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Moon Bunny box art

Moon Bunny

Game ID: GID0452230
Game Info
Year
2024
Players
1-4
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

Asian folklore-inspired game where bunny alchemists move across the lunar landscape collecting rare herbs to craft the ultimate elixir of life

Description

Asian folklore-inspired game where bunny alchemists move across the lunar landscape collecting rare herbs to craft the ultimate elixir of life

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 15 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video XXuVjRZ_p7s kovray Discussion at 11:43 sentiment: positive
video_pk 87468 · mention_pk 228663
kovray - Moon Bunny video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video u74bPLMLwOA Board Gaymes James Discussion at 3:29 sentiment: positive
video_pk 86804 · mention_pk 226065
Board Gaymes James - Moon Bunny video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited for those
  • these are both nice little smaller box games
  • I want to take a look at that
  • pattern building and it's coming out
References (from this video)
No references stored for this video.
Video ydhkPyN63lM Foster the Meeple Other at 8:20 sentiment: positive
video_pk 86765 · mention_pk 225675
Foster the Meeple - Moon Bunny video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable
  • Cute
  • Pretty
Cons
none
Thematic elements
  • Hop around the Moon collect ingredients and craft the ultimate elixir of life.
  • The Moon
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Grid Movement — it's grid movement.
  • Set Collection — set collection.
  • Tile Placement — tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
  • I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
  • it's a cozy board game celebrating the introverted book lover in all of us
  • you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
  • I love any witchy theme I love potion themes
  • it's Everell but for two players
  • again talk about Publishers that nail it for me every time uh Capstone is one of them
  • please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
No references stored for this video.
Video moT204eN1UA Grant Lyon Top List at 36:04 sentiment: positive
video_pk 84436 · mention_pk 214534
Grant Lyon - Moon Bunny video thumbnail
Click to watch at 36:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Medium-light weight
  • Engaging theme based on Asian folklore
  • Puzzly tile-laying and conditional scoring
Cons
none
Thematic elements
  • Asian folklore, bunnies hopping on the moon
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players use two bunny meeples that can move around a grid in different ways.
  • Pattern Building — Players arrange tiles in their personal grid, with scoring based on ingredient and recipe tiles.
  • Set Collection — Players collect ingredient tiles and recipe tiles.
  • Tile Placement — Players gain tiles by stopping on a spot and then build these tiles out on their personal board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
  • if you want a smaller box pretty game, then check out Parks and Potions.
  • it's a really good introduction to strategy games.
  • This is one that is going to be a huge hit with young kids, I imagine.
  • So, if you want a lot of story in your solo games, that is a reason to play this one.
  • It adds more player interaction to the worker placement game.
  • I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
  • I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
  • there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
  • Vantage over the last month has been fairly divisive.
  • if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
  • It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • I love Flip Tunes
  • The OP is also releasing fountains.
  • This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
  • This is another sort of visually very interesting game.
  • It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
  • I love Flip Tunes a lot. I really recommend it.
  • I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
  • Next night of that is Sunday, November 2nd.
  • It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 277:12:40 sentiment: positive
video_pk 81113 · mention_pk 199826
Sir Thecos - Moon Bunny video thumbnail
Click to watch at 277:12:40 · YouTube ↗
Overall sentiment (raw)
Very positive, ranked A.
Pros
  • Really enjoyed it.
  • This is good. This is really good.
  • Cool card crafting mechanism.
  • Really like this one.
Cons
  • Wouldn't count it as one of the all-time greats.
  • Ranked A, not S.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Has a card crafting mechanism where you put clear cards into your sleeve to make your cards better.
  • scenario-based — Has scenarios that make up a campaign or run.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video POyuz097nGU Sir Thecos Playthrough at 0:46 sentiment: positive
video_pk 81067 · mention_pk 199383
Sir Thecos - Moon Bunny video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good design
  • Nice way of operating cards
  • Loads of gameplay in a small box
  • Upgrades persist between scenarios within a run, making you stronger
  • Easy to reset between runs
  • Thoroughly enjoyable
Cons
  • Can get difficult with heat management
  • Forgetting to turn over location cards during spawning can be an issue
  • May need to be careful with movement to avoid being trapped by rooted enemies
Thematic elements
  • A bunny in a mech suit sent to an alien planet crawling with hostile monsters.
  • an alien planet
Comparison games
  • Unstoppable
Mechanics (from transcript analysis)
  • Card upgrading — Transparent cards are slotted into existing cards to upgrade them.
