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Vagrantsong box art

Vagrantsong

Game ID: GID0374729
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
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Description

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

—description from the publisher

Description

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 46
This page: 46
Sentiment: pos 30 · mix 8 · neu 2 · neg 1
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Showing 1–46 of 46
Video dvm0sjQurLQ Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114805 · mention_pk 327559
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really neat art style and cool theme.
  • The three different bosses played differently with unique theming and objectives.
  • The game has strategy with unique integration of actions.
  • The game feels balanced, not too steamrolled or too difficult.
  • Active choices like healing vs. other actions are enjoyable.
  • The variety with different scenarios is liked.
  • The camp phase feels rewarding.
  • Thematic elements of the in-between things on the train are cool.
  • The game plays radically different from Townsfolk Tussle.
  • Variety in boss encounters makes it feel different each time.
  • Finishing a scenario has a different moment for success or failure.
  • Thematic elements of the in-between things as the train goes on are cool.
  • The game scales well for the number of players.
  • The progression from easy tutorial to challenging scenarios is good.
  • The game is enjoyable and worth playing again.
  • The sheer volume of bosses is a pro.
Cons
  • Issues prevent gushing over it compared to Townsfolk Tussle.
  • Fighting bosses with backs turned was weird.
  • Lack of dice mitigation is frustrating.
  • Difficulty is dependent on dice rolls.
  • The game can feel like a slog when rolls are bad.
  • It feels like you fail more than you succeed due to dice.
  • The dice will eventually make the reviewer mad if binge played.
  • The rulebook layout and formatting are awkward for setup.
  • The tokens being drawn from a small bag is a negative component.
  • Generic coins are not provided, requiring the use of other character's coins.
  • Switching vagrants can make a player weaker due to losing exclusive skills.
  • The small bag for drawing tokens is difficult to use.
  • The rulebook teaches components and rules before explaining what to do.
Thematic elements
  • Hobos
  • A train
  • Campaign with thematic elements and mile posts that progress the narrative.
Comparison games
  • Townsfolk Tussle
  • Madara
  • Kingdom Death: Monster (KDM)
  • Dark Souls
  • Arkham Horror
Mechanics (from transcript analysis)
  • Action Points — Actions are described as 'essentially action points'.
  • Bag Building — Tokens are drawn from a bag, which the host found frustrating due to the bag size and token texture.
  • Boss Battler — The game is described as a 'boss battler' where each scenario involves fighting a different boss.
  • Campaign — The game is a 'campaign style game' with multiple scenarios.
  • Dice Rolling — The game uses dice, with the host noting the frustration of 'exploding dice' and the lack of mitigation.
  • Resource Management — Players manage 'coins' which are action tokens, and the game has a 'camp phase' for rewards.
  • Set Collection — Rituals and objectives are different for each scenario, with some requiring specific items or tokens to be found.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like cuphead but for hobos
  • this one and town folk tussle came out uh in the same year
  • i did not know this was a boss battler
  • the three different bosses that we fought have played differently have had an air of different you know theming and kind of things around them
  • my biggest complaint is these dice
  • zero way to mitigate
  • how well you do and how hard or easy a scenario given scenario is is dependent on how much you draw or how not how much you draw while you roll how well you roll
  • the rule book is kind of ass it's kind of dog shit
  • drawing like cardboard tokens in a bag is the worst
  • i will give it an eight
References (from this video)
No references stored for this video.
Video 5-438W0JcQs Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114801 · mention_pk 327557
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing rituals provides benefits like healing and removing frostbite.
  • Finding useful items like dynamite and candles helps overcome obstacles.
  • The milestone 'Stay Frosty' was achieved.
  • Players successfully escaped the train.
  • Acquired new skills and upgraded characters in the camp phase.
Cons
  • The 'trapped under ice' effect restricts movement.
  • Frostbitten condition reduces action efficiency.
  • Haint effects and events can be annoying and detrimental.
  • Dealing with accumulating snow on the train board is a constant challenge.
Thematic elements
  • Surviving a freezing cold and storms
  • A train in a snowstorm
Comparison games
none
Mechanics (from transcript analysis)
  • Banking Coins — Players can choose to bank coins during the camp phase, which contributes to unlocking milestones and gaining long-lasting impacts on the game.
  • event cards — Event cards are drawn during Haint turns and introduce new challenges, threats, or opportunities for the players.
  • Frostbitten — A condition that reduces the number of coins a player can use per turn, removed by being adjacent to a candle or suffering a wound.
  • Investigation — Players can investigate specific locations on the train board, which can lead to finding new items or event tokens.
  • Item Use — Items like iron nails, candles, and salt can be used to remove snow. Other items like dynamite can remove terrain, and rummage tokens allow drawing more items.
  • Lost Souls — Entities that move around the board, haunt vagrants, and are a key component of certain events and rituals.
  • Movement — Players have a base movement value that can be modified by card effects like 'Let Loose' or 'Who's a Good Boy', and movement can be broken up to perform other actions.
  • rituals — Players can complete rituals, such as 'Keeping Warm' by giving a lost soul mittens or a scarf, which grant benefits like healing or removing frostbite.
  • Skill cards — Players can acquire and upgrade skill cards during the camp phase, which provide unique abilities or bonuses for their vagrant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can't even hear the train moving along the tracks no more.
  • Make your bones feel brittle.
  • I'm trapped under ice.
  • Hopefully, it's another iron nails, cuz that means he doesn't move that much.
  • We did it.
  • This is going to sting.
References (from this video)
No references stored for this video.
Video IFbO5mkvqKs Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114806 · mention_pk 327560
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has a chilling atmosphere and survival horror elements.
  • Mechanics like the Seance card and item usage for mitigation offer tactical choices.
  • The challenge of the 'Lady in White' boss fight is a significant part of the experience.
Cons
  • The game relies heavily on dice rolls, which can be frustrating.
  • The 'possessed' mechanic and its consequences are detrimental.
  • The difficulty of the boss fight makes progress slow and challenging.
Thematic elements
  • dealing with a haunted lady and a cold environment
  • a frozen location on a train
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Core mechanic for determining success or failure of actions, with special rules for 'boxcars' and 'busts'.
  • Haunt Effects — Tokens that represent effects from the 'lady in white' which impact the game state, such as adding snow or causing negative effects.
  • Item Use for Mitigation — Players use items like iron nails, candles, or salt to remove snow or mitigate negative effects.
  • Movement — Players move their characters around the train board, with movement values and special abilities affecting their ability to traverse terrain and reach objectives.
  • Possessed Actions — A negative state for players that requires them to perform specific actions at the end of their turn, often leading to further detriment.
  • rituals — Specific objectives players must complete, such as 'Shiver and shake' or finding a 'one-way ticket to hell', to progress or win.
  • Rummage Tokens — Tokens drawn during a possessed action, which have various effects and can sometimes be traded or given to other players.
  • Seance Card — A one-time use card that allows vagrants to either gain humanity or remove possessed status.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like a thousand tiny daggers, the cold hits your face as soon as you walk inside.
  • It'll be a miracle to convince her that you've had no part in it, let alone prove to her that the train's moving along just fine.
  • This is a rough ritual.
  • This woman was wounding us like a beast.
  • I hate this thing. I hate this I hate this bag. It's the worst bag.
References (from this video)
No references stored for this video.
Video OVwk6JU3WcA Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114813 · mention_pk 327567
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The 'backbone' ability provides additional humanity when the boss breaks, which is helpful.
  • Completing rituals provides solid buffs for the fight.
  • Acquiring the floppy worn hat provides a significant bonus to skill rolls when alone.
  • The dog character ('Pup') is effective in combat and completing objectives.
  • The 'Travellers Trinket' junk item is useful for mitigating the haunted effect.
Cons
  • Low success rates on dice rolls ('rolling like poo').
  • The 'haunted' effect can be punishing.
  • Losing humanity is a constant threat.
  • Turn order can make using certain abilities difficult.
  • The boss can gain humanity, making the fight harder.
  • The hat is described as 'gross'.
Thematic elements
  • a bone-chillingly spooky adventure, fending off figures with no faces, dealing with a flayed man
  • a train car
Comparison games
none
Mechanics (from transcript analysis)
  • Bleeding status — A status effect that can be removed by successfully performing a 'patch up' action.
  • Break threshold — The boss character has a 'break' mechanic with a certain threshold that, when reached, triggers certain effects.
  • Can do attitude — A skill that can be used to heal based on successes and potentially grant additional humanity.
  • Cycling effect — When the boss 'breaks,' a cycling effect occurs, often dealing damage to adjacent players.
  • Enveloped status — A specific game status where players are considered adjacent to the 'flayed man' but cannot be targeted, with special restrictions on actions.
  • event tokens — Event tokens are drawn and resolved, affecting gameplay and introducing challenges or specific scenarios.
  • General's Orders — A skill or action that involves dice rolls, potentially granting successes for various effects.
  • Gumption action — A specific action that can be performed, seemingly to attack or interact with the boss.
  • Haunted effect — A status effect that players can be subjected to, with a dice roll to determine the outcome.
