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First Giants box art

First Giants

Game ID: GID0452213
Game Info
Year
2025
Players
2-5
Age
10+
Playtime
30 min
Complexity
2/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Paleontology card game where players collect fossils to display at museums recruiting dinosaurs and giant mammals for powerful combinations

Description

Paleontology card game where players collect fossils to display at museums recruiting dinosaurs and giant mammals for powerful combinations

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video gVZNQCoD7xk Review at 0:12 sentiment: mixed
video_pk 67958 · mention_pk 164271
First Giants video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good production quality, artwork, and components.
  • The box size is appropriate for the amount of game content.
  • The rulebook is slim with a helpful appendix explaining all cards.
  • Iconography is strong and understandable.
  • Thematic explanations for fossils are included.
  • The game is inspired by Alisium but is more streamlined and straightforward.
  • Quick turns and fast pace make it move at a good clip.
  • The flow of play is smooth with continuous turns.
  • Approachable design makes it easy to teach to many people.
  • Interesting small scoring mechanisms.
  • Clean scoring at the end of the game.
  • Fun engine building and decisions about when to score cards.
Cons
  • The impetus to score cards felt strong, reducing the tension of deciding when to score vs. use abilities.
  • Not enough card powers that are difficult to give up.
  • Some card effects rely on other players taking specific cards, which can lead to nothing happening.
  • The sequential set collection (1-2-3) can feel random when waiting for a specific card.
  • Lack of strong interaction; more posing and threatening than direct conflict.
  • The 'aggressive play' strategy could be dominant, leading to a race to score.
  • The game trends a little light compared to Alisium.
  • Some feel it lacks a bit of 'bang whisp'.
Thematic elements
  • Collecting dinosaur bones and displaying them in a museum to show off to other people.
Comparison games
  • Alisium
  • Ticket to Ride
  • Splendor
  • Century Spice Road
  • Katan
  • Harmonies
Mechanics (from transcript analysis)
  • Card Collecting — Players collect cards that provide instant effects, ongoing benefits, or are used for scoring sets.
  • engine building — Players build an engine by collecting cards that provide ongoing benefits or trigger effects when certain conditions are met.
  • Resource management — Amber is a resource used to pay for cards and activate certain effects.
  • set collection — Players collect sets of cards based on color and number to score points, with bonuses for completing sets.
  • worker placement — Players place markers onto boards to collect cards, with the option to recall workers to gain resources or place fossils.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this size box. This is a pretty big game comp for the box size if that makes sense.
  • It's a good production overall. I think the artwork's great. The components are great.
  • The idea of have a card, possibly get benefits from that card or score it in which case you're not getting benefits anymore, but you've scored it, right?
  • I like this mechanism a lot, but in this game I feel like for me it fell short because I didn't ever feel the impetus to not score it.
  • There need to be more powers included in the deck of cards that hurt to get rid of.
  • I really like playing this where I build up a bunch of cards because there's not a bunch of strong interaction points.
  • This one trends a little light, but I can also teach it to so many people.
  • It's a very smooth game for its weight and it just it just lets you as a players to kind of take these quick turns that feel very very silky.
  • I think that it's also very clean to score at the end.
References (from this video)
No references stored for this video.
Video DWdY46fS7Lw Review at 0:13 sentiment: mixed
video_pk 66853 · mention_pk 162658
First Giants video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great art and visual appeal
  • Cool thematic idea of turning cards into fossils
  • Interesting choices regarding displaying fossils vs. gaining amber
  • Potential for a sweet game with a couple of tweaks or house rules
Cons
  • Need for more ways to get amber
  • Sometimes forced to take cards for their amber bonus rather than their power
  • Headline token scoring can feel restrictive, especially in two-player games
  • Game might end too quickly before an engine is fully developed
Thematic elements
  • Building a dinosaur museum
Comparison games
  • Time Stories
  • Encyclopedia
Mechanics (from transcript analysis)
  • engine building — While not a primary focus, players can acquire cards with ongoing powers that could form an 'engine' if enough amber were available to facilitate card acquisition and publishing.
  • set collection — Players aim to collect sets of cards by size or family to score points, with bonuses for completing sets.
  • worker placement — The game is described as technically a worker placement game where players place workers to get cards and then withdraw workers to gain amber or display a fossil.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is First Giants from Space Cowboys.
  • The powers on these cards, lightning bolts are instant. The hand is when some when you take get the power. And then this one is when anyone takes this card type of card take this action.
  • When you come out here, you can only put it out here on one of the four dig sites that you are not currently at. You do not have to wait till all four are out there to pull back.
  • So, the sets of five are actually going to be more points than the one, two, and three. However, these are a little easier to get, in my opinion.
  • The only time you can get it from me is if I publish two and you somehow pass me and get three.
  • Game looks great. Love the art. Think the art is fantastic.
  • When they go to your museum, your display, they turn sideways and they're fossils. I think that's such a cool idea.
  • That bothers me a little bit. The notion that sometimes I just have to spend my turn taking a card, getting a power that I really can't use because my workers are already in the other sections cuz that's the other rule.
  • But, all in all, interesting idea. I just wish there was more ways to get amber or more things you can do with the cards.
  • It's either too short as is even with the mechanics, but you'd have to extend it out and give it another way to have Amber to make them the engine really work.
