You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.
In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.
In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.
After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.
—description from the publisher
Let's Play VAGRANTSONG | Board Game Club
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cardboard Spooktacular community list is up and running right now.
- We have 10 days left to vote.
- Final Grill continues to sit at the top of the list.
- Horrified has made a huge run up with positive 13 votes.
- As a reminder, this is an up vote, down vote system.
- Witchcraft as well tied there.
- Arkham Horror card game.
- Dreadful Meadows.
- It being this high on the list had me looking at it yesterday.
- Thulu Death May Die.
- Vagrant Song.
- Arkham Horror.
- Boop.
- I like the cutesy game in there.
- And Mysterium rounds out the top 10.
- As you can see, there are tons of games that you can go vote for right this second.
- If you don't happen to see your game on this list, no worries.
- Scroll to the top, create a list. It's already hashtagged properly and you can nominate games for this list.
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- I want to hear from you.
- Make sure if you make a list, you can comment on each and every game and your comments will be shown on the list.
- So even if you see games on the list, go make your own favorite spooktacular game list.
- make comments there because I'd love to hear why you think the game should be on the
References (from this video)
- Stunning visuals and world-building
- Haunts vary, boosting replayability
- Very difficult; may feel punishing
- Wins can be elusive without mastery
- ghosts, haunting, possible redemption-like goals
- haunted train car world for wandering vagrants
- scenario-based, campaign-ish with haunted haunts
Mechanics (from transcript analysis)
- cooperative campaign-style play — ongoing scenarios with haunt-specific rules
- Cooperative Game — ongoing scenarios with haunt-specific rules
- dice-based actions and character powers — each character has a unique power and dice to resolve actions
Video topics + discussion points
Quotes (from this video)
- This is a perfect Halloweeny kind of game cuz it's a horror themed game.
- Septima is a cool game that we haven't really played as much as we frankly should have.
- There's zombies and they're coming at you and you're blasting your way out.
- The look particularly is absolutely incredible.
- 10 out of 10 adorable. Amazing.
- Mysterium is a really really interesting game
- it's a hand management card game where to do the various actions you have to spend cards
- it's so Halloweeny
References (from this video)
- Engaging cooperative rhythm with a strong thematic hook (haunted train, humanity shifts).
- Dog companion and character roles add flavorful, memorable moments.
- Rituals, candles, and event tokens create emergent storytelling and strategic depth.
- Illustrative components and a charming, compact aesthetic suit the theme.
- Steep learning curve due to multiple intertwined rules (hand management, haunt mechanics, rituals).
- Randomness from haint token draws can lead to chaotic turns and unpredictable swings.
- Some players noted occasional ambiguity around candle targeting and token cycling rules.
- redemption, humanity, haunting, sacrifice, and cooperative overcoming of a malevolent force
- A haunted, moving train carrying turn-faced vagrants and a haunting haint; a busied journey toward humanity or damnation across a supernatural railcar
- scenario-driven, campaign-like with ritualic events and evolving character arcs
- Western Legends
- Scooby-Doo referenced in the vibe and flavor
- Celestia
Mechanics (from transcript analysis)
- Action points — Each player starts with a fixed number of coins; spending more coins on an action increases its effectiveness (e.g., move, fight, heal, investigate).
- bag building — After each player's turn, a token is drawn from the haint bag to determine the haint's action; used tokens cycle back into the bag as dictated by game rules.
- candles as hazard and prioritization — Candles attract haints and drive chain reactions; players must manage candle placement to optimize defense and ritual timing.
- coin-based action economy — Each player starts with a fixed number of coins; spending more coins on an action increases its effectiveness (e.g., move, fight, heal, investigate).
- companion (dog) and gumption actions — The pup acts as a capable ally with unique actions (e.g., gumption) that allow multiple attacks or healing, adding a persistent support layer.
- haint token bag and cycling — After each player's turn, a token is drawn from the haint bag to determine the haint's action; used tokens cycle back into the bag as dictated by game rules.
- humanity tracking and westbound state — Vagrants track humanity; reaching thresholds can flip a character and alter abilities. Losing humanity can lead toward ghostly westbound states.
- rituals and candles — Rituals are conditional team actions; candles placed on the board influence haint behavior and can trigger ritual-based rewards when completed.
- rumaging and junk tokens — Rummage actions draw tokens from the bindle; players can gain junk or useful items, with some tokens enabling event modifications.
Video topics + discussion points
Quotes (from this video)
- this game is delightful
- the dog is the best fighter amongst us
- it's cute
- nails are more useful than a dog