Sky Team is a cooperative limited-communication game, exclusively for 2 players, where you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence, it could end up being bumpy ride!
★ Cooperative game for two players only, which requires a lot of trust and clear communication between pilot and co-pilot.
★ Unique components and stunning illustrations add to the immersive gameplay that makes you want to take to the skies.
★ Progressive difficulty levels with various airport tracks that provide different challenges based on the airports' real life characteristics.
Contents
• 1 Control Panel
• 1 Airplane Axis disc
• 8 dice
• 2 Player Aid screens
• 1 Altitude track
• 1 Approach track
• 17 tokens
• 3 markers
• 10 switches
• Additional content
• 3 booklets
- tasted Sky Team on an airplane and it was thrilling
- all-time great cooperative games
- all-time great two-player games
- always going to bring traveling with me
- has been brought to Pacific Northwest, Germany, Philly, all kinds of places
- does have a little bit bigger of a footprint than most of the games on this list
Mechanics (from transcript analysis)
- Cooperative — all-time great cooperative games
- two-player — all-time great two-player games
Video topics + discussion points
Quotes (from this video)
- Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
- And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
- But it's it's a game that I need to let it set in.
- And for whatever reason, just didn't make the top of the list.
- As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
- But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
- And it is so compact.
- Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
- but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
- And you know what? Splender Duel hands down better than Splendor.
- So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
- Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
- It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
- Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
- It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
- Everyone tends to love Flip 7.
- It's push your luck heaven.
- It's kind of a cheating game, but it's Reicide.
- Reisside is legitimately one of my favorite cooperative games of all time.
- If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
- This is Reicside and it's my all-time favorite travel game.
- But above all else, thanks for being such a great community.
References (from this video)
- Pure mechanical asymmetry
- Strictly divided physical control
- Intense cooperation under pressure
- Elegant design
- Tense and satisfying experience
- Perfect couple's game
- Cooperative flight landing
- Commercial airliner cockpit
- Real-time, high-stakes coordination
Mechanics (from transcript analysis)
- Dice Rolling (Actions) — Dice represent actions in each player's specific domain, introducing uncertainty that both players must react to.
- Divided Physical Control — Each player literally controls different systems, enforcing separation of actions.
- Limited Communication (Implicit) — While communication is allowed, over-communicating or micromanaging usually increases errors, encouraging concise, trust-based communication.
- Shared but Divided Information — One player might have better visibility of certain instruments or be responsible for certain phases, creating natural division of labor and mutual dependence.
- Strict Mechanical Asymmetry — Players control different systems on the plane (pilot vs. co-pilot), making it impossible for one person to execute the other's actions.
Video topics + discussion points
Quotes (from this video)
- You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
- Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
- Pandemic is the textbook example.
- The alpha player problem is addressed through several deliberate design choices.
- The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
- The alpha player problem is solved primarily through asymmetric information distribution.
- The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
- alpha player problem is mitigated through personal deck ownership and investigator specialization.
- Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
- Stellar game, considered one of the games of the con
- Great thematic integration
- Challenging and engaging cooperative experience
- Good replayability with multiple scenarios and modules
- Quick playtime (around 20 minutes)
- Communication restriction after rolling dice can be frustrating
- Can be difficult to land, leading to potential constant failure if not mitigated
- Cooperative airplane landing simulation
Mechanics (from transcript analysis)
- Communication restriction — Players can talk before rolling dice, but not about specific die values after rolling, simulating a 'fight in the cockpit'.
- cooperative play — Two players work together as pilot and co-pilot to land a plane.
- Dice Placement — Dice are strategically placed on the shared board to control systems like landing gear, flaps, axis, engine speed, and radios.
- Dice Rolling — Players roll dice (orange for co-pilot, blue for pilot) and use the results to activate various plane systems.
- Set Collection — Players collect dice of specific values for certain actions, like engaging flaps or landing gear in order.
Video topics + discussion points
Quotes (from this video)
- and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
- my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
- and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
- so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
- this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
- the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
- every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
- the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
- it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
- I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
- the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
- Two-player racing game
- Collect fish
- Modular board
- Polar bears racing to cross a finish line while collecting fish.
- Frozen seas.
- Hey, That's My Fish!
Mechanics (from transcript analysis)
- Grid Movement — Players move one of their four bears in any direction over a round of ice tiles.
- Modular Board — The game is played on a modular board.
- racing — The core of the game is a race to the finish line.
- Set Collection — Players collect as many fish as possible.
Video topics + discussion points
Quotes (from this video)
- as of the time of this recording over a thousand and fifty games have now been announced to be released at the essence peel trade show and I'm continuing to sift through this pile to list my top 100 picks I haven't slept in three days and I'm living off a diet a Nutella and nicotine so really a typical weekend
- ladies and gentlemen I present to you these self-published game Boras bees and boomerangs a light-hearted fast-paced real-time roll in right game
- I have seen the Grand Canyon and this blows it away
- Step Pyramid enthusiasts are an underserved market and by gum I continue to stand by that
- Sometimes I love this board game hobby because it allows me to utter phrases that I never thought I would say on my own
- Spooky however if the thought of that freaks you out as much as it does me this game can also be played with the lights on and without the app by using the supplied investigation booklet.
