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The Red Cathedral box art

The Red Cathedral

Game ID: GID0344524
Game Info
Year
2020
Players
1-4
Age
10+
Playtime
80 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.

Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.

The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.

During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.

When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.

The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.

The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.

The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

Description

Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.

Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.

The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.

During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.

When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.

The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.

The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.

The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 43
This page: 43
Sentiment: pos 31 · mix 4 · neu 1 · neg 1
Mentions per page
Showing 1–43 of 43
Video MGTB3Bj5TGM Top List at 6:10 sentiment: mixed
video_pk 129731 · mention_pk 370522
The Red Cathedral video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever dice manipulation and resource management
  • Solid solo mode
Cons
  • Dropped significantly on the list since initial plays
Thematic elements
  • Building the Red Cathedral
Comparison games
  • The White Castle
Mechanics (from transcript analysis)
  • dice manipulation — This game has a really clever dice manipulation Resource Management aspect to it where you are moving dice around a circle.
  • Resource Management — This game has a really clever dice manipulation Resource Management aspect to it where you are moving dice around a circle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody it's time for my top 100
  • This is my list of my favorite games
  • I find the challenge of solving that efficiency puzzle really satisfying.
  • This is a drafting tile laying polyomino game from Frank West and published by the city of games.
  • This is a deck building push your luck style game designed by Paul Denon and published by direwolf.
  • This is a very unique trick-taking game where the cards do not have a suit until you play them at which point you tell everyone which suit you want that card to be.
  • This game has a really clever dice manipulation Resource Management aspect to it where you are moving dice around a circle trying to gather the resources needed to help build the red Cathedral.
  • On the surface it has a pretty simple action selection core mechanism but what really stands out for me in this game are all of the special actions and abilities that you unlock as you begin building out your engine.
  • This game still gives us the tough decisions and combos that we love from base castles but in a much smaller and quicker game.
  • The simultaneous drafting means you can play at any player count and the game does not drag on which is fantastic.
  • What I love about this game though is is that you don't necessarily have to win the battle to gain the glory A Warrior's death can have its own reward as well.
  • Despite this somewhat morbid mechanism the game itself is really Charming you are just a family trying to make a name for yourself.
  • It's got a bit of a rondelle mechanism thing going on where you are moving around a city Square taking actions at different buildings to improve your farm.
  • Storage pace is also really tight in this game and you have to make sure that you can feed and shelter your workers which causes some really great tension.
References (from this video)
No references stored for this video.
Video OAWO6VboyNs Totally Tabled Rules Teach at 0:16 sentiment: positive
video_pk 122207 · mention_pk 351442
Totally Tabled - The Red Cathedral video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Fantastic tutorial for the digital version
Cons
  • Digital version doesn't have a solo mode, uses AI opponents instead.
Thematic elements
  • Building a cathedral
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority/Influence — Players compete for majority influence on cathedral towers for end-game scoring.
  • Dice Placement — Players place dice on a rondel to activate sections and gain resources or trigger other effects.
  • Dice Rolling — Dice are rolled and used to determine movement on the dice rondel.
  • End game scoring — The game ends when a player completes six sections, triggering final scoring based on tower control and decorations.
  • Resource Management — Players must efficiently manage their inventory of resources.
  • Set Collection — Collecting specific resources (wood, stone, gold, gems) is crucial for building sections and decorations.
  • Variable player powers — Player's colored dice are more valuable to them, costing more to place but offering unique benefits.
  • Worker Placement — Players use their flags to claim sections of the cathedral to build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Red Cathedral is a great game.
  • this comes with a tutorial that is fantastic.
  • So, we're going to go with medium AI and, you know, give them a chance.
  • Each of the columns are towers in this cathedral.
  • The prestige points are done with these markers here.
  • Because I'm playing the green player, my green die is a little bit more valuable.
  • So, this is how we're going to get resources in order to build these sections of the cathedral.
  • Now, we're actually getting three rewards, not just one.
  • Sell one of the following materials, wood, brick, or stone for one money, one rubble.
  • Even if someone else has built a segment of the cathedral and they haven't decorated it, you can go on there and throw your own decorations on.
  • The game ends when someone has completed six sections of the cathedral.
  • So, I really took care of those big towers and managed to get those big points.
  • We won.
  • You can play the free demo on Steam until September 6th.
References (from this video)
No references stored for this video.
Video 1F-pfs8rJgs Gaming Rules! Review at 0:04 sentiment: positive
video_pk 122143 · mention_pk 351338
Gaming Rules! - The Red Cathedral video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting point system where track points are converted to prestige.
  • Workshop upgrades provide useful ongoing bonuses.
  • Decorating adds a layer of area majority and end-game scoring.
  • Challenging AI provides a good challenge.
Cons
  • Lack of tooltips for some card effects in the digital version.
  • Potential for a slight bug regarding material delivery.
  • Can end up with too much of certain resources if not managed well.
Thematic elements
  • Rebuilding a cathedral
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Decorating sections of the cathedral contributes to influence in towers, affecting end-game scoring.
  • Card Drafting — Players claim cards from towers, which require specific resources and offer points or other bonuses upon completion.
  • Dice Rolling — Dice are rolled and placed on a board to determine available actions and resources.
  • Engine Building — Upgrading the workshop with tiles creates an engine for gaining resources or bonuses more efficiently.
  • Resource Management — Players must manage a limited inventory of resources and decide how to best use or convert them.
  • Set Collection — Collecting specific resources (stone, wood, gold, gems) to fulfill card requirements for building the cathedral.
  • Worker Placement — Dice are effectively workers placed on action spaces to gain resources or perform other game actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Red Cathedral is a Euro style board game that came out in the year 20120 published by Dvilla.
  • prestige is what you need to win the game.
  • So, effectively, it's an area majority game at the end of the game.
  • The red player wants to be a decorator.
References (from this video)
No references stored for this video.
Video a8kfUZo6Xgk The Dice Tower Discussion at 10:28
video_pk 116692 · mention_pk 329973
The Dice Tower - The Red Cathedral video thumbnail
Click to watch at 10:28 · YouTube ↗
Pros
  • A good one.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Brotherwise Games and I thought it was an April Fools' joke when I first heard about it.
  • It says little It's a toy for your shelf of a shelf itself.
  • These feel like paper wrapped around a wood block.
  • I'm in a Eurogamer's heaven right now.
  • I'm freaking out, man.
  • This is a giant box.
  • I don't know if I want to put a seal of approval on this.
  • For me, this is a a chachki thing that I'm not personally like super intrigued by, but there's not a lot of hidden depth here.
  • We'll see you with real games next time.
References (from this video)
No references stored for this video.
Video LKlDDvawGoE Board Game Sanctuary Discussion at 4:04 sentiment: positive
video_pk 109857 · mention_pk 316044
