Game Info
Year
1887
Collection
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Description
One of the first formal "Trivia" games of the late 1800's Very ornate wood box with numerous cards with questions covering several different topics.
This game reflects the heavy religious sentiment of the era and has a unique mechanism for gameplay. Each question is assigned two letters. The letters are matched up on the spinning cylinder within the box and are given a corresponding 2 digit number. The number is located on the question card and that reveals the answer! This appears to be one of the first games where expansion sets were available as well. A player could purchase additional question cards for $0.05 each or $0.50 for a dozen.
W.S. Reed Toy Company was located in Leominster, Massachusetts.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video EHV_PF620LI
UndeadVikingVideos Discussion at 37:40 sentiment: positive
video_pk 83441 · mention_pk 282004
Click to watch at 37:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Educational value
- Entertaining for all ages
- Vintage appeal
- Good conversation starter
Cons
- Some trivia questions are outdated or have typos
- Mechanically cumbersome to find answers
- Broken rope to hold the box open
Thematic elements
- Educational trivia
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Players draw or select cards from a set, indicated by the mention of '10 cards' and a list of cards available.
- Dial/Spinner — A mechanical dial or spinner is used to key in letters, which then provides a number to look up on a page for the answer.
- Trivia — The game consists of trivia questions and answers presented on cards, requiring players to find answers using a grid system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like you have a list of things you want to get accomplished, and I'm going to try to get one thing done this year.
- The only thing about the second one is that it's so and I think you'll know what I'm talking about and if you're listening to this and watching this and afterwards or there's the one big reveal, like the big switch where you're like, okay, here's the story. Here's the story. Here's the story. And then it's like and it revolves around the one character.
- This is not for playing. This is for displaying.
- There's too many games. There's too many games that are exactly alike.
- The whole thing is is that like, oh, you need the crystal skull to get into the secret area and then so you and then but one of them is missing.
- It is a product of its time.
- That's wild.
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