It Played Playthrough at 0:52 sentiment: positive
video_pk 64402 · mention_pk 157852
Watch It Played - The Castles of Burgundy video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear teaching of the solo mode through a full playthrough
  • Rich thematic flavor with ships, markets, and duchy development
  • Bonus actions create momentum and strategic options
  • Demonstrates scoring and region-completion strategies
Cons
  • Editor Paula notes a cheating moment where a tile was placed from a depot into the duchy, which she apologizes for later
  • Endgame can feel tight and may require fortunate tile availability; the player ends with three tiles short of a perfect finish
Thematic elements
  • estate development, resource management, and trade
  • 15th-century duchy/estate building
  • puzzle-like planning and progression
Comparison games
  • King of Tokyo
Mechanics (from transcript analysis)
  • black market wild tiles — Trade in five goods for a hex tile from the black market and flip it to its wild side for flexible placement.
  • board resets between phases — At phase transitions, hex tiles are removed and replaced with new hexes; goods remain.
  • bonus and free die actions — Reaching point markers and placing certain buildings grant bonus or free die actions.
  • color-based hex area completion — Completing hex areas yields points; the value may vary by phase and size of the area.
  • Compound Scoring — Scoring occurs in distinct phases; completing hex areas yields points and unlocks bonuses.
  • finance mechanics — Coins and workers are used to acquire tiles and trigger board actions.
  • goods depots drafting — Draft goods from depots; topmost tokens are removed in a left-to-right or top-to-bottom order depending on depot.
  • Phase-based scoring — Scoring occurs in distinct phases; completing hex areas yields points and unlocks bonuses.
  • ship tiles to connect regions — Players place ship tiles to connect regions along rivers, enabling access to new areas.
  • tile placement — Starting castle must be placed adjacent to an existing hex; placement constraints govern where new tiles go.
  • Tile placement with adjacency rules — Starting castle must be placed adjacent to an existing hex; placement constraints govern where new tiles go.
  • workers modify dice — Workers can modify a die value by ±1 with wraparound between 1 and 6.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the castles of burgundy is a beloved game from 2011
  • designed by stephen feld and published by aliyah and robensberger
  • we're learning this solo mode together
  • this classic board game puzzle
  • it's not just to score points oh no it is to fill every single one of these hexes all 37 of them before the very end of the game
  • editor paula here popping in to say uh that's cheating what i just did
References (from this video)
No references stored for this video.
Video UuWuKVVmL0A watch it played Discussion at 1:37 sentiment: neutral
video_pk 64018 · mention_pk 157521
watch it played - The Castles of Burgundy video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YalDrB1Lanc Watch It Played Top List at 11:29 sentiment: positive
video_pk 63983 · mention_pk 157498
Watch It Played - The Castles of Burgundy video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Boards you can play on can balance the game between a seasoned veteran and a newcomer
  • Balance across boards affects scoring and pacing
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fantastic game
  • rockus laughter
  • thinky deep strategic tactical masterful simple to learn got great depth and wonderful balance of rules and the balance in the game in general it's just a perfectly wonderful game
  • boards that you can play with in that game are better than others some are going to probably get you more points
References (from this video)
No references stored for this video.
Video 3nB4989aC0s Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 63786 · mention_pk 157298
Meeple University - The Castles of Burgundy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a quick-start overview to get players up and running
  • Covers core actions, phase structure, and scoring concepts
Cons
  • Does not provide publisher, designer, or year details in transcript
  • Some advanced rules are only touched on briefly (e.g., expansions)
Thematic elements
  • duchy building using dice
  • 15th century Burgundy
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • areas and scoring — Points are scored based on contiguity of colored hexes and other color-specific rules.
  • beige buildings / diversification rule — Beige buildings have immediate effects; cannot place in the same contiguous beige area.
  • dark green / light green tiles — Dark green castles grant an extra bonus action; light green tiles relate to livestock scoring.
  • Dice-driven actions — On each turn the active player rolls dice and takes actions; the value of dice can be modified by spending workers.
  • end game bonuses — Endgame points come from monasteries and other objectives; tie-break rules involve unfilled spaces.
  • end of game conditions — Endgame points come from monasteries and other objectives; tie-break rules involve unfilled spaces.
  • end of phase scoring — At end of each phase, silver coins are gained for mines; end-of-phase and end-of-game scoring rules apply.
  • goods and depots — Goods tokens are collected and placed to depots, with color matching between goods and board.
