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Tiletum box art

Tiletum

Game ID: GID0357351
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
100 min
Collection
Your Tier
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Tiletum: Prospect for Silver Exp
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Description

In Tiletum, you and fellow players take on the roles of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance.

You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.

Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa.

Description

In Tiletum, you and fellow players take on the roles of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance.

You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.

Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 14 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–19 of 19
Video 7MvQywI0lfg Getting Games Rules Teach at 0:50 sentiment: neutral
video_pk 89389 · mention_pk 237320
Getting Games - Tiletum video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • trade, cathedral construction, urban development, and merchant activities
  • early Renaissance Europe, from the city of Thilatum to other European locations
  • tutorial-style explanation with a live playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — resources are gained equal to the die value and color; action points equal to the die value to spend on actions; higher die values yield more resources but fewer action points for that action.
  • action spaces and storage — took tokens from spaces; tokens go into storage and can be used later; bonus tokens appear on board and can be gained when taking actions.
  • crests, contracts and crests — crest tiles grant bonuses when placed; contracts require spending resources to gain points and pillars; completing contracts yields points and pillars.
  • Dice Rolling — each round starts by rolling all dice; players select one die from those laid out around the outside; the die's color determines the resources gained and the value determines the resources and action points gained.
  • dice rolling and dice selection — each round starts by rolling all dice; players select one die from those laid out around the outside; the die's color determines the resources gained and the value determines the resources and action points gained.
  • fares (the fair phase) and endgame scoring — the game features a fair phase where cities host fares and scoring depends on conditions and cathedral tokens; endgame scoring uses houses, pillars, crests, and remaining resources.
  • hosts and guests; houses; pillars and cathedral construction — placing houses and guests in buildings; full houses with crests grant bonuses; pillars allow cathedral construction; cathedrals have tokens with costs and VP values.
  • king track and corruption — king track determines turn order; corruption tiles move tokens on the king track and affect scoring; at the end of the king phase tokens move and scoring is based on their position.
  • merchant and architect actions — merchant actions involve moving along roads and placing houses; architect actions involve moving pillars and constructing city actions, with helper tiles to boost points.
  • resources and action points — resources are gained equal to the die value and color; action points equal to the die value to spend on actions; higher die values yield more resources but fewer action points for that action.
  • tasks and joker actions — five different tasks can be performed anytime during a turn to gain resources or action points; joker actions let you choose another action without splitting actions; tasks can be executed before, after, or between main actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to roll all of the dice in this bag and then during each one of the player turns we are going to be selecting one die from those that are arrayed around the outside
  • the main mechanic for this game involves dice selection during each of the rounds
References (from this video)
No references stored for this video.
Video t47jFiuUQx4 Meeple University Top 10 List at 15:56 sentiment: positive
video_pk 89371 · mention_pk 237239
Meeple University - Tiletum video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting dice management
  • Strong mechanics
Cons
  • Theme might not appeal to everyone as much as others
Thematic elements
  • Trading
  • Historical Italy
Comparison games
  • Grand Austria Hotel
  • Golem
  • Tristan Justice
Mechanics (from transcript analysis)
  • Dice management — Uses dice number and color for actions.
  • Trading — Involves trading in historical Italy.
  • Worker Placement — Mentioned as a rondel worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
  • plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
  • next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
  • next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
  • if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
  • this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
  • so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
  • if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video -dvPHdQke7g Meeple University Top 10 List at 1:02:10 sentiment: positive
video_pk 89073 · mention_pk 236028
Meeple University - Tiletum video thumbnail
Click to watch at 1:02:10 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Impactful and interesting decisions.
  • Satisfying action chaining.
  • Unique mechanic where gathering resources is actions and spending is free.
  • Interactive map play.
  • Tight map provides strategic depth.
  • Combines familiar mechanics in a well-balanced way.
Cons
none
Thematic elements
  • Building, trading, and expanding influence.
  • Medieval period (implied by actions like building, trading, and traveling)
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players receive action points based on the dice drafted.
  • Area Majority — Controlling locations on the map is key for scoring objectives.
  • Dice Drafting — Dice are drafted, with the color determining resources, the number determining quantity, and dictating the action and action points (7-die number).
  • Engine Building — Players can build up their action capabilities with leader cards and achieve objectives.
