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Harmonies

Game ID: GID0402277
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 45
This page: 45
Sentiment: pos 37 · mix 3 · neu 4 · neg 0
Mentions per page
Showing 1–45 of 45
Video zz9-sEfx4Xo Top 10 List at 17:59 sentiment: positive
video_pk 67938 · mention_pk 164222
Harmonies video thumbnail
Click to watch at 17:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • feels like a heavier game despite low weight
  • straightforward gameplay
  • easy to teach to non-gamers
  • duality of objectives (tableau and cards)
  • preferred over Cascadia
  • less restrictive gameplay compared to Cascadia
Cons
none
Thematic elements
Comparison games
  • Azul
  • Cascadia
Mechanics (from transcript analysis)
  • 3D component placement — You can even stack some of them as well, which creates a three-dimensional experience and tableau building.
  • card drafting — you also draft cards as well
  • set collection — fulfill objectives in placing your tiles in certain configurations.
  • tableau building — draft tiles to place onto your tableau
  • tile drafting — draft tiles to place onto your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oftentimes on this channel I feature heavier games, meaning games that are typically longer and have more complex rule sets.
  • But ultimately, I've come to realize that the way that I think about and rate games differs completely from a heavier game compared to a lighter one.
  • So that's why today I wanted to talk about my top 10 lighter games.
  • And so any game below 2.4 though, out of the majority of the ones that I've played, kind of fit that category that I was looking for.
  • This game is, I think, my lightest game on this list.
  • It still scratches an itch for me that I tend to see in heavier games, you know, it's it's a really light experience and quick and I've had a lot of success teaching this to gamers who weren't familiar with some of these mechanisms and so I think it's a a great hit.
  • And so, if you're looking for a light game that provides a lot of tough decisions at this complexity level, then Age of Civilization might be a great game to try.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 3:16 sentiment: positive
video_pk 66485 · mention_pk 162022
Harmonies video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 499:22:40 sentiment: positive
video_pk 64823 · mention_pk 158367
kovray - Harmonies video thumbnail
Click to watch at 499:22:40 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • beautiful artwork and production quality
  • satisfying combos
  • strategic planning and adaptability
  • restrictive but engaging tile placement
  • gorgeous game, an art piece
  • desire for more content
Cons
  • restrictive nature of tile placement can be challenging
  • desire for more animals and boards
Thematic elements
  • animals and habitats
  • natural environment
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Pattern Building — there's different patterns that you have to kind of create on your your board to be able to score yourself points
  • set collection — score for the length you can score for points for mountain ranges for the forests that you end up creating the plains that you end up creating and then I believe they're actually like housing right
  • tile drafting — drafting different wooden tiles wooden tokens tokens you're going to be drafting habitat tokens things things
  • tile placement — place them onto your board after you've placed them you also get this opportunity to take a animal if you don't already have four
  • variable scoring — there can be a variety of different scoring opportunities for specific cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video nSiSpy3NEn8 Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 63970 · mention_pk 157485
Meeple University - Harmonies video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • ecosystem building with animals
  • ecosystems / landscapes represented by tiles
  • pattern-driven, tile-placement with spatial patterns
Comparison games
none
Mechanics (from transcript analysis)
  • Card draft and placement — Take animal cards from the face-up display and place them on your player board, loading them with cubes.
  • card drafting — Take animal cards from the face-up display and place them on your player board, loading them with cubes.
  • Cube placement and pattern matching — Place animal cubes on cards to satisfy patterns printed on animal cards, matching heights and layouts.
  • end game bonuses — End game triggers when two spaces remain or drafting board cannot be refilled; scoring across landscapes, rivers, fields, mountains, buildings, and animals.
  • Endgame scoring and triggering — End game triggers when two spaces remain or drafting board cannot be refilled; scoring across landscapes, rivers, fields, mountains, buildings, and animals.
  • Layer building — Place tiles to form stacks representing mountains, trees, rivers, fields, etc., with terrain-specific stacking rules.
  • Scoring by card patterns and spaces — Score from landscapes, buildings, rivers, fields, and animal cards based on patterns and adjacency.
  • Spirit cards (variant setup) — Optional variant uses Island side or Spirit cards introducing endgame objectives.
  • tile drafting — Draft one set of three tiles from the central board and add them to your board.
  • Tile stacking and terrain building — Place tiles to form stacks representing mountains, trees, rivers, fields, etc., with terrain-specific stacking rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The key to the game is efficiency
  • each tile can be a part of multiple patterns but each tile may only have a single animal Cube on it
  • The end of the game may be triggered in one of two ways either when one player has two or fewer empty spaces remaining on their board at the end of their turn or when the drafting board cannot be completely refilled
References (from this video)
No references stored for this video.
Video NlygiFc_xNY Watch It Played Rules Teach at 0:16 sentiment: positive
video_pk 63886 · mention_pk 157405
Watch It Played - Harmonies video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • habitat creation and animal attraction
  • landscapes of rivers, forests, fields, mountains and buildings to attract animals
Comparison games
none
Mechanics (from transcript analysis)
  • End game conditions — The game ends when the pouch is empty or a player has two or fewer empty spaces on their personal board, triggering final scoring.
  • end of turn pause for optional actions — You can pause after each placement to perform optional actions before continuing with remaining placements.
  • Nature Spirits as optional mode — Nature Spirits are cards that can affect scoring and are introduced via a setup where players reveal a spirit above their board.
  • optional action: take animal card — You may take one face-up animal card as an optional action, limited by a maximum of four cards above your board.
  • Pattern Building — Examine animal cards and place cubes on your board to match patterns shown on the cards, moving cubes onto habitat tiles when appropriate.
  • pattern matching and moving cubes — You may move cubes to fulfill new patterns during your turn, using cubes from patterns you've already completed, as long as placement rules allow.
  • place animal cubes to satisfy patterns — Examine animal cards and place cubes on your board to match patterns shown on the cards, moving cubes onto habitat tiles when appropriate.
  • Point Salad — Blue tokens form rivers; islands formed by tokens are scored separately, with islands worth five points each.
  • rivers and islands scoring — Blue tokens form rivers; islands formed by tokens are scored separately, with islands worth five points each.
