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Ingenious box art

Ingenious

Game ID: GID0402272
Game Info
Year
2004
Players
1-4
Age
8+
Playtime
45 min
Collection
Ratings
Creator Score
Expansions & Family
Ingenious: Travel Edition Ingenious: Single-Player Travel Edition
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 53
This page: 50
Sentiment: pos 37 · mix 5 · neu 2 · neg 4
Mentions per page
Showing 1–50 of 53
Video v8hjQYBDO4A All You Can Board Discussion at 14:57 sentiment: positive
video_pk 107330 · mention_pk 310593
All You Can Board - Ingenious video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Highlight of the weekend for the reviewer.
  • Absolutely going to buy a copy.
  • Loved the scoring system (Tigers and Freddies style).
  • Simple rules, deep gameplay.
  • Potential new top 50 game for the reviewer.
Cons
  • The abstract theme and shapes did not bother the reviewer as much as expected.
  • The reviewer previously owned, played, and sold the game before trying it.
Thematic elements
  • Abstract game with colors and shapes, focusing on scoring.
Comparison games
  • Tigers and Freddies
  • Witch Stone
  • Blue Lagoon
  • Babylonia
Mechanics (from transcript analysis)
  • abstract strategy — A purely abstract game with no strong theme.
  • Pattern Building — Chaining tiles with matching symbols.
  • scoring — Unique scoring system where players score based on their lowest scoring color.
  • Tile Placement — Placing hexagonal tiles with symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might have reached my ceiling on how much I enjoy it, which is probably like a solid eight out of 10, but we'll see.
  • I tend to like these shedding games more with more players.
  • It's sort of like a mind sweep. Imagine like mind sweeper or sudoku style kind of it's a logic deduction puzzle that you can play solo or cooperatively.
  • Ingenious was the definite highlight in terms of new games.
  • Least favorite if I had to pick would probably be Lawyer Up. Not a bad game by any means, but just in a sea of like really excellent games, it was one that stood out as just kind of okay.
  • Ultimately we're making the content that we'd like to watch and hear and that's something that we've always made clear.
  • We're not making any grand declarations here of like what we think is right or wrong for other people.
  • I don't have anything against paid content and in fact like anyone who does whether it's board game media or like any kind of media um as either like a journalist as a content creator as a reviewer whatever the case may be.
  • You should never be getting paid for reviews and and and that's something I can say like across the board.
  • If you are doing reviews of games and you're being paid like money for that, I just think that's ethically irresponsible.
  • I just I personally I don't see the value in it. I understand why it exists.
  • I just think it gets to the point where like if you as a content creator, and again I I want to stress I don't think you're doing anything wrong by taking paid previews.
  • And so that that's sort of where I um landed on it.
  • The amount of h usefulness that they that how useful they are to people, how many people watch how to play videos, how many people like swear by watching videos instead of reading rule books.
  • I just did that because I wanted to know how to play for it.
  • But I just think that from the perspective of like I'm a content creator, I'm doing my best to provide content for my audience, and I'm also trying to make a living. Like you're doing their marketing work that should be coming out of their marketing budget for free for them.
  • It's it's it's it's tough. Like I from as someone who now was trying to like sort of do this full-time for like you know half a year for 6 months.
  • There are a lot of different types of sources and there's creators out there who have done videos uh going into detail about this kind of stuff.
  • I agree with you 100% that the review copy is there to provide access to the game.
  • Previews weren't fun or enjoyable to make. They just weren't rewarding uh in the same way as most other videos.
  • It felt like me just uh freelancing as uh on the marketing team of that company or for that game.
  • You realize like I'm basically watching a commercial.
  • It's not about that. It's not this isn't supposed to be an opportunity for us to like throw people under the bus or put a spotlight on people that might not want a spotlight on them.
  • The other thing is just like a podcast is a better space to have this type of discussion.
  • We've never actually paid ourselves yet. Um, in the six and a half years that we've been doing this.
  • Quantity content a large part of the time usually means like much less effort content.
  • I'm sick of like a news item comes out and it's like something that's really worth discussing, really worth like talking about.
  • Rather than it being about like people putting out stuff to discuss it, it's like a 10-minute video of someone summarizing all the things I already know with barely any other insight.
  • The quality content takes longer and in a board in a space like board games where you could do quality content and get like you know 5,000 6,000 views and that that's like good for the board game space but that is not good for your wallet.
  • It's almost like there's even if I don't threaten it, it's almost like there is a perpetual threat because I made it known, well, we're only here because of Patreon.
  • It's just not that there's anything maybe inherently like um disreputable necessarily about someone asking for that. I just I feel like it reminds me a little bit of like relying on customer tips at a restaurant to supplement low wages.
References (from this video)
No references stored for this video.
Video v8hjQYBDO4A All You Can Board Discussion at 29:07 sentiment: positive
video_pk 107330 · mention_pk 310601
All You Can Board - Ingenious video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Definite highlight among new games played.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might have reached my ceiling on how much I enjoy it, which is probably like a solid eight out of 10, but we'll see.
  • I tend to like these shedding games more with more players.
  • It's sort of like a mind sweep. Imagine like mind sweeper or sudoku style kind of it's a logic deduction puzzle that you can play solo or cooperatively.
  • Ingenious was the definite highlight in terms of new games.
  • Least favorite if I had to pick would probably be Lawyer Up. Not a bad game by any means, but just in a sea of like really excellent games, it was one that stood out as just kind of okay.
  • Ultimately we're making the content that we'd like to watch and hear and that's something that we've always made clear.
  • We're not making any grand declarations here of like what we think is right or wrong for other people.
  • I don't have anything against paid content and in fact like anyone who does whether it's board game media or like any kind of media um as either like a journalist as a content creator as a reviewer whatever the case may be.
  • You should never be getting paid for reviews and and and that's something I can say like across the board.
  • If you are doing reviews of games and you're being paid like money for that, I just think that's ethically irresponsible.
  • I just I personally I don't see the value in it. I understand why it exists.
  • I just think it gets to the point where like if you as a content creator, and again I I want to stress I don't think you're doing anything wrong by taking paid previews.
  • And so that that's sort of where I um landed on it.
  • The amount of h usefulness that they that how useful they are to people, how many people watch how to play videos, how many people like swear by watching videos instead of reading rule books.
  • I just did that because I wanted to know how to play for it.
  • But I just think that from the perspective of like I'm a content creator, I'm doing my best to provide content for my audience, and I'm also trying to make a living. Like you're doing their marketing work that should be coming out of their marketing budget for free for them.
  • It's it's it's it's tough. Like I from as someone who now was trying to like sort of do this full-time for like you know half a year for 6 months.
  • There are a lot of different types of sources and there's creators out there who have done videos uh going into detail about this kind of stuff.
  • I agree with you 100% that the review copy is there to provide access to the game.
  • Previews weren't fun or enjoyable to make. They just weren't rewarding uh in the same way as most other videos.
  • It felt like me just uh freelancing as uh on the marketing team of that company or for that game.
  • You realize like I'm basically watching a commercial.
  • It's not about that. It's not this isn't supposed to be an opportunity for us to like throw people under the bus or put a spotlight on people that might not want a spotlight on them.
  • The other thing is just like a podcast is a better space to have this type of discussion.
  • We've never actually paid ourselves yet. Um, in the six and a half years that we've been doing this.
  • Quantity content a large part of the time usually means like much less effort content.
  • I'm sick of like a news item comes out and it's like something that's really worth discussing, really worth like talking about.
