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Marvel Dice Throne: Missions

Game ID: GID0452335
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
45 min
Complexity
2.5/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative expansion where Dice Throne heroes team up against iconic Marvel villains with double-sided Mission Maps

Description

Cooperative expansion where Dice Throne heroes team up against iconic Marvel villains with double-sided Mission Maps

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video FTHRnSPd9oo Review at 0:17 sentiment: positive
video_pk 69051 · mention_pk 165372
Marvel Dice Throne: Missions video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Episodic nature makes it easy to pick up and play without being tied to a long campaign.
  • Flexibility in choosing heroes and mission order.
  • Accessible even for those unfamiliar with Marvel.
  • Strategic choices regarding movement and bonus tiles.
  • Crisis clock provides a sense of planning and anticipation.
  • Humorous thematic combinations are possible and enjoyable.
  • Good component quality overall, especially dice.
  • Enjoyable solo play experience.
Cons
  • Boost tiles can slide off.
  • Health tokens are a bit underwhelming compared to other components.
  • Prone to swinginess and randomness due to dice rolling.
Thematic elements
  • Playing as Marvel heroes against villains and henchmen.
Comparison games
  • Dice Throne Adventures
  • Yatzy
Mechanics (from transcript analysis)
  • Action Point Allowance — Saving up 'command points' to use for actions like rerolls or activating abilities.
  • Card Drafting (implied) — Recruiting allies from a limited selection that appears at once.
  • Card Play — Players use a deck of cards unique to their hero, which can upgrade abilities or provide special effects.
  • Crisis clock — A mechanic that advances each round, triggering events or abilities.
  • Dice rolling — Core mechanic involves rolling dice to trigger character abilities.
  • Modular board — Uses trifold boards that lay out missions with objectives, bonuses, and enemy placements.
  • Player Progression — Unlocking perks and abilities on a personal sheet as missions are completed.
  • set collection — Players aim to match symbols on dice to trigger specific abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, when I heard about Marvel Dice Throne Missions, I thought it might be another campaign style, and it is not. That is a nice part about this is that it is more of a oneoff sort of episodic almost like a TV show if you will where you can kind of play as you want to and you're also not stuck with a single hero.
  • It doesn't feel like something I want to just non-stop play through 20 missions, which is not a bad thing at all because I think the the the part that I'm trying to get across or the point I'm trying to get across is that it's not one of those campaign games where you you have to play it or if you step away from it, you're going to forget what's going on and you're going to be like, "Ah, I got to start all over again."
  • No, this is a lot more casual, a lot more relaxed.
  • This system has been really nice. I do like it. Again, it is not a campaign.
  • really awesome product. I love all of the dice thrown stuff, but this particularly is great for enjoying it solo in a way that is just nice to be able to pick up whenever I want to and not feel stuck in an ongoing campaign.
References (from this video)
No references stored for this video.
Video ytDga5RSwIo Review at 0:02 sentiment: positive
video_pk 67977 · mention_pk 164299
Marvel Dice Throne: Missions video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perk system is fun for unlocking bonuses and cool abilities.
  • Momentum and ally system is cool, with lots of variety in abilities.
  • Minion stages are a full pro, with more meaningful movement and better variety in effects and objectives.
  • Simultaneous play of the mode overall is a pro.
  • Has been a blast, especially because kids like it.
  • The way to play for the host from now on, preferring it over competitive Dice Throne and Dice Throne Adventures.
Cons
  • Some ally cards are not as exciting or fun as others.
  • Crisis clock sometimes isn't bad enough, especially at lower player counts, allowing players to hang around and boost themselves.
  • Bosses are not as interesting and dynamic as those in Dice Throne Adventures.
  • Boss variety in terms of attacks and status effects doesn't feel different enough in the long run.
  • Minion stages, while having better variety, still tend to be seamless with just punching minions.
  • If you don't like the core Yatsia mechanic, you might not like this.
  • Need to up the difficulty level to make it consistently challenging.
  • If you don't like Marvel, you might want to avoid this one.
Thematic elements
  • Solo co-op mode for Dice Throne
Comparison games
  • Dice Throne Adventures
Mechanics (from transcript analysis)
  • Ally cards — You'll have three to choose from at a time and they have a lot of new abilities. They also feature tons of fun Marvel characters that aren't in the game as main characters yet. But these allies might give you different combinations to use your dice with. They might give you defensive abilities, offensive abilities.
  • Crisis clock — This is going to tick every turn and resolve negative powers for the minions and the boss. And it ticks based on the number of players.
  • Momentum resource — Momentum is a new resource in Dice Throne. Each player gets one of these spinners as you defeat enemies or if you use status effects that don't do anything to the enemy, you get to earn some of this.
  • movement on a board — You're still moving to spaces and getting these little bonuses when you go there, but there's a lot of different targets on the board.
  • Perk system — After you play each stage, you get a few perk points, and if you did a tougher stage, you get to spend them on more powerful abilities. These are supposed to follow you from play to play.
  • Yatsia system — Dice Throne Mission does use the core dice throne mechanics, which is a Yatsia system where you're rolling five dice and trying to form different combinations to damage your opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely the way to play for me from now on. I don't think I will ever touch either of those modes ever again.
References (from this video)
No references stored for this video.
Video uZbGl-GONM0 Dice Tower Top 10 List at 0:32 sentiment: positive
video_pk 34752 · mention_pk 103598
Dice Tower - Marvel Dice Throne: Missions video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Marvel theme that fits comics rather than films
  • Flexible play modes (co-op or solo)
  • Varied missions with boss-style climaxes
Cons
none
Thematic elements
  • Marvel IP with team-oriented, cinematic conflicts
  • Superhero missions across a comic-inspired universe
  • episodic mission-based with a final boss arc
Comparison games
none
Mechanics (from transcript analysis)
  • Co-op and solo play — playable solo or with a group to save the world
  • Cooperative Game — playable solo or with a group to save the world
  • Dice-based combat — dice-driven conflicts with hero roles and boss encounters
  • Modular board — varied boards and henchmen per mission
  • modular mission boards — varied boards and henchmen per mission
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Theme is great.
  • Theme should be in everything.
  • Theme is part of life.
References (from this video)
No references stored for this video.
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