  • scoring and final scoring — Points are earned during play for pattern fulfillment and habitat arrangements; final scoring accounts for token types and islands.
  • Solo play variant — Solo rules use a blue side of the central board and have their own setup and scoring considerations.
  • take and place tokens — On your turn you must take and place tokens from a central board space onto your personal board following stacking rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you and the other players will each be creating your own Landscapes of rivers forests Fields mountains and buildings
  • remember you always remove cubes from the lowest possible position on a card when you're placing them
  • a single yellow token on its own is worth nothing
References (from this video)
No references stored for this video.
Video bdP6QzbrB_s Board Game Buzzz Discussion at 0:13 sentiment: positive
video_pk 63116 · mention_pk 156408
Board Game Buzzz - Harmonies video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 80% less noise during setup.
  • a chocolate version of Harmonies? Look at those little crackers.
  • I really want it.
  • I can't tell if this one's an April Fool's joke or not because they actually had like lots of artwork for it and I really want it.
  • Pause for chickens.
  • For a limited time only, the new Earth expansion will come with real life animals.
References (from this video)
No references stored for this video.
Video Hk16LUSaA6Q Board Gaymes James Review at 0:00 sentiment: mixed
video_pk 62176 · mention_pk 154699
Board Gaymes James - Harmonies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great artwork and presentation
  • high portability; the entire game can fit in the included bag
  • reference card helps manage the different scoring rules for each side
  • two-sided board provides varied scoring experiences
Cons
  • the combination of 3D space and multiple scoring requirements can be confusing and may dampen the pattern-matching appeal
  • feels less satisfying for players seeking a deeper or more streamlined pattern-building experience
  • some players may prefer a more compact or simpler puzzle than Harmonies offers
Thematic elements
  • pattern matching and spatial construction; scoring varies by constructed landscapes and board-side configuration
  • a landscape-building framework with three-dimensional terrain elements (buildings, forests, mountain ranges) and private animal-card drafting
  • abstract puzzle with visual pattern matching and spatial layering
Comparison games
  • Neotopia
  • Azul
Mechanics (from transcript analysis)
  • board-side scoring variation — The board can be used on two sides (lake side or river side), each with its own scoring rules
  • card drafting — Draft animal cards privately to yourself, creating hidden objectives and scoring opportunities
  • Compound Scoring — The board can be used on two sides (lake side or river side), each with its own scoring rules
  • endgame condition — The game ends when a player has two or fewer spaces left on their board or when the tokens run out
  • Pattern Building — If your private cards align with the patterns on the landscape, you place an animal cube to score
  • pattern matching and placement — If your private cards align with the patterns on the landscape, you place an animal cube to score
  • three-dimensional landscape construction — Scoring is influenced by building landscapes in a multi-dimensional space (buildings, forests, mountains) that score in unique ways
  • token drafting — On your turn you take three tokens from the center and place them on your private board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the three-dimensional space paired with all of these different requirements to score makes it kind of confusing and not as fun to match up the patterns
  • artwork is great in this game and it's also highly portable
  • if you love pattern matching games you're going to love this
  • harmonies just isn't scratching that itch
  • I'm more of a fan of neotopia
  • this card comes in very handy because it is actually really quite confusing to remember all of the scoring
  • there are two different sides of this board
  • not as complex or satisfying as other pattern-matching games
References (from this video)
No references stored for this video.
Video xtBvBUaRJ1w Allies or Enemies Top List at 11:33 sentiment: positive
video_pk 61070 · mention_pk 153502
Allies or Enemies - Harmonies video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and chunky components
  • Immediate feel of efficiency and planning
  • Multiple simultaneous puzzles create replayability
Cons
none
Thematic elements
  • Efficient spatial puzzles with nature-inspired scoring
  • Nature-themed abstract tile placement
  • clinical, elegant
Comparison games
  • Other tile-placement/pattern-pilling games
Mechanics (from transcript analysis)
  • Compound Scoring — Simultaneous pursuit of multiple scoring puzzles with limited space
  • dual-pattern scoring — Simultaneous pursuit of multiple scoring puzzles with limited space
  • tile placement — Place large chunky tiles to form multiple patterns across the board
  • tile placement and pattern building — Place large chunky tiles to form multiple patterns across the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about windmills"
  • "the closest I've seen to Mario Kart as a board game"
  • "it's a very tight worker placement game"
  • "the biggest surprise of the year"
  • "this is my favorite game of the year so far"
References (from this video)
No references stored for this video.
Video zjFu7alzcdQ Board Stupid Analysis at 7:50 sentiment: positive
video_pk 60541 · mention_pk 152919
Board Stupid - Harmonies video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Higher crunch factor than Cascadia
  • Beautiful 3D production and artwork
  • Dynamic scoring keeps you on your toes
  • Engaging spatial puzzle with height considerations
Cons
  • Less accessible for non-gamers
  • More restrictive board and planning required
  • More complex to explain to new players
Thematic elements
  • spatial puzzle with height/width constraints and dynamic scoring
  • A compact 3D tile-building space
  • crunchy, puzzle-focused
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • 3D spatial placement — build a vertical stack on a restricted board
  • Dynamic scoring cards — score cards are drafted and used to score throughout the game
  • restricted board, height consideration — board size and stacking restrictions add complexity
  • tile drafting — draft tiles and scoring cards from a central market
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just the pure accessibility of this game. You can teach this to basically anybody.
  • It's very forgiving gameplay loop. It’s forgiving of mistakes.
  • Harmonies looks like a kids game, but it's not
  • If you want something that has a higher crunch factor, Harmonies does give you more crunch
References (from this video)
No references stored for this video.
Video 9KnVmcKEg7I kovray Rules Teach at 0:06 sentiment: positive
video_pk 60370 · mention_pk 152782
kovray - Harmonies video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy setup and clear basic rules
  • Engaging tile/placement puzzle that rewards planning
  • Varied scoring that encourages habitat planning
  • Two-sided board adds replayability and variety
  • Optional Nature's Spirit cards add depth
Cons
none
Thematic elements
  • Habitat creation and ecosystem harmony
  • Landscape board with habitats and terrain features; stacking tokens to shape mountains, trees, and buildings.
