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Recall box art

Recall

Game ID: GID0402295
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 71
This page: 50
Sentiment: pos 35 · mix 3 · neu 6 · neg 1
Mentions per page
Showing 1–50 of 71
Video vd4Q0MCcat0 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 94788 · mention_pk 259279
Board Games UnLocked - Recall video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleaner and more streamlined than Revive.
  • Snappier engine building.
  • Offers a lot of variety, preventing repetitive gameplay.
  • Abundant resources prevent players from getting stuck.
  • Good player agency in performing desired actions.
  • Intriguing knowledge tracks.
  • Scratches a 'casino itch' with quick turns and point accumulation.
  • Visually appealing cover art.
  • Streamlined setup.
  • Simple to learn with clean iconography, but has depth.
  • Solid replayability due to variable setup and player powers.
  • Nice scoring variety with path choices.
  • No single dominant strategy identified.
  • Monuments offer strategic depth.
Cons
  • Tiles can be 'muddy' and difficult to distinguish.
  • Potential for a runaway leader, especially with synergistic starting components.
  • The purpose of certain components (e.g., upgrade tokens for keys) is questioned.
  • Visual clutter with some components.
Thematic elements
  • Rebuilding or re-establishing civilization after an apocalypse.
  • Post-apocalyptic world
Comparison games
  • Revive
  • Everdell
  • Teotihuacan
  • Orléans
Mechanics (from transcript analysis)
  • Companion app — The game utilizes a companion app for certain features, though its depth is questioned.
  • Engine Building — Players build up systems to generate resources or actions more efficiently over time.
  • Resource Management — Managing different types of crystals and action stones to perform actions.
  • Set Collection — Gathering keys and potentially other components to fulfill objectives or gain advantages.
  • Tile laying/flipping — Exploration involves flipping tiles, which can yield points or other benefits based on player presence.
  • Track Advancement — Players move up knowledge tracks to unlock abilities or gain benefits.
  • Variable player powers — Each player has unique tribe cards and starting gear that influence their strategy.
  • Worker Placement — Implied by the mention of using followers or meeples and the need to retrieve them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it did exactly what I wanted Revive to do.
  • This is just so clean and concise and diversified. You have a ton of variety, which is what I look for in a Euro cuz I hate Euro games where it's like oh, it plays the exact same way every single time.
  • It almost hurts the their other game. They're like, "Hey, we made a better Revive."
  • I think the knowledge tracks were awesome. I mean, tracks in games always just work super well.
  • I think this one it's it is interesting
  • I'd much rather just play this one instead of Revive, even though as we said, there's really nothing in common between them.
  • all Euro games to me now are sevens. They're just This is good. This was good. I had a good time with it.
  • So, yeah, I mean, I I think this one it's it is interesting, I think. If you own both, I mean, they are completely different games. That's that's the crazy thing.
References (from this video)
No references stored for this video.
Video WffkQr_sUDg Getting Games Review at 0:00 sentiment: mixed
video_pk 92848 · mention_pk 249681
Getting Games - Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fascinating decision space
  • Enjoyed the way the map grew out
  • Ability to create unique routes and secure areas
  • Scoring at the end of your turn is straightforward
  • A lot of awesome stuff going on, had a lot of fun
Cons
  • Significant analysis paralysis due to 10 action points
  • Game length was too long (2.5 hours) due to analysis paralysis
  • Randomness of tile draws and volcano placement had a big impact
  • Player who focused heavily on treasure did poorly
  • Would prefer Mexico over Teall
Thematic elements
Comparison games
  • Mexico
  • Java
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of action points (10) to spend on various actions each turn.
  • Area Majority — Players compete for control of areas by having the most workers present, which scores points during scoring phases.
  • Set Collection — Players collect treasures to form sets, which award victory points at scoring.
  • Tile Placement — Players draw and place tiles to build the game board, connecting them to existing tiles.
  • Variable Movement Cost — The cost to move workers varies based on the 'stones' on the path edges between tiles.
  • Variable Phase Order — When a volcano tile appears, players take turns, and the player who reveals it scores first, but others can then take over those scored areas on their turn.
  • Worker Placement — Players place workers on the board to take actions, gather resources, or claim areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed myself, but I've got a lot of things to say about it.
  • So, you're essentially piecing together these sets because these could be worth a ton of victory points when the scorings happen.
  • So, essentially, by doing this action, you are making the scoring potential of these area majorities that you're working on better and better.
  • And I was able to take it over and score it, which felt very good.
  • Action points versus analysis paralysis. Holy cow, 10 is a lot of action points.
  • Ultimately, one of them was able to get a tile down, and they got a camp down to invade.
  • I really have a hard time thinking about playing this game over Mexico.
  • It's like oh, no, everything is player decisions. Everything is my decisions. and what other people did.
  • So, there's a ton of awesome stuff going on here. A lot of fun was had, but with a discreet amount of time to play board games, I think I'm gonna be getting Mexico.
References (from this video)
No references stored for this video.
Video 5GOD4e5A0yM Ryan and Bethany Board Game Reviews Top 10 List at 12:40 sentiment: positive
video_pk 90418 · mention_pk 241634
Ryan and Bethany Board Game Reviews - Recall video thumbnail
Click to watch at 12:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • challenging, strategic planning
Cons
  • can be highly frustrating if stuck
Thematic elements
  • solitaire with free cells
  • family/tabletop
  • puzzle/logic
Comparison games
  • Klondike
Mechanics (from transcript analysis)
  • solitaire with free cells — 52 cards dealt into a tableau with free spaces to maneuver cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's absolutely hilarious"
  • "it's a ton of fun"
  • "Go Fish simple game"
  • "shoot the moon"
  • "our number one games match-up and it's euchre"
References (from this video)
No references stored for this video.
Video R5wNFoSdGaI Neon Gorilla Discussion at 26:22 sentiment: positive
video_pk 88362 · mention_pk 232784
Neon Gorilla - Recall video thumbnail
Click to watch at 26:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and strategic variety across corporate play
  • Expands planning across multiple floors
Cons
  • Increased complexity and storage needs
Thematic elements
  • Security, hacking, and corporate oversight across additional floors.
  • A module that augments Burn Cycle with new security-facing environments and terminal interactions.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • New guard/defender variants — Additional blocking/defending units to counter player moves.
  • Terminal cards/hacks — Expanded terminal-based rewards and interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am completely 100% biased for chip Theory
  • these are some wonderful toys in the brass mags
  • I'm excited to jump into volume two
  • the base game comes with looks like we have nine Bots with base game
  • I have a history with burn cycle
References (from this video)
No references stored for this video.
Video iK_PLqbt6Bs Board Gaymes James Top 10 List at 2:50 sentiment: positive
video_pk 85282 · mention_pk 218265
Board Gaymes James - Recall video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has debuted last year at Essence, so it's making its way through to North America.
  • This is a great game. Uh definitely suggest that you pick this one up if you have the space for it because it is quite a large game.
  • Drag queen at their booth.
  • stay safe, and we'll see you next time.
References (from this video)
No references stored for this video.
Video 35oSK5ZFtGM Let's Table It Review at 0:16 sentiment: positive
video_pk 84908 · mention_pk 216638
Let's Table It - Recall video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical depth arises from a simple rule set
  • Distinct unit matchups create meaningful counterplay
  • Engaging endgame with a clear home-tree objective
  • Attractive animal miniatures and sturdy components
Cons
  • The diagram can be hard to track during play
  • Limited artwork beyond the miniatures; box art is minimal
  • Prototype copy—production details (publisher/designer) are not disclosed
Thematic elements
  • Array
  • Fantasy
  • expository/review with instructional elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Three action cubes are used to track actions; they are placed with units to indicate actions taken and reset at the end of a turn.
  • Action Tokens / Cubes — Three action cubes are used to track actions; they are placed with units to indicate actions taken and reset at the end of a turn.