  • Rather than it being about like people putting out stuff to discuss it, it's like a 10-minute video of someone summarizing all the things I already know with barely any other insight.
  • The quality content takes longer and in a board in a space like board games where you could do quality content and get like you know 5,000 6,000 views and that that's like good for the board game space but that is not good for your wallet.
  • It's almost like there's even if I don't threaten it, it's almost like there is a perpetual threat because I made it known, well, we're only here because of Patreon.
  • It's just not that there's anything maybe inherently like um disreputable necessarily about someone asking for that. I just I feel like it reminds me a little bit of like relying on customer tips at a restaurant to supplement low wages.
References (from this video)
No references stored for this video.
Video fhMos63XPuQ Rolling Dice & Taking Names Analysis at 8:00 sentiment: positive
video_pk 93459 · mention_pk 253661
Rolling Dice & Taking Names - Ingenious video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Board layout is intuitive and reduces need for reference sheets.
  • Rewarding combo turns.
Cons
none
Thematic elements
Comparison games
  • Les Bois
  • Weather Machine
Mechanics (from transcript analysis)
  • action selection — The board is laid out in such a way that the steps of each action tell you exactly what you get to do with that action, so there's no reference sheet needed.
  • Combo Building — The designer's thing is being able to create combos where if you do this, I get to do this and do that and do that and make a really rewarding turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board is laid out in such a way that it's one of those I'm not going to try to explain what it is you take an action but what was so cool is on the board the steps of each action of where you put your piece tells you exactly what you get to do with that action so there's no reference sheet that you're looking at it's written directly on the board which is nice
  • The publisher's thing is being able to create combos where if you do this I get to do this and do that and do that and make a real rewarding turn
  • It's very simple all you got to do is make it so that a dial is in each of the colors so for example if you did red and green one dial must be standing on green one must be standing on red but the thing is the rope that goes between them Well it can't touch anything and each of the team members has to put down a dial
  • I got to say right now grits look gross
  • it's like cake batter that fell on the floor and got sand in it
  • my teeth hurt it doesn't even touch my lips but I can feel it in my lips I'm starting
  • I'm starting to get quite uncomfortable
  • I feel like I got a lump in my throat right now
References (from this video)
No references stored for this video.
Video JJYca04yRq0 Watch It Played Analysis at 6:35 sentiment: positive
video_pk 90362 · mention_pk 241367
Watch It Played - Ingenious video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Mentioned as an abstract strategy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do miniatures really enhance the board game experience
  • chess is a culture untowards itself
  • flgs mean
  • well very simply flgs stands for friendly local game store
  • if that person does not want to play any ball games don't force them
  • all your games are more complicated than you think they are
  • tailor that experience to that person is my suggestion
References (from this video)
No references stored for this video.
Video fxaJCaSRYbk All You Can Board Discussion at 52:19 sentiment: positive
video_pk 89883 · mention_pk 239438
All You Can Board - Ingenious video thumbnail
Click to watch at 52:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach
  • Balanced scoring across colors creates strategic depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hexagonal domino-like tiles with color scoring — Tiles placed to create color-connected paths; scoring happens per color at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're basically just trying to play cards in ascending order but no one knows what's in each other's hands
  • that's what makes the mind so unique
  • the conversations that happen on the table the morality of like having to vote against what you really do in real life
  • I'm not going to spoil where it was my top games of 2021 in case you haven't watched that
  • this is one of those games I don't think you want to play with too many hours
References (from this video)
No references stored for this video.
Video IQ3xp-5VdEA kovray Top 10 List at 10:24 sentiment: positive
video_pk 89061 · mention_pk 235946
kovray - Ingenious video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big box game with strategic depth
  • Interesting theme related to inventions
  • High anticipation for complex gameplay
Cons
  • Likely to be released in 2024, possibly via Kickstarter
Thematic elements
  • Capturing inventions of the world
Comparison games
  • Weather Machine
Mechanics (from transcript analysis)
  • Engine Building — The description of scaling up and walking through inventions suggests an engine-building aspect.
  • Resource Management — Capturing and scaling inventions implies managing resources to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love deduction Games Social deduction not so much but deduction games yeah specifically like logic puzzles logic puzzles they are brilliant and the Search for Planet X why can't I get the title is such a clever game it is one of our favorite deduction games so when we heard that there is going to be a spin on that mechanic of deduction and trying to figure out a lost species yeah hello we need this game
  • it looks gorgeous
  • it's essentially a worker placement at the heart of a lot of what UE Rosenberg games look like it looks gorgeous I'm excited to play it I love always games so this is gonna be great
  • the pictures of this game look absolutely poor
  • I'm excited for my brain to be a little bit
  • brain burner I guess when you play metallic certain games your brain goes yeah like that
  • I loved my city yep that was such tremendous experience
  • the tile placement was like super smooth super quick
  • thundergrip does is all their games are just the quality in them is remarkable
  • building your own coven yeah and there's a little bit of Witchcraft but essentially you want to be the Septima which is like the High witch
  • it's a brain burn similar to like calico-esque
  • I love that throw away those victory points I don't want any of those Point trackers victory points are happiness no they are switch victory points to happiness points
  • the board games were moving into a golden age so Golden Age so if the Washington Post says it must be they're not Liars are they
References (from this video)
No references stored for this video.
Video ebUG75vaxtQ Chairman of the Board Top List at 7:03 sentiment: positive
video_pk 87418 · mention_pk 228390
Chairman of the Board - Ingenious video thumbnail
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Creating chains or straight lines of particular icons
Comparison games
  • Witchstone
  • Yellow and Yi
  • Tigris & Euphrates
Mechanics (from transcript analysis)
  • Pattern Building — Trying to create kind of chains or or straight lines of particular icons and get that many points in that particular color.
  • scoring system — Your lowest value is your final score.
  • Tile Placement — When you place these tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another definitely a a forgotten gem in my opinion
  • this is definitely unlike any other kitti game that I've played
  • quite a frustrating game um but the hand management is extremely clever um and a very tense game as well
  • the cool thing about this game is the twist at the end where if you are the player who spent the most money you are automatically disqualified from winning
  • this one seems to be a bit more polarizing but it's a huge hit for me personally
  • brilliantly refined very sophisticated and streamlined gameplay um one of the best T placement games out there
  • definitely a deeper game than it first meets the eye and it's one of the best auction games ever made
  • wonderful game one of the purest games I have in my collection and one of my favorites full stop an absolute work of art
  • well Riders was fine Dragon Riders so Dragon master was decent royal visit if you like the tug-of war system you might like this one didn't quite work for me same go to Blue Moon Legends very interesting World designed game but one that didn't quite suit my game style
  • definitely one of the highest regarded kitu games and for good reason it's my second favorite kitu game
  • this one is another auction Style game where you have fixed bids so you cannot just bid what you want you have four tokens at any time and all you're doing is you are revealing these tokens or these tiles out in this kind of push your luck mechanism
  • lots of layers lots of wrinkles um definitely a deeper game than it first meets the eye
  • it's one of the best auction games ever made I think it might be my favorite
  • this is one of his root building style games as you have a a rack full of tiles you're using them to create huge chains of your particular color and trying to connect these different kind of cities together
  • gaml could not be more simple just simply place a TI or think two tiles or more than that at times onto the board and um score accordingly
References (from this video)
No references stored for this video.
Video nO7eX2GHmks slickerdrips Discussion at 1:32:59 sentiment: other
video_pk 86459 · mention_pk 223735
slickerdrips - Ingenious video thumbnail
Click to watch at 1:32:59 · YouTube ↗
Overall sentiment (raw)
interested but unplayed
Pros
  • The host wants to play it.
