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Ingenious box art

Ingenious

Game ID: GID0402272
Game Info
Year
2004
Players
1-4
Age
8+
Playtime
45 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 14 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video -mQL4owGsKU Top List at 10:11 sentiment: mixed
video_pk 65701 · mention_pk 159462
Ingenious video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme of discovering inventions
  • Spreading knowledge across the land
Cons
  • Not regarded as one of Lacerda's best big box games
  • Can feel overshadowed by other highly regarded Lacerda titles
  • Complexity can be daunting for new players to Lacerda's designs
Thematic elements
  • Discovering new ideas and inventions and spreading knowledge
  • Ancient civilization
Comparison games
  • Speakeasy
Mechanics (from transcript analysis)
  • area control/influence — Spreading knowledge across the land.
  • civilization building — A Lacerda game based on an ancient civilization.
  • Technology/Invention — Players take turns discovering new ideas and inventions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, most of if not all of these games can only be played in person that I will mention in this list.
  • So, this is a very heavy game about running a hospital.
  • It's like a hospital administration simulator rather than like a game similar to Dice Hospital where it's more focused on physicians treating patients.
  • But it it was quite a heavy game, you know, especially considering some of the other heavy games that I've talked about it definitely was over my head
  • This is probably at the top of just games on this list that I really want to play again.
  • It's a Martin Wallace design of a board game adaptation of a video game, the video game Anno 1800 where you are building up industries in the 1800s acquiring resources and then often trading them with other players in this game to fulfill contracts in hand.
  • make games that sound pretty simple when you explain them, but have a lot of strategic depth.
  • I really liked how approachable this game was even without having played the video game.
  • And uh you know, since then the game has kind of been out of print.
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 19:31 sentiment: positive
video_pk 64823 · mention_pk 158363
kovray - Ingenious video thumbnail
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic for Lerta game fans
  • mind-bending complexity
  • super fantastic brain burn
  • engaging interaction with other players
  • innovative concept
Cons
  • reviewer has not played it yet
Thematic elements
  • Invention and development
  • an era of developing things, leading to robotic things
Comparison games
none
Mechanics (from transcript analysis)
  • Blueprint Creation — writing up a blueprint
  • Civ Building — if you're familiar with like Civ Tech Trees
  • Knowledge Spreading — spreading the knowledge
  • Prototype Building — bringing it and building like prototypes
  • Technology tree — starting out in one phase and then eventually going into like these robotic type things
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video 6ciaZNr47xU kovray Review at 0:28 sentiment: positive
video_pk 63962 · mention_pk 157480
kovray - Ingenious video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tower of increasing Crafts People is a cool and unique mechanic
  • Open board interaction and player interaction feel strong
  • Engine-building with Workshop and Research tiles provides meaningful choices
  • Three-round and four-round variants give flexibility; scales with player count
  • Dice colors are straightforward and easy to manage
  • Sandbox, planning-forward design keeps players engaged and allows experimentation
Cons
  • High learning curve and complexity may intimidate new players
  • Some players may feel there is a disconnect between testing and movement in some flows
  • Reference cards could be more numerous to help with frequent questions
Thematic elements
  • invention, building, testing, publishing; guilds; publishing to influence royalty track
  • Inventions are created and presented to people across lands, with the aim of being published in the House of Wisdom.
Comparison games
  • Scholars
  • Wayfars
Mechanics (from transcript analysis)
  • crafts people management — Pay Craft People to move up the tower; they become inactive; when all have moved, resolve the tile, shift the tower, and free space for more actions.
  • dice placement — Place dice on camel spaces to activate core actions; dice values determine which actions are available and influence advancement on device/board.
  • engine building — Workshop tiles form an engine; each tile has a value (and sometimes color) requirements and can be resolved in any order once met.
  • guild/worker spaces — Some spaces under the guilds give powerful benefits; they are costly and limited but allow significant effects and sometimes shared benefits.
  • invent/build — Invent devices by placing dice according to device card values; discard device cards; gain influence; advance royalty; place invention tiles on the device board.
  • publish — Publish action requires a die of value ≥ eight; pay silver to the inventor, and pay the scribe and another craftsperson; advance on royalty track and publish to the publisher slot.
  • Research tiles — Research tiles are gained by placing influence; provide ongoing or triggered benefits and can be expanded via new tiles.
