Game Info
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Rules Teach
Catacombs Conquest - How To Play
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video k98pOUHb9lA
watch it played Rules Teach at 0:10 sentiment: positive
video_pk 64946 · mention_pk 158551
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Flicking disks allows for direct and potentially damaging hits.
- Various types of shots offer different strategic options.
- Armor cards provide a defensive mechanism.
Cons
- The top half of the card can be ignored for now and is meant for expansions.
- A rush shot using an obstacle disk at the end of the turn does not cause damage.
Thematic elements
- battle
- a dangerous arena
Comparison games
- Catacombs
Mechanics (from transcript analysis)
- Armor cards — Certain cards provide armor that can be used to block damage from a single shot.
- Attack resolution — Different types of shots (rush, melee, missile, fireball, wave, long bow) are performed by flicking disks, with varying damage and effects.
- Card Play — Players play cards from their hand to initiate actions, which include shot sequences and special abilities.
- Disk flicking — The core mechanic involves flicking disks to achieve various game effects.
- Flicking — Players flick character disks to move them and perform actions like attacking or repositioning.
- Health tracking — Teams have health tokens, and damage reduces health. The game ends when a team loses all its health.
- Obstacle interaction — Obstacle disks are placed in the arena and can be interacted with or flicked, but hitting them generally doesn't cause damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The match is about to begin so join me at the table and let's learn how to play.
- Teams will do battle by playing cards that will allow them to move and attack by flicking a variety of different disks at their chosen targets.
- Arrows fireballs and a flurry of fists are all thrown with just the flick of a finger.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1