  • Resource Management — Players gather resources (like gold, stone, wood) through dice drafting.
  • Set Collection — Collecting specific combinations of resources or completing objectives.
  • Worker placement (implied) — Players move pieces on the map to locations to score objectives or build houses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
No references stored for this video.
Video e0UgukjVF8s Chairman of the Board Discussion at 13:55
video_pk 87434 · mention_pk 228494
Chairman of the Board - Tiletum video thumbnail
Click to watch at 13:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice system — The reviewer liked the dice system where you choose a die for resources or action strength, finding it a cool mechanism that could be explored further.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older games are less as more and the newer games are more as more
  • I really don't like Katan at all so I wouldn't know what to suggest in terms of expansions or house rules
  • normally my favorite games have a good ratio of low rules overhead in comparison to the complexity and decks or so more of the depth of the game
  • I like games that are kind of 90 minutes maximum
  • I don't like using computers to play board games
  • I generally like games that have a degree of uh incentive building
  • I love supply and demand you know and kind of know Buy Buy Low sell high that kind of thing
  • my thoughts are pretty neutral um I'm pretty numb about the subject to be honest
  • for me it just felt like a generic deck building game and but instead of having more cards you are just boosting up the cards you already have
  • I like point salad style games and I don't really see it as a matter of you know being a point salad I just see it as you know you get eight points on your turn I get three points on my turn therefore you've gained five points and I haven't
  • games with a heavy setup is quite a big um deterrent for me
  • I would say you can get a really good collection in 10 to 20 games
  • I don't have a lifestyle game um I like dipping in and out of tons of different games rather than doing a deep dive into one particular game
  • I did like the the dice system in tetum you know either choosing a dice for the resources or for the action strength I thought that was a cool mechanism
  • I reckon this is kind of a p kind of a perfect storm really
  • it's a face Toof face um social activity rather than being behind a screen
References (from this video)
No references stored for this video.
Video Mf35DlpOqQE Heavy Cardboard Top List at 857:05:34 sentiment: positive
video_pk 85950 · mention_pk 221359
Heavy Cardboard - Tiletum video thumbnail
Click to watch at 857:05:34 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun and engaging
  • Strategic
  • Beautiful components
Cons
  • Can feel complex with many moving parts
Thematic elements
  • Trade and influence in medieval Europe
  • Medieval Europe
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — action selection
  • Area Majority — area majority elements
  • Dice Drafting — drafting dice
  • Resource Management — resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to talk about Zul'kator.
  • It's just it's it's uh it's almost painful to think about.
  • Hadrian's Wall, man, I love this game.
  • It feels incredibly satisfying when you start to see your little engines start to run.
  • Tiletum, man, I love this game.
  • The components are absolutely beautiful.
  • Terraforming Mars is just an epic game.
  • Wingspan is just a beautiful game.
  • Everdell is incredibly charming.
  • Lost Ruins of Arnak, I love this game.
  • Ark Nova is a very deep game.
  • Oath: Chronicles of Empire and Exile is a very unique game.
  • Tiny Epic Galaxies is a really fun game.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 6:02 sentiment: positive
video_pk 84492 · mention_pk 214733
Board Gaymes James - Tiletum video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video u4avrLmj1EM Chairman of the Board Discussion at 10:52 sentiment: positive
video_pk 84073 · mention_pk 213064
Chairman of the Board - Tiletum video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tletum is one of the best Euros released in recent years.
  • The new wheel mechanism is interesting.
Cons
  • Expansion makes the game even larger, potentially increasing table hogging.
Thematic elements
Comparison games
  • Tletum
Mechanics (from transcript analysis)
  • track climbing — Kind of has a little bit of a track climbing thing.
  • Wheel Mechanism — The biggest thing I am interested in is this new wheel, um which will give you access to other actions, which again will tie into the other boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have 10 new games as well as four new expansions uh to talk about just to give you an idea about what is coming up for coverage on the channel.
  • RA is pretty much a perfect game.
  • This one's going to be big, I think.
  • Tletum is one of the best Euros to be released in the last few years.
  • I love Tlesto. I think it's close to a perfect euro.
References (from this video)
No references stored for this video.