- I'm hoping that its gameplay is gonna be just as intriguing and as deep as the tales in the comic that it comes from
References (from this video)
- Exciting cooperative dice rolling game with a communication challenge.
- Piloting an airline
Mechanics (from transcript analysis)
- Cooperative — It's a two-player cooperative game.
- Dice Rolling — Involves awesome dice rolling.
- Limited Communication — Players have limited communication while trying to achieve objectives.
Video topics + discussion points
Quotes (from this video)
- Welcome to our top anticipated Gen Con game 2023
- please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
- so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
- and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
- I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
- it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
- if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
- demoed at Gen Con
- brilliantly designed
- high quality
- exciting
- pilot and co-pilot
Mechanics (from transcript analysis)
- Cooperative — two-player Cooperative game where you're trying to land a plane.
- Dice Placement — The whole mechanics is the dice placement piece of it.
- Hidden Information — all like hidden information so you never know what each other rolls
Video topics + discussion points
Quotes (from this video)
- next up is that Cosmo octopus
- it's such a unique theme yes and the gameplay is really fun it is it's great it's a great game
- If you liked like King Domino this is like almost a step up in my opinion in terms of like uh you're building a three-dimensional pyramid.
- it tickles your brain in such a unique way.
- Six player fit to print is some of the best experience that you can possibly have.
- The art in this game is absolutely gorgeous. There's a capybara that's a unicorn.
- it's a very nice introductory uh well delving game.
- It's also super clever how they did the dice and you have to combine them in their grade in the grade and it creates the space that you have to play.
- This is a fantastic kind of filler gamer conversationalist game.
- you get to make waffles
References (from this video)
- Accessible cooperative vibe
- Engaging interaction with the demo team
- air travel and teamwork
- Gen Con convention floor with aviation-themed play
Mechanics (from transcript analysis)
- asymmetric or role-based interaction — players may have different tasks or responsibilities during play
- Cooperative Game — players work together to achieve shared goals against the game system
- cooperative play — players work together to achieve shared goals against the game system
Video topics + discussion points
Quotes (from this video)
- Gen Con is back conventions are back
- this is home away from home
- I don't want to go home
- one of the best parties I've ever been to
- the line for that wrapped around it
- it's not just about the games, it's the atmosphere and people
References (from this video)
Mechanics (from transcript analysis)
- cooperative play — A cooperative game.
Video topics + discussion points
Quotes (from this video)
- Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
- nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
- and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
- and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
- it seems like a good like artwork as well
References (from this video)
- fast 15-minute micro-coop title
- thematic and tactile dice-based play
- two-player only
- cooperative landing and piloting
- airline flight operations globally
- two-player cooperative with competitive tension implied
Mechanics (from transcript analysis)
- Cooperative two-player play — pilot and co-pilot must work together to land planes
- Dice allocation — silent dice assignment to bases in cockpit
Video topics + discussion points
Quotes (from this video)
- welcome to drunk It's games
- I will go through those in alphabetical order
- I'm going to be talking about a bunch of games that I've learned about over the last month
- if you think I missed a game or if you have thoughts about any of these games then please comment
- world wonders I am very excited to try this game
References (from this video)
- Solidly impressed.
- Thought it was gonna be lame but was solidly impressed.
- Limited communication is silly when you're right next to each other.
- A two-player co-op where you're trying to land a plane.
- Flying a plane.
Mechanics (from transcript analysis)
- Cooperative — A two-player co-op.
- Dice Rolling — You play a die, then the pilot plays a die, co-pilot plays a die, back and forth.
- Hand Management — You have to have your wings level, flaps deployed, landing gear down, air speed just right.
Video topics + discussion points
Quotes (from this video)
- there's there's a version of Monopoly yeah
- Artisan dragons with five in their breath craft goods and wonders with skill that's top shelf
- I don't have any information on a game called Flame crap because it doesn't exist in the data I was trained on
- Securing valuable resource spots and diversifying your access to resources are key strategies.
- they have figured out how to do parkour in board game mechanics
- get your ass on Board Game Geek get ass Board Game Geek
- it was seven eight guilt eight guild and one not guilty and then so the lady who is not guilty she just said I just want to talk about it for a minute okay we talked about it for five minutes and we revoted and it was guilty done
- the worst thing is to be the alternate oh you know watch the whole thing and then you got to just stop and you leave
References (from this video)
- fun and interesting puzzle
- additional modules bump up the difficulty substantially
- worth a shot
- The Mind
- Hanabi
- The Crew
Mechanics (from transcript analysis)
- cooperative play — really fun Cooperative game where two people
- Dice Rolling — silence rolled Dice and place them onto this board
Video topics + discussion points
Quotes (from this video)
- I go over my top 10 favorite games from 2023 games that were published this year and are listed as such in this year for and on Board Game Geek
- I feel like I could accomplish what I would like to set out to do as far as solving this kind of puzzle in other games like Lisboa and so it it didn't quite reach the same excitement level
- The actions that you take are a little bit simpler and so it's a more streamlined version of what scythe could be
- I felt like the I guess the the Nuance to this game the tblo building wasn't as exciting to me
- it is such a deep and heavy game that it kind of passes passes that threshold and that that sweet spot for me for being very replayable
- The fact of building an engine and watching it be dissembled and having to continuously think about what you're going to be playing next to continue that engine is a really interesting puzzle
- The Disney IP which I do enjoy and is nostalgic for me
- there's a lot of interaction there's a lot of uh you know route building and uh you know piggybacking off of the work of other players as well
- this is the epitome of a card-based tblo builder
- this game epitomizes What U Rosenberg games are about
- This is the epitome of a card-based tableau builder.
