Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.
Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.
The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.
During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.
When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.
The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.
The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.
The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.
Images
- Favorite out of the three in this blind box
- Fantastic small box
- Easy to get to the table
Mechanics (from transcript analysis)
- Dice game — Described as 'dice game'.
Video topics + discussion points
Quotes (from this video)
- Friends, it is time to open some Shelfy Blind Boxes.
- Each game also comes with a card, so you have some art, and then on the other side you have a little spiel of the game, and then you also have a QR code to check out more about that game.
- There are some like alt holo foil versions of games in here, so I'm really excited to see uh if I get one or not.
- All right, I've added in all of our new games on the shelves here. See you guys next time for part two.
References (from this video)
- strikes a balance between thematic presentation and mechanical depth
- high production value anticipated from Devere
- construction teams building and decorating to win tsar's favor
- Saint Basil's Cathedral and Moscow under Ivan the Terrible
Mechanics (from transcript analysis)
- area/building and decoration actions — three main actions: building/placement and decoration
- dice market — dice-based resource generation with placement and market mechanics
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
- Jump into the pool without preparing yourself
- i love answering all these questions
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's gorgeous
- the magic of board games involves another human being
- practice makes perfect
- it's such an amazing resource
- 2020 has permanently changed my life
- i love board games and i want to keep giving this a shot
References (from this video)
- Simple to learn, but strategically deep
- Engaging dice rondelle mechanic
- Satisfying combo potential
- Good component quality
- Variability through different tower sizes and guild cards
- Sleeper hit of the year
- Victory point calculation can be confusing initially
- Occasional wasted turns if resources aren't needed
- Can feel like you're setting up the next player
- Building, Resource Management
- Medieval Cathedral Construction
- Objective-driven
Mechanics (from transcript analysis)
- Area Majority — Points are awarded for contributing the most pieces to each tower of the cathedral.
- Dice Rondelle — Dice are placed around a circle; players move dice clockwise to collect resources, with the number of pips and adjacent dice influencing the yield.
- Resource Management — Players have a limited inventory for carrying resources.
- Set Collection — Collecting specific resources to build sections of the cathedral.
- variable setup — The size of the towers changes based on the number of players, and guild cards are placed differently each game.
- Worker Placement — Players use workers to claim cathedral sections or turn them into workshops.
Video topics + discussion points
Quotes (from this video)
- it's like clue murders happen in the hotel and you're trying to find the murder weapons
- oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
- the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
- the way you get the resources is just one of my favorite mechanics
- terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
- beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
- the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
- it is just dice in a bowl that's why i love you so much
- her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
- as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
- the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
- the insert is just amazing it's immaculate holds everything
- you have two weeks people that's it no more
- spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
- Sleeper hit of the year.
- Simple concept, but deep strategy.
- Loved the rondelle and dice mechanics.
- Satisfying combos with workshops.
- High-quality components.
- Appreciated the dual scoring tracks (prestige/recognition).
- Good variability with guild cards and tower setup.
- Victory point calculation at the end was initially confusing.
- Can feel like a wasted turn if no useful resources are available.
- Some players might feel they don't have enough to do on their turn.
- Contributing to the construction of a cathedral
- Building a cathedral
Mechanics (from transcript analysis)
- Area Majority — Scoring based on who contributes the most to each tower of the cathedral.
- Dice Placement — Players place dice on action spaces.
- Engine Building — Workshops provide passive or active abilities that enhance turns.
- Resource Management — Gathering and spending resources like stone, brick, and gold.
- Rondel — A circular track with dice that players move to collect resources or activate spaces.
- variable setup — Guild cards change each game, and tower sizes vary based on player count.
- Worker Placement — Claiming sections of the cathedral involves placing workers.
Video topics + discussion points
Quotes (from this video)
- it's like clue murders happen in the hotel and you're trying to find the murder weapons
- oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
- the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
- the way you get the resources is just one of my favorite mechanics
- terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
- beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
- the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
- it is just dice in a bowl that's why i love you so much
- her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
- as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
- the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
- the insert is just amazing it's immaculate holds everything
- you have two weeks people that's it no more
- spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
- Excited to try it out
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was our first trip to gen con in indianapolis also known as the best four days in gaming
- we have a very expensive toll highway in our neck of the woods so we always tell our map apps to ignore toll roads which means it's also going to ignore the toll tunnel and the toll bridges that would get us across the border in a reasonable amount of time so instead we drove through buffalo which i mean i don't recommend it that means we took the scenic route down to indianapolis which we are expecting to be about an eight-hour drive it was 13.
