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Trekking the World box art

Trekking the World

Game ID: GID0365259
Game Info
Year
2020
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Description

We designed Trekking the World for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers, but with a little subtlety under the hood for gamers.

Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle, or go wild on a savanna safari? Build your bucket list of destinations and take a whirlwind tour to visit them all - but hurry, your fellow travelers might just beat you there!

In Trekking the World 2-5 players compete to be the ultimate globe trotter by racing to visit world-renowned locations and collect rare souvenirs along the way. The game spotlights 48 real-world destinations, each beautifully illustrated and accompanied with educational passages to inspire your next getaway.

—description from the publisher

Description

We designed Trekking the World for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers, but with a little subtlety under the hood for gamers.

Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle, or go wild on a savanna safari? Build your bucket list of destinations and take a whirlwind tour to visit them all - but hurry, your fellow travelers might just beat you there!

In Trekking the World 2-5 players compete to be the ultimate globe trotter by racing to visit world-renowned locations and collect rare souvenirs along the way. The game spotlights 48 real-world destinations, each beautifully illustrated and accompanied with educational passages to inspire your next getaway.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video vXioHlwFCm4 Brains On Games Review at 0:29 sentiment: positive
video_pk 89923 · mention_pk 239580
Brains On Games - Trekking the World video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Box insert and organization
  • Artwork and visual appeal
  • Accessible for families and light gamers
  • Knowledge about real-world locations
  • Conversation starter about travel experiences
Cons
  • Need for large sleeves for location cards
  • Sleeving and box fit considerations
  • Location texts can slow play during reading aloud
  • Very large map may require ample table space
  • Two-player play may reduce competitive tension
Thematic elements
  • Array
  • Array
  • Travel, exploration, and collecting mementos from around the world.
  • Array
  • A global travel experience spanning continents with iconic landmarks and cultural sites.
  • Array
  • Array
  • Array
  • positive
Comparison games
  • Trekking the National Parks
Mechanics (from transcript analysis)
  • Hand Management — Discard and manage movement cards to execute tours and journeys.
  • hand_management — Discard and manage movement cards to execute tours and journeys.
  • location_tours — Discard specific symbol cards to tour a location and gain points.
  • Network/Route Building — Use card values to determine how far you can move on the map between airports.
  • region_bonuses — Earn bonus points by completing regional collections tied to continents.
  • route_planning — Use card values to determine how far you can move on the map between airports.
  • Set Collection — Collect cards and souvenirs to accumulate victory points.
  • set_collection — Collect cards and souvenirs to accumulate victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that's light in terms of its complexity
  • you earn victory points by collecting those souvenirs
  • the rules are simple enough
  • it's a great introduction to some of the mechanisms
  • i would want to play this game with people who have visited some of these locations
  • the artwork on the cards is beautiful
References (from this video)
No references stored for this video.
Video 3-23Uwmf5WA Tabletop Tolson Review at 0:04 sentiment: positive
video_pk 87559 · mention_pk 229037
Tabletop Tolson - Trekking the World video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined rulebook and clearer learning curve
  • Open drafting provides accessible planning and choice
  • Nicer components and a well-organized packing tray
  • Strong support for solo play in second edition
  • High replayability with card variety and map interactions
Cons
none
Thematic elements
  • Travel, itinerary planning, and souvenir collection
  • Global geographic exploration map with airports and routes
  • Educational travel planning with a light competitive push
Comparison games
  • Trekking Through History
Mechanics (from transcript analysis)
  • Card Crafting — Encounter and tour cards provide powers and scoring opportunities; some cards copy powers or modify other cards.
  • card interaction — Encounter and tour cards provide powers and scoring opportunities; some cards copy powers or modify other cards.
  • Drafting — A drafting system where players select from a pool of itinerary, tour, and encounter cards to shape their actions each turn.
  • End-game scoring — Score is calculated from tours completed, encounter cards, souvenirs, and tokens at game end.
  • Movement — Players move their figures along a network of routes between airports; movement is constrained by turn rules and optional bonuses.
  • Set Collection — Collect money, souvenirs, and tokens to fuel actions and end-game scoring opportunities.
  • set collection / resource management — Collect money, souvenirs, and tokens to fuel actions and end-game scoring opportunities.
  • Variable setup / replayability — Two stacked piles of cards (shared deck split into halves) create different encounter/tour arrangements per game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't say how impressed I was with this second edition and the game play
  • the rule book is just clean streamlined
  • you always have four options for encounters