- The mechanics of this game are really sound I I really enjoy everything that this game provides and it's always a fun time to play.
- This game is Uwe Rosenberg at his finest.
- This game is just fantastic and as you will see in my top games of all time it is pretty much up there.
References (from this video)
- Very thematic game.
- Designed by 'airport nerds' with deep integration of real airport challenges.
- The mechanics of managing speed, elevation, and traffic are thematic.
- The 'coffee' action is questioned as less thematic.
- Limited communication is initially seen as less thematic.
- Successfully landing an airplane.
- Airplane flight
Mechanics (from transcript analysis)
- cooperative play — A two-player cooperative game.
- Dice Placement — Players play their dice onto a common area to manage flight parameters.
- Limited Communication — Players have restricted communication during the game.
- Set Collection — Collecting specific dice results to achieve flight objectives.
Video topics + discussion points
Quotes (from this video)
- 2023 was a great year for board games.
- What we're going to talk about here is games typically in the um in the more Euro mechanical sort of space which went with a theme and then really found a way to make the mechanics match that theme correct.
- It's not a list of the games where we really felt like we were going out fighting dragons because the story that was written was really um you know all that sort of thing.
- This is unpaid and this is completely just our opinion.
- It's really really thematic I think we we enjoy playing this.
- Not a theme for everyone but it does really work with the it's a different way of looking at an investment game I suppose.
- It clicks together in a way that really fits the art theme they're going for.
- It gets less thematic as you go along that line but still the way it all fits together.
- There's clearly a lot of uh airport nerd love that's into the scenarios and I think that's what's good.
- The core mechanism here does something totally new to fit a theme.
- The game is almost impossible to beat.
- Feels like the board games feel like the video games.
References (from this video)
- Thematic air-traffic/cooperative feel
- campaign-like progression with increasing difficulty
- fast to learn and play
- Cooperative flight operation and landing coordination
- Air travel with airports and landings
- Campaign-like progression with escalating scenarios
Mechanics (from transcript analysis)
- cooperative_play — Players work together to land the plane safely across scenarios.
- dice_placement — Roll dice and secretly place dice on the board to coordinate actions with a partner.
- hidden_information — Dice values are hidden from your partner during planning.
Video topics + discussion points
Quotes (from this video)
- "it's got like a campaign esque feel where you're trying to land in different airports"
- "it's a hidden Cooperative game"
- "it's like a elevated tic-tac-toe type situation"
- "a patchwork light"
- "you can sabotage your opponent's board"
References (from this video)
- cooperative
- fun
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- a zombie side I really like that game
- would be wingspan and so it said like love birds
- Dice Throne is perfect because you literally can throw in like any characters
- final girl because horror cannot be bound to a single holiday
- Destinies and Witchwood are mentioned in context of story-driven games
- Race for the Galaxy is one of my favorite games
- Magic: The Gathering (Magic) is his favorite
- the font on this card is weird
- pandemic
- I texted you during church
- I would play this for Valentine's Day
References (from this video)
- Great two-player game
- Theme well executed
- Challenging but interesting gameplay
- Kept players on the edge of their seat
- Extra variations included
- Small box with loads of replayability
- Feels very unique
- Losing the game results in losing your pilot's license and life.
- Landing a commercial airliner
- Commercial airliner cockpit
Mechanics (from transcript analysis)
- Cooperative — A cooperative game exclusively for two players.
- dice manipulation — You even have to have a little coffee to improve your concentration enough to change the value of your dice.
- Dice Placement — You need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy its flaps, extend the landing gear, contact the towers below to clear the path.
Video topics + discussion points
Quotes (from this video)
- Roll your meeple, build your city.
- Supreme D says that I love the uniqueness of rolling meeples rather than dice, as well as the sheer amount of build options to customize your perfect city.
- The game is also quite a looker with its plastic pieces in a variety of colors.
- And you do, you roll your meeple, and you get very angry at your meeple, because they don't roll well, because they're meeple. And they land They are like wider than regular meeple. It works It does really work very well, but you just go, "Oh, come on. Why aren't you Why aren't you working right?"
- And the game does have incredible, like, table presence, because you're building up these huge skyscrapers.
- Join other ambitious guild leaders in mining and developing the famous city of silver during its period of rapid economic growth and expansion in the 14th century.
- The game features a real-life supply and demand experience.
- Kenneth K says that I recently acquired Coimbra, this is a very interesting game with an analog device for controlling stock market prices.
- Luke P says that I replayed this fantastic economic game at AirCon and was blown away by how smoothly the game ran, particularly with new players to the game and with breaks for chitchat.
- Everyone just seems to be really enjoying this.
- Man, this is fun.
- I do think that the box cover does the game a disservice.
