Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.
Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?
Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.
Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old, the Big Bad Wolf, while others will gain bricks, straw, and wood by the cart load.
Who will brave the dangers, avoid foul monsters, and bring home the victory? There is only one way to find out... get ready to venture into ...The Grimm Forest!
Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.
During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.
After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.
With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.
Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!
Bienvenue dans la Forêt de Grimm, où les membres de la famille des légendaires Trois Petits Cochons organisent une épique compétition de construction de maisons. Mais ce n'est pas une compétition ordinaire, car tous les personnages des plus célèbres Contes de Fées sont dans les parages & donneront même parfois un coup de main.
Qui profitera le plus de la ruse de Robin des Bois, de la beauté de Blanche-Neige, des dons abondants de l'Oie aux Œufs d'Or ou de la sombre sorcellerie de la Reine-Sorcière ?
Utilisant seulement son intelligence, une poignée d'outils en acier acéré & quelques piles de ressources récoltées à grand risque dans les champs, les carrières, & même la sombre & meurtrière Forêt de Grimm, chaque joueur doit rivaliser pour être le premier à construire 3 Maisons & gagnez le titre de Bâtisseur Royal.
Les joueurs sont encouragés à utiliser tous les trucs sournois qu'ils ont lus dans les nombreux recueils de Fables trouvés dans tout le pays. Certains verront leurs plans saccagés par ce vieux vilain, le Grand Méchant Loup, tandis que d'autres rempliront leur charrette de briques, de paille & de bois.
Qui bravera les dangers, évitera les monstres immoraux & rapportera la victoire au foyer ? Il n'y a qu'une façon de le savoir... préparez-vous à vous aventurer dans... La Forêt de Grimm !
La Forêt de Grimm est un jeu stratégique pour 2 à 4 joueurs de Mouvements Secrets, Collecte de Ressources & Construction de Maisons. C'est un jeu de difficulté medium qui dure environ 45-60 minutes.
Durant la partie, les joueurs joueront secrètement des cartes pour se déplacer dans divers Lieux, où ils tenteront de récolter des Ressources. En utilisant leurs compétences de déduction & une main pleine de cartes Fable, les joueurs tentent de deviner les plans des autres & de tirer le meilleur parti de leurs actions tout en perturbant celles des adversaires.
Après avoir collecté les ressources durant la Phase de Récolte, les joueurs entreront dans une Phase de Construction, où ils pourront utiliser ces ressources pour bâtir des Maisons en Bois, en Paille ou en Briques. Chaque fois qu'un joueur construit une Section de Murs pour une de ses maisons, un Ami utile de la forêt voisine vient lui tendre la main. Les joueurs peuvent choisir d'accepter l'aide de cet Ami, mais il est parfois plus logique d'envoyer cet Ami à un autre joueur, défaussant parfois leur Ami actuel dans le processus.
Avec 16 cartes Fable uniques & 12 puissantes cartes Ami, récolter des ressources dans la Forêt de Grimm peut s'avérer une entreprise particulièrement difficile.
Travaillez dur, déduisez correctement, évitez la traîtrise des autres bâtisseurs & les dents pointues des monstres aux aboies, & vous pourriez avoir une chance de réussir !