  • you always have four options for tours
  • bigger big turns
  • it's dual layered so when you put your cubes in here they just fit right in
References (from this video)
No references stored for this video.
Video mblEE3hKPwg Rolling Dice & Taking Names Discussion at 16:48 sentiment: positive
video_pk 86814 · mention_pk 226085
Rolling Dice & Taking Names - Trekking the World video thumbnail
Click to watch at 16:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very light game, way lighter than Ticket to Ride
  • Teaches world geography
  • Components are top-notch
  • Has more strategy than Ticket to Ride
  • Easy to teach
  • Players were never hampered other than by money
  • Good for small kids
  • Your family can easily get into it
Cons
  • Money is the tight resource
Thematic elements
  • Exploring the world to take tours
Comparison games
  • Ticket to Ride
  • Pandemic
Mechanics (from transcript analysis)
  • Card Drafting — Players gain cards to perform actions that allow movement on the board.
  • Movement — Players move their pieces around the board based on card actions.
  • Resource Management — Players need to generate money to spend on tours.
  • Set Collection — Players collect cubes as souvenirs by being in specific continents that match cards, which fill rows on their suitcase for victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Euro, potentially one of the best of all time, Castles of Burgundy.
  • It's two player. I wish I could play this more than we do.
  • So, right off the bat, if you like deck building games, this out of the box is going to be feel very standard.
  • The twist is how you activate the cards that you put in play.
  • There's two ways you can win the game. One is to be the first to get to the top of every mission card. Once somebody does that, game over, they win. Or be the last person standing after every other hero's hit points have been knocked out.
  • Four-player game is 90 minutes and that's too long for this type of deck builder.
  • They introduced shopping carts. The guy his grocery store wasn't successful but he he patented shop shopping carts and he had models come in and push them so people would use them.
  • The Black Friday sale is going to be only 25% off. So you still save money by putting in the RDTN code.
References (from this video)
No references stored for this video.
Video vx29sQvkd_Y Where There's A Wilz, There's a Play Top 15 List at 2:50 sentiment: positive
video_pk 86192 · mention_pk 222316
Where There's A Wilz, There's a Play - Trekking the World video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Triple-daceted drafting adds depth and strategic layers
  • Tension around racing to draft desirable tours before opponents
Cons
  • Complex rule set may present a learning curve
Thematic elements
  • Exploration and travel planning
  • World travel; continents
  • Educational, travel-focused narrative
Comparison games
  • Canvas
Mechanics (from transcript analysis)
  • Drafting — Initial draft of three types of cards: face-up location tours, face-down cards with abilities, and movement tokens.
  • Drafting (three streams) — Initial draft of three types of cards: face-up location tours, face-down cards with abilities, and movement tokens.
  • Movement/Location drafting — Move to locations to draft cards that grant abilities or tours; aim to draft high-value tours before opponents.
  • Resource Management — Earn money and souvenirs to fuel future drafts and tours.
  • Resource/souvenir management — Earn money and souvenirs to fuel future drafts and tours.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that drafting mechanism in the solo because it makes an interesting way to do drafting in a Solo game
  • it's triple aspect of almost three different drafting things that you're doing in the game
  • the drafting comes in is on the bottom of the main board there are six different events
  • the conveyor belt so everything moves down the conveyor belt
  • the drafting mechanism of this because it is more than just a pick and pass
References (from this video)
No references stored for this video.
Video s3q47fv9EpQ Where There's A Wilz, There's a Play Discussion at 6:04 sentiment: positive
video_pk 85028 · mention_pk 217154
Where There's A Wilz, There's a Play - Trekking the World video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be on my top games of 2025.
  • Companion Quest... the artwork is just so gosh darn cute.
  • Explorers of Neoria was a big surprise to me.
References (from this video)
No references stored for this video.
Video KyfFzDFEbd4 Where There's A Wilz, There's a Play Top 5 List at 12:50 sentiment: positive
video_pk 85058 · mention_pk 217251
Where There's A Wilz, There's a Play - Trekking the World video thumbnail
Click to watch at 12:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful components and learning value
  • easy to teach, family-friendly
  • scales well two to four players
Cons
none
Thematic elements
  • route planning with economy of movement
  • global travel around continents
  • euro-style engine / route planning
Comparison games
  • Wanderlust
Mechanics (from transcript analysis)
  • color-token movement — spend colored tokens to move and visit cities; keep bank with a slider.
  • Set Collection — collect souvenirs as you visit locations.
  • set collections / souvenirs — collect souvenirs as you visit locations.
  • Two-phase drafting — draft cards and then draft corresponding tokens for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wanderlust, Discover the World by Pectus Studios.
  • This is a fun, delightful game.
  • I really like this one.
  • Emberleaf, amazing game.
  • The artwork is highly controversial. I like this.
  • I love push your luck games.
