Game Info
Players
1-4
Age
14+
Playtime
120 min
Collection
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video 6MN022WdkQ8
Review at 0:07 sentiment: positive
video_pk 69440 · mention_pk 165930
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The Salvation phase is interesting, requiring players to engage with multiple tracks.
- Action tiles are double-sided and have dual uses.
- Gaining new action tiles from planets and leadership tracks provides more options and efficiency.
- The dynamic of planets burning up due to the sun creates strategic choices.
- Technologies are extremely important and offer powerful abilities, like performing multiple actions at once.
- Scientists have a dual use, for upgrading technologies and for the government track.
- The game really clicked and became enjoyable after the initial learning curve.
- The game is very expansive with a lot to do and keeps players involved.
- The designers and publisher are active on Board Game Geek, answering questions.
- The passing mechanic offers a subtle but meaningful decision point.
- There are many mini-expansion modules that add replayability without overwhelming the game.
- Good value for content, especially for a 3.5X game.
- No combat is a positive for some players.
- Enjoyed the game, even with its complexity and length.
- Fulfills its intended purpose well for players who enjoy expansive games.
Cons
- It's a table hog, requiring a large dining room table.
- There is a wish for some type of player aid.
- Learning the game can be frustrating without a player aid.
- The first turn of the game can feel uninteresting if all players must take the same initial action.
- Requires a big upfront load of information to learn.
- The rulebook is confusing, with components not explained until late or not at all.
- There are components in the box whose purpose is unknown.
- Some concepts are introduced conceptually but not explained until the very end of the game.
- Iconography can be messy and mismatched.
- There was a mismatch of iconography that might have been due to Kickstarter variants.
- The rulebook did not put together all development stages cohesively.
- Some questions were only answered on Board Game Geek, not in the rulebook.
- It's not an everyday or every week play due to its length and complexity.
- The initial learning phase can be slow, with frequent rulebook checks.
- The game's length (2-3 hours) might be prohibitive for players with less time.
Thematic elements
- escape a dying Earth due to the sun exploding, colonize the Trappist system, gather resources from our solar system to build a spaceship
- somewhat distant future
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose actions using action tiles, which can be produced on different planets and upgraded for efficiency.
- reputation track — Players must balance actions that gain points with those that might decrease their reputation.
- Resource management — Gathering and utilizing resources from various planets and the sun is central to progressing and scoring.
- Set Collection (implied) — Gathering resources and building spaceship parts suggests a form of set collection.
- technology development — Players can purchase technologies that provide special abilities, new buildings, and efficiencies.
- Track advancement — Players advance on various leadership tracks that provide special abilities and points.
- Variable player powers — Corporations have unique aspects, and technologies can grant special abilities.
- Worker placement (implied) — Sending scientists to upgrade technologies or to the government track suggests a form of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a Sign by Andrea cresy uh divid kza and it is published by pen dragon
- this is a very expansive space game
- so what's happening basically is this is in the somewhat distant future where the sun has finally decided it's time to explode and we' got to vac over us we've got to get out of here man
- we're going to be building spaceship parts exploring the planets getting these resources all is to try to get as many points as possible for our corporations
- I do want to let everybody know that this is a table hog
- I also wish that there was some type of player Aid
- there was quite a lot of information has had to be given here but it was given in a way that was not digestible
- it really did suck me in and I really enjoyed it afterwards
References (from this video)
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