  • instructional and family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — As an optional action, players may take an animal card from the center and place it above their personal board, earning cubes equal to the card's cost; up to four cards may be kept above the board at once.
  • Card drafting and management — As an optional action, players may take an animal card from the center and place it above their personal board, earning cubes equal to the card's cost; up to four cards may be kept above the board at once.
  • Compound Scoring — At scoring, trees, mountains, fields, water, and buildings score based on height, adjacency, or pattern rules; side B introduces islands scoring.
  • end-game and round structure — The game ends when a central space cannot be refilled or a player has filled all but two spaces on their board; rounds continue to completion before final scoring.
  • habitat scoring — At scoring, trees, mountains, fields, water, and buildings score based on height, adjacency, or pattern rules; side B introduces islands scoring.
  • Nature's Spirit (optional) cards — Two Nature's Spirit cards are dealt to players at the start; these act as animals with their own scoring cubes for final tallies.
  • pattern-based animal cube placement — Players place animal cubes on tokens to match patterns on their animal cards; tokens can be oriented in any direction and a token holds at most one cube.
  • token drafting and placement — On each turn, players take one of five token sets from the center pouch and place all three onto their personal board according to placement rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your goal is to build Landscapes and create habitats for your animals in order to score the most points
  • the habitat must be exactly as depicted on the card but it can be oriented in any direction
  • you'll tally the points and the player with the most points wins
  • The first step on your turn is always taking and placing tokens
  • you may only have up to four animal cards at a time above your board
  • The game ends when a central space cannot be refilled or a player has filled all but two spaces on their board
References (from this video)
No references stored for this video.
Video QAwZcK6UuhA Tabletop Tokki Playthrough at 0:06 sentiment: positive
video_pk 59687 · mention_pk 152207
Tabletop Tokki - Harmonies video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and learn
  • beautiful components and artwork
  • strong solo mode with wide appeal
  • high variability and replayability through terrain interactions and cards
  • works well as a gateway game or a deeper strategy title
Cons
  • artist credit not listed on the box cover (Ava D Silva) is a minor complaint
  • token economy can feel fiddly to some players
Thematic elements
  • nature, ecology, landscape creation, and animal habitats
  • Forest/landscape ecosystem with rivers, terrain features, and vertical landscape construction
  • puzzle/strategy with tile drafting and vertical placement
Comparison games
none
Mechanics (from transcript analysis)
  • end game bonuses — the game ends when the token bag is exhausted or there are two or fewer empty spaces on a player's board.
  • endgame triggers — the game ends when the token bag is exhausted or there are two or fewer empty spaces on a player's board.
  • nature Spirit cards — Spirit cards provide unique scoring opportunities and alter end-of-round scoring based on terrain types.
  • set collection and scoring by terrain — points are earned for terrain groups, height, river connections, and animal placements, with Spirit cards adding targeted scoring.
  • tile drafting — players draft a set of three tiles from a pool and place them on their personal board to shape their landscape.
  • tile placement — tiles can be stacked to create vertical elements like trees, mountains, and buildings, influencing scoring and layout.
  • tile placement and stacking — tiles can be stacked to create vertical elements like trees, mountains, and buildings, influencing scoring and layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solo playthrough of Harmonies
  • I think Harmonies is a gateway game for sure
  • the game is super easy to teach, super easy to set up and to learn
  • amazing components and beautiful arts
  • the artist's name Ava D Silva is not on the cover of the box
  • I think it has wide appeal to a variety of different people
References (from this video)
No references stored for this video.
Video bigQQiHW-gM Board Stupid Discussion at 8:00 sentiment: positive
video_pk 39943 · mention_pk 120681
Board Stupid - Harmonies video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy entry
  • solid production quality
  • engaging drafting and pattern-building
Cons
  • rules clarity not discussed in depth in the clip
Thematic elements
  • building a personal ecological environment
  • environmental construction and ecosystem stewardship
  • tile-drafting and scoring based on patterns
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Pattern scoring — patterns on the board determine scoring with evolving conditions.
  • tile drafting — players draft tiles from a market to place on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the magic of editing
  • this is the game of the month that we love the most, the most that we play
  • Harmony is an easy buy, for yeah it's a good place price point and an excellent production
  • Patchwork with bees, or Flower Fields, is absolutely lovely
  • we love all of the reward stuff, we love all of that
  • we're building together with you guys
  • Different Strokes for Different Folks
  • Ironwood was our November 2024 game of the month
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 15:11 sentiment: positive
video_pk 39437 · mention_pk 119050
The Board Gaming Doctor - Harmonies video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant puzzle with several scoring avenues
  • quicker and more accessible than Cascadia for many players
Cons
  • less tile variety than Cascadia over time
  • replayability relies on tile pool size
Thematic elements
  • natural landscapes and rivers/mountains with scoring
  • nature-inspired drafting and spatial puzzle
  • puzzle-like optimization
Comparison games
  • Cascadia
  • Calico
Mechanics (from transcript analysis)
  • Compound Scoring — players chase longest river, mountains, etc., creating strategic tension
  • pattern/area scoring — players chase longest river, mountains, etc., creating strategic tension
  • quicker play relative to Cascadia — tight pacing with fewer tiles in draft from a closed-board setup
  • tile drafting — you draft tiles to place on your board for scoring patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video 8-GRp9fu1OU Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 38276 · mention_pk 115158
Totally Tabled - Harmonies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging spatial puzzle with clear, satisfying scoring rules
  • Strong solo mode that doubles as teaching-through-play
  • Thematic components and art support intuitive understanding
  • Encourages forward planning and pattern-building strategies
Cons
  • Endgame can feel tight as spaces dwindle
  • Rule clarification often comes through play rather than a formal tutorial
Thematic elements
  • Nature, habitat construction, and ecological balance
  • Forest habitat assembly with rivers, water features, and ecological terrain planning
  • Educational, exploratory, and demonstrative solo play
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — On each turn, the active player selects one card from a display and immediately refills the display
  • Card drafting / display selection — On each turn, the active player selects one card from a display and immediately refills the display
  • Compound Scoring — Score points for completed terrain patterns and for connected structures (e.g., trees, rivers, mountains)
  • pattern-based scoring — Score points for completed terrain patterns and for connected structures (e.g., trees, rivers, mountains)
  • Resource management — Manage tokens and cards to enable specific placements and score opportunities
  • Solo variant scoring with sun points — A solo scoring overlay uses sun points and a nature spirit to adjust final scoring
  • tile placement — Place colored tokens on a board to construct buildings, trees, mountains, water, and habitats
  • Token placement / spatial tiling — Place colored tokens on a board to construct buildings, trees, mountains, water, and habitats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's that good
  • probably in the top five
  • don't worry if you don't know the rules because I'm going to teach the game as I play
  • this should work pretty nicely
  • I think I'll take these guys here and start to build out my mountain range
  • that's excellent that is excellent
  • we are ready to begin now
References (from this video)
No references stored for this video.
