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Tiny Epic Crimes box art

Tiny Epic Crimes

Game ID: GID0447557
Game Info
Players
1-4
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
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Vibe profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video 2SkuOlP_CJw Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61109 · mention_pk 153592
Allies or Enemies - Tiny Epic Crimes video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-mode design (competitive and cooperative) adds flexibility and learning curve
  • Engaging time-pressure and event-driven challenges
  • Dynamic information flow and selective action access creates interesting dice-and-deduction tension
  • Solid production, compact box, attractive components, and thematic presentation
Cons
  • Event cards can be harsh or punishing in early games
  • Two-player balance can sometimes skew with limited clue tokens and increased risk of dead ends
  • Clue-like envelopes for clues can become nicked or stiff, affecting usability
  • Kingpin expansion adds considerable complexity and can overwhelm new players
Thematic elements
  • Detective noir / crime investigation under time pressure, with investigators racing to solve the case
  • Urban city police precincts and a city-district crime scene environment, with a time-based ticking clock influencing decisions and events
  • Array
Comparison games
  • Clue
Mechanics (from transcript analysis)
  • action selection — Drive around town, search for evidence, catch informants or witnesses, and maneuver through checks to collect clues.
  • Cooperative Game — Players can play cooperatively or competitively, each mode changing access to actions and information flow.
  • cooperative vs competitive modes — Players can play cooperatively or competitively, each mode changing access to actions and information flow.
  • deduction — Clues are gathered through a mix of actions and positioning, forming the core path to identification of the culprit.
  • evidence collection — Clues are gathered through a mix of actions and positioning, forming the core path to identification of the culprit.
  • final deduction reveal — At the end, players reveal the murderer based on gathered information, with the best detective named.
  • suspect management — Suspects are acquired and revealed; the correct combination of suspects and clues leads to the solution.
  • Time track — Time advances as players act; crossing thresholds can trigger negative events or alter available options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two different options of choosing the competitive and the cooperative
  • this plays way way different to how clue plays
  • I would say this is solid and does something different than any of them do
  • this will probably make like my top five in the series
  • the city is placed differently and the puzzle's always going to be new
  • I think the capos are great; there's kind of no reason not to add them
References (from this video)
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