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The Grimm Forest box art

The Grimm Forest

Game ID: GID0333165
Game Info
Year
2018
Collection
Rating
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Description

Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.

Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?

Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.

Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old, the Big Bad Wolf, while others will gain bricks, straw, and wood by the cart load.

Who will brave the dangers, avoid foul monsters, and bring home the victory? There is only one way to find out... get ready to venture into ...The Grimm Forest!

Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.

During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.

After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.

With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.

Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!

Bienvenue dans la Forêt de Grimm, où les membres de la famille des légendaires Trois Petits Cochons organisent une épique compétition de construction de maisons. Mais ce n'est pas une compétition ordinaire, car tous les personnages des plus célèbres Contes de Fées sont dans les parages & donneront même parfois un coup de main.

Qui profitera le plus de la ruse de Robin des Bois, de la beauté de Blanche-Neige, des dons abondants de l'Oie aux Œufs d'Or ou de la sombre sorcellerie de la Reine-Sorcière ?

Utilisant seulement son intelligence, une poignée d'outils en acier acéré & quelques piles de ressources récoltées à grand risque dans les champs, les carrières, & même la sombre & meurtrière Forêt de Grimm, chaque joueur doit rivaliser pour être le premier à construire 3 Maisons & gagnez le titre de Bâtisseur Royal.

Les joueurs sont encouragés à utiliser tous les trucs sournois qu'ils ont lus dans les nombreux recueils de Fables trouvés dans tout le pays. Certains verront leurs plans saccagés par ce vieux vilain, le Grand Méchant Loup, tandis que d'autres rempliront leur charrette de briques, de paille & de bois.
Qui bravera les dangers, évitera les monstres immoraux & rapportera la victoire au foyer ? Il n'y a qu'une façon de le savoir... préparez-vous à vous aventurer dans... La Forêt de Grimm !

La Forêt de Grimm est un jeu stratégique pour 2 à 4 joueurs de Mouvements Secrets, Collecte de Ressources & Construction de Maisons. C'est un jeu de difficulté medium qui dure environ 45-60 minutes.

Durant la partie, les joueurs joueront secrètement des cartes pour se déplacer dans divers Lieux, où ils tenteront de récolter des Ressources. En utilisant leurs compétences de déduction & une main pleine de cartes Fable, les joueurs tentent de deviner les plans des autres & de tirer le meilleur parti de leurs actions tout en perturbant celles des adversaires.

Après avoir collecté les ressources durant la Phase de Récolte, les joueurs entreront dans une Phase de Construction, où ils pourront utiliser ces ressources pour bâtir des Maisons en Bois, en Paille ou en Briques. Chaque fois qu'un joueur construit une Section de Murs pour une de ses maisons, un Ami utile de la forêt voisine vient lui tendre la main. Les joueurs peuvent choisir d'accepter l'aide de cet Ami, mais il est parfois plus logique d'envoyer cet Ami à un autre joueur, défaussant parfois leur Ami actuel dans le processus.

Avec 16 cartes Fable uniques & 12 puissantes cartes Ami, récolter des ressources dans la Forêt de Grimm peut s'avérer une entreprise particulièrement difficile.

Travaillez dur, déduisez correctement, évitez la traîtrise des autres bâtisseurs & les dents pointues des monstres aux aboies, & vous pourriez avoir une chance de réussir !

Description

Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.

Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?

Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.

Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old, the Big Bad Wolf, while others will gain bricks, straw, and wood by the cart load.

Who will brave the dangers, avoid foul monsters, and bring home the victory? There is only one way to find out... get ready to venture into ...The Grimm Forest!

Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.

During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.

After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.

With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.

Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!

Bienvenue dans la Forêt de Grimm, où les membres de la famille des légendaires Trois Petits Cochons organisent une épique compétition de construction de maisons. Mais ce n'est pas une compétition ordinaire, car tous les personnages des plus célèbres Contes de Fées sont dans les parages & donneront même parfois un coup de main.

Qui profitera le plus de la ruse de Robin des Bois, de la beauté de Blanche-Neige, des dons abondants de l'Oie aux Œufs d'Or ou de la sombre sorcellerie de la Reine-Sorcière ?

Utilisant seulement son intelligence, une poignée d'outils en acier acéré & quelques piles de ressources récoltées à grand risque dans les champs, les carrières, & même la sombre & meurtrière Forêt de Grimm, chaque joueur doit rivaliser pour être le premier à construire 3 Maisons & gagnez le titre de Bâtisseur Royal.

Les joueurs sont encouragés à utiliser tous les trucs sournois qu'ils ont lus dans les nombreux recueils de Fables trouvés dans tout le pays. Certains verront leurs plans saccagés par ce vieux vilain, le Grand Méchant Loup, tandis que d'autres rempliront leur charrette de briques, de paille & de bois.
Qui bravera les dangers, évitera les monstres immoraux & rapportera la victoire au foyer ? Il n'y a qu'une façon de le savoir... préparez-vous à vous aventurer dans... La Forêt de Grimm !

La Forêt de Grimm est un jeu stratégique pour 2 à 4 joueurs de Mouvements Secrets, Collecte de Ressources & Construction de Maisons. C'est un jeu de difficulté medium qui dure environ 45-60 minutes.

