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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video xs-u0fhCuXE
Watch It Played News at 0:31 sentiment: positive
video_pk 89188 · mention_pk 236596
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Offers multiple ways to play: competitively, cooperatively, and solo.
Cons
none
Thematic elements
- Crime fighting deduction
- Echo Ridge City
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — Players take on the role of detectives to crack a murder case.
- Set Collection — Collecting evidence to eliminate suspects and identify the killer.
- Variable player modes — Offers multiple ways to play competitively, cooperatively, and even solo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I mean seriously hello
- look I like crime as much as the next guy and contrary to popular belief crime does pay and it makes you look cool
- The design and development of Star Wars shatterpoint miniatures game is really our love letter to the excitement and energy of being a kid on Saturday mornings
- which is why I'm bad at this game of area control tile placement negotiation and of course a bit of dice rolling
- I'm sure to be checking it out
- I am well and truly intrigued
- I've always wanted to jump into this system it looks fun I've Heard lots of good things about its mind melty nature so maybe this is my chance
- this is your chance to meet the other sponsor that helped make this episode possible Wayland games
- I love this type of thing it makes me smile
- I bet it's lovely
- I want to thumb through a scurvy rule book as soon as I get a chance
References (from this video)
No references stored for this video.
Video xXqMoRvWrf4
Adam in Wales - Board Game Design Analysis at 3:12
video_pk 80331 · mention_pk 195365
Click to watch at 3:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Tiny Board Game — A small game that can fit into a pocket.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Creativity rarely works that way.
- So, SCAMPER is essentially a checklist, seven letters each representing a different approach that you could take to modify an existing product.
- Most ideas will be bad, but occasionally, a prompt forces you into a design space you would never have explored otherwise.
- SCAMPER will create weird and wacky games, innovative new takes on a tried and tested formula. And that's great, but commercially, without an understanding of your potential audience, it's a shot in the dark.
- Your player persona is there to help you with your own focus. It acts as a lens through which you can view your developing game, a different set of eyes to your own.
References (from this video)
No references stored for this video.
Video 2SkuOlP_CJw
Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61109 · mention_pk 153592
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Two-mode design (competitive and cooperative) adds flexibility and learning curve
- Engaging time-pressure and event-driven challenges
- Dynamic information flow and selective action access creates interesting dice-and-deduction tension
- Solid production, compact box, attractive components, and thematic presentation
Cons
- Event cards can be harsh or punishing in early games
- Two-player balance can sometimes skew with limited clue tokens and increased risk of dead ends
- Clue-like envelopes for clues can become nicked or stiff, affecting usability
- Kingpin expansion adds considerable complexity and can overwhelm new players
Thematic elements
- Detective noir / crime investigation under time pressure, with investigators racing to solve the case
- Urban city police precincts and a city-district crime scene environment, with a time-based ticking clock influencing decisions and events
- Array
Comparison games
- Clue
Mechanics (from transcript analysis)
- action selection — Drive around town, search for evidence, catch informants or witnesses, and maneuver through checks to collect clues.
- Cooperative Game — Players can play cooperatively or competitively, each mode changing access to actions and information flow.
- cooperative vs competitive modes — Players can play cooperatively or competitively, each mode changing access to actions and information flow.
- Deduction — Clues are gathered through a mix of actions and positioning, forming the core path to identification of the culprit.
- evidence collection — Clues are gathered through a mix of actions and positioning, forming the core path to identification of the culprit.
- final deduction reveal — At the end, players reveal the murderer based on gathered information, with the best detective named.
- suspect management — Suspects are acquired and revealed; the correct combination of suspects and clues leads to the solution.
- Time Track — Time advances as players act; crossing thresholds can trigger negative events or alter available options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two different options of choosing the competitive and the cooperative
- this plays way way different to how clue plays
- I would say this is solid and does something different than any of them do
- this will probably make like my top five in the series
- the city is placed differently and the puzzle's always going to be new
- I think the capos are great; there's kind of no reason not to add them
References (from this video)
No references stored for this video.
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Showing 1–3 of 3