  • Humanity Track — Players track their 'humanity,' which can be lost through various game effects, leading to negative consequences.
  • Investigate Action — An action used to search for or acquire specific items, like the boss's hat.
  • Iron Nails — A resource or action used to damage the boss or trigger specific effects.
  • Junk Items — Items that can be acquired and may provide passive bonuses or special abilities.
  • Let Loose — A skill that allows targets within range to move based on successes.
  • Mood change — The boss character's mood can change, affecting its behavior and abilities.
  • rituals — Specific objectives or tasks ('rituals') need to be completed to progress or gain benefits, such as finding items like a hat or gloves.
  • Rummage action — An action that increases the odds of drawing more tokens, often used to find items or advance objectives.
  • Seance — An option available during the camp phase that can provide benefits when iron nails are used on the boss.
  • Target priority — A mechanic that designates a player as the priority target for the boss.
  • Travellers Trinket — A junk item that allows players to ignore the 'haunted' effect by discarding a rummage token.
  • Twist and Shout — A skill that can heal humanity based on successes.
  • Two-step shuffle — A movement action that also provides a small humanity gain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vagrant Song, a bone-chillingly spooky adventure
  • this is scenario two and it's immediately creepy let's crank it up
  • oh god yeah this one is like this is scenario two and it's immediately creepy let's crank it up
  • he eats us he does he he sucks us into his skin
  • okay well he seems a little gross
  • so you're looking at me
  • we want to get this hat which will give us a ritual completion and those seem to be pretty solid buffs for the fight
  • damn it you just did it
  • oh you're such a good boy pup
References (from this video)
No references stored for this video.
Video 4ripy3da5sE Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114826 · mention_pk 327582
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character abilities and interactions (e.g., the Runaway's pup).
  • Engaging narrative and scenario progression.
  • Meaningful choices during the camp phase for character development.
  • The challenge of managing shared resources like humanity.
  • The 'Empress's' abilities provide offensive and supportive options.
  • The 'Pup's' abilities offer tactical advantages for movement and engagement.
Cons
  • The game starts with a high difficulty curve.
  • Some mechanics are 'weird' or take time to grasp, like the rummage token system.
  • The 'spooked' effect requires specific resources (salt) to remove.
Thematic elements
  • Vagrants trying to find shelter on a train, dealing with mysterious 'turned faces' and 'haints'.
  • A train during a storm, specifically the scenario 'Shelter from the Storm' in Hurtin's Hazelhurst.
Comparison games
none
Mechanics (from transcript analysis)
  • camp phase — A phase between scenarios where players can heal, acquire new skills, and manage resources like coins.
  • Character control — Players control multiple vagrant characters, managing their actions and resources.
  • Coin Banking — Coins can be banked during the camp phase to contribute towards reaching milestones on a 'mile post'.
  • Dice Rolling — Successes are determined by rolling dice against target numbers, with some characters having abilities that modify rolls or grant extra dice.
  • Haunt Effects — Threats that target vagrants, causing them to lose humanity or gain negative status effects like 'shakes' or 'spooked'.
  • Humanity — A shared resource that can be lost due to haint effects; gaining humanity is often a goal, and losing it can have negative consequences. Vagrants and their pups share this resource.
  • rituals — Team objectives that need to be completed to progress or gain benefits, such as removing haint effects or moving specific targets.
  • Rummaging — Players can rummage for tokens, which can be held by vagrants or their pups, with a rummage value determining capacity.
  • Skill acquisition — Players can spend coins during the camp phase to learn new skills that enhance their character's abilities or provide passive benefits.
  • Vagrant Abilities — Each vagrant has unique skills and abilities, such as the Runaway's pup, the Empress's ranged attacks, and special dice roll bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "so passive is my girl's best friend i have the pup who cannot uh they she can uh they can i the dog can not use rummage tokens or be haunted"
  • "The first time I roll a booming box car per turn I roll an extra bone extra bone"
  • "We have to save the turned faces"
  • "Oh my humanity"
  • "damn i was gonna slap that candle [ ] my dog we're all just bummed out by this dude"
  • "Shut up shut up i always hated the kids and dogs"
  • "after a moment standing in silence they each relax their shoulders and let out a sigh of relief"
References (from this video)
No references stored for this video.
Video BmN8ub1gcHQ Board Games UnLocked Analysis at 0:15 sentiment: mixed
video_pk 114733 · mention_pk 327501
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool art style
  • Unique bosses in terms of design
  • Playable game
Cons
  • Too much randomness
  • Lack of progression
  • Repetitive scenarios
  • Weak overarching narrative
  • Frustrating combat mechanics
  • Uninspired skills and character abilities
  • Disappointing campaign structure
  • Dice rolls are frustrating and limit agency
Thematic elements
  • Boss battler with a Betty Boop art style
Comparison games
  • Madara
  • Kingdom Death: Monster (KDM)
  • Townsfolk Tussle
Mechanics (from transcript analysis)
  • Bag Building/Drawing — Random draws from a bag determine enemy actions or available items, adding to the randomness.
  • Boss Battler — The core of the game revolves around fighting distinct bosses in various scenarios.
  • Campaign play — The game is structured as a campaign with sequential scenarios and thematic doors.
  • Dice Rolling — Dice rolls are used for actions, and success often hinges on specific outcomes, leading to frustration due to randomness.
  • Event Decisions — Players encounter small events where they make decisions, but the outcomes are often random.
  • Search Action — A specific action requires searching for a single item, which is heavily reliant on chance and dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i just i i can't do dice anymore
  • it's random in the items you get it's random on what the enemy does it's random on what you get to do it's just it's it's random
  • after 10 games i was like i just can't do it i can't i can't sit down just to hope how well we do is deterministic based off dice and how well you can draw from a bag
  • it wants to be a campaign game but it doesn't give the meat of it doesn't give enough yeah it needs more it needs a story or it needs more options to do during the game
References (from this video)
No references stored for this video.
Video x7Y4hm-3JF4 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114760 · mention_pk 327522
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has interesting event cards that introduce varied challenges.
  • The 'Seance' mechanic offers a way to improve actions and skills.
  • The 'iron nails' mechanic can be clutch for strategic play, like preventing movement.
  • Finding useful junk cards like the 'fishing line' can offer valuable buffs.
Cons
  • Some event cards are considered useless or 'ass' by the players.
  • The game can be very punishing and lead to frustrating situations.
  • Candles are described as 'useless' items.
  • The mechanics around target priority and range can feel janky or unclear.
  • The game's random elements can lead to a feeling of unfairness.
Thematic elements
  • Surviving a haunted train journey with a grotesque entity called the Flayed Man.
  • A train
Comparison games
none
Mechanics (from transcript analysis)
  • Bleeding — A status effect where placing a coin on 'move' causes the player to lose one humanity, which can be healed with a 'patch-up'.
  • Cycle the Bindle — An in-game event that advances the game state, with effects triggering based on how many times it has cycled.
  • Enveloped — A status effect where vagrants are removed from the board, lose humanity at the start of their turn, and can only be removed by specific actions like using an iron nail.
  • event cards — Various event cards are drawn throughout the game, introducing new challenges and effects, such as 'Blood on the Tracks' or 'Salty Boys'.
  • Holes — Characters move onto holes and roll a bone to determine where they appear in adjacent spaces, affecting positioning and interactions.
  • Humanity — Players lose or gain humanity, which is a resource that impacts gameplay and survival. Losing humanity can be increased by certain effects like 'Jeepers Creepers'.
  • Iron Nails — An item that can be placed on adjacent holes and used to remove the 'enveloped' status or interact with the Flayed Man.
  • Jeepers Creepers — A status effect that causes players to lose one additional humanity whenever they lose humanity from any effect.
  • Junk Cards — Cards that can be acquired and added to a 'junk slot,' potentially providing unique abilities or interactions, like the 'Mr. Briefcase milepost' or 'old white glove'.
  • Remnant Tokens — Special tokens that provide ongoing benefits or effects, like the 'travel compass' allowing rerolls or an 'organ' that can heal or remove negative statuses.
  • rituals — Specific achievements or objectives that can be completed for potential in-game benefits, like 'Boogie Oogie Oogie' or 'Nail to the head'.
  • Rummage/Search — Actions players can take to find items, such as 'iron nails,' with varying degrees of success.
  • Seance — At the start of each round, vagrants can gain a seance card which increases the range of their actions and skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I hate this bag, dude."
  • "Like a deflated balloon, deflated man shits himself. Crumbles into a pile of loose skin."
  • "I did not enjoy that one."
  • "The flayed man targets the furthest box terrain in range four."
  • "So, three damage and the achievement."
  • "We're looking for a contract."
  • "It's rare we use them."
  • "All vagrants gain three humanity. Otherwise, vagrants gain Jeepers Creepers."
References (from this video)
No references stored for this video.
Video x7zeyPNDgdk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114771 · mention_pk 327531
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed this scenario more than the previous one.
  • The mechanics felt better integrated and more engaging.
  • The theme and narrative of the 'bon appetit' scenario were compelling.
  • The interplay of mechanics like blood pools and player actions was interesting.
