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Tiletum box art

Tiletum

Game ID: GID0357351
Collection Status
Description

In Tiletum, you and fellow players take on the roles of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance.

You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.

Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa.

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video 2rfcXAjRf8s Allies or Enemies game_review at 0:06 sentiment: positive
video_pk 61149 · mention_pk 153687
Allies or Enemies - Tiletum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, interwoven decision-puzzle with high replayability via variable fares
  • Excellent components: cathedral tiles and well-laid-out player boards
  • Strong table presence and intuitive iconography aiding gameplay flow
  • Solitary bot mode adds a distinct flavor and scalable difficulty
Cons
  • Beige Euro aesthetic may feel bland to some
  • Dice color scheme and some art can be off-putting to some players
  • High learning curve and occasional long thinking turns, especially with higher player counts
Thematic elements
  • economic and architectural competition among European merchants
  • Renaissance Europe, as merchants vying for wealth and influence
  • historical-renaissance micro-simulation with interwoven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — Choose any one of the other action types, often yielding bonus tiles or chains of effects.
  • architect actions — Move your architect and build pillars to enable future Cathedral construction.
  • character actions — Gain character tiles and place them in your rooms to unlock unique benefits.
  • Compound Scoring — At the end of each round, players score based on the round's fare goals, which create puzzle-like interactions and variability between games.
  • contract actions — Gain contracts to fulfill with goods, driving scoring paths.
  • contracts — Gain contracts to fulfill with goods, driving scoring paths.
  • dice drafting — At the start of each action phase you choose a die and gain resources based on its color; then you take the action indicated by the space associated with that die.
  • joker actions — Choose any one of the other action types, often yielding bonus tiles or chains of effects.
  • king actions — Move up the king track to gain points and determine round order.
  • Merchant actions — Move your merchant and build houses to gain income and scoring potential.
  • round-based scoring and fare goals — At the end of each round, players score based on the round's fare goals, which create puzzle-like interactions and variability between games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tillotum is unabashedly Euro so be prepared for more beige than a 70s suit store
  • This mode uses a row of cards and a set of fairly complex actions to do a pretty good job of creating a slightly different but fairly close approximation of the multiplayer game
  • There are 12 turns in the game but you will do a lot with those 12 turns
  • Be warned though it is a steep learning curve and you will likely need a clarification or two along the way
  • If you're familiar with Tessini and Luciani's designs you will already have a sense of what Tillotum is bringing to the table but it does feel different enough from the half dozen or so of their games that we've played that it has earned a place in our collection
  • This is not the kind of Euro where you need to feed people
References (from this video)
No references stored for this video.
Video TRgodMW6XeY Stonemire Games top_10_list at 6:10 sentiment: positive
video_pk 32915 · mention_pk 97522
Stonemire Games - Tiletum video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction through shared actions
  • fast-paced, dense turns with meaningful choices
Cons
  • some players may prefer more thematic themes
Thematic elements
  • resource management and placement with dice-puzzle elements
  • dice-driven world where players draft and place dice on a board
  • abstract, resource-driven puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • color/number-based actions — die color and pip value determine actions and bonuses
  • dice drafting — draft a die, gain resources, and place on actions in a modular board
  • Dice drafting and placement — draft a die, gain resources, and place on actions in a modular board
  • round-based progression — four rounds with end-of-round resolution and ongoing effects
  • Simultaneous Actions — die color and pip value determine actions and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These aren't necessarily sprawling long games or even complex complicated games, but they're games where you feel like you've accomplished something fairly big over the course of the game despite having a small number of turns.
  • the order of operations puzzle is what you're really thinking about on your turn
References (from this video)
No references stored for this video.
Video rnejC3BXyMQ Three Minute Board Game game_review at 0:11 sentiment: mixed
video_pk 9111 · mention_pk 26839
Three Minute Board Game - Tiletum video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong core dice system that rewards planning and chaining actions across board areas
  • Rich decision space with multiple pathways to scoring
  • Engaging in-dice drafting dynamic and resource-for-action tradeoffs
Cons
  • Can feel meandering and occasionally sloppy due to heavy action chaining
  • Turns can become very dense; pacing can suffer in late-game moments
  • Color palette and aesthetic choices criticized as dull by some players
Thematic elements
  • merchant empire building, patronage and urban development
  • Renaissance Europe trading networks and cathedral construction
  • euro-style economic strategy with city-building progression
Comparison games
  • Praga Caput Regni
  • Troyes
Mechanics (from transcript analysis)
  • action economy and sequencing — Use a drafted die to perform multiple actions, with the number of actions tied to the die value and the opportunity to perform actions in any order
  • board placement and pillars — Place pillars and houses on your personal board; some lanes require different types and placements to unlock bonuses
  • Cathedral building — Spend resources to build cathedrals, earning points on build tiles and cathedral tiles
  • Contract system — Trade resources to complete contracts and place contracts on your board for points and bonuses
  • dice drafting — Draft dice each round to perform actions; the value of the die determines how many times you can perform the associated action, with the number of actions potentially increasing as you draft higher-valued dice
  • Joker action — A flexible action that can substitute for any other action to help shape turns
  • king track / turn order — Advancing on a king action track determines turn order and awards points
  • Resource management — Gain and spend five resources (color-matched to dice) to fuel actions, improvements, and contracts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiletum is a game for people who like to be able to do a lot of different things on their turn
  • it's all about chaining together multiple actions across different parts of the board and setting yourself up for big turns later on
  • the core dice System, trading actions for resources is a good decision point
  • this game feels like it should be a tight Euro but is really quite Meandering at times
  • the color palette is a joke, three different greys, come on!
References (from this video)
No references stored for this video.
Video zJqdKED3NmM Board Games Hitting My Table general_discussion at 6:49 sentiment: positive
video_pk 8380 · mention_pk 130792
Board Games Hitting My Table - Tiletum video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart, throwback Euro feel
  • Tight two-player puzzle with rich decisions
Cons
none
Thematic elements
  • Resource placement and religious architecture meta
  • Medieval-like church-building and travel
  • Puzzly, spatial placement with end-round bonuses
Comparison games
  • Nova Luna
  • Framework
Mechanics (from transcript analysis)
  • dice drafting — Two-dice drafting dynamics to drive actions on a board
  • dice-drafting / resource allocation — Two-dice drafting dynamics to drive actions on a board
  • end game bonuses — Strategic timing to maximize bonuses and points
  • end-of-round bonuses — Strategic timing to maximize bonuses and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the coolest initiative mechanisms that I've ever seen
  • this is like an essential because it is that good
  • an absolute blast playing these couple of games
  • the two-player card game on the market
  • Mandala is absolutely smooth as silk
References (from this video)
No references stored for this video.
Video 4YHdlv_XJ2o Chairman of the Board general_discussion at 0:41 sentiment: positive
video_pk 3726 · mention_pk 80849
Chairman of the Board - Tiletum video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple entry for a Nap-tier T-Series style game
  • tight decisions and escalating turns
  • clearly accessible with little rule overhead
Cons
  • potential luck element from dice values
  • may hinge on early influence on the board
Thematic elements
  • dice drafting and influence
  • abstract strategy with church-building framing
  • thematic but streamlined
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — draft dice of varying values; higher values grant more resources but weaker actions
  • resource engine with action-pacing — convert resources into powerful grand-scale actions as you string bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this one
  • I think it is an absolute blast
  • this game is fantastic
  • an evergreen to me
  • it's stripped back and still a blast
References (from this video)
No references stored for this video.
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