- Because the box cover is like it's black with a like a thing white like a coin some silver I guess on the front.
- It's one of the most beautiful games I've ever seen on the table.
- All the artwork and the dark and the the the buildings all brightly colored on the dark background and it's absolutely gorgeous.
- It really is so much more beautiful on the inside of the game than on the outside of the box.
- So it's one of those I'm going to have to learn eventually just because it's going to come up.
References (from this video)
- Popular
- Good for 2-player
Mechanics (from transcript analysis)
- cooperative play — Mentioned as a cooperative game.
Video topics + discussion points
Quotes (from this video)
- Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
- BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
- It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
- It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
- I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
- I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
- The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
- Strong thematic cohesion with a tense, cockpit-like cooperative experience
- Compact footprint and short playtime with high replayability due to modular missions
- Effective use of asymmetry (pilot vs. co-pilot) and nonverbal communication
- Tutorial mission provides a gentle ramp-in for new players
- Two-player limit can be restrictive for larger groups
- Tiny components risk being lost or misplaced
- New players may need time to grok optimal strategies beyond the tutorial
- Cooperation under pressure, flight safety, and real-time coordination between pilot and co-pilot
- A cooperative aircraft landing scenario at a modern airport environment, with Montreal Airport featured in the tutorial and Heathrow referenced in discussion of difficulty
- Tutorial-driven with pre-round strategic planning and limited verbal communication to simulate cockpit teamwork
- Sale
Mechanics (from transcript analysis)
- Cooperative Actions — Before each round, players discuss objectives and plan together to align on goals like flaps, gear, and speed to land safely.
- cooperative planning — Before each round, players discuss objectives and plan together to align on goals like flaps, gear, and speed to land safely.
- Dice Placement — Each player rolls four dice and privately places them on a shared control panel to determine actions; communication about exact dice is restricted once a round begins.
- Limited Communication — Once a round starts, players must communicate through dice placement rather than spoken numbers to convey intent.
- modular missions — The game includes multiple mission layouts (box contents) that change the track, increasing difficulty and replayability.
- Nonverbal communication — Once a round starts, players must communicate through dice placement rather than spoken numbers to convey intent.
- radio and concentration tokens — Concentration tokens and radio actions influence the board and allow removing planes, providing strategic options and a budgeting element.
- speed, altitude, and braking tracking — The plane is represented by speed and altitude counters; players must manage landing gear, flaps, and brakes to achieve a safe landing.
- Traffic management — A traffic/black die adds extra planes that must be cleared from the runway path, introducing additional risk.
Video topics + discussion points
Quotes (from this video)
- it's a cooperative game
- it's a two-player game
- it's a thematic game
- it's stressful
- it's brilliant
- we had a lot of fun playing it
- Fantastic game like well-deserving of the awards and the award nominations
References (from this video)
- Fast gameplay
- Nice treat
- fly and land a plane
Mechanics (from transcript analysis)
- Cooperative — This one is a two player only cooperative game.
- Limited Communication — Much like Magic Maze you do have limited communication so sometimes you have to think outside the box and maybe read the the gameplay language of your opponent rather than listen to their words because they can't tell you what's happening.
- Variable player powers — The dice are used to do things such as know manage the altitude or manage the pitch of the plane so that you're landing in the right you know you have to be in a certain orientation at certain stages in the game and so on.
- Worker Placement (Dice) — This one was not really on my radar at all. A friend introduced this one to me and I was quite impressed by it. So this is a two player only cooperative game that does have a degree of worker placement using dice as your workers.
Video topics + discussion points
Quotes (from this video)
- Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
- if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
- I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
- Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
- And yeah there is good as party games get and as good as coopertive games get in my opinion
- Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
- excellent two-player experience
- beautiful table presence on board game arena
- tight and thematic scoring
- can be table-space intensive
- rules learn might require a few plays
- cooperative/competitive aviation puzzle
- two-player aviation race to the airport
- abstract
Mechanics (from transcript analysis)
- Dice Drafting — Roll four dice and place them on your board; each die affects different actions.
- Dice Placement — Play one die at a time with fallback placement options.
- engine/checks and flight phases — Ensure engines, landing, and co-pilot actions to progress toward the airport.
- one-die-at-a-time placement — Play one die at a time with fallback placement options.
Video topics + discussion points
Quotes (from this video)
- "my top 10 for you and this is the top 10 games that I currently play exclusively on board game arena"
- "if you are interested in playing any games with me, hit me up my username is wisco Wills"
- "let me know what your username is on YouTube and we can play some games together"
References (from this video)
- cooperative play
- player control
Mechanics (from transcript analysis)
- Dice Placement — cooperative two-player game where you land a plane and must communicate; you are the pilot
Video topics + discussion points
Quotes (from this video)
- there's skyscrapers all around
- you actually have the control
- it's a nice little like chess type game where all the insects in this game have different like abilities
- you'll be reliving the same day
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- they took Wonderlands War same theming same kind of fun idea and they just put a different spin on it
- they didn't even call it wonderlands War Duo they called it mad kala but clearly everybody who's aware of the game knows that it's basically essentially a two-player version of wonderlands War
- I love the idea of that
- I would love to have a solo version if you could just take the world and it like I said has it can be a completely different game but just give me like a solo version still in that world
- I would not be surprised if they have like a wingspan Duo
References (from this video)
- Unique silent cooperation
- Engaging for two players
- Focus on non-verbal communication
- Partnership game with shared objectives
- Flying a plane
- Cooperative
Mechanics (from transcript analysis)
- Card Play — Players use cards to manage the flight.