Cons
  • The host has not played it yet.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
  • I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
  • it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
  • and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
  • Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
  • if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
  • Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
  • is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video MsZSZh0fRZM Chairman of the Board Discussion at 2:08 sentiment: positive
video_pk 85449 · mention_pk 218990
Chairman of the Board - Ingenious video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps the idea of the original Ingenious
  • Adds stacking tiles as a new mechanic
Cons
none
Thematic elements
Comparison games
  • Ingenious
Mechanics (from transcript analysis)
  • abstract — Described as a family weight abstract game.
  • Stacking — Players can actually stack tiles on top of other tiles.
  • Tile Placement — Players are putting tiles down trying to create rows and columns of shapes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I don't know why this one really um kind of grabbed my attention since I saw this one. It does sound like a complete random luckfest, but it does seem to have a certain charm and appeal to me.
  • You know, I tend to like deduction games, although I do think it's an oversaturated genre of games, but this one sounds different enough to stand out and stand away from the pack.
  • So, I'm quite proud of myself that I didn't jump straight into getting that one when I first played Concordia because I played the the base game alone quite a few times now. So, I think I'm ready for an expansion.
  • And I always thought it was quite or these lists are quite funny because I go in with a plan, but I'll come back with a a random arrangement of completely different games, no doubt.
References (from this video)
No references stored for this video.
Video Gtgf5laI5vo Chairman of the Board Unboxing at 0:43 sentiment: positive
video_pk 85399 · mention_pk 218683
Chairman of the Board - Ingenious video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Takes the original to a whole new level with stacking tiles
Cons
none
Thematic elements
Comparison games
  • Ingenious
Mechanics (from transcript analysis)
  • Tile Placement — The host notes the ability to lay tiles on top of other tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just got back from the UK Games Expo. I had a great time as always and I just wanted to make a quick video talking about all of the games that I acquired during the expo.
  • The brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
  • So, definitely um was at capacity. Yeah, the brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
  • So, I definitely recommend going at least once if you have the faintest bit of interest.
  • But for everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
No references stored for this video.
Video SzS1mCDD2mo Chairman of the Board Top List at 10:12 sentiment: positive
video_pk 85114 · mention_pk 217522
Chairman of the Board - Ingenious video thumbnail
Click to watch at 10:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Increases fun and interest factor
  • More dynamic board state
  • More opportunities to block
  • Condensed gameplay
  • Tiles lock in place and have a nice design
  • Gameplay is fantastic
  • Tiles are great
  • Love the 3D aspect
  • Awesome scoring system
  • Wonderful puzzle game
  • Wonderful family game
Cons
  • Tile racks are not as good as the original (cardboard vs plastic)
Thematic elements
  • Abstract strategy with tile placement
Comparison games
  • Ingenious
Mechanics (from transcript analysis)
  • Bonus moves — Achieving certain scoring thresholds grants bonus moves.
  • Pattern Building — Players aim to build rows and columns of different symbols to score.
  • Scoring management — The final score is determined by the weakest set of symbols, encouraging players to balance all scoring categories.
  • Tile Placement — Players place tiles with symbols onto a board, and can place tiles on top of existing ones to cover symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I rank and review five new to me board games in order of preference.
  • It's a little bit too um I say swingy, but it's a little bit too obvious at times and sometimes if you're doing really well, it's it's very easy to get like a a snowball effect going where you can keep on guessing correctly because information becomes clearer and clearer and one person tends to snowball and win the game by quite some distance.
  • If I want to play a blackjack variant, then so many other games have done it to a much higher standard.
  • It all boils down to what cards in your hand is a pure luck fest.
  • The game gets out of its own way. It doesn't focus on mechanisms or silly little tricks. It's all about using that information to do the fun part, which is the deduction.
  • The twist on this game is that the cards played in the previous round will be the scoring cards for the next round.
  • So, very clever stuff.
  • I just like those little nuances, those little niche rules that just make this one kind of just just pique my interest a little bit more than there would be if this game was just a simple shedding game.
  • I just think this game does everything the original does, but with a bit more interest and and even more fun.
  • But on the downside, the actual tile racks in this game are nowhere near as good as the original because they're just cardboard fold overs.
  • So I can't praise this one enough.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 6:37 sentiment: mixed
video_pk 84991 · mention_pk 216891
Gaming Rules! - Ingenious video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Parts of the game were liked.
Cons
  • Other parts were not keen on.
Thematic elements
  • innovation/invention
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video 1-6TTnboDHg Chairman of the Board Review at 0:02 sentiment: positive
video_pk 84913 · mention_pk 216643
Chairman of the Board - Ingenious video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Increased fun factor and interest
  • More dynamic board state
  • More opportunities to block
  • Heightened gameplay interest and decision space
  • Encourages balancing sheets for extra turns
  • Fantastic tiles that lock in place
  • 3D aspect is loved
  • Awesome scoring system
  • Wonderful puzzle game
  • Wonderful family game
Cons
  • Tile racks are not as good as the original (cardboard foldovers vs. plastic)
  • Could have had a more robust rack
Thematic elements
Comparison games
  • Ingenious
Mechanics (from transcript analysis)
  • Blocking — Players can cover up symbols to prevent opponents from capitalizing on their previous efforts, and the more dynamic board state offers more opportunities to block.
  • scoring — Players try to build rows and columns of symbols. The final score is determined by the weakest set of colors. Players are encouraged to balance their sheets to get extra turns.
  • Tile Placement — Players place tiles with different symbols to score them. In this version, tiles can be placed on top of existing tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And finally, at number one, I have Ingenious 3D.
  • So, I just think this game does everything the original does, but with a bit more interest and and even more fun.
  • But this one, now it's out there. I can never see myself going back to play the original because not only the novelty factor, but the actual decision space and the the actual interest in the gameplay is actually heightened quite a bit.
  • The gameplay is great. The tiles are great. I love the 3D aspect.
  • So I can't praise this one enough. Wonderful puzzle game, wonderful family game that anybody can enjoy. That is Ingenious 3D.
References (from this video)
No references stored for this video.
Video bjB0N5jxFg4 The Brothers Murph Playthrough at 80:16:40 sentiment: neutral
video_pk 84784 · mention_pk 216058
The Brothers Murph - Ingenious video thumbnail
Click to watch at 80:16:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Box is noted as being thicker than Speak Easy.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't know what you're talking about, it just sounds ridiculous.
  • So blow so addictive that Slay the Spire for me.
  • It's very slay the spire but with dice.
  • The game itself in terms of the rules overhead is not that high.
  • But then yeah, figuring out how you want to do it and then how you manage constantly getting more and more and more of these cards is tough.
  • The artwork is a slight disappointment in this board game.
  • It's very interesting the way it all works.
  • I get why people dig it.
  • We really like Speak easy a lot, but could very well be our favorite Lera.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:26:24 sentiment: positive
video_pk 83911 · mention_pk 212450
Gaming Rules! - Ingenious video thumbnail
Click to watch at 1:26:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Improved version of the game
  • Great game
Cons
none
Thematic elements
none
Comparison games
  • Ingenious
  • Genial
Mechanics (from transcript analysis)
  • abstract strategy — It's a completely abstract game about placing tiles with shapes and adding points.
