Skip to main content
Moon Bunny box art

Moon Bunny

Game ID: GID0452230
Game Info
Year
2024
Players
1-4
Age
8+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Asian folklore-inspired game where bunny alchemists move across the lunar landscape collecting rare herbs to craft the ultimate elixir of life

Description

Asian folklore-inspired game where bunny alchemists move across the lunar landscape collecting rare herbs to craft the ultimate elixir of life

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video CoZrE_BiBuE Top List at 1:41 sentiment: positive
video_pk 68039 · mention_pk 164354
Moon Bunny video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks adorable and well-produced.
  • Neat theme of being an alchemist bunny.
  • Interesting interplay between two different movement characters.
Cons
none
Thematic elements
  • alchemist bunny
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Movement interplay — the interplay between the two different movement characters each player has and how you can switch them in and out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a tiring task, but it's getting me stoked.
  • Can I first just say how stressful it was making this list?
  • narrowing it down to only 10, it felt brutal.
  • There's some really cool looking games that you can demo at Gen Con, but this list isn't about those.
  • It looks like a total blast.
  • I mean, I just have to get pumped about anything he's working on at this point.
  • This is exactly what I love about Clank, and it looks like this strikes that same chord.
  • To be honest, it's not really fair to the rest of the games on a preview list if there's a new Jaime Stagmar game, or as I like to call them, a Jaime Gamy coming out.
References (from this video)
No references stored for this video.
Video IFQKxEOvmT4 Unboxing at 0:02 sentiment: positive
video_pk 68014 · mention_pk 164333
Moon Bunny video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box design with gold texture
  • Gorgeous rulebook cover
  • Nice bag and moon cake tokens with cool texture
  • Helpful baggies for sorting components
  • Interesting token and capsule components
  • Cute art on standees
  • Adorable card art
  • Helpful reference cards
  • Nice player boards with different art
  • Cute design on the insert
Cons
  • Some unfortunate board damage on delivery
  • Corner damage on the board
Thematic elements
  • Bunnies, moon cakes, moons
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — The rulebook includes a solo mode and the reviewer plans to do a video on how to play solo.
  • Token Collection — The reviewer believes players will be collecting the encapsulated cardboard tokens during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the collector's edition that I backed and I'm so excited to unbox this.
  • It's like the design is just looks amazing.
  • Very, very impressed.
  • Wishing for an everlasting togetherness am blooming flowers beneath the radiant full moon.
  • Very gorgeous cover right here.
  • Ooh. And this really nice kind of double or quad triple triple board here.
  • Oo, and the texture feels cool, too.
  • Very, really, really interesting components. I haven't seen much of these styles before, especially for the um kind of like the player markers and then now these tokens.
References (from this video)
No references stored for this video.
Video K5W7tAIlrdQ Playthrough at 0:19 sentiment: positive
video_pk 68012 · mention_pk 164331
Moon Bunny video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to manage solo play.
  • Components feel really nice.
  • Bunnies are adorable.
  • Aesthetic is cool.
  • Game is quick playing.
Cons
none
Thematic elements
  • Baking or preparing recipes using moon-themed ingredients
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of moves or actions per turn, indicated by movement spaces for their bunny.
  • bonus actions — Completing certain recipe conditions triggers bonus turns or extra actions.
  • drafting — Players draft tiles from a central board or recipe stack.
  • Resource management — Players manage 'moon cakes' which can be spent for various benefits, like swapping bunnies or acquiring scrolls.
  • set collection — Players collect sets of specific ingredient types (e.g., goji berries, mushrooms) to complete recipes.
  • tile placement — Players place ingredient tiles onto a board to fulfill recipe requirements.
  • Variable player powers — The host mentions swapping bunnies, which have different movement capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, so to start as part of setup, you do fill up this uh moon board with a bunch of tiles.
  • And I have to say, these components feel really nice.
  • So, apologies if it's really not coming out to be too high quality.
  • So, it's a very quick playing game.
  • What happens here is that I have this recipe surrounded by all herbs on each side.
  • So, um I don't know if I will ever score 85 points cuz I thought I did pretty good.
  • Um, but yeah, that's how you play Moon Bunny.
  • Um, but yeah, very very cool game. I really like the aesthetic of this and um I'm really glad that I went for the collector's edition.
References (from this video)
No references stored for this video.
Video pDMeVJlmVlM Playthrough at 0:31 sentiment: positive
video_pk 66603 · mention_pk 162299
Moon Bunny video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun time playing
  • Scenarios are fairly quick
  • Variety in campaigns and scenarios
  • Upgrades persist across scenarios
  • Enjoyable gameplay, especially the card upgrades and combat
  • The final scenario was 'tough' but 'worked out'
Cons
  • Can take 'a ton of heat' and get close to losing
  • Final scenario was 'kind of tough'
  • Can get overwhelmed by enemies
  • Drawing the wrong cards at the wrong time can be problematic
Thematic elements
  • bunny in a mech suit completing objectives
Comparison games
  • Unstoppable
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of 'batteries' (actions) per turn to spend on various card abilities and movement.
  • Card crafting/upgrading — Players upgrade starting cards by slotting in clear plastic cards. These upgrades persist through campaign scenarios.
  • Damage and Health — Enemies have health values that must be depleted by player attacks. Player's ship has limited 'hit' points.