  • gray mines — Gray mines have no immediate effect but grant silver coins at end of each phase.
  • last action — The Last Action is selling Goods for points.
  • phase and round structure — The game is organized into five phases, each phase has five rounds; 25 turns total.
  • ship / trade routes — Blue ship tiles allow you to claim tokens from depots; trade routes in expansion score with color matches.
  • silver and tiles — Two silver coins can be spent to gain a central blackback tile for a key space.
  • tile placement — Tiles are placed onto a duchy by matching colors and adjacency to existing tiles.
  • Variable Phase Order — The game is organized into five phases, each phase has five rounds; 25 turns total.
  • Worker management — Workers can be spent to increase or decrease a die's value by one per worker.
  • yellow monasteries — Yellow monasteries have many unique tiles with mostly passive ongoing effects that modify rules and can affect end-of-phase or end-of-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Transform your tiny medieval duy into a bustling Empire...
  • we're using the 2019 release of the game which incorporates all of the previously released expansions
  • The game is played over five phases
  • Whoever earns the most victory points will be the winner
  • The Last Action is sell Goods
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157222
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 10:23 sentiment: positive
video_pk 63582 · mention_pk 157028
Getting Games - The Castles of Burgundy video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video vjxxEuoCKkI All You Can Board Top List sentiment: positive
video_pk 62910 · mention_pk 155844
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • strategy and planning with resource management
  • medieval Europe with tile drafting and building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
  • it's basically a two-player only game, asymmetric
  • Lost Cities is a hand management game
  • Patchwork is a tight, solid Uwe Rosenberg design
  • Santorini is my favorite abstract game
  • Castles of Burgundy... there's nothing like it for me in two-player
  • Race for the Galaxy is my number two two-player game of all time
References (from this video)
No references stored for this video.
Video ERWtwYNYKC8 All You Can Board Top List at 20:43 sentiment: positive
video_pk 62918 · mention_pk 155934
All You Can Board - The Castles of Burgundy video thumbnail
Click to watch at 20:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the host loves the game and regards it highly
Cons
  • dislikes the theme/aesthetics; wishes for a different coat of paint
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be doing our updated top 50 games of all time pretty soon
  • be critical about the things you love because nothing is perfect
  • healthy debates and discussions
  • we can all be looking at things we love more critically
  • this is a really important exercise
  • don't tell me anything you like about it or why it's your number one; tell me what you don't like about it
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 45:37
video_pk 62894 · mention_pk 155748
All You Can Board - The Castles of Burgundy video thumbnail
Click to watch at 45:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 51:08
video_pk 62914 · mention_pk 155876
All You Can Board - The Castles of Burgundy video thumbnail
Click to watch at 51:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YEjCf7EOsMo Neon Gorilla Discussion at 0:16 sentiment: positive
video_pk 62748 · mention_pk 155454
Neon Gorilla - The Castles of Burgundy video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • holds up over time
  • has the speaker's most plays
  • the speaker still loves it after many plays
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy has held up.
  • It is the game I have the most plays of almost certainly.
  • Well over 300 plays for a not a short short game and I still love it.
  • I still love it every time I play it.
References (from this video)
No references stored for this video.
Video OuB-U2HV6s0 All You Can Board Discussion at 10:56 sentiment: positive
video_pk 62459 · mention_pk 155003
All You Can Board - The Castles of Burgundy video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic euro with high strategic depth
  • Noted for top shelf status in the episode
Cons
  • Not explicitly critiqued in the segment
Thematic elements
  • duchy development and tile placement
  • Medieval Europe
  • historical, strategic euro
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — dice-based action selection each round
  • dice_drafting — dice-based action selection each round
  • Resource management — managing goods/income to activate tiles
  • resource_management — managing goods/income to activate tiles
  • tile placement — placing tiles to score points and develop duchy
  • tile_placement — placing tiles to score points and develop duchy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zenith is honestly just really addicting.
  • Playing Zenith is why I'm feeling so conflicted on it.
  • Are you bribing me by having Castles of Burgundy and Feast Froen not only having top shelf billing, but also getting their own cubes just for themselves? Because if so, it's working.
  • 10 out of 10. Best collection we've ever received.
  • Extra points for a Gricola being one shelf lower than Fused and only showing the spine of the box. Well played.
  • a full cube of Dungeons and Dragons stuff.
References (from this video)
No references stored for this video.