Video E-0ZN1lI7FE The Board Gaming Doctor Playthrough at 0:00 sentiment: positive
video_pk 37592 · mention_pk 112932
The Board Gaming Doctor - Harmonies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile drafting and spatial placement
  • Compact play time (~45 minutes)
  • Cohesive animal habitats and theme
  • Two-player design with competitive tension
Cons
  • End-game pressure can be stressful
  • Rule clarifications around stacking on stumps can be confusing
  • Some players may dislike terrain/tree management mechanics
  • Tile randomness can affect balance between players
Thematic elements
  • habitat creation and wildlife conservation
  • Two-player landscape-building on small islands with animal habitats
  • abstract thematic framing around natural habitats and animals
Comparison games
  • Cascadia
  • Tiny Towns
  • Azul
  • Avalon
Mechanics (from transcript analysis)
  • card drafting — Optionally draft animal cards before or after drafting tiles.
  • card drafting (optional) — Optionally draft animal cards before or after drafting tiles.
  • Compound Scoring — Score at end game based on mountains, fields, rivers and completed animals.
  • End-game trigger — Game ends when a player has two or fewer empty spaces on their board.
  • scoring based on habitat features — Score at end game based on mountains, fields, rivers and completed animals.
  • tile drafting — Draft one tile from the center and place it on your board.
  • tile placement — Place tiles to create islands and habitats using color tokens.
  • tile placement on a grid — Place tiles to create islands and habitats using color tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you for 500 subscribers.
  • I've reviewed Harmonies before.
  • I really enjoyed this game and thought that you would like this and that's why I bought it.
  • I love this game, but doesn't mean I'm good at it.
  • I won.
  • Thank you for joining us on our date night.
References (from this video)
No references stored for this video.
Video ebl4h46-DJs The Board Gaming Doctor Top List at 8:26 sentiment: positive
video_pk 34836 · mention_pk 103852
The Board Gaming Doctor - Harmonies video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More decisions than Cascadia for a similar weight
  • Tight, compact play session
Cons
  • Learner curve may be steeper than Cascadia
Thematic elements
  • Contract drafting and resource planning
  • Abstract ecological/economic systems
  • Tactical card drafting with compact board
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • card-driven decisions — Cards guide actions and scoring choices
  • contract drafting — Draft and fulfill contracts to earn points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10, my go-to games that I've played that I call a weeknight Euro game
  • Zapotech is a very Euro game. It is not as thematic as I would want it to be
  • I would play it again if I had the chance, and I would do so on a week night.
  • the weekn night euro is something that offers a lot of these opportunities in a board game
  • Harmonies I feel does what Cascadia does, but it's quicker
  • Earth plays a lot like Wingspan but faster
References (from this video)
No references stored for this video.
Video wVpkvpLtsaw The Board Game Garden Top List at 21:30 sentiment: positive
video_pk 34203 · mention_pk 101826
The Board Game Garden - Harmonies video thumbnail
Click to watch at 21:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and thematic presentation
  • Solid balance between puzzle density and accessibility
  • Engaging combinations of drafting and area scoring
Cons
  • Heavier puzzle can lead to AP for some players
  • Rules can be intricate for first-time players
Thematic elements
  • puzzle drafting with trains
  • astronomy/landscape-inspired terrain and animals
  • stylized, scenic puzzle
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • area majority/area control — score based on assembling configurations to maximize train-related scores
  • card drafting — draft animal cards that require specific chip configurations to score
  • card drafting for animal scoring — draft animal cards that require specific chip configurations to score
  • drafting circular chips — draft circular chips representing train types and place them on a board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game makes my brain feel really good
  • I am absolutely obsessed with this game
  • I love playing this one solo I've been obsessed with it recently
  • it's such a cool puzzle
  • cooperative deduction game
  • Expeditions is absolutely fantastic
  • I absolutely love it
References (from this video)
No references stored for this video.
Video 53G1KEx7bzI The Board Gaming Doctor Discussion at 0:05 sentiment: positive
video_pk 30906 · mention_pk 91152
The Board Gaming Doctor - Harmonies video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, approachable teach
  • beautiful art and thematic tile design
  • tight puzzle with layering and planning
  • strong endgame cadence
Cons
  • less interactive than Cascadia
  • component quality concerns in some print runs
  • not as innovative as some peers
  • potential for analysis paralysis at higher player counts
Thematic elements
  • ecology and animal habitats
  • tiles representing environments and habitats for animals on a shared tableau
  • tile-laying puzzle with objective-based scoring
Comparison games
  • Cascadia
  • Azul (AOU)
  • Tiny Towns
  • Acropolis
  • Reef
Mechanics (from transcript analysis)
  • pattern-based endgame objectives — fulfilling patterns on animal cards for victory points and endgame bonuses
  • scoring via area majorities and pattern fulfilment — tiles' own scoring rules plus animal card scoring
  • set collection and tile-to-card synergy — manage up to four animals with objectives and card opportunities
  • tile drafting and market action — draft from central offering and optional actions like taking animal cards or fulfilling objectives
  • tile placement — placing environment tiles that can be layered to form mountains, canopies, rivers, etc.
