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The Red Cathedral box art

The Red Cathedral

Game ID: GID0344524
Collection Status
Description

Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.

Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.

The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.

During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.

When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.

The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.

The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.

The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video wh4BEYNz_lE Allies or Enemies top_10_list at 5:05 sentiment: positive
video_pk 61164 · mention_pk 153761
Allies or Enemies - The Red Cathedral video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multi-language availability
  • Thematic depth
Cons
  • Potentially heavy for travel
Thematic elements
  • Array
  • Medieval
  • Strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Manage resources to construct cathedral and gather materials.
  • worker placement — Players assign workers to action spaces to build the cathedral.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pack small box games they're easier to pack
  • laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
  • we only play like two or three games a day
  • souvenir games we always we always buy a game we always look at the board game store whatever city we're in
  • they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
  • space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
No references stored for this video.
Video aLZ-WQc4Q8Q Unknown Channel general_discussion at 0:00 sentiment: positive
video_pk 36215 · mention_pk 108441
Unknown Channel - The Red Cathedral video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet deeply strategic gameplay that rewards planning and adaptation
  • Dynamic game board adds variety and replayability
  • Inclusion of solo mode and expansions enhances longevity and variety
  • Strong thematic integration around St Basil's Cathedral and Tsarist politics
Cons
  • Expansion content can increase complexity and setup time
  • No concrete publisher/designer information provided in the transcript
Thematic elements
  • Religious architecture, political maneuvering to gain the Tsar's favor
  • Moscow, Russia; construction of St Basil's Cathedral
  • Historical building project with resource management and section assignment
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choose strategic actions each round to optimize scoring and build efficiency.
  • dynamic board interaction — A shifting or variable game board influences available options each session.
  • Resource management — Gather and spend materials to advance construction and earn points.
  • scoring orchestration — Points accrue from completing construction milestones and meeting defined criteria.
  • worker placement — Players assign construction teams to sections and board actions to progress the build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now on yucata a website like board game
  • arena is red Cathedral available to play
  • for free the red Cathedral is a
  • strategic Euro board game where players
  • as construction teams work to build St Basil's Cathedral in Moscow
  • Zar Ivan's favor by assigning sections
  • Gathering resources and completing
  • construction to earn points with a
  • dynamic game board and accessible yet
  • strategically Rich gameplay included is
  • the contra C expansion both promo packs
  • and the solo mode
References (from this video)
No references stored for this video.
Video Lt45YGlrK0A Rolling Dice and Taking Names top_10_list at 12:42 sentiment: positive
video_pk 4902 · mention_pk 111360
Rolling Dice and Taking Names - The Red Cathedral video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expands base experience
  • strong production value
Cons
none
Thematic elements
  • building projects with layered decisions
  • cathedral construction and contracting
  • strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft cards to place building elements
  • card_drafting — draft cards to place building elements
  • tile placement — assemble cathedral with space constraints
  • tile_placement — assemble cathedral with space constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova let's go
  • we're the older content creators
  • it's alive
  • roll Dice and taking names
References (from this video)
No references stored for this video.
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