Board Game Sanctuary - The Red Cathedral video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfies inner euro gamer
  • Enjoyable rondelle mechanism
  • Area control around the cathedral
  • Option to build decorations with rubies for more points
  • Randomized bonuses add replayability
  • Interplay of workshop tiles unlocks mechanisms
Cons
none
Thematic elements
  • Architects influencing guilds, building and decorating the cathedral with ornaments and rubies.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Whoever has built the most parts of the cathedral in each of the different columns will gain the most endgame victory points from that column.
  • Dice Drafting — Players select dice of a matching color to score combos and bonus effects.
  • Resource Management — Players gather resources by landing on specific spots on the rondelle.
  • Rondel — Players roll different coloured dice, move them around a wheel, and gather resources based on where they land.
  • Set Collection — Players can build decorations like spires, roofs, and archways, and encrust them with special rubies to enhance victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody Merry Christmas and Seasons greetings if you're watching this video at any other time of the year then hello friends welcome to board game sanctuary.
  • I remember the immense joy that I felt when I discovered modern board gaming for the first time it was like being a kid on Christmas morning ripping open that Christmas wrapping and seeing a brand new board game inside and unlocking its secrets mechanics strategy stories and themes and realizing there's a whole new world of games out there.
  • Ultimately it is a game that will have you singing a Christmas tree whilst you watch your victory points grow.
  • The red cathedral is probably one of my most favorite euro small box games and it's definitely on my top recommendation list for you to get this Christmas especially if you want to satisfy the inner euro gamer in you.
  • It is a game dripping with theme that has every elf envious of the adventure ahead.
  • Sleeping Gods is probably one of the best board games I've played this year.
  • Dune Imperium has plays dipping their toes in the really hot sand and if you're a long time follower of board game sanctuary you'll know that I'm a really huge fan of euros and worker placement board games and this game combines elements of worker placement deck building resource gathering as well as an interesting combat system.
  • Land vs a game that is definitely travel worthy with its simple design and addictive replayability.
  • Every time I set up a game of parks I always feel like I'm unwrapping a beautiful Christmas present.
  • So what did you think of this year's gift guide? I hope this video gave you some suggestions or even some starting points of some board games for particular people in your family or friendship group.
References (from this video)
No references stored for this video.
Video G-26cPtaJyg Board Game Sanctuary Analysis at 0:00 sentiment: positive
video_pk 108979 · mention_pk 314557
Board Game Sanctuary - The Red Cathedral video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Cool crafty year with an unusual theme
  • Love that one of the actions is to explore the three-leveled house
  • Wheel action selection mechanism is particularly interesting
Cons
none
Thematic elements
  • mice trying to collect wood, gather gears, and explore the human house
  • human house
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Features a wheel-based action selection mechanism where players deploy mice to different sectors.
  • exploration — Players can explore a three-leveled house.
  • Invention/Crafting — Using inventions to craft abilities and gain bonuses.
  • Set Collection — Involves collecting different tags on cards.
  • Worker Placement — Players deploy their mice onto regions surrounding a wheel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a cool crafty year with a very unusual theme
  • what I really love is that one of the actions can take is to explore this three leveled house
  • and this wheel action selection mechanism is particularly interesting
  • well it's to become the best rat inventor as you gather your board game bits and I love it
References (from this video)
No references stored for this video.
Video RCo9HYjMuho Board Game Sanctuary Discussion at 17:44 sentiment: positive
video_pk 109021 · mention_pk 314612
Board Game Sanctuary - The Red Cathedral video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Building an apartment block
  • Singapore
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you ever come across a teeny tiny game about building an apartment block
  • well this is the cutest thing I've ever seen
  • it's inspired by the high-rise apartment in Singapore
  • I wonder if there's some chocolate hidden inside
References (from this video)
No references stored for this video.
Video DbkirXPxrmM Board Game Sanctuary Rules Teach at 0:00 sentiment: positive
video_pk 108885 · mention_pk 314400
Board Game Sanctuary - The Red Cathedral video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a beautiful game.
Cons
none
Thematic elements
  • building a cathedral
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players claim a cathedral section on their turn.
  • Area Control — Players claim cathedral sections by placing their banners on them, which influences contributions.
  • Card Drafting — Claiming a cathedral section involves claiming a cathedral card.
  • player interaction — Any player can install ornamentation on any completed section, regardless of who built it, and players below might lose points.
  • Resource Management — Players take materials from their inventory to deliver to cathedral cards.
  • Set Collection — Players collect materials to fulfill requirements for building specific cathedral parts.
  • Victory point scoring — Players below the current builder may lose victory points if there are unfinished sections below.
  • Worker Placement — Claiming a cathedral section by placing a banner on it can open up spaces on a personal workshop board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Euro game with a classic feel
  • where you take on the role of a team of architects charged with building the red cathedral.
  • It's a beautiful game and I love
References (from this video)
No references stored for this video.
Video TH_fulXyKGQ The Board Game Garden Unboxing at 0:45 sentiment: positive
video_pk 94708 · mention_pk 258715
The Board Game Garden - The Red Cathedral video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite out of the three in this blind box
  • Fantastic small box
  • Easy to get to the table
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice game — Described as 'dice game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friends, it is time to open some Shelfy Blind Boxes.
  • Each game also comes with a card, so you have some art, and then on the other side you have a little spiel of the game, and then you also have a QR code to check out more about that game.
  • There are some like alt holo foil versions of games in here, so I'm really excited to see uh if I get one or not.
  • All right, I've added in all of our new games on the shelves here. See you guys next time for part two.
References (from this video)
No references stored for this video.
Video J87hxzwQKgI Getting Games Discussion at 40:57 sentiment: positive
video_pk 90859 · mention_pk 243241
Getting Games - The Red Cathedral video thumbnail
Click to watch at 40:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strikes a balance between thematic presentation and mechanical depth
  • high production value anticipated from Devere
Cons
none
Thematic elements
  • construction teams building and decorating to win tsar's favor
  • Saint Basil's Cathedral and Moscow under Ivan the Terrible
Comparison games
none
Mechanics (from transcript analysis)
  • area/building and decoration actions — three main actions: building/placement and decoration
  • dice market — dice-based resource generation with placement and market mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video poLX7r--nyY Getting Games Discussion at 5:44 sentiment: positive
video_pk 90771 · mention_pk 242885
Getting Games - The Red Cathedral video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
  • Jump into the pool without preparing yourself
  • i love answering all these questions
References (from this video)
No references stored for this video.
Video _00ub7wxNrg Getting Games Discussion at 13:29 sentiment: positive
video_pk 90727 · mention_pk 242730
Getting Games - The Red Cathedral video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid resource management with nice interactions between reserve, delivery, and ornamentation
  • interesting dice market mechanic that adds strategy
  • great components and art; strong production
  • two types of scoring (prestige and recognition) and reward for ornaments
Cons
  • learning curve due to multiple scoring tracks
  • end-game scoring can feel tight and dependent on ornamentation choices
  • could be longer depending on player count
Thematic elements
