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Quacks box art

Quacks

Game ID: GID0402264
Collection Status
Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–9 of 9
Video IBJ3I2I8YhA No Name Provided game_mechanism_ranking at 3:50
video_pk 10702 · mention_pk 31617
No Name Provided - Quacks video thumbnail
Click to watch at 3:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Push your luck bag building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mechanisms are the heart of every board game.
  • Whatever you do, you play new cards, it's epic.
  • Engine building is starting with almost nothing and then building a system that keeps on giving you things.
References (from this video)
No references stored for this video.
Video RsMAXeMN3d4 top_10_list at 0:31 sentiment: positive
video_pk 10545 · mention_pk 30983
Quacks video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn
  • great intro for families
  • thrilling bag-pull mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building / push-your-luck — draws from a bag of components, pulling out components with risk of exploding outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The perfect filler game
  • This is the best version yet and gorgeous
  • it's a simple party game where we all play together as a team
  • it's the perfect intro to deck-building
References (from this video)
No references stored for this video.
Video KlxEF1zXbK0 Adam Porter - Board Game Wales general_discussion at 4:49 sentiment: positive
video_pk 7635 · mention_pk 111633
Adam Porter - Board Game Wales - Quacks video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uses dice components in prototype with custom dice
  • Feasible to mock up with stickers on blank dice
  • Relatively quick to assemble prototypes
Cons
  • Does not reflect final artwork/production
  • Prototyping on less expensive materials may affect publisher perception
Thematic elements
  • N/A
  • N/A
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based mechanics — Prototype uses dice with custom faces; stickers applied to blank dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the prototype for pick Coco my trick-taking game about peacocks
  • these are just paper within a card sleeve so they're not very thick
  • the great thing about this is if you have multiple decks in your game then you can have different colored backs on the cards without having to go to the extent of actually printing card backs
  • the important thing is that the game is playable you know you're writing that you must be able to read it
  • I spent quite a few hours putting this together on tabletop simulator
  • this one has laminated boards
  • I use a four sticker sheet so one sheet per one label per sheet I'll print onto that then I'll laminate it
  • these feathers I never intended the game to to look like this I just wanted them to get the idea that what we were aiming for was a slightly whimsical sort of peacock theme with these feathers
References (from this video)
No references stored for this video.
Video T-zHiPoItg4 Cardboard Herald game_review at 0:09 sentiment: positive
video_pk 7156 · mention_pk 98378
Cardboard Herald - Quacks video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, meaningful decisions with notable opportunity costs
  • Excellent table presence and quick play cadence
  • Innovative repopulation and timing mechanics that influence strategy and pacing
  • Accessible yet deep enough for puzzle enthusiasts
Cons
  • Box art and initial presentation may appear underwhelming
  • Not ideal for players seeking heavy engine-building or long-term development
  • Some players might prefer more thematic narrative over abstract puzzle
Thematic elements
  • nature, pollination, and production of honey
  • Garden/flower fields on a 6x6 grid with beehives and flowering tiles
  • abstract strategic puzzle with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Bee/ hive interaction — Bees on flowers impose placement restrictions; collecting beehives enables endgame scoring bonuses.
  • drafting — On your turn you draft from the display by choosing 1 flower (or more, depending on constraints) and add it to your reserve; the beekeeper advances and influences availability.
  • end game bonuses — The first player to produce all color types of honey earns a bonus; others gain decreasing bonuses as the round progresses.
  • Endgame honey production and bonuses — The first player to produce all color types of honey earns a bonus; others gain decreasing bonuses as the round progresses.
  • Polyomino — You place tetromino/polyomino-shaped field pieces onto your garden, potentially adding flowers or beehives as you go.
  • polyomino-like placement — You place tetromino/polyomino-shaped field pieces onto your garden, potentially adding flowers or beehives as you go.
  • Selective repopulation — Repopulation of fields and polyomino pieces happens only under specific conditions, creating pacing decisions and timing pressure.
  • Set collection and scoring — You score by completing color sets and maintaining/expanding groups of the same color in your garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Queens is awesome
  • I was genuinely surprised by how much I liked this game
  • the board is repopulated
  • it's deceptively beautiful on the table
  • this one staying in my collection
References (from this video)
No references stored for this video.
Video B3-bRXBlsOU Unknown general_discussion at 0:21 sentiment: positive
video_pk 4820 · mention_pk 114299
Unknown - Quacks video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • demonstrates expansion of design concepts into multiple products
Cons
none
Thematic elements
Comparison games
  • Happy Salmon
Mechanics (from transcript analysis)
  • mechanism experimentation — involves exploring and merging different game mechanisms
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • empathy a product design approach puts the user right at the center of the process from day one
  • prototype doesn't have to be finished it doesn't have to be pretty and it doesn't even have to work
  • you can just grab some markers some blank cards some components that you borrow from games that are on your shelf as long as you get the thing on the table and you get it played
References (from this video)
No references stored for this video.