Cons
  • Initial difficulty in understanding some mechanics (e.g., how lost souls help).
  • Forgetting specific rules or effects led to making the game harder than necessary (e.g., Wendigo skipping a turn after being broken).
Thematic elements
  • Survival against a monstrous entity and the psychological toll it takes.
  • A patch of snow, a train car
Comparison games
none
Mechanics (from transcript analysis)
  • Blood pools — When a vagrant is wounded, blood pools are placed, which affect other players and can be used or removed by items like iron nails, candles, or salt.
  • event cards — Events are drawn that introduce new rules, challenges, or narrative elements into the game, such as the 'bon appetit' scenario with the Wendigo.
  • Haint Effects — Specific effects for the Wendigo (haint) and other non-Wendigo haints are tracked using tokens and impact player actions and resources.
  • Humanity loss — Players lose humanity when adjacent to certain entities or effects, and this loss can be amplified by the Wendigo's 'blood starved' value.
  • Item Usage — Players use items like iron nails, candles, salt, pocket watches, and boxing gloves to interact with the game state, remove effects, or deal damage.
  • movement and actions — Players can split their movement and perform actions, with mechanics like 'rummage' to find items and 'investigate' to uncover more.
  • rituals — Completing specific rituals ('comes back to bite you', 'enough is never enough', 'human after all') is part of the win condition or game objectives.
  • Status Effects — Bleeding is a status effect that can be gained and removed through specific actions or items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cold winds coming in your ass.
  • The beast, there's no more fit name than that. He has a tortured look to him.
  • Special rules: blood pools when a vagrant suffers a wound place a blood pool in an open space adjacent to that vagrant.
  • The wendigo: he ignores candles, treat blood pools as candles instead.
  • It's nasty, so he gets stronger if he doesn't drink blood.
  • We have saved both lost souls, so we have to try and get him over here.
  • Yeah, he breaks. Okay, so that will get us to event zero where he probably really gets blood starved.
  • This one went a lot better, which... the last one I had to remember that we gained humanity and they they skipped their next hank turn when that when uh we break them.
References (from this video)
No references stored for this video.
Video CLikKhaTFlc Board Games UnLocked Rules Teach at 0:17 sentiment: mixed
video_pk 114737 · mention_pk 327504
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Completing rituals feels rewarding
  • Potentially strategic item usage
Cons
  • Extremely reliant on luck/dice rolls
  • High difficulty and frustrating gameplay
  • Mechanically complex and can be punishing
  • Takes a long time to complete objectives
Thematic elements
  • surviving against a supernatural entity in a desolate environment
  • train cars
Comparison games
  • Until Dawn
Mechanics (from transcript analysis)
  • Card Play — Used for actions, rituals, and items (e.g., seance, iron nail, junk cards).
  • Dice Rolling — Used for actions, combat, and determining outcomes of various game effects.
  • Enemy AI — The Bookbinder and Whispering Willow have specific movement and action patterns.
  • Haunts — Negative effects triggered by specific conditions or enemy actions.
  • Humanity Track — Players lose humanity as a consequence of various in-game events and actions.
  • Item Management — Players collect and use various items (junk, tokens) to gain advantages.
  • Movement — Players and enemies move across a board representing train cars.
  • rituals — Specific objectives that players must complete to progress or win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I already hate this game.
  • These dice are garbage.
  • I wish dice never existed.
  • I failed every single roll.
  • I LOVE YOU, TREE DADDY.
References (from this video)
No references stored for this video.
Video GPliILDsWmY Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 114766 · mention_pk 327527
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Achieved victory against the Boilerman.
  • Successfully used various mechanics like 'gumption' and 'who's a good boy'.
  • Acquired three hats, a scenario objective.
  • Managed to heal and gain humanity.
  • Acquired unique skills and junk items.
Cons
  • Did not complete all rituals, missing a 'mile post'.
  • Players experienced burning and humanity loss.
  • The hot potato mechanic was annoying.
  • Environmental hazards like debris and steam were problematic.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attack/Damage — Players can attack the Boilerman to reduce its health, with damage varying based on equipment and abilities.
  • Boilerman Moods — The Boilerman has three different 'heads' or moods (Melty Moe, Charred Charlie, Lit Up Lawrence) that change its behavior and effects.
  • Break Events — Specific events that occur when the Boilerman reaches certain thresholds or conditions.
  • Breakable Boss — The Boilerman can be 'broken' multiple times, which has specific game effects and rewards.
  • Burning Status — A negative status effect that causes players to lose humanity at the end of their turn, requiring actions or items to remove.
  • Debris — Environmental hazards that can be placed on the board, affecting movement and potentially causing damage.
  • event tokens — Tokens drawn from a bag that trigger specific effects, some positive and some negative, impacting the game state and players.
  • Haint Effects — Negative effects triggered by the Boilerman or events, often causing humanity loss or other detrimental conditions.
  • Hot Potato — An event token that players must pass or risk losing humanity.
  • Humanity — A resource that players lose, often leading to negative consequences or game loss if it reaches zero.
  • investigate — An action players can take to discover tokens or trigger effects in specific locations.
  • Junk Items — Items that players can acquire with various effects, such as movement bonuses or coin costs.
  • Move — A standard action to reposition characters on the board.
  • Rummage — An action that allows players to find items or tokens.
  • Salt — An item that can be discarded to remove the 'burning' status or to ignore a haint action.
  • Seance — An action that can be performed to trigger specific game effects.
  • Second Skin — A token that allows players to ignore the 'burning' status effect, but it is removed after use.
  • Skill cards — Unique abilities that players can acquire and use, often costing coins or having specific activation conditions.
  • Snow — An environmental element that can replace debris and has associated effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as that door blasts open you're hit in the face with a blanket of smoldering heat like a damn sauna in here.
  • So we put the fire out with salt? Yes, yes.
  • The first thing you do when finding a whistle? Test it to make sure it works, and as soon as you do, the boilerman reacts poorly.
  • The holes in the ground erupt in shoots of hot steam. These geysers hit and then blanket the ceiling making it impossible to breathe.
  • All right, man, I'm like, I just want to punch this guy. I'm gonna beat his ass.
  • It's a hot potato. What in the world is this doing in here? Keep the event token, treat it as a romance token in every way from now until the end of the scenario. If a vagrant has the hot potato at the end of their turn, they lose one humanity.
  • Eight damage. Eight damage. Wow, look at that. All the way up to eight.
  • He breaks down to zero and we win. Suck it.
References (from this video)
No references stored for this video.
Video G2_0hoziVBs Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 114783 · mention_pk 327545
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Discovery of mile posts (By the Sun, Clean Plates)
  • Successfully defeating a major threat ('boss').
Cons
  • Frustrating and difficult gameplay.
  • Overwhelming number of negative effects and mechanics.
  • Dice rolls often lead to failure or negative outcomes.
  • Poorly explained rules regarding 'cents' versus 'coins'.
  • Negative effects like 'nervous knees' and 'westbound' significantly hinder progress.
  • The game felt 'unbalanced' and not fun at times.
Thematic elements
  • Surviving a harsh winter, escaping danger, dealing with monstrous entities.
  • A cold winter storm, a vending machine, a gas station.
Comparison games
none
Mechanics (from transcript analysis)
  • Character Skills — Characters have unique skills that can be used, but some can be permanently lost if the character becomes 'westbound'.
  • Dice Rolling — Dice rolls are used to determine outcomes of various actions, including combat and event resolutions.
  • event cards — Random events are drawn, introducing new challenges or opportunities, such as gaining 'nervous knees' or finding helpful items.
  • Haunt Effects — Specific 'haunt' effects trigger that impose penalties like reducing coin usage or movement.
  • Movement — Players have a movement value that can be reduced by negative effects, impacting their ability to reach objectives or escape threats.
  • Resource Management — Players collect and spend coins and other items like candles and salt to mitigate negative effects or clear obstacles.
  • Set Collection — Players collect items like soda pop bottles and coins, which are used to achieve objectives or gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one's very frustrating. I'm not having a good time.
  • Literally, it's like why even have health? They just freely do [__]
  • This is the first boss that we fought where it's like, 'Hey, how about you we outnumber you? And we just straight up do damage.'
  • That's [__] annoying. Oh, so we have four four cents and then I could run over there and Spend one.
  • The cents. Oh, how much cents?
References (from this video)
No references stored for this video.
Video byI9fYMel-I Board Games UnLocked Playthrough at 0:18 sentiment: negative
video_pk 114732 · mention_pk 327500
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lacks zest, making it hard to continue the campaign.
  • Experiences felt 'blood together', losing distinctiveness.
  • Frustrating mechanics, like tying specific item finds to frustrating outcomes.
Thematic elements
  • Being trapped and suffocating, with elements of the supernatural and unresolved grief.
  • A train car, described as 'Suffocation Station' where walls are closing in.
Comparison games
none
Mechanics (from transcript analysis)
  • Break Value — A value that lowers when humanity is lost, potentially leading to game over if it reaches zero.
  • Card Draw / Bag Draw — Players draw tokens or cards from a bag or deck, influencing available actions and outcomes.