  • cathedral construction and religious architecture
  • a cathedral-building project in a resource-management setting
  • resource-management with tile/reserve mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • deliver resources or add ornamentation — on a turn you can deliver up to three resources to reserved spots or spend to add ornamentation
  • gather resources from a central board — roll dice around the central board to collect resources based on die position and surrounding dice
  • reserve a spot on the cathedral — on your turn you can reserve a spot to build later and gain a workshop token
  • two scoring tracks and gemstone synergy — points come from prestige and recognition; ornamentation and gemstones interact to boost prestige
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are a lot of really thinky crunchy puzzly decisions to be made
  • the coins are face down you can take them from a face down stack and they have a zero a one or a two on the back of them
  • it's a four-page rulebook
References (from this video)
No references stored for this video.
Video q0WP0awz050 Getting Games Discussion at 29:08 sentiment: positive
video_pk 90737 · mention_pk 242765
Getting Games - The Red Cathedral video thumbnail
Click to watch at 29:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • the magic of board games involves another human being
  • practice makes perfect
  • it's such an amazing resource
  • 2020 has permanently changed my life
  • i love board games and i want to keep giving this a shot
References (from this video)
No references stored for this video.
Video nyGfMSW37uo Rolling Dice & Taking Names Discussion at 49:19 sentiment: positive
video_pk 90686 · mention_pk 242533
Rolling Dice & Taking Names - The Red Cathedral video thumbnail
Click to watch at 49:19 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Simple to learn, but strategically deep
  • Engaging dice rondelle mechanic
  • Satisfying combo potential
  • Good component quality
  • Variability through different tower sizes and guild cards
  • Sleeper hit of the year
Cons
  • Victory point calculation can be confusing initially
  • Occasional wasted turns if resources aren't needed
  • Can feel like you're setting up the next player
Thematic elements
  • Building, Resource Management
  • Medieval Cathedral Construction
  • Objective-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Points are awarded for contributing the most pieces to each tower of the cathedral.
  • Dice Rondelle — Dice are placed around a circle; players move dice clockwise to collect resources, with the number of pips and adjacent dice influencing the yield.
  • Resource Management — Players have a limited inventory for carrying resources.
  • Set Collection — Collecting specific resources to build sections of the cathedral.
  • variable setup — The size of the towers changes based on the number of players, and guild cards are placed differently each game.
  • Worker Placement — Players use workers to claim cathedral sections or turn them into workshops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like clue murders happen in the hotel and you're trying to find the murder weapons
  • oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
  • the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
  • the way you get the resources is just one of my favorite mechanics
  • terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
  • beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
  • the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
  • it is just dice in a bowl that's why i love you so much
  • her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
  • as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
  • the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
  • the insert is just amazing it's immaculate holds everything
  • you have two weeks people that's it no more
  • spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
No references stored for this video.
Video nyGfMSW37uo Rolling Dice & Taking Names Discussion at 49:24 sentiment: positive
video_pk 90686 · mention_pk 242529
Rolling Dice & Taking Names - The Red Cathedral video thumbnail
Click to watch at 49:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sleeper hit of the year.
  • Simple concept, but deep strategy.
  • Loved the rondelle and dice mechanics.
  • Satisfying combos with workshops.
  • High-quality components.
  • Appreciated the dual scoring tracks (prestige/recognition).
  • Good variability with guild cards and tower setup.
Cons
  • Victory point calculation at the end was initially confusing.
  • Can feel like a wasted turn if no useful resources are available.
  • Some players might feel they don't have enough to do on their turn.
Thematic elements
  • Contributing to the construction of a cathedral
  • Building a cathedral
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Scoring based on who contributes the most to each tower of the cathedral.
  • Dice Placement — Players place dice on action spaces.
  • Engine Building — Workshops provide passive or active abilities that enhance turns.
  • Resource Management — Gathering and spending resources like stone, brick, and gold.
  • Rondel — A circular track with dice that players move to collect resources or activate spaces.
  • variable setup — Guild cards change each game, and tower sizes vary based on player count.
  • Worker Placement — Claiming sections of the cathedral involves placing workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like clue murders happen in the hotel and you're trying to find the murder weapons
  • oh look monopoly token boxes wonder what that is oh that's going to be a cute show topic
  • the simple concept of this game is literally just helped build a cathedral and whoever contributes the most of building that cathedral is going to score the most points and win
  • the way you get the resources is just one of my favorite mechanics
  • terraforming mars is still an incredibly popular game this insert will definitely help you get that game set up a lot quicker
  • beyond the sun is a technology game a tech tree game it's about getting the most victory points at the end of the game but it is a simple simple game to learn and play in my opinion
  • the more stuff i get off my board it unlocks things but i always know that man those things that i just removed from the board may be coming back to me and covering spaces that i need to somehow get uncovered again
  • it is just dice in a bowl that's why i love you so much
  • her cards have one of three icons on them... if the ability of the next card that you play has an icon that matches the ones in the discard pile that ability triggers
  • as he takes damage he can build up to three rage and then he has cards that says okay spin rage to activate this ability
  • the two-sided board uh one side is the typical coloring with the uh player areas a certain color of the area but when you flip it over... is it's the edge the rim of the circle that's colored
  • the insert is just amazing it's immaculate holds everything
  • you have two weeks people that's it no more
  • spaceballs you better you better you better take some names and go watch spaceballs
References (from this video)
No references stored for this video.
Video h_KIC4q6LB8 Nights Around a Table Discussion at 3:54
video_pk 89475 · mention_pk 237650
Nights Around a Table - The Red Cathedral video thumbnail
Click to watch at 3:54 · YouTube ↗
Pros
  • Excited to try it out
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was our first trip to gen con in indianapolis also known as the best four days in gaming
  • we have a very expensive toll highway in our neck of the woods so we always tell our map apps to ignore toll roads which means it's also going to ignore the toll tunnel and the toll bridges that would get us across the border in a reasonable amount of time so instead we drove through buffalo which i mean i don't recommend it that means we took the scenic route down to indianapolis which we are expecting to be about an eight-hour drive it was 13.
  • gencon was being super safe this year by requiring masks and proof of vaccinations so the first task was to wait in this unbelievably long line to show our vaccination papers
  • if you want to go hit the comment section complaining about masks and vaccines don't even bother because i'm going to delete it
  • we thought for sure that attending a conference of 50 000 people will get the job done but we stayed masked all week and when we got home look at that no covid it's funny how that works
  • if you're gonna go to gen con i definitely recommend eating first and lining up later
  • multiple cge reps described as bonkers so i can't wait
  • i thought the component quality was a little crummy even in this deluxe version
  • indianapolis wound up being my least favorite city that starts with i and ends in indianapolis
  • Match madness duo turned out to be a compelling hit
  • i just could close my eyes for a little bit
  • this was my favorite mask of the show by the way
  • detroit seemed way cooler than indianapolis by the way let's have gencon there next year