- gencon was being super safe this year by requiring masks and proof of vaccinations so the first task was to wait in this unbelievably long line to show our vaccination papers
- if you want to go hit the comment section complaining about masks and vaccines don't even bother because i'm going to delete it
- we thought for sure that attending a conference of 50 000 people will get the job done but we stayed masked all week and when we got home look at that no covid it's funny how that works
- if you're gonna go to gen con i definitely recommend eating first and lining up later
- multiple cge reps described as bonkers so i can't wait
- i thought the component quality was a little crummy even in this deluxe version
- indianapolis wound up being my least favorite city that starts with i and ends in indianapolis
- Match madness duo turned out to be a compelling hit
- i just could close my eyes for a little bit
- this was my favorite mask of the show by the way
- detroit seemed way cooler than indianapolis by the way let's have gencon there next year
- cheryl jerry rigged these tim hortons cups as rain barrels to keep us dry
References (from this video)
- Fully fleshed out euro game
- Beautiful small box design
- building construction
Mechanics (from transcript analysis)
- Euro Game — A fully fleshed out euro game.
- Rondel — Players go around a rondelle.
Video topics + discussion points
Quotes (from this video)
- i feel like i am slightly embarrassed sometimes of my hobby of the board game hobby that's not something i'm proud of but it is something that's i think is true because ball games i feel have still a bad rap they have a bad connotation a lot of the time in the public zeitgeist
- board games can be such a wonderful effective hobbies especially if you're willing to go different places to buy board games the secondhand market we've spoke about this on matthew answers the internet many times ebay facebook groups thrift stores
- i do not believe ball games are a luxury hobby i think collecting games is a luxury hobby i think kickstarter is a luxury hobby i think backing 150 dungeon crawlers deluxe euros yes board games can be a luxury hobby but i think it's also probably the best value for money activity a family can possibly get into
- given the option between playing chess and playing nightmare chess i'm playing nightmare chess i mean just a hundred percent of the time every single time it's one of my favorite abstract games of all time
- sometimes the unbalanced part is the fun part the challenge the wackiness of it
References (from this video)
- Expansion box does not fit all components into the base game box.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- get X launcher boxes out of my world
- Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
- betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
- I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
- Brilliant base game
- Great expansion
- Clever dice movement
- Smooth flow
- Medieval
Mechanics (from transcript analysis)
- Area Control — deciding which Cathedral or which Tower I guess you want to go into is really really neat.
- Dice Movement — The dice movement around the board and strategically moving so you can get yourself additional bonuses.
- dice worker placement — I'm becoming more of a sucker for like dice worker placements because Garfield games influencing you of course.
- Worker Placement — I really like worker placements but I'm becoming more of a sucker for like dice worker placements.
Video topics + discussion points
Quotes (from this video)
- I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
- The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
- Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
- I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
- it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
- it is a very complex game.
- this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
- it's a really tight game.
- I love that it is just a two-player game it felt super super natural to get into it.
- it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
- it's really crunchy.
- every decision you make in this game is so impactful to your strategy.
- it just flows so well and it has everything that I love in bag Builders.
- if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
- the decisions that you have to make are extremely tight.
- that's where I think it gets more and more intense.
- it kind of just like snowballs from there it really escalates as you play this game.
- I feel like this is like the game that the complexity is just perfect for what it is.
- it looks very approachable it looks really friendly.
- if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
- this game fits perfectly into what I enjoy.
- it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
- the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
- it can like create some tense moments in the game.
- I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
- the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
- then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
- even the way that you travel with your boat like how you position yourself is so clever.
- I really do think it's the entry thing.
- there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
- it's a wonderful game I absolutely love bonfire.
References (from this video)
- A lot of fun mechanics
- A lot of game in a small box
- Filled to the brim with game
Mechanics (from transcript analysis)
- Dice Movement — It's a dice movement type of game.
Video topics + discussion points
Quotes (from this video)
- parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
- Arboretum it's another classic card game very fun a lot of enjoyment
- I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
- because Trails is fun
- I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
- I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
- it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
- small box perfect for the cube
- this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
- it did not fit
- I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
- no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
- I like my Cube so I wouldn't change anything
- which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
- Simple actions, deep strategy
- High replayability
- Satisfying combos
- Great resource acquisition mechanism
- Construction teams working together to build St. Basil's Cathedral.