Video Rx3l-AO0-2E Rahdo Runs Through Top List at 1190:39:06 sentiment: positive
video_pk 83599 · mention_pk 210941
Rahdo Runs Through - Tiletum video thumbnail
Click to watch at 1190:39:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategically placing dice
  • meaningful choices
  • very engaging
  • every turn felt important
  • nice artwork and component quality
  • satisfying engine building
Cons
  • can feel a bit overwhelming initially
Thematic elements
  • trade and exploration in the former Venetian Republic
  • 17th century
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of different regions.
  • Dice Placement — Players use dice to take actions on the board.
  • Resource Management — Players manage resources to gain advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is number 25 in my top 100.
  • I think it might be a bit too complex for some, but it's a really, really satisfying experience.
  • This is number 24 in my top 100 countdown.
  • It is a cooperative aviation game that is incredibly tense.
  • It is incredibly challenging and it's difficult to win.
  • This is number 23 in my top 100.
  • It's a game where you're strategically placing dice.
  • This feels like a very engaging game, and every turn felt important.
  • This is number 22 in my top 100 countdown.
  • It's such a fast-paced game.
  • It's an incredibly elegant design.
  • Satisfying engine building.
  • This is number 21 in my top 100 countdown.
  • It's an incredibly immersive game.
  • It pulls you into the story.
  • It's a difficult game, and you can get knocked out quickly.
  • It's a fantastic narrative-driven campaign game.
References (from this video)
No references stored for this video.
Video pLj6snD4A6E Meeple University Rules Teach
video_pk 69976 · mention_pk 166869
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Latinum players are merchants in Renaissance Era Western Europe spreading their influence to earn Fame favor fortune and ultimately victory points
  • the player with the most points over four rounds of play will win the game
  • the board is going to be extensively seated with a number of these square tiles
  • in the center of the action wheel is a randomly rotated disc showing different die faces
  • you can wrap a six around into a one or vice versa
References (from this video)
No references stored for this video.
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 2:04 sentiment: positive
video_pk 66458 · mention_pk 161920
Allies or Enemies - Tiletum video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep interlocking systems
  • clever interdependencies
Cons
  • can require study before first plays
Thematic elements
  • interconnected actions and bonuses
  • European city-themed euro game
Comparison games
  • Ganymede
Mechanics (from transcript analysis)
  • action selection with interlinked bonuses — perform actions that unlock chained benefits and synergies
  • Cooperative Actions — bonuses and actions interconnect to create combos
  • tile/resource interdependence — bonuses and actions interconnect to create combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video nx7zBjtrwfU Top List at 0:02 sentiment: positive
video_pk 66440 · mention_pk 161806
Tiletum video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • layers to the strategy
  • gorgeous
  • central mechanism is really fun
  • great table presence
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile-laying — Tiletum is described as a tile-laying game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of May.
  • I love finding unique games, and Tatsumi is very unique.
  • I love bag building. I love dice. I love worker placement. I love going up tracks. Alterra has all of those things smooshed into one game.
  • I'm going to put out a full video on it in the next few days, but man, I love this game.
References (from this video)
No references stored for this video.
Video pAguvcShkZI Meeple University Review at 0:07 sentiment: positive
video_pk 64277 · mention_pk 157729
Meeple University - Tiletum video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Juicy engine-building with multiple pathways to scoring
  • Tough, interesting decisions and high table competition
  • Clear resource uses and cohesive interplay between resources and actions
  • Strong two-player scalability and replayability via the king track and multiple strategies
  • Excellent Euro-game feel with balanced mechanics and strategic depth
Cons
none
Thematic elements
  • merchants and trade
  • Renaissance Western Europe
Comparison games
  • Trisma Justice
  • Traditions
  • Grand Austria Hotel
  • Ultras Majestus
  • Terracotta Army
  • Terracotta Army (previous game referenced)
Mechanics (from transcript analysis)
  • Action Wheel — The board uses a rotating action wheel with wedges that determine what actions you can take based on the die color and number drafted.
  • bonus tiles and crests — Bonus tiles grant crests or special actions; crests can be spent to enable end-of-round scoring opportunities.
  • Contracts — Contracts require spending resources and contribute to scoring; completing them advances certain track or space bonuses.
  • contracts and progression — Contracts require spending resources and contribute to scoring; completing them advances certain track or space bonuses.
  • Dice Drafting — Each turn you roll dice; the pips associate with a wedge on an action wheel, and you draft a die to gain resources and action points for that turn.