  • Combat — Players use cards to attack and defeat monsters.
  • Deck construction — Players start with a deck and upgrade cards rather than adding new ones.
  • Hand Management — Players draw four cards and must choose how to spend their energy and play cards.
  • Movement — Players spend energy to move between locations on the board.
  • Resource Management — Players manage energy for actions and heat, which can clog their deck.
  • Rogue-like — The game features runs with multiple scenarios, and upgrades persist between scenarios within a run.
  • Set Collection — Players need to find and collect three search tokens to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy this game.
  • This is a game that I really thoroughly enjoy.
  • I really hope you enjoyed this little play through.
  • I really wanted to show this to you because I really enjoy this game.
  • This is a really really good design.
References (from this video)
No references stored for this video.
Video ALdMjgxPymk One Stop Co-op Shop Top List at 4:36 sentiment: positive
video_pk 80317 · mention_pk 195249
One Stop Co-op Shop - Moon Bunny video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a lot of fun to play actions and defeat enemies
  • fun scenarios to try out
  • cool weapons
  • great experience
  • one of the better Best With One Solo Game of the Month Series games
Cons
  • light game, small game, short game, so it doesn't get as deep and meaty in the combos and the variety of powers as host would like.
Thematic elements
Comparison games
  • Unstable
Mechanics (from transcript analysis)
  • Card Crafting — card crafting ala Unstable, one of the host's favorite games.
  • solo — It is a solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And speaking of a great expansion for a great game, number seven is the Spirits and Spells expansion for Small Time Heroes.
  • These are a reinvention of 20 Strong to a large extent.
  • And they basically made me care about 20 Strong again when I was sort of falling off of it.
  • This is just a lot of fun.
  • Onward was one of my favorite competitive games last year.
  • The bot is very intelligent with that.
  • Next is a huge one. Y'all knew this had to be on here. My number three is Dungeon Crawler Carl Unstoppable.
  • And this one is better. I'll say it. I said it in the video and I'll say it again here.
  • This is another Mike's wife played the entire thing with him game and I loved it.
  • Just like one of the most amazing kind of narrative legacy experience games I've ever played.
  • Which leaves us my number one and that is a competitive game. What are you doing, Mike?
  • But it's a competitive game that both my kids adore, which is really why this is my number one, but it's also a great game and that is Layers.
  • So far my favorite game of 2026 Layers.
  • Overall, I don't know, so far I would say this year is weaker than 2025, 2024, or 2023.
References (from this video)
No references stored for this video.
Video y1MP7NDcT-M Review at 0:03 sentiment: positive
video_pk 79943 · mention_pk 193595
Moon Bunny video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun variety in unlockable weapons and attack cards.
  • Flexible deck building with a chosen number of cards.
  • Card crafting system is a ton of fun.
  • Nice amount of variety in enemies.
  • Enemy activations are silky smooth and simple.
  • Core missions and campaign structure are fun.
  • Upgrades stick around on cards between scenarios.
  • Scenarios are pretty varied.
  • Quick, fun, and varied campaigns.
  • Fun actions and combos players can make.
  • Interesting chaining of card abilities.
  • Good time.
Cons
  • Card abilities can be a bit confusing.
  • Sometimes confused by intended rules for some cards.
  • Variety in upgrade card options aren't always great.
  • Some upgrade cards are way better than others, adding to luck of the draw.
  • Upgrade cards can come out in strange orders.
  • Only get to add a few upgrades to cards in shorter scenarios.
  • Mission variety is mostly collecting items and moving crates.
  • Some missions can be hard to interpret rules for.
  • Don't like randomness.
  • Not fully embracing deck and combo building.
  • Rules aren't 100% clear all the time.
Thematic elements
  • A bunny riding a mech suit fighting monsters
Comparison games
  • Mage Knight
  • Unstoppable
  • Card Crafters
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of 'batteries' each turn to perform actions like moving and playing action cards, with an option for a fourth 'extra' action at a cost.
  • Campaign play — The game features scenarios and campaigns where upgrades and unlocked cards carry over between scenarios.
  • Card Crafting — Players can upgrade cards by sliding bonuses in front of them, and defeat enemies to gain XP which allows for adding upgrade cards to existing cards in hand.
  • Deck Building — Players can build a deck of a specific size from unlocked cards as they progress through the campaign.
  • Modular Board — Players move around different terrain tiles.
