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Recall box art

Recall

Game ID: GID0402295
Game Info
Year
2025
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 26 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–28 of 28
Video h6iLTg-6VKc Review at 0:00 sentiment: positive
video_pk 67786 · mention_pk 164047
Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewarding and pleasing combos make it a good game on its own.
  • High variability with different paths and double-sided components.
  • Key card system is rewarding as tiles are upgraded.
  • Unlocking the board strategically is important.
  • Offers a tad lighter gameplay than Revive.
  • Can coexist in a collection with Revive.
Cons
  • Randomness from bag draws can sometimes be unfavorable.
  • Graphic design can be confusing and hard to distinguish between tiles.
  • Wishes for more competitive interaction between players.
  • The cost of accessing certain resources can be high due to randomness.
Thematic elements
  • Discovering more knowledge and expanding your tribes.
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions, including recruiting, developing, excavating, revealing, and recalling, with options to specialize or gain broader benefits.
  • Card Play — Key cards are central to taking actions by sliding them into a player's board, and these cards can be upgraded.
  • Objective Fulfillment — Players choose and pursue specific goals during the game, with choices needing to be made around the ninth or tenth round.
  • Resource management — Crystals and other resources are used for actions and upgrades, with costs potentially increasing as resources become scarcer.
  • set collection — Collecting relic cubes and other items contributes to scoring and unlocking new abilities or benefits.
  • tile revealing — Players reveal tiles to expand the board and interact with new lands, excavating and developing specific buildings.
  • Track advancement — Players move up various tracks (e.g., knowledge tracks) to gain points and unlock new abilities or opportunities.
  • worker placement — Players use 'guys' (workers) to perform actions, and in some cases, these workers need to be sacrificed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got some Revive in it. It does have Revive DNA, but I'm going to say Revive. How about that?
  • The card system is just it's just too damn good.
  • These are your key cards. And the key cards are the key to the game.
  • So, my final thoughts on recall, it's revive. Let's get that out of the way.
  • I think recall is just a tad lighter tad lighter but definitely gives you a lot more rewarding uh pleasing combos which makes it is a good game in its own.
  • I think it's going to be a top 10 games. As a matter of fact, I know it's a lock for a top 10 game for me this year.
  • I will tell you one of the things that I did not like is the graphic design.
References (from this video)
No references stored for this video.
Video 8TzoYn4zZXA Review at 2:06 sentiment: positive
video_pk 67526 · mention_pk 163648
Recall video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the flow of the game.
  • Liked the progression from simple to more involved actions.
  • Liked the specialization offered by the end-game scoring cards.
  • Liked the way objective cards provided clear end-game scoring.
  • Liked the flexibility of actions and their order.
  • Found the game length good for the complexity.
  • Appreciated the mechanism for choosing end-game scoring cards.
  • Felt it was a distinct game from Revive, despite some similarities.
  • Preferred it over Alloy and Covenant due to less complex chaining of actions.
Cons
  • Occasional timing issues to be aware of.
  • Moving two hexes is a single action that cannot be interrupted, unlike two separate single movement actions.
  • The black knowledge track is worth fewer points than others.
  • One objective card was considered very difficult.
Thematic elements
  • Cultures rise and fall, guide your tribe toward the future, leave a legacy.
Comparison games
  • Revive
  • Alloy
  • Covenant
  • Mage Knight
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Area movement — Players move followers across hexes on the board.
  • End game scoring — Players choose end-game scoring cards that dictate how they will score points at the end of the game.
  • Modular board — The board is made up of tiles, with starting tiles and randomly placed tiles.
  • Resource management — Players manage crystals and followers to perform actions and build structures.
  • set collection — Collecting relic cubes of different colors for scoring.
  • tableau building — Players upgrade actions on their player board using upgrade tiles.
  • Variable player powers — Each player has a tribe with a unique ability that can be used after reaching a certain knowledge level.
  • worker placement — Players slot keys into action spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cultures rise and fall, but your time is now. Embrace the wisdom of those who preceded you. Explore, build, and guide your tribe toward the future.
  • The flow of the game I quite like. I like the fact that it does start off simple.
  • I think I prefer this to Alloy and Covenant.
  • There's just the occasional timing issues that you need to be aware of.
  • It's a bit of a learning element I think.
References (from this video)
No references stored for this video.
Video AP5ZgMsjAMo Allies or Enemies Top 10 List at 11:05 sentiment: positive
video_pk 66051 · mention_pk 160554
Allies or Enemies - Recall video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly satisfying for problem-solving puzzle fans
  • Lots of strategic depth for a short game
Cons
  • Brain-melting complexity may be intimidating
Thematic elements
  • building and exploiting actions through slots
  • fantasy/industrial world-building via recall actions
  • puzzle-driven, highly strategic
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Leader actions — leaders grant additional actions and capabilities
  • short game length with deep choices — 13 turns; many options per turn create a satisfying sense of accumulation
  • slotting actions and keys — you slot keys to gain actions; some keys provide bonuses or new actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like inside out the board game.