  • Tile Placement — about placing tiles with shapes and adding points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:29:52 sentiment: positive
video_pk 83911 · mention_pk 212453
Gaming Rules! - Ingenious video thumbnail
Click to watch at 1:29:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Amazing
  • Played it 100 times
  • Great game
Cons
none
Thematic elements
none
Comparison games
  • Genial
Mechanics (from transcript analysis)
  • abstract strategy — It's a completely abstract game about placing tiles with shapes and adding points.
  • Tile Placement — placing tiles with shapes and adding points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video v2B6qiErqJ8 Chairman of the Board Analysis at 6:33 sentiment: positive
video_pk 83871 · mention_pk 212249
Chairman of the Board - Ingenious video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong debut
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video SxJx0vFj5pU Man vs Meeple Analysis at 1:32 sentiment: positive
video_pk 83633 · mention_pk 211197
Man vs Meeple - Ingenious video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stands by it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just I thought this was going to end up being a huge game.
  • If you can get a copy of Men Nefer, if you can find that game and you like Eurogame, that is definitely one to try.
  • My number one, Star Wars Unlimited, which even at the time I was like, I'm it didn't really feel like a board game, but like it was the game I played most in 2024.
  • this was my number one, this was the one for me that beat out STI was Saltfield.
  • Saltfield I 100% stand behind.
  • He destroyed everybody just like he always does. And it felt like, you know, and again, this is not unself because I played uh what was the one Sor also with him and he destroyed everyone in that to the point where I was like, "Oh, what? Either we're dumb or the game is broken and the games aren't broken."
  • this is what makes Isaac such a great game designer. And this is how we get games like Gloom Haven
  • The ones I didn't get to play, they're just going to get shoved over to the 2026 year.
  • It came out in December of 2024. Not a lot of people got to play in 2024.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 3:09 sentiment: positive
video_pk 82279 · mention_pk 206756
Chairman of the Board - Ingenious video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video p3Q7HOK5LiU Board Game Animal Analysis at 12:15
video_pk 80762 · mention_pk 197818
Board Game Animal - Ingenious video thumbnail
Click to watch at 12:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This iceberg in and of itself is maybe, in fact, the tip of an even bigger iceberg.
  • What's great about all of them is you just need some traditional sets of dominoes.
  • Because they have two big big things. What are those two things? Well, the aforementioned concept of the numbers, orientation, and all that, but also the physical component, the delectable clicketity clack, that tactile nature.
  • I already know that dominoes make games better from a physical standpoint.
  • The game is just so satisfying when playing with the dominoes in their true clicketity clacky forms.
  • It was so funny to have that revelation, that realization that wait a minute, I like that in games and Domino's are just already bringing that to the table.
  • That means dominoes have been hiding in the games you've been playing and you didn't even know it.
  • I think dominoes need to be given a little love.
  • you can get a Domino set or two anywhere. And for a few dollars, you're opening yourself up to a tremendous world of gaming that is just hidden right there beneath the surface.
  • Dominoes really are infectious, and I have put out two domino designs now on Board Gamegeeek.
  • Dominoes make games better. Yeah. Yeah.
  • I've fallen for it. I've fallen for the delightful sounds of the clicketity clacky.
  • I'm buried in bones.
  • If you have any questions, comments, or want to discuss any of the games mentioned here, please, please do.
  • get yourself some dominoes, fall down the rabbit hole, and don't forget to play board games.
References (from this video)
No references stored for this video.
Video 2QjccVeulPI Meeple University Discussion at 1:14 sentiment: positive
video_pk 69877 · mention_pk 223204
Meeple University - Ingenious video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds asymmetrical powers with 12 unique character boards
  • Two-player and solo rules
  • New workshop tiles and other components
  • Clear emphasis on invention, building, and publishing
Cons
  • Prototype components and artwork are not final
  • The base expansion adds higher complexity
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Area majority scoring to determine control of certain spaces.
  • back building — A mechanic described as 'back building' in the video.
  • build — Players build devices or contraptions as part of play.
  • publish — Players publish their inventions to gain points.
  • Research — Players conduct research to activate abilities.
  • Worker Placement — Workers are placed to gain resources and trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is of heavy complexity.
  • Era of Experts expansion is the first expansion of Inventors of the South Tigers.
  • Components featured in this video are prototype so rules and artwork are not final.
References (from this video)
No references stored for this video.
Video BvUBAt4TAXM Review at 26:49 sentiment: positive
video_pk 65993 · mention_pk 160300
Ingenious video thumbnail
Click to watch at 26:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible family strategy with depth
  • quick to learn and teach
  • solo or quick multiplayer play possible (if applicable in context)
Cons
  • thematic differentiation may feel limited to some players
  • not explicitly stated in transcript but implied as a lighter-weight Knizia title
Thematic elements
  • color balancing and strategic placement across multiple colors
  • hexagon-based tile placement with color scoring
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • Compound Scoring — at final scoring, the color you scored the least in determines your result, forcing balance across colors
  • end-state scoring across colors — at final scoring, the color you scored the least in determines your result, forcing balance across colors
  • Tile Placement — players place domino-like hex tiles with color icons to create color lines; scoring happens along lines on the board
  • tile placement with color lines — players place domino-like hex tiles with color icons to create color lines; scoring happens along lines on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mandala is an absolute joy
  • this is another play it from me
  • it's so much fun to be the person that is silent watching them
  • the idea of your machinery of corroding and having to be rebuilt i've never seen that in another game before
  • Friday ... this is going to be another play it
References (from this video)
No references stored for this video.
Video -mQL4owGsKU Top List at 10:11 sentiment: mixed
video_pk 65701 · mention_pk 159462
Ingenious video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme of discovering inventions
  • Spreading knowledge across the land
Cons
  • Not regarded as one of Lacerda's best big box games
  • Can feel overshadowed by other highly regarded Lacerda titles
  • Complexity can be daunting for new players to Lacerda's designs
Thematic elements
  • Discovering new ideas and inventions and spreading knowledge
  • Ancient civilization
Comparison games
  • Speakeasy
Mechanics (from transcript analysis)
  • area control/influence — Spreading knowledge across the land.
  • civilization building — A Lacerda game based on an ancient civilization.
  • Technology/Invention — Players take turns discovering new ideas and inventions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, most of if not all of these games can only be played in person that I will mention in this list.
  • So, this is a very heavy game about running a hospital.
  • It's like a hospital administration simulator rather than like a game similar to Dice Hospital where it's more focused on physicians treating patients.
  • But it it was quite a heavy game, you know, especially considering some of the other heavy games that I've talked about it definitely was over my head
  • This is probably at the top of just games on this list that I really want to play again.
  • It's a Martin Wallace design of a board game adaptation of a video game, the video game Anno 1800 where you are building up industries in the 1800s acquiring resources and then often trading them with other players in this game to fulfill contracts in hand.
  • make games that sound pretty simple when you explain them, but have a lot of strategic depth.
  • I really liked how approachable this game was even without having played the video game.
  • And uh you know, since then the game has kind of been out of print.