  • Set Collection — Some missions involve collecting items or moving crates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And also a disclaimer that the publisher is publishing one of my designs in the near future.
  • This is the latest in Gabe Barrett's Solo Game of the Month series.
  • Ever since Unstoppable, I've really liked card crafting systems.
  • Honestly, maybe my biggest complaint is that in most of the campaigns, except for the very longest scenarios, you'll only get to add one or maybe two or three of these to your cards in each scenario.
  • And this creates, especially in later scenarios, a nice little puzzle of how to move around them, how to avoid them, when to tank some damage, and especially how to keep them from destroying your ride home.
  • It's just a nice action combat puzzle.
  • So, you might want to check out Mech Bunny if you like tense action games, if you like interesting card play, if you like Card Crafters or have enjoyed Unstoppable.
  • But, on the other hand, want to avoid this one if you don't like randomness.
  • And also, if you want rules that are 100% clear all the time, some of the missions, some of the weapons can be a little open to interpretation.
References (from this video)
No references stored for this video.
Video CoZrE_BiBuE Top List at 1:41 sentiment: positive
video_pk 68039 · mention_pk 164354
Moon Bunny video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks adorable and well-produced.
  • Neat theme of being an alchemist bunny.
  • Interesting interplay between two different movement characters.
Cons
none
Thematic elements
  • alchemist bunny
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Movement interplay — the interplay between the two different movement characters each player has and how you can switch them in and out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a tiring task, but it's getting me stoked.
  • Can I first just say how stressful it was making this list?
  • narrowing it down to only 10, it felt brutal.
  • There's some really cool looking games that you can demo at Gen Con, but this list isn't about those.
  • It looks like a total blast.
  • I mean, I just have to get pumped about anything he's working on at this point.
  • This is exactly what I love about Clank, and it looks like this strikes that same chord.
  • To be honest, it's not really fair to the rest of the games on a preview list if there's a new Jaime Stagmar game, or as I like to call them, a Jaime Gamy coming out.
References (from this video)
No references stored for this video.
Video IFQKxEOvmT4 Unboxing at 0:02 sentiment: positive
video_pk 68014 · mention_pk 164333
Moon Bunny video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box design with gold texture
  • Gorgeous rulebook cover
  • Nice bag and moon cake tokens with cool texture
  • Helpful baggies for sorting components
  • Interesting token and capsule components
  • Cute art on standees
  • Adorable card art
  • Helpful reference cards
  • Nice player boards with different art
  • Cute design on the insert
Cons
  • Some unfortunate board damage on delivery
  • Corner damage on the board
Thematic elements
  • Bunnies, moon cakes, moons
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — The rulebook includes a solo mode and the reviewer plans to do a video on how to play solo.
  • Token Collection — The reviewer believes players will be collecting the encapsulated cardboard tokens during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the collector's edition that I backed and I'm so excited to unbox this.
  • It's like the design is just looks amazing.
  • Very, very impressed.
  • Wishing for an everlasting togetherness am blooming flowers beneath the radiant full moon.
  • Very gorgeous cover right here.
  • Ooh. And this really nice kind of double or quad triple triple board here.
  • Oo, and the texture feels cool, too.
  • Very, really, really interesting components. I haven't seen much of these styles before, especially for the um kind of like the player markers and then now these tokens.
References (from this video)
No references stored for this video.
Video K5W7tAIlrdQ Playthrough at 0:19 sentiment: positive
video_pk 68012 · mention_pk 164331
Moon Bunny video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to manage solo play.
  • Components feel really nice.
  • Bunnies are adorable.
  • Aesthetic is cool.
  • Game is quick playing.
Cons
none
Thematic elements
  • Baking or preparing recipes using moon-themed ingredients
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of moves or actions per turn, indicated by movement spaces for their bunny.
  • bonus actions — Completing certain recipe conditions triggers bonus turns or extra actions.
  • Drafting — Players draft tiles from a central board or recipe stack.
  • Resource Management — Players manage 'moon cakes' which can be spent for various benefits, like swapping bunnies or acquiring scrolls.
  • Set Collection — Players collect sets of specific ingredient types (e.g., goji berries, mushrooms) to complete recipes.
  • Tile Placement — Players place ingredient tiles onto a board to fulfill recipe requirements.
  • Variable player powers — The host mentions swapping bunnies, which have different movement capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, so to start as part of setup, you do fill up this uh moon board with a bunch of tiles.