  • tile placement with stacking/elevation — placing environment tiles that can be layered to form mountains, canopies, rivers, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is great
  • I really liked the actual puzzle that you're solving with the tiles and harmonies more so than in Cascadia
  • it's a newer game and it feels fresher
  • harmonies does not stand out uniquely enough from games like Cascadia
  • I would rather I would reach for harmonies because of those aspects as well as because it's a newer game and it feels fresher
References (from this video)
No references stored for this video.
Video xLqEsLTShvc Boy Stupid Top 10 List at 18:57 sentiment: positive
video_pk 29236 · mention_pk 85962
Boy Stupid - Harmonies video thumbnail
Click to watch at 18:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and production
  • Relaxing yet thinky, with accessible decisions
Cons
  • Thinkiness may not appeal to all players seeking a lighter experience
Thematic elements
  • natural harmony and balance
  • environment-building with flora and fauna
  • calm, contemplative tile-placement with 3D elements
Comparison games
  • Azul
Mechanics (from transcript analysis)
  • tile placement — Place tiles to create balanced environments on your board
  • token stacking (3D elements) — Stack tokens for layered scoring and strategic depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 relaxing games.
  • Cascadia is such a wonderful game.
  • Parks is an underrated gem and very relaxing indeed.
  • Baron Park. Great game.
  • It's a coffee shop game.
  • Relaxation is about creating inner harmony.
  • Let’s have a nice little stroll in the park to these 10 games.
  • Cascadia. Such I feel relaxed now.
References (from this video)
No references stored for this video.
Video Adhzswsvd5U Neon Gorilla Top List at 6:38 sentiment: mixed
video_pk 27879 · mention_pk 81417
Neon Gorilla - Harmonies video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid engine-building feel for the genre
Cons
  • endgame criteria can cause inconsistent experiences
  • not everyone's favorite in the genre
Thematic elements
  • paradise/animal-themed terrain
  • tile-laying/pattern-building
Comparison games
  • Shallow Sea
Mechanics (from transcript analysis)
  • tile laying / pattern building — Build patterns on hex grid with hexes and hex-shaped tiles, endgame criteria vary by player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video l_WHrrN8mpE Foster the Meeple Event Coverage at 16:14 sentiment: positive
video_pk 13225 · mention_pk 38702
Foster the Meeple - Harmonies video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hard to find
  • taught and played at convention
Cons
none
Thematic elements
  • music
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chef's kiss if you're wondering how many times I said and that's dallas
  • you want to know what dice town is it's the freaking best game ever
  • the fabulousness that is Dice Town
  • if you like camel up uh but want like a more quick condensed version uh check out Full Throttle it's so so good
  • and surfacea orus Max MH have immediately skyrocketed up my trick-taking list
  • man any convention where you can sit and play Kuba twice
  • any convention where you can sit down and play dominant species and Kuba Libre and you can just like get after it
  • it is Criminal how ugly that game is but my God it good it's good
  • I love little weird card games man
  • the Ubers were kind of expensive uh but the hotel does have everything that you need
  • 10 out of 10 10 out of 10 10 out of 10 trip
  • we're obsessive over BGG cons now
  • coming back from that convention just so reenergized re-energized
  • amazing amazing amazing people in this hobby
  • there's like a million different places to play games there were like all over the hotel
References (from this video)
No references stored for this video.
Video L_DyNmrgDJU The Cardboard Herald Top List at 3:41 sentiment: positive
video_pk 12526 · mention_pk 36538
The Cardboard Herald - Harmonies video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart, intuitive gameplay that remains accessible
  • Elegant production and tactile components
  • Accessible while still offering meaningful decisions
Cons
  • May be compared unfavorably to Cascadia by some players
Thematic elements
  • naturalist, nature-inspired
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • abstract engine-building / tableau-building — Players optimize actions to build momentum and create efficient sequences.
  • set-collection / pattern-building — Players collect and arrange components to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is the completely biased unadulterated Jack's personal top 10 list of 2024"
  • "it's a wonderful year to be a gamer with the partner gamer in your life"
  • "Leviathan Wilds is a midweight game that doesn't take a lot to get to the table"
  • "Harvest is a game that got me into gaming in the first place"
  • "this year has been bonkers... I'll remember forever"
References (from this video)
No references stored for this video.
Video KsqQpSm__wo Foster the Meeple Discussion at 3:19 sentiment: positive
video_pk 12407 · mention_pk 36224
Foster the Meeple - Harmonies video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • similar feel to Cascadia with a slightly different take on abstraction
  • nature-themed and puzzle-driven
Cons
  • abstract feel may not appeal to everyone
Thematic elements
  • nature and ecosystems
  • habitat-building and animal care
  • abstract puzzle similar to Cascadia
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • set collection / objective completion — fulfilling habitat/animal goals
  • tile placement — placing habitat tiles to build ecosystems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is an excellent starter game for your collection.
  • Just start small.
  • Anybody can play it.
  • I think it's a perfect starter game for your collection.
  • Can't Stop is possibly objectively, in my opinion, the best push your luck game.
  • Just One is a classic party game. Everybody can play this.
References (from this video)
No references stored for this video.
Video UnuS6U4y_DA Chairman of the Board Discussion at 5:46 sentiment: positive
video_pk 12231 · mention_pk 125701
Chairman of the Board - Harmonies video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • has multiple scoring avenues (plan A and plan B)
  • strong engine for point generation
Cons
  • cars didn’t jell as well for the reviewer in this session
  • could be fiddly for some players
Thematic elements
  • pattern-building with habitat/nature scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score via both objective cards and permanent habitat/structure cards.
  • hybrid scoring — score via both objective cards and permanent habitat/structure cards.
  • Pattern Building — achieve objective patterns while also using habitat cards to score structural elements (trees, mountains, rivers).
  • Pattern completion with objective cards — achieve objective patterns while also using habitat cards to score structural elements (trees, mountains, rivers).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is bonfire... kind of one of his more recent ones
  • I thoroughly thoroughly enjoyed this two-player game
  • it's remarkably fast as well I think I played it in about 75 minutes
  • I think it's absolutely fantastic and one of the best two-player games I've played this year
  • I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
  • expansion Mekka & Bah definitely did make a big change in the gameplay
  • Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
No references stored for this video.