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 19:31 sentiment: positive
video_pk 64823 · mention_pk 158363
kovray - Ingenious video thumbnail
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic for Lerta game fans
  • mind-bending complexity
  • super fantastic brain burn
  • engaging interaction with other players
  • innovative concept
Cons
  • reviewer has not played it yet
Thematic elements
  • Invention and development
  • an era of developing things, leading to robotic things
Comparison games
none
Mechanics (from transcript analysis)
  • Blueprint Creation — writing up a blueprint
  • Civ Building — if you're familiar with like Civ Tech Trees
  • Knowledge Spreading — spreading the knowledge
  • Prototype Building — bringing it and building like prototypes
  • Technology tree — starting out in one phase and then eventually going into like these robotic type things
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video 6ciaZNr47xU kovray Review at 0:28 sentiment: positive
video_pk 63962 · mention_pk 157480
kovray - Ingenious video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tower of increasing Crafts People is a cool and unique mechanic
  • Open board interaction and player interaction feel strong
  • Engine-building with Workshop and Research tiles provides meaningful choices
  • Three-round and four-round variants give flexibility; scales with player count
  • Dice colors are straightforward and easy to manage
  • Sandbox, planning-forward design keeps players engaged and allows experimentation
Cons
  • High learning curve and complexity may intimidate new players
  • Some players may feel there is a disconnect between testing and movement in some flows
  • Reference cards could be more numerous to help with frequent questions
Thematic elements
  • invention, building, testing, publishing; guilds; publishing to influence royalty track
  • Inventions are created and presented to people across lands, with the aim of being published in the House of Wisdom.
Comparison games
  • Scholars
  • Wayfars
Mechanics (from transcript analysis)
  • crafts people management — Pay Craft People to move up the tower; they become inactive; when all have moved, resolve the tile, shift the tower, and free space for more actions.
  • Dice Placement — Place dice on camel spaces to activate core actions; dice values determine which actions are available and influence advancement on device/board.
  • Engine Building — Workshop tiles form an engine; each tile has a value (and sometimes color) requirements and can be resolved in any order once met.
  • guild/worker spaces — Some spaces under the guilds give powerful benefits; they are costly and limited but allow significant effects and sometimes shared benefits.
  • invent/build — Invent devices by placing dice according to device card values; discard device cards; gain influence; advance royalty; place invention tiles on the device board.
  • publish — Publish action requires a die of value ≥ eight; pay silver to the inventor, and pay the scribe and another craftsperson; advance on royalty track and publish to the publisher slot.
  • Research tiles — Research tiles are gained by placing influence; provide ongoing or triggered benefits and can be expanded via new tiles.
  • tent action — Tent placement ends the round; provides refresh/brights for unused assets; resolves effects from past tiles and end-of-round scoring setup.
  • test — Test action uses white and color dice to test devices; may grant influence and move your ship to acquire Workshop tiles.
  • workshop engine — Workshop tiles form an engine; each tile has a value (and sometimes color) requirements and can be resolved in any order once met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sandbox experience too because here you really can start off and do really anything
  • the Tower of increasing Crafts People I feel like it was just such a cool and unique mechanic
  • I would play all of them in a heartbeat
  • the flow between your personal boards and the main board was quite interesting
  • this Trilogy is fire it's extremely well done
References (from this video)
No references stored for this video.
Video DA7YcUDtYSI Board Gaymes James Review at 0:00 sentiment: positive
video_pk 62072 · mention_pk 154660
Board Gaymes James - Ingenious video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging abstract puzzle
  • pattern recognition and spatial reasoning
  • portable, good for travel
  • multiple solutions per card
Cons
  • Rules can be hard to parse
  • No inherent scoring per se in some sessions
  • Requires careful setup to follow card constraints
Thematic elements
  • color-based pattern building on a hex grid
  • abstract puzzle, no narrative
  • abstract strategy
Comparison games
  • Sierra
Mechanics (from transcript analysis)
  • color scoring — points awarded for color lines formed across adjacent tiles
  • multi-step challenges — cards present multiple starting configurations with rules to follow
  • Pattern Building — achieving a defined color pattern or adjacency pattern
  • pattern completion — achieving a defined color pattern or adjacency pattern
  • Tile Placement — placing color tiles according to pattern constraints to fit the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is another puzzle game
  • I'm trying to use all of these pieces to make this pattern.
  • Don't understand.
  • That was ingenious from Cosmos.
References (from this video)
No references stored for this video.
Video 4iEQadFX8wQ Get Into Games Discussion at 8:41 sentiment: mixed
video_pk 61703 · mention_pk 154368
Get Into Games - Ingenious video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tactile color tile placement
  • Good online adaptation with learning aids
Cons
  • Can have a steep learning curve for new players
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big topic and it probably requires a couple of episodes
  • I love the action queue in Ark Nova
  • the upkeep of the score for you
  • it's chill but surprisingly strategic
  • it's the perfect gateway game for many people
  • the admin is done and it makes it smoother
  • you can play from the same IP address
  • the tactile nature of moving the cubes up and down
References (from this video)
No references stored for this video.
Video aeLHox9_Z-k kovray Discussion at 28:29 sentiment: positive
video_pk 60341 · mention_pk 152767
kovray - Ingenious video thumbnail
Click to watch at 28:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy strategic depth
  • Engaging multi-stage design
  • Fits fans of heavy Garjo games
Cons
  • Long learning curve
  • Long play sessions (3-4 hours)
Thematic elements
  • Invention, innovation, scientific advancement
  • GARO line, Kingdom Trilogy universe
  • Crunchy, brain-burning strategic style
Comparison games
  • Paladins of the West Kingdom
  • South Tigress
Mechanics (from transcript analysis)
  • Dice Placement — Roll and allocate dice to take actions with different pip values.
  • Dice placement / manipulation — Roll and allocate dice to take actions with different pip values.
  • Set Collection — Collect components/inventions to gain points.
  • Worker Placement — Place workers to activate actions and progress through invention stages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've played Wingspan this is definitely a level up from the game.
  • in this game what you're going to be doing is you're going to be working as basically an assistant to Darwin that's trying to keep up with him
  • the crunchiest most brain burny game I would say of all the Garfield games so far
  • it's a 3 to 4 hour play
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 8:18 sentiment: neutral
video_pk 42959 · mention_pk 130690
BoardGameBollocks - Ingenious video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video aewK8jHL7ds Meeple Mountain Interview at 6:19 sentiment: positive
video_pk 36478 · mention_pk 109421
Meeple Mountain - Ingenious video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant rules
  • Deep but accessible
Cons
  • Theme can be abstract for some players
Thematic elements
  • Color-based scoring
  • Abstract color puzzle
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Color-line scoring — Score for colors across lines.
  • Tile Placement — Place tiles to form rows/columns for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game design is an art, not a science.
  • I'm cursed by new ideas.
  • The viewpoint is we are the fellowship. So how can I do it? I have to do it cooperatively.
  • Through the desert again. So all you do is you take two of the camels and put them on the board.
  • The rules should be simple so people can grasp quickly, but the depth develops through players.
  • I have to stay flexible and follow the opportunities that come.
References (from this video)
No references stored for this video.
Video A0PfmnlBbsc BoardGameCo Review at 2:22 sentiment: mixed
video_pk 30033 · mention_pk 88187
BoardGameCo - Ingenious video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • For puzzle fans, especially if you like Ingenious-style layouts
Cons
  • Better experienced as apps; board game version is a step back
Thematic elements
  • Pattern placement and spatial reasoning
  • Puzzle using Ingenious pieces
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Single-player puzzle collection — Multiple puzzles that reuse color/piece shapes with varying constraints
  • Tile Placement — Fit pieces onto a board under a set of restrictions to complete puzzles
  • tile/piece placement — Fit pieces onto a board under a set of restrictions to complete puzzles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a drop of freedom, a drop of restriction
  • My kids love this game
  • I had fun with this
References (from this video)
No references stored for this video.