  • Every single bit about this game and the production of this game is amazing and it just makes the game a lot easier to play.
  • I love the asymmetry of trying to figure out how your individual characters work best and work best together, too.
  • The theme definitely reminds me of How to Train Your Dragon.
  • And it is a really beautiful game. Like even the non-delux version looks so nice.
  • Recall ... is brainmelting kind of puzzly fun.
  • this game really does something different.
References (from this video)
No references stored for this video.
Video PvpXINUK9Xk Board Gaymes James Gameplay Overview at 18:53 sentiment: positive
video_pk 65337 · mention_pk 158984
Board Gaymes James - Recall video thumbnail
Click to watch at 18:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlining of resources compared to 'Revive'.
  • Player agency in choosing actions and upgrades.
  • Interesting scoring system with multiple paths to points.
  • The 'tucking' mechanism is considered better than 'Revive's' approach.
  • Ability to move followers across water by spending crystals.
  • The game offers many different buildings with unique resource generation.
  • Visual appeal of the board and components is implied through descriptions of 'massive' boards and 'cool' abilities.
Cons
  • The 'pig farmer' tile is described as overly complex.
  • Some mechanics are noted as not being immediately clear or potentially confusing for new players.
  • Crystal costs for some actions can be high.
  • Reliance on certain cards or abilities could lead to player frustration if not acquired.
  • The game might feel 'too chaotic' at times.
Thematic elements
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action selection — The host mentions players taking actions like recalling, slotting key cards, developing, and moving.
  • Area Control — The host talks about placing followers on spots and potentially getting bonuses if other players are nearby.
  • card drafting — The host explains the drafting process, mentioning selecting cards in reverse player order.
  • drafting — The host explains that players draft starting clans and possibly other elements.
  • engine building — The host describes building a 'machine' and upgrading actions/abilities.
  • Resource management — The host talks about using crystals to pay for actions and upgrades.
  • set collection — The host mentions collecting sets of cards or specific types of actions for points.
  • Variable player powers — The host mentions that players start with different abilities or will gain them.
  • worker placement — The host discusses placing followers (workers) on specific spots on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video m4R_FxQ58fc Meeple University Review at 1:08 sentiment: neutral
video_pk 64753 · mention_pk 158254
Meeple University - Recall video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • greenhouse farming, vegetables, tourism
  • Icelandic greenhouse farming industry
  • expository/game-play description
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • greenhouse management — manage vegetable stock and greenhouse slots to enable harvesting and future planting
  • Multi-use cards — 36 service cards total; five available per game; service cards provide powerful bonuses and influence strategy as they are claimed
  • seed and harvest — seed: place one vegetable into a greenhouse, then fill remaining slots with matching vegetables; harvest: pick a vegetable from a greenhouse each harvest action and spend vegetables to advance the track while retaining others to replant
  • service cards — 36 service cards total; five available per game; service cards provide powerful bonuses and influence strategy as they are claimed
  • solo/story modes — includes a solo mode and a story mode with scenarios and events
  • special actions to skip tables — in the last stages, players may take special actions to sell greenhouses to skip tables on the tourism track
  • tourism track advancement — advance on the tourism track by spending vegetables on the next table; once per round, players may advance to the next table to gain depicted resources
  • Track advancement — advance on the tourism track by spending vegetables on the next table; once per round, players may advance to the next table to gain depicted resources
  • worker placement — players have three workers per round to build greenhouses, collect vegetables, and seed/harvest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rec hall designed by maria rosenberg and published by renegade Game Studios released in 2018 recalls is a worker placement game set in the Icelandic greenhouse farming industry
  • the basic flow of the game is worker placement players have three workers per round
  • seeding requires placing one vegetable from the players stock into an allowable empty greenhouse
  • and then filling the rest of the slots of that greenhouse with the matching vegetable from the main supply
  • the player may pick one vegetable out of the greenhouse every time he or she selects a harvest action
  • end of each worker placement phase each player harvests each greenhouse once for free
  • the game also comes with a solo mode
  • whichever player has advanced furthest around the tourism track wins
  • the game comes with 36 service cards and only five are available in each game making for a lot of replayability
References (from this video)
No references stored for this video.