  • cheryl jerry rigged these tim hortons cups as rain barrels to keep us dry
References (from this video)
No references stored for this video.
Video nnjcLOtzOrU Watch It Played Discussion at 10:30 sentiment: positive
video_pk 89435 · mention_pk 237450
Watch It Played - The Red Cathedral video thumbnail
Click to watch at 10:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully fleshed out euro game
  • Beautiful small box design
Cons
none
Thematic elements
  • building construction
Comparison games
none
Mechanics (from transcript analysis)
  • Euro Game — A fully fleshed out euro game.
  • Rondel — Players go around a rondelle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i feel like i am slightly embarrassed sometimes of my hobby of the board game hobby that's not something i'm proud of but it is something that's i think is true because ball games i feel have still a bad rap they have a bad connotation a lot of the time in the public zeitgeist
  • board games can be such a wonderful effective hobbies especially if you're willing to go different places to buy board games the secondhand market we've spoke about this on matthew answers the internet many times ebay facebook groups thrift stores
  • i do not believe ball games are a luxury hobby i think collecting games is a luxury hobby i think kickstarter is a luxury hobby i think backing 150 dungeon crawlers deluxe euros yes board games can be a luxury hobby but i think it's also probably the best value for money activity a family can possibly get into
  • given the option between playing chess and playing nightmare chess i'm playing nightmare chess i mean just a hundred percent of the time every single time it's one of my favorite abstract games of all time
  • sometimes the unbalanced part is the fun part the challenge the wackiness of it
References (from this video)
No references stored for this video.
Video xcuegwxWx2Q Watch It Played Discussion at 1:04
video_pk 89276 · mention_pk 236867
Watch It Played - The Red Cathedral video thumbnail
Click to watch at 1:04 · YouTube ↗
Pros
none
Cons
  • Expansion box does not fit all components into the base game box.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get X launcher boxes out of my world
  • Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
  • betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
  • I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
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Video W7-5tzDwjks kovray Top 10 List at 20:53 sentiment: positive
video_pk 89050 · mention_pk 235897
kovray - The Red Cathedral video thumbnail
Click to watch at 20:53 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Brilliant base game
  • Great expansion
  • Clever dice movement
  • Smooth flow
Cons
none
Thematic elements
  • Medieval
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • Dice Movement — The dice movement around the board and strategically moving so you can get yourself additional bonuses.
  • dice worker placement — I'm becoming more of a sucker for like dice worker placements because Garfield games influencing you of course.
  • Worker Placement — I really like worker placements but I'm becoming more of a sucker for like dice worker placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
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Video VMYUVy3QeSA kovray Challenge at 11:19 sentiment: positive
video_pk 88919 · mention_pk 235351
kovray - The Red Cathedral video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun mechanics
  • A lot of game in a small box
  • Filled to the brim with game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Movement — It's a dice movement type of game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
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Video OULz-PHCvow Watch It Played Discussion at 8:26 sentiment: positive
video_pk 87969 · mention_pk 230704
Watch It Played - The Red Cathedral video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple actions, deep strategy
  • High replayability
  • Satisfying combos
  • Great resource acquisition mechanism
Cons
none
Thematic elements
  • Construction teams working together to build St. Basil's Cathedral.
  • Russia (St. Basil's Cathedral)
Comparison games
  • The White Castle
Mechanics (from transcript analysis)
  • action selection — For such a simple game with only three actions there are so many possibilities.
  • Area Control — Before you build up the cathedral you have to claim the spot that you're going to build.
  • Dice Drafting — It's all based around a dice selection system where you can get resources and gain Guild bonuses.
  • Rondel — The way you get resources on this Rondell track where you pick up a dice and move it.
  • Set Collection — Build different towers of the cathedral and decorate them to score multiplying points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
  • It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
  • I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
  • Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
  • This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
  • Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
  • Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
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Video rING7GPkrLc Board Gaymes James Review at 0:00 sentiment: positive
video_pk 87158 · mention_pk 227343
Board Gaymes James - The Red Cathedral video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variable, modular setup creates replayability
  • beautiful art and thematic cohesion
  • dice-driven rondelle action system adds depth and tension
  • potential for satisfying action combos
  • flexible after-market upgrades (expansions, inserts) can speed up setup
Cons
  • actual play time can exceed published 80-minute estimate (3 hours for first game)
  • time to think through each turn can be repetitive and slow
  • end-game scoring can feel convoluted
Thematic elements
  • grand ecclesiastical architecture, resource planning, and political ambition
  • St Basil's Cathedral construction in Moscow during Ivan the Terrible's era
  • historical/architectural construction theme explored through strategic play
Comparison games
  • White Castle
  • Flat Iron
  • Key Frames
Mechanics (from transcript analysis)
  • central rondelle with dice — dice on the rondelle determine action options; pips move around the rondelle
  • combo-oriented play — every action aim for combos across center actions, artisans, and workshop bonuses
  • Cooperative Actions — every action aim for combos across center actions, artisans, and workshop bonuses
  • decorating sections — decorations can be added to completed sections as part of the build
  • end-game via six completed sections — the game ends when six sections of the cathedral are completed
  • Modular Board — the cathedral is different each game, affecting planning and route choices
  • Rondel — dice on the rondelle determine action options; pips move around the rondelle
  • scoring by towers and area majority — points are awarded by tower values and global area majority determines relative gains; scoring can be convoluted
  • section claiming and scaffolding — on a turn you can claim a cathedral section to build from bottom to top or build a claimed section
  • variable/setup / modular cathedral layout — the cathedral is different each game, affecting planning and route choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's actually more about a three-hour game
  • the center rondelle has a really cool dice mechanic
  • White Castle has definitely improved on that dice action selection area
  • overall I would definitely say the red Cathedral is worth picking up
References (from this video)
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Video CUFQJy102pg Watch It Played Discussion at 15:55
video_pk 86730 · mention_pk 225520
Watch It Played - The Red Cathedral video thumbnail
Click to watch at 15:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a crafting Tableau building game where Adventure cards help wbe Trailblazers explore these new lands
  • I was wrong so wrong I was so wrong this game is nothing to do with anything that I thought it was
  • it's a euro game... it's got lots of thuggery and violence and throwing people in the Hudson River
  • I think the app that restoration games have produced for it really does enhance the gameplay because it offers so much more possibilities for it
  • it's a simple game about buying and selling stocks
  • Zigurat is a Cooperative Legacy game with the story of the zigot fting over six chapters with players making decisions that affect all future games
  • ahoy there kitten is the next game we're talking about where players are pirates who are also cats and as a cat shiny little coins not interest you
References (from this video)
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Video 032XgiNdnI4 The Brothers Murph Discussion at 574:01:40 sentiment: positive
video_pk 84808 · mention_pk 216174
The Brothers Murph - The Red Cathedral video thumbnail
Click to watch at 574:01:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cool dice placement