  • Aesthetic/Components — Animal miniatures and abstract-style components; box art noted but with minimal additional art.
  • Combat: Damage Based — Archers and mages have ranged capabilities; most other units engage in melee by moving onto the target's space.
  • Deck Manipulation — Fire acts as a firewall—blocking movement and line of sight; it persists until the casting player's next turn and can be extended with a second fire mini.
  • End Game Bonuses — The thief must attack the home tree to win; if all thieves are lost or the board is static for three consecutive turns, the game ends in a draw.
  • Hex-based movement — Units move through a hex grid up to their unit-specific distance; the home tree cannot move; movement must avoid moving through other units.
  • Line of Sight — Some attacks require line of sight (notably mage attacks); line of sight can be blocked by fire.
  • Magic/Fire Mechanics — Fire acts as a firewall—blocking movement and line of sight; it persists until the casting player's next turn and can be extended with a second fire mini.
  • Ranged vs Melee Combat — Archers and mages have ranged capabilities; most other units engage in melee by moving onto the target's space.
  • Team/Grouping Mechanics — Units form groups to travel together; a lone unit is unlikely to succeed without supporting units.
  • Teams — Units form groups to travel together; a lone unit is unlikely to succeed without supporting units.
  • Turn-based actions — On a turn, a player can perform three actions using three different units; each unit can perform only one action per turn.
  • Unit-type Specific Attacks — Each unit type can attack only certain other specific unit types, requiring micro-matchups and strategic targeting.
  • Variant/Rule Variants — Variants exist to simplify attacking or adjust setup for kids, affecting difficulty and competitiveness.
  • Win Condition / End Condition — The thief must attack the home tree to win; if all thieves are lost or the board is static for three consecutive turns, the game ends in a draw.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only game where players each have units on a board and will be moving them as teams to fight the other units on the other team.
  • Movement from one hex to another in any pattern up to the number of spaces allowed by the type of unit that you are moving.
  • Archers are able to attack without moving and can attack three hex's away.
  • Fire can block both movement and line of sight.
  • Very tactical, strategic, abstract strategy game with some great animal miniatures.
References (from this video)
No references stored for this video.
Video cXfwLRQqw7k The Broken Meeple Analysis at 42:22 sentiment: neutral
video_pk 84885 · mention_pk 216555
The Broken Meeple - Recall video thumbnail
Click to watch at 42:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Cover is pretty good.
  • Nice looking board.
  • Interesting mechanics.
  • Good for variety.
  • Interesting idea with the digital companion.
Cons
  • Suspects it will be a bone dry Euro with a pasted theme.
  • Board is a bit clustered with pieces.
  • Digital companion idea might be a gimmick.
Thematic elements
  • Exploration of lands and civilizations
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — Classic 'do an action or recall everything' system.
  • asymmetry — 14 unique tribes and 18 unique gadgets provide asymmetry.
  • Card activation — Use a key card to activate an action box.
  • Digital Companion — Optional digital companion website allows archiving tribes to be discoverable in other players' games.
  • Engine Building — Mentioned as a core mechanic.
  • exploration — Mentioned as a core mechanic.
  • path selection — Players choose one of two paths three times, granting immediate bonuses and boosting endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
  • It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
  • All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
  • It's a very dry mechanical game.
  • This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
  • I like Underwater Cities. It's on my shelf. Um I like this game a lot.
  • Cascadia, which is already probably one of the best gateway games in existence.
  • So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
  • This is an expansion that's not going to really add that much to the game?
  • It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
No references stored for this video.
Video 1UTLoTet6mg Board Gaming Ramblings Playthrough at 0:08 sentiment: positive
video_pk 84632 · mention_pk 215184
Board Gaming Ramblings - Recall video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Anticipated game of the year
  • Offers many choices
  • Satisfying combos can be achieved
  • Good replayability due to variable setup
Cons
  • Not enough actions to do everything desired
  • Can be hard to remember all the rules/actions
Thematic elements
  • Gathering relic cubes of past civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose between activating a key card action or performing a 'recall' action to regain resources.
  • Card Drafting — Players acquire 'key cards' which grant abilities and allow actions.
  • Resource Management — Players manage crystals, ability stones, and followers ('dudes') to perform actions and activate abilities.
  • Set Collection — Players collect relic cubes and aim to complete sets for scoring.
  • Tile Placement — Players discover and place new terrain tiles, expanding the game board.
  • Track Advancement — Players move up on various tracks (e.g., ancient civilizations) to gain bonuses and points.
  • Variable player powers — Each player has a unique tribe with a special power activated by ability stones.
  • Worker Placement — Players place 'dudes' (followers) on action spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of our most anticipated games of the year.
  • There's so many things going on.
  • It's one of those games where you never never have enough things to do.
References (from this video)
No references stored for this video.
Video xgzFl8ZuXgM Board Gaming Ramblings Discussion at 3:48 sentiment: positive
video_pk 84541 · mention_pk 214891
Board Gaming Ramblings - Recall video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been super duper quick and I have to say before the next two like the next two months are going to be so fast.
  • So like September and October is going to be so quick. Yes. I'm kind of I cannot wait for November because it's going to be quieter for work. Like the next two months is basically going to be work and board games.
  • I had the most fun with Age of Galaxy.
  • My biggest surprise was money.
  • Biggest letdown for me it was Pulitzer.
  • My number three is IR.
  • My number three is Orlo the Prague Astronomical Clock because it's a super solid, super fun Euro game.
  • my number two is going to be Fortunes of Scoundrel Bay, a new uh pirate game from Shadow Parks, also coming out at Spiel.
  • My number one is Recall.
  • Yes, my number one is also going to be recall.
  • It's a very good game. If you want to see more about the reasons and also hear English words, I would re I would I would recommend going and look at the recall video.
  • We hope you enjoyed it. It was a great fun and it had words in it.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:07:37 sentiment: neutral
video_pk 84342 · mention_pk 214278
The Broken Meeple - Recall video thumbnail
Click to watch at 1:07:37 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Potentially a fun engine builder.
  • Customizable player board system.
Cons
  • Busy looking map.
  • Garish artwork.
  • Expensive pre-order.
  • Publisher's attitude towards reviewers who don't give high scores.
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action system — I mean, it's got that typical action set of using a use a key card to activate an action box.
  • Customizable Player Board — Basically your player board is going to have some funky action system that you can customize.
  • Engine Building — Another fun little combo engine builder, maybe.
  • Hex map — It's definitely got a lot of the hex map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 23:01 sentiment: positive
video_pk 84293 · mention_pk 214098
Tantrum House - Recall video thumbnail
Click to watch at 23:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Visually similar to Revive
  • Focuses on engine building and exploration
  • Lots of Euro game elements
Cons
none
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Area Movement — you have a board that you're exploring
  • Engine Building — focuses a little bit more on engine building
  • exploration — and exploration
  • Set Collection — You have keys that you're trying to use to unlock things
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 9:46
video_pk 84174 · mention_pk 213667
Man vs Meeple - Recall video thumbnail
Click to watch at 9:46 · YouTube ↗
Pros
  • gorgeous graphics design
Cons
none
Thematic elements
  • Continuing the story of Revive; recalling old technology.
  • Same world as Revive
Comparison games
  • Revive
  • Saltfjord
Mechanics (from transcript analysis)
  • exploration — The concept of exploration, discovery, and moving around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video QV409Ojbhpc Board Gaming Ramblings Top List at 10:34 sentiment: positive
video_pk 84193 · mention_pk 213748
Board Gaming Ramblings - Recall video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Crunchy fun decisions
  • Satisfying turns
Cons
none
Thematic elements
  • Recalling things
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — A key card action selection system where both the activation location and the card used provide different actions.
  • building — Players build things on the board.
  • Engine Building — Upgrading actions allows for more complex turns.
  • exploration — Involves exploring the landscape.
  • Set Collection — Collecting relic cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So these are the ones we have not played. These are the top five games that No, the ones we have. The ones we have played. Top five games that we like the most.