Durant la partie, les joueurs joueront secrètement des cartes pour se déplacer dans divers Lieux, où ils tenteront de récolter des Ressources. En utilisant leurs compétences de déduction & une main pleine de cartes Fable, les joueurs tentent de deviner les plans des autres & de tirer le meilleur parti de leurs actions tout en perturbant celles des adversaires.

Après avoir collecté les ressources durant la Phase de Récolte, les joueurs entreront dans une Phase de Construction, où ils pourront utiliser ces ressources pour bâtir des Maisons en Bois, en Paille ou en Briques. Chaque fois qu'un joueur construit une Section de Murs pour une de ses maisons, un Ami utile de la forêt voisine vient lui tendre la main. Les joueurs peuvent choisir d'accepter l'aide de cet Ami, mais il est parfois plus logique d'envoyer cet Ami à un autre joueur, défaussant parfois leur Ami actuel dans le processus.

Avec 16 cartes Fable uniques & 12 puissantes cartes Ami, récolter des ressources dans la Forêt de Grimm peut s'avérer une entreprise particulièrement difficile.

Travaillez dur, déduisez correctement, évitez la traîtrise des autres bâtisseurs & les dents pointues des monstres aux aboies, & vous pourriez avoir une chance de réussir !

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video WC6dwGjRHx4 Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63588 · mention_pk 157044
Getting Games - The Grimm Forest video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simultaneous action selection drives strategic mind-reading and interaction.
  • Strong variety from Fable cards and Fairy Tale friends creates dynamic combos.
  • Endgame tiebreakers add depth and strategic consideration for downtrodden players.
  • Cute, thematic artwork and house aesthetics enhance charm and appeal.
Cons
  • Endgame tiebreakers can feel harsh or unforgiving depending on the last turns.
  • Monsters and disruptive effects can disproportionately slow players down and swing momentum.
  • Stocking and managing a large Fable card deck can become overwhelming.
Thematic elements
  • Grim fairy tales and classic characters (Three Little Pigs, Robin Hood, Cinderella, Snow White, Thumbelina, etc.)
  • Fairy tale forest setting with Gather locations (Fields, Forest, Brickyard)
  • Simultaneous action selection with social dynamics and evolving friendships
Comparison games
none
Mechanics (from transcript analysis)
  • Consult the Oracle and other card-driven interactions — End-of-phase effects where players can influence what cards opponents must give or reveal, affecting future turns.
  • Draft and manage a large hand of Fable cards — Players accumulate a hand of Fable cards that enable powerful combos; card discard/draw interactions shape strategy.
  • End-of-phase effects and card interactions — Various effects trigger at the end of Gather or Build phases, including robbing from the rich, drawing extra cards, or swapping friend cards.
  • Fable cards — Players can draw and play Fable cards that grant various effects, including modifying gathers, movement, or interactions with opponents and locations.
  • Friends and dynamic abilities — Gaining 'Friend' cards from houses or Fable draws provides ongoing or one-time bonuses and can alter player interactions (e.g., Cinderella, Goldilocks, Red Riding Hood).
  • Gather locations and resource split — Resources are gained from dedicated locations (Fields, Forest, Brickyard); if multiple players occupy a location, resources are split; if a player is alone, they take all.
  • Layer building — To build a house you must complete a floor (foundation), walls, and a roof; building costs depend on resource type and location.
  • Monsters and disruptive effects — Monsters like the Wolf and the Bridge Troll can destroy resources, force location changes, or otherwise hinder opponents.
  • Simultaneous action selection — On each turn all players simultaneously pick one of their three gather cards, then reveal and move to the chosen location.
  • Simultaneous Actions — On each turn all players simultaneously pick one of their three gather cards, then reveal and move to the chosen location.
  • Three-house win condition with endgame and tiebreaker — The goal is to be the first to build three complete houses; when reached, a tiebreaker determines the winner based on the sturdiness of houses.
  • Three-step building process — To build a house you must complete a floor (foundation), walls, and a roof; building costs depend on resource type and location.
  • Variable Phase Order — End-of-phase effects where players can influence what cards opponents must give or reveal, affecting future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first thing we do on each turn is we all simultaneously pick one of our three gather cards
  • this could be a gigantic way to not only get back into the game but potentially get in the lead
  • the entire house is pretty darn adorable right here
  • this is pretty darn cool
  • the game is now over and we do a tiebreaker
  • Little Helpers is only good if we play it on a turn where we're really confident that we will be the only ones going to a specific location
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemaier Games Top List at 8:15 sentiment: positive
video_pk 8281 · mention_pk 110725
Stonemaier Games - The Grimm Forest video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Adds tactile delight and a sense of discovery
  • Encourages exploration of components beyond the standard rulebook
Cons
  • Missed discoveries can cause player frustration
  • Logistics of replacement if insert is lost can be awkward
Thematic elements
  • mythic woodland adventure, hidden content
  • Fairy-tale woodland with a hidden insert surprise
  • puzzle-within-a-puzzle, insert-based reveal
Comparison games
  • Glenmore 2
Mechanics (from transcript analysis)
  • Content management risk — The insert can be missed or discarded, creating potential confusion or frustration.
  • Hidden insert surprise — A physical hidden component adds a card that subtly changes gameplay when found.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
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