  • Tough to get into but loved for it
Cons
  • Tough to get into
Thematic elements
  • Cathedral Construction
  • 15th Century Spain
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
  • Worker Placement — I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My problem is is I can't find games when I have my eyes to use.
  • This is terrifying.
  • You're heading towards the camera.
  • So, this is the last shelf, right?
  • Nick is going to cook me so bad, dude.
  • I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
  • This all our laser games are together.
  • I need an adult.
  • This is toaten su.
  • Oh, you got one war.
  • Suck it, Nick.
  • I'm going to go You have Lrona in your hand.
  • Great big heavy Euro game.
  • I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
  • Oh god, Jesus. You're right there.
  • In theory, I should know what's around.
  • I have taken it for myself. Thank you very much.
  • Wowee. Hope we got workers comp.
  • Gosh, I don't know. I'm starting to really worry.
  • I have feasts for Odin and I have Tat and Su
  • I love this game. I'm going to grab Abyss.
  • All right, Mike, it's time for your fifth pick.
  • I need a small thing. I need like a card game.
  • I really want Ark Nova. And Arcan Nova is here.
  • I am taking Ark Nova.
  • Don't laugh at me, Jimmy.
  • This is not Arc Nova.
  • What the hell is this? It's so big and square.
  • I've got this, man. This is in a tin.
  • Detective Club.
  • I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
  • Oh god. Oh god. What was that?
  • Oh, there's so many small games in here.
  • This is a Murf draft first where both players have drafted the same game.
  • Wow.
  • I don't know why I'm helping. I most just want to flex my knowledge, dude.
  • This is Suburbia Collector's Edition. Get wrecked.
  • I love this game. Don't play it enough.
  • And frankly, big boxes make games harder to play.
  • I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
  • Marvel United, baby.
  • This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
  • That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
  • Jimmy, what do we even own?
  • Throw out some games that you like.
  • I feel like inventors and scholars is over there.
  • No, this is not what I thought.
  • Well, you've got wavefares right now. Quote unquote wavefares.
  • I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
  • This is Star Wars Rebellion, everybody. Thank you very much.
  • It's that big. Wow. Okay then.
  • Pick number eight for Nick.
  • How does he keep hitting it?
  • Real talk though.
  • I feel like a lot of like square and rectangular euros.
  • I was just about to say this is Arino. It is not.
  • Oh, that's thicker than I thought it'd be.
  • Once again, right up on the microphone. We're sorry.
  • This is distilled.
  • I got me some isats and I'm excited to have a good polyomino game.
  • I want Grand Austria Hotel.
  • We have too many big games, guys.
  • From the bottom, a square and a rectangle feel very similar.
  • Dude, right.
  • I feel legitimately I mean,
  • Is the top dented?
  • Is the top supposed to be dented?
  • All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
  • You're always concerned about that.
  • A well-rounded collection.
  • So, here's the thing with these drafts, y'all.
  • Mike picks his favorite games. I try to pick an actually good collection.
  • No one's asking you to do that.
  • The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
  • I win. I win these because I actually choose.
  • It's not about making a It's about making the best list.
  • The best list is the best list for most people. Not for you.
  • I'm the one making the list.
  • No. Silly.
  • I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
  • I feel the green how it's green. I think this is firkin.
  • All right. So, since Nick's out here sassing me.
  • All right. This is your final pick. Do what you want.
  • I'm going to go back to our drawers.
  • I'm looking for the Kinfire Delve games.
  • I feel like I stopped the Oh, wait. Hold on.
  • Whatever this was, I'm not choosing it.
  • Oh, wait. Even better.
  • This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
  • Pick Pick. Pick what you think your heart says.
  • This one's in shrink. This is a fat boy.
  • I thought I had Lord of the Rings. My last picture.
  • Oh, you know what? Hold on. This has a unique box.
  • This has this little pink thing. I think this is Volano. Volamino. Volimo.
  • Am I stepping on a game?
  • This is I think Volano. And so it's got that little
  • that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
  • Oh god. Sorry. I hit me in the face.
  • I
  • Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
  • I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
  • It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
  • You have your own story, your own world that you're building.
  • There's a ton of strategy, a ton of different things you can do in this game.
  • It's a legacy game, which means that the game evolves and changes as you play it.
  • There's a lot of political intrigue and backstabbing.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 5:53
video_pk 80123 · mention_pk 194481
Board Games UnLocked - The Red Cathedral video thumbnail
Click to watch at 5:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
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Video -4-KUcxllMc Rules Teach at 0:08 sentiment: positive
video_pk 79746 · mention_pk 193305
The Red Cathedral video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful player resource management, rondelle, economic game.
  • Offers ongoing benefits from workshop tiles.
  • Decoration provides in-game points and increases tower presence.
Cons
  • Penalties for unfinished sections below a player's card.
  • Inventory is limited, and cannot discard resources to make room.
Thematic elements
  • Construction of Saint Basil's Cathedral to commemorate military victories.
  • Mid 16th century
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose one of three main actions (claim section, build section, acquire resources) or two optional actions on their turn.
  • Area Majority — Players compete for the most presence in cathedral towers during final scoring.
  • contract fulfillment — Players claim cathedral sections and deliver resources to complete them.
  • Engine Building — Players can acquire workshop tiles that provide ongoing benefits when dice of a matching color are moved.
  • Resource Management — Players acquire and spend resources like brick, stone, gold, lumber, jewels, and ruble.
  • Set Collection — Players collect resources and jewels to fulfill building requirements.
  • Worker Placement (Dice) — Dice are used as workers to take actions on the market board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The red cathedral this is a wonderful player resource management rondelle economic game.
  • You'll be taking the role of an architect team contributing to the construction of the cathedral trying to become the most successful architect team.
  • How do you become the most successful architect team and win the game by having the most prestige points at the end of the final round?
References (from this video)
No references stored for this video.
Video 1DjJ_QSeeg8 Meeple University Review
video_pk 69981 · mention_pk 166876
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a love-hate relationship with this game
  • it's a gateway gateway plus sort of
  • lots and lots of replayability
  • the board is really neat
  • I love it but it can be frustrating
  • I would prefer to play with just the base game
References (from this video)
No references stored for this video.
Video 1DjJ_QSeeg8 Meeple University Review at 0:40 sentiment: mixed
video_pk 69981 · mention_pk 236903
Meeple University - The Red Cathedral video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Three action choices per turn with dice interaction and rerolls keeping things fresh
  • High replayability due to many card interactions and scoring options
  • Area control with scaling points for bigger towers
  • Neat, compact board integration with contractor elements (base game board aesthetic)
Cons
  • Downtime can occur if players overthink moves
  • Expansion mechanics may detract from the base game's elegance
  • Scoring can feel heavy and may not appeal to players who prefer simpler scoring
  • Some players may miss the base game's simple 'laps' scoring style when expansion changes it
Thematic elements
  • tower building and area control
  • 16th century Russia
Comparison games
  • Kanban
  • Five Tribes
  • Yamatai
  • Maracaibo
Mechanics (from transcript analysis)
  • Claim tower pieces — You can claim a tower piece bottom-to-top, placing a banner to gain a workshop tile or flipping it to block a space, affecting future dice rewards.
  • Cube Tower — You can claim a tower piece bottom-to-top, placing a banner to gain a workshop tile or flipping it to block a space, affecting future dice rewards.
  • Deliver resources — Deliver up to three resources to towers or decorations to gain immediate or end-game points.