  • It would be weird to make like top five games we never played in our life.
  • Well, we have made a top 10 anticipated games for spiel. If you want to check out what we are looking forward to that we haven't played
  • And my number four is Ants. Ants is a very good game.
  • My number one is going to be forestry because for me, I think it might be so far the best game I have played this year.
  • My brain was like melting out of my ears and nose. I'm like, I love this. This is my favorite thing to do.
  • My number one is ants and I like it for all the reasons you mentioned and also one reason
  • It's like it's not that fantastic of a place. I don't I enjoy being in Essen, but mostly because of spiel.
  • Like even though spiel is one of the most tiring weeks of my year it's one of my favorite weeks of my year.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 27:16 sentiment: positive
video_pk 84169 · mention_pk 213626
Gaming Rules! - Recall video thumbnail
Click to watch at 27:16 · YouTube ↗
Overall sentiment (raw)
Intrigued, positive
Pros
  • Similar feel to Revive but distinct
  • Interesting key-slotting mechanic
  • Player is picking up a copy
Cons
none
Thematic elements
  • Discovering ancient civilizations and their technology
  • Discovery of an ancient world
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Discovery and technology acquisition — Players discover an old world and acquire technology from ancient civilizations.
  • Key-slotting actions — Players use 'keys' that are slotted into the bottom of the board, and the placement determines the main action taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
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Video 1GVYqX36FnA UndeadVikingVideos Discussion at 2:35:34 sentiment: other
video_pk 84135 · mention_pk 213472
UndeadVikingVideos - Recall video thumbnail
Click to watch at 2:35:34 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • The concept of archiving your civilization digitally and having it discoverable in other people's games is intriguing.
Cons
  • Potentially gimmicky digital integration.
Thematic elements
  • Uncovering secrets of other civilizations
  • Civilization
Comparison games
  • Dragonish
Mechanics (from transcript analysis)
  • Branching choices — During the game you have to fork the game and you have to make a choice as to which fork you're going to take.
  • Digital integration — You can actually archive your civilization in a digital app and then your civilization as it kind of crashed and burned or whatever can be discoverable as an ancient civilization in other people's games.
  • Dual Action — So in essence, you're getting like this dual action is my understanding the mechanics.
  • Key cards — You also have what are called key cards, which are maybe attached to the types of workers or something that where you get an action because of the type of worker you place.
  • Worker Placement — It's worker placement and where you place your workers gets you a value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 6:51 sentiment: neutral
video_pk 84003 · mention_pk 212814
Meeple University - Recall video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video 6UY47qmQ5SU Board Gaymes James Discussion at 22:50 sentiment: positive
video_pk 84035 · mention_pk 212907
Board Gaymes James - Recall video thumbnail
Click to watch at 22:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging civ progression
  • inviting graphic design compared to Revive
Cons
  • potentially long playtime and some complexity
Thematic elements
  • civilization progression
  • Civilization emulation / ancient civilizations
  • emulation / tableau-building with civ-era theme
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Tile flipping / exploration — slot in keys to gain bonuses; build temples and relics; 13 rounds; selective upgrading of top parts and keys; era progression without strict color-matching rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people make games, not AI. We don't want AI to replace people, but if people that are making the games use AI, that's okay.
  • The crowd control is out of control.
References (from this video)
No references stored for this video.
Video O9NFzyGl0Kg Meeple University Haul at 3:38
video_pk 83796 · mention_pk 211921
Meeple University - Recall video thumbnail
Click to watch at 3:38 · YouTube ↗
Pros
none
Cons
  • dented
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, maybe we knew there were still some games in transit.
  • It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
  • Sadly, they didn't survive the post.
  • It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
  • So some people who really likes to care of their board games, please do not yell to anyone.
  • It's still playable, although it's like bitten up like really bad, especially on the side.
  • So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
  • This is by the people who did Ghost Lift who we uh which we shown last time.
  • I am excited to play Recall.
  • So, there are more that or three more actually games.
  • If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
  • Um, this is Fman Frey's game called Floss, which is Fearless.
  • I think I'm okay with this. Like, looks like everything is intact.
  • I like this art here. I like this angular very stark angular uh geometric shape.
  • So, this is like um a draft.
  • This is very sad. This is uh I can't really give these toys to Teran.
  • So, this is Limit. It's about environmental and this is the last games I think.
  • Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
  • And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • This is a two-player game kind of like push and pull by uh Korea board Korea board games.
  • So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
  • So, those are these are um little wooden potatoes.
  • What do you call it? The laser cut.
  • Laser rocks. Laser.
  • Is it laser rocks or just general? No, just general general laser cut.
  • Yeah, laser cut. And including the potatoes. It's very good.
  • Caution signs is one of the one that we got from Essen.
  • This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
  • You will get an adjective and a noun and draw them together.
  • Very good there.
  • Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
  • Good fun. So this is uh we've got three things from Delicious Games this year.
  • One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
  • Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
  • Yeah. I heard good things about this one as well. Yeah.
  • And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
  • That's what I've been singing in my head. Now you've got it.
  • Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
  • We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
  • So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
  • Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
  • So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
  • Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
  • Um, over there is a And it's got two handles.
  • Yeah. It's actually a thoughtful review of the bag.
  • Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
  • So, it's looks beautiful. Look at that.
  • And it has these dingies.
  • I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
  • Yes, it was pretty uh pretty well hyped going into the show.
  • Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
  • nice little 3D printed bit.
  • Which clicks together.
  • Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
  • Happy.
  • Not as shiny as the other one.
  • Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
  • That is shiny.
  • Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
  • now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
  • very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
  • No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
  • So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
  • That's all you know about Marvel. I'm the big fan of Marvel bigger.
  • I'm more of an I'm more of an X-Men.
  • That's actually true.
  • So, I would recognize X-Men of which those I'm not
  • which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
  • and that is Envy Born Games.
  • Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
  • There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
  • Yes, Punic War game from Felank.
  • And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
  • Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
  • And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
  • So they're very big this year though. Jaggi. Yes.
  • Yeah. And we also had a alternative rule to some of using some of the components for
  • It needs more love.
  • I'd rather it be damaged than not arrive at all.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 39:01 sentiment: negative
video_pk 83756 · mention_pk 211669
The Broken Meeple - Recall video thumbnail
Click to watch at 39:01 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Too few turns leading to long playtime.
  • High analysis paralysis and downtime.
  • Lack of solutions for downtime/AP despite it being a common problem.
Thematic elements
none
Comparison games
  • Covenant
  • Feebi
Mechanics (from transcript analysis)
  • Analysis Paralysis (AP) — The limited turns and complex options lead to significant analysis paralysis, where players overthink their moves, causing long wait times.
  • Downtime — The game suffers from long downtime between turns due to players taking a long time to decide on their actions, especially when complex combos are involved.
  • Finite Turns — The game has a limited number of turns, specifically 10, 12, or 13 turns are mentioned, forcing players to make each turn count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video H5wNAb7hp94 Board Games UnLocked Top List at 1:44:49 sentiment: other
video_pk 83588 · mention_pk 210874
Board Games UnLocked - Recall video thumbnail
Click to watch at 1:44:49 · YouTube ↗
Overall sentiment (raw)
Highly Anticipated
Pros
  • Deep strategic gameplay (heavy euro)
  • Engaging exploration and discovery
  • Meaningful player choices with consequences
  • Visually appealing components and art
  • Unique digital integration idea
Cons
  • Best player count is listed as 3, despite initial mention of 2.
  • Requires patience as it's not a Kickstarter.
Thematic elements
  • Exploration, resource management, technological advancement
  • Post-apocalyptic world, ancient civilizations
  • Choice-driven narrative
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action upgrading — Players can upgrade action boxes used with key cards.
  • branching paths — Players make critical choices three times per game, affecting bonuses and scoring.
  • Card-driven action selection — Key cards activate actions, and a 'recall' action reclaims these cards and resources.