  • I want one more mechanic to get more amber in this game would be a major win because then you're and then maybe stretch out the timer.
  • But all in all, pretty interesting game with a couple tweaks, maybe even a couple house rules. I think this could be really really sweet game because I like the the art, I like the theme, all that sort of stuff.
References (from this video)
No references stored for this video.
Video QU801p3mwoI Review at 0:27 sentiment: positive
video_pk 66504 · mention_pk 162047
First Giants video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork is clean and has a good aesthetic.
  • Iconography is easy to understand and streamlined.
  • Includes wooden player pieces with unique shapes and colors.
  • Glass amber is an upgraded component.
  • Easy setup and nice storage with included boxes.
  • Helps players with AP due to a limited number of choices.
  • Offers tension and strategy regarding when to move cards to the display.
  • Features indirect player interaction where actions can benefit others.
  • Emergent combos from card abilities.
  • Rulebook has icons on the back page for easy reference.
  • Appendix booklet provides detailed information on each card.
  • Flows easily, not overloaded with rules.
  • Makes meaningful choices, can feel clever.
  • Easy to teach and get to the table.
  • Quick game, fits a casual 30-45 minute slot.
  • More approachable and streamlined than Elysium.
  • More flexible than Elysium.
  • Plays with more players (up to 5) than Elysium.
  • Plays in half the time of Elysium.
Cons
  • A lot of the cards are similar to each other.
  • Can be difficult to complete sets because needed cards don't appear or are at inaccessible dig sites.
  • Other players can take bonus tiles before you complete your set.
  • Can feel a little samey after a few plays due to limited number variety.
Thematic elements
  • Become a paleontologist and create the most prestigious exhibition of extinct dinosaurs and massive mammals.
Comparison games
  • Elysium
Mechanics (from transcript analysis)
  • engine building — building up a small engine in their study. The cards you collect can trigger abilities, give you amber, earn points, or combo with other cards.
  • set collection — You are either collecting sets of cards like all twos of a different color or creating a run of all the same color.
  • tableau building — competitive tableau building game
  • worker placement — You take a card from a dig site you haven't visited or recall your workers to gain amber and display fossils for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Become a paleontologist and create the most prestigious exhibition of extinct dinosaurs and massive mammals in First Giants.
  • In First Giants, players are collecting fossils from different dig sites and building up a small engine in their study.
  • The artwork on the cards is this watercolor fossil journal type feel. It's really clean looking um on the table.
  • This is a pretty streamlined game, so a lot of the cards are similar to each other.
  • And it can be sometimes a little difficult to complete the sets that you're working on because the cards that you need just aren't coming out.
  • I think you really got to know when to move them down from the study into your exhibit into your display. The timing of that, I think, is key and can punish some players.
  • I think this game could feel a little samey after a few few plays because you're just trying to get sets or runs.
  • So, for a light quick game, there is some good strategy and tension.
  • I also like games with uh player interaction maybe might be the right word. It's not like you're hurting other players. In this game you're actually helping other players.
  • It's not like, "Oh, we're remaking Elysium." Because of what Kevin said, it is much more simplified, streamlined, shorter. It's hitting a different player demographic, I think.
  • I think First Giants is a little bit better.
References (from this video)
No references stored for this video.
Video o8VTDph6Ok8 The Cardboard Herald Review at 0:06 sentiment: positive
video_pk 66007 · mention_pk 160357
The Cardboard Herald - First Giants video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice presentation and game flow.
  • Great components.
  • Made players want to play.
  • Lots of neat levers within the game.
  • Attractively put together.
  • Elegant and non-ostentatious organization.
  • Ubiquity of dinosaurs and fossils is an interesting theme.
  • Can bridge the gap to non-gamer or casual gamer friends.
  • Hints at more hobby game mechanics.
  • Core mechanism is simple and elegantly produced.
  • Easy sell for those who like card games and dinosaurs.
  • Continually made the reviewer think 'Yeah, this is nice.'
  • People played with had the same enjoyable experience.
  • Overall enjoyed by family, friends at game night.
Cons
  • Not enough reliability in the random display of cards to execute specific strategies.
  • Doesn't have the depth for favorite games.
  • Sometimes a player gets a card they want, but by the time they can claim it, it's gone or they've spent too much time trying to get it.
  • The feeling of 'Are you kidding me?' is never desirable in a game.
Thematic elements
  • Paleontologists competing to have the best exhibit of fossils.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can either place another token on a dig site or recall all of their tokens.
  • card drafting — Players claim cards from dig sites, which then go into their research zone. These cards can have immediate, persistent, or triggerable effects.
  • Resource management — Amber is a resource needed to flip dinosaurs from the study into the exhibit.
  • set collection — Players collect cards that have a color and number, which are used for set collection, aiming for sets of the same number but different colors, or different numbers but the same colors.
  • Worker Placement (light) — On a turn, players place a token onto a dig site that doesn't already have one of their tokens to claim a card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First Giants, a game that can just be summarized by calling it nice.
  • All I can say is it's just really nice.
  • Wow, that that game was really the standout there.
  • It doesn't really have the depth that I would want from some of my favorite games, but it's light enough that I can excuse that.
  • Are you kidding me?
  • as far as it goes, it didn't bowl me over by any means, but it did continually make me go, "Yeah, this is nice."
References (from this video)
No references stored for this video.
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