  • Dice reroll — After performing the wheel action, you reroll the dice in that location for the next player's turn.
  • Dice Rolling — After performing the wheel action, you reroll the dice in that location for the next player's turn.
  • End condition and scoring — Game ends when a tower is completed (six pieces). End-scoring emphasizes banners and decorations; bigger towers are worth more.
  • Guild card action — An action lets you take an action from the Guild card at the location, potentially gaining bonuses.
  • wheel action — On your turn, you use the wheel to pick up a die, move it forward along the track by its pips, then gain resources at the destination for each die present.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a love-hate relationship with this game
  • it's a gateway gateway plus sort of
  • lots and lots of replayability
  • the board is really neat
  • I love it but it can be frustrating
  • I would prefer to play with just the base game
References (from this video)
No references stored for this video.
Video 1DjJ_QSeeg8 Meeple University Review at 4:35 sentiment: mixed
video_pk 69981 · mention_pk 236904
Meeple University - The Red Cathedral video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds fresh options and increases replayability
  • New resource (permits) and specialist actions
  • Neat physical board integration with contractor overlay
Cons
  • May detract from base game's elegance
  • Increases complexity and may slow down play
Thematic elements
Comparison games
  • Kanban
  • Five Tribes
  • Yamatai
  • Maracaibo
Mechanics (from transcript analysis)
  • Black die and workshop use — Black die allows a once-off workshop-like ability when moved.
  • City-board and end-of-tower scoring — Ends when towers are completed; contractor presence influences scoring in the city, multiplied by banners on the tower.
  • New contractor action — Send a contractor to a city, paying permits equal to the number of contractors there, to claim a specialist tile and gain workshop-like bonuses.
  • Permit resource — Permits replace small points and are used to pay for sending contractors.
  • Specialist tiles and tools — Specialist tiles grant a set of dissimilar tools that score at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a love-hate relationship with this game
  • it's a gateway gateway plus sort of
  • lots and lots of replayability
  • the board is really neat
  • I love it but it can be frustrating
  • I would prefer to play with just the base game
References (from this video)
No references stored for this video.
Video 5hVrRFlo7go jungus games Discussion at 8:45 sentiment: negative
video_pk 67052 · mention_pk 163015
jungus games - The Red Cathedral video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big change here is i'm turning the good games vlog into a patreon exclusive
  • the only constant is change
  • i adore bunny kingdom
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 54:33 sentiment: positive
video_pk 66413 · mention_pk 161716
john gets games - The Red Cathedral video thumbnail
Click to watch at 54:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dice market adds a different flavor to rondelle mechanics
  • cluster-based activations create impactful decisions
Cons
  • rule details are intricate and easy to misinterpret
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clustering and dynamic dice values — Stacking dice on spots increases the action's strength; dice values upgrade with use.
  • Neutral dice with player color matching option — Most dice are neutral, but one white and one colored die offer more control via resource spending.
  • Rondelle market with dice manipulation — Dice act as market tokens on a central rondelle; on activation dice are moved and then rolled again to determine next movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video RU_ArZc79Kk Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 63425 · mention_pk 156831
Getting Games - The Red Cathedral video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • architecture and competition
  • a group of architects compete to construct the Red Cathedral over decades
  • tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • acquire resources from the market — move dice in the market to gather different resources
  • advanced board side vs standard side — players can choose standard or advanced side for the boards
  • build cathedral sections — spend resources to complete sections and ornaments
  • claim cathedral section — place a banner onto a cathedral section on your board
  • End Game / Scoring — game ends when a player completes six sections; final scoring totals towers and ornaments
  • ornamentation — add ornamentations to completed sections; requires specific costs and can grant prestige
  • recognition and prestige tracks — track recognition and prestige on the board; advancing prestige increases recognition
  • Track Advancement — track recognition and prestige on the board; advancing prestige increases recognition
  • use influence (guild cards) — activate guild card options in the market quadrant associated with a moved die
  • workshop tiles and storage — pick workshop tiles, place them on your board to gain benefits, and manage storage upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game will continue until any one player has fully completed construction
  • recognition is tracked along the outside with the small numbers and prestige is also tracked on this board
References (from this video)
No references stored for this video.
Video wh4BEYNz_lE Allies or Enemies Top List at 5:05 sentiment: positive
video_pk 61164 · mention_pk 153761
Allies or Enemies - The Red Cathedral video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multi-language availability
  • Thematic depth
Cons
  • Potentially heavy for travel
Thematic elements
  • Array
  • Medieval
  • Strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Manage resources to construct cathedral and gather materials.
  • Worker Placement — Players assign workers to action spaces to build the cathedral.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pack small box games they're easier to pack
  • laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
  • we only play like two or three games a day
  • souvenir games we always we always buy a game we always look at the board game store whatever city we're in
  • they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
  • space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
No references stored for this video.
Video JGcZ0uMTatM The Board Gaming Doctor Discussion at 32:16 sentiment: positive
video_pk 36740 · mention_pk 110301
The Board Gaming Doctor - The Red Cathedral video thumbnail
Click to watch at 32:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging Rondell puzzle with high interaction
  • Expansion content adds depth
Cons
  • Not as weighty as some other heavy euros; may be mid-weight
Thematic elements
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • Dice Drafting — Dice-based Rondell action selection to draft resources and draft contractor map expansions.
  • modular map / expansion content — Expansion contractors add variability to cathedral construction.
  • Rondell with dice drafting — Dice-based Rondell action selection to draft resources and draft contractor map expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and so I really like that the ramping difficulty is really nice as well
  • thematic integration the push your luck mechanism of brewing your beers feels what I imagine to be very thematic
  • I soundly lost
  • I feel like it is a marriage between The Best of Both Worlds
  • I would happily play if someone recommended it
  • I really enjoyed the puzzle that this game provides
References (from this video)
No references stored for this video.
Video aLZ-WQc4Q8Q The Board Gaming Doctor Discussion at 0:00 sentiment: positive
video_pk 36215 · mention_pk 108441
The Board Gaming Doctor - The Red Cathedral video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet deeply strategic gameplay that rewards planning and adaptation
  • Dynamic game board adds variety and replayability
  • Inclusion of solo mode and expansions enhances longevity and variety
  • Strong thematic integration around St Basil's Cathedral and Tsarist politics
Cons
  • Expansion content can increase complexity and setup time
  • No concrete publisher/designer information provided in the transcript
Thematic elements
  • Religious architecture, political maneuvering to gain the Tsar's favor
  • Moscow, Russia; construction of St Basil's Cathedral
  • Historical building project with resource management and section assignment
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choose strategic actions each round to optimize scoring and build efficiency.
  • dynamic board interaction — A shifting or variable game board influences available options each session.
  • Resource Management — Gather and spend materials to advance construction and earn points.
  • scoring orchestration — Points accrue from completing construction milestones and meeting defined criteria.
