Skip to main content
Connect Four box art

Connect Four

Game ID: GID0452225
Game Info
Year
1974
Players
2
Age
6+
Playtime
10 min
Complexity
1/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Classic two-player connection game where players drop colored tokens into a grid attempting to form a horizontal vertical or diagonal line of four

Description

Classic two-player connection game where players drop colored tokens into a grid attempting to form a horizontal vertical or diagonal line of four

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 4 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:31:04 sentiment: neutral
video_pk 94710 · mention_pk 258738
Rolling Dice & Taking Names - Connect Four video thumbnail
Click to watch at 1:31:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Known by the general public.
Cons
none
Thematic elements
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video hLM9NULLhuk No Rolls Barred Other at 0:03 sentiment: mixed
video_pk 92831 · mention_pk 249631
No Rolls Barred - Connect Four video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be replicated easily
  • Improvement is possible with practice
Cons
  • Takes a long time
  • Difficult to find slots
  • Requires significant attention
  • Frustrating when failing
  • Coordination is challenging
  • Rules are not always clear (e.g., 'You didn't tell us that did you?')
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The challenge is described as 'tandem. It's two people.' and requires coordination between players.
  • Pattern Building — The goal is to create a checkerboard pattern, as mentioned at 'a checkerboard pattern in connect four.'
  • Turn-based action — Although not explicitly stated as a rule, the context implies players take turns or perform actions sequentially, with 'You just do yours and I'll do mine' and 'Well, we have to go one after the other.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here to beat the world record for a checkerboard pattern in connect four
  • It takes ages. It takes way longer than you think.
  • This is hell. Help.
  • We're getting better every time. 2 seconds better every time.
  • If we do this for 2 hours, we'll be better.
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 1:18:21 sentiment: other
video_pk 92188 · mention_pk 247636
Watch It Played - Connect Four video thumbnail
Click to watch at 1:18:21 · YouTube ↗
Overall sentiment (raw)
Mentioned as an example of an older classic game.
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video hm7hDJz21Ig TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 1:18 sentiment: positive
video_pk 85779 · mention_pk 220532
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Connect Four video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has perfect information for both sides.
  • Is a zero-sum game.
  • Can end in 4.5 trillion different board positions.
  • Was 'solved' in 1988 with nine strategies.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — It's an abstract strategy game.
  • perfect information — Nothing is hidden from anyone; everything is calculated.
  • Zero-Sum — A player's advantage is an opponent's disadvantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My channel name is Game Boy Geek. Not for the Game Boy from Nintendo. In fact, before Nintendo Game Boy was out, that's how old I am.
  • This is a series that I'm calling re-imagined retro board game classics.
  • Connect 4 has a special place in my heart. Played it a lot as a kid.
  • So, it's just interesting of all these different things that were inspired by this 1974 classic retro game, Connect 4.
  • Game Boy Geek, breaking down barriers, growing relationship, support games by helping you on the next one you love.
References (from this video)
No references stored for this video.
Video TBeFjsxde6A Where There's A Wilz, There's a Play Review at 1:12:54 sentiment: positive
video_pk 80553 · mention_pk 196346
Where There's A Wilz, There's a Play - Connect Four video thumbnail
Click to watch at 1:12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic value
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Two-Player Game — Explicitly stated as a two-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to get another copy so we can experience some of the other parts of it that we couldn't finish.
  • I didn't think I was going to like this game. I really didn't.
  • It's a game of chance. If cheese is needed in two of your dishes and cheese never comes up, you never get that bonus for the perfect plate, which is kind of irritating and aggravating, but it's a game of chance.
  • Easy keep that one. It's one of our favorites.
  • This one's hard.
  • It plays better with more than two people because you don't have that dummy character that's just blocking stuff.
  • It's one play like the cafe might be a maybe for me.
References (from this video)
No references stored for this video.
Video xXqMoRvWrf4 Adam in Wales - Board Game Design Analysis at 2:18
video_pk 80331 · mention_pk 195360
Adam in Wales - Board Game Design - Connect Four video thumbnail
Click to watch at 2:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Vertical Board — The standard horizontal board is substituted with a vertical one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creativity rarely works that way.
  • So, SCAMPER is essentially a checklist, seven letters each representing a different approach that you could take to modify an existing product.
  • Most ideas will be bad, but occasionally, a prompt forces you into a design space you would never have explored otherwise.
  • SCAMPER will create weird and wacky games, innovative new takes on a tried and tested formula. And that's great, but commercially, without an understanding of your potential audience, it's a shot in the dark.
  • Your player persona is there to help you with your own focus. It acts as a lens through which you can view your developing game, a different set of eyes to your own.
References (from this video)
No references stored for this video.
Video W6WigKOrxZ4 Analysis at 4:01
video_pk 79413 · mention_pk 192819
Connect Four video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As for the experiential factor, that tends to just fall out of the connection between the themes and mechanisms if it's strong enough in my experience.
  • Aesthetics seems somewhat irrelevant when you're never going to have art or graphic design for games that you're pitching.
  • The hook is all about that that presentation.
  • The game is sold on its visual appeal first and foremost not on its mechanisms.
