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Alice Is Missing: A Silent Roleplaying Game box art

Alice Is Missing: A Silent Roleplaying Game

Game ID: GID0452093
Game Info
Year
2020
Players
3-5
Age
16+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A silent tabletop roleplaying game played entirely through text messages where 3-5 players investigate the disappearance of a high school student

Description

A silent tabletop roleplaying game played entirely through text messages where 3-5 players investigate the disappearance of a high school student

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video a3aFaMi8QbA Unknown Channel Playthrough at 0:00 sentiment: mixed
video_pk 65864 · mention_pk 159914
Unknown Channel - Alice Is Missing: A Silent Roleplaying Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Low component count and easy to set up
  • Strong atmosphere and tension built through texting
  • No GM makes it approachable for groups of friends
  • Flexible remote play options and accessible pricing
  • Effective soundtrack and pacing when the group engages
Cons
  • Endgame can feel rushed or shoehorned by card flips
  • Miscommunication via texting can hurt immersion
  • Early pacing can feel crowded with many moving parts
  • Limited concrete mechanics; relies heavily on players' storytelling
Thematic elements
  • teen disappearance, secrets, and investigative storytelling
  • Silent Falls, a small town in Northern California, during winter break in a high school milieu
  • text-based, collaborative storytelling with no game master
Comparison games
  • Fiasco
Mechanics (from transcript analysis)
  • Action Timer — A 90-minute run time with a 10-minute pivotal event leading to the end
  • card-driven prompts — Cards are flipped at intervals (every 5–10 minutes) to introduce events and prompts
  • No Game Master (GM-free) — All players contribute to the story; no central narrator or referee
  • Relationship and motive cards — Characters have backstory, motives, and connections to other characters that drive the plot
  • remote play support — Can be played via chat apps (Discord) or remote setups with templates
  • Text-based play via chat — Players communicate as characters through typed messages and DMs
  • Timer-based structure — A 90-minute run time with a 10-minute pivotal event leading to the end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no GM
  • Remote Play can help give you this feeling of isolation
  • playing this online is like playing a video game
  • Alice is missing sinks or swims based off of your story weaving abilities
  • this is a role playing game
References (from this video)
No references stored for this video.
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