  • Worker Placement — Players assign construction teams to sections and board actions to progress the build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now on yucata a website like board game
  • arena is red Cathedral available to play
  • for free the red Cathedral is a
  • strategic Euro board game where players
  • as construction teams work to build St Basil's Cathedral in Moscow
  • Zar Ivan's favor by assigning sections
  • Gathering resources and completing
  • construction to earn points with a
  • dynamic game board and accessible yet
  • strategically Rich gameplay included is
  • the contra C expansion both promo packs
  • and the solo mode
References (from this video)
No references stored for this video.
Video 2GecVh3RiYE The Board Game Garden Top 10 List at 17:57 sentiment: positive
video_pk 28061 · mention_pk 82087
The Board Game Garden - The Red Cathedral video thumbnail
Click to watch at 17:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo potential
  • engaging engine from multiple dice/colors
Cons
none
Thematic elements
  • medieval religious architecture and city-building
  • Rondell-based cathedral-building
  • elegant, strategic
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • Area Majority — build in columns and seek majority in order to advance and upgrade
  • Rondel — move a die on a Rondell to gain resources
  • rondell movement — move a die on a Rondell to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very cute Resource Management Town Builder game
  • the interesting thing about this trick-taking game is that you are combining both trick taking with cards as well as trick-taking with dice
  • the amount of chaining in this game is really really good
  • it's a wonderful flip town game
  • Vienna is fantastic and I want to try more of the Stephen Feld City collection
  • this game is addicting
  • I am addicted
References (from this video)
No references stored for this video.
Video psXw60e3vV8 Board Game Coffee Review at 0:23 sentiment: mixed
video_pk 12826 · mention_pk 37452
Board Game Coffee - The Red Cathedral video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds 10 new guilds (30 cards total), increasing variety and potential synergies
  • Significant new scoring opportunities from the map-driven contractor phase
  • New components (specialists, tools, diamonds) deepen strategy and planning
  • Four-action-per-turn flexibility expands tactical options
  • Thematic integration between map play and cathedral progression feels rewarding
Cons
  • Guilds are constrained by rules that require base-game guilds to be used, limiting full combinatorial exploration
  • Drip-feed pacing slows access to the full breadth of content
  • Endgame can be skewed if one player races the cathedral finish, potentially sidelining map-focused strategies
  • Some balance and flow frictions may require optional house rules for smoother play
Thematic elements
  • Cathedral construction intertwined with guild-driven resource management and city scoring
  • Medieval cathedral-building in a stylized, market-driven city
  • Pragmatic, businesslike with light humor
Comparison games
  • Terraforming Mars: Prelude
  • Viticulture expansion
Mechanics (from transcript analysis)
  • Card Drafting — 10 new guilds (three cards each) expand the card engine to 30 guild cards, each granting unique abilities.
  • Card drafting / guild cards — 10 new guilds (three cards each) expand the card engine to 30 guild cards, each granting unique abilities.
  • Endgame scoring via towers and banners — When a tower portion is completed, all players in the city count contractor presence and banners for prestige.
  • Map expansion with contractor placement — A side map prompts contractor missions that interplay with cathedral progress and city scoring.
  • Market actions with dice — A black market die augments or alters market actions; dice-based resource flow and decision pressure.
  • Permits and prestige economy — An optional action spends prestige to gain permits used for contractor deployment; prestige fuels scoring.
  • Specialist tiles and tools collection — Specialists trigger on market actions; tools collected form a set that grants bonus scoring.
  • Worker Placement — Send contractors to Moscow or surrounding cities to perform actions and progress on the map.
  • Workshop upgrades and niche components — New workshop slot types and upgrade tiles integrate with market actions and specialist triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I couldn't be happier with the results
  • this is fantastic
  • the guilds add great content
  • they would have easily been one of those must-have expansions
  • there's not as many opportunities for combo variations as you might think
  • if you already own red cathedral and like it you should get this
  • i still really like playing contractors and i think you will too
  • it's not the rules
  • drip feed system that slows down my enjoyment of that content
  • one person presses for a quick end and you're going to miss out
  • the end condition of the game hasn't changed
  • you should mix and match the guilds and go crazy with combinations
References (from this video)
No references stored for this video.
Video fsPAB0jucxk Board Game Coffee Top 10 List sentiment: positive
video_pk 10763 · mention_pk 178761
Overall sentiment (raw)
positive
Pros
  • Affordable euro game
  • Lots of game in small box
  • Great value for money
  • Plays well at 3-4 players
  • Randomly generated board for variety
  • Pre-order available
  • Clever resource management
  • Beautiful table presence
Cons
  • Limited budget at higher player counts
  • Resource constraints create constant tension
Thematic elements
  • Architecture
  • Historical - Saint Basil's Cathedral
  • Ivan the Terrible
  • Building monuments
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building
  • Competitive building
  • dice selection
  • Resource Management
  • Rondel
  • Rondelle
  • Tableau Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you know somebody who likes board games and you're wondering what to get them because you don't like board games... hang on to this list
  • Lots of game in a small box
  • It stresses me out in such a good way
  • Every time you play it's a completely different experience
  • Like six little mini games in one
  • There's so much to do and you'll never do it all
  • It's complex and it's so tasty
  • If you got that board game lover who likes more complex games, you gotta do to can you
  • Ultra tiny epic - it's the ultimate stocking stuffer
References (from this video)
No references stored for this video.
Video Lt45YGlrK0A Rolling Dice & Taking Names Top List at 12:42 sentiment: positive
video_pk 4902 · mention_pk 111360
Rolling Dice & Taking Names - The Red Cathedral video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expands base experience
  • strong production value
Cons
none
Thematic elements
  • building projects with layered decisions
  • cathedral construction and contracting
  • strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to place building elements
  • card_drafting — draft cards to place building elements
  • Tile Placement — assemble cathedral with space constraints
  • tile_placement — assemble cathedral with space constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova let's go
  • we're the older content creators
  • it's alive
  • roll Dice and taking names
References (from this video)
No references stored for this video.
Video p-UbxmwSSDM Before You Play Playthrough at 0:00 sentiment: positive
video_pk 1682 · mention_pk 4908
Before You Play - The Red Cathedral video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, high-quality component set and nicely designed box
  • Beautiful artwork and thematic cathedral components
  • Engaging end-game scoring with dual tracks (recognition and prestige)
  • Tight pacing in 2-player games and interesting area-control dynamic
Cons
  • Two-player balance can feel like a potential runaway; dice can stagnate at times
  • Learning curve and balance complexity may challenge new players
  • End-game length can feel long in some configurations
Thematic elements
  • architects vying for the tsar's approval to build a cathedral; resource management and prestige
  • 15th-century Saint Basil's Cathedral construction in Moscow
  • Historical euro-style with strong thematic flavor
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Cathedral section claiming and banner placement — Players claim sections of the cathedral by placing banners; unlocking associated workshop tiles and immediate benefits.
  • Clergy/guild cards — Cards grant one-time or repeated benefits, including resource exchanges, deliveries, or conversions; chosen per quadrant and vary game-to-game.
  • Decoration and prestige scoring — Decorations (doors, windows, crosses) are placed on completed sections; decorations require specific resources and grant prestige points; decorations cannot be placed until a section is fully built.