- Russia (St. Basil's Cathedral)
- The White Castle
Mechanics (from transcript analysis)
- action selection — For such a simple game with only three actions there are so many possibilities.
- Area Control — Before you build up the cathedral you have to claim the spot that you're going to build.
- Dice Drafting — It's all based around a dice selection system where you can get resources and gain Guild bonuses.
- Rondel — The way you get resources on this Rondell track where you pick up a dice and move it.
- Set Collection — Build different towers of the cathedral and decorate them to score multiplying points.
Video topics + discussion points
Quotes (from this video)
- It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
- It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
- I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
- Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
- This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
- Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
- Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
- variable, modular setup creates replayability
- beautiful art and thematic cohesion
- dice-driven rondelle action system adds depth and tension
- potential for satisfying action combos
- flexible after-market upgrades (expansions, inserts) can speed up setup
- actual play time can exceed published 80-minute estimate (3 hours for first game)
- time to think through each turn can be repetitive and slow
- end-game scoring can feel convoluted
- grand ecclesiastical architecture, resource planning, and political ambition
- St Basil's Cathedral construction in Moscow during Ivan the Terrible's era
- historical/architectural construction theme explored through strategic play
- White Castle
- Flat Iron
- Key Frames
Mechanics (from transcript analysis)
- central rondelle with dice — dice on the rondelle determine action options; pips move around the rondelle
- combo-oriented play — every action aim for combos across center actions, artisans, and workshop bonuses
- Cooperative Actions — every action aim for combos across center actions, artisans, and workshop bonuses
- decorating sections — decorations can be added to completed sections as part of the build
- end-game via six completed sections — the game ends when six sections of the cathedral are completed
- Modular Board — the cathedral is different each game, affecting planning and route choices
- Rondel — dice on the rondelle determine action options; pips move around the rondelle
- scoring by towers and area majority — points are awarded by tower values and global area majority determines relative gains; scoring can be convoluted
- section claiming and scaffolding — on a turn you can claim a cathedral section to build from bottom to top or build a claimed section
- variable/setup / modular cathedral layout — the cathedral is different each game, affecting planning and route choices
Video topics + discussion points
Quotes (from this video)
- it's actually more about a three-hour game
- the center rondelle has a really cool dice mechanic
- White Castle has definitely improved on that dice action selection area
- overall I would definitely say the red Cathedral is worth picking up
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a crafting Tableau building game where Adventure cards help wbe Trailblazers explore these new lands
- I was wrong so wrong I was so wrong this game is nothing to do with anything that I thought it was
- it's a euro game... it's got lots of thuggery and violence and throwing people in the Hudson River
- I think the app that restoration games have produced for it really does enhance the gameplay because it offers so much more possibilities for it
- it's a simple game about buying and selling stocks
- Zigurat is a Cooperative Legacy game with the story of the zigot fting over six chapters with players making decisions that affect all future games
- ahoy there kitten is the next game we're talking about where players are pirates who are also cats and as a cat shiny little coins not interest you
References (from this video)
- Cool dice placement
- Tough to get into but loved for it
- Tough to get into
- Cathedral Construction
- 15th Century Spain
Mechanics (from transcript analysis)
- Dice Drafting — I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
- Worker Placement — I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
Video topics + discussion points
Quotes (from this video)
- My problem is is I can't find games when I have my eyes to use.
- This is terrifying.
- You're heading towards the camera.
- So, this is the last shelf, right?
- Nick is going to cook me so bad, dude.
- I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
- This all our laser games are together.
- I need an adult.
- This is toaten su.
- Oh, you got one war.
- Suck it, Nick.
- I'm going to go You have Lrona in your hand.
- Great big heavy Euro game.
- I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
- Oh god, Jesus. You're right there.
- In theory, I should know what's around.
- I have taken it for myself. Thank you very much.
- Wowee. Hope we got workers comp.
- Gosh, I don't know. I'm starting to really worry.
- I have feasts for Odin and I have Tat and Su
- I love this game. I'm going to grab Abyss.
- All right, Mike, it's time for your fifth pick.
- I need a small thing. I need like a card game.
- I really want Ark Nova. And Arcan Nova is here.
- I am taking Ark Nova.
- Don't laugh at me, Jimmy.
- This is not Arc Nova.
- What the hell is this? It's so big and square.