  • Combat / Interaction with Enemies — Players can 'hit' or 'punch' enemies ('lost souls') to move them or deal damage.
  • event tokens — Tokens found on the board that players investigate to progress the scenario or trigger narrative events.
  • Humanity Track — A track where players lose humanity; reaching zero resets it and lowers a 'break value', leading to player removal.
  • Investigate Action — Players place coins on this action to investigate event tokens, often requiring specific resources like iron nails.
  • Resource Management — Players must manage resources like 'iron nails' and 'apples' to perform actions and overcome challenges.
  • Scenario completion — Winning conditions involve completing rituals or investigating all event tokens.
  • Taint Effects — Negative status effects like 'bleeding' that impact players and can be removed through specific actions.
  • Terrain effects — Specific locations on the board, like 'coffins', have associated rules that affect player actions and costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I already read it, so we'll just say it was me.
  • I don't know why I sound like Christopher Walken there for a sec.
  • Damn it.
References (from this video)
No references stored for this video.
Video wnb4VyZTVm8 Watch It Played News at 10:00 sentiment: positive
video_pk 90201 · mention_pk 240704
Watch It Played - Vagrantsong video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative
  • Story-driven
  • Boss battling
  • Unique setting and theme
Cons
none
Thematic elements
  • Supernatural investigation
  • Supernatural ghost trail on a train
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Facing off against ghosts.
  • cooperative play — A cooperative and story-driven boss battling game.
  • scenario-based — After each scenario players will have a moment to rest allowing for opportunities to change out their skill and junk cards, heal their vagrant and prepare for their next encounter.
  • Skill/Junk card system — Using your skills and junk acquired along the way to uncover the secrets of the Silver Ferryman.
  • Story-Driven — Story-driven boss battling game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The pun is always intended.
  • I'm not normally a co-op type of guy ask anyone, I'm not a team player.
  • This is so up my street it might as well be in my house only it's not.
  • If dungeon delving your way through puzzling mazes looks like good family weight fun then you look out for dungeon scrawler in October.
References (from this video)
No references stored for this video.
Video bUMbAiVZbGE Watch It Played Top 10 List at 0:36 sentiment: positive
video_pk 90123 · mention_pk 240414
Watch It Played - Vagrantsong video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story driven horror theme
  • Cooperative gameplay
  • Unique art style
  • Ghostly transparent standees
Cons
none
Thematic elements
  • Horror
  • Story driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move around a train board.
  • Boss battles — Players will battle against bosses.
  • cooperative play — Players work together to achieve a common goal.
  • Dice Rolling — Players roll dice as part of the gameplay.
  • Resource Management — Coins can be spent on exclusive actions.
  • Set Collection — Players investigate spectres and rummage for useful items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are trapped on a supernatural ghost train rolling dice and battling bosses
  • this game immediately caught my attention i mean there's so much here that intrigues me story driven horror themed cooperative and ghosts what's not to love about these bone-chilling adventures
  • players assume the role of dungeon fighters a motley band of screw-ups and desperate vagrants forced into the dungeon delving lifestyle by misfortune or bizarre ambition
  • how to take the perfect photograph of a group of 14 persnickety people especially when each person has their own requirements for where they need to be positioned
  • just like twitter
  • the game kabuto sumo these brazen beetles battle for supremacy in the world insect wrestling championship
  • instead of flicking pieces you're pushing them around and sometimes things don't interact the way you think they're going to
  • grandpa can't look at the items or grab them their palm has to stay flat then based on how the item was placed in their hand they'll try to guess which memory card it corresponds with
  • if i had my own small island paradise i'd absolutely use it to grow fruit on as opposed to like exotic motorsports with foreign oil barons
  • the result is a combination of dexterity strategy and luck
  • the pattern players lay their tiles in is what will score them points and that's where things get tricky
  • this episode was also made possible by the legendary expansion annihilation from upper deck
  • players go on adventures to gather the three pieces of a magic key then hop through a portal to defeat the demon king harold van crandall buckle once and for all
  • systematic corporate monetary dissection the democratic election system oh boy family fun for boys and girls
  • the enticing offer that it quote will only take 15 minutes of your time
  • burn through too much money and you'll find yourself having to sublease half your island paradise tax on mobile headquarters
  • adrenaline a first-person shooter on your gaming table grab some ammo grab a weapon and start blasting rivals derivates
  • actions are quick and the different weapons you can pick up make for interesting decisions to be made based on location movement and line of sight
  • the upcoming abstract murder mystery game that time you killed me in which two players compete as rival time travelers trying to erase each other from history
  • an abstract narrative game of time and murder
References (from this video)
No references stored for this video.
Video HTWNHg9axVY Hungry Gamer Discussion at 4:31 sentiment: positive
video_pk 89156 · mention_pk 236508
Hungry Gamer - Vagrantsong video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very scientific exploration of what the best game according to Beatrice the board game dog of the year is
  • there are now actually four prizes there were three before but now there are four
  • Let's Jump Right In to round number one
  • please like subscribe share do all those things
References (from this video)
No references stored for this video.
Video HIAf-Hq9kL4 Board Game Buzzz Top 10 List at 2:57 sentiment: positive
video_pk 88204 · mention_pk 232035
Board Game Buzzz - Vagrantsong video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • coin capsules upgrade tokens cheaply for Vagrant Song
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get the board gamers in your life a gift card to their local board game store
  • I absolutely adore coin capsules
  • one of my favorite things to do is upgrading my games
References (from this video)
No references stored for this video.
Video LbKFfQy-VyU Quackalope Analysis at 7:20 sentiment: positive
video_pk 87949 · mention_pk 230600
Quackalope - Vagrantsong video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small accessible, bite-size version of a boss battling campaign game.
  • Cool midsize approach to heroes and terrain.
  • Beautiful standees (no miniatures).
  • Lovely cryptic storytelling.
  • More storytelling during play than other boss battlers.
  • Takes storytelling in a unique direction.
Cons
  • Gameplay can be a little complex and convoluted.
  • Turn structure means you take a turn after every single one of your characters go.
  • Best at one or two players, preferred solo.
  • Gameplay videos have dedicated but not gigantic views, considering moving to Patreon.
Thematic elements
  • Cryptic, storytelling, boss battling campaign.
  • Cryptic, over the garden wall sense of storytelling. Storytelling happens during play.
Comparison games
  • Kingdom Death Monster
  • Oaths sworn
  • Madara
  • Vampire the Masquerade Chapters
Mechanics (from transcript analysis)
  • Boss battling — Boss battling campaign game.
  • Campaign play — Campaign game.
  • Modular Board — A single roll out flip board.
  • Narrative events — Events that change the terrain, cryptic or haunts that transform.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome to qu thank you for being here today I'm going to be talking to you about the five Campaign games I currently have up and running both on camera and at home with my wife or my game group.
  • I love this genre of gaming but they're big they're bulky they take a lot of table space and they a commitment to dive head first into.
  • It's going to be comparing Kingdom Death monster to Madar to oathsworn to vagrant song and finally to vampire the Masquerade chapters.
  • The gambler's chest makes Kingdom Death both more complex more advanced more nuanced and also better than it has ever been.
  • Base Kingdom Death is a massive brutal brutal settlement Builder you'll be fighting one big creature trying to harvest resources from them and survive on the back end.
  • If you like a little bit more of a hero focused game a little bit more of a Choose Your Own Adventure storyline and you like being surprised throughout the course of play Then oorn is absolutely a game you should be queuing in on.
  • Vagrant song has a lovely cryptic feels like over the Garden Wall sense of narrative storytelling that I can't get enough of.
  • Vampire the Masquerade chapters this game is kind of mindblowing.
  • This really feels like you have a d that's running the narrative sequence and the entire game is focused on that.
  • Madara is I think one of the most aggressive RPG jrpgs whatever you want to call it and more classical board games that we're playing currently.
  • Kingdom Death is my ground zero my favorite campaign game ever.
  • If I'm looking for an immersive RPG experience something that makes me feel like I'm playing an RPG board game without a DM vampire of the Masquerade chapters is going to take it.
  • If I love Japanese jrpgs and a little bit more of a classic Dungeon Crawl Madara has it in Spades.
  • And if I want a small box experience something that I can approach and play solo then I think I have to go with vagrant song.
  • The biggest is going to be Kingdom Death following up on that I think is going to be Madara then we're going to have oorn then we're going to have vampire the Mas grade chapters kind of tied with vagrant song.
  • get out and play some games we'll see you next time bye
References (from this video)
No references stored for this video.