  • Digital integration — Optional digital companion website for archiving tribes and making them discoverable in other players' games.
  • Resource Management — Players manage resources gained through the 'recall' action.
  • Set Collection — Acquiring tech from ancient civilizations to incorporate into player boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Trust Odyssey is a 10 out of 10 game for me. there was no reality where any of these other games were gonna surpass this.
  • It'll I probably won't even [ __ ] get to it next year when it comes out because I still haven't finished my atto stuff
  • This game is is the replacement. Like it's so it's it it is Netrunner. They just changed the terms.
  • So in the uh in this game, you're both doing the same thing. They they found a way to merge the corp and the runner for each person to control at the same time.
  • Michael Bogs is the creator of this and he was the one doing the last like third of Netrunner.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 38:21 sentiment: positive
video_pk 83407 · mention_pk 210098
Gaming Rules! - Recall video thumbnail
Click to watch at 38:21 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Very high on the Essen Hotness list
  • Does not have the issue that Revive has
  • Rule book was good
  • Gameplay was good
  • Interesting
  • Game length was just right
  • Feels tight and short, but a lot is accomplished
  • Preferred to Revive
  • Favorite out of three Essen games discussed
Cons
  • Some similarities to Revive
Thematic elements
Comparison games
  • Revive
  • Orloy
  • Covenant
Mechanics (from transcript analysis)
  • exploration — You are exploring a board and yes, you have pieces on that board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 45:18 sentiment: positive
video_pk 83424 · mention_pk 210195
Hungry Gamer - Recall video thumbnail
Click to watch at 45:18 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Exceeded expectations
  • Elegant and brilliant mechanics
  • Thematically interesting
  • Accessible rulebook
  • Interesting faction powers
Cons
  • Theme was not initially engaging
  • Box art is unusual
Thematic elements
  • Remembering past civilizations to gain knowledge
  • Ancient civilizations
Comparison games
  • Revive
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Action matching — Matching keys with powers to machine slots with powers.
  • Civilization Discovery — Learning about and gaining powers from lost civilizations.
  • Variable player powers — Each faction has unique powers.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video uZMiQry01bE Hungry Gamer Discussion at 1:03:12 sentiment: positive
video_pk 83424 · mention_pk 210201
Hungry Gamer - Recall video thumbnail
Click to watch at 1:03:12 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Engaging mechanics despite unappealing box art
  • Well-written and concise rulebook
  • Brilliant core system
  • Interesting and diverse factions
  • Compelling gadget acquisition
  • Blew the reviewer away
Cons
  • Unappealing box art initially deterred engagement
Thematic elements
  • Diverse Factions
Comparison games
  • Andromeda's Edge
Mechanics (from transcript analysis)
  • Area Control — pig meles out on the board out of nowhere.
  • Hand Management — And during the game, you can actually learn the powers of the other.
  • Resource Management — And then the next person who finds it gets to take another gadget from that civ. And the gadgets are all interesting.
  • Set Collection — you have these keys that you that you are putting into a machine and then the keys have a power on them and the machine slots have a power on them and you're deciding which worker placement A and B action you're going to match up.
  • Variable player powers — every faction has very interesting powers.
  • Worker Placement — It's this really simple system where you have a worker placement action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game makes me happy every single time.
  • I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
  • I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
  • It's definitely a top five game for me. I will never not play it.
  • I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
  • Kudos to whoever like the rule book is 16 pages.
  • This game blew me away.
  • I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
  • It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
  • The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
  • This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
  • It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 20:01 sentiment: positive
video_pk 82208 · mention_pk 206463
The Dice Tower - Recall video thumbnail
Click to watch at 20:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Helps jog memory of rules
  • Good for rediscovering games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video KZmlRpxHZkg Banter and Boards Discussion at 19:04 sentiment: positive
video_pk 81626 · mention_pk 203603
Banter and Boards - Recall video thumbnail
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • agency to choose which keys to enable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine building / exploration — build civilization while exploring and gathering resources
  • upgradable keys — start with keys enabling actions and upgrade them for expanded choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of my favorite board games of all time
  • it's not cheap
  • the experience is easy
  • I love this game
References (from this video)
No references stored for this video.
Video c0L7aRWODAA The Dice Tower Discussion at 12:19 sentiment: neutral
video_pk 81590 · mention_pk 203387
The Dice Tower - Recall video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good morning, everybody. Welcome to the Dice Tower.
  • Lou Zocchi has passed away.
  • He is credited with inventing the 100-sided die.
  • If you like polyhedral dice, he is one of the the the fathers of that, for sure.
  • The Mensa Select winners were announced.
  • This is a great slate of games.
  • A new trick-taking game from Daniel Newman, New Mill Industries.
  • Guillotine's back, baby.
  • This was designed in 1998, so it's 28 years old.
  • This is the first game I ever played that had had royal guards in it that were worth one if you had one, two if you had two, three if you had three and I was like, this is insanely cool.
  • Avalon Hill has made actually several announcements.
  • This particular picture that I'm showing you previous in deluxe I really kind of think they should have showed something else because that is an upgrade, right? But that doesn't make me think deluxe, it's just like, oh, that's the new edition.
  • So Mayfair is still around and I guess still reprinting things, which is good to see, but but without Catan, they were suddenly a much smaller company.
  • Layers is a two-player dungeon crawl game sort of It's like Battleship where you build your own dungeon and the other person goes through it.
  • I like the base game, I give it a seven. I gave the expansion a nine though. That's all that content makes Layers amazing.
  • This is for Unmatched Adventures.
  • Get rid of exclusives. And you know what? Later, put it on retail. This is the perfect way to do it.
  • Fin Span has a new expansion that you can pre-order well, in 4 days, April 27th.
  • Join us in 38 minutes where we'll be announcing the Dice Tower Award nominations.
References (from this video)
No references stored for this video.
Video aJSyaLusUsM Hungry Gamer Discussion at 1:18:05 sentiment: mixed
video_pk 81399 · mention_pk 201868
Hungry Gamer - Recall video thumbnail
Click to watch at 1:18:05 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Cool game with interesting mechanics.
  • Amusing thematic elements (phallic imagery).
Cons
  • Fell off quickly after a few plays, suggesting limited replayability for one player.
  • Solo mode is described as 'all right' but not great.
  • Two-player mode lacks tension, suggesting a need for a higher player count (minimum three).
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — Implied through gameplay, where players choose actions to progress.
  • Set Collection — Part of the game involves collecting specific items or symbols.
  • Worker Placement — Players place workers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Dungeon Crawler Carl more than the original Unstoppable. I would say by a reasonable amount.
  • It retroactively makes the mechanics of unstoppable make more sense and be more thematic like the whole upgrading of cards.
  • Dungeon crawler Carl has actual bosses that come out and it's great because again this thematically linked to the book.
  • The mechanics that have been tweaked for dungeon crawler car unstoppable make it the best version of Unstoppable so far, I think.
  • The mana is a resource that builds up every round, you can keep it round to round and it makes the card design more interesting because they give a resource you can spend.
  • Mage knight co-op is not a great cooperative experience. Like you barely interact with each other a lot.
  • The biggest problem biggest problem in Dungeon Universalis is there's no index. I mean, there is an index, but it has like four pages listed. Like, it's just a disaster of an index.
References (from this video)
No references stored for this video.
Video Vb2xRgrxPOI Game Night Picks - Pair Of Dice Paradise Top List at 14:42 sentiment: positive
video_pk 80938 · mention_pk 198734
Game Night Picks - Pair Of Dice Paradise - Recall video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • focuses on engine building and exploration
  • discovers traces of ancient civilizations
  • immediate bonus and end-game scoring options
Cons
none
Thematic elements
  • exploration of ancient civilizations
  • lands
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Area Control — Along the way, keycards and abilities are used to populate the lands, move followers, explore new regions, and build structures.