References (from this video)
No references stored for this video.
Video sV-sERkUryw Watch It Played Discussion at 17:03 sentiment: positive
video_pk 64843 · mention_pk 158417
Watch It Played - Trekking the World video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host likes the game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know I just I'm kind of attached to it it's the it's live live show I just like that I don't know this could be hard to sway me from that one
  • it is fascinating too and everyone else is dreadfully boring
  • I don't know that there is a game that I'm best at I have to imagine that's a pretty common answer from people who play lots of games maybe maybe it's a common game amongst people who play a lot of different games because I never go so deep as to get particularly good at any one game
  • I love when a card can be used in multiple different ways particularly if you're holding it in your hand and you're like I want to use these for everything and I can't I have to make difficult choices
  • if you try to please everyone there's no there's no there's no way you can do that you just can't and if you fail to please yourself in the middle of that that has a cost too you know at the end of the day
  • I feel like this is probably not giving you much to work with
  • I remember I said it was gonna be like it would be two minutes it might be three three minutes now
  • I found it to be very good and basically you have to memorize a few patterns
  • I was over 40 years old and I've learned how to solve a Rubik's Cube something I was not able to do since childhood or ever you know so that was that was fun
  • Thanks everyone for jumping in and not ignoring and being a part of this little test to run it gives me confidence that tomorrow if I try to run its live live show things will go relatively smoothly
References (from this video)
No references stored for this video.
Video 2WtLk-brFHY Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64568 · mention_pk 158036
Watch It Played - Trekking the World video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Visiting destinations and collecting souvenirs while racing to visit must-see locations
  • Global travel to visit world destinations
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Completing regions earns bonus tokens; end-game triggers happen when fifth destination card is gained or five of six region tokens are collected.
  • End-game triggers and final scoring — Game ends when specific end conditions are met; final scoring tallies points from destinations, souvenirs, and region bonuses.
  • fly action — Starting on an airport space allows you to fly to any other unoccupied airport.
  • Movement by trek card values — On your turn you must move by playing trek cards whose total values equal the number of spaces to travel.
  • Movement Points — On your turn you must move by playing trek cards whose total values equal the number of spaces to travel.
  • Path and occupancy restrictions — You cannot move through the same connection more than once, and you cannot move through or land on a space occupied by another player.
  • Region bonuses and end-game scoring — Completing regions earns bonus tokens; end-game triggers happen when fifth destination card is gained or five of six region tokens are collected.
  • Souvenir collection on arrival — If a souvenir cube is at your destination after moving, you collect it and place it in your suitcase.
  • Tour and Journey cards — Take tours by discarding trek cards; use journey cards to perform a sequence of actions after discarding matching icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trekking the world
  • you'll race to visit the most popular tourist destinations
  • you'll earn victory points for the destinations you visit and the souvenirs you collect along the way
  • until either someone gains their fifth destination card or five out of the six region tokens have been collected from the map
References (from this video)
No references stored for this video.
Video yKpbGJL6580 Allies or Enemies Review at 10:16 sentiment: positive
video_pk 61052 · mention_pk 153470
Allies or Enemies - Trekking the World video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Increased replayability with two tour modes (Expedition and standard) and a large pool of tours
  • Encounter cards add variety and new endgame scoring conditions
  • Bucket List expansion adds additional goals and tokens
  • Persona cards provide varied asymmetrical abilities
  • Quicker, clearer setup with improved components (double-layer suitcase board, money dial, better storage)
Cons
  • Player interaction can be disruptive at higher player counts (tour sniping), though less harsh than first edition
  • Some personas can be swingy or situational
  • Second edition is quite different from first, which may surprise fans of the original
Thematic elements
  • Travel, exploration, collecting souvenirs, completing tours
  • World travel across continents, visiting iconic destinations
  • Analytical discussion with comparisons and commentary on rules changes
Comparison games
  • Great Western Trail
  • Wingspan
Mechanics (from transcript analysis)
  • Action Timer — A solo mode that uses a timer to simulate competition and varying challenges.
  • Bucket List expansion — Expansion adding a bucket list with locations to visit and tokens for crossing off.
  • Character/persona cards — Choose a persona that grants a lasting ability.
  • Encounter cards with powers and scoring — Land on locations with encounter cards that grant ongoing powers or endgame scoring bonuses.
  • End Game Bonuses — Complete tours and use encounter cards for endgame scoring.
  • Endgame scoring via tours and encounters — Complete tours and use encounter cards for endgame scoring.