Video b_3UysSemxo Allies or Enemies Review at 0:17 sentiment: positive
video_pk 61006 · mention_pk 153393
Allies or Enemies - Recall video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined and less abstract than its predecessor Revive
  • variety of paths and clear, thematic-driven engine-building
  • strong component design (double-layer board, organized slots)
  • two start objectives plus selectable end-game scoring; high replayability
  • iconography and minimal text aid teachability and accessibility
  • two-player performance is tight and scales with more players
Cons
  • long turns can occur at higher player counts, affecting pacing
  • interaction is relatively limited aside from map competition
  • thematic connection can feel nebulous despite some flavor
  • board size is substantial and may be space-intensive on smaller tables
Thematic elements
  • engine-building, exploration, leadership and gadget synergy
  • A revived world of exploration with focus on resource gathering and building
  • mechanics-driven with light thematic flavor; iconography-led, minimal text
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action programming / card placement — slot a key card into an open action space to perform that action
  • end-game scoring choices — select from paired end-game scoring conditions and complete objectives for points
  • engine building — upgrade actions and gadgets to gain ongoing bonuses and enable powerful combos
  • engine-building — upgrade actions and gadgets to gain ongoing bonuses and enable powerful combos
  • exploration — flip tiles on the map to reveal new areas and opportunities
  • knowledge tracks — advance on tracks to unlock bonuses and access to gadgets and leaders
  • leader and gadget powers — leaders require tokens to use powers; gadgets grant free actions to combo with others
  • map movement and placement — move followers around the map to access zones and construct buildings
  • recall action — recall-based reward: reclaim stones and cards for bonuses on the board
  • Reclaim as Action — recall-based reward: reclaim stones and cards for bonuses on the board
  • resource and follower management — collect gems, followers, cubes and stones to fuel actions and scoring avenues
  • Resource management — collect gems, followers, cubes and stones to fuel actions and scoring avenues
  • Track advancement — advance on tracks to unlock bonuses and access to gadgets and leaders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's the fact that this is just so much more streamlined than Revive.
  • If you liked Revive, I think you're going to like this.
  • It's a heavy game, a heavy puzzle, very thinky, but it is also fairly accessible.
  • There are a lot of different paths you can go down and it feels different so far every time we've played it.
  • This is one where I'm still excited to play and discover new combos and new pathways.
References (from this video)
No references stored for this video.
Video 3QGA_Rm1Pzs Game Boy Geek Top 5 List at 10:01 sentiment: positive
video_pk 41078 · mention_pk 124605
Game Boy Geek - Recall video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, weighty strategy with modular gadgets and tribes
  • high replayability due to variable goals and setups
Cons
  • very heavy and potentially long
  • new players may need guidance
Thematic elements
  • knowledge, exploration, and rule-bending gadgets
  • a long-haul strategic engine-building experience on a modular board
  • long-term engine growth with pivotable goals
Comparison games
  • Revive
  • Windmill Valley
Mechanics (from transcript analysis)
  • engine building — build and optimize engines with escalating actions via keys
  • engine-building — build and optimize engines with escalating actions via keys
  • exploration and tile flipping — explore camps and flip tiles for resources and actions
  • pivoting goals — three points in the game require choosing which goals to maximize
  • Tile/Map Shifting — explore camps and flip tiles for resources and actions
  • tribe and gadget synergies — collect tribes and gadgets to unlock powerful abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the most unique games I've played in a while
  • crunchy sort of puzzy style
  • If you liked Revive... you like that weight of game
References (from this video)
No references stored for this video.
Video uaiclkQmiZk Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 40329 · mention_pk 122053
Board Game Dad - Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying core loop of chained actions
  • High replayability due to numerous permutations
  • Upgradeable components and engaging progressions
  • Clear sense of strategic refinement across turns
Cons
  • Potential complexity for new players
  • Requires tracking multiple interrelated systems (tiles, relics, stones, tracks, gadgets)
Thematic elements
  • Strategic resource development and puzzle-like decision making through upgradeable components.
  • Ancient tribes, relic study, and a board with tracks and upgradeable cards.
  • Procedural, with thousands of permutations guiding strategy and gradual refinement.
Comparison games
none
Mechanics (from transcript analysis)
  • Endgame scoring via scorecards — At three decision points, players select a scorecard to use for endgame scoring.
  • Free actions via gadget spending — Gadgets enable free actions, provided that players spend the ability stones they've collected.
  • Multi-use cards — A key card is inserted into one of six action slots each turn; both the slot and the card are upgradeable.
  • Recall/reset mechanic — Each turn advances until a player recalls to reset their board; the game ends after 13 turns.
  • Score-and-Reset — Each turn advances until a player recalls to reset their board; the game ends after 13 turns.
  • Tile reveals, relics, and ability stones — When a new tile is revealed, players gain relics to study and ability stones to develop in a quest to unearth mysteries of ancient tribes.
  • Track advancement — Advancing on tracks tied to tribe cards grants gadgets that can be used to enable actions.
  • Track advancement and gadget provisioning — Advancing on tracks tied to tribe cards grants gadgets that can be used to enable actions.
