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Gems of Iridescia

Game ID: GID0452344
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
60 min
Complexity
1.8/5
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Mine gems restore ancient relics and reclaim the throne of an abandoned world with push-your-luck mining

Description

Mine gems restore ancient relics and reclaim the throne of an abandoned world with push-your-luck mining

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 9 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video XXuVjRZ_p7s kovray Discussion at 23:36 sentiment: positive
video_pk 87468 · mention_pk 228671
kovray - Gems of Iridescia video thumbnail
Click to watch at 23:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video moT204eN1UA Grant Lyon Top List at 54:48 sentiment: positive
video_pk 84436 · mention_pk 214543
Grant Lyon - Gems of Iridescia video thumbnail
Click to watch at 54:48 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique worker movement mechanic.
  • Engaging market fluctuation aspect.
  • Strategic decision-making regarding gem collection and selling.
Cons
none
Thematic elements
  • Gem Mining / Market Manipulation
  • Iridesia
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are rolled to try and gain extra gems of a specific color.
  • Market manipulation — Players influence the market by collecting gems, which affects their value for selling.
  • Set Collection — Collecting specific combinations of gems is required to fulfill cards for points.
  • Tile Revelation — Face-down tiles are revealed when workers move, yielding gems.
  • Worker Placement — Workers are placed on the board and can move up, but not down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
  • if you want a smaller box pretty game, then check out Parks and Potions.
  • it's a really good introduction to strategy games.
  • This is one that is going to be a huge hit with young kids, I imagine.
  • So, if you want a lot of story in your solo games, that is a reason to play this one.
  • It adds more player interaction to the worker placement game.
  • I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
  • I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
  • there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
  • Vantage over the last month has been fairly divisive.
  • if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
  • It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • I love Flip Tunes
  • The OP is also releasing fountains.
  • This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
  • This is another sort of visually very interesting game.
  • It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
  • I love Flip Tunes a lot. I really recommend it.
  • I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
  • Next night of that is Sunday, November 2nd.
  • It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video sHd9A0ttxh4 Board Gaming Ramblings Review at 14:47 sentiment: negative
video_pk 80934 · mention_pk 198706
Board Gaming Ramblings - Gems of Iridescia video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • More fun than I thought it would be
  • Pleasant surprise
Cons
  • Double cull
  • Too much randomness
  • Foil on tiles can be hard to read
Thematic elements
  • Collecting gems, stock market
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players move on