Video q_DZM_uViY8 Board Game Buzzz Discussion at 13:06 sentiment: mixed
video_pk 86874 · mention_pk 226355
Board Game Buzzz - Vagrantsong video thumbnail
Click to watch at 13:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they took Wonderlands War same theming same kind of fun idea and they just put a different spin on it
  • they didn't even call it wonderlands War Duo they called it mad kala but clearly everybody who's aware of the game knows that it's basically essentially a two-player version of wonderlands War
  • I love the idea of that
  • I would love to have a solo version if you could just take the world and it like I said has it can be a completely different game but just give me like a solo version still in that world
  • I would not be surprised if they have like a wingspan Duo
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 16:53
video_pk 86663 · mention_pk 225085
Foster the Meeple - Vagrantsong video thumbnail
Click to watch at 16:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 19:47
video_pk 86381 · mention_pk 223215
slickerdrips - Vagrantsong video thumbnail
Click to watch at 19:47 · YouTube ↗
Pros
none
Cons
  • The storage box for the expansion is larger than the game and its expansion combined.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video b35eJwNowsw Drive Thru Games Analysis at 1:47
video_pk 86112 · mention_pk 222065
Drive Thru Games - Vagrantsong video thumbnail
Click to watch at 1:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork on all these standies and it's amazing
  • The detail is there like on both sides too which is just just really really cool
  • From like a little bit you know off of the table you can quickly identify like who's who right because you can say oh you don't really have to like get down even to look at the detail on the artwork to figure out what's what
  • It's like a painted miniature in a lot of ways
  • I'm really impressed by this definitely go check out the website check out the game found page
  • I think this is really good I think this is great
  • I was like really that's it
References (from this video)
No references stored for this video.
Video BnRPjFsjALw Foster the Meeple Discussion at 25:26 sentiment: positive
video_pk 85587 · mention_pk 219703
Foster the Meeple - Vagrantsong video thumbnail
Click to watch at 25:26 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Perfect for moody, spooky vibe
  • Retro spooky aesthetic
  • Fun boss battle mechanics
Cons
none
Thematic elements
  • Boss battles on a train
  • Ghost train
  • Campaign-based story
Comparison games
none
Mechanics (from transcript analysis)
  • boss battle — you are trying to overcome a boss. So, it's like a ghost train boss battle game.
  • Campaign — It is a campaign game, but you could play like a one-off here or there if you like.
  • exploration — you are kind of exploring through a train cart, playing through the story, getting items, trying to attack the haunts before you get haunted and you turn into a ghost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survival of the fittest, baby. It is what it is.
  • you need to win. you need to defeat everybody else and it is not a nice game
  • Root is a very mean game because it does have kingmaking which is very mean and also very competitive
  • It's so freaking cute.
  • because what's more whimsical than a cafe where cappy bars are serving you?
  • I think Get Bit is not loved enough.
  • Phenomenal game. Phenomenal solo trick taking. Amazing.
  • It is meant to be a mindful activity for solo players.
  • you can play it so many times in a row, you will never get sick of it.
  • It's a great game for me time.
References (from this video)
No references stored for this video.
Video 032XgiNdnI4 The Brothers Murph Discussion at 557:36:00
video_pk 84808 · mention_pk 216173
The Brothers Murph - Vagrantsong video thumbnail
Click to watch at 557:36:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My problem is is I can't find games when I have my eyes to use.
  • This is terrifying.
  • You're heading towards the camera.
  • So, this is the last shelf, right?
  • Nick is going to cook me so bad, dude.
  • I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
  • This all our laser games are together.
  • I need an adult.
  • This is toaten su.
  • Oh, you got one war.
  • Suck it, Nick.
  • I'm going to go You have Lrona in your hand.
  • Great big heavy Euro game.
  • I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
  • Oh god, Jesus. You're right there.
  • In theory, I should know what's around.
  • I have taken it for myself. Thank you very much.
  • Wowee. Hope we got workers comp.
  • Gosh, I don't know. I'm starting to really worry.
  • I have feasts for Odin and I have Tat and Su
  • I love this game. I'm going to grab Abyss.
  • All right, Mike, it's time for your fifth pick.
  • I need a small thing. I need like a card game.
  • I really want Ark Nova. And Arcan Nova is here.
  • I am taking Ark Nova.
  • Don't laugh at me, Jimmy.
  • This is not Arc Nova.
  • What the hell is this? It's so big and square.
  • I've got this, man. This is in a tin.
  • Detective Club.
  • I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
  • Oh god. Oh god. What was that?
  • Oh, there's so many small games in here.
  • This is a Murf draft first where both players have drafted the same game.
  • Wow.
  • I don't know why I'm helping. I most just want to flex my knowledge, dude.
  • This is Suburbia Collector's Edition. Get wrecked.
  • I love this game. Don't play it enough.
  • And frankly, big boxes make games harder to play.
  • I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
  • Marvel United, baby.
  • This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
  • That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
  • Jimmy, what do we even own?
  • Throw out some games that you like.
  • I feel like inventors and scholars is over there.
  • No, this is not what I thought.
  • Well, you've got wavefares right now. Quote unquote wavefares.
  • I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
  • This is Star Wars Rebellion, everybody. Thank you very much.
  • It's that big. Wow. Okay then.
  • Pick number eight for Nick.
  • How does he keep hitting it?
  • Real talk though.
  • I feel like a lot of like square and rectangular euros.
  • I was just about to say this is Arino. It is not.
  • Oh, that's thicker than I thought it'd be.
  • Once again, right up on the microphone. We're sorry.
  • This is distilled.
  • I got me some isats and I'm excited to have a good polyomino game.
  • I want Grand Austria Hotel.
  • We have too many big games, guys.
  • From the bottom, a square and a rectangle feel very similar.
  • Dude, right.
  • I feel legitimately I mean,
  • Is the top dented?
  • Is the top supposed to be dented?
  • All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
  • You're always concerned about that.
  • A well-rounded collection.
  • So, here's the thing with these drafts, y'all.
  • Mike picks his favorite games. I try to pick an actually good collection.
  • No one's asking you to do that.
  • The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
  • I win. I win these because I actually choose.
  • It's not about making a It's about making the best list.
  • The best list is the best list for most people. Not for you.
  • I'm the one making the list.
  • No. Silly.
  • I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
  • I feel the green how it's green. I think this is firkin.
  • All right. So, since Nick's out here sassing me.
  • All right. This is your final pick. Do what you want.
  • I'm going to go back to our drawers.
  • I'm looking for the Kinfire Delve games.
  • I feel like I stopped the Oh, wait. Hold on.
  • Whatever this was, I'm not choosing it.
  • Oh, wait. Even better.
  • This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
  • Pick Pick. Pick what you think your heart says.
  • This one's in shrink. This is a fat boy.
  • I thought I had Lord of the Rings. My last picture.
  • Oh, you know what? Hold on. This has a unique box.
  • This has this little pink thing. I think this is Volano. Volamino. Volimo.
  • Am I stepping on a game?
  • This is I think Volano. And so it's got that little
  • that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
  • Oh god. Sorry. I hit me in the face.
  • I
  • Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
  • I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
  • It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
  • You have your own story, your own world that you're building.
  • There's a ton of strategy, a ton of different things you can do in this game.
  • It's a legacy game, which means that the game evolves and changes as you play it.
  • There's a lot of political intrigue and backstabbing.
References (from this video)
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Video FGgTm4ZuXcc Where There's A Wilz, There's a Play Discussion at 20:02 sentiment: positive
video_pk 84332 · mention_pk 214229
Where There's A Wilz, There's a Play - Vagrantsong video thumbnail
Click to watch at 20:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly regarded by players
  • cooperative feel and thematic weight
Cons
  • may have a learning curve and longer play sessions
Thematic elements
  • humanity restoration through cooperative play
  • post-apocalyptic/horror setting (cooperative game about restoring humanity)
  • story-driven, campaign-style progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — story progression guides each session and outcome.
  • Cooperative Game — teams work together to progress the narrative and restore humanity.
  • cooperative puzzle solving — teams work together to progress the narrative and restore humanity.
  • Narrative Campaign — story progression guides each session and outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Ian, your makeupy casual gamer.
  • This is now October of 2025. And this month's theme is going to be spooky season.
  • The Haunted Mansion there's the hitchhiking ghosts who follow you home and they may spell your doom in the end.
  • the box is actually the dice tower
  • basically living out that first movie
  • the rules as written you can kind of manipulate into cheating but you can just play the spirit of the game
  • everything about this game is just super thematic
  • the artwork is absolutely fabulous. I mean, you can tell by the cover. The cover of this is just gorgeous
  • you can play as different monster and they're going to play differently
References (from this video)
No references stored for this video.
Video 3f1Gr3KFZpA Hungry Gamer Analysis at 1:20:37 sentiment: positive
video_pk 84148 · mention_pk 213558
Hungry Gamer - Vagrantsong video thumbnail
Click to watch at 1:20:37 · YouTube ↗
Overall sentiment (raw)
Positive, but with some players finding it just 'okay'.
Pros
  • Cool story and world.
  • Creepy atmosphere.
  • Unique enemy design (always showing their back).
Cons
  • Some players found it to be just 'okay'.
Thematic elements
  • Boss battler with a cool world
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Primarily a boss battler game.
  • Campaign play — Features a campaign mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games that's greater than the sum of its parts.
  • The way you explore the dungeon is so unique.
  • It's focused on strong female characters, which most games aren't.
  • The only huge downside right now is it's nearly impossible to get in the United States because of uh trade wars and shipping is insane...