Video OQr4taube7M Stonemire Games top_10_list at 10:10 sentiment: positive
video_pk 4717 · mention_pk 13763
Stonemire Games - Quacks video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong engine-building with accessible rules
  • High variability and replayability
  • Iconography and components convey rules clearly
Cons
  • Roll-and-build elements may frustrate some players seeking determinism
Thematic elements
  • Push-your-luck engine-building bag-building
  • Alchemy shop with potion brewing and risk management
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Draw and place dice (tokens) into a bag to simulate potion brewing with push-your-luck pacing.
  • bag-building — Draw and place dice (tokens) into a bag to simulate potion brewing with push-your-luck pacing.
  • engine building — As you improve your engine across rounds, you unlock more efficient brewing runs.
  • Tile/coin/icon-based scoring — Tiles define mixed benefits; scoring is driven by brewed outcomes and engine state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Planet Unknown is my number one favorite game of all time as of right now."
  • "I am in awe of this design. It is a truly inspirational card design."
  • "This is Planet Unknown... a great spatial puzzle and a great simultaneous puzzle."
  • "Duel for Middle-earth is a delight. The tension is high throughout the game."
  • "The Gang is my number two favorite game of all time. I love its cooperative poker aspect."
  • "I love the pacing of Skull King—ramping up the number of cards each hand creates escalation."
  • "Ark Nova is the heaviest game on this list, and I love every minute of it when it's on the table."
References (from this video)
No references stored for this video.
Video KmoT3OxF_6A Adam Porter Design Musings general_discussion at 8:20 sentiment: positive
video_pk 1676 · mention_pk 121528
Adam Porter Design Musings - Quacks video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple concept; easy to test repeatedly
Cons
  • Feedback naturally varied; not explicitly negative
Thematic elements
  • unknown
  • unknown
  • simple concept; easy to grasp
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — No explicit mechanics described; emphasis on simplicity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • as tabletop game designers we frequently put ourselves under insane pressure we set ourselves unachievable goals and compare ourselves to other professionals who work in a totally different context with totally different resources
  • be rigorous and honest and introspective do what you have to do don't cut corners
  • read the room use your judgment your intuition and play test enough
  • publishers want to hear from you believe me this is the most open approachable industry that i've worked in
  • it's a gut feeling and it varies
  • there are always more changes that could be made
  • you do it your way that's all you can do
References (from this video)
No references stored for this video.
Video LSt8Xu4sPFY Adam's Board Game Wales general_discussion at 0:33 sentiment: positive
video_pk 134 · mention_pk 86147
Adam's Board Game Wales - Quacks video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • high replayability due to varied patterns
  • versatile puzzle for all ages
  • tactile, colorful components that invite interaction
  • short rounds enable quick, repeatable play
Cons
  • timer pressure may deter casual players
  • some patterns can feel uneven in isolation
  • potential for analysis paralysis among experienced players
Thematic elements
  • Pattern matching, color and shape recognition
  • Abstract puzzle on a modular grid using color cubes
  • non-narrative
Comparison games
  • Picoco
  • Doodle Rush
  • Big Bazaar
Mechanics (from transcript analysis)
  • dexterity_and_manipulation — Cubes are rotated and manipulated to fit surfaces, adding a tactile dimension.
  • incompatibility_reading — Some patterns cannot be completed together; players optimize choices accordingly.
  • Pattern Building — Players place colored cubes to fulfill patterns on revealed cards.
  • pattern_matching — Players place colored cubes to fulfill patterns on revealed cards.
  • timer_based_scoring — One-minute rounds where players score for fulfilled cards; the timer can be locked in for a bonus point if correct.
  • variable_difficulty_and_scaling — Difficulty can be adjusted by card count and timer usage to suit players of different ages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very simple to learn
  • it's always different
  • it's also a very versatile puzzle
  • the puzzle is joyful to solve
  • the time aspect is interesting
References (from this video)
No references stored for this video.
Video UUhCuGCmr4I Adam Porter Board Games analysis at 0:12 sentiment: positive
video_pk 37 · mention_pk 85
Adam Porter Board Games - Quacks video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of ingredients creates replayability
  • Engaging push-your-luck tension
  • Beautiful presentation
Cons
none
Thematic elements
  • Potion-making
  • Medieval apothecary
  • Light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players draw ingredients from their sack, hoping to avoid drawing too many explosive ingredients that would cause their cauldron to explode
  • Simultaneous Play — All players reveal tokens at the same time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
  • so push your luck or press your luck games as they tend to be called in America
  • it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
  • I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
  • the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
  • I love this honour of games I wish there were more of them
  • thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales
References (from this video)
No references stored for this video.
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