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Saint Petersburg

Game ID: GID0402227
Collection Status
Year Published
2004
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video Kjif5BT7mWc Adam Porter top_30_list at 9:37 sentiment: positive
video_pk 12226 · mention_pk 35699
Adam Porter - Saint Petersburg video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic euro with deep strategic levers
  • strong deck/engine interaction and historical flavor
Cons
  • older art may feel dated to some
  • can be lengthy in higher player counts
Thematic elements
  • card drafting, engine building, and resource management
  • historic Russian city and merchantocracy
  • strategic, engine-builder
Comparison games
  • Jun
  • Bandu
Mechanics (from transcript analysis)
  • card drafting — select production, location, and character cards round by round
  • dice drafting-like resource allocation — dice-like scarcity and allocation influence action economy
  • engine/building — build up production and income to fund better cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's delightful it's so beautifully illustrated such a nice production
  • we played Isle of Cats a lot with my wife through lockdown
  • Serrano is a rhyming game
  • it's hilarious
  • this game is absolutely you know desperately needs a reboot
References (from this video)
No references stored for this video.
Video QsrxoH6lIxs Board Games Hitting My Table general_discussion at 0:33 sentiment: positive
video_pk 11570 · mention_pk 34004
Board Games Hitting My Table - Saint Petersburg video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple concept that works well
  • easy to teach in two-player format
Cons
  • interaction mainly centered on market tracks; limited other interaction
Thematic elements
  • engine-building with market competition
  • early modern Russian city-building and economy
  • abstract economic engine with market interaction
Comparison games
  • Rustling Leaves
Mechanics (from transcript analysis)
  • engine_building — players balance money and action-card generation to drive point generation
  • market_interaction — points are gained via market phases based on relative performance on tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a simple engine building style game
  • not overly complicated and it plays in around an hour
  • this is one of those games that really did bypass me really despite me loving Wolfgang Kramer games
  • this game is absolutely phenomenal
  • the top placement style of this as well
  • tons of different ways to get points
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Unknown Channel top_10_list at 12:32
video_pk 8952 · mention_pk 102322
Unknown Channel - Saint Petersburg video thumbnail
Click to watch at 12:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • color-coded card activation — colors signal predictable income and points; strategic timing drives decisions on buying cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video SbrlyPF8NKQ Chairman of the Board top_10_list at 10:35 sentiment: positive
video_pk 8053 · mention_pk 23711
Chairman of the Board - Saint Petersburg video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear engine-building with a strong money management arc
  • tightly designed with room for strategic planning
Cons
  • older design can feel austere
  • some players may struggle with timing of activations
Thematic elements
  • money generation and point production
  • tableau-building, 18th-century economic engine
  • classic euro with timing and engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • round-based character activation — rounds bring new characters/buildings with cascading money effects
  • tableau building — build an engine to generate money and convert it into points
  • tableau building / engine construction — build an engine to generate money and convert it into points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there aren't that many euros that do take an hour or less
  • tons of different ways to win this game
  • it's a very nice looking game you know nice fantasy feel
  • this has a very distinct gamer; nothing else like this in my collection
  • Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
No references stored for this video.
Video RMLWb4LJd-Y Dice Tower top_100_list at 1:35:45 sentiment: positive
video_pk 2765 · mention_pk 112328
Dice Tower - Saint Petersburg video thumbnail
Click to watch at 1:35:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, elegant engine-building with approachable rules
  • High player interaction via shared market and decisions
Cons
  • Artwork and production values inconsistent by edition
  • Some players find the pace a bit slow
Thematic elements
  • Economy, management, and growth
  • Imperial era Russia, stock market and city-building
  • Euro-style optimization with set collection
Comparison games
  • Castles of Burgundy
  • Brass Birmingham
Mechanics (from transcript analysis)
  • economic engine — Players build an income engine to score points.
  • engine building — Players build an income engine to score points.
  • Hand management / engine building — Draft and play cards to optimize turns and income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Mind Management, the best hidden movement game I’ve played in a long time.
  • The central mechanism of ruby on that around that mala… it’s simple but deliciously clever.
  • This is Aridia. I love this game from the first playthrough.
  • This is a game system that’s incredibly versatile and has staying power—Marvel United.
References (from this video)
No references stored for this video.
Video ZxV4mZdbTUk Chairman of the Board general_discussion at 3:31 sentiment: positive
video_pk 2616 · mention_pk 109078
Chairman of the Board - Saint Petersburg video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Valencia style with strong two-player depth
  • Elegant mechanism synergy
Cons
none
Thematic elements
Comparison games
  • Antiquity / other euro tableau builders
Mechanics (from transcript analysis)
  • engine building — Players acquire cards to craft an efficient production engine.
  • engine-building / tableau building — Players acquire cards to craft an efficient production engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are all like nines or 10 out of ten for me
  • I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
  • museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
  • you can lie about what's in your bag the last one there which is where I keep all of my sleeves
  • I have a nice library that I can always pick and choose from
References (from this video)
No references stored for this video.
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