  • Upgradeable key cards and action slots — A key card is inserted into one of six action slots each turn; both the slot and the card are upgradeable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Recall is a one to four player game
  • thousands of permutations to shape your strategy
  • satisfying core loop of chained actions and constant strategic refinement
  • These tracks are associated with tribe cards that grant gadgets that players can use with a free action
References (from this video)
No references stored for this video.
Video 8hamKMqgvYw The Dice Tower Top List at 4:35 sentiment: positive
video_pk 36036 · mention_pk 107901
The Dice Tower - Recall video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool concept
  • evolving complexity through key upgrades
Cons
none
Thematic elements
  • Key-based action economy
  • Abstract puzzle with keys and actions
  • Abstract/ Puzzle-forward
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • inserting keys into actions — Keys grant bonuses and can be upgraded; few actions per game
  • Track progression — Gameplay moves along tracks becoming more interesting
  • Upgrade paths — Keys can be upgraded to unlock more options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this.
  • It's just a fantastic game.
  • The artwork from Vincent Drey does not hurt the matters at all. It's a nice small package.
  • This is a cooperative, hilarious, fun adventure that's unlike most games that are out there.
  • It's almost a role playing game.
  • This is not a silly little game. It looks kind of silly on the front of it, but I found it to be very fun.
  • There's a wheel of cards in the middle. Trying to refill those cards at a critical point is a pretty big deal.
  • Recall definitely feels like a cousin of Revive.
  • it's a back and forth nailbiter.
References (from this video)
No references stored for this video.
Video NuRlMDo0XP4 The Broken Meeple Review at 3:22 sentiment: positive
video_pk 29039 · mention_pk 85417
The Broken Meeple - Recall video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Condensed, more streamlined follow-up to Revive with substantial improvements to the map and flow
  • Frequent small bonuses create steady positive reinforcement and a satisfying feel
  • Asymmetry is simplified yet engaging, avoiding the past game's over-the-top complexity
  • Solo mode is fast, accessible, and enjoyable as a primary way to play
Cons
  • Recall can feel restrictive and can produce less satisfying turns if players focus too heavily on key gathering
  • Balance of tribe powers and gadgets is uneven; some options are clearly stronger than others
  • Rulebook is serviceable but can be ambiguous and is text-heavy; more pictorial guidance would help
  • Crystals are visually identical across colors, with three types causing some confusion on color-slot matching
  • High price point for the component quality; production is good but perceived value is upper-mid tier
  • Limited player interaction beyond the map and shared end-game objectives; some players may desire more cross-table interaction
Thematic elements
  • Resource management and area development with asymmetrical powers
  • Unexplored hex-map world with tribes, technology tracks, and gadgets.
  • Abstract/functional; theme largely pasted-on rather than deeply integrated
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Knowledge tracks and tribes with gadgets — Three knowledge tracks, with asymmetric tribal powers revealed as you progress; gadgets provide ongoing bonuses via stones.
  • Map exploration and building — A modular/unexplored map is revealed as the game progresses; players move meeples to build on hex tiles with terrain effects.
  • Path cards and endgame objectives — Six paths of power cards provide shared end-game scoring themes; players choose which paths to pursue during the game.
  • Recall turn mechanic — A defined recall phase where players remove all keys and gain income from the red slots; further turns continue thereafter.
  • Reclaim as Action — A defined recall phase where players remove all keys and gain income from the red slots; further turns continue thereafter.
  • Resource management — Crystals are spent to upgrade and unlock bonuses; recall of keys reveals income slots beneath buildings.
  • Resource management with crystals and income slots — Crystals are spent to upgrade and unlock bonuses; recall of keys reveals income slots beneath buildings.
  • worker placement — Each turn, players slot upgraded keys into their personal board to perform actions; actions can be upgraded via future keys.
  • Worker placement / slot-based actions — Each turn, players slot upgraded keys into their personal board to perform actions; actions can be upgraded via future keys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In bird culture, this is considered a dick move.
  • Recall is their next big one.
  • This is Revive 1.5 or Revive 2.0.
  • It's definitely Revive 2.0.
  • The map is a definite improvement.
  • I award you no points, and may God have mercy on your soul.
  • I give this a 7 out of 10. It's a decent game.
References (from this video)
No references stored for this video.
Video dAeVsfZa0A4 board games for one Top List at 16:50 sentiment: positive
video_pk 28414 · mention_pk 152480
board games for one - Recall video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic art and atmosphere
  • engaging village-building mechanics
Cons
  • potentially analysis-paralysis prone due to many choices
  • setup and tree-tree gimmick may be a barrier for casual families
Thematic elements
  • Community building and cooperative/competitive play
  • Redwall woodland world with anthropomorphic animals
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Wingspan
  • the solo play is a beat your own score type of thing
  • it's a puzzle you're building a honeycomb as a puzzle to function as an engine while also taking worker placement actions
  • this is a euro game with your family that you can also play solo
References (from this video)
No references stored for this video.