- Cooperative — Players work together to achieve a common goal.
- two-player — Designed specifically for two players.
Video topics + discussion points
Quotes (from this video)
- we're close to 900 games
- candy is dandy
- it's a simple game, it's easy to teach
- I beat her twice y'all twice she has not recovered yet
- great minds think alike
- it is so much fun it is totally addictive
- we want to take the games outside of the community and the hobbyist to people who have not seen these games are played these games
References (from this video)
- So much energy
- So much strategy
- Smart
- Intuitive
- Uses the theme incredibly well
- Fits in the type package
- Cheap
- Wonderful
- Lots of content
- Came out in 2023 but considered for 2024 list
- Plane
Mechanics (from transcript analysis)
- Cooperative — it is easily one of the best two-player Cooperative games of all time
- two-player — so much strategy packed into such a tight little shell using the confines of two players
Video topics + discussion points
Quotes (from this video)
- you know that this is directly inspired by Shadow of the Colossus
- apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
- it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
- Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
- Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
- React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
- River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
- River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
- it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
- first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
- arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
- it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
- the depths to which you can explore the systems involved is really something
- the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
- Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
- Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
- it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
- taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
- making Harvest our 2024 game of the year
References (from this video)
- Easy to implement a soloable mode by adjusting dice rolling rules.
- Double-layered board is well-designed and functional.
- Components elevate the theme and player experience.
- The switches can be a bit fiddly.
- Aviation/Flying
- Cockpit of a plane
Mechanics (from transcript analysis)
- Cooperative — The game is a two-player cooperative game.
- Dice Rolling — The core mechanic involves rolling dice and placing them to achieve objectives.
- Hand Management — Players manage dice rolls, deciding which to use and which to keep, simulating partner's rolls for planning.
Video topics + discussion points
Quotes (from this video)
- Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
- The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
- I think that components go a long way in you know elevating the experience the the cute novelty
- I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
- The most intimate thing to me certainly is starts with the visuals
- Every production of castles of burgundy has felt like it has been made a worse game because of the components
- I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Battle Before The Muse River scenario
- one of the most historically infused games that I've ever run across
- just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
- I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
- my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
- do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
- The winner is Kevin a212 congratulations Kevin
- hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
- more fun than Kites
- different modes of play
- does a lot with few components
- feels like a new game each time
- high energy and exciting
- can be frustrating if communication is limited
- Kites
Mechanics (from transcript analysis)
- communication limits — Some scenarios restrict communication between players.
- Cooperative — A full cooperative game where players work together.
- Real-Time — Players must keep sand timers flipped, implying a time-sensitive element.
- scenario-based — Features a large deck of cards that introduce new scenarios and change the gameplay.
Video topics + discussion points
Quotes (from this video)
- Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
- this is just chaotic
- it's just crazy like Cosmic chaos fun as you're moving around
- this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
- this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
- this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
- I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
- this is going to be race to the raft
- I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
- This just gets better the more I play it.
- Amazing two-player and also solo game.
Mechanics (from transcript analysis)
- Cooperative — Described as an amazing two-player and solo game.
- solo — The host plays this solo a lot.
Video topics + discussion points
Quotes (from this video)
- this one is an abstract game that actually worked pretty well
- oh boy oh boy this is a game I don't have to think about it I I I could even think about giving it lower than a d but I will give it a d now
- the design doesn't work at all it's so specific there's like so much text on the cards it's i' I've I've never seen cards like that
- this is we have the suspicion that this is AI generated or at least some of it uh like what the regarding the rules in the design because wow this is really cumbersome
- it's a solid game this is like a game that is has a cool premise it works very well but it's nothing special but still I keep coming back to it because the Bame Marina implementation is so great
- Kaber of course uh this needs to be an S tier because it's my top three game in both my list solo and general
- Secret identity I will also give an a yeah it works really well
- it's very very tough but I like it it's always fun
- very good Abra game I can just I just recomend can recommend that to pretty much everyone
- Not turn I just reviewed on my channel uh I like this game I will give this a B I think B is fine uh it's a good game it has a very interesting Bing mechanism and a it has a few mechanisms that are very unique
- Missana uh I'm still really torn now that I played the cave of Gins which is really good um I might rank this higher I would also give this a B I don't know this game I think this game like will become even better like when you have more expansions right the base game is okay it's fine probably just a b Toc
- just one srank one of the best party games out there definitely srank uh I always like to pull it out it's one of my most favorite party games
- K grip also clear srank let me just put it up here clear srank game is one of my most most favorite portable solo games ever
- Kites Kites I will give a H A or B uh it's a very good game but I think I will give it a b it's also like a fun time you play like one two three four games and then you're over it and then you don't want to play it for a few weeks right at least that's how I feel but every time I pull it out it's very very fun I like it
- fun facts also clear S rank I like this a little bit more than just one uh but they're both incredible party games so definitely also S rank
- belati um a game that is not very well known I think internationally but a very cool deduction party game I also have to give this an S it's always a fun time like really really fun party games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Space Base is my number one game
- I love polyomino games and puzzle-y games
- my top 10 most played games right now
- I would love to play Federation again when I am more awake
- Space Base you are building this Tableau down here
References (from this video)
- Innovative use of hidden-dice coordination
- Strong teamwork and thematic integration
- Can be punishing if plans fail after the wheel-down phase
- Array
- Aviation / flight coordination
- Pre-flight coordination and in-flight adjustments
Mechanics (from transcript analysis)
- Real-time dice coordination behind a screen — Players roll dice behind a screen and must execute a plan with no post-roll communication.