  • And I have to say, these components feel really nice.
  • So, apologies if it's really not coming out to be too high quality.
  • So, it's a very quick playing game.
  • What happens here is that I have this recipe surrounded by all herbs on each side.
  • So, um I don't know if I will ever score 85 points cuz I thought I did pretty good.
  • Um, but yeah, that's how you play Moon Bunny.
  • Um, but yeah, very very cool game. I really like the aesthetic of this and um I'm really glad that I went for the collector's edition.
References (from this video)
No references stored for this video.
Video pDMeVJlmVlM Playthrough at 0:31 sentiment: positive
video_pk 66603 · mention_pk 162299
Moon Bunny video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun time playing
  • Scenarios are fairly quick
  • Variety in campaigns and scenarios
  • Upgrades persist across scenarios
  • Enjoyable gameplay, especially the card upgrades and combat
  • The final scenario was 'tough' but 'worked out'
Cons
  • Can take 'a ton of heat' and get close to losing
  • Final scenario was 'kind of tough'
  • Can get overwhelmed by enemies
  • Drawing the wrong cards at the wrong time can be problematic
Thematic elements
  • bunny in a mech suit completing objectives
Comparison games
  • Unstoppable
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of 'batteries' (actions) per turn to spend on various card abilities and movement.
  • Card crafting/upgrading — Players upgrade starting cards by slotting in clear plastic cards. These upgrades persist through campaign scenarios.
  • Damage and Health — Enemies have health values that must be depleted by player attacks. Player's ship has limited 'hit' points.
  • Deck building (implied) — Players start with a deck and add/remove cards, implying a deck-building element.
  • Enemy Activation — Enemies activate after the player's turn, typically moving towards the player's ship and attacking.
  • Hand Management — Players draw a hand of cards and must decide which to play using their limited actions (batteries).
  • Modular Board — The game uses tile-based maps that are set up differently for each scenario.
  • Push-your-luck (Heat cards) — Players can choose to take extra actions by adding 'heat cards' to their deck, which can lead to losing if they draw too many.
  • Push/pull mechanics — Some cards allow players to push enemies or tokens, and a 'whip' card allows pulling tokens.
  • scenario-based campaign — The game features multiple campaigns with linked scenarios that offer persistent upgrades.
  • Threat Escalation — The game includes mechanics that increase the difficulty over time, such as spawning more monsters when the player deck is exhausted or advancing fire tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man am I having a fun time.
  • It has some vibes of Unstoppable, one of my favorite games of the last few years.
  • This is a card-crafting game, where you start out with basic cards, but you're going to be slotting in clear plastic cards to upgrade them.
  • The campaigns get tougher from this, but there is a lot of variety there.
  • definitely enjoying it if you couldn't tell from the play.
References (from this video)
No references stored for this video.
Video 4z7OV-beNwY Preview at 0:07 sentiment: positive
video_pk 66072 · mention_pk 160586
Moon Bunny video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • high variability and multiple goals
  • short playtime (about 30 minutes)
  • gorgeous production/art
  • unique Asian folklore-inspired setting
  • family-friendly and accessible
Cons
none
Thematic elements
  • bunnies collecting recipes and herbs to score points in a workshop
  • Moon
  • folklore-inspired
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Board interaction and craters — Certain spaces become craters reducing available herbs on the board.
  • End Game Bonuses — End occurs when the recipe or herb tile stack runs out; rounds are completed with equal turns for all players.
  • End of round / end of game — End occurs when the recipe or herb tile stack runs out; rounds are completed with equal turns for all players.
  • Moon Cakes and Scrolls — Moon cakes allow switching bunny types; scrolls are one-time actions that aid in the game.
  • Movement and bunny types — Two bunnies with distinct movement rules; one moves three spaces, the other moves in a straight line after spending a moon cake to shift types.
  • Resource Management — Herbs and recipes form the core resources; some recipes score once, others multiple times; surrounding a recipe with herbs grants an extra turn.
  • Resource management and scoring — Herbs and recipes form the core resources; some recipes score once, others multiple times; surrounding a recipe with herbs grants an extra turn.
  • Tile Placement — Land tiles are placed in a Workshop or storage; first tile must be in a starting space; subsequent tiles must be adjacent; herbs and recipes score points with various rules.