The Grimm Forest Full Playthrough - JonGetsGames
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it played
- my name is Rodney Smith this is day one of the gamma trade show here 2017 and I'm already losing my voice that's fun isn't it
- it turns out we're not very good at running a ship
- and again for me that's part of the benefit of gamma is being able to see some of these games up close and get more than just a sell sheet or an advertisement for them but actually sit down and see how the games work which gives me a better sense of Hey would this game be a good fit
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello everybody my name is ilya and i'm tyler together we make up cabre
- you should definitely check their video out below
- oh i know this one it's skull
- this one's probably going to be way more hard
- paralysis paralysis analysis the story of my gaming life
- this is useless
- oh my goodness i think this one might have to leave our collection
- it is a set collection game
- this is embarrassing
- eight years later is it herbaceous no
- ah this is one of the new games we got i just totally forgot about it
- no throw it out throw it out
- i'm so bad at this game
- oh my god it is tiny towns
- this feels like harry potter hogwarts battle
- good job yay
- i love that game
- first impression i think it feels like um oh i like dixit kind of is the box size
- the problem is is i get like i think of a game and then i get so caught up in that game that i'm like it has to be the game that i said first
- especially after um after tiny towns
- yeah good job
- what gave it away uh the little punch-out things because you can put your people in the flips flippity floop those yeah
- do you think i could osmosis sit through my head then i could figure out what game it was
- what how come i cannot get to the bottom of this
- hello this step i need this thing
- is this one cartographers final answer yeah yeah
- uh a renegade game it is or oh wow i knew it okay
- the main reason i know this but i don't know which one it is because they're all the same size
- yes i love this game
- hmm this is a heavy one
- it's hard to take off
- why it's so heavy what could be a heavy game that we own that's shaped like this
- it's not jaws of the line right is that your guess
- yeah it is not jaws of the line
- what has this many boards
- um okay okay am i just going to be taking out cardboard the whole time
- wow more cardboard
- ah help me i can't get it out
- is it caverna yeah
- yeah like no like is it too big to fit on our shelf
- i think i have to guess grim forest final answer yeah yeah yeah
- oh this one's pretty obvious burgle bros nice
- well there you have it in this category tyler got eight points because he gets four of these games on the second try
- now these were all the first time guesses that he had pretty impressive if you ask me
- and it looks like there is one two three four five six 18 points
- so that leaves tyler with 26 points
- this was actually a lot of fun more difficult than i thought it would be
- a lot of boxes are like very similar so most of the times what gave it away for me where like scala was a very unique skull and burgle bros was very unique
- you gotta look for that gloss the gloss finish on the names but that's what i did with paladins also i got that whole title
- absolutely love paladins
- well if you like what you saw hit that subscribe button down below
- also if you want me to do this give us a comment and give that thumbs up because if you get enough maybe i'll try this challenge and hopefully i'll beat 26 points
- make sure you tag raine and philip phillip wanted board games check their video once again they're fantastic
References (from this video)
- mythic forest tales and storytelling
- fairy-tale forest world
- storybook fantasy
Mechanics (from transcript analysis)
- Adventure/area control with storytelling elements — Players pursue magical objectives in a fairy-tale setting.
Video topics + discussion points
Quotes (from this video)
- these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
- color me intrigued
- it's a two-player game
- I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
- Bought on sale and never played.
- Fairy Tale
- Fairy Tale
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm Mark Maya and this is boarding coffee
- we're going to be doing some micro reviews throughout the episode of any games that I've played
- so the purpose of this I'm gonna show you my collection I'm gonna help you build yours
- we're going to be giving away it's kind of we're going to be doing some micro reviews throughout the episode of any games that I've played granted in this pile I think there's a lot of games I haven't played so we might just switch through those but the micro reviews are there to help you make informed decisions when building up your collection if you don't win
- now we're gonna have 24 videos over the next 12 days and we're giving out 55 5-0 we're giving out 50 games over 50 games
- The winners will be announced live after these 12 videos are released
- the idea since this is the season of giving we give to you and we want you to pay it forward and give to the kids
- ah an unexpected party this was an unexpected game to be released because it's about The Hobbit like the dinner they do in the beginning the movie or something
- it's dense it's like a I think it's like a work replacement I don't know because we've never played it I opened it I started reading the rules got distracted probably by another project and never got back to it so I have no idea
- so the spill is sponsored by smirk and Dagger who who is giving it away
- this episode we are giving away Ganesha and deep state for two winners and that's from crowd games
- so that's three lucky winners I'm gonna win one two three
- you gotta subscribe to board game coffee on YouTube you gotta like this video and tell us and this is this is for Logistics when picking winners make sure we do get a winner that is in the eligible in an eligible country
- out of the old games you used to play from back in the day because we had a few oldies here Monopoly risk uh clue Etc are there any of those games that you're still playing today
- but even if you weren't which one do you have the most fond memories of
- it is possible to win multiple prizes because it's all randomly selected if your name gets pulled out two three times you're gonna win two three gifts
- I apologize for the companies who are sponsoring the sponsoring this giveaway
- we will be announcing all the winners after all the 12 videos are are released and we will be announcing though that we will be announcing those live
- you can enter every video because you can win multiple times
- thank you again to our sponsors uh crowd games and smirk and Dagger they made this possible
- remember have fun keep gaming be social see you next week
References (from this video)
- The host needs to finish painting this game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I really want to have auto focus on, but I cannot find a way to get this white box to be not on the screen.