Video lFzAOLjmHG0 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 16:54 sentiment: positive
video_pk 13780 · mention_pk 40264
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Recall video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Weighty, highly strategic engine-builder with strong thematic hooks
  • Depth and variety; strong replayability with gadgets
  • Streamlined compared to revivals of similar weight
Cons
none
Thematic elements
  • engine-building with gadgets and tribal bonuses
  • distant future tribe-driven strategy
  • long-term planning with modular tribe abilities
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building via keys and tribes — Develop long-term engine with tribal bonuses and gadgets.
  • multiple pathways to victory — Score through monuments, resources, and gadget synergy.
  • track advancement and gadget unlocking — Move along tracks to unlock powerful gadgets and tribe abilities.
  • variable goals and pivot points — Pivot goals at key moments to maximize scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ink. Now, this game is a lot nicer than Azul, I would say.
  • The second side is a little bit more thinky, a little bit more bite to it.
  • This game is absolutely fantastic.
  • If you're looking for a two-player game that has a little bit of everything, Gatsby's it.
  • This is the first game of this type that I know of ... takes that concept and just adds a lot of things around it.
  • This is a lifestyle game where like I didn't have any baseball cards when I played this.
References (from this video)
No references stored for this video.
Video f5m-APTBfJE Good Time Society Discussion at 17:09 sentiment: positive
video_pk 11902 · mention_pk 34909
Good Time Society - Recall video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building
  • Modular board interactions add depth
Cons
  • Early in development; content previews are limited
Thematic elements
  • tech trees and exploration
  • Engine-building exploration world
  • world-building
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • App Assisted — Optional app to save factions and progress
  • app companion — Optional app to save factions and progress
  • engine building — Tech trees and modular components grow your engine
  • engine-building — Tech trees and modular components grow your engine
  • Modular board — Hex-tile layout that evolves during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grenle, the game of Crime and Mayhem
  • I cannot recommend Grenle high enough
  • Must go higher
  • Two-player head-to-head
  • This game is such a thinker
  • I love a simple game I can teach in 20 seconds
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Tabletop Turtle Top List at 21:59 sentiment: positive
video_pk 8167 · mention_pk 23970
Tabletop Turtle - Recall video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear sense of player identity and path to pursue
  • strong engine-building momentum with cascading rewards
  • replayability through multiple upgrades and branching paths
Cons
  • not Revive 2.0; it is a distinct experience and may differ from expectations
Thematic elements
  • progression, upgrade paths, engine building
  • tribal exploration of unknown lands and reclaiming knowledge
  • story-driven progression with portable upgrades
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • action retrieval — play a key to activate an action space or recall to reduce resources and redraw.
  • branching strategies — three major branching choices guide different scoring paths.
  • shared-map movement — followers traverse a shared map, building outposts and monuments.
  • tribe/gadget combos — your tribe and gadget pairings create varied abilities and strategies.
  • upgradable keys/spaces — keys and spaces can be upgraded for more powerful effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle Top List at 28:23 sentiment: positive
video_pk 8041 · mention_pk 23676
Tabletop Turtle - Recall video thumbnail
Click to watch at 28:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • drives deep planning and learning from early mistakes
  • tight and compact with strong endgame tension
Cons
  • first play can be a wash if not understood
Thematic elements
  • efficient action sequencing and engine building
  • Sci-fi civilization rebuilding
  • campaign-like but self-contained, high tension
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
  • action sequencing — tight turn structure with critical early decisions
  • engine building — systematic progression with strategic tradeoffs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video w7Tj9aX17LM Meeple University Top List at 34:48 sentiment: positive
video_pk 7524 · mention_pk 22373
Meeple University - Recall video thumbnail
Click to watch at 34:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible core rules with deep interactivity
  • Clear sense of progression and upgrade paths
Cons
  • 13-round structure may feel short or feel like a sprint for some
Thematic elements
  • engine-building with exploration and upgrading mechanics
  • exploration-driven base-building and action sequencing
  • cooperative exploration with shared discovery and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Multiple powers and tracks expand as the game progresses
  • engine-building — Multiple powers and tracks expand as the game progresses
  • slot-based action activation — A key-slot mechanic where upgrades unlock new actions
  • Tile exploration — Flip tiles to reveal locales and build out the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a funny little party game from Oink Games Picut.
  • There are a whole lot of cards and they will have dog, cat or bird.
  • It's very unusual, very different vibe, but extremely fun. Highly recommend.
  • The interaction is really high where you can try to hitchhike other people's trains.
  • Engine building galore.
References (from this video)
No references stored for this video.