Video A0PfmnlBbsc BoardGameCo Review at 2:22 sentiment: mixed
video_pk 30033 · mention_pk 208341
BoardGameCo - Ingenious video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • For puzzle fans, especially if you like Ingenious-style layouts
Cons
  • Better experienced as apps; board game version is a step back
Thematic elements
  • Pattern placement and spatial reasoning
  • Puzzle using Ingenious pieces
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Single-player puzzle collection — Multiple puzzles that reuse color/piece shapes with varying constraints
  • Tile Placement — Fit pieces onto a board under a set of restrictions to complete puzzles
  • tile/piece placement — Fit pieces onto a board under a set of restrictions to complete puzzles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a drop of freedom, a drop of restriction
  • My kids love this game
  • I had fun with this
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 The Broken Meeple Top List sentiment: negative
video_pk 13601 · mention_pk 90818
Overall sentiment (raw)
negative
Pros
none
Cons
  • abstract mechanic with no thematic purpose
  • tile-grid pattern-making feels pointless
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:05 sentiment: positive
video_pk 13373 · mention_pk 39221
Tabletop Turtle - Ingenious video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract strategy game that plays very differently each session
  • Unique high-low scoring system where final score is determined by lowest category
  • Highly interactive - every player decision impacts the game
  • Accessible for non-native English speakers due to abstract nature
  • Can be as mean or cooperative as players want
  • Pegboard components
Cons
  • Pegboards can be annoying - pieces get stuck
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video bGXMVtgvdJ8 Chairman of the Board Discussion at 5:55 sentiment: positive
video_pk 13390 · mention_pk 98305
Chairman of the Board - Ingenious video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely family-weight tile-placement puzzle
  • Solid engine-building feel in a compact game
Cons
  • Theme or narrative is minimal
  • The scoring can feel opaque at first
Thematic elements
Comparison games
  • Isle of Sky
  • Kier
Mechanics (from transcript analysis)
  • Pattern/shape matching through symbol tiles — A family-weight abstract with chain-building and symbol alignment; scoring scales with symbol sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the non new to me games that I have been playing
  • thoroughly thoroughly enjoyed this recent play
  • it's just a lovely T placement game
  • this is one of the best two-play games of all time
  • I love this game
  • an absolute blast of a game
  • the combos are fantastic
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules! Discussion at 7:48 sentiment: positive
video_pk 13353 · mention_pk 39167
Gaming Rules! - Ingenious video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet deep for strategy fans
  • High replayability
Cons
  • Can be niche for non-abstract players
Thematic elements
  • Geometric shapes forming color networks
  • Abstract tile-placement with color matching
  • Abstract strategy with social interaction
Comparison games
none
Mechanics (from transcript analysis)
  • set-based scoring — Score across color groups as the board develops
  • Tile Placement — Place tiles to create color combinations and score opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video u8prvgHcVZs The Broken Meeple Discussion at 38:30 sentiment: negative
video_pk 12870 · mention_pk 107028
The Broken Meeple - Ingenious video thumbnail
Click to watch at 38:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High production value and ambitious scope
  • Strong pedigree (Vital Lacerda's design heritage)
Cons
  • Perceived lack of mechanical evolution
  • Theme not strongly integrated with mechanics
  • High cost and potential shipping issues
Thematic elements
  • Inventions shaping the world and spreading knowledge
  • Humanity's Innovations and new concepts
  • Evolution of ideas through shared processes
Comparison games
  • Gallerist
  • Kanban
  • Tapestry
Mechanics (from transcript analysis)
  • Chain bonuses — Cards provide chaining bonuses that influence actions and scoring
  • Grid-based area influence — A central grid and world map where influence tokens and actions are placed
  • Invent/Share/Innovate cycle — Invent an idea, share it, and potentially innovate on it with bonuses
  • Prerequisites for cards — Certain ideas require other concepts as prerequisites before they can be developed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • grim and dark is what they kind of do best
  • two hours one to four players
  • three chapters each 10 to 12 hours
  • wow that's cheap
  • I would have rather there was a good custom insert in the box at retail as well
  • it's an interesting little theme
  • I like the Miko's artwork when it comes to this sort of thing
  • this is polyamino by the looks of it
  • the key itself is fine and I do like the printed components
  • not evolving a damn thing
References (from this video)
No references stored for this video.
Video A6URvrxJDG0 Rolling Dice & Taking Names Discussion at 8:01 sentiment: positive
video_pk 11641 · mention_pk 89208
Rolling Dice & Taking Names - Ingenious video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear on-board guidance reduces dependence on separate rulebooks
  • Deep, satisfying engine-building potential
  • Impressive potential for rewarding turns and combos
Cons
  • Very high complexity and long initial teach
  • Niche appeal to heavy-game audiences
Thematic elements
  • Strategic invention/engineering through action-placement on a self-revealing board
  • Abstract heavy-engine game projected for a Kickstarter release
  • Mechanism-driven, on-board text guides actions; no external reference sheet
Comparison games
  • Lisboa
  • Weather Machine
Mechanics (from transcript analysis)
  • action_selection — Board steps indicate exactly what you can do with each action, eliminating separate reference sheets.
  • engine_building_and_combo_chains — Combos created by sequencing actions to trigger advantageous later effects.
  • on_board_instruction — All rules and action implications are written on the board itself.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are hundreds and hundreds of board games he has set up, alphabetically the way they were organized was unbelievable
  • The Gamers Ranch... Bland, Missouri... you ain't got to bring a game, there are hundreds of games here
  • Inventions... the board is laid out in such a way that it's one of those I'm not even trying to explain what it is
  • Terminus... the heaviest game that Vital has asked to play, and it's going to come out on Kickstarter in June
  • karaoke night... a lot of show tunes... it was amazing
  • shrimp and grits was amazing, but the texture was surprising; grits look gross but taste good
References (from this video)
No references stored for this video.
Video 3icCCDwFcjk The Dice Tower Review at 2:17 sentiment: positive
video_pk 9697 · mention_pk 28612
The Dice Tower - Ingenious video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gone up from 7 to 8.5
  • Classic game
  • Great mechanics
Cons
  • Still likes Axio sequel better
Thematic elements
  • Hexagonal tile placement
  • Abstract
  • Abstract strategy
Comparison games
  • Axio
Mechanics (from transcript analysis)
  • Lowest Score Wins — Your lowest color score is your final score
  • Set Collection — Score for lines of colors
  • Tile Placement — Place hexagonal dominoes on board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a series where I take a look at reviews I did last year, 5 years ago, 10 years ago, and 20 years ago
  • I know it's hard to believe people were arguing about board games
  • Seven Wonders Duel came out and changed gaming - now we have dual games everywhere
  • This game's thematic because it feels like the Joker's making you play this at gunpoint
  • No Thanks keeps getting better for me the more I play it
  • Undaunted - such a fantastic game and series - I love it
References (from this video)
No references stored for this video.
Video yQwrech6hxA Before You Play Playthrough at 0:06 sentiment: positive
video_pk 8386 · mention_pk 81540
Before You Play - Ingenious video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with chain actions that reward forward-planning and sequencing
  • Effective 2-player NPC (Chronos) that provides dynamic pacing and keeps the engine moving
  • High replayability due to varied wealth tiles, private/public milestones, and diverse objective cards
  • Thematic integration feels cohesive; invention progression across eras is satisfying and tangible
Cons
  • Rule complexity is high, and this is a prototype copy, so expect potential tweaks in the final product
  • A lot of terminology and card naming can be challenging to keep straight during a first playthrough
  • Two-player dynamics may feel quite different from higher player counts, which could affect perceived balance
Thematic elements
  • Idea generation, invention lifecycles (idea -> invent -> innovate -> share) within evolving civilizations; private and common milestones drive progress
  • Human history across five eras, from Stone Age to future epochs, exploring ideas, inventions, and societal progress
  • Historically framed, with a kanban-like engine building through epochs and milestones; emphasizes chain actions and set-piece era changes
Comparison games
  • Kanban: Automotive revolution
  • Gallerist
  • Weather Machine
  • On Mars
  • The Gallerist
Mechanics (from transcript analysis)
  • Chain actions — Certain actions grant an optional chain action. Chains loop back to earlier steps or to new actions on the card, enabling engine-building and multi-step plays within a single turn. Chains reset at era boundaries or when used up.
