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Starship Interstellar box art

Starship Interstellar

Game ID: GID0449607
Game Info
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Starship Interstellar: Antimatter
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video fckHNMiNeCM Ryan and Bethany Board Game Reviews Top List at 12:23 sentiment: positive
video_pk 86553 · mention_pk 224246
Ryan and Bethany Board Game Reviews - Starship Interstellar video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very big table hog.
Cons
  • Not so much of a Euro.
Thematic elements
  • Saving mankind by reaching the Trappist solar system.
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Traveling all over the map.
  • Resource Management — Competing for resources on different planets.
  • Technology tree — Upgrading technology to do actions better.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • heavy and light does not equal good and bad it's not we found that trap I found that trap the where the g games are only good if they're heavy and I've since come back to where all games are good not all games but you know all weight of games can be good based off of what their circumstances when you're playing them and who you're playing them with
  • the heavier games these are the games that we're talking about today these are the games that have bigger Longer rule sets maybe a little bit harder to learn a little bit harder to teach um they have a lot more going on a little bit more involved and the or the decisions that you make during the game are a little bit more involved you have to really think about think a couple lay layers ahead you can't just think about can't react what's happening to you you have to think a plan ahead in two turns I'll have enough resources just to buy that then I'll be able to do that to be able to do that to be able to do that
  • we're going to count down to our very heaviest
  • all right so the number seven heaviest game on our list is agrica this is weighted at 3.64 this is kind of the great granddaddy of all besides Kus but beyond that agrica uh is would be I would call the great granddaddy of all worker placement games
  • you can't score higher until you pay them a gem like look I'm doing stuff give me more money
  • I know a lot of people compare this because they are very very similar um to um Fe free for Odin but what's the one before that caverna and caverna I think is is very cool but lacks the cards and the cards is what makes agria so special and so much fun but also makes your decision decision level really high
  • I almost wish I had been introduced to this game now cuz when I was introduced to it I was a baby gamer and I was like no thank you no I don't you to feed your people that's a very stressful thing for a new game room yes yes like just that like you get punished you're like I want to have fun why am I being punished
  • this is the first game I I want I don't there probably are other games like this it's just the first one that I've played that's like this where you take actions based on your D color but you can mix and match those to create different colors in order to do different actions on the board
  • the more lucrative actions of course are going to be a mixed color and the more plain actions are going to be the primary colors but it's really interesting in the beginning of the game you don't feel like you have enough die to do anything and at the end of the game you're like I don't I can't even use all of these like I'm done with all of that
  • this is kbon EV and has a weight of 4.3 this is based off of another game that came out called kbon which I really enjoyed but kbon EV is the newer updated version
  • there's also just this supervisor named Sandra who's running around the board and every time she goes to a new section of the board she's basically inspected to see who's not doing their training and then she penalizes you based off of whatever the parameter is
  • it's a funny little comedic element in this very involved game yeah I really really like this one it's it's a fun one
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 41:18 sentiment: other
video_pk 84991 · mention_pk 216909
Gaming Rules! - Starship Interstellar video thumbnail
Click to watch at 41:18 · YouTube ↗
Overall sentiment (raw)
unknown
Pros
none
Cons
  • Lack of marketing and visibility among content creators.
Thematic elements
  • space exploration/fleet management
  • space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video _kcLGU86viQ Board Gaming Ramblings Other at 23:11 sentiment: neutral
video_pk 81092 · mention_pk 199511
Board Gaming Ramblings - Starship Interstellar video thumbnail
Click to watch at 23:11 · YouTube ↗
Overall sentiment (raw)
Neutral (but being culled)
Pros
  • Sounded fun.
Cons
  • Looks kind of boring.
  • Has been there for years again.
  • It is a longer game.
  • Too many games so we're not playing it.
Thematic elements
  • Space/Sci-Fi
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a good one. Next up is another good one called Formosa Tea.
  • It's a flip and cube placing game.
  • This is the one that I wanted us to get.
  • This is the way that doesn't spill.
  • It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
  • He played it when it arrived. We never did.
  • it's supposed to be fun, but there are so many fun games.
  • this made it into the top 10 from last year.
  • I love the worker placement like bidding that you bid with work.
  • But I like so much about it. I just don't like how long it is.
  • So even though I love and adore it, I don't think I will play it again.
  • my number one game from last year was galactic cruise. Galaxy Cruise.
  • And those are 20 more games leaving the shelf for different reasons.
  • And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
No references stored for this video.
Video vBgYyAy2I_w Rules Teach at 0:04 sentiment: positive
video_pk 79723 · mention_pk 193277
Starship Interstellar video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed component breakdown.
  • Clear explanation of setup for a three-player game.
  • Thorough explanation of gameplay phases (Action, Salvation, Government).
  • Explanation of various actions within each phase.
  • Description of end-game scoring and win condition.
Cons
none
Thematic elements
  • Contributing to the effort to build an interstellar starship and escape Earth before its destruction, aiming to become the most prestigious contributor.