Video BE48Acnw9pc The Dice Tower Review at 0:00 sentiment: mixed
video_pk 7414 · mention_pk 21928
The Dice Tower - Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative key-action engine with recall and upgrades that creates interesting on-board decision timing
  • Deep engine-building with multiple upgrade paths and dual-sided action upgrades
  • High replayability due to variability in starting powers, tracks, and upgrade options
  • Engaging exploration and map-building with relic cubes and tech tracks
  • Multiple scoring routes (objective cards, relics, tracks) encourage diverse strategies
  • Production quality and visual design are solid, with a distinctive cover aesthetic
Cons
  • Rules-dense and can be overwhelming; the board and player boards are busy
  • Some player powers vary greatly in complexity and teachability, which can slow initial games
  • Theme can feel uneven or not strongly integrated into all components
  • Cubes and color availability introduce randomness that can feel punishing
  • Recall phase, while central, is not as exciting as other modern recall-based designs
  • Two-bag component handling can be fiddly; some players prefer a single, unified bag
  • Some find Revive to be thematically stronger or more streamlined, creating a comparison bias
Thematic elements
  • Engine-building, exploration, and resource management within a cultural development system
  • Futuristic civilization-building with exploration and culture tracks on a developing map
  • Mechanistic, resource and progression driven
Comparison games
  • Revive
  • Nucleum
  • Luke Lori and Andromeda's Edge
  • Galactic Cruise
Mechanics (from transcript analysis)
  • Building upgrades and monuments — Constructing vaults, upgraded keys, and monuments grants ongoing bonuses and significant end-game scoring.
  • end game bonuses — Constructing vaults, upgraded keys, and monuments grants ongoing bonuses and significant end-game scoring.
  • End-game scoring cards and objective cards — Each player has objectives and end-game scoring cards to guide final scoring with multiple viable paths.
  • Exploration and relic cubes — Exploration yields relic cubes and on-board bonuses; drawing from a loot-box-like mechanic introduces variability.
  • Key action system — Players insert a 'key' into an action tile to perform that action; recalling returns keys to use new actions and allows multiple actions per round.
  • Track advancement — Advancing on culture and technology tracks provides points and unlocks bonuses and additional actions.
  • Track advancement and technology — Advancing on culture and technology tracks provides points and unlocks bonuses and additional actions.
  • Upgrade and reallocation of resources — Crystals (colored resources) can be upgraded or split to pay for actions and effects; upgrading keys and crystals provides endgame points and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the game.
  • I love the dual airboards. I love sliding the keys in and upgrading it. I think that's cool.
  • There's a lot of information flying at you from the boards, good grief, there's a lot going on.
  • The key mechanism is my favorite part of it.
  • I like that you upgrade the actions via gaining victory points in game. And I like that they're dual-sided.
  • I am giving this an 8 out of 10. I think it's a very solid game.
References (from this video)
No references stored for this video.
Video H8vUOZa3z88 Board Gaming Ramblings Review at 0:00 sentiment: positive
video_pk 7122 · mention_pk 21094
Board Gaming Ramblings - Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong variability and replayability due to upgrades, gadgets, and different goals
  • highly interactive with strategic follower placement and timing
  • two-tier scoring and upgrade paths add depth
  • optional app adds a playful social element
  • short-term and long-term planning balance feels satisfying
Cons
  • steep learning curve and heavy rule set
  • can be overwhelming on first few plays
  • setup and component management can be verbose
  • potential analysis paralysis with many options
Thematic elements
  • tribal development, exploration, and artifact gathering
  • tribal exploration and antiquity themes across lands with relics
  • discovery-driven, progression through tracks and inscriptions
Comparison games
  • Revive
  • Feast for Odin
Mechanics (from transcript analysis)
  • action card activation and placement — place a key card to activate its action on an available space
  • excavation and relic cubes — excavation costs and relic cube acquisition influence track movement and scoring
  • follower placement and movement on map tracks — move followers to build structures or excavate and gain abilities
  • gadgets and tribe abilities upgrade — collect gadgets and upgrade tribe abilities and key cards for more options
  • optional app integration for player interaction — an optional app adds flavor by revealing data from other players
  • production via key cards and 'recall' mechanic — two-step flow: activate a key card or recall to gain cards and produce
  • tile-based terrain/building restrictions — terrain determines what can be built and where, adding strategic constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I land on an 8.5. I think it's a really solid great game."
  • "not an engine builder, but you get to do a lot more stuff towards the end of the game than in the beginning."
  • "there's a lot of variability in the game."
  • "I like when it's I've done a turn and then other people do their turn... I can go there and do these two developments"
  • "it's a heavy game"
References (from this video)
No references stored for this video.
