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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video af7KmLrYpFQ
BoardGameCo Discussion at 11:14:48 sentiment: negative
video_pk 118468 · mention_pk 334028
Click to watch at 11:14:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Five out of five.
- Enjoy it the most.
- Amazing to play.
Cons
- By far the longest teach.
- The teachability of a game is something that slows it down.
- I'd rather play unconscious mind or sankori? I'd rather play unconscious mind.
Thematic elements
Comparison games
- Unconscious Mind
- Minos
Mechanics (from transcript analysis)
- Euro Game — Described as an 'intricate Euro game system'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a Gen Con purge to be clear.
- I know nothing about what I'm doing right now. I don't know a single game that I'm getting rid of.
- This is my midyear purge.
- I think we're doing it. I think we're getting rid of Endless Winter.
- Caesar is going, man, what a what a day.
- I think there's a difference in general between games that you love and games that you play.
- This is the only one that I might change my mind on.
- 14 games is an achievement.
References (from this video)
No references stored for this video.
Video RrVsfZGIzng
The Board Game Garden Top List at 3:29 sentiment: positive
video_pk 80529 · mention_pk 196166
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I named it the cream of the crop and yes, we are doing that again this year.
- I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
- that does show just how hard it is to get games back to the table, especially being a like board game content creator.
- I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
- I have not been able to stop thinking about this game ever since we played it at the cottage.
- Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
- And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
- It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
- It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
- It is the type of puzzly game that makes my brain very happy.
- I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
- Stefan Feld just he knows how to make games that make my brain happy.
- I feel like there needs to be more games that are druid themed.
- Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video O3kv-98Zn5Q
Board Of It Review at 0:00 sentiment: mixed
video_pk 29164 · mention_pk 312328
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- strong interactivity for a heavy Euro
- engaging endgame tension through library vs prestige
- tight area-control decisions with evolving scoring
- satisfying planning puzzle and action-linking
- tactile components and aesthetically pleasing components
- asymmetric endgame options via objective cards
Cons
- lengthy setup and complexity to reach the table
- some actions feel repetitive, especially teach
- the heavy weight may deter some players
- potential for pacing issues if players are slow to optimize actions
- board space and downtime considerations in large player counts
Thematic elements
- education, knowledge transfer, and scholastic competition
- West Africa, centers of scholarship during a historical period
- puzzle-driven, resource-management euro with high interactivity
Comparison games
- AR
- MV
- Mirth
Mechanics (from transcript analysis)
- Area Control — Each main board area contains four sub-areas; the player with the most buildings in a sub-area scores tokens.
- Area Control Scoring — Each main board area contains four sub-areas; the player with the most buildings in a sub-area scores tokens.
- End Game Bonuses — Graduating students yields endgame prestige tokens depending on their level.
- endgame prestige via graduation — Graduating students yields endgame prestige tokens depending on their level.
- enroll a student / advanced class — Take a student from the main board or an advanced class tile from a central marketplace to your player board.
- favor track and bonuses — The Favor track grants bonuses; gaining a Favor action may block spaces or free up score opportunities.
- knowledge and building placement — Knowledge is the sum of the highest student track number for the discipline, used to determine where you can place buildings.
- library books economy — Actions cost library books (one for each discipline) and library books are used to perform row-based area control in the library.
- limited supply and tension — Prestige tokens and library books are scarce, influencing late-game competition.
- Sankori tiles and endgame trigger — When enough Sankori tiles migrate to the middle, the game ends (12 migrated).
- Simultaneous Actions — Each turn you perform two actions, but you cannot repeat the same action within a turn.
- teach a class — Place a student on a lesson and teach to interact with the main board, building structures that boost knowledge.
- Track Advancement — The Favor track grants bonuses; gaining a Favor action may block spaces or free up score opportunities.
- two-action turns (no repeating the same action) — Each turn you perform two actions, but you cannot repeat the same action within a turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sankor, the second game in the Osprey Fabio Lapiano trilogy, which also includes AR and MV.
- In Sancor, which is a heavy complexity euro for one to four players, you're tasked by Mansamusa with spreading knowledge around West Africa and improving Sankoro.
- From what we've seen, Sankur is a divisive game.
- the highlight of Sankor is the interactivity.
- Sankori is really great at allowing players to set themselves up to get a lot of bonuses which are vital for the aforementioned efficiency that they are trying to keep up.
- the endgame scoring of Sankor is excellent. We love the slow burn as players struggle over filling the library book by book trying to wrestle control to what they want it to be.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3