  • Make sure whatever you're doing, make sure you're having fun.
  • We are so blessed with variety.
References (from this video)
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Video OF1yz1OnAxw Board Games UnLocked Top List at 36:21 sentiment: positive
video_pk 83358 · mention_pk 209808
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 36:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great art style.
  • Pure boss battler gameplay.
  • Manageable campaign.
  • Deluxe version enhances the experience.
  • Extremely affordable due to acrylic standees.
  • The host did a '180 on it' after initially disliking it.
Cons
  • Initially disliked the system (drawing actions from a bag, rolling dice to hit).
  • The big box version is just a plain black box with no art.
  • The original copy had awful token storage.
  • The deluxe version enhances the experience a lot.
Thematic elements
  • Boss battler campaign.
  • Art style reminiscent of Betty Boop or Cuphead.
  • Campaign-based with scenarios and boss fights.
Comparison games
  • Cuphead
Mechanics (from transcript analysis)
  • Bag Building — Players draw actions from a bag to see what the boss will do.
  • Boss battles — Each scenario involves fighting a unique boss with different moods and mechanics.
  • Campaign play — The game is played as a campaign with scenarios leading up to boss fights.
  • Character progression — Players can unlock new items and upgrade their characters after winning scenarios.
  • Dice Rolling — Players roll dice to see if they are able to hit the boss.
  • Item/Armory System — Players gain more items as they progress, which can be used to protect themselves or enhance abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
  • I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
  • Still a great game. Still my top 100.
  • this is the best racing game out there.
  • the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
  • So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
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Video XXiMOpQvy8s The Dice Tower Top List at 38:01 sentiment: positive
video_pk 81006 · mention_pk 199034
The Dice Tower - Vagrantsong video thumbnail
Click to watch at 38:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique take on American folklore
  • Engaging theme of restoring humanity
  • Considered a good pick with supernatural elements
Cons
  • Debatable if it fits traditional mythology definitions.
Thematic elements
  • Ghost trains, supernatural elements, restoring humanity
  • American folklore/mythology
  • Focuses on explaining natural phenomena through folklore
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Involves vanquishing and fighting ghosts.
  • Narrative Gameplay — The game is driven by a narrative connected to American folklore.
  • Restoration — Players aim to restore humanity to spirits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
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Video fKMVGZBQwfI Board Game Critique Top List at 10:52 sentiment: positive
video_pk 80906 · mention_pk 198611
Board Game Critique - Vagrantsong video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique premise of restoring ghosts' humanity
  • Exceptional production quality
  • Makes players feel strong emotions (melancholy, hopeful)
  • Tight pacing and weighted decisions at three players
  • Sharp writing
Cons
  • Underrated due to publisher's wargame focus
  • Launched quietly without Kickstarter fanfare
  • Existing audience not suited for narrative co-op
Thematic elements
  • Hobos trying to restore humanity to ghosts so they can pass on peacefully
  • A haunted train called the Silver Ferryman
  • Each scenario tells a small melancholy story about who the ghost was and why they got stuck.
Comparison games
none
Mechanics (from transcript analysis)
  • Character development — Players develop characters between scenarios.
  • Cooperative campaign — A cooperative campaign for two to four players.
  • Puzzle solving — The rituals are puzzle-like, requiring specific objects or locations.
  • scenario play — Gameplay alternates between scenario phases and camp phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three players is the most underserved count in board gaming and we have got 10 games that prove the hobby has been hiding some of its best work right under our noses.
  • Every interaction is triangular, alliances are unstable, and you can never completely ignore either of the other people at the table.
  • This is the meaty Euro recommendation we keep making to people who say nobody in their group has played it.
  • Carnegie is the kind of game that produces long silences. Not frustrated silence. The silence of three people simultaneously realizing that someone has just triggered the one action that sets everyone else back two turns, and there's nothing any of them can do about it.
  • The most conceptually ambitious game on this list.
  • This is not a flavor layer. It is a genuine functional supply and demand engine.
  • Chaotic, urgent, deeply collaborative in a way most co-ops only achieve intermittently.
  • The gap between its quality and its profile is the greatest injustice on this list in our view.
References (from this video)
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Video AaVLG1pYEa4 Board Games UnLocked Analysis at 34:54 sentiment: neutral
video_pk 80581 · mention_pk 196485
Board Games UnLocked - Vagrantsong video thumbnail
Click to watch at 34:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • had a hard time resonating
Thematic elements
  • Unique
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
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Video hx-JrvOLgNk Top List at 14:55 sentiment: positive
video_pk 79916 · mention_pk 193548
Vagrantsong video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful campaign game
  • Deeper number of routes and variable pathways
  • More characters to play
  • More bosses to battle
  • Enjoyed a ton every time it's been played
Cons
  • Can be overwhelming at four players due to AP.
Thematic elements
  • Musical themes, 'Garden Wall feeling'
  • Campaign with variable pathways
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this last year has not been defined by playing a lot of new games this last year has been defined by playing a ton of Classics
  • this is my top 10 list from 2024 but it's a little bit of a weird collection cuz this is technically the 10 games that I regret not playing or the 10 games I wish I got to the table the 10 games that arrived that I was and have been for a long time so excited about
  • the unique thing about being a content creator about working in this board game Space is that we are always playing previewing and prepping content on games that still haven't arrived
  • I would argue that most of these games probably at least six or seven of these games would be on my official top 10 list of 2024 if I had only gotten them to the table in the first place
  • so slay the Spire is coming to the channel very very soon it is still one of the 10 games I desperately want to obsess over
  • it's kind of remarkable that this isn't even opened I haven't done a unboxing video I haven't showcased it on the channel
  • seon has this problem of delivering too much stuff and stuff that doesn't necessarily easily find its way into an organizational pattern
  • this is one of like six or seven boxes for Simon's uh Marvel uh United
  • flip 7 though is one of the games that West Todd one of my close friends uh told me was remarkable he asked me if ID tried it yet I said I hadn't and he said man it's one of the best games of the year you have to try it
  • dark Venture Battle of the agents is one of the most unique uh well-designed indie games I have ever played
  • vagor song is this beautiful maob over the Garden Wall feeling campaign game
  • we're getting structured scheduled we're getting a consistent thematic posting schedule going
  • this group of 10 this group of 10 is or are my top games from 2024 whether or not I actually played them in 2024
  • don't beat yourself up just cuz life is messy and you didn't get every game you hop to get to the table or every project you intended on getting done
  • a new year is in some ways an arbitrary line in the calendar that people put to indicate they either suc succeeded or failed and in other ways it's a fresh opportunity a chance to start a new
  • Focus take account of where you are set yourself in a meaningful and purposeful Direction and clean your room make your bed work on yourself
References (from this video)
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Video CyAiTstSfI0 Playthrough at 0:04 sentiment: positive
video_pk 69737 · mention_pk 166428
Vagrantsong video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging boss battles that change the approach.
  • Immersive storytelling in a dungeon crawl style.
  • Characters can gain useful upgrades and abilities.
  • The game is enjoyable enough to play independently.
  • The campaign offers a continuing story.
Cons
  • Ambient train sounds can be loud.
  • Risk of losing too much humanity and becoming "westbound".
  • Can be difficult to manage multiple components and rules while filming.
Thematic elements
  • Boss battle campaign
  • A train traveling from east to west
Comparison games
none
Mechanics (from transcript analysis)
  • boss battle — The game is described as a "campaign based boss battle" where players face off against a "flayed man" and other creatures.
  • Campaign play — The host is playing through a campaign with the goal to "play through the whole campaign" and "see where this story goes."
  • Character progression/upgrades — Characters can gain "upgrade abilities" and "new skills" during the campaign.
  • Combat — Players use actions and items like "iron nails" to deal damage to the boss.
  • Dice Rolling — Dice are used for skill checks and are rerolled using tokens or abilities.
  • Health/Humanity System — Players track "humanity" which can be lost, leading to negative effects or even becoming "westbound" (defeated).
  • Item/Junk Acquisition — Players can find items like "iron nails", "apples", and "floppy worn hat" which provide benefits or penalties.
  • Narrative events — The game includes "story events" and "rituals" that players need to complete.
  • Skill checks — Players use "coins" to perform actions and "roll dice" for skills, with success values depending on the roll.
  • Status Effects — Players can gain "bleeding" and "enveloped" status effects which hinder their actions.
  • token management — Various tokens are used to "change the scenario" and "how we're approaching things."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome to qu thank you for being here today I am diving into another gam playay of vagrant song
  • so I hope to have new campaign videos out every Monday or so so if you're having fun if you're hanging out with us if you're interested in seeing where this story goes please hit that subscribe button down below and stay tuned
  • here's what vagrant song is it's a boss battle it's a campaign based boss battle
  • special rules if all vagrants are enveloped which we don't know what that is yet
  • when the flade man breaks cycle the bindle and resolve his cycle effect then change his mood
  • victory save the flayed man
  • so we will witness the inet at the start of the next video I think that'll be our plan
  • remember to do the important thing hit the subscribe button stay tuned the only way we can make these big campaign videos is with you watching commenting and supporting
References (from this video)
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Video O84_1W7hqig Discussion at 11:02 sentiment: positive
video_pk 67730 · mention_pk 163952
Vagrantsong video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
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Video 7lmSFpITHz4 Neon Gorilla Discussion at 0:30 sentiment: neutral
video_pk 42961 · mention_pk 149283
Neon Gorilla - Vagrantsong video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cardboard Spooktacular community list is up and running right now.