- I'm a hobby collector. I have a lot of hobbies and honestly one of the best ways to force me to do a hobby is to stream it.
- My money, ooh, that's interesting.
- I'm good at buying paint supplies less so at putting them to use.
- They don't They're not better in my opinion. I actually find Citadel paints to be some of the worst that I've tried.
- This is from Grim Forest for David Phillips.
- I really really really want to mini paint um more often.
- I just can't. And I actually have a ton of stuff I have to paint.
- The problem is that I painted this a long time ago.
- My entire living room is French clean David Phillips.
- The Liveship Traders that I've wanted to read for like 15 years.
- I really like how insane Gen Con is and stuff.
- The Hulk turned out okay. And again, I did the Hulk entirely all the skin with the airbrush.
- Non-metallic metal on his armor for some stupid reason, because I'm also using Marvel United as a chance to practice non-metallic metallic metal, because I'm an absolute [ __ ].
- It's one of those things where like when something is not a big part of the mini is just like not finished even remotely, it just uh looks [laughter] real bad.
- I think the cube looks like it's glowing pretty well.
- This is the inaugural, um, mini painting stream. I will be back. This is going to be a regular thing.
References (from this video)
- Art was very appealing
- Presence very appealing
- Little miniatures were great
- High quality from a production standpoint
- Enjoyable enough experience
- Forgettable
Mechanics (from transcript analysis)
- Card Play — The reviewer is unsure if it was worker placement or card play, but recalls it as a possibility.
- Worker Placement — The reviewer is unsure if it was worker placement or card play, but recalls it as a possibility.
Video topics + discussion points
Quotes (from this video)
- Publisher ranking videos are where I take a look at the entire catalog that a publisher has, and then I took a look at the subcategory of that catalog, the ones that I've played within that, and then I rank those games from worst to best, going through them, telling you what I think overall, very quick notes. I'm not really going full reviews and all that. I'm just giving you the hierarchy of how I feel about a publisher's collection, publisher's catalog, catalog of games.
- Druid City Games does across the board. They always make their games incredibly high quality from the production standpoint.
- It's just way too long of an experience. I feel that three players doesn't feel as good as four players. Four players feels better. At five players, I will never do again. Four players is probably the best player count, but even at four players, it's slightly longer than I want. A three player game is right about the right length, but not enough player interaction. And a four player game is the right amount of player interaction and not and and too much length.
- Games do get points for being unique in a crowded spaces. And we very much live in a crowded tabletop space.
- Anyways, that has been my ranking of Jue City Games. Let me know in the comments down
- Bloodstone, which I am very excited about.
- I liked both modes of the game, but I liked the fact that the game gave you both.
- Great miniatures, great art, great gameplay. That is Bloodstone.
- We were really enjoying ourselves. We were having a lot of fun and the gameplay stalled which means I need to either make that happen or alternatively go back to the drawing board with a new group that will actually get a table or even just a two-player game or even a single-player game because I really enjoy Tidal Blades 2 Rise of the Unfolders.
- It gave you great deck building, a fun little grid system over here like this little grid the way you activate this grid gives you kind of vibes and elements of Monumental but in a faster game that overall is a very enjoyable campaign system.
- Bloodstone or Tidal Blades 2 Rise of the Unfolders. I am excited to dive into it and complete it.
- Rating is not being given on this or Bloodstone or One Night's War duel because they all need significantly more time with them before I would give them a rating.
References (from this video)
- Established title from the designer with a collaborative partner (Druid City Games)
- woodland fantasy with animals and characters
- forest / fairytale theme
Mechanics (from transcript analysis)
- Set Collection — collecting cards and interacting with a social/deduction angle in the later discussion
- set collection / area interaction — collecting cards and interacting with a social/deduction angle in the later discussion
Video topics + discussion points
Quotes (from this video)
- Canopy's my most recent one with uh weird city games
- it's primarily a two-player game
- the art is done by Vincent du Treay which is oh it is amazing you see it
- this tabletop simulator mod they built these buttons so if we press pass it automatically goes back here
- Tabletop Simulator... it's available, it's free if you want to play
References (from this video)
- Simultaneous action selection drives strategic mind-reading and interaction.
- Strong variety from Fable cards and Fairy Tale friends creates dynamic combos.