  • End Game Bonuses — Bonus tiles grant crests or special actions; crests can be spent to enable end-of-round scoring opportunities.
  • houses, pillars, and cathedrals — Building structures (houses to gain crests, pillars, and cathedrals) provides points and unlocks bonuses; the architect places pillars on the board.
  • king track — A king track advances each round and influences turn order and scoring; higher king track progress yields more points.
  • Layer Building — Building structures (houses to gain crests, pillars, and cathedrals) provides points and unlocks bonuses; the architect places pillars on the board.
  • limited spaces and placement — Many spaces (e.g., for houses) are limited; players must plan to place pieces where spaces exist to score points or fulfill objectives.
  • Resource Management — Multiple resource types (iron, wool, food, stone, gold) have distinct uses: contracts, crests, building, and action modification.
  • resource-exchange action — An action exists to exchange resources, allowing conversion when required to enable other actions.
  • round-based scoring — There is intermediate scoring at the end of each round that depends on a player having merchants in certain cities or having built relevant structures.
  • wild action — There is a wild action that can substitute for other actions but costs different action points, enabling strategic flexibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really juicy engine building in this one
  • out of all of their dice drafting games I've enjoyed this one the most
  • it's four out of like 12 tiles or whatever it's going to be and that's going to tell you what sorts of actions are going to be worth more
  • it scales down to two really well
  • this is an excellent Euro game
  • really highly recommend it
  • very competitive and very calculative on every turn
  • there are a lots of ways to gain points
References (from this video)
No references stored for this video.
Video 2rfcXAjRf8s Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61149 · mention_pk 153687
Allies or Enemies - Tiletum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, interwoven decision-puzzle with high replayability via variable fares
  • Excellent components: cathedral tiles and well-laid-out player boards
  • Strong table presence and intuitive iconography aiding gameplay flow
  • Solitary bot mode adds a distinct flavor and scalable difficulty
Cons
  • Beige Euro aesthetic may feel bland to some
  • Dice color scheme and some art can be off-putting to some players
  • High learning curve and occasional long thinking turns, especially with higher player counts
Thematic elements
  • economic and architectural competition among European merchants
  • Renaissance Europe, as merchants vying for wealth and influence
  • historical-renaissance micro-simulation with interwoven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Action Following — Choose any one of the other action types, often yielding bonus tiles or chains of effects.
  • architect actions — Move your architect and build pillars to enable future Cathedral construction.
  • character actions — Gain character tiles and place them in your rooms to unlock unique benefits.
  • Compound Scoring — At the end of each round, players score based on the round's fare goals, which create puzzle-like interactions and variability between games.
  • contract actions — Gain contracts to fulfill with goods, driving scoring paths.
  • Contracts — Gain contracts to fulfill with goods, driving scoring paths.
  • Dice Drafting — At the start of each action phase you choose a die and gain resources based on its color; then you take the action indicated by the space associated with that die.
  • joker actions — Choose any one of the other action types, often yielding bonus tiles or chains of effects.
  • king actions — Move up the king track to gain points and determine round order.
  • Merchant actions — Move your merchant and build houses to gain income and scoring potential.
  • round-based scoring and fare goals — At the end of each round, players score based on the round's fare goals, which create puzzle-like interactions and variability between games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tillotum is unabashedly Euro so be prepared for more beige than a 70s suit store
  • This mode uses a row of cards and a set of fairly complex actions to do a pretty good job of creating a slightly different but fairly close approximation of the multiplayer game
  • There are 12 turns in the game but you will do a lot with those 12 turns
  • Be warned though it is a steep learning curve and you will likely need a clarification or two along the way
  • If you're familiar with Tessini and Luciani's designs you will already have a sense of what Tillotum is bringing to the table but it does feel different enough from the half dozen or so of their games that we've played that it has earned a place in our collection
  • This is not the kind of Euro where you need to feed people
References (from this video)
No references stored for this video.