- Role-based actions (pilot / co-pilot) — Pilot handles wheels and altitude management; co-pilot handles flaps, brakes, etc.
Video topics + discussion points
Quotes (from this video)
- I really like this whole cooperative nature of, okay, where can I place dice so that hopefully next time you can do some stuff.
- 62nd City is the way to go if you like to be a little stressed out, but yet have fun while you're being stressed out.
- This stresses me out, too. I don't know why I'm recommending games that stress me out.
- Five Minute Dungeon is a lot of fun. It was really crazy because we're throwing the cards down and clearing stuff out.
- There you have it. There are 15 cooperative game suggestions.
References (from this video)
- Challenging and engaging cooperative experience
- Interesting mechanics for simulating a complex process
- Variety through different scenarios and modules
- Very easy to lose the game
- Strict 'no communication' rule can be challenging
- Cooperative flight simulation
- Landing a plane
Mechanics (from transcript analysis)
- cooperative play — Players work together towards a common goal of successfully landing the plane, with shared loss conditions.
- Dice Placement — Players roll dice and place them on specific spots on the board to perform actions related to landing the plane.
- No Communication — Players cannot talk about the game state while placing dice, forcing them to rely on intuition and shared understanding.
- Push Your Luck — The engine speed mechanic involves risks where certain sums can advance a track and potentially lead to a collision.
- Set Collection — Specific actions require placing a certain number of dice or dice with specific values (e.g., landing gear, flaps, brakes).
- variable setup — The 'Atlanta' scenario introduces additional elements like training an intern and dealing with incoming traffic (black dice).
Video topics + discussion points
Quotes (from this video)
- we're going to be breaking FAA regulations
- It is so busy that when Jesus comes back for the second coming he has to go through Atlanta
- Missile Command down goes the plane
- there are four types of tokens there are ships there are Shields there are Gladius the sword there's also Laurels which are wild
- Whoa wait what if you take control after uh resolving the region token
- The Senate is the weird one it's the one I wrote the sticky note about
References (from this video)
- Interesting game mechanics.
- Varied challenges with different modules.
- Awesome despite rarely winning.
- Win this game rarely.
- Pilots trying to land a plane
Mechanics (from transcript analysis)
- asymmetrical player powers — You both have two different roles, two different things that you neither one or you can help each other with.
- cooperative play — This is a two-player cooperative game.
- Dice Rolling — Each one of the dice represents a different thing.
- Module system — There's a bunch of different modules, different airports that you're landing in.
Video topics + discussion points
Quotes (from this video)
- So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
- Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
- We win this rarely, but it's still awesome.
- She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
- It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
- It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
- There's just another farmer in the game who means well but just messes you up the whole time.
- Three Sisters is just such a solid game. It's such a great game.
- It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
- There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
- I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
- The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
- This is another one of those heavier, thinkier cooperative games. very very challenging.
- So you have to keep on trying because each one of these is going to fail often.
References (from this video)
- Unique and engaging cooperative experience.
- Tense and challenging gameplay.
- High replayability due to variable flight conditions and challenges.
- Can be very difficult.
- Requires good communication and coordination between players.
- Cooperative flight simulation
- Airplane cockpit
Mechanics (from transcript analysis)
- cooperative play — All players work together to achieve the goal of landing the plane safely.
- Dice Rolling — Dice are used to represent various flight parameters and player actions.
- Pattern Building — Players arrange dice to match specific patterns required for flight control.
- Resource Management — Players must manage fuel, altitude, speed, and other critical resources.
Video topics + discussion points
Quotes (from this video)
- It's a game about collecting games, which sounds like it's going to be right up your alley. It's basically a game about setting up your shelf.
- It is I think my favorite of the Imperium games that I have played so far.
- This is a game where you are working together trying to land a plane.
- It's really tense.
References (from this video)
- deep planning and coordination
- varied scenarios and outcomes
- requires non-verbal communication and timing
- pilot and co-pilot collaboration under time pressure
- two-player plane landing simulation
- interactive puzzle
Mechanics (from transcript analysis)
- cooperative mechanics — Two players coordinate actions without direct in-round communication.
- Dice Placement — Pilot/friend roles, speed/brake management, and dice placement to clear planes.
- dice placement and sequencing — Pilot/friend roles, speed/brake management, and dice placement to clear planes.
Video topics + discussion points
Quotes (from this video)
- It's a fun little game.
- Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
- Fromage has this lazy susan which basically has three mini games on it.