Video 8P2wnpdhg8w All You Can Board Discussion at 20:04
video_pk 62461 · mention_pk 155014
All You Can Board - The Castles of Burgundy video thumbnail
Click to watch at 20:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • optimization is the death of discovery and exploration in board games.
  • We don't accept gatekeeping.
  • Gloom Haven sized box.
  • Don't think you have to back day one.
  • This is going to be a standalone game. This isn't meant to be combined.
  • You can't please everyone.
References (from this video)
No references stored for this video.
Video WO6S_70Q1iw Ryan and Bethany Board Game Reviews Discussion at 0:35 sentiment: positive
video_pk 62338 · mention_pk 154850
Ryan and Bethany Board Game Reviews - The Castles of Burgundy video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to learn for new players
  • Appealing medieval theme with strategic depth
  • Clear sense of progress and unique tile-placement decisions
Cons
  • Can be unforgiving on harder decisions
  • Weight may deter very casual players
Thematic elements
  • Array
  • Medieval Burgundy
  • abstract/strategic
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • dice drafting — Dice-based action selection influences how the player drafts and uses resources.
  • tile placement — Players place tiles on a personal tapestry to develop estates and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Greg normally I'm a heavy thematic player like rolling some dice killing some stuff
  • i patchwork and i love snuggling and cuddling and making things to snuggle and cuddle
  • we'd be making a blanket together
  • i'm all about the group effort so sounds fun to me
  • back and play gloomhaven tonight
References (from this video)
No references stored for this video.
Video hC8uERLQPsA Ryan and Bethany Board Game Reviews Discussion at 1:01 sentiment: positive
video_pk 62299 · mention_pk 154804
Ryan and Bethany Board Game Reviews - The Castles of Burgundy video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-quality components (acrylic tiles, trays, bags, ruler/board elements)
  • clear, improved artwork and rulebook visuals
  • thoughtful storage and organization design ( trays, bags, and recessed player boards )
  • inspiration and excitement around the game’s presentation
Cons
  • unboxing content is extensive and may be overwhelming for some viewers
  • no gameplay details in this video (focus is on packaging and components)
Thematic elements
  • medieval estate and resource development through tile placement and optimization
  • 15th-century Burgundy, France
  • abstract/euro-style score-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — End-of-round and end-of-game scoring based on completed provinces, goods, and various configured sets.
  • dice drafting — Action dice are drafted or revealed to determine available actions each turn (e.g., tile placement, advancement on the board).
  • scoring mechanics — End-of-round and end-of-game scoring based on completed provinces, goods, and various configured sets.
  • tile placement — New tiles are placed onto a personal or shared map to build out a scoring tableau and maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look at that castle gotta take it out I can't take it out there's way too many things to show you
  • the artwork is just so much better and clearer
  • look at these bags guys
  • this rulebook it like feels really really nice
  • you deserve a raise because this was brilliant
  • so excited to play it
References (from this video)
No references stored for this video.
Video OV0QgCNcu80 Ryan and Bethany Board Game Reviews Discussion at 1:32 sentiment: mixed
video_pk 62262 · mention_pk 154773
Ryan and Bethany Board Game Reviews - The Castles of Burgundy video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid engine-building and spatial optimization
  • variety in tile choices and scoring strategy
Cons
  • concerns about newer math or mechanics creeping into the line
Thematic elements
  • economic development through tile laying and developing a personal estate
  • medieval Burgundy, Europe
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — dice rolls influence placement options on a modular board
  • dice_placement — dice rolls influence placement options on a modular board
  • tile placement — placing hex tiles to optimize points and income
  • tile_placement — placing hex tiles to optimize points and income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is going to be a super fun gaming weekend, low stress, lots of fun"
  • "the future of gaming is bright"
  • "Jerusalem which is slowly becoming one of my favorite games"
  • "Ready Set Bet which is super fun"
  • "one of the most exciting games adrenaline wise we've ever played"
References (from this video)
No references stored for this video.
Video iGTYzqnKgmU Ryan and Bethany Board Game Reviews Top List at 14:45 sentiment: positive
video_pk 62332 · mention_pk 154842
Ryan and Bethany Board Game Reviews - The Castles of Burgundy video thumbnail
Click to watch at 14:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly balanced at all player counts
  • Longstanding staple for many collections
Cons
  • Can be heavy for beginners
Thematic elements
  • Array
  • Medieval Europe
  • Strategic planning with tile-laying mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Market-driven selection of tiles and placement options.