Video 8qt8QztCAbI Peaky Boardgamer Rules Teach at 0:35 sentiment: positive
video_pk 11733 · mention_pk 34412
Peaky Boardgamer - Harmonies video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile-placing and stacking interactions that reward planning and flexibility
  • Clear thematic through-line: patterns, landscapes and natural elements come together in a cohesive scoring system
  • Accessible entry point for players who enjoy Cascadia-style spatial placement with an added pattern-driven twist
  • Solid solo variant with a distinct scoring twist via sun symbols
Cons
  • Initial complexity can be intimidating for new players; setup and rule explanations are non-trivial
  • Some players may find the pattern goals abstract or need multiple plays to optimize strategy
  • Scoring can feel dense, requiring careful tracking of multiple scoring channels (trees, rivers, fields, buildings, patterns)
Thematic elements
  • nature-inspired landscape construction and scoring driven by patterns
  • abstract natural landscape with tokens representing rivers, mountains, trees, fields and buildings
  • procedural puzzle with pattern-based goals and optional nature Spirit cards
Comparison games
  • Cascadia
  • Athlé
Mechanics (from transcript analysis)
  • card drafting / middle-card action — as an optional action, a player may take one face-up card from the middle of the table, then replenish the space from the supply
  • endgame and solo variant — the end of the game can be triggered by token depletion or space constraints; a solo variant exists with altered scoring and a grid of sun-symbols in a final conversion stage
  • pattern-based scoring — cards depict exact shapes that must be formed on the player's board; completed patterns yield a set of points and can unlock additional placements
  • resource management / token economy — players manage animal cubes and landscape tokens, allocating them to achieve goals while replenishing the central supply after turns
  • set collection and adjacency scoring — scores are influenced by groups of tokens (trees, mountains, rivers, fields, buildings) and by adjacency rules (e.g., rivers scoring via islands or longest river)
  • tile/token placement — on each personal board players place token sets drawn from a main pool; stacking up to a maximum of three levels and rules govern what can be placed on top of what
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that combines mechanics of athle and Cascadia two games I really love
  • I knew that I had to buy it
References (from this video)
No references stored for this video.
Video ib2B09JAckc Foster the Meeple Other at 6:47 sentiment: neutral
video_pk 10443 · mention_pk 30759
Foster the Meeple - Harmonies video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • interesting light-to-midweight option
Cons
  • limited data in transcript
  • unclear publisher/designer metadata
Thematic elements
Comparison games
  • Medium
  • Isle of Cats
Mechanics (from transcript analysis)
  • unknown — data unavailable from transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this here's the wildest game in the wilderness if you're wearing hats and sunglasses best remove them
  • Isle of cats is 5.1
  • actual weight of cosmic frog is 4.2 lb
  • the physical weight of war of the ring is 6.3
  • Prodal Club amazing game amazing game
References (from this video)
No references stored for this video.
Video tTuNXdCEX60 Board Game Hangover Discussion at 0:33 sentiment: positive
video_pk 10310 · mention_pk 30415
Board Game Hangover - Harmonies video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick setup
  • family-friendly nature theme
  • compact games to pull out for a quick play
Cons
  • unclear replacement for Cascadia if Cascadia is owned
  • not yet proven in a longer play session
Thematic elements
  • Creating habitats for animals and balancing terrain
  • Nature and ecosystems; map-based scoring with habitats
  • educational/summary-style explanation of concepts
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • card/field matching — placing animals on fields that exactly match drawn configurations for scoring
  • disc/terrain placement — players place discs on a map to create terrain and habitat features
  • scoring by terrain and animal placement — points are awarded for habitats created and for correctly placed animals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • harmonies is about creating nature and making sure there is a place for Animals there
  • the more animals you place from that card the more points you're going to get
  • it's a really great simple hidden movement game
  • it's based on real things happening real struggles as well as you play real people with Back stories
  • this is a hidden movement game based on the Halloween movie series
  • it's a deck building game a Cooperative one where you go through stages and try to defeat the bosses
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 14:44 sentiment: positive
video_pk 9383 · mention_pk 27665
Foster the Meeple - Harmonies video thumbnail
Click to watch at 14:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy, comforting theme
  • Pleasant, relaxing gameplay
Cons
  • Niche appeal; not for players seeking heavy strategy
Thematic elements
  • bread-making, domestic ritual, plant care
  • A cottage-core dream with fresh bread and homey aesthetics
  • gentle, cozy, warm
Comparison games
none
Mechanics (from transcript analysis)
  • tableau-building / resource management — players build a quiet, comforting routine around bread and home life
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video XtS3Yrrw4lc Foster the Meeple Top List at 20:14 sentiment: positive
video_pk 8271 · mention_pk 24236
Foster the Meeple - Harmonies video thumbnail
Click to watch at 20:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • great solo and group play
Cons
  • availability can be limited
Thematic elements
  • ecosystem puzzle
  • habitat-building for animals
  • puzzle optimization
Comparison games
none
Mechanics (from transcript analysis)
  • scoring optimization — score based on fulfilled animal cards and terrain types
  • tile placement — build habitats and ecosystems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have picked out a list of games that if I were starting my solo board game collection from scratch, these are the games that I would get based on the restraints of only having $500.
  • Numsters. You guys have heard me talk about it a billion times. It is my favorite solo Buttonshy game.
  • The Final Girl starter set is $39.95.
  • If you're at all a fan of Lord of the Rings, this is like a must try.
  • Marvel Champions, you've got a baddy to overcome.
References (from this video)
No references stored for this video.
Video U_JjvD0lcGc Our Family Plays Games Discussion at 36:42 sentiment: positive
video_pk 7879 · mention_pk 23247
Our Family Plays Games - Harmonies video thumbnail
Click to watch at 36:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever spatial thinking
  • family-friendly
Cons
  • can be tight on scoring if plans collide
Thematic elements
  • pattern building and habitat development
  • animal habitats
  • family-friendly
Comparison games
  • Wingspan
  • Calico
Mechanics (from transcript analysis)
  • Habitat Building — points awarded for water, habitat features and animal satisfaction.
  • pattern/slotting — players place animal tokens to match habitat requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stara Month is officially over.
  • This is one of the most diverse and inclusive conventions we've been to. It felt like a warm hug.