- I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- best two-player game out there
- Really, really cool
- you can also play it solo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
- Played quite a bit
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
- Challengers
Mechanics (from transcript analysis)
- Dice Rolling — Gameplay involves rolling dice.
- Hidden Information — Players have information that is not revealed to others.
Video topics + discussion points
Quotes (from this video)
- Nontaku Temple of the Ice. This is a cosmos game by designer Kane Keno. Fantastic game drafting set collection. Building a three-dimensional pyramid area control. Not super heavy. It's pretty light, but it's probably a little too heavy for the spiel. This is a perfect kenner spiel pick.
- Aqua, Biodiversity in the Oceans from the OP. Uh, another great one that is again a little heavier than a Spielus. A puzzly game where you're tile laying, you're trying to attract animals to your coral and then have bigger animals eat the animals that you've already got. It's a puzzly game. Very good. Little too heavy for Spiel, I think, but perfect for Ken Spiel.
- This next one is probably the heaviest of this list. Craft Wagon Age of Engineering. This is a re-implementation of a of a heavier mediumweight Euro game, Craft Wagon.
- And the last one I'm going to mention is Enaria demo by Michael Keesling. This is like a step heavier than Azul, but has lots of similarities to Azul. Uh so, but it's definitely heavier.
- I'm sure I'm going to get a lot of hate mail in the comments just like I did last year when I or two years ago when I uh was blasting the the the challengers whole debacle and then the Sky Team thing. I'm sure I'm going to get a lot of people from Germany hating this video, but this is how people outside of Germany feel about the award and it doesn't seem like the Germans really care.
References (from this video)
- This is an amazing game that definitely deserves an S rank.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is clearly um an Srank game.
- This is an amazing game that definitely deserves an S rank.
- Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
- I know almost all the cards by now. It's not that exciting anymore.
- Azul is amazing. I love this.
- This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
- It's just really luck based.
- I like this a lot.
- Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
- It's not a bad game but it's more like an activity right and not everybody likes it.
- The theme sells it for me, right?
- This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
- This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
- Actions reverberate with your partner
- Engaging for cooperative play
- Sail
Mechanics (from transcript analysis)
- Card Play — Players play cards to influence the game state.
- Cooperative — But even cooperative games are the same way. Sail or uh sky team.
- cooperative play — Players work together to achieve a common goal.
- Push Your Luck — Implied by the cooperative nature and need for coordination.
Video topics + discussion points
Quotes (from this video)
- I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
- I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
- I have my sandbox, you have your sandbox. This can be great at two players.
- Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
- I can kind of be doing something else while playing.
- So to me, Ark Nova is ideal for two players.
- Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
- However, it's too bigrain for me to feel like I'm up for that.
- I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is going to be on my top games of 2025.
- Companion Quest... the artwork is just so gosh darn cute.
- Explorers of Neoria was a big surprise to me.
References (from this video)
- One of the best two-player games
- Absolutely loved
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is like a polyomino game, which you may know that I really love.
- The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
- This one really, really surprised me. This is good.
- And I think it's very well designed, but that's almost a given with Ryan Lockett games.
- Parks always gets an S tier, especially the first edition.
- Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
- This game is very polarizing. I understand that some people really love this and some don't like it at all.
- Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
- It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
- best game for simulating working a job
- aviation
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
- Very very good.
Mechanics (from transcript analysis)
- Solo Play — I do have a video on my channel where I show how to play it solo.
Video topics + discussion points
Quotes (from this video)
- This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
- It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
- Really really nice tableau builder.
- I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
- Um, but I find it has like a loads of like little small parts um that are just not optimal.
- It's one of my most favorite smallbox games, not just of last year, but ever.
- Come on. Please, please release the physical version. I'm begging you, man.
- I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
- But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
- But I think Unmatched is like way superior.
- That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
- So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
- Let me know in the comments which were the best and worst games you played last month.
- Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
- incredibly tense
- incredibly challenging
- very satisfying when you win
- really cool artwork
- dice have cool art
- great component quality
- fast setup and teardown
- very difficult to win
- can be frustrating if you don't communicate well
- cooperative aviation
Mechanics (from transcript analysis)
- cooperative play — The host emphasizes that it's a cooperative game where players work together to manage the plane.
- Dice Placement — Players have to coordinate their dice placement to manage different aspects of the plane.
- Set Collection — The host mentions that players are trying to 'achieve certain sets of dice' to manage different functions of the plane.
Video topics + discussion points
Quotes (from this video)
- This is number 25 in my top 100.
- I think it might be a bit too complex for some, but it's a really, really satisfying experience.
- This is number 24 in my top 100 countdown.
- It is a cooperative aviation game that is incredibly tense.
- It is incredibly challenging and it's difficult to win.
- This is number 23 in my top 100.
- It's a game where you're strategically placing dice.
- This feels like a very engaging game, and every turn felt important.
- This is number 22 in my top 100 countdown.
- It's such a fast-paced game.
- It's an incredibly elegant design.
- Satisfying engine building.
- This is number 21 in my top 100 countdown.
- It's an incredibly immersive game.
- It pulls you into the story.
- It's a difficult game, and you can get knocked out quickly.
- It's a fantastic narrative-driven campaign game.