  • Card Drafting — keycards and abilities are used to populate the lands
  • Engine Building — Recall focuses on engine building and exploration as various tribes explore the lands and discover traces of ancient civilizations. Along the way, keycards and abilities are used to populate the lands, move followers, explore new regions, and build structures.
  • exploration — Recall focuses on engine building and exploration as various tribes explore the lands and discover traces of ancient civilizations. Along the way, keycards and abilities are used to populate the lands, move followers, explore new regions, and build structures.
  • Set Collection — Along the way, keycards and abilities are used to populate the lands, move followers, explore new regions, and build structures.
  • Variable Phase Order — at three different points during the game, players must choose one of two paths, with the chosen path providing an immediate bonus as well as boosting one of the end-game scoring options.
  • Worker Placement — move followers, explore new regions, and build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Recall is our penultimate pick, because this is a deep strategy game from the designers of 2022's massively popular network building game Revive.
  • Recall focuses on engine building and exploration as various tribes explore the lands and discover traces of ancient civilizations.
  • Then, at three different points during the game, players must choose one of two paths, with the chosen path providing an immediate bonus as well as boosting one of the end-game scoring options.
  • just like those players, we have reached our end game with this month's bestest bet, which is the super puzzly two-player maze deduction game Layers.
  • Layers is full of both dungeon building and simultaneous dungeon exploration.
  • It's a game that tests players to build a dungeon dangerous enough to confuse their competitor, while deftly defying a dungeon of their own.
  • If you'd like to find even more great games to discover, well, then continue on to our latest episodes of our High Rollers or Hot Picks and Cool Recommendations videos.
  • There are a lots more games that are ready for you to enjoy as your next game night pick.
References (from this video)
No references stored for this video.
Video ixGdGtXfqdg Tabletop Tokki Top List at 4:12 sentiment: mixed
video_pk 80767 · mention_pk 197831
Tabletop Tokki - Recall video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It is a great game on its own.
  • Has a lot of similar elements with engine building.
  • The level of complexity is very similar to Revive.
  • It all does work together very very well.
  • It is a really stellar game.
  • If you like engine building and a lot of point salad scoring, etc., then you should definitely check it out.
Cons
  • It does not hold a candle to Revive.
  • The reviewer's group consensus was that it does not compare to Revive as the clear favorite.
  • Cannot say it was a replacement for Revive or a direct equal.
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Area Control — The game involves manipulating the board state and area control.
  • Engine Building — Players build engines to unlock actions and gain resources.
  • Point Salad — The game involves a lot of point salad scoring.
  • Resource Management — Players collect resources and manage income actions.
  • track movement — Players move up different tracks as part of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is absolutely my most anticipated game of the entire year.
  • I did really like the art and theme, I felt like the game itself was not the greatest.
  • Not a big fan of Take That, especially when it comes to like a quick, concise drafting game.
  • This is, as you probably know, a solo puzzle game where you are flipping over tiles and trying to connect different halves of flowers.
  • Spoiler alert, it wasn't. I didn't like it.
  • It is just very random, very passive, very transparent as far as what is the best move.
  • So, this is one that I will not be keeping in my collection.
  • Let me know in the comments down below. Do you agree? Do you disagree?
  • Again, a huge thank you to our sponsor Noble Knights
References (from this video)
No references stored for this video.
Video _ceDvAUIKkQ Hungry Gamer Other at 20:53 sentiment: positive
video_pk 80760 · mention_pk 197775
Hungry Gamer - Recall video thumbnail
Click to watch at 20:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spiritual successor to Revive
  • I do think I like both of these games.
  • awesome game
  • amazing game
  • Really enjoy Recall.
  • What a great game.
Cons
  • My head wasn't really in it.
  • Been a very hard couple weeks at school.
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Movement — you're trying to move around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
  • HOW DO YOU KEEP GETTING AWAY from me?
  • The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
  • If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
  • I love it so much I played it twice at one con.
  • I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video NcrmypYR1Fs Totally Tabled Other at 6:42 sentiment: positive
video_pk 80673 · mention_pk 197193
Totally Tabled - Recall video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • From the designers of Revive.
  • Appears to be a very different game from Revive, despite initial similarities.
  • Lacks the card play of Revive, which is a significant difference.
Cons
  • Initially seemed too similar to Revive.
Thematic elements
  • Civilization strategy
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Card Play — The card play of Revive is not in Recall.
  • Civilization Strategy — A civilization strategy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The push and pull really works well.
  • I should warn you that I've heard the rules have changed slightly in the final version.
  • The Lord of the Rings: The Two Towers trick-taking game is the standalone sequel to The Fellowship of the Ring trick-taking game
  • The twist is there's a third opponent faction controlled by the game itself that is also competing for area and scoring points.
  • A solo mini Cyclades sounds really interesting to me, so I'm very excited for this one.
  • It's a little difficult to tell these tile placement games apart. A lot of them are starting to look quite similar.
  • The production looks like one of the best of the year.
  • I know the card play of Revive is not in Recall, so that alone seems like enough of a difference despite some of the surface level similarities.
  • Given the mixed reviews this game has received on BGG, I'm concerned.
  • I also think it just looks amazing on the table.
  • This sounds like it might improve the solo game as long as controlling the bot doesn't become too complex.
References (from this video)
No references stored for this video.
Video dcYVlE6b1Nw The Board Game Garden Discussion at 15:33 sentiment: positive
video_pk 80653 · mention_pk 197021
The Board Game Garden - Recall video thumbnail
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More enjoyable than Revive
  • Engaging map exploration
  • Satisfying key upgrades
  • Strategic objective choices
Cons
none
Thematic elements
  • Map exploration
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — Placing 'keys' determines the action taken.
  • Card Drafting — Gaining additional cards for ongoing abilities.
  • Tile exploration — Players explore a map by flipping over tiles.
  • Track progression — Moving up various tracks on the board.
  • Worker Placement — Moving meeples or workers around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May was a very solo gaming-heavy month, which made me really happy.
  • I really do want to start doing solo gaming more because I just love it so much.
  • So, yes, definitely recommend if you want a little day-to-day fun puzzle.
  • This is definitely a game that broke my brain.
  • The new version, the art is just absolutely stunning. I cannot get over it.
  • The game that we had the most laughs with in the month of May is a game called Cats Pushing Things Off Shelves or something like that.
  • I think the folding of the pastry in this game and the placing of the polyomino tiles freaking breaks my brain every time that I have played this, and it is just such a fun satisfying puzzle that has a lot of challenge to it.
  • If
  • this game is so relaxing to me.
  • you are trying to create kind of empty spots in between your polyomino shapes.
  • absolutely gorgeous game, very satisfying.
  • All of the different like flowers and stuff on the tiles have this beautiful holographic foil on them that just like makes them shine.
  • this game is from a smaller indie publisher and this is a game that more people need to experience, more people need to play.
  • it is a hand management game where you're going to have specific customers that are going to need specific numbers uh and also specific kind of suits and you're going to be playing cards from your hand as well as from this table in front of you in order to serve those customers
  • this game comes with like unlockable boxes, which I haven't even unlocked all of the ones that came in this prototype.
  • I think this game is absolutely fantastic and definitely needs all the love.
References (from this video)
No references stored for this video.
Video 0tBUThnboWA Game Night Picks - Pair Of Dice Paradise Top List at 1:36 sentiment: positive
video_pk 80632 · mention_pk 196833
Game Night Picks - Pair Of Dice Paradise - Recall video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of opportunities to craft compelling combos
Cons
  • Watch out for Tuesdays
Thematic elements
  • Various unique tribes crawl out of their bunkers to see just what's left of the surface world above them.
  • The surface world after a particularly challenging Tuesday.
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Card Drafting — The game features an 'upgradeable key card action selection system'.
  • Deck-bag-and-pool-building — Described as a 'beloved deck-bag-and-pool-building game'.
  • Engine Building — The game 'focuses on engine building'.
  • exploration — The game 'focuses on engine building and exploration'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you from everyone who has to pronounce the name of this game multiple times.