- I've got this, man. This is in a tin.
- Detective Club.
- I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
- Oh god. Oh god. What was that?
- Oh, there's so many small games in here.
- This is a Murf draft first where both players have drafted the same game.
- Wow.
- I don't know why I'm helping. I most just want to flex my knowledge, dude.
- This is Suburbia Collector's Edition. Get wrecked.
- I love this game. Don't play it enough.
- And frankly, big boxes make games harder to play.
- I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
- Marvel United, baby.
- This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
- That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
- Jimmy, what do we even own?
- Throw out some games that you like.
- I feel like inventors and scholars is over there.
- No, this is not what I thought.
- Well, you've got wavefares right now. Quote unquote wavefares.
- I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
- This is Star Wars Rebellion, everybody. Thank you very much.
- It's that big. Wow. Okay then.
- Pick number eight for Nick.
- How does he keep hitting it?
- Real talk though.
- I feel like a lot of like square and rectangular euros.
- I was just about to say this is Arino. It is not.
- Oh, that's thicker than I thought it'd be.
- Once again, right up on the microphone. We're sorry.
- This is distilled.
- I got me some isats and I'm excited to have a good polyomino game.
- I want Grand Austria Hotel.
- We have too many big games, guys.
- From the bottom, a square and a rectangle feel very similar.
- Dude, right.
- I feel legitimately I mean,
- Is the top dented?
- Is the top supposed to be dented?
- All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
- You're always concerned about that.
- A well-rounded collection.
- So, here's the thing with these drafts, y'all.
- Mike picks his favorite games. I try to pick an actually good collection.
- No one's asking you to do that.
- The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
- I win. I win these because I actually choose.
- It's not about making a It's about making the best list.
- The best list is the best list for most people. Not for you.
- I'm the one making the list.
- No. Silly.
- I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
- I feel the green how it's green. I think this is firkin.
- All right. So, since Nick's out here sassing me.
- All right. This is your final pick. Do what you want.
- I'm going to go back to our drawers.
- I'm looking for the Kinfire Delve games.
- I feel like I stopped the Oh, wait. Hold on.
- Whatever this was, I'm not choosing it.
- Oh, wait. Even better.
- This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
- Pick Pick. Pick what you think your heart says.
- This one's in shrink. This is a fat boy.
- I thought I had Lord of the Rings. My last picture.
- Oh, you know what? Hold on. This has a unique box.
- This has this little pink thing. I think this is Volano. Volamino. Volimo.
- Am I stepping on a game?
- This is I think Volano. And so it's got that little
- that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
- Oh god. Sorry. I hit me in the face.
- I
- Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
- I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
- It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
- You have your own story, your own world that you're building.
- There's a ton of strategy, a ton of different things you can do in this game.
- It's a legacy game, which means that the game evolves and changes as you play it.
- There's a lot of political intrigue and backstabbing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I feel like they just uploaded this one.
- I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
- All right, same rules looks like they kept, which is nice.
- I didn't even try on the designer cuz I knew I wasn't going to get it.
- I've only ever heard of this game from Tom Vassal.
- It's something you'd see in a fever dream.
- Wow. Kind of want to play it now, though.
- I don't think I'm going to do that well on this one.
- I just care about that.
- I don't know who designed it.
- I don't think anyone knows.
- I've never seen that before in my life.
- Do I see the red down there?
- Did CMON pick this one up, too?
- I don't know.
- I don't think they did, but Colossal Games definitely makes sense.
- Didn't I know that?
- Just because that's my go-to apparently.
- Well, I'll I don't know enough to prove them wrong.
- I'm sure someone did.
- This is a great two-player game.
- Who published it?
- Damn. That one's Arcane Wonders.
- It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
- No, dang it.
- I know I did not do as good as last one.
References (from this video)
- Wonderful player resource management, rondelle, economic game.
- Offers ongoing benefits from workshop tiles.
- Decoration provides in-game points and increases tower presence.
- Penalties for unfinished sections below a player's card.
- Inventory is limited, and cannot discard resources to make room.
- Construction of Saint Basil's Cathedral to commemorate military victories.
- Mid 16th century
Mechanics (from transcript analysis)
- action selection — Players choose one of three main actions (claim section, build section, acquire resources) or two optional actions on their turn.
- Area Majority — Players compete for the most presence in cathedral towers during final scoring.
- contract fulfillment — Players claim cathedral sections and deliver resources to complete them.