Video R-rg3Eg8aKU ON TABLE Board Games Discussion at 4:41 sentiment: positive
video_pk 42919 · mention_pk 130494
ON TABLE Board Games - Tiletum video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong economic theme
  • dice-driven decisions
Cons
  • potentially opaque for new players
Thematic elements
  • economic trade and resource management
  • Renaissance-era Europe, merchants travel between cities
  • economic strategy with dice-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice management — dice serve as both resources and action triggers, with action power inversely related to dice value
  • economic engine — players build an engine of resource generation and trade
  • Engine Building — players build an engine of resource generation and trade
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this epic set is not one not two or even three games this is four big boxes of a new battle game in a universe created by Tolkien
  • legendary encounters the matrix is coming
  • i love deck building game legendary encounters and this news is some combination of this legendary card game and an equally legendary movie
  • the matrix is coming
References (from this video)
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Video TRgodMW6XeY Stonemaier Games Top List at 6:10 sentiment: positive
video_pk 32915 · mention_pk 97522
Stonemaier Games - Tiletum video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction through shared actions
  • fast-paced, dense turns with meaningful choices
Cons
  • some players may prefer more thematic themes
Thematic elements
  • resource management and placement with dice-puzzle elements
  • dice-driven world where players draft and place dice on a board
  • abstract, resource-driven puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • color/number-based actions — die color and pip value determine actions and bonuses
  • Dice Drafting — draft a die, gain resources, and place on actions in a modular board
  • Dice drafting and placement — draft a die, gain resources, and place on actions in a modular board
  • round-based progression — four rounds with end-of-round resolution and ongoing effects
  • Simultaneous Actions — die color and pip value determine actions and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These aren't necessarily sprawling long games or even complex complicated games, but they're games where you feel like you've accomplished something fairly big over the course of the game despite having a small number of turns.
  • the order of operations puzzle is what you're really thinking about on your turn
References (from this video)
No references stored for this video.
Video 63YMSpNbq04 Board Gaming Ramblings Review at 0:50 sentiment: mixed
video_pk 32616 · mention_pk 96552
Board Gaming Ramblings - Tiletum video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dice drafting provides deep strategic choices and clear decisions each turn
  • Gameplay remains intuitive after a couple of plays, even with many options
  • Good player interaction at four players; dynamic turn order adds tension
  • Rulebook is clear and engaging, helping to get into the game quickly
  • Board and map layout are visually coherent and functional, with understandable spatial cues
  • Turn order track adds a meaningful strategic layer and can influence endgame points
  • Scoring variability across rounds creates varied playthroughs and planning opportunities
Cons
  • Color differentiation for dice/resources is confusing due to nearly identical gray shades
  • Rulebook lacks a dedicated player aid or on-board reference, making it easy to forget multiple actions
  • Two-player games feel less interactive and can be less engaging or tense
  • Many actions and interactions are not memorialized on the board, increasing cognitive load during play
  • Overall depth may feel modest for some players and could be perceived as a lighter Euro
Thematic elements
  • Urban planning, architecture, resource management
  • Medieval city-building in a European setting
  • historical/architectural
Comparison games
none
Mechanics (from transcript analysis)
  • action wheel / action economy — The action you take is determined by the opposite face of the chosen die; you allocate action points accordingly.
  • bonus tiles / bonuses — Bonus tiles on the map modify actions or provide extra resources, influencing turn decisions.
  • cathedral construction — Cathedrals are a key scoring mechanism that require pillars and specific builds to activate.
  • character placement / houses — Place characters on your personal board to unlock small bonuses and enable certain actions; ties into housing and scoring.
  • city-building and scoring — Place houses and pillars, construct cathedrals, and fulfill scoring conditions to gain points.
  • Compound Scoring — Four rounds with four distinct scoring opportunities per round; players must balance immediate gains with long-term objectives.
  • Dice Drafting — Draft dice to determine color/resources and the actions you can perform; higher numbers yield more resources but fewer actions.
  • king's track — A progress track that affects endgame scoring and yields points as you advance.
  • Point Salad — Place houses and pillars, construct cathedrals, and fulfill scoring conditions to gain points.
  • Resource Management — Gaining and spending resources (wood, iron, wool, stone) to perform actions, build, and fulfill contracts.
  • round-based pacing and scoring — Four rounds with four distinct scoring opportunities per round; players must balance immediate gains with long-term objectives.
  • Set Collection — Complete contracts to gain pillars and unlock bonuses; pillars enable other actions and scoring opportunities.
  • set collection / contracts — Complete contracts to gain pillars and unlock bonuses; pillars enable other actions and scoring opportunities.
  • Tile Placement — Place characters on your personal board to unlock small bonuses and enable certain actions; ties into housing and scoring.
