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Review
TDG: China's War 1937-1941
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video rdUrFmAWz7Y
The Discriminating Gamer Top 30 List at 3:50 sentiment: positive
video_pk 81816 · mention_pk 204520
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- accessible coin-game mechanics within a historical context
- strong faction variety and strategic depth
Cons
none
Thematic elements
- faction dynamics among nationalist government, warlords, communists, and Japanese invaders
- Second Sino-Japanese War
- coin-game action economy with event-driven choices
Comparison games
none
Mechanics (from transcript analysis)
- coin-based actions — cards/events and actions are resolved using a coin-based economy
- Factional balance — multiple factions with distinct agendas compete for influence and victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one is cutthroat competitive.
- Essentially this is a riff on Pandemic but it's so much more than just a Pandemic game.
- I love the exploration mechanic and you're actually building out the board it's evolving.
- no dice. I mean, you can play it with dice, but what you can do is you actually have a deck of cards and at the bottom you have different rows. And so, for different things, you can determine okay oh I got that number so it means this.
- the creepy claustrophobic feel of Nemesis. It's a scary scary game
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0
UndeadVikingVideos Discussion at 1:47:47 sentiment: neutral
video_pk 81172 · mention_pk 200314
Click to watch at 1:47:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- war
- China
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's called Schllock. It's pretty good.
- I love Habitats.
- You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
- It's like a poker game where you're trying to predict who wins the wins the hand.
- I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
- The scammers have figured out a way around my anti-scammers work.
- It's like an arms race.
- It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
- It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
- The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video 0vzVTqmPboE
The Discriminating Gamer Review at 0:18 sentiment: positive
video_pk 35734 · mention_pk 106864
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and intuitive for players familiar with coin games
- Strong integration of historical dynamics and thematic flavor
- Clear rulebook and designer notes that aid understanding
- Engaging early-game tension with a three-on-one dynamic against the Japanese juggernaut
Cons
- Map geography can be slightly disorienting (non-standard north-south orientation)
- Learning curve for newcomers to coin-like systems may be modest
- Component complexity may be heavy for casual players
Thematic elements
- multi-faction geopolitical conflict with propaganda, resource management, and war aims
- China during 1937-1941, Second Sino-Japanese War
- historical simulation with faction-driven objectives and propaganda-driven scoring
Comparison games
- Liberty or Death
- Cuba Libre
- The British Way
Mechanics (from transcript analysis)
- Area Control — locations hold a limited number of bases; control affects regional power and progress toward victory
- area control and limited bases — locations hold a limited number of bases; control affects regional power and progress toward victory
- capabilities and momentum tokens — tokens indicate ongoing abilities or status that persist across turns
- combat resolution and casualty tracking — combat uses a table with dice; casualties feed into a long-term impact track
- deck-building (layered decks) — the game uses multiple deck layers depending on scenario (three for 1938, four for 1948), with propaganda cards interwoven for scoring and momentum
- Network/Route Building — map features like rail lines and rivers form strategic objectives, particularly for the Japanese
- Once-Per-Game Abilities — tokens indicate ongoing abilities or status that persist across turns
- propaganda cards and scoring cycle — propaganda cards determine scoring periods and influence strategic choices across factions
- rail/river network control — map features like rail lines and rivers form strategic objectives, particularly for the Japanese
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a coin game. It's not terribly different in a lot of the basics of how this plays from other coin games.
- I'm really looking forward to playing more coin games.
- I think it's just fantastic.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3