  • tent action — Tent placement ends the round; provides refresh/brights for unused assets; resolves effects from past tiles and end-of-round scoring setup.
  • test — Test action uses white and color dice to test devices; may grant influence and move your ship to acquire Workshop tiles.
  • workshop engine — Workshop tiles form an engine; each tile has a value (and sometimes color) requirements and can be resolved in any order once met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sandbox experience too because here you really can start off and do really anything
  • the Tower of increasing Crafts People I feel like it was just such a cool and unique mechanic
  • I would play all of them in a heartbeat
  • the flow between your personal boards and the main board was quite interesting
  • this Trilogy is fire it's extremely well done
References (from this video)
No references stored for this video.
Video DA7YcUDtYSI Board Gaymes James Review at 0:00 sentiment: positive
video_pk 62072 · mention_pk 154660
Board Gaymes James - Ingenious video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging abstract puzzle
  • pattern recognition and spatial reasoning
  • portable, good for travel
  • multiple solutions per card
Cons
  • Rules can be hard to parse
  • No inherent scoring per se in some sessions
  • Requires careful setup to follow card constraints
Thematic elements
  • color-based pattern building on a hex grid
  • abstract puzzle, no narrative
  • abstract strategy
Comparison games
  • Sierra
Mechanics (from transcript analysis)
  • color scoring — points awarded for color lines formed across adjacent tiles
  • multi-step challenges — cards present multiple starting configurations with rules to follow
  • Pattern Building — achieving a defined color pattern or adjacency pattern
  • pattern completion — achieving a defined color pattern or adjacency pattern
  • tile placement — placing color tiles according to pattern constraints to fit the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is another puzzle game
  • I'm trying to use all of these pieces to make this pattern.
  • Don't understand.
  • That was ingenious from Cosmos.
References (from this video)
No references stored for this video.
Video 4iEQadFX8wQ Get Into Games Discussion at 8:41 sentiment: mixed
video_pk 61703 · mention_pk 154368
Get Into Games - Ingenious video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tactile color tile placement
  • Good online adaptation with learning aids
Cons
  • Can have a steep learning curve for new players
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big topic and it probably requires a couple of episodes
  • I love the action queue in Ark Nova
  • the upkeep of the score for you
  • it's chill but surprisingly strategic
  • it's the perfect gateway game for many people
  • the admin is done and it makes it smoother
  • you can play from the same IP address
  • the tactile nature of moving the cubes up and down
References (from this video)
No references stored for this video.
Video aeLHox9_Z-k kovray Discussion at 28:29 sentiment: positive
video_pk 60341 · mention_pk 152767
kovray - Ingenious video thumbnail
Click to watch at 28:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy strategic depth
  • Engaging multi-stage design
  • Fits fans of heavy Garjo games
Cons
  • Long learning curve
  • Long play sessions (3-4 hours)
Thematic elements
  • Invention, innovation, scientific advancement
  • GARO line, Kingdom Trilogy universe
  • Crunchy, brain-burning strategic style
Comparison games
  • Paladins of the West Kingdom
  • South Tigress
Mechanics (from transcript analysis)
  • dice placement — Roll and allocate dice to take actions with different pip values.
  • Dice placement / manipulation — Roll and allocate dice to take actions with different pip values.
  • set collection — Collect components/inventions to gain points.
  • worker placement — Place workers to activate actions and progress through invention stages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've played Wingspan this is definitely a level up from the game.