References (from this video)
- Sci-fi adventure and exploration elements
- Designed by John Butterfield
- sci-fi adventure and war game, exploration
- space
Mechanics (from transcript analysis)
- Combat — Mentioned as an aspect of the game.
- Resource Management — Mentioned as an aspect of the game.
- Squad management — Mentioned as an aspect of the game.
- team management — Mentioned as an aspect of the game.
Video topics + discussion points
Quotes (from this video)
- This one takes us back in time.
- This is an updated version of the old Aces of Aces flip books working on that same type of system.
- So, it's essentially plane versus plane dog fighting World War II done in an incredibly innovative for its time flip book.
- This aces of aces updates all of that and adds a bunch of new Kickstarter goals and extras that go along with it.
- This might be 2027. I'm not sure.
- This is basically an operational level game of submarine combat in the World War II Pacific Theater.
- Steel Wolves takes the Silent War system and brings it to World War II. uh in the Atlantic theaters.
- And it's solitary as well. I should mention that too.
- Oh, this looks so good.
- This is a soliter game of World War II combat where each counter is an individ individual soldier.
- combat I think is, you know, if you think back to the old Ambush games, combat is really aiming, I think, to be a modern version of that.
- Such a compelling theme.
- it's great to see the growth of this series.
- This game just completed a very successful Kickstarter.
- Takes us to the year 2034 for combat between Chinese and Taiwanese forces in Taiwan.
- So, we've got some robots, we've got some got drones, just a ton of modern combat elements in here.
- I have a prototype of this now, so I'm going to be bringing some gameplay of this to the channel in a couple of weeks.
- This looks spectacular.
References (from this video)
Mechanics (from transcript analysis)
- unknown
Video topics + discussion points
Quotes (from this video)
- If you would like to play with me on Board Game Arena, there is my username, Wisco Wills.
- Sky Team I have multiple games going as of right now as well.
- I played 35 times in 2025.
References (from this video)
- Phenomenal gameplay
- Works extremely well at two players
- Affordable
- Tons of variety
- plane landing
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve the game's objective.
- Dice Placement — Players place dice on the board to attempt to land a plane.
- Variable player powers — Different scenarios and modules introduce varied challenges and objectives.
Video topics + discussion points
Quotes (from this video)
- Sky Team is absolutely phenomenal.
- This game is just awesome.
- the gameplay itself is is super fun.
- this was a super big surprise for me because I mean I never played Whistle Stop.
- Second edition because it's just improved in literally every way.
- This one is just absolutely fantastic.
- This one is the simplest of the three games.
- this one does a really cool system of like you actually lose.
- It just they knew they knew the assignment with their writing.
- this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
- it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
- the actual gameplay of this one is one of the best uh cooperative survival games out there.
- Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
- this one remastered, they they condensed it down
- The expansions for it um, Well, because now it's all cross compatible.
- it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
- This one's absolutely fantastic.
- It's actually a digestible campaign game. Like you can finish it and feel satisfied
- My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
- The Cloud Spire one, I think you'll like though.
- This game is literally luck the game
- the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
- Squad
- Stratosphere
Mechanics (from transcript analysis)
- Rerolls — Mostly about brewing coffee for rerolls.
Video topics + discussion points
Quotes (from this video)
- This is Food Chain Magnate.
- Eric, your clue is Sanguin Anger.
- That's Blood Rage.
- Holy Knights from the Occidental Domain.
- Paladins of the West Kingdom.
- Stratosphere Squad.
- Sky Team.
- The Big One with the giant lion on the front.
- Twilight Imperium four. Fourth edition.
- Maritime Metropolis
- Underwater Cities.
- Fraudster Doctor
- Quacks. Quacks of Quedlinburg
- Art Curator
- The Gallerist
- Blue.
- Azul.
- Battles of Suns, Monarchical Violence.
- Imperial Assault.
- The Bleached Fortress.
- White Castle.
- Sand Bank Sovereignty.
- Dune Dune Imperium.
- This is the seeding round.
- So, much like the famous game title recall, Oh. right? The this is the seeding round.
- This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
- One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
- That is Food Chain Magnet.
- No ducks, false advertising.
- 70 collector's box plus crown expansion, first Kickstarter promo.
- Watching paint dry or play this game about watching paint dry. Tough decision.
- I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
- This is like Sudoku, but worse and colorful.
- Azul is way better than those.
- The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
- Too old. Don't believe anyone who says that it's still relevant.
- El Grande.
- When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
- It's mostly about brewing coffee for rerolls.
- It's a blowout.
- Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
- Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
- modular system with airports and rule modules allows iteration
- overall great when first played
- seen everything after many plays
- choices around dice slotting become repetitive
- long play sessions; reliability on dice luck
Mechanics (from transcript analysis)
- Unspecified — Not discussed in detail in the video.
Video topics + discussion points
Quotes (from this video)
- these are 10 games I played my way out of liking them.
- the initial charm after five or six plays was very much present, but that charm wore off the more I played it.
- that 45 to 90 minutes is a bold-faced lie.
- as soon as I got to a point where everything's going to become a guaranteed win
- I would rather do other things with my time than play another eight games of a game that I'm just playing for the sake of checking off a box of completion.