  • The real takeaway here is that Recall provides lots of opportunities to craft compelling combos, and also watch out for Tuesdays.
  • Now, I really like Rebirth, but this game sold out long but it sold out long before I was able to find my own copy of it.
  • And it's just too many castles, so stop being wasteful everybody and enjoy your 12 castles like Norman over there, who you don't see complaining about his number of castles because Norman Norman gets it. Norman understands the plastic castle economy in Rebirth.
  • Viewer Urs Poe suggested the category of, quote, 'Games that cause the most grief.' Oh boy, here we go.
  • Well, nothing turns friends into former friends like 1959's malevolent masterpiece, Diplomacy.
  • He wrote that line, too.
  • Should the casino go next to the swimming pool? Or do you think the alien abduction site should go next to the retirement home? What would the mayor think?
References (from this video)
No references stored for this video.
Video Tr361w2KfMs BoardGameCo Top List at 16:10 sentiment: positive
video_pk 79992 · mention_pk 193833
BoardGameCo - Recall video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Prefers it to Revive
  • More variance than Revive
  • Clever experience
  • Highly recommended
Cons
none
Thematic elements
Comparison games
  • Revive
  • Trajan's Villa
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Euro engine — The Euro engine, the tableau building, a little bit of tableau building.
  • Tableau Building — There's definitely tableau building. I like the way you build your lightning bolts and all powers and all that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
No references stored for this video.
Video Fua7f4eYrLk Meeple University Rules Teach
video_pk 69841 · mention_pk 166730
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's get to the classroom.
  • Ooh, combos.
References (from this video)
No references stored for this video.
Video Fua7f4eYrLk Meeple University Rules Teach at 0:28 sentiment: neutral
video_pk 69841 · mention_pk 211743
Meeple University - Recall video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • tribal exploration, resource management, and knowledge progression
  • new tribes who will collectively explore, build buildings, and gain various resources and knowledge
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action cards and slots — use unused key cards, slot them into empty action slots, and resolve each action on both the key card and the slot in any order; track activation with stones.
  • buildings and types — vaults, workshops, and monuments are built on hexes; different costs and rewards; interaction with other players' buildings when replacing followers.
  • card upgrades and slots — actions can gain new key cards or upgrade one to the next level; slots upgrade by reaching a green victory point trigger.
  • crates and free actions — open crates as free actions; crates provide effects that can be resolved; crates are gained through various effects.
  • endgame and path scoring — 13 rounds with intermediate phases; players pursue path cards and endgame objectives; score via top halves, bottom halves, and various endgame bonuses.
  • excavate and build — excavate on a dig site with a follower and stones; remove a follower; pay crystal costs to gain knowledge tokens; build on a hex with followers and matching building types; resolve rewards when building.
  • Movement and placement — the boot allows movement; move followers across hexes; water movement allows passage through connected water hexes to land; claiming a cube is required to move through/into a cube space.
  • path cards and endame scoring — choose era path cards, gain bonuses on adjacent tokens, and determine endgame scoring; deal endgame objective cards for scoring opportunities.
  • recall and key cards — each turn either uses a key card or recalls all key cards to gain recall benefits; free actions still available during recall turns.
  • Resource Management — manage two main resources (crystals and followers); spend crystals by removing them from your board; followers are spent when on the main board; crystals come in purple, red, or white; capacity limits apply.
  • Tile Placement — reveal a new tile adjacent to a tile with your pieces; flip it face up; gain points for adjacency to others; seed cubes and dig hexes.
  • tile reveal and placement — reveal a new tile adjacent to a tile with your pieces; flip it face up; gain points for adjacency to others; seed cubes and dig hexes.
  • upgrading crystals — upgrade crystals from one level to the next; free actions allow upgrading three crystals into a higher-level crystal; downgrading crystals via exchanges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's get to the classroom.
  • Ooh, combos.
References (from this video)
No references stored for this video.
Video h6iLTg-6VKc Review at 0:00 sentiment: positive
video_pk 67786 · mention_pk 164047
Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewarding and pleasing combos make it a good game on its own.
  • High variability with different paths and double-sided components.
  • Key card system is rewarding as tiles are upgraded.
  • Unlocking the board strategically is important.
  • Offers a tad lighter gameplay than Revive.
  • Can coexist in a collection with Revive.
Cons
  • Randomness from bag draws can sometimes be unfavorable.
  • Graphic design can be confusing and hard to distinguish between tiles.
  • Wishes for more competitive interaction between players.
  • The cost of accessing certain resources can be high due to randomness.
Thematic elements
  • Discovering more knowledge and expanding your tribes.
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions, including recruiting, developing, excavating, revealing, and recalling, with options to specialize or gain broader benefits.
  • Card Play — Key cards are central to taking actions by sliding them into a player's board, and these cards can be upgraded.
  • Objective Fulfillment — Players choose and pursue specific goals during the game, with choices needing to be made around the ninth or tenth round.
  • Resource Management — Crystals and other resources are used for actions and upgrades, with costs potentially increasing as resources become scarcer.
  • Set Collection — Collecting relic cubes and other items contributes to scoring and unlocking new abilities or benefits.
  • tile revealing — Players reveal tiles to expand the board and interact with new lands, excavating and developing specific buildings.
  • Track Advancement — Players move up various tracks (e.g., knowledge tracks) to gain points and unlock new abilities or opportunities.
  • Worker Placement — Players use 'guys' (workers) to perform actions, and in some cases, these workers need to be sacrificed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got some Revive in it. It does have Revive DNA, but I'm going to say Revive. How about that?
  • The card system is just it's just too damn good.
  • These are your key cards. And the key cards are the key to the game.
  • So, my final thoughts on recall, it's revive. Let's get that out of the way.
  • I think recall is just a tad lighter tad lighter but definitely gives you a lot more rewarding uh pleasing combos which makes it is a good game in its own.
  • I think it's going to be a top 10 games. As a matter of fact, I know it's a lock for a top 10 game for me this year.
  • I will tell you one of the things that I did not like is the graphic design.
References (from this video)
No references stored for this video.
Video 8TzoYn4zZXA Review at 2:06 sentiment: positive
video_pk 67526 · mention_pk 163648
Recall video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the flow of the game.
  • Liked the progression from simple to more involved actions.
  • Liked the specialization offered by the end-game scoring cards.
  • Liked the way objective cards provided clear end-game scoring.
  • Liked the flexibility of actions and their order.
  • Found the game length good for the complexity.
  • Appreciated the mechanism for choosing end-game scoring cards.
  • Felt it was a distinct game from Revive, despite some similarities.
  • Preferred it over Alloy and Covenant due to less complex chaining of actions.
Cons
  • Occasional timing issues to be aware of.
  • Moving two hexes is a single action that cannot be interrupted, unlike two separate single movement actions.
  • The black knowledge track is worth fewer points than others.
  • One objective card was considered very difficult.
Thematic elements
  • Cultures rise and fall, guide your tribe toward the future, leave a legacy.
Comparison games
  • Revive
  • Alloy
  • Covenant
  • Mage Knight
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Area Movement — Players move followers across hexes on the board.
  • End game scoring — Players choose end-game scoring cards that dictate how they will score points at the end of the game.
  • Modular Board — The board is made up of tiles, with starting tiles and randomly placed tiles.
  • Resource Management — Players manage crystals and followers to perform actions and build structures.
  • Set Collection — Collecting relic cubes of different colors for scoring.
  • Tableau Building — Players upgrade actions on their player board using upgrade tiles.
  • Variable player powers — Each player has a tribe with a unique ability that can be used after reaching a certain knowledge level.
  • Worker Placement — Players slot keys into action spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cultures rise and fall, but your time is now. Embrace the wisdom of those who preceded you. Explore, build, and guide your tribe toward the future.
  • The flow of the game I quite like. I like the fact that it does start off simple.
  • I think I prefer this to Alloy and Covenant.