  • in this game what you're going to be doing is you're going to be working as basically an assistant to Darwin that's trying to keep up with him
  • the crunchiest most brain burny game I would say of all the Garfield games so far
  • it's a 3 to 4 hour play
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:05 sentiment: positive
video_pk 13373 · mention_pk 39221
Tabletop Turtle - Ingenious video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract strategy game that plays very differently each session
  • Unique high-low scoring system where final score is determined by lowest category
  • Highly interactive - every player decision impacts the game
  • Accessible for non-native English speakers due to abstract nature
  • Can be as mean or cooperative as players want
  • Pegboard components
Cons
  • Pegboards can be annoying - pieces get stuck
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules! Discussion at 7:48 sentiment: positive
video_pk 13353 · mention_pk 39167
Gaming Rules! - Ingenious video thumbnail
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible yet deep for strategy fans
  • High replayability
Cons
  • Can be niche for non-abstract players
Thematic elements
  • Geometric shapes forming color networks
  • Abstract tile-placement with color matching
  • Abstract strategy with social interaction
Comparison games
none
Mechanics (from transcript analysis)
  • set-based scoring — Score across color groups as the board develops
  • tile placement — Place tiles to create color combinations and score opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video 3icCCDwFcjk The Dice Tower Review at 2:17 sentiment: positive
video_pk 9697 · mention_pk 28612
The Dice Tower - Ingenious video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gone up from 7 to 8.5
  • Classic game
  • Great mechanics
Cons
  • Still likes Axio sequel better
Thematic elements
  • Hexagonal tile placement
  • Abstract
  • Abstract strategy
Comparison games
  • Axio
Mechanics (from transcript analysis)
  • Lowest Score Wins — Your lowest color score is your final score
  • set collection — Score for lines of colors
  • tile placement — Place hexagonal dominoes on board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a series where I take a look at reviews I did last year, 5 years ago, 10 years ago, and 20 years ago
  • I know it's hard to believe people were arguing about board games
  • Seven Wonders Duel came out and changed gaming - now we have dual games everywhere
  • This game's thematic because it feels like the Joker's making you play this at gunpoint
  • No Thanks keeps getting better for me the more I play it
  • Undaunted - such a fantastic game and series - I love it
References (from this video)
No references stored for this video.
Video gWu9gVOHlWA Paul Groen Top 10 List at 8:05 sentiment: positive
video_pk 8287 · mention_pk 116004
Paul Groen - Ingenious video thumbnail
Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • keeps the beloved Ingenious core while adding verticality
  • good family-friendly abstract that works with both gamers and non-gamers
  • strong integration of 3D elements without overhauling core rules
Cons
  • 3D rules can create a learning curve for new players
  • vertical stacking introduces minor complexity in scoring decisions
Thematic elements
  • tile placement and color pattern matching
  • abstract board game environment
  • abstract
Comparison games
  • Ingenious (original)
Mechanics (from transcript analysis)
  • 3D stacking — tiles can be stacked vertically; top-down scoring view remains, no need to look under tiles
  • Pattern Building — score points for completing color patterns across the board
  • pattern completion — score points for completing color patterns across the board
  • tile placement — place tiles to match shapes for scoring; 6 colors; Kitia-style end scoring (least color)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you enjoy the Ingenious game, I would definitely have a look at Ingenious 3D.
  • Tower Up is the game that I would play with non-gamers.
  • This is SETI, and it's cool from a mechanical perspective.
  • The narrative is exceptional. The writing style is superb.
  • Civolution has micro turns... your turn is generally fairly short and doesn't contain any chaining of actions.
References (from this video)
No references stored for this video.
Video 20cHr0XTlUA Chairman of the Board Review at 0:40 sentiment: positive
video_pk 7395 · mention_pk 21875
Chairman of the Board - Ingenious video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and family-friendly
  • 30 minute duration
  • Tactile, minimal setup
  • Colorblind friendly in practice
  • Elegant knitting-like scoring
Cons
  • Limited depth for advanced players
  • Interaction is relatively light
  • Color differentiation can be challenging for some
Thematic elements
  • pattern formation and color patterns
  • abstract puzzle on a hex-grid board with color tiles
  • abstract strategy puzzle with minimal theme
Comparison games
none
Mechanics (from transcript analysis)
  • area of influence / space zoning — zones become eligible or ineligible depending on player count
  • Compound Scoring — use a tracker to record scores in six categories; end-game when grid fills
  • Pattern Building — score by creating chains of matching colors/shapes in four directions
  • pattern/chain building — score by creating chains of matching colors/shapes in four directions
  • scoring tracking — use a tracker to record scores in six categories; end-game when grid fills
  • tile placement — place randomly drawn hex tiles onto a shared board to extend patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Framework is a wonderful player game
  • I would play this one anytime anywhere I think it's that good
  • it's probably my favorite UV Rosenberg game
  • I am a big fan of abstract strategy games after all
  • it is an absolute joy to play
  • one of the best games I have played this year
  • out of print
References (from this video)
No references stored for this video.