  • Grand Con is a family reunion.
References (from this video)
No references stored for this video.
Video 7xS89isaWwA Board Game Hangover Discussion at 0:00 sentiment: positive
video_pk 7605 · mention_pk 22560
Board Game Hangover - Harmonies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and elegant components that look great on the table
  • Rules are extremely easy to learn and teach, leading to quick table presence
  • Restrictive choices paradoxically yield rich decisions and meaningful planning
  • Solo mode works surprisingly well and remains faithful to the multiplayer experience
  • Strong puzzle feel with new optimizations revealed on repeated plays
Cons
  • Theme is abstract and may not feel thematically rich to all players
  • Gameplay can produce analysis paralysis for some players despite its simplicity
  • Some players may wish for more interaction beyond an abstract scoring system
  • Space in the box is minimal; players who want more components might be left wanting
Thematic elements
  • Balancing habitats and aesthetic landscapes to attract careful animal choices.
  • Abstract landscape puzzle; players balance landscapes and habitats for animals.
  • Minimal, puzzle-driven; no explicit narrative.
Comparison games
  • Azul
  • Cascadia
Mechanics (from transcript analysis)
  • Compound Scoring — Points are earned for both landscapes and animals, with potential combos creating higher scores.
  • dual_scoring — Points are earned for both landscapes and animals, with potential combos creating higher scores.
  • set_collection_and_placement — Players may take animal cards and place corresponding cubes when requirements are met on their landscapes.
  • solo_mode — A dedicated solo mode exists, allowing scoring against a fixed or self-imposed target.
  • tile placement — Players place landscape tiles on their personal boards to create scoring opportunities.
  • tile_placement — Players place landscape tiles on their personal boards to create scoring opportunities.
  • turn_flow_simplicity — Turns flow with a simple start: place up to three pieces, optionally take an animal card; keep turns moving smoothly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art was the first thing that drew me to this game
  • this game can be taught in under five minutes
  • the flow of the game ... just feels nice
  • restrictions versus choices
  • it's so easy to get to the table yet peck your brain
  • fantastic
References (from this video)
No references stored for this video.
Video al24jRG-5y8 Foster the Meeple Top List at 22:17 sentiment: positive
video_pk 7604 · mention_pk 22559
Foster the Meeple - Harmonies video thumbnail
Click to watch at 22:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, immersive design
  • supports multiplayer and solo play
Cons
none
Thematic elements
  • habitat design / ecosystem
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly go keeps all the best parts of classic Monopoly buying properties trading deals and trying to bankrupt your Rivals but it's designed for quick fast-paced rounds
  • solo travel has never been this much fun
  • Puzzle games work they just work for travel I don't know what it is they work for solo travel
  • Ganz schön Clever is one of the most classic roll and write games
  • it's so addicting
References (from this video)
No references stored for this video.
Video EFFWaRJ1_QM Our Family Plays Games Discussion at 18:42 sentiment: positive
video_pk 7235 · mention_pk 21416
Our Family Plays Games - Harmonies video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • accessible weight
  • beautiful components
Cons
  • some may find it derivative of Cascadia
Thematic elements
  • ecology and animals
  • habitat construction for animals
  • abstract/analytical
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Pattern Building — assemble habitats to satisfy patterns
  • set collection — players collect habitat tiles to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the way you guys build community
  • the addiction is real
  • we want to build community and support local shops
  • this is their newest one
  • Life in Terra is a very fun gateway game for the whole family
  • we're going to do the same thing at BGG Fall
References (from this video)
No references stored for this video.
Video 2TaO93XwL2w Chairman of the Board Top List at 8:15 sentiment: positive
video_pk 6799 · mention_pk 20148
Chairman of the Board - Harmonies video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent balance between restriction and freedom
  • Engaging pattern-building with multiple scoring avenues
Cons
  • Can be punishing if patterns are poorly drafted
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Use inversions to score a pattern multiple times
  • inversion scoring — Use inversions to score a pattern multiple times
  • tile placement — Place tiles to form habitats and patterns for points
  • tile placement / pattern building — Place tiles to form habitats and patterns for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 chilled board games now for me
  • it's such a relaxing game in my opinion
  • the production really does help it because it's a lovely lavish Deluxe feeling game
  • think Wordle but the Twist on this game
  • cooperative game ... very relaxing
References (from this video)
No references stored for this video.
Video J-KqAsCWmMA Board Game Hangover Top List at 3:09 sentiment: positive
video_pk 6167 · mention_pk 18268
Board Game Hangover - Harmonies video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful
  • Colorful
  • Simple puzzle
Cons
none
Thematic elements
  • Nature and terrain building
Comparison games
none
Mechanics (from transcript analysis)
  • token drafting — Placing tokens in terrain to attract animals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a man of simple tastes
  • The coolest part is that you can end the round almost at any point
References (from this video)
No references stored for this video.
Video XcMvyEW8wlk Board Game Hangover Top List at 1:14 sentiment: neutral
video_pk 4505 · mention_pk 13241
Board Game Hangover - Harmonies video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Beautiful looking cards
  • Interesting concept
Cons
  • Not must-have
Thematic elements
  • Wildlife habitat building
  • Natural terrain creation
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Picking different terrain pieces to create environments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more cards you draw, the theoretically more points you will get, but you could burn down at any point
  • If you have regrets better have deep regrets, not shallow ones
References (from this video)
No references stored for this video.
Video J7cs70HGO2Y Foster the Meeple Top List at 0:00
video_pk 3908 · mention_pk 11418
Foster the Meeple - Harmonies video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an experience
  • it's incredibly mean in Cutthroat
  • I would never stop playing it on BGA
  • this is the best game one of the best games ever in my opinion
  • it's crazy chaos I love this game
  • it's not overly light racing game
  • I love this game I wish so badly was on BGA
  • it's an engine builder
References (from this video)
No references stored for this video.
Video 9-2raYm69qo Foster the Meeple Discussion at 8:38 sentiment: positive
video_pk 2309 · mention_pk 6706
Foster the Meeple - Harmonies video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't crush them when you are teaching a board game.
  • I could teach you from memory.
  • it's easy peasy lemon squeezies.