  • Auction / market efficiency — Market-driven selection of tiles and placement options.
  • tile placement — Players place tiles to develop their individual castle provinces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i actually prefer it two players
  • two players it's almost too easy
  • it's an escape room style game
  • you don't know what your partner is programming
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 18:53 sentiment: positive
video_pk 62355 · mention_pk 154878
Ryan and Bethany Board Game Reviews - The Castles of Burgundy video thumbnail
Click to watch at 18:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into Feld-style design
  • Short, tight plays with high player engagement
Cons
  • Some players find it too deterministic
Thematic elements
  • tile placement and district building
  • Medieval Europe, regional development
  • strategic planning with modular board
Comparison games
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • dice drafting — Dice rolls determine draft options and influence planning.
  • dice-driven drafting — Dice rolls determine draft options and influence planning.
  • tile drafting and placement — Draft tiles and place them to build districts for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video 0uCezQSguSg Board Gaymes James Review at 0:00 sentiment: positive
video_pk 62044 · mention_pk 154646
Board Gaymes James - The Castles of Burgundy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-driven tile placement
  • Strategic depth with early scoring opportunities
  • Expansion potential with Vineyard expansion mentioned
  • Premium upgrade options (e.g., acrylic tiles) mentioned
  • Solid appeal for 1-4 players
Cons
none
Thematic elements
  • Array
  • Medieval Europe
  • descriptive overview
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Players roll two dice to determine available actions each turn.
  • Economic/Goods Selling — Goods tiles and selling goods influence scoring and income.
  • Tile Drafting/Acquisition — Players grab tiles to enhance their boards and future options.
  • tile placement — Tiles are placed on a player's board to build regions and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a dice rolling tile placement game.
  • On your turn, you're going to roll two dice.
  • I highly recommend the Vineyards expansion.
  • And if you want an even more lux experience, get the acrylic tiles.
  • I give it an 8 out of 10.
References (from this video)
No references stored for this video.
Video vK5yF7F186g Board Gaymes James Unboxing at 0:00 sentiment: positive
video_pk 62142 · mention_pk 154681
Board Gaymes James - The Castles of Burgundy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value with premium components
  • Inclusion of multiple expansions and accessory upgrades
  • Thoughtful organization and layout of the special edition
Cons
  • Very heavy and large, which may deter some players
  • Complexity and cost may be barriers for casual players
Thematic elements
  • estate development through tile placement and resource optimization
  • Medieval Burgundy, Europe
  • Array
  • mechanistic/abstract
Comparison games
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • dice-driven action selection — Dice values guide which actions are available, adding an element of risk management.
  • tile placement — Tile placement on a personal board to build diverse structures and maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you have just become the lucky owner of the special edition of c Burger
  • oh my gosh it's so big it hardly fits
  • oh there we go so I'll get to punching
  • oh my God oh my Lord come
  • it's so cold I've been in a truck for
  • the castles are so pretty
References (from this video)
No references stored for this video.
Video 4iEQadFX8wQ Get Into Games Discussion at 2:56 sentiment: positive
video_pk 61703 · mention_pk 154363
Get Into Games - The Castles of Burgundy video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice mitigation via workers to influence outcomes
  • Multiple paths to victory and strategic depth
Cons
  • Old game; some players may feel its age or weight
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big topic and it probably requires a couple of episodes
  • I love the action queue in Ark Nova
  • the upkeep of the score for you
  • it's chill but surprisingly strategic
  • it's the perfect gateway game for many people
  • the admin is done and it makes it smoother
  • you can play from the same IP address
  • the tactile nature of moving the cubes up and down
References (from this video)
No references stored for this video.
Video cXwiXhYEvFE Shelfside Discussion at 5:46 sentiment: positive
video_pk 60716 · mention_pk 153146
Shelfside - The Castles of Burgundy video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed engine-building puzzle
  • Accessible yet deep
Cons
none
Thematic elements
  • Array
  • Medieval France, expansion of pastures and holdings
  • Strategic puzzle-like engine-building
Comparison games
  • Gaia Project
  • Eclipse
  • Twilight Imperium Fourth Edition
Mechanics (from transcript analysis)
  • Euro-style resource management / engine-building — Tile placement and optimization of income yields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ameritrash games are just better than euro games they just are
  • minis the minis
  • this is ameritrash
  • you might as well just all play your little crossword puzzle or just play actual solitaire
  • dead of winter this is this frigid iceland there's so many things to fight other humans zombies mutated monsters
  • twilight imperium the fourth edition
  • i can control imperial star destroyers atats and there's even a death star
  • you travel across the globe from london to rome to africa to solve these mysteries to defeat the legendary Shub
References (from this video)
No references stored for this video.