  • tile placement and scoring — Land tiles are placed in a Workshop or storage; first tile must be in a starting space; subsequent tiles must be adjacent; herbs and recipes score points with various rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon bunny is a quicker game it's also a lighter game and it plays 30 to 40 minutes
  • it's age 8 plus so it is extremely familyfriendly easy to get to the table
  • the simple mechanics uh combined with all of the contract and all the rest of the mechanics really come smoothly together to create a quite an easy teach for a game like this
  • it's a very easy teach you move a bunny grab a tile add it to your Workshop exactly see what happens
  • it's also a gorgeous game with a gorgeous production
  • I love how the bunnies jump
  • two different bunnies and one of them hops while the other one dashes
  • you can use moon cakes to interchange them when the circumstance needs
  • the movement of the is very interesting to be able to like switch back and forth and then also plan ahead to where you might need to be landing
  • this game is inspired by Asian folklore
References (from this video)
No references stored for this video.
Video VY_lD6Vq4Rw Mepple University Game Preview at 1:10 sentiment: positive
video_pk 66027 · mention_pk 160460
Mepple University - Moon Bunny video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is of light complexity
  • Plays 1-4 players
  • Solo mode available
  • Encourages recipe/combo strategy
  • Moon cake themed aesthetic
Cons
  • Prototype components and artwork are not final
Thematic elements
  • Moon-based alchemy and recipe crafting
  • On the Moon
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Bunny helpers / special abilities — Loyal assistant moves differently; Scrolls grant powers like move or replace a recipe
  • Efficient turns — Surround a recipe tile with other items to gain another turn
  • End scoring — Score points based on recipes in your Workshop and related objectives; e.g., most red tiles, surrounding recipes with berries
  • endgame timing — When the stack of recipes or tiles is depleted, players get one more turn
  • Moon Cakes and Scrolls — Spend a Moon Cake to buy a Scroll or use a Scroll and swap bunnies
  • Movement — Bunny moves around the board with wrap-around edges; starts by hopping three spaces
  • Recipe replacement — End-of-turn action includes replacing a recipe like-for-like into an empty space
  • Set Collection — Collect rare items and recipes on the Moon to arrange them in your Workshop and score
  • solo mode — There is a solo mode for solo players
  • Tile Placement — Place a tile into Workshop or Storage and manage spaces; surrounds a tile to trigger effects
  • tile/space placement — Place a tile into Workshop or Storage and manage spaces; surrounds a tile to trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light complexity
  • Solo players don't worry you also receive some bunny love with the solo mode
References (from this video)
No references stored for this video.
Video W3FvYe8uHj8 Totally Tabled Top 10 List at 8:50 sentiment: positive
video_pk 38989 · mention_pk 117562
Totally Tabled - Moon Bunny video thumbnail
Click to watch at 8:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming theme with approachable rules
  • Fast, accessible solo and multi-player play
Cons
  • Theme-driven whimsy may not appeal to all Euro players
Thematic elements
  • culinary-alchemical crafting in a grid
  • grid-based tile/tokens for magical bunny-themed gathering
  • cute, light-hearted puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • pattern-based objectives — arrange patterns to fulfill recipe goals
  • Tile Placement — move bunnies on a tile grid to collect ingredients and recipes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanism of the game is something that they're calling reverse drafting, which basically means you draft cards to give to other players rather than to yourself.
  • This one appears to abstract the racing course into a series of cards rather than using tiles on the table.
  • It plays unbelievably quickly, like 10 minutes or so, because everyone is playing at the same time.
  • I love nature themed games with beautiful artwork.
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Video rwahbwC10OM Before You Play Rules Teach
video_pk 8547 · mention_pk 166550
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Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game
  • welcome to the moon now like I was mentioning in this game players compete to become the master bunny Alchemist by Brewing the elixir of Life
  • Moon bunny is all about being efficient in collecting the recipes you'll be able to score as well as the herbs you'll need in order to score them
  • the way that the game works is on your turn you'll always start by moving your bunny across the moon
  • you are never allowed to backtrack so when moving exactly three spaces I could not move 1 2 3 because you cannot move back to a tile that you just vacated
  • you are never allowed to enter or pass through a space that contains an opponent's bunny
  • you can move your bunny off of the board allowing it to reappear on the other side and continue its movement
  • this recipe will score me five points at the end of the game if I'm able to place four different herbs in one column
  • the Moon is round and that's essentially how bunny movement works
  • Moon cakes on top of the tile
  • Whoever has the most points wins the title of the master bunny Alchemist
  • any leftover moon cakes will score you one point each
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