  • Delivery and completion of cathedral sections — Deliver up to three materials to a section to complete it; yields rubles and prestige/recognition points; materials return to supply after completion.
  • End Game Bonuses — Game ends when a player completes all banners and sections; end-game scoring tallies resources, cathedral columns, and decorations; two-player variant adjusts end scoring and setup.
  • End-game scoring — Game ends when a player completes all banners and sections; end-game scoring tallies resources, cathedral columns, and decorations; two-player variant adjusts end scoring and setup.
  • Resource dice rondel and movement — Players move dice around a central wheel to acquire resources;收益 scales with the number of dice in the section; dice can be moved further by paying rubles; seasons/quadrants activate clergy/guild actions.
  • Workshop tiles and color-die mapping — Workshop tiles are acquired when claiming sections and placed on spaces; costs are paid to unlock benefits; tiles are tied to specific die colors and can be used immediately or held for later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box is very small
  • the art is beautiful
  • two-player game turns are fast
  • it's a euro game
  • the mechanics are sound
References (from this video)
No references stored for this video.
Video UJuEX0G0DEE Board Game Coffee Review at 0:08 sentiment: positive
video_pk 275 · mention_pk 831
Board Game Coffee - The Red Cathedral video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rulebook and gameplay examples are clear and accessible, enabling a smooth onboarding experience for new players.
  • The two-point scoring system adds meaningful depth without overwhelming players with complexity.
  • Dice-driven market mechanics deliver satisfying spikes of reward and create memorable moments when you land favorable combinations.
  • The game is travel-friendly and compact, packing a robust euro-style experience into a small footprint.
  • The thematic veneer of cathedral-building combined with office-politics flavoring makes the theme approachable and flavorful.
Cons
  • Market randomness can feel repetitive after a few plays, potentially dulling strategic impact over time.
  • Some variability between setups isn’t transformative enough to radically change strategy; differences can feel incremental rather than game-altering.
  • There is a risk that weaker players can inadvertently funnel points to a stronger player, skewing the competition and reducing perceived fairness in certain table dynamics.
  • The dice-driven market, while engaging, can occasionally verge on frustrating if outcomes repeatedly stall desired resource flows.
Thematic elements
  • A satirical yet earnest exploration of corporate-style office politics (the boss, prestige, recognition, and interpersonal competition) wrapped in a historical-religious architectural project.
  • St Basil's Cathedral in Moscow during a period of imperial display and political power, as a team of architects competes under the watchful eye of a formidable boss to build and decorate a grand religious monument.
  • Semi-historical with a light, tongue-in-cheek tone that treats the cathedral project as a crucible for strategy, risk, and social maneuvering.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven resource generation — The marketplace uses dice as gatekeepers that determine which resources are accessible and how far you can move on the resource track. The landing locations on the marketplace are influenced by the dice outcomes, and the quantity of resources you gain can be multiplied by the number of dice present at a destination. This creates a tension between risk (going to a crowded space) and reward (maximizing resource take immediately).
  • Market interactions and clergy advantages — The marketplace contains vibrant figures who can trade materials, swap market spaces, or provide opportunities to earn points simply by showing up (clergy mechanics). These interactions introduce meaningful player-to-player choices and opportunities to shape the market layout to your advantage, creating moments of strategic negotiation and timing.
  • Prestige and recognition scoring with a dual-track system — There are two scoring tracks: prestige and recognition, represented by two-headed golden pheasants and a visibly advancing point track. Early on, prestige is worth more relative to recognition, but over time the two tracks converge in value, making timing a critical strategic decision. Advancing on the prestige track offers a broad jump in potential points, but mis-timing can render those advances less impactful if you’re still behind others.
  • Strategic timing and risk management — A central tension in Red Cathedral is balancing the urge to race for prestige with the necessity of careful timing to avoid giving opponents opportunities to thwart your plans. The risk of opponents finishing sections above you can cost prestige, so players must constantly monitor the evolving table state and adjust their strategy to maximize payoffs while minimizing opponents’ chances to steal the spotlight.
  • Tile/reservation-based area control via scaffolding — Players claim sections of the cathedral by placing color-coded scaffolding on specific locations. The act of reserving a space locks in control over that portion of the tower, but is also exposed to the possibility that another player finishes a nearby section first, which can impact prestige and scoring dynamics. This creates a push-your-luck feel as you attempt to gauge when to push ahead versus hold back.
  • Variable setup and modular board elements — Setup includes multiple cathedral layouts, workshop tile variations, and an optional advanced workshop. The market area is randomly assembled each game, and there are different ways to configure or slightly modify the core systems to keep replay variety high. While this variability can refresh experiences, it can also feel subtle over several plays if the core decision space remains similar.
  • Workshop storage with dye-linked bonuses — Materials collected from the marketplace are stored in a workshop space, which also introduces a bonus system tied to dyes. Each storage space is linked to a dye from the marketplace, and using a dye provides additional bonuses (such as extra gold or wood) beyond the base material landed. This adds a secondary layer of resource planning where you must decide how much you value the dye bonuses versus raw resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • timing is everything
  • it's cutthroat you gotta worry about people finishing parts of the cathedral above you
  • the two-point system adds another layer of consideration
  • this marketplace is broken
  • a fantastic price for this game
  • it's a lot for a little
References (from this video)
No references stored for this video.
Video XbiAYNt9KYk Board Game Spotlight Discussion at 56:40 sentiment: positive
video_pk 264 · mention_pk 106496
Board Game Spotlight - The Red Cathedral video thumbnail
Click to watch at 56:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new modules add depth
  • beautiful, heavy box feel
Cons
  • expansion content can overwhelm new players
Thematic elements
  • new contractors and boards
  • Cathedral construction / expansion
  • epic scale with expansions
Comparison games
  • Paladins of the West Kingdom
  • Architect-style tile/dice allocation games
Mechanics (from transcript analysis)
  • Dice allocation and board expansion — New contractor modules and boards increase complexity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the epitome of an incredible party game
  • we opened up space so let's talk about another game that is really hard to explain
  • it's a hard game to explain, but I highly recommend Soul Forge
  • you could win the gen con exclusive bigfoot roll and smash and a lanyard
  • I love reconnecting with friends and meeting people in person after two years
  • this is a rolling-right that scales incredibly well
References (from this video)
No references stored for this video.
Video XbiAYNt9KYk Board Game Spotlight Discussion at 57:10 sentiment: positive
video_pk 264 · mention_pk 106501
Board Game Spotlight - The Red Cathedral video thumbnail
Click to watch at 57:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds substantial new content
  • component quality remains strong
Cons
  • may overwhelm new players
Thematic elements
  • new contractors and boards drive complexity
  • Cathedral expansion ecosystem
  • grand architectural project
Comparison games
  • Paladins / West Kingdom family games
Mechanics (from transcript analysis)
  • Expansion module integration — New boards and contractors add depth to base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the epitome of an incredible party game
  • we opened up space so let's talk about another game that is really hard to explain
  • it's a hard game to explain, but I highly recommend Soul Forge
  • you could win the gen con exclusive bigfoot roll and smash and a lanyard
  • I love reconnecting with friends and meeting people in person after two years
  • this is a rolling-right that scales incredibly well
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