  • Track Advancement — A progress track that affects endgame scoring and yields points as you advance.
  • turn order track — Turn order influences access to bonuses and can shift based on board actions and tile draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fun is good, boring is bad
  • there's nothing new in this game
  • it's a classic Euro game
  • it's an above average game
  • the dice drafting being my favorite part of the game
  • I will give it like a 6.5
  • the turn order track is cool
  • two players felt less engaging; four players is where the game shines
References (from this video)
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Video rnejC3BXyMQ 3 Minute Board Games Review at 0:11 sentiment: mixed
video_pk 9111 · mention_pk 26839
3 Minute Board Games - Tiletum video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong core dice system that rewards planning and chaining actions across board areas
  • Rich decision space with multiple pathways to scoring
  • Engaging in-dice drafting dynamic and resource-for-action tradeoffs
Cons
  • Can feel meandering and occasionally sloppy due to heavy action chaining
  • Turns can become very dense; pacing can suffer in late-game moments
  • Color palette and aesthetic choices criticized as dull by some players
Thematic elements
  • merchant empire building, patronage and urban development
  • Renaissance Europe trading networks and cathedral construction
  • euro-style economic strategy with city-building progression
Comparison games
  • Praga Caput Regni
  • Troyes
Mechanics (from transcript analysis)
  • action economy and sequencing — Use a drafted die to perform multiple actions, with the number of actions tied to the die value and the opportunity to perform actions in any order
  • board placement and pillars — Place pillars and houses on your personal board; some lanes require different types and placements to unlock bonuses
  • Cathedral building — Spend resources to build cathedrals, earning points on build tiles and cathedral tiles
  • Contract system — Trade resources to complete contracts and place contracts on your board for points and bonuses
  • Dice Drafting — Draft dice each round to perform actions; the value of the die determines how many times you can perform the associated action, with the number of actions potentially increasing as you draft higher-valued dice
  • Joker action — A flexible action that can substitute for any other action to help shape turns
  • king track / turn order — Advancing on a king action track determines turn order and awards points
  • Resource Management — Gain and spend five resources (color-matched to dice) to fuel actions, improvements, and contracts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiletum is a game for people who like to be able to do a lot of different things on their turn
  • it's all about chaining together multiple actions across different parts of the board and setting yourself up for big turns later on
  • the core dice System, trading actions for resources is a good decision point
  • this game feels like it should be a tight Euro but is really quite Meandering at times
  • the color palette is a joke, three different greys, come on!
References (from this video)
No references stored for this video.
Video zJqdKED3NmM Chairman of the Board Discussion at 6:49 sentiment: positive
video_pk 8380 · mention_pk 130792
Chairman of the Board - Tiletum video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart, throwback Euro feel
  • Tight two-player puzzle with rich decisions
Cons
none
Thematic elements
  • Resource placement and religious architecture meta
  • Medieval-like church-building and travel
  • Puzzly, spatial placement with end-round bonuses
Comparison games
  • Nova Luna
  • Framework
Mechanics (from transcript analysis)
  • Dice Drafting — Two-dice drafting dynamics to drive actions on a board
  • dice-drafting / resource allocation — Two-dice drafting dynamics to drive actions on a board
  • End Game Bonuses — Strategic timing to maximize bonuses and points
  • end-of-round bonuses — Strategic timing to maximize bonuses and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the coolest initiative mechanisms that I've ever seen
  • this is like an essential because it is that good
  • an absolute blast playing these couple of games
  • the two-player card game on the market
  • Mandala is absolutely smooth as silk
References (from this video)
No references stored for this video.
Video 4YHdlv_XJ2o Chairman of the Board Discussion at 0:41 sentiment: positive
video_pk 3726 · mention_pk 80849
Chairman of the Board - Tiletum video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple entry for a Nap-tier T-Series style game
  • tight decisions and escalating turns
  • clearly accessible with little rule overhead
Cons
  • potential luck element from dice values
  • may hinge on early influence on the board
Thematic elements
  • dice drafting and influence
  • abstract strategy with church-building framing
  • thematic but streamlined
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice of varying values; higher values grant more resources but weaker actions
  • resource engine with action-pacing — convert resources into powerful grand-scale actions as you string bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this one
  • I think it is an absolute blast
  • this game is fantastic
  • an evergreen to me
  • it's stripped back and still a blast
References (from this video)
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