  • In the year 2357, the sun is nearing the end of its life and becoming a red giant, forcing humanity to build an interstellar starship to escape to a new Earth in the Trappist system.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions each round using action tokens, with options to play a new token, repeat a last action, or pass.
  • Area Control — Establishing bases on planets involves drawing production tokens and placing resources, and planetary zones are divided among nations.
  • Resource Management — Players collect and spend resources (fuel and colored cubes) for various actions like building, traveling, and saving population.
  • Set Collection — Players collect resources and potentially specific tokens to fulfill requirements for actions or scoring.
  • Set Up/Teardown — The game has detailed setup steps involving board placement, sorting tokens, and player component organization.
  • Space Exploration — Players move explorers and probes across a game board representing the solar system and the journey to the Trappist system.
  • Track Advancement — Players advance on various tracks, including prestige, reputation, leaders of mankind, leaders of the starship, and the solar spiral.
  • Worker Placement — Scientists are placed on the world government board to gain bonuses and potentially become governor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the year 2357, the sun is nearing the end of its life and becoming a red giant, so life on Earth is going to be destroyed and quite possibly the Earth itself.
  • Our only hope is to build an interstellar starship and escape with a fraction of the population to a new Earth in the Trappist system.
  • So you will take the role of nations contributing to this effort trying to become the most prestigious contributor and win the game.
  • Keep in mind that this is a prototype and many of the components will be plastic in the production copy.
References (from this video)
No references stored for this video.
Video 6MN022WdkQ8 Review at 0:07 sentiment: positive
video_pk 69440 · mention_pk 165930
Starship Interstellar video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Salvation phase is interesting, requiring players to engage with multiple tracks.
  • Action tiles are double-sided and have dual uses.
  • Gaining new action tiles from planets and leadership tracks provides more options and efficiency.
  • The dynamic of planets burning up due to the sun creates strategic choices.
  • Technologies are extremely important and offer powerful abilities, like performing multiple actions at once.
  • Scientists have a dual use, for upgrading technologies and for the government track.
  • The game really clicked and became enjoyable after the initial learning curve.
  • The game is very expansive with a lot to do and keeps players involved.
  • The designers and publisher are active on Board Game Geek, answering questions.
  • The passing mechanic offers a subtle but meaningful decision point.
  • There are many mini-expansion modules that add replayability without overwhelming the game.
  • Good value for content, especially for a 3.5X game.
  • No combat is a positive for some players.
  • Enjoyed the game, even with its complexity and length.
  • Fulfills its intended purpose well for players who enjoy expansive games.
Cons
  • It's a table hog, requiring a large dining room table.
  • There is a wish for some type of player aid.
  • Learning the game can be frustrating without a player aid.
  • The first turn of the game can feel uninteresting if all players must take the same initial action.
  • Requires a big upfront load of information to learn.
  • The rulebook is confusing, with components not explained until late or not at all.
  • There are components in the box whose purpose is unknown.
  • Some concepts are introduced conceptually but not explained until the very end of the game.
  • Iconography can be messy and mismatched.
  • There was a mismatch of iconography that might have been due to Kickstarter variants.
  • The rulebook did not put together all development stages cohesively.
  • Some questions were only answered on Board Game Geek, not in the rulebook.
  • It's not an everyday or every week play due to its length and complexity.
  • The initial learning phase can be slow, with frequent rulebook checks.
  • The game's length (2-3 hours) might be prohibitive for players with less time.
Thematic elements
  • escape a dying Earth due to the sun exploding, colonize the Trappist system, gather resources from our solar system to build a spaceship
  • somewhat distant future
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions using action tiles, which can be produced on different planets and upgraded for efficiency.
  • reputation track — Players must balance actions that gain points with those that might decrease their reputation.
  • Resource Management — Gathering and utilizing resources from various planets and the sun is central to progressing and scoring.
  • Set Collection (implied) — Gathering resources and building spaceship parts suggests a form of set collection.
  • technology development — Players can purchase technologies that provide special abilities, new buildings, and efficiencies.
  • Track Advancement — Players advance on various leadership tracks that provide special abilities and points.
  • Variable player powers — Corporations have unique aspects, and technologies can grant special abilities.
  • Worker placement (implied) — Sending scientists to upgrade technologies or to the government track suggests a form of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a Sign by Andrea cresy uh divid kza and it is published by pen dragon
  • this is a very expansive space game
  • so what's happening basically is this is in the somewhat distant future where the sun has finally decided it's time to explode and we' got to vac over us we've got to get out of here man
  • we're going to be building spaceship parts exploring the planets getting these resources all is to try to get as many points as possible for our corporations
  • I do want to let everybody know that this is a table hog
  • I also wish that there was some type of player Aid
  • there was quite a lot of information has had to be given here but it was given in a way that was not digestible
  • it really did suck me in and I really enjoyed it afterwards
References (from this video)
No references stored for this video.
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