Video Rau8EraLNSg Chairman of the Board Discussion at 0:29 sentiment: positive
video_pk 6974 · mention_pk 20637
Chairman of the Board - Ingenious video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for families
  • scales nicely with player count
  • tight, elegant scoring reminiscent of Tigris & Euphrates but lighter
Cons
  • replay value can dip for players seeking heavier engine-building
  • color accessibility may be a consideration for color-blind players
Thematic elements
  • color/shape chaining with cross-color scoring
  • abstract hex-grid puzzle on a modular board
  • pure abstract with elegant scoring mechanic
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • multi-color scoring — each color acts as its own scoring track; your lowest colored score determines final score
  • pattern/chain creation — connect sequences of colors and shapes to maximize chains while minimizing weak colors
  • tile/area placement — place hex-shaped tiles to build color chains in rows and columns; scoring tracks per color
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure abstract very family weight game
  • I like it a lot
  • gorgeous looking game with some amazing production choices
  • the drafting system is much more streamlined
  • they are all for the better
  • it's a bit of a cult favorite
References (from this video)
No references stored for this video.
Video 2TaO93XwL2w Chairman of the Board Top List at 11:41 sentiment: positive
video_pk 6799 · mention_pk 20150
Chairman of the Board - Ingenious video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn with light rules
  • Not brain-dead, but still clever and satisfying
Cons
  • Decisions can be subtle and require attention to detail
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Choose placements that maximize scoring with limited options
  • pattern optimization — Choose placements that maximize scoring with limited options
  • rack-building / tile placement — Place colored tiles to form chains on a rack-based board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 chilled board games now for me
  • it's such a relaxing game in my opinion
  • the production really does help it because it's a lovely lavish Deluxe feeling game
  • think Wordle but the Twist on this game
  • cooperative game ... very relaxing
References (from this video)
No references stored for this video.
Video 9LPSlgBtxvw Chairman of the Board Discussion at 4:41 sentiment: positive
video_pk 4956 · mention_pk 14746
Chairman of the Board - Ingenious video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong family-friendly abstract strategy
  • distinctive and approachable
Cons
  • AP risk due to chain optimization across multiple colors
Thematic elements
  • color-driven puzzle with modular scoring
  • abstract tile-placement with color patterns
  • abstract
Comparison games
  • St Petersburg
  • The Lost Code
  • Enchanted Plumes
Mechanics (from transcript analysis)
  • set-collection / scoring by worst color — score is determined by the lowest count among a set of color categories
  • tile placement — placing colored tiles to create color chains on your board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
  • it is aged very well
  • a gimmicky Style game that feels so distinct
  • the top row is worth negative points everything after it is worth positive
  • fascinating I think it is a wonderful deduction game
  • spiritual successor to photosynthesis
  • this Japanese game where you are trying to create these routes connect these passengers
  • Notre Dame cathedral in the center of the board
  • notredam cathedral and the rat threats
References (from this video)
No references stored for this video.
Video Tv1UgA_7OTU Chairman of the Board Discussion at 6:15 sentiment: positive
video_pk 1293 · mention_pk 3800
Chairman of the Board - Ingenious video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming, accessible, breezy to play
  • scales well with different player counts
Cons
  • end-game scoring can be tight and punishing
  • may be less appealing to players seeking thematic weight
Thematic elements
  • Color chains and pattern-building
  • Abstract tiling and color-matching puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • collection/chain-building — Build and optimize chains across multiple colors.
  • tile placement — Place tiles on a grid to form color chains for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely Sublime and a top 10 for me at the moment
  • Sublime worker placement game
  • I could not recommend it enough
  • this is one of the best eurogames
  • an absolute Masterpiece
References (from this video)
No references stored for this video.
Video ZxAhRBoq9-4 Tabletop Turtle Top List at 11:47 sentiment: positive
video_pk 1061 · mention_pk 3023
Tabletop Turtle - Ingenious video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly abstract yet elegant
  • versatile for families and serious players
Cons
  • potentially dry for some players
  • takes a bit to grok scoring tracks
Thematic elements
  • color-matching puzzle
  • abstract color-tile lattice
  • abstract/engine-building through tiles
Comparison games
none
Mechanics (from transcript analysis)
  • block interaction — Compete for board space and optimize patterns to maximize points
  • tile placement / abstract engine building — Place tiles to score color-pattern points across multiple tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 games that'll get you dumped or divorce
  • this list is sort of similar to the last list we did
  • I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
  • it's a game where you can mess with other players
  • it's a game of take that elements
References (from this video)
No references stored for this video.
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