  • Itinerary-based movement — Choose an itinerary card to move a number of spaces and gain money and souvenirs.
  • Resource Management — Gaining money each turn and managing souvenirs for the suitcase.
  • Solo mode timer — A solo mode that uses a timer to simulate competition and varying challenges.
  • Two-stage tour card system — Expedition side of tour cards adds variety to replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't imagine now that we've played with it I can't imagine playing without it
  • this is definitely the more interesting game
  • it's not a heavy game or even a Midway game this is still very much a light game
References (from this video)
No references stored for this video.
Video ViK5k186z3M The Board Game Garden Discussion at 12:46 sentiment: positive
video_pk 36020 · mention_pk 107846
The Board Game Garden - Trekking the World video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art showing diverse locations
  • Lightweight and accessible trekking experience
  • Strong table presence when displayed
Cons
none
Thematic elements
  • World travel, geography, and cultural locations represented on cards.
  • Travel and exploration around the world through illustrated locations.
  • Vibrant global visuals with a light, accessible tone.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft location cards and plot routes to visit different places around the world.
  • Card drafting / route planning — Draft location cards and plot routes to visit different places around the world.
  • Light tracking / scoring — A light weight route-based game with location-based scoring and turn order decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art on the cards are absolutely stunning
  • the cards are gorgeous
  • I absolutely love the art in Similar
  • the art in this game is so freaking cute
  • Meadow is one that everyone talks about how beautiful the cards are
  • the art is absolutely stunning
  • the artwork is absolutely fabulous
References (from this video)
No references stored for this video.
Video qPnVI64nQNg Our Family Plays Games Discussion at 49:22 sentiment: positive
video_pk 12822 · mention_pk 37446
Our Family Plays Games - Trekking the World video thumbnail
Click to watch at 49:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gaming is for everybody
  • Black history is American history
  • If it happened on American soil it's American history
  • History is not a priority in this country; comfort is the preeminent american value
  • we're here we're here we're here
References (from this video)
No references stored for this video.
Video xZzT0pCMTSM Our Family Plays Games Discussion at 38:30 sentiment: positive
video_pk 11284 · mention_pk 33152
Our Family Plays Games - Trekking the World video thumbnail
Click to watch at 38:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, family-friendly exploration
  • light-to-medium weight
Cons
  • not deeply detailed in the discussion
Thematic elements
  • world travel and exploration
  • global exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration — Players work together to explore and traverse the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's almost Christmas time
  • Monkey Palace is off the chain
  • Babylon is wild
  • Wednesday is our new game day
  • We are going to play the hamster roll
References (from this video)
No references stored for this video.
Video 8v8Hk5tRz3g Our Family Plays Games Discussion at 7:42 sentiment: positive
video_pk 8699 · mention_pk 25663
Our Family Plays Games - Trekking the World video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent geography teaching tool
  • Engaging world map concept
Cons
  • Details may be overwhelming for casual players
Thematic elements
  • geography education and cultural landmarks
  • World geography exploration through travel
  • informative, travel-guide
Comparison games
  • Parks
  • Sleeping Queens
Mechanics (from transcript analysis)
  • Card Drafting — players draft or select city cards to build their travel plan
  • Set Collection — collect city cards and souvenirs from around the world to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a giant world map and it is great for teaching geography
  • the core mechanic of this game is math
  • open information is best
  • a history lesson in a box
  • Wingspan has brought board gamers to become more interested in nature
References (from this video)
No references stored for this video.
Video KF5RDKms7vk Beyond Solitaire Interview at 18:38 sentiment: positive
video_pk 541 · mention_pk 1622
Beyond Solitaire - Trekking the World video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A more complex solo mode than the National Parks, designed with a family-friendly target in mind
  • Maintains a simple onboarding while offering deeper decisions
Cons
Thematic elements
Comparison games
  • Trekking the National Parks
Mechanics (from transcript analysis)
  • unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo gamers are inherently selfish and I don't mean that in a bad way because I'm saying this about myself but I always want it to be my turn
  • the critique is a way of sharing love and appreciation with another person you want them to succeed
  • ideas are cheap, it's about execution
  • a good designer can take a bad idea and make a good game; a bad designer cannot take a bad idea and make a good game
  • the duality of myself between the confidence and the ego and the humility
  • it's not here to tear down egos but to help others succeed
  • I want it to always be my turn
  • being visible is an incredibly important thing for people in this industry
References (from this video)
No references stored for this video.
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