  • We have 10 days left to vote.
  • Final Grill continues to sit at the top of the list.
  • Horrified has made a huge run up with positive 13 votes.
  • As a reminder, this is an up vote, down vote system.
  • Witchcraft as well tied there.
  • Arkham Horror card game.
  • Dreadful Meadows.
  • It being this high on the list had me looking at it yesterday.
  • Thulu Death May Die.
  • Vagrant Song.
  • Arkham Horror.
  • Boop.
  • I like the cutesy game in there.
  • And Mysterium rounds out the top 10.
  • As you can see, there are tons of games that you can go vote for right this second.
  • If you don't happen to see your game on this list, no worries.
  • Scroll to the top, create a list. It's already hashtagged properly and you can nominate games for this list.
  • You can go make your voice heard right now at crdbrd.ap.
  • I want to hear from you.
  • Make sure if you make a list, you can comment on each and every game and your comments will be shown on the list.
  • So even if you see games on the list, go make your own favorite spooktacular game list.
  • make comments there because I'd love to hear why you think the game should be on the
References (from this video)
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Video mLYBZT_h7TQ Board Of It Reviews at 25:11 sentiment: positive
video_pk 42819 · mention_pk 130171
Board Of It - Vagrantsong video thumbnail
Click to watch at 25:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong campaign feel and cohesive vibe
  • art direction and acrylic standees enhance presentation
  • varied boss encounters keep each session fresh
Cons
  • banjo music can become repetitive over long sessions
  • some expansion content may feel tangential or blocky at times
Thematic elements
  • cooperative boss battler with a campaign arc
  • haunted train car; 1920s vibe
  • campaign-driven, with evolving bosses and scenarios
Comparison games
  • Mansions of Madness
  • Cuphead
Mechanics (from transcript analysis)
  • boss-informed chits and gimmicks — boss actions are determined by bag-drawn chits, producing unpredictable challenges
  • campaign expansion integration — expansions add more scenarios, mechs, and mechanics to extend the campaign
  • character abilities and skill cards — vagrants gain ability cards and tailor their kits across the campaign
  • Chit-Pulling — boss actions are determined by bag-drawn chits, producing unpredictable challenges
  • Cooperative campaign — teams face a different boss in each playthrough; progress through a linked arc
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really interesting little puzzly game
  • it's tactile in a way
  • there are a lot of different decisions to puzzle out within a single game
  • Fail Forward is terrific
  • there's a world to explore that you can keep coming back to
  • the system where you always succeed helps it not feel pointless
  • it's almost just like a generic euro with a time travel twist
  • the vibe of Vagrant Song is like 1920s rubber hose animation
  • it's a proper campaign and finishing it feels satisfying
  • art direction and the acrylic standees are really nice
References (from this video)
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Video cc6NOqfnoUk Board Of It Review at 0:00 sentiment: positive
video_pk 38423 · mention_pk 115696
Board Of It - Vagrantsong video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong scenario design with distinct, changeable play experiences
  • high production values: art direction and components
  • excellent system for varied vagrants enabling replayability
  • tight balance of challenge and cooperation; strategic depth
  • narrative writing is atmospheric and integrated without heavy walls of text
  • rulebook separation (concise hints/scenario rules) aids playability
Cons
  • rulebook can feel overloaded and poorly structured; some one-off rules in odd places
  • setup before next scenario can be mildly annoying
  • skills across vagrants can feel similar, reducing choice utility as the campaign progresses
  • some scenarios may become repetitive without enough variation
Thematic elements
  • cooperative boss-battle campaign with unique vagrants and humanity mechanics
  • Ghost train setting where vagrants journey through a haunted, narrative-driven campaign
  • atmospheric, darkly humorous, concise scenario-driven writing
Comparison games
none
Mechanics (from transcript analysis)
  • boss encounters called hints — each boss encounter is a unique hint with its own actions and move sets
  • boxcars rule — rolling a 6 allows an extra dice roll; chaining on successive sixes creates dramatic moments
  • campaign progression and upgrades — between scenarios players buy new skills and junk to customize their vagrants
  • Dice-based action resolution — rolls tied to coins committed to actions/skills; success depends on the vagrant and scenario modifiers
  • humanity/health system — Humanity tracks health; losing all Humanity flips skills and resets; if all players flip, the scenario fails
  • scenario-based hand mechanics — five tokens per hand drive attacks; moods and tokens enable varied interactions per scenario
  • token-driven mood and item system — tokens (bindle) represent items and moods that influence attacks and provide equipment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vagrant Song really is a delight from the moment that you open the box
  • it's got some of the best art Direction we've seen in board gaming
  • the component quality is really high
  • we absolutely love this particularly Farrell because it really creates that casino feeling and can lead to some very dramatic moments
  • this is a terrific Cooperative game
  • if you'd have told me that I would be enjoying a Cooperative boss battle this much before I played it I would have laughed at you
  • now air has terrific design and it does some really clever things with its core rules to make the gameplay always feel valuable scenario to scenario
  • the rule book is a little hard to pass so you'll have to get through that first and the moment to moment can be a little bit repetitive
References (from this video)
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Video aDhSkqZGOpQ Quackalope Discussion at 12:02 sentiment: positive
video_pk 35328 · mention_pk 105432
Quackalope - Vagrantsong video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits as a bite-sized cooperative experience
  • Aligns with the recipient’s tastes
Cons
  • No explicit cons discussed in transcript
Thematic elements
  • bite-sized/cooperative narrative-driven campaign
Comparison games
  • Unsettled
  • Resurgence
Mechanics (from transcript analysis)
  • campaign-driven modular content — Campaigns with bite-sized sessions that progress a cooperative story arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could send him resurgence.
  • Resurgence is a lovely bag building Euro game.
  • Cosmic Frog could really fit on his shelf.
  • I would be sad to see it go.
  • If there's enough interest, if there's like half a dozen people out there that are like, I'd join a book club.
  • What do you think I should send? I'm not going to make a final decision, and I might not even choose what I hear the most of down in the comments, but I do want your advice.
References (from this video)
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Video M9DCFocxu-c Board Of It Top 10 List at 8:59 sentiment: mixed
video_pk 34057 · mention_pk 101417
Board Of It - Vagrantsong video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic focus
  • compelling boss-based scenarios
  • expansions add new content
Cons
  • rising complexity and rule churn
  • can become fatiguing or tedious
  • later scenarios can feel labyrinthine and less fun
Thematic elements
  • mystery and boss battles
  • post-apocalyptic storyteller's journey with music
  • narrative-driven, heavily thematic
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven coop with scenario-based rules — each scenario introduces new rules and boss behaviors
  • Hand Management — manage actions and resources across scenarios
  • hand management / resource management — manage actions and resources across scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is one of my all-time favorites. I think it's always on my top 20 games of all time.
  • it's the perfect game where it's low barrier, but there's enough to keep heavier gamers like us interested.
  • No Thanks is a little fun kind of party game.
  • it's a crowd-pleaser. Everyone loves it.
  • it's arguably the ultimate word game, the most popular word game.
  • There was a lot of ups and downs. The core part is a lot of the criticism you hear; every scenario is almost like a new game.
  • I snapped. I snapped.
  • it's a nice little 10-15 minute per game type thing.
  • it's a classic in the household. It's very relaxing to me.
References (from this video)
No references stored for this video.
Video NYP1HiUXm-g One Stop Co-op Shop Top 10 List at 1:41
video_pk 28187 · mention_pk 82550
One Stop Co-op Shop - Vagrantsong video thumbnail
Click to watch at 1:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bosses are also quite varied in their activations and they have multiple forms and different ways to defeat them.
  • You can stun lock the bosses and do kind of silly things.
  • components and the storage solution. It's just really nice miniatures, nice components, and they all go in the box extremely well.
  • simple stamina card system that gives you cool card combos and gives your characters different attacks to try out.
  • emergent storyline, crazy events that can happen, upgrades and penalties, and the amazing enemy activation system
  • incredible modularity. You’ve got the different bosses, each with their own unique deck and mechanics.
References (from this video)
No references stored for this video.
Video 6iRg7zhbbNw BoardGameGeek Top List at 5:39 sentiment: positive
video_pk 13237 · mention_pk 122012
BoardGameGeek - Vagrantsong video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning visuals and world-building
  • Haunts vary, boosting replayability
Cons
  • Very difficult; may feel punishing
  • Wins can be elusive without mastery
Thematic elements
  • ghosts, haunting, possible redemption-like goals
  • haunted train car world for wandering vagrants
  • scenario-based, campaign-ish with haunted haunts
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative campaign-style play — ongoing scenarios with haunt-specific rules
  • Cooperative Game — ongoing scenarios with haunt-specific rules
  • dice-based actions and character powers — each character has a unique power and dice to resolve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a perfect Halloweeny kind of game cuz it's a horror themed game.