  • There's just the occasional timing issues that you need to be aware of.
  • It's a bit of a learning element I think.
References (from this video)
No references stored for this video.
Video AP5ZgMsjAMo Allies or Enemies Top 10 List at 11:05 sentiment: positive
video_pk 66051 · mention_pk 160554
Allies or Enemies - Recall video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly satisfying for problem-solving puzzle fans
  • Lots of strategic depth for a short game
Cons
  • Brain-melting complexity may be intimidating
Thematic elements
  • building and exploiting actions through slots
  • fantasy/industrial world-building via recall actions
  • puzzle-driven, highly strategic
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Leader actions — leaders grant additional actions and capabilities
  • short game length with deep choices — 13 turns; many options per turn create a satisfying sense of accumulation
  • slotting actions and keys — you slot keys to gain actions; some keys provide bonuses or new actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like inside out the board game.
  • Every single bit about this game and the production of this game is amazing and it just makes the game a lot easier to play.
  • I love the asymmetry of trying to figure out how your individual characters work best and work best together, too.
  • The theme definitely reminds me of How to Train Your Dragon.
  • And it is a really beautiful game. Like even the non-delux version looks so nice.
  • Recall ... is brainmelting kind of puzzly fun.
  • this game really does something different.
References (from this video)
No references stored for this video.
Video PvpXINUK9Xk Board Gaymes James Gameplay Overview at 18:53 sentiment: positive
video_pk 65337 · mention_pk 158984
Board Gaymes James - Recall video thumbnail
Click to watch at 18:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlining of resources compared to 'Revive'.
  • Player agency in choosing actions and upgrades.
  • Interesting scoring system with multiple paths to points.
  • The 'tucking' mechanism is considered better than 'Revive's' approach.
  • Ability to move followers across water by spending crystals.
  • The game offers many different buildings with unique resource generation.
  • Visual appeal of the board and components is implied through descriptions of 'massive' boards and 'cool' abilities.
Cons
  • The 'pig farmer' tile is described as overly complex.
  • Some mechanics are noted as not being immediately clear or potentially confusing for new players.
  • Crystal costs for some actions can be high.
  • Reliance on certain cards or abilities could lead to player frustration if not acquired.
  • The game might feel 'too chaotic' at times.
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — The host mentions players taking actions like recalling, slotting key cards, developing, and moving.
  • Area Control — The host talks about placing followers on spots and potentially getting bonuses if other players are nearby.
  • Card Drafting — The host explains the drafting process, mentioning selecting cards in reverse player order.
  • Drafting — The host explains that players draft starting clans and possibly other elements.
  • Engine Building — The host describes building a 'machine' and upgrading actions/abilities.
  • Resource Management — The host talks about using crystals to pay for actions and upgrades.
  • Set Collection — The host mentions collecting sets of cards or specific types of actions for points.
  • Variable player powers — The host mentions that players start with different abilities or will gain them.
  • Worker Placement — The host discusses placing followers (workers) on specific spots on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video m4R_FxQ58fc Meeple University Review at 1:08 sentiment: neutral
video_pk 64753 · mention_pk 158254
Meeple University - Recall video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • greenhouse farming, vegetables, tourism
  • Icelandic greenhouse farming industry
  • expository/game-play description
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • greenhouse management — manage vegetable stock and greenhouse slots to enable harvesting and future planting
  • Multi-Use Cards — 36 service cards total; five available per game; service cards provide powerful bonuses and influence strategy as they are claimed
  • seed and harvest — seed: place one vegetable into a greenhouse, then fill remaining slots with matching vegetables; harvest: pick a vegetable from a greenhouse each harvest action and spend vegetables to advance the track while retaining others to replant
  • service cards — 36 service cards total; five available per game; service cards provide powerful bonuses and influence strategy as they are claimed
  • solo/story modes — includes a solo mode and a story mode with scenarios and events
  • special actions to skip tables — in the last stages, players may take special actions to sell greenhouses to skip tables on the tourism track
  • tourism track advancement — advance on the tourism track by spending vegetables on the next table; once per round, players may advance to the next table to gain depicted resources
  • Track Advancement — advance on the tourism track by spending vegetables on the next table; once per round, players may advance to the next table to gain depicted resources
  • Worker Placement — players have three workers per round to build greenhouses, collect vegetables, and seed/harvest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rec hall designed by maria rosenberg and published by renegade Game Studios released in 2018 recalls is a worker placement game set in the Icelandic greenhouse farming industry
  • the basic flow of the game is worker placement players have three workers per round
  • seeding requires placing one vegetable from the players stock into an allowable empty greenhouse
  • and then filling the rest of the slots of that greenhouse with the matching vegetable from the main supply
  • the player may pick one vegetable out of the greenhouse every time he or she selects a harvest action
  • end of each worker placement phase each player harvests each greenhouse once for free
  • the game also comes with a solo mode
  • whichever player has advanced furthest around the tourism track wins
  • the game comes with 36 service cards and only five are available in each game making for a lot of replayability
References (from this video)
No references stored for this video.
Video b_3UysSemxo Allies or Enemies Review at 0:17 sentiment: positive
video_pk 61006 · mention_pk 153393
Allies or Enemies - Recall video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined and less abstract than its predecessor Revive
  • variety of paths and clear, thematic-driven engine-building
  • strong component design (double-layer board, organized slots)
  • two start objectives plus selectable end-game scoring; high replayability
  • iconography and minimal text aid teachability and accessibility
  • two-player performance is tight and scales with more players
Cons
  • long turns can occur at higher player counts, affecting pacing
  • interaction is relatively limited aside from map competition
  • thematic connection can feel nebulous despite some flavor
  • board size is substantial and may be space-intensive on smaller tables
Thematic elements
  • engine-building, exploration, leadership and gadget synergy
  • A revived world of exploration with focus on resource gathering and building
  • mechanics-driven with light thematic flavor; iconography-led, minimal text
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action programming / card placement — slot a key card into an open action space to perform that action
  • end-game scoring choices — select from paired end-game scoring conditions and complete objectives for points
  • Engine Building — upgrade actions and gadgets to gain ongoing bonuses and enable powerful combos
  • engine-building — upgrade actions and gadgets to gain ongoing bonuses and enable powerful combos
  • exploration — flip tiles on the map to reveal new areas and opportunities
  • knowledge tracks — advance on tracks to unlock bonuses and access to gadgets and leaders
  • leader and gadget powers — leaders require tokens to use powers; gadgets grant free actions to combo with others
  • map movement and placement — move followers around the map to access zones and construct buildings
  • recall action — recall-based reward: reclaim stones and cards for bonuses on the board
  • Reclaim as Action — recall-based reward: reclaim stones and cards for bonuses on the board
  • resource and follower management — collect gems, followers, cubes and stones to fuel actions and scoring avenues
  • Resource Management — collect gems, followers, cubes and stones to fuel actions and scoring avenues
  • Track Advancement — advance on tracks to unlock bonuses and access to gadgets and leaders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's the fact that this is just so much more streamlined than Revive.
  • If you liked Revive, I think you're going to like this.
  • It's a heavy game, a heavy puzzle, very thinky, but it is also fairly accessible.
  • There are a lot of different paths you can go down and it feels different so far every time we've played it.
  • This is one where I'm still excited to play and discover new combos and new pathways.
References (from this video)
No references stored for this video.