  • Forums and action blocking — The action board is divided into five forums, each with two actions. Placing a pillar blocks one action for yourself in that forum, forcing planning and chaining decisions.
  • Influence track — An influence track on the player board that determines how many chain actions you can prepare per turn and affects turn thresholds. It also interacts with era changes and allows for limited strategic flexibility.
  • Invention, invention, innovate, share — Inventions require access to milestones. Inventing places a specialized on the milestone and flips the invention to invented. Innovating allows you to gain back a specialist and potentially chain into more actions. Sharing awards ingenuity points and moves inventions to the left-hand side and can trigger chain actions.
  • Link actions — Link actions connect sequences of actions that allow you to move repeatedly through the board, bring back or deploy specialists, and execute chained effects. They can spawn further chain opportunities and are essential for maximizing efficiency.
  • Milestones and milestone displays — Milestones are prerequisites needed to invent. There are common milestones and private milestones on each player's board; access to them influences what you can invent and when.
  • Milestones, Eureka, and benefits — During a Eureka, you move milestones from the common display to more advanced eras, gaining benefits and adding citizens; this also refreshes access to more powerful milestones as eras advance.
  • Pillars of time (epochs and seasons) — Epoch (big) and season (small) pillars are workers that you place on forums to take actions. Epoch pillars remain on the board and move between forums; season pillars move as you progress through rounds and eras.
  • Private goals and private objective cards — Each player has private/goal objective cards that drive scoring decisions throughout the game, adding personal targets and asymmetry to the overall strategy.
  • Specialists and exhaustion — Specialists are resources you exhaust to perform actions. They come in three types (economy/blue, culture/white, technology/brown), with wilds available via the academy/scholars. Exhausted specialists re-enter your pool after era changes.
  • Travel and Sage tokens — Travel moves a specialist to an adjacent region, collecting a Sage token; Sage tokens are traded in at era changes for scholars and help unlock further actions. Sage tokens also influence end-of-era decisions.
  • Wealth tiles and endgame scoring — Wealth tiles provide end-game scoring bonuses. They tie to contiguity of certain tile types and to specific conditions on the board; they are earned by sharing inventions and by placing wealth tiles on your map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game of chain actions.
  • Chronos is a fantastic two-player bot.
  • The engine-building here is deep and satisfying, even in a prototype copy.
  • End-game wealth tiles add a strong strategic finish that rewards planning across eras.
References (from this video)
No references stored for this video.
Video gWu9gVOHlWA Paul Groen Top 10 List at 8:05 sentiment: positive
video_pk 8287 · mention_pk 116004
Paul Groen - Ingenious video thumbnail
Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • keeps the beloved Ingenious core while adding verticality
  • good family-friendly abstract that works with both gamers and non-gamers
  • strong integration of 3D elements without overhauling core rules
Cons
  • 3D rules can create a learning curve for new players
  • vertical stacking introduces minor complexity in scoring decisions
Thematic elements
  • tile placement and color pattern matching
  • abstract board game environment
  • abstract
Comparison games
  • Ingenious (original)
Mechanics (from transcript analysis)
  • 3D stacking — tiles can be stacked vertically; top-down scoring view remains, no need to look under tiles
  • Pattern Building — score points for completing color patterns across the board
  • pattern completion — score points for completing color patterns across the board
  • Tile Placement — place tiles to match shapes for scoring; 6 colors; Kitia-style end scoring (least color)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you enjoy the Ingenious game, I would definitely have a look at Ingenious 3D.
  • Tower Up is the game that I would play with non-gamers.
  • This is SETI, and it's cool from a mechanical perspective.
  • The narrative is exceptional. The writing style is superb.
  • Civolution has micro turns... your turn is generally fairly short and doesn't contain any chaining of actions.
References (from this video)
No references stored for this video.
Video OWVad766DWg Board Game Coffee Review at 0:06 sentiment: positive
video_pk 7631 · mention_pk 97811
Board Game Coffee - Ingenious video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning, cohesive artwork and tactile components.
  • Strong thematic integration of knowledge, milestones, and collaboration.
  • Innovative action-path puzzle that rewards planning and connectivity.
  • Rulebook and player aid are well-structured and helpful.
Cons
  • Steep learning curve and heavy upfront information.
  • Fiddly/setup-heavy initialization, especially at first play.
  • Some tile-specific rules are not in the player aid and require back-of-the-rulebook lookup.
  • Not ideal as a casual, entry-level game.
Thematic elements
  • Knowledge as currency; collaborative invention; cross-cultural exchange; progress over time.
  • A civilization-scale timeline where multiple cultures develop and share ideas to advance technology.
  • Abstract, strategic, thematic; heavy euro storytelling through milestones, era tracks, and knowledge sharing.
Comparison games
  • On Mars
Mechanics (from transcript analysis)
  • Collaboration and competition — Ideas can be adopted by other players; the sharer keeps the idea card’s benefits while the presenting civilization gains points.
  • Era track and back doors — Era track influences what is considered common knowledge; invention supply and back doors unlock additional actions and discounts.
  • Iconography and readability — Iconography is repeatedly used across the board and components to guide players, reducing cognitive load once learned.
  • Idea invention loop — Players present ideas, invent them, and share them with the world to gain points and benefits.
  • Knowledge diplomacy — Diplomats can transfer knowledge between civilizations to unlock new inventions or capabilities.
  • Milestones and knowledge tracks — Milestones track progress; advancement affects common knowledge and global knowledge across civilizations.
  • Society board — A personal progress board that helps propel a civilization forward and maximize scoring opportunities.
  • Worker Placement — Players place pillars on one of ten actions; placing on an action blocks adjacent actions, creating strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is too good to miss
  • it's honestly the best way to learn
  • tickle my brain in the best possible way
  • the board game coffee seal of approval
References (from this video)
No references stored for this video.
Video 20cHr0XTlUA Chairman of the Board Review at 0:40 sentiment: positive
video_pk 7395 · mention_pk 21875
Chairman of the Board - Ingenious video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-friendly
  • 30 minute duration
  • Tactile, minimal setup
  • Colorblind friendly in practice
  • Elegant knitting-like scoring
Cons
  • Limited depth for advanced players
  • Interaction is relatively light
  • Color differentiation can be challenging for some
Thematic elements
  • pattern formation and color patterns
  • abstract puzzle on a hex-grid board with color tiles
  • abstract strategy puzzle with minimal theme
Comparison games
none
Mechanics (from transcript analysis)
  • area of influence / space zoning — zones become eligible or ineligible depending on player count
  • Compound Scoring — use a tracker to record scores in six categories; end-game when grid fills
  • Pattern Building — score by creating chains of matching colors/shapes in four directions
  • pattern/chain building — score by creating chains of matching colors/shapes in four directions
  • scoring tracking — use a tracker to record scores in six categories; end-game when grid fills
  • Tile Placement — place randomly drawn hex tiles onto a shared board to extend patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Framework is a wonderful player game
  • I would play this one anytime anywhere I think it's that good
  • it's probably my favorite UV Rosenberg game
  • I am a big fan of abstract strategy games after all
  • it is an absolute joy to play
  • one of the best games I have played this year
  • out of print
References (from this video)
No references stored for this video.