References (from this video)
No references stored for this video.
Video h9HX8jJAjnw Board Game Hangover Discussion at 3:34 sentiment: positive
video_pk 1648 · mention_pk 4803
Board Game Hangover - Harmonies video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool mini-game
Cons
  • not as widely known
Thematic elements
  • tile-laying terrain building
Comparison games
none
Mechanics (from transcript analysis)
  • Tile-laying — place terrain tiles to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are the most accessible form of gaming
  • no screen if you want to play a video game what do you need a screen
  • Should you sleeve your board games? yes, it depends
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 4:57 sentiment: neutral
video_pk 1557 · mention_pk 4485
BoardGameCo - Harmonies video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video NRm6ap48-6E The Dice Tower Top List at 0:28 sentiment: positive
video_pk 921 · mention_pk 2612
The Dice Tower - Harmonies video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted as a solid spatial puzzle
  • overall enjoyment during the year
Cons
none
Thematic elements
  • spatial puzzle
  • abstract/indeterminate setting
  • abstract
Comparison games
  • Reef
Mechanics (from transcript analysis)
  • Spatial Puzzle — puzzle-driven spatial placement and tiling mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • harmonies, which is a little spatial puzzle game.
  • There is Reef Project, which is about saving the ocean and dropping little reef balls to rebuild that reef and protect it.
  • This is a heavy diver game and you have a rondelle that you're moving around taking actions but also building up those spots on the rondelle to make them stronger for you and everybody else.
  • I love Pirates of America. Such a good engine builder. I like the pirate theme. I think it's cute and fun.
References (from this video)
No references stored for this video.
Video qsqVSjE3N-8 Chairman of the Board Discussion at 5:47 sentiment: positive
video_pk 447 · mention_pk 1331
Chairman of the Board - Harmonies video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • peaceful, pleasant engine-like play
  • very little downtime at two players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tableau building — construct a personal tableau of cards to generate points
  • token placement — place tokens to activate effects and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is spectacular so spectacular
  • it's a very simple um tile drafting game where you are placing these different kind of nautical symbols rows and columns trying to achieve these different goals or objectives that are on the border of your little grid
  • the tile drafting is kind of inconsequential it's all about how you place them
  • one of the best little dexterity games out there
  • Kodama Forest this is such a cool polyomino Style game
  • this is such a cool party game
  • Wits and Wages... definitely one of the best party games out there full stop
References (from this video)
No references stored for this video.
Video wIvVHCnNJ8k The Dice Tower Top List at 10:31 sentiment: mixed
video_pk 511 · mention_pk 1518
The Dice Tower - Harmonies video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful art and packaging
  • Accessible weight and pleasant theme
Cons
  • Not as distinctive as similar weight Euros
  • Mixed opinions on depth
Thematic elements
  • artistic/elegant abstract
Comparison games
  • Azul
  • Karma/abstract weight euros
Mechanics (from transcript analysis)
  • abstract mechanism with medium weight — A lighter euro-like experience with accessible rules and approachable play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goodest of morning to you all. I'm Tom Vassel.
  • Two body parts. Well, I handed an elbow to take pieces out of the pool.
  • This is Duel for Cardia. Simultaneous selection, simultaneous reveal kind of game with that brilliant little fun mechanism.
  • It's the top of the bottom. No, top of the bottom is what I said.
  • The mind of a genius, I tell you.
References (from this video)
No references stored for this video.
Video VesQWO7zfKM Board With Steve Top List at 1:15 sentiment: positive
video_pk 167 · mention_pk 467
Board With Steve - Harmonies video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very approachable, quick turns
  • Works at different player counts
  • Consistently enjoyable after a year of play
Cons
  • Slotted as a cozy puzzler, may feel light for some players
Thematic elements
  • cozy puzzle design inspired by tile-laying / pattern-building games
  • unknown
  • abstract, light storytelling through puzzle mechanics
Comparison games
  • Azul
  • Cascadia
Mechanics (from transcript analysis)
  • Drafting / selection — Choose tiles efficiently to maximize immediate and future scoring opportunities.
  • Pattern scoring — Score based on how well patterns align with set targets and patterns on the board.
  • tile placement — Place tiles to form patterns and patterns-based scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's super easy to teach and learn and it just always feels good to play.
  • Harmonies is one of my favorite cozy puzzler games.
  • The island map (mean version) is the harder, more interactive option.
  • A Jest of Robin Hood is a stroke of genius.
  • This game is dripping in the theme of the comic book itself.
  • Seven Wonders Duel... but my gosh, is this an satisfying, beautifully wonderful two-player game.
References (from this video)
No references stored for this video.
Video 6UaVKGmpq64 3 Minute Board Games Review at 0:06 sentiment: positive
video_pk 48 · mention_pk 117
3 Minute Board Games - Harmonies video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short playing time
  • Simple rules
  • Lovely art and pleasant overall package
  • Excellent two-player experience
  • Three-dimensional aspect is pleasing
  • Competitive but not confrontational
  • Works well at multiple player counts
  • Genuine cozy game experience
Cons
  • Limited interaction between players
  • Players cannot significantly impact opponents' scoring beyond drafting
  • Nature Spirits are swingy and dramatically change scoring
Thematic elements
  • Building a balanced and harmonious animal sanctuary
  • A region being populated with animals
  • Abstract with thematic animal and landscape placement
Comparison games
  • Azul
  • Calico
Mechanics (from transcript analysis)
  • drafting — Players draft tokens and cards from a central display
  • Pattern Building — Players place animal cubes on cards matching specific patterns shown on the cards
  • Stacking — Certain tokens can be stacked, with higher stacks scoring more points, up to three high
  • tile placement — Players place tokens onto their board in planned patterns with specific placement rules for each color
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harmonies is a game that sits in an exceptionally popular niche, a short game of simple rules that makes the brain hurt
  • It straddles the line between being just competitive enough to feel like you're trying to beat the other player, while not being confrontational in any way
  • The best thing about this game is the three-dimensional aspect it's hard to convey this on the screen but in person it's really pleasing
  • Harmonies: now this is an actual cozy game
  • No one's animals are getting eaten
References (from this video)
No references stored for this video.
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