Video WKyC32iFuPc Shelfside Discussion at 7:21 sentiment: positive
video_pk 60564 · mention_pk 152944
Shelfside - The Castles of Burgundy video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High depth with broad appeal (Timmy, Johnny, Spike)
  • Rich tactical choices with clear feedback from tile placement
  • Strong tournament and play-by-play discussion points
Cons
  • Could be perceived as dry by some players who prefer more direct interaction
  • Rule clarity can be intimidating for new players
Thematic elements
  • Array
  • Medieval Europe trading and settlement optimization
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — Dice influence action choices each turn, guiding resource and tile acquisition.
  • dice drafting / action selection — Dice influence action choices each turn, guiding resource and tile acquisition.
  • tile placement — Players place hex tiles to develop their estate with varied resources and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Patchwork, right? Very popular two-player game."
  • "This game is actually a very spike game."
  • "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
  • "There are a lot of ways you can pilot your faction"
  • "negotiation is a big appeal for all three archetypes"
  • "What better game to talk about negotiation than Twilight Imperium?"
  • "Pandemic Legacy is the quintessential Johnny game"
  • "The Crew cooperative trick taking game"
  • "one straight line. There's one optimal way to solve it"
References (from this video)
No references stored for this video.
Video 2dnUhcZxceI Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 59743 · mention_pk 152284
Tabletop Tolson - The Castles of Burgundy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Remarkable production value across components and artwork
  • Bonus storage solutions and organization reduce downtime
  • Variety and depth through expansions and diverse maps
  • Positive solo and multiplayer scalability
Cons
  • Gigantic footprint can be a storage challenge
  • Steep entry barrier for beginners due to complexity
  • Price may be prohibitive for casual players
Thematic elements
  • Array
  • Array
  • Resource management, tile drafting, and strategic development of provinces through buildings, monasteries, ships, and vineyards.
  • Array
  • Medieval Burgundy region and broader European trade networks, framed as a strategic development and estate-building puzzle.
  • Array
  • Array
  • Array
  • positive
Comparison games
  • Terraforming Mars
  • Ares Expedition
Mechanics (from transcript analysis)
  • board_expansion_and_storage — Special edition introduces enhanced boards, storage solutions, and better organization to facilitate smoother play.
  • dice_placement — Utilize the results of rolled dice to select actions across your estate board; strategy pivots on maximizing value from each roll.
  • Resource management — Gather and deploy goods and resources through tiles, with scoring tied to how effectively resources are matched to provinces.
  • resource_management — Gather and deploy goods and resources through tiles, with scoring tied to how effectively resources are matched to provinces.
  • set_collection_and_scoring — Tiles contribute to end-game scoring in a way that encourages careful cataloging of tile types and placements.
  • tile placement — Place diverse tiles onto your personal board to form provinces and unlock scoring potential across tracks and buildings.
  • tile_placement — Place diverse tiles onto your personal board to form provinces and unlock scoring potential across tracks and buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game I'm a big fan of Stefan Feld as well but this big box delivers on all the pieces
  • the board is much bigger
  • it's so easy to use
  • I am absolutely just thrilled at the content
  • an absolute 100 win is adding this
  • I can't wait to play solo
References (from this video)
No references stored for this video.
Video KAkOGtRSVkk Tim Chuon Top List at 0:22 sentiment: positive
video_pk 59563 · mention_pk 152126
Tim Chuon - The Castles of Burgundy video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player friendly and tight pacing
  • Strong sense of weight behind each decision
  • Extremely replayable with many modules/expansions
Cons
  • Expansions can be clunky and slower to set up
  • Lots of pathways can feel overwhelming for some players
Thematic elements
  • castle-building and economic tableau
  • High medieval France
  • abstract economic strategy
Comparison games
  • Dwellings of Elder
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • dice drafting — Roll dice and assign them to actions; numbers influence which tiles you can take and where they fit on your board.
  • set collection / pattern completion — Complete color patterns and ship/icon sets to unlock bonuses and end-game scoring.