Video pbzKXS-_OIY TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 11:15 sentiment: positive
video_pk 7118 · mention_pk 21054
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Recall video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong pedigree (Revive designers) with potential deep combos
  • Engaging engine-building and map interactions
Cons
  • Complex overlap with Revive may require adjustment for players
Thematic elements
  • ancient civilizations, exploration and discovery
  • engine-building and exploration with tribal/gadget asymmetry
  • map-building, triggering abilities, and combos
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building — develop engines from tribes and gadgets to trigger abilities
  • engine-building with tribe/gadget interactions — trigger combos through gadgets and tribal abilities
  • exploration / map progression — lead your tribe to explore lands and uncover ancient civilizations
  • Exploration and map development — lead tribes to explore and uncover scoring opportunities
  • gadget/tribe interaction — tribes and gadgets provide powerful synergies and endgame scoring
  • multi-path bonus choices — three-time choice points grant immediate bonuses and endgame bonuses
  • path-based choices with bonuses — three path choices grant immediate bonuses and endgame scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be the first convention they'll be at.
  • I love deduction games. I love hidden movement games.
  • I am a huge animal lover and the art looks great.
  • The theme looks amazing. The board, just the string and stuff looks awesome.
References (from this video)
No references stored for this video.
Video ZAHnBTELn2E Before You Play Top List at 7:52 sentiment: positive
video_pk 6623 · mention_pk 19672
Before You Play - Recall video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Euro-style civilization game
  • By design team behind well-received Revive
  • Interesting card timing mechanic
  • Intriguing box art
  • On heavier side of games
Cons
  • Complex mechanics not fully understood
Thematic elements
  • Exploring regions and building monuments
  • Civilization building
  • Euro-style civilization game
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • Card timing — Key cards placed to take actions or recalled for action execution
  • Civilization Tracks — Managing different tracks with different civilizations
  • exploration — Exploring different regions
  • Monument building — Building different monuments in regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October. We are going to be talking about our top 10 most anticipated games at Essen Spiel
  • This is the world's largest board game convention held in Essen Germany
  • We are expecting a baby any day now
  • They're all clever. Clever in their own way, one way or another
  • It just sounds very euroy. something that goes right up our alley
  • I like these kind of games where you're trying to always bring up the rear. I feel like it kind of creates this internal tension and decision-making
  • It's a little funky, but it works really well
  • Pretty much if there's a David Turxy Euro game that's coming out, my board and dice, we would love to play it
  • I am absolutely judging this board game by its cover and by its looks
  • The looks alone and the fact that it's like a heavy euro has us both really, really intrigued in this one
  • So anyh who, really looking forward to playing this one. That is our number one, Sanctuary
  • There are a lot of publishers that you see there that you don't see anywhere else and they're from all over the world
References (from this video)
No references stored for this video.
Video -7pNMIAtTDs The Dice Tower Discussion at 6:41 sentiment: positive
video_pk 6510 · mention_pk 19314
The Dice Tower - Recall video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid engine-building depth
  • tracks and keys provide meaningful choices
Cons
  • exploration board elements are fine but not standout
Thematic elements
  • engine-building with tracks and resource flow
  • engine-building Euros universe sequel
  • mechanical, strategic
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • engine-building — developing actions and tracks to generate resources and points
  • track/route progression — advancing along tracks with upgrades and endgame scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all, happy new year.
  • This week we're launching our gamefound campaign. This is our crowdfunding campaign where it's a support drive for the Dice Tower.
  • If you'd like out all the... If you like the videos we put out over the course of the year, and we try to make all of our videos free for people to watch. If you like those, consider supporting us so we can continue doing it for another year.
  • Two-player head-to-head, but doesn't feel mean.
  • I found this one to be very satisfying.
  • Came in at a 7.5 on it.
  • Spirits of the Wild Awakening was an eight for me.
References (from this video)
No references stored for this video.
Video YEkK498p4YU Rahdo Runs Through Top List at 1:20:10 sentiment: positive
video_pk 6420 · mention_pk 19023
Rahdo Runs Through - Recall video thumbnail
Click to watch at 1:20:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined co-op with less direct blocking
  • SD-style action-key system provides deep combos
Cons
none
Thematic elements
  • Co-operative, non-blocking recall of ancients
  • Post-Revive world, recalling lost tribes
Comparison games
  • Revive
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video 0YNjGs7901Q Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 5755 · mention_pk 17046
Rahdo Runs Through - Recall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, explosive action economy with huge combo potential
  • Diverse tribes with unique powers and gadget options
  • Vibrant production, two-layer boards, and accessible presentation
  • Strong solo experience that mirrors multiplayer tension without direct interference
Cons
  • High complexity and potential for analysis paralysis
  • In solo play, interaction is reduced compared to some other designs (less direct competition)
  • Pre-production components noted (disc pieces) with a later upgrade to nicer discs
Thematic elements
  • Tribal exploration and knowledge gathering; building, upgrading, and learning about lost tribes.
  • Distant future where modern civilization has been forgotten and tribes explore wilderness while recalling ancient forebears.