  • Septima is a cool game that we haven't really played as much as we frankly should have.
  • There's zombies and they're coming at you and you're blasting your way out.
  • The look particularly is absolutely incredible.
  • 10 out of 10 adorable. Amazing.
  • Mysterium is a really really interesting game
  • it's a hand management card game where to do the various actions you have to spend cards
  • it's so Halloweeny
References (from this video)
No references stored for this video.
Video lWfUoUBIC6Q Quackalope Top List at 27:44 sentiment: positive
video_pk 10571 · mention_pk 96474
Quackalope - Vagrantsong video thumbnail
Click to watch at 27:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Halloween vibe and storytelling
  • engaging boss sequences and thematic art
Cons
  • some players may find the difficulty high
  • availability may vary by region
Thematic elements
  • haunting, travel through a spectral world
  • storybook boss-battle adventure on a ghost train
  • branching, choice-driven storytelling with boss encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative boss battles — Players work together to defeat multi-phase bosses.
  • role-based vagrants — Players take on different traveler archetypes with unique abilities.
  • story route choices — Player decisions steer the narrative and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror is an insanely beloved game with a ton of available content
  • not all of this is Halloween but some of it certainly feels similar to unsettled
  • Final Girl is there for you which is probably more of my audience than I'd like to admit
  • this is very Halloween the comma my book is all about the occult
References (from this video)
No references stored for this video.
Video Y0PmLnn_wPw Foster the Meeple Unboxing at 18:10 sentiment: positive
video_pk 9513 · mention_pk 84805
Foster the Meeple - Vagrantsong video thumbnail
Click to watch at 18:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous art
  • ambitious campaign structure
Cons
  • campaign length can be daunting
Thematic elements
  • boss battler on a ghost train
  • haunted railway / haunted train world
  • campaign-oriented with horror vibes
Comparison games
none
Mechanics (from transcript analysis)
  • campaign / boss-battler — defeat bosses aboard a haunted locomotive with escalating encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is my favorite game of all time
  • it's just incredible looking i mean the tower is a toy and i don't care i want to play with it
  • we're going to return to dark tower this is a showpiece
  • wizard of oz was in it
  • i sleeved all the cards i love the theme
  • i'm really really excited to play this
References (from this video)
No references stored for this video.
Video S3XH0N_Tzw0 No Rolls Barred Playthrough at 0:51 sentiment: positive
video_pk 5993 · mention_pk 82273
No Rolls Barred - Vagrantsong video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative rhythm with a strong thematic hook (haunted train, humanity shifts).
  • Dog companion and character roles add flavorful, memorable moments.
  • Rituals, candles, and event tokens create emergent storytelling and strategic depth.
  • Illustrative components and a charming, compact aesthetic suit the theme.
Cons
  • Steep learning curve due to multiple intertwined rules (hand management, haunt mechanics, rituals).
  • Randomness from haint token draws can lead to chaotic turns and unpredictable swings.
  • Some players noted occasional ambiguity around candle targeting and token cycling rules.
Thematic elements
  • redemption, humanity, haunting, sacrifice, and cooperative overcoming of a malevolent force
  • A haunted, moving train carrying turn-faced vagrants and a haunting haint; a busied journey toward humanity or damnation across a supernatural railcar
  • scenario-driven, campaign-like with ritualic events and evolving character arcs
Comparison games
  • Western Legends
  • Scooby-Doo referenced in the vibe and flavor
  • Celestia
Mechanics (from transcript analysis)
  • Action Points — Each player starts with a fixed number of coins; spending more coins on an action increases its effectiveness (e.g., move, fight, heal, investigate).
  • Bag Building — After each player's turn, a token is drawn from the haint bag to determine the haint's action; used tokens cycle back into the bag as dictated by game rules.
  • candles as hazard and prioritization — Candles attract haints and drive chain reactions; players must manage candle placement to optimize defense and ritual timing.
  • coin-based action economy — Each player starts with a fixed number of coins; spending more coins on an action increases its effectiveness (e.g., move, fight, heal, investigate).
  • companion (dog) and gumption actions — The pup acts as a capable ally with unique actions (e.g., gumption) that allow multiple attacks or healing, adding a persistent support layer.
  • haint token bag and cycling — After each player's turn, a token is drawn from the haint bag to determine the haint's action; used tokens cycle back into the bag as dictated by game rules.
  • humanity tracking and westbound state — Vagrants track humanity; reaching thresholds can flip a character and alter abilities. Losing humanity can lead toward ghostly westbound states.
  • rituals and candles — Rituals are conditional team actions; candles placed on the board influence haint behavior and can trigger ritual-based rewards when completed.
  • rumaging and junk tokens — Rummage actions draw tokens from the bindle; players can gain junk or useful items, with some tokens enabling event modifications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is delightful
  • the dog is the best fighter amongst us
  • it's cute
  • nails are more useful than a dog
References (from this video)
No references stored for this video.
Video NBG8ouw5OzY Foster the Meeple Top List at 4:26 sentiment: positive
video_pk 5681 · mention_pk 114823
Foster the Meeple - Vagrantsong video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super thematic
  • Cartoony spooky art style
  • Engaging narrative about ghosts and humanity
Cons
none
Thematic elements
  • Ghosts and humanity
  • Ghost train
  • Campaign-based
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical characters — Vagrants have unique abilities
  • Boss battling — Fight various bosses
  • Gear and ability upgrades — Collect upgrades throughout campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of our favorite games
  • The Minis are scary because they fall apart
  • it's really just super chaotic fun
  • I love the theme it's beautiful this game
  • man did I have a blast play in it
  • probably the most creeped out I've ever been playing a game
  • I love this game I love vampires though
  • my favorite game of all time
  • silly nonsensical fun
  • super fun
References (from this video)
No references stored for this video.
Video vVNkcD6kS0I Foster the Meeple Top List at 7:37 sentiment: positive
video_pk 2146 · mention_pk 103985
Foster the Meeple - Vagrantsong video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art style
  • enjoyable boss fights and escalating difficulty
Cons
  • targeting mechanics can be finicky
  • playtime variability can feel long
Thematic elements
  • boss battler with narrative boss fights
  • dark fantasy with a gothic art style
  • scenario-driven with asymmetrical roles
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetrical roles — Each player has different abilities affecting how battles unfold
  • boss battler with evolving encounters — Defeat a sequence of bosses through strategic combat and card/dice resolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's frantic
  • it's incredibly stressful
  • the production quality of this game is insane
  • the app narration and story of these games is incredible
  • Stardew Valley is a no-brainer for fans of the video game
References (from this video)
No references stored for this video.
Video zG8KHqlJ9FU BoardGameCo Top List at 25:55 sentiment: positive
video_pk 1665 · mention_pk 88146
BoardGameCo - Vagrantsong video thumbnail
Click to watch at 25:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and creepy atmosphere done well
  • Strong solo experience with design leaning toward solo play
Cons
  • May be less fun with large groups
Thematic elements
  • Horror-adventure with character abilities
  • Dark, thematic boss battler
  • Solo-leaning campaign/story emphasis
Comparison games
Mechanics (from transcript analysis)
  • Boss battler with character abilities — Multiple characters with unique abilities facing a central threat.
  • Duel-path solo and small-group play — Supports solo and small-group experiences with asymmetric play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is top 100 games of all time as of 2025. Every single year I say that it's as of how I'm feeling now.
  • I unranked everything and then re-ranked it based on how I feel.
  • Beast is absolutely fantastic. I think it's the second best hidden movement game I have in my collection.
  • Numsters is my favorite Buttonshy game.
  • Root is an asymmetric strategy game where basically the core game has four core factions.
  • Powers and abilities galore. If you like just having a smorgasbord of menu options to pick from, this delivers.
References (from this video)
No references stored for this video.
Video sbJ63luddoc The Dice Tower Top List at 17:31 sentiment: positive
video_pk 656 · mention_pk 84511
The Dice Tower - Vagrantsong video thumbnail
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very thematic and atmospheric setting
  • Engaging campaign progression with narrative weight
Cons
  • Thematic tone may not appeal to all players
Thematic elements
  • Haunted journey with frontier ghostly encounters
  • Early 1900s train haunted by a spectral force
  • campaign with ghostly boss battles and dream-like sequences
Comparison games
  • Arkham Horror: The Card Game
  • Oathsworn: Into the Deepwood
Mechanics (from transcript analysis)
  • boss battler with dream sequences — Three wagons on a train board; combat with ghosts and transitions through dreams
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is Spooktacular. It is spectacular and spooky."
  • "The theme is very well integrated into the story that you're playing through."
  • "You can feel the humanity of the ghosts and the dream transitions."
  • "It's like Ford versus Ferrari for fashion."
  • "The alien gets on board and starts growing. It’s iconic."
  • "This is Mad Max on a board. Thunder Road Vendetta is fantastic."
References (from this video)
No references stored for this video.
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