- Engine Building — Players can acquire workshop tiles that provide ongoing benefits when dice of a matching color are moved.
- Resource Management — Players acquire and spend resources like brick, stone, gold, lumber, jewels, and ruble.
- Set Collection — Players collect resources and jewels to fulfill building requirements.
- Worker Placement (Dice) — Dice are used as workers to take actions on the market board.
Video topics + discussion points
Quotes (from this video)
- The red cathedral this is a wonderful player resource management rondelle economic game.
- You'll be taking the role of an architect team contributing to the construction of the cathedral trying to become the most successful architect team.
- How do you become the most successful architect team and win the game by having the most prestige points at the end of the final round?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have a love-hate relationship with this game
- it's a gateway gateway plus sort of
- lots and lots of replayability
- the board is really neat
- I love it but it can be frustrating
- I would prefer to play with just the base game
References (from this video)
- Three action choices per turn with dice interaction and rerolls keeping things fresh
- High replayability due to many card interactions and scoring options
- Area control with scaling points for bigger towers
- Neat, compact board integration with contractor elements (base game board aesthetic)
- Downtime can occur if players overthink moves
- Expansion mechanics may detract from the base game's elegance
- Scoring can feel heavy and may not appeal to players who prefer simpler scoring
- Some players may miss the base game's simple 'laps' scoring style when expansion changes it
- tower building and area control
- 16th century Russia
- Kanban
- Five Tribes
- Yamatai
- Maracaibo
Mechanics (from transcript analysis)
- Claim tower pieces — You can claim a tower piece bottom-to-top, placing a banner to gain a workshop tile or flipping it to block a space, affecting future dice rewards.
- Cube Tower — You can claim a tower piece bottom-to-top, placing a banner to gain a workshop tile or flipping it to block a space, affecting future dice rewards.
- Deliver resources — Deliver up to three resources to towers or decorations to gain immediate or end-game points.
- Dice reroll — After performing the wheel action, you reroll the dice in that location for the next player's turn.
- Dice Rolling — After performing the wheel action, you reroll the dice in that location for the next player's turn.
- End condition and scoring — Game ends when a tower is completed (six pieces). End-scoring emphasizes banners and decorations; bigger towers are worth more.
- Guild card action — An action lets you take an action from the Guild card at the location, potentially gaining bonuses.
- wheel action — On your turn, you use the wheel to pick up a die, move it forward along the track by its pips, then gain resources at the destination for each die present.
Video topics + discussion points
Quotes (from this video)
- I have a love-hate relationship with this game
- it's a gateway gateway plus sort of
- lots and lots of replayability
- the board is really neat
- I love it but it can be frustrating
- I would prefer to play with just the base game
References (from this video)
- Adds fresh options and increases replayability
- New resource (permits) and specialist actions
- Neat physical board integration with contractor overlay
- May detract from base game's elegance
- Increases complexity and may slow down play
- Kanban
- Five Tribes
- Yamatai
- Maracaibo
Mechanics (from transcript analysis)
- Black die and workshop use — Black die allows a once-off workshop-like ability when moved.
- City-board and end-of-tower scoring — Ends when towers are completed; contractor presence influences scoring in the city, multiplied by banners on the tower.
- New contractor action — Send a contractor to a city, paying permits equal to the number of contractors there, to claim a specialist tile and gain workshop-like bonuses.
- Permit resource — Permits replace small points and are used to pay for sending contractors.
- Specialist tiles and tools — Specialist tiles grant a set of dissimilar tools that score at the end of the game.
Video topics + discussion points
Quotes (from this video)
- I have a love-hate relationship with this game
- it's a gateway gateway plus sort of
- lots and lots of replayability
- the board is really neat
- I love it but it can be frustrating
- I would prefer to play with just the base game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the big change here is i'm turning the good games vlog into a patreon exclusive
- the only constant is change
- i adore bunny kingdom
References (from this video)
- dice market adds a different flavor to rondelle mechanics
- cluster-based activations create impactful decisions
- rule details are intricate and easy to misinterpret
Mechanics (from transcript analysis)
- Clustering and dynamic dice values — Stacking dice on spots increases the action's strength; dice values upgrade with use.
- Neutral dice with player color matching option — Most dice are neutral, but one white and one colored die offer more control via resource spending.
- Rondelle market with dice manipulation — Dice act as market tokens on a central rondelle; on activation dice are moved and then rolled again to determine next movement.