- Endgame tiebreakers add depth and strategic consideration for downtrodden players.
- Cute, thematic artwork and house aesthetics enhance charm and appeal.
- Endgame tiebreakers can feel harsh or unforgiving depending on the last turns.
- Monsters and disruptive effects can disproportionately slow players down and swing momentum.
- Stocking and managing a large Fable card deck can become overwhelming.
- Grim fairy tales and classic characters (Three Little Pigs, Robin Hood, Cinderella, Snow White, Thumbelina, etc.)
- Fairy tale forest setting with Gather locations (Fields, Forest, Brickyard)
- Simultaneous action selection with social dynamics and evolving friendships
Mechanics (from transcript analysis)
- Consult the Oracle and other card-driven interactions — End-of-phase effects where players can influence what cards opponents must give or reveal, affecting future turns.
- Draft and manage a large hand of Fable cards — Players accumulate a hand of Fable cards that enable powerful combos; card discard/draw interactions shape strategy.
- End-of-phase effects and card interactions — Various effects trigger at the end of Gather or Build phases, including robbing from the rich, drawing extra cards, or swapping friend cards.
- Fable cards — Players can draw and play Fable cards that grant various effects, including modifying gathers, movement, or interactions with opponents and locations.
- Friends and dynamic abilities — Gaining 'Friend' cards from houses or Fable draws provides ongoing or one-time bonuses and can alter player interactions (e.g., Cinderella, Goldilocks, Red Riding Hood).
- Gather locations and resource split — Resources are gained from dedicated locations (Fields, Forest, Brickyard); if multiple players occupy a location, resources are split; if a player is alone, they take all.
- Layer Building — To build a house you must complete a floor (foundation), walls, and a roof; building costs depend on resource type and location.
- Monsters and disruptive effects — Monsters like the Wolf and the Bridge Troll can destroy resources, force location changes, or otherwise hinder opponents.
- Simultaneous action selection — On each turn all players simultaneously pick one of their three gather cards, then reveal and move to the chosen location.
- Simultaneous Actions — On each turn all players simultaneously pick one of their three gather cards, then reveal and move to the chosen location.
- Three-house win condition with endgame and tiebreaker — The goal is to be the first to build three complete houses; when reached, a tiebreaker determines the winner based on the sturdiness of houses.
- Three-step building process — To build a house you must complete a floor (foundation), walls, and a roof; building costs depend on resource type and location.
- Variable Phase Order — End-of-phase effects where players can influence what cards opponents must give or reveal, affecting future turns.
Video topics + discussion points
Quotes (from this video)
- The first thing we do on each turn is we all simultaneously pick one of our three gather cards
- this could be a gigantic way to not only get back into the game but potentially get in the lead
- the entire house is pretty darn adorable right here
- this is pretty darn cool
- the game is now over and we do a tiebreaker
- Little Helpers is only good if we play it on a turn where we're really confident that we will be the only ones going to a specific location
References (from this video)
- beautiful components and cute miniatures
- family-weight game with strong production value
- some variability can make teach/learn longer
Mechanics (from transcript analysis)
- Set Collection — gather resources to construct houses and advance towards goals
- set_collection_and_build — gather resources to construct houses and advance towards goals
- simultaneous_action_selection — players select actions in parallel and reveal
Video topics + discussion points
Quotes (from this video)
- Cozy Juicy Real creates conversation and would be great to play with family
- Earth is absolutely fantastic and it is so satisfying
- Dwellings of Elder Veil was fantastic, a worker placement Tableau building game
- Planet Unknown is a fantastic polyomino-driven space puzzle
References (from this video)
- Adds tactile delight and a sense of discovery
- Encourages exploration of components beyond the standard rulebook
- Missed discoveries can cause player frustration
- Logistics of replacement if insert is lost can be awkward
- mythic woodland adventure, hidden content
- Fairy-tale woodland with a hidden insert surprise
- puzzle-within-a-puzzle, insert-based reveal
- Glenmore 2
Mechanics (from transcript analysis)
- Content management risk — The insert can be missed or discarded, creating potential confusion or frustration.
- Hidden insert surprise — A physical hidden component adds a card that subtly changes gameplay when found.
Video topics + discussion points
Quotes (from this video)
- Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
- I wear a huge grin on my face every time I think of that encounter.
- Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
- There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
- Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'