  • Narrative emerges through procedural discovery, planetary exploration, and solo objective tracking; individual tribe powers shape strategy.
Comparison games
  • Revive
  • Root
Mechanics (from transcript analysis)
  • camp adjacency bonuses — Building near camps yields scoring boosts and unlocks related objectives; camps influence strategic routes.
  • Crystal resource management — Crystals of different colors (white, pink, purple, etc.) pay costs and upgrade actions; color-coding ties to tracks and development.
  • end-game path scoring — Players choose a main scoring path (Ambition, Knowledge, Legends, Efficiency, Ancients, Power) which affects end-game bonuses.
  • exploration and terrain reveal — Reveal terrain tiles; certain terrains enable or restrict movement and building; volcano walls add navigation challenges.
  • gadget/power discs — Each tribe has unique discs granting special powers; players activate gadgets to modify play and unlock synergies.
  • relic cubes / knowledge tokens — Collect relic cubes to gain knowledge about ancient tribes; colors link to tracks and trigger bonuses.
  • upgradable keys — Keys start blank and can be upgraded to gain additional actions and synergies; later upgrades boost point potential.
  • worker placement / action slots — Use keys to perform actions A-F; actions can be upgraded and combined for bigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best games of the year. Hands down, bar none, I am so much in love with this.
  • Recall replaces Revive. I love this brilliant little key worker placement system.
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Meeple University Top List at 10:40 sentiment: positive
video_pk 3453 · mention_pk 10230
Meeple University - Recall video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds really fun
  • Similar feel to Revive but with different theme
  • Well-designed action cycle
  • Good personal player economics
Cons
none
Thematic elements
  • Different theme from Revive
  • Abstract
Comparison games
  • Revive
  • Concordia
Mechanics (from transcript analysis)
  • Action marker management — Move action markers into spaces and resolve actions
  • Concordia-like system — Similar to Concordia action system
  • Personal worker placement — Each player manages their own workers
  • Retrieval mechanic — Retrieve markers to cycle through actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 8:47 sentiment: positive
video_pk 3303 · mention_pk 9781
BoardGameCo - Recall video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High potential depth with recall mechanics
  • Vibes align with other high-setup memory games
Cons
  • Requires more plays to cement strong opinions
Thematic elements
  • recalling prior actions to optimize future choices
  • memory-driven recall mechanic
Comparison games
  • Revive
Mechanics (from transcript analysis)
  • memory/recall — Gameplay hinges on remembering prior moves/actions to influence current decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
Video b-7pkCkKNmM The Dice Tower Top List at 2:01 sentiment: positive
video_pk 2787 · mention_pk 8124
The Dice Tower - Recall video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • eye-catching cover art
  • intriguing theme inspired by visual design
Cons
none
Thematic elements
  • eye motif; visual focus
  • unknown from transcript
  • aesthetic-driven entry
Comparison games
none
Mechanics (from transcript analysis)
  • thematic card/icon arrangement — thematic emphasis on eye imagery with card art and matching cues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an absolutely gorgeous euro instead of you know one of those really like dry beige looking ones that I also very much love.
  • I love eyes. I think that they're absolutely beautiful.
  • Two sets of rondells.
  • Engine building, right? Engine building. It's awesome.
  • The horses are really the core of it all.
  • It's basically playing a card into your tableau. And as you do so, it's like kicking off a different card.
References (from this video)
No references stored for this video.
Video cuPMkWoKSmc TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 24:32 sentiment: positive
video_pk 2268 · mention_pk 6595
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Recall video thumbnail
Click to watch at 24:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine-building with multiple tribal paths
  • High replayability via gadget/tribe diversity
Cons
  • Heavy weight and price point
Thematic elements
  • mythology/archaeology-inspired progression
  • long-form engine-building with tribal gadgets
  • pivot-driven goal selection with modular gadgets
Comparison games
  • Revive
  • Forgotten Waters
Mechanics (from transcript analysis)
  • engine-building — long-term engine with keys that unlock actions
  • exploration and monument-building — move on a board, gather resources, construct monuments
  • variable goals — score goals pivot at strategic points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Where's Waldo the board game
  • this is Mindbug, which is I've been touting for the last few years
  • The twist is you're playing cards very simply
  • Here's the best reprint: Wolf Street
References (from this video)
No references stored for this video.
Video 9QXZ0jbZPpE The Dice Tower Discussion at 34:14 sentiment: positive
video_pk 1528 · mention_pk 4377
The Dice Tower - Recall video thumbnail
Click to watch at 34:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Essencer.
  • This is the game I definitely talked about in my preview. This is called Kikai.
  • I'm getting serious camera envy right now.
  • This is top five exciting games at the show for me.
  • Germany loves books.
  • Florida. Germany. Florida. Germany.
References (from this video)
No references stored for this video.
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