  • tableau building — Construct a personal board by selecting tiles that trigger scoring and future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game at two players because it's so satisfying and when you make choices in this game, it feels like there's a lot of weight behind them.
  • Replayability for Castle Burgundy is off the freaking charts.
  • The theme is off the freaking charts.
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 10:43
video_pk 59703 · mention_pk 152226
Tabletop Tokki - The Castles of Burgundy video thumbnail
Click to watch at 10:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Tile drafting and optimization for scoring
  • Array
  • Renaissance-era strategy with tile-laying on regional boards
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video ca96VfQ4Mng Neon Gorilla Review at 0:00 sentiment: positive
video_pk 59527 · mention_pk 152094
Neon Gorilla - The Castles of Burgundy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core mechanics with hidden, deep strategic complexity
  • Dynamic turn order that rewards planning and timing
  • Extremely high replayability due to varying boards and expansions
  • High-quality components and premium presentation in Behemoth/Sun Drop editions
  • Vineyards expansion adds a powerful, attractive alternative scoring engine
  • Responsive to both experienced players and newcomers
Cons
  • setup and teach-in can be lengthy
  • some players may find the scoring system dense or difficult to grok initially
  • the Behemoth/Sun Drop variants introduce additional costs and complexity
Thematic elements
  • building a prosperous duchy through tile drafting, placement, and strategic scoring
  • Medieval Burgundy/Duchies in a stylized European setting
  • abstract Eurogame with strong emphasis on tactical optimization and engine-building rather than a linear story
Comparison games
none
Mechanics (from transcript analysis)
  • building tiles with pseudo-die spending — Building tiles provide personal effects, such as points, coins, or extra actions, effectively acting as extra options within a player's turn.
  • color area completion and phase-based scoring — Completing colored areas on the duchy grants immediate points (at first 10 points plus a scale depending on size). Bonuses diminish across phases to introduce urgency and strategic pacing.
  • dice drafting and action selection — Players roll two dice each round and use die values to perform actions such as taking tiles, placing tiles on their duchy, or converting dice to workers. The value shown constrains which actions are available and when.
  • expansions and additive variance — Shields and Vineyard expansions alter scoring, interaction, and board layout, providing varied strategies and replayability.
  • goods selling and money economy — Selling goods yields points and coins; coins enable other strategic options like maintaining shields or acquiring resources.
  • monastery tiles and bonus abilities — Monastery tiles grant goals and special abilities, such as modifying die results by larger margins, creating asymmetric opportunities.
  • set collection and scoring via livestock — Livestock tiles score based on the number of animals and the color/adjacency patterns; placing the same animal across areas compounds points and creates tension for other players competing on limited resources.
  • tile placement — Tiles must be placed adjacent to existing tiles on the duchy board, creating connected networks and synergies between tiles (e.g., mines, livestock, ships, buildings).
  • Tile placement with adjacency rules — Tiles must be placed adjacent to existing tiles on the duchy board, creating connected networks and synergies between tiles (e.g., mines, livestock, ships, buildings).
  • turn order track and stacking — Turn order is determined by a track where players may move up and then place ships to climb above the others. Positioning on the top of the stack matters for taking the best tiles first in each round.
  • vineyards and double-hex modules — Vineyard modules introduce double-hex spaces with grape-type scoring that scales via adjacency. They add a secondary engine and new decision points with potential for large end-game scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's insane I mean like look
  • the simplicity was great and has helped me get it to the table with a variety of different individuals
  • one of the best games of all time
  • the 30 variations of this board
  • the turn track is brilliant
  • this Behemoth arrived at my door
  • Vineyards is the side module that does a ton
  • the components are absolutely beautiful
  • I would play with Vineyards all the time
  • it's a great rendition of a classic
  • replayability on this is already insane
  • the boards there are 30 variations to choose from
  • the Behemoth edition is absolutely amazing
References (from this video)
No references stored for this video.
Video 8EV7HSGuaso Neon Gorilla Discussion at 0:04 sentiment: neutral
video_pk 59530 · mention_pk 152096
Neon Gorilla - The Castles of Burgundy video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • economic optimization, tile-based estate building
  • Medieval Europe, prosperity through estates and trade
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thanks for popping in this is a new format that I'm messing with a little
  • I'm gonna shut up and just unbox this
  • some Lo-Fi hip-hop I haven't found any
  • really brief re-boxings out there so if
References (from this video)
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