  • The Mind has very dull presentation, frankly.
  • It's all about getting in sync with the other players, working together as a team, becoming one mind.
  • The game is largely being sold on the experience, and that's being spread by word of mouth um everywhere.
  • It's not a lucrative thing making games. It's not a quick process, and so you don't want to add anything in there which is going to slow you down.
  • The best game design teaches children that life is not fair.
  • Whether it's a face-to-face meeting, which often happens at a convention or at a trade fair, maybe you've traveled across the world, right?
  • I want you to zoom out a little bit. Think about the broader picture.
  • Half of your video is about making sure that nobody is royally screwed over. I really disagree with this premise, because totally crushing your opponent is fun.
  • I can't really imagine sitting down to play a game with somebody and hoping that they have a bad time.
  • I'm looking for a positive social experience, and that usually means I don't want the other player to have a miserable time.
  • It's not a great outcome, is it? It's not going to generate sales.
  • This is a comprehensive resource for game lovers and designers of all levels.
  • One thing I learned as I turned the pages is that the field of game design desperately needs more women.
  • It was a woman who designed Doctor Busby, which is basically Go Fish or Happy Families.
  • Women were very involved, but there does seem to be a problem a block somewhere which is preventing women from pushing through and and and designing games.
References (from this video)
No references stored for this video.
Video VyHsrEBBSLI Analysis at 3:03 sentiment: mixed
video_pk 67707 · mention_pk 163891
Connect Four video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A decent little puzzle game.
  • Simple in its design but good at what it does.
  • Adding dexterity elements seems like a good time.
  • Dexterity games are generally fun.
Cons
  • A version with bouncing balls might not be the best for kids (due to 'shot' reference).
Thematic elements
Comparison games
  • Monopoly
  • Life
  • Risk
  • Oll
  • Operation
  • Sorry
  • Ticket to Ride
  • Katon
  • Azul
  • Domino's
  • Clue
Mechanics (from transcript analysis)
  • Connect Four — The core mechanic of getting four in a row.
  • dexterity — A variant involves bouncing balls into the slots.
  • Drop-in — Pieces are dropped into a vertical grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video uhrH1ABA-d4 Unknown Channel Rules Teach at 0:19 sentiment: mixed
video_pk 42509 · mention_pk 129134
Unknown Channel - Connect Four video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lever-based mechanism mentioned as a physical feature
  • Core Connect Four mechanic is simple and widely understood
Cons
  • Instructions described as fake or misleading
  • Setup and rules appear unclear or misrepresented
Thematic elements
  • competition and pattern completion
  • Classic abstract strategy board game, physical box format
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • grid-based placement with gravity — Players drop discs into a vertical grid; pieces occupy the lowest available space.
  • win condition: four in a row — The objective is to form a line of four of your pieces in any direction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why would the instructions need to say that that's like the Box saying open the box
  • If you're the first player to get four of your Checkers in a row you win the game
  • start another game first clear the board of checkers by simply sliding the lever at the base of the grid to one set
  • I didn't know this is what Kaylas was about
  • honey did you type up fake game instructions with the rules to connect four again
References (from this video)
No references stored for this video.
Video xu2M4MXdZ_o Board Game Dad Top 10 List at 12:58 sentiment: positive
video_pk 35974 · mention_pk 107721
Board Game Dad - Connect Four video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, approachable abstract with satisfying play rhythm
Cons
  • Original Connect Four is a baseline; substitutes should offer new flavor
Thematic elements
  • Pattern recognition and tempo
  • Classic vertical drop grid with a simple row objective
  • Light, rapid-strike abstract
Comparison games
  • Boop
Mechanics (from transcript analysis)
  • Linear stacking and line completion — Players drop discs to form a row of four.
  • Tension and tempo management — Players race to complete lines while blocking opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a brainstorm for a future pre-recorded video that I'd like to release incoming weeks
  • I'm looking for feedback from my subscribers
  • the purpose of this video isn't to show you all the games but to talk through what I'm thinking about
  • if you've got a recommendation please include it in the chat or if you're watching this after the live recording you can write it in the comments
  • for cribbage I'll get all three of them
  • I'll end the video with this one and see what kind of feedback I get
References (from this video)
No references stored for this video.
Video jXlTDAei08k Game Night Picks - Pair Of Dice Paradise Discussion at 1:00 sentiment: positive
video_pk 30205 · mention_pk 88791
Game Night Picks - Pair Of Dice Paradise - Connect Four video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, tense, and highly interactive
  • easy to teach and quick to play
  • strong face-to-face competition
Cons
  • limited depth for longer play sessions
  • can become repetitive over many plays
Thematic elements
  • Connection and alignment in a vertical grid
  • Abstract, no specific setting
  • Abstract strategy
Comparison games
  • Game of 49
  • Zillionaires Road Trip USA
Mechanics (from transcript analysis)
  • Grid-based connection — Players drop colored discs into a vertical grid to connect four in a row
  • two-player head-to-head — Direct competition determining a winner who connects four first
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not playing a game of Connect 4 we are just filling up the board as quickly as possible
  • we are making it Cooperative
  • I'm feeling very competitive right now
  • this is the Pinnacle so far
  • two-handed is faster
  • Stop stop 25 seconds no no I feel like we were cruising
  • Do or Die time
  • we still have a chance
  • welcome to my world are we all ready
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11
View on BoardGameGeek