  • Deck building (implied) — Players start with a deck and add/remove cards, implying a deck-building element.
  • Enemy Activation — Enemies activate after the player's turn, typically moving towards the player's ship and attacking.
  • hand management — Players draw a hand of cards and must decide which to play using their limited actions (batteries).
  • Modular board — The game uses tile-based maps that are set up differently for each scenario.
  • Push-your-luck (Heat cards) — Players can choose to take extra actions by adding 'heat cards' to their deck, which can lead to losing if they draw too many.
  • Push/pull mechanics — Some cards allow players to push enemies or tokens, and a 'whip' card allows pulling tokens.
  • scenario-based campaign — The game features multiple campaigns with linked scenarios that offer persistent upgrades.
  • Threat Escalation — The game includes mechanics that increase the difficulty over time, such as spawning more monsters when the player deck is exhausted or advancing fire tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man am I having a fun time.
  • It has some vibes of Unstoppable, one of my favorite games of the last few years.
  • This is a card-crafting game, where you start out with basic cards, but you're going to be slotting in clear plastic cards to upgrade them.
  • The campaigns get tougher from this, but there is a lot of variety there.
  • definitely enjoying it if you couldn't tell from the play.
References (from this video)
No references stored for this video.
Video 4z7OV-beNwY Preview at 0:07 sentiment: positive
video_pk 66072 · mention_pk 160586
Moon Bunny video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • high variability and multiple goals
  • short playtime (about 30 minutes)
  • gorgeous production/art
  • unique Asian folklore-inspired setting
  • family-friendly and accessible
Cons
none
Thematic elements
  • bunnies collecting recipes and herbs to score points in a workshop
  • Moon
  • folklore-inspired
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Board interaction and craters — Certain spaces become craters reducing available herbs on the board.
  • end game bonuses — End occurs when the recipe or herb tile stack runs out; rounds are completed with equal turns for all players.
  • End of round / end of game — End occurs when the recipe or herb tile stack runs out; rounds are completed with equal turns for all players.
  • Moon Cakes and Scrolls — Moon cakes allow switching bunny types; scrolls are one-time actions that aid in the game.
  • Movement and bunny types — Two bunnies with distinct movement rules; one moves three spaces, the other moves in a straight line after spending a moon cake to shift types.
  • Resource management — Herbs and recipes form the core resources; some recipes score once, others multiple times; surrounding a recipe with herbs grants an extra turn.
  • Resource management and scoring — Herbs and recipes form the core resources; some recipes score once, others multiple times; surrounding a recipe with herbs grants an extra turn.
  • tile placement — Land tiles are placed in a Workshop or storage; first tile must be in a starting space; subsequent tiles must be adjacent; herbs and recipes score points with various rules.
  • tile placement and scoring — Land tiles are placed in a Workshop or storage; first tile must be in a starting space; subsequent tiles must be adjacent; herbs and recipes score points with various rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon bunny is a quicker game it's also a lighter game and it plays 30 to 40 minutes
  • it's age 8 plus so it is extremely familyfriendly easy to get to the table
  • the simple mechanics uh combined with all of the contract and all the rest of the mechanics really come smoothly together to create a quite an easy teach for a game like this
  • it's a very easy teach you move a bunny grab a tile add it to your Workshop exactly see what happens
  • it's also a gorgeous game with a gorgeous production
  • I love how the bunnies jump
  • two different bunnies and one of them hops while the other one dashes
  • you can use moon cakes to interchange them when the circumstance needs
  • the movement of the is very interesting to be able to like switch back and forth and then also plan ahead to where you might need to be landing
  • this game is inspired by Asian folklore
References (from this video)
No references stored for this video.
Video VY_lD6Vq4Rw Mepple University Game Preview at 1:10 sentiment: positive
video_pk 66027 · mention_pk 160460
Mepple University - Moon Bunny video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is of light complexity
  • Plays 1-4 players
  • Solo mode available
  • Encourages recipe/combo strategy
  • Moon cake themed aesthetic
Cons
  • Prototype components and artwork are not final
Thematic elements
  • Moon-based alchemy and recipe crafting
  • On the Moon
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Bunny helpers / special abilities — Loyal assistant moves differently; Scrolls grant powers like move or replace a recipe
  • Efficient turns — Surround a recipe tile with other items to gain another turn
  • End scoring — Score points based on recipes in your Workshop and related objectives; e.g., most red tiles, surrounding recipes with berries
  • endgame timing — When the stack of recipes or tiles is depleted, players get one more turn
  • Moon Cakes and Scrolls — Spend a Moon Cake to buy a Scroll or use a Scroll and swap bunnies
  • Movement — Bunny moves around the board with wrap-around edges; starts by hopping three spaces
  • Recipe replacement — End-of-turn action includes replacing a recipe like-for-like into an empty space
  • set collection — Collect rare items and recipes on the Moon to arrange them in your Workshop and score
  • solo mode — There is a solo mode for solo players
  • tile placement — Place a tile into Workshop or Storage and manage spaces; surrounds a tile to trigger effects
  • tile/space placement — Place a tile into Workshop or Storage and manage spaces; surrounds a tile to trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light complexity
  • Solo players don't worry you also receive some bunny love with the solo mode
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
Game Deep Dive
View on BoardGameGeek