Video topics + discussion points
Quotes (from this video)
- I'm using pretty loose definitions of rondelle
- I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
- this is a mancala style game
- there are modular boards and looping action tracks
References (from this video)
- Multi-language availability
- Thematic depth
- Potentially heavy for travel
- Array
- Medieval
- Strategic planning
Mechanics (from transcript analysis)
- Resource Management — Manage resources to construct cathedral and gather materials.
- Worker Placement — Players assign workers to action spaces to build the cathedral.
Video topics + discussion points
Quotes (from this video)
- pack small box games they're easier to pack
- laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
- we only play like two or three games a day
- souvenir games we always we always buy a game we always look at the board game store whatever city we're in
- they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
- space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
- Accessible yet deeply strategic gameplay that rewards planning and adaptation
- Dynamic game board adds variety and replayability
- Inclusion of solo mode and expansions enhances longevity and variety
- Strong thematic integration around St Basil's Cathedral and Tsarist politics
- Expansion content can increase complexity and setup time
- No concrete publisher/designer information provided in the transcript
- Religious architecture, political maneuvering to gain the Tsar's favor
- Moscow, Russia; construction of St Basil's Cathedral
- Historical building project with resource management and section assignment
Mechanics (from transcript analysis)
- action selection — Choose strategic actions each round to optimize scoring and build efficiency.
- dynamic board interaction — A shifting or variable game board influences available options each session.
- Resource Management — Gather and spend materials to advance construction and earn points.
- scoring orchestration — Points accrue from completing construction milestones and meeting defined criteria.
- Worker Placement — Players assign construction teams to sections and board actions to progress the build.
Video topics + discussion points
Quotes (from this video)
- now on yucata a website like board game
- arena is red Cathedral available to play
- for free the red Cathedral is a
- strategic Euro board game where players
- as construction teams work to build St Basil's Cathedral in Moscow
- Zar Ivan's favor by assigning sections
- Gathering resources and completing
- construction to earn points with a
- dynamic game board and accessible yet
- strategically Rich gameplay included is
- the contra C expansion both promo packs
- and the solo mode
References (from this video)
- strong solo potential
- engaging engine from multiple dice/colors
- medieval religious architecture and city-building
- Rondell-based cathedral-building
- elegant, strategic
- White Castle
Mechanics (from transcript analysis)
- Area Majority — build in columns and seek majority in order to advance and upgrade
- Rondel — move a die on a Rondell to gain resources
- rondell movement — move a die on a Rondell to gain resources
Video topics + discussion points
Quotes (from this video)
- this is a very cute Resource Management Town Builder game
- the interesting thing about this trick-taking game is that you are combining both trick taking with cards as well as trick-taking with dice
- the amount of chaining in this game is really really good
- it's a wonderful flip town game
- Vienna is fantastic and I want to try more of the Stephen Feld City collection
- this game is addicting
- I am addicted
References (from this video)
- Affordable euro game
- Lots of game in small box
- Great value for money
- Plays well at 3-4 players
- Randomly generated board for variety
- Pre-order available
- Clever resource management
- Beautiful table presence
- Limited budget at higher player counts
- Resource constraints create constant tension
- Architecture
- Historical - Saint Basil's Cathedral
- Ivan the Terrible
- Building monuments
Mechanics (from transcript analysis)
- Bag Building
- Competitive building
- dice selection
- Resource Management
- Rondel
- Rondelle
- Tableau Building
Video topics + discussion points
Quotes (from this video)
- If you know somebody who likes board games and you're wondering what to get them because you don't like board games... hang on to this list
- Lots of game in a small box
- It stresses me out in such a good way
- Every time you play it's a completely different experience
- Like six little mini games in one
- There's so much to do and you'll never do it all
- It's complex and it's so tasty
- If you got that board game lover who likes more complex games, you gotta do to can you
- Ultra tiny epic - it's the ultimate stocking stuffer
References (from this video)
- expands base experience
- strong production value
- building projects with layered decisions
- cathedral construction and contracting
- strategic planning
Mechanics (from transcript analysis)
- Card Drafting — draft cards to place building elements
- card_drafting — draft cards to place building elements
- Tile Placement — assemble cathedral with space constraints
- tile_placement — assemble cathedral with space constraints
Video topics + discussion points
Quotes (from this video)
- Arc Nova let's go
- we're the older content creators
- it's alive
- roll Dice and taking names