Video Rau8EraLNSg Chairman of the Board Discussion at 0:29 sentiment: positive
video_pk 6974 · mention_pk 20637
Chairman of the Board - Ingenious video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for families
  • scales nicely with player count
  • tight, elegant scoring reminiscent of Tigris & Euphrates but lighter
Cons
  • replay value can dip for players seeking heavier engine-building
  • color accessibility may be a consideration for color-blind players
Thematic elements
  • color/shape chaining with cross-color scoring
  • abstract hex-grid puzzle on a modular board
  • pure abstract with elegant scoring mechanic
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • multi-color scoring — each color acts as its own scoring track; your lowest colored score determines final score
  • pattern/chain creation — connect sequences of colors and shapes to maximize chains while minimizing weak colors
  • tile/area placement — place hex-shaped tiles to build color chains in rows and columns; scoring tracks per color
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure abstract very family weight game
  • I like it a lot
  • gorgeous looking game with some amazing production choices
  • the drafting system is much more streamlined
  • they are all for the better
  • it's a bit of a cult favorite
References (from this video)
No references stored for this video.
Video 2TaO93XwL2w Chairman of the Board Top List at 11:41 sentiment: positive
video_pk 6799 · mention_pk 20150
Chairman of the Board - Ingenious video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn with light rules
  • Not brain-dead, but still clever and satisfying
Cons
  • Decisions can be subtle and require attention to detail
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Choose placements that maximize scoring with limited options
  • pattern optimization — Choose placements that maximize scoring with limited options
  • rack-building / tile placement — Place colored tiles to form chains on a rack-based board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 chilled board games now for me
  • it's such a relaxing game in my opinion
  • the production really does help it because it's a lovely lavish Deluxe feeling game
  • think Wordle but the Twist on this game
  • cooperative game ... very relaxing
References (from this video)
No references stored for this video.
Video 9_3ujKqbkKk The Dice Tower Event Coverage at 11:43 sentiment: positive
video_pk 6430 · mention_pk 130667
The Dice Tower - Ingenious video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • conceptually novel
Cons
  • rules can be opaque
Thematic elements
  • abstract invention drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting/placement — draft concepts and place them to form inventions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a truly magical event.
  • This is one of the greatest players in the world in terraforming Mars.
  • Guardians of Galaxy all the way up through. She's amazing.
  • I woke up, I saw my daughter's name on there. That was pretty cool.
References (from this video)
No references stored for this video.
Video 9LPSlgBtxvw Chairman of the Board Discussion at 4:41 sentiment: positive
video_pk 4956 · mention_pk 14746
Chairman of the Board - Ingenious video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong family-friendly abstract strategy
  • distinctive and approachable
Cons
  • AP risk due to chain optimization across multiple colors
Thematic elements
  • color-driven puzzle with modular scoring
  • abstract tile-placement with color patterns
  • abstract
Comparison games
  • St Petersburg
  • The Lost Code
  • Enchanted Plumes
Mechanics (from transcript analysis)
  • set-collection / scoring by worst color — score is determined by the lowest count among a set of color categories
  • Tile Placement — placing colored tiles to create color chains on your board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
  • it is aged very well
  • a gimmicky Style game that feels so distinct
  • the top row is worth negative points everything after it is worth positive
  • fascinating I think it is a wonderful deduction game
  • spiritual successor to photosynthesis
  • this Japanese game where you are trying to create these routes connect these passengers
  • Notre Dame cathedral in the center of the board
  • notredam cathedral and the rat threats
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: negative
video_pk 4016 · mention_pk 116328
The Broken Meeple - Ingenious video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Did not like it
  • No review copy obtained
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video RlaLAPmVg1w slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 3957 · mention_pk 112453
slickerdrips - Ingenious video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, elegant chain-action system with multiple viable play paths
  • Charming solo experience via two predictable bots (Kronos and Hestus)
  • High production value and tactile deluxe components
  • Thematic cohesion around invention and global progress
  • Multiple routes to scoring via shared, invented, and progressed technologies
Cons
  • High complexity and long setup; heavy learn-to-play curve
  • Solo mode relies on intricate rule interpretation and bot behavior can be a lot to digest
  • End-game scoring can be substantial and easy to overlook without careful planning
Thematic elements
  • Technology, invention, and cultural progress shaping a world stage
  • Global invention exploration across eras; nations invent and share technologies to influence regions and cultures.
  • Euro-style strategy with thematic storytelling around world-scale innovation and diplomacy
Comparison games
  • Weather Machine
  • Kanban: Automotive Revolution
  • The Gallerist
Mechanics (from transcript analysis)
  • end-game scoring framework — Scoring is derived from progress tiles, wealth tiles, inventions, and end-game cards/goals, with multiple scoring tracks.
  • epoch pillars & season pillars — Era-based pillars govern turn order shifts and end-of-era scoring mechanics.
  • Eureka & era progression — End-of-era steps change turn order, milestones, and expansion of capabilities; progression to new eras alters available actions and tiles.
  • influence & regional majority — Gaining influence tokens and checking majority in regions to unlock actions and scoring opportunities.
  • invent vs. share vs. innovate — Inventing a concept, then choosing to share with others for points or to innovate for other benefits; requires collaboration between players (or bots in solo).
  • progress tiles & wealth tiles — Acquiring tiles that grant ongoing powers; wealth tiles provide recurring benefits and can discount future actions.
  • solo bot AI — Two non-player bots (Kronos and Hestus) act according to priority rules or cards, driving the solo experience.
  • tile placement & region travel — Moving citizens and placing tokens across regions with spatial constraints; travel actions reveal new opportunities and scoring options.
  • tokens & chain actions — Chain tokens enable sequences of actions in a single turn; using chains creates cascading opportunities and planning depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the solo game which involves two bots.
  • The bots are going to move.
  • The solo mode is easy to handle.
  • I really like it as a system.
  • It's a big heavy game.
  • The gallerist is the most accessible one that I've played.
  • The solo for like as intimidating as it looked at first it is easy to handle.
  • I think the solo mode is easy to handle and approachable.
References (from this video)
No references stored for this video.
Video -pMx8fAZNQg The Broken Meeple Discussion at 51:39 sentiment: negative
video_pk 2870 · mention_pk 104473
The Broken Meeple - Ingenious video thumbnail
Click to watch at 51:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solid core mechanics
  • interesting tech progression concepts
Cons
  • theme is extremely bare; power of mechanics feels mechanical rather than thematic
  • many rules and abstractions can be hard to remember
Thematic elements
  • technological progression and industry
  • technological advancement in a generic, pseudo-historical setting
  • pure mechanics-driven with card tech interactions
Comparison games
  • Gallerist
  • Weather Machine
Mechanics (from transcript analysis)
  • action selection — choose actions that trigger chain reactions across the tableau
  • tech-tree / technology card chaining — cards level up through linked techs, enabling further actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's dry as a bone
  • beiges all get out
  • the church track doesn't seem worth the cardboard it's printed on
  • I gave this a 10 out of 10
  • this is probably the best trick-taking game I've ever played
  • it's unwieldy as anything can you tell what is going on
  • the IP is important and you better make it thematically rich
References (from this video)
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