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Fighters of Europe box art

Fighters of Europe

Game ID: GID0445722
Game Info
Players
1-4
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video ACDUW2LL8U0 Unboxing at 0:16 sentiment: positive
video_pk 67699 · mention_pk 163881
Fighters of Europe video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the artwork on the front.
  • Modular board made of individual tiles that lock together.
  • Nice insert with beautiful artwork.
  • Tokens are well-done and save space compared to miniatures.
  • Plenty of scenarios to play.
Cons
none
Thematic elements
  • leading your fighter and bomber squadrons
  • the famous Battle of Britain
Comparison games
  • Fighters of the Pacific
Mechanics (from transcript analysis)
  • Hex and counter — how are those planes going to move because they're all on hex's and whatnot.
  • scenarios — Looks like there's 10 different scenarios in here.
  • solo mode — It does include rules for one to four players. So, there's a solo mode in here, which that really intrigues me.
  • Tile-laying board — it's actually just individual tiles. As you can see, they're just going to kind of lock together so you can kind of set it up.
  • tokens — you're going to have tokens. You're going to be punching out all these tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made six figures last year and then I got fired from my job at the toy factory.
References (from this video)
No references stored for this video.
Video n-qGOtIvJeM Review at 0:15 sentiment: positive
video_pk 67576 · mention_pk 163719
Fighters of Europe video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the theme
  • Love the artwork
  • Gameplay is so much fun
  • Wonderful World War II dog fighting
  • Strategic thinking similar to chess
  • Fun new planes
  • New scenarios mix things up
Cons
  • Hard to distinguish plane types due to small text on components
Thematic elements
  • World War II aerial combat
  • the skies above Britain in World War II
Comparison games
  • Fighters Over the Pacific
Mechanics (from transcript analysis)
  • Activation system — If you were firing into a space where a plane is, and simply meaning that puts them in in your line of sight, in your firing arc, if that plane is not already activated, they can go ahead and move. They can take their turn and move, and then they got to place a a marker on there to show that they've already activated. They can't activate that unit again this round.
  • combat resolution — If a plane is not already activated and you can hit it, you can do one hit point to it. A lot of the times that means you're going to put kind of a wounded marker under it, which is the smoke trailing behind it.
  • Formation Flying — You want to keep your fighters in formation for as long as you can because that will give you the greater initiative.
  • initiative bidding — The person with the lower number of groups, they go ahead, they get initiative, and they can decide who is going first and who's going to go second during that game round.
  • Line of Sight / Firing Arc — Essentially you're attempting to maneuver yourself into a firing position on your enemy's planes. And as you're flying around maneuvering yourself into these positions, you are aware of course that your enemy may be able to get a firing solution on you as well.
  • Movement and Maneuvering — You can do different maneuvers. You know, you can turn left, you can turn right, but not on the same turn. Um you can kind of slip into the different hex's in front of you. You can dive flipping your um high altitude to low altitude or climb. And you're going to of course spend different amounts of movement points in these different maneuvers.
  • scenario-based play — You have Luftvafa and RAF planes, fighters, and bombers as they attempt to do battle over southern England. Now, what you're doing here each round is you're setting up a scenario.
  • Scoring / Victory Conditions — Every plane of your opponents that you take down, you gain points and you're placing them kind of on a trophy point area there that you have a trophy point board. And so what's going to happen is if ever you completely eliminate your enemy's planes, then obviously you win. Otherwise, you're going to look at the timer on the scenario. When you reach the end of the timer of the scenario, whoever has the most points from kills wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fighters of Europe from Capsium Games, Don't Panic Games, and Aries Games.
  • Essentially, each round you are looking at how many uh planes you have that are in a contiguous formation at the same elevation.
  • Now, the higher number you get for how many groups you have uh is a bad thing because the person with the lower number of groups, they go ahead, they get initiative, and they can decide who is going first and who's going to go second during that uh game round.
  • So, as you are maneuvering to this position, if you fire on a a plane, if you were firing into a space where a plane is, and simply meaning that puts them in in your line of sight, in your firing arc, if that plane is not already activated, they can go ahead and move.
  • Every plane of your opponents that you take down, you gain points and you're placing them kind of on a trophy point area there that you have a trophy point board.
  • I was a big fan of Fighters Over Pacific. In fact, I remember the very first time I even heard about that game, Fighters Over Pacific. I was at I was in Honolulu, so that was pretty cool.
  • It almost feels like a chess match and it's it would almost be abstracted except the theme is very heavy here in in um the different kinds of planes and the maneuvers and and and all sorts of things.
  • I really really enjoyed fighters over Pacific and I was excited to learn that they were coming out here with fighters of Europe as well.
  • I love this game. I love the theme. I love the artwork. I love the game play. The gameplay here is just so much fun.
  • It's wonderful kind of World War II dog fighting that again it has a real chesslike feel to it as you are trying to maneuver your planes into the best possible way to get the attacks and not get attacked themselves.
  • And you and just like chess, you have to think two or three moves ahead.
  • My only real complaint about the game is you know you've got for instance the RAF they've got the hurricanes and the Spitfires and it's it's hard to tell with my old eyes just off the bat what they are and they've got writing on there that says what they are but man alive you have to hold that right up to your eye to see it.
  • I would have appreciated that. It is what it is.
  • On the Cody scale, I'm going to give Fighters of Europe an 8 out of 10.
  • It was just a lot of fun.
  • Please leave a comment for us here on YouTube, on Boardgame Geek, on Facebook, on X.
References (from this video)
No references stored for this video.
Video -F7iiEBEODg Analysis at 0:15 sentiment: positive
video_pk 67272 · mention_pk 163232
Fighters of Europe video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a campaign mode to the core game.
  • Scenarios are based on historical aerial battles.
  • Components have fantastic artwork.
  • Simple and not overly complex rules.
  • Plays relatively quickly.
  • Campaigns can be completed in one or two sittings.
  • Includes multiple scenarios (6 in each campaign).
Cons
none
Thematic elements
  • Aerial combat
  • World War II in Europe
Comparison games
  • Fighters Over France
Mechanics (from transcript analysis)
  • Area Control/Movement — Implied by the use of maneuver boards, tokens representing ground and sky forces, and the discussion of positioning planes and managing elevation.
  • Campaign play — This expansion adds a campaign mode to the base game, allowing players to play through several scenarios that replicate stages of aerial battles.
  • Dice rolling — Implied through the nature of combat simulations in war games and the mention of maneuvers and damage tokens.
  • scenario-based gameplay — The expansion includes multiple scenarios, such as 'Rain of Fire in Sedon', 'Bombing of Schweinfurt', and 'Fighter Sweeps', providing varied objectives and setups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Fighters Over Europe is the only one of the the two because there's also a Fighters Over France expansion as well. The Fighters Over Europe is the only one I've actually played. Um, and it was absolutely fantastic.
  • I really like the artwork on the airplanes because I think the artwork on the airplanes is fantastic.
  • These are 30-minute games. Okay, maybe 45 minute games.
  • Fighters of Europe is a fantastic game. I've played it and I absolutely love it.
  • It's just this nice little simplified uh air combat where you're just trying to maneuver everything around.
  • It's not a long game, so it's a faster war game. You can get to the table.
  • I like the fact that I believe there's what, six scenarios in each one of the campaigns. So there's a lot of gameplay in here that you can play.
References (from this video)
No references stored for this video.
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