Video 3QGA_Rm1Pzs Game Boy Geek Top 5 List at 10:01 sentiment: positive
video_pk 41078 · mention_pk 124605
Game Boy Geek - Recall video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, weighty strategy with modular gadgets and tribes
  • high replayability due to variable goals and setups
Cons
  • very heavy and potentially long
  • new players may need guidance
Thematic elements
  • knowledge, exploration, and rule-bending gadgets
  • a long-haul strategic engine-building experience on a modular board
  • long-term engine growth with pivotable goals
Comparison games
  • Revive
  • Windmill Valley
Mechanics (from transcript analysis)
  • Engine Building — build and optimize engines with escalating actions via keys
  • engine-building — build and optimize engines with escalating actions via keys
  • exploration and tile flipping — explore camps and flip tiles for resources and actions
  • pivoting goals — three points in the game require choosing which goals to maximize
  • Tile/Map Shifting — explore camps and flip tiles for resources and actions
  • tribe and gadget synergies — collect tribes and gadgets to unlock powerful abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the most unique games I've played in a while
  • crunchy sort of puzzy style
  • If you liked Revive... you like that weight of game
References (from this video)
No references stored for this video.
Video lp42IR4Q-Hs BoardGameCo Discussion at 18:18 sentiment: positive
video_pk 40637 · mention_pk 123182
BoardGameCo - Recall video thumbnail
Click to watch at 18:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thoughtful engine-building
  • deep system interactions that reward planning
  • engaging puzzle-like feel
Cons
  • steep learning curve for new players
Thematic elements
  • recalling actions and building an engine
  • futuristic/engine-building thematic space
  • systematic, puzzle-like
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Engine Building — sequence of actions builds a functioning engine over time
  • engine-building — sequence of actions builds a functioning engine over time
  • placement keys and recall turns — place keys to trigger actions; recall turns pull back keys to gain income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Code Names is amazing.
  • Castle Combo is a tiny smallbox game.
  • Dominion is the OG deck builder.
  • So Clover is a game you actively don't want to play.
  • Brass Birmingham is ridiculously good.
  • I'm crazy banana pants about it.
References (from this video)
No references stored for this video.
Video H0eg43rDPr8 The Board Gaming Doctor Discussion at 16:51 sentiment: positive
video_pk 40411 · mention_pk 122344
The Board Gaming Doctor - Recall video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promises asymmetric play with digital tie-ins for replayability
Cons
none
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • civilization building / exploration — revisit/revive themed with asymmetric civilizations and digital upload
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year I feel has more of a prominence on expansions, at least for games that I'm interested in rather than standalone games.
  • I'm excited to play Garden Lake.
  • It is an interesting year, not very heavy with Rosenberg games as well.
References (from this video)
No references stored for this video.
Video uaiclkQmiZk Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 40329 · mention_pk 122053
Board Game Dad - Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying core loop of chained actions
  • High replayability due to numerous permutations
  • Upgradeable components and engaging progressions
  • Clear sense of strategic refinement across turns
Cons
  • Potential complexity for new players
  • Requires tracking multiple interrelated systems (tiles, relics, stones, tracks, gadgets)
Thematic elements
  • Strategic resource development and puzzle-like decision making through upgradeable components.
  • Ancient tribes, relic study, and a board with tracks and upgradeable cards.
  • Procedural, with thousands of permutations guiding strategy and gradual refinement.
Comparison games
none
Mechanics (from transcript analysis)
  • Endgame scoring via scorecards — At three decision points, players select a scorecard to use for endgame scoring.
  • Free actions via gadget spending — Gadgets enable free actions, provided that players spend the ability stones they've collected.
  • Multi-Use Cards — A key card is inserted into one of six action slots each turn; both the slot and the card are upgradeable.
  • Recall/reset mechanic — Each turn advances until a player recalls to reset their board; the game ends after 13 turns.
  • Score-and-Reset — Each turn advances until a player recalls to reset their board; the game ends after 13 turns.
  • Tile reveals, relics, and ability stones — When a new tile is revealed, players gain relics to study and ability stones to develop in a quest to unearth mysteries of ancient tribes.
  • Track Advancement — Advancing on tracks tied to tribe cards grants gadgets that can be used to enable actions.
  • Track advancement and gadget provisioning — Advancing on tracks tied to tribe cards grants gadgets that can be used to enable actions.
  • Upgradeable key cards and action slots — A key card is inserted into one of six action slots each turn; both the slot and the card are upgradeable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Recall is a one to four player game
  • thousands of permutations to shape your strategy
  • satisfying core loop of chained actions and constant strategic refinement
  • These tracks are associated with tribe cards that grant gadgets that players can use with a free action
References (from this video)
No references stored for this video.
Video NHVLn-ZxVWs No Pun Included Discussion at 1:23:54 sentiment: positive
video_pk 38526 · mention_pk 116031
No Pun Included - Recall video thumbnail
Click to watch at 1:23:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick digging game. It's called Bidcoin.
  • There is a very limited amount of money in the trough and the first piggy to snuffle it all up basically just gets it.
  • This is a game that doesn’t feel like it’s trying to be something it’s not.
  • The world is a loosey goosey experience.
References (from this video)
No references stored for this video.
Video 8hamKMqgvYw The Dice Tower Top List at 4:35 sentiment: positive
video_pk 36036 · mention_pk 107901
The Dice Tower - Recall video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool concept
  • evolving complexity through key upgrades
Cons
none
Thematic elements
  • Key-based action economy
  • Abstract puzzle with keys and actions
  • Abstract/ Puzzle-forward
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • inserting keys into actions — Keys grant bonuses and can be upgraded; few actions per game
  • Track progression — Gameplay moves along tracks becoming more interesting
  • Upgrade paths — Keys can be upgraded to unlock more options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this.
  • It's just a fantastic game.
  • The artwork from Vincent Drey does not hurt the matters at all. It's a nice small package.
  • This is a cooperative, hilarious, fun adventure that's unlike most games that are out there.
  • It's almost a role playing game.
  • This is not a silly little game. It looks kind of silly on the front of it, but I found it to be very fun.
  • There's a wheel of cards in the middle. Trying to refill those cards at a critical point is a pretty big deal.
  • Recall definitely feels like a cousin of Revive.
  • it's a back and forth nailbiter.
References (from this video)
No references stored for this video.
Video uCi6QTzMYvA Game Night Picks - Pair Of Dice Paradise Top 10 List at 5:51 sentiment: positive
video_pk 35259 · mention_pk 244051
Game Night Picks - Pair Of Dice Paradise - Recall video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • devious twists and dynamic scoring
  • tension from market competition and hand optimization
Cons
  • potentially punishing turns and aggressive drafting
  • unknown publisher/designer reduces visibility
Thematic elements
  • drafting and strategizing to maximize wealth and influence
  • markets and bazaars; merchant-driven economy
  • competitive market simulation with devious twists
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — drafting cards to build wealth, hire guards, and establish contracts
  • Hand Management — manage a hand of market cards and optimize scoring opportunities
  • hand management / scoring twists — manage a hand of market cards and optimize scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are a lot like bees are they
  • we're rooting for this month at number 10 is d100 dungeon
  • it's a market game where you produce goods the fields customers helpers and shops are represented by cards
  • it's also a centuries-long blood sucking house gang
  • oh it's like the DMV it's like being at the DMV
  • I love this market game
  • this is the next upcoming title from elf greek games merchants of the dark road
References (from this video)
No references stored for this video.
Video -FauACaZvX8 Totally Tabled Top 10 List at 9:15 sentiment: positive
video_pk 34541 · mention_pk 102872
Totally Tabled - Recall video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promises rich Euro-style mechanics
  • unique tribe and gadget start
  • branching scoring adds strategic depth
Cons
  • not fully revealed how it feels in practice
Thematic elements
  • development, construction, and city-building
  • historic or mythic development era with tribes and gadgets
  • strategy-forward with evolving pathways
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • branching scoring paths — end-game scoring determined by choosing between two paths
  • Card-driven action selection — choose a key card and play it to an action box
  • worker/units movement and development — move followers, explore, and develop buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the theme.
  • it looks beautiful on the table
  • interrelationships within a complex ecosystem
  • You're going to be doing exactly what you expect. You're going to be traveling around on a grid of cards.
  • Become the most seasoned wanderer with sleeves full of the best stories, the star of every campfire gathering.
  • Deckers is a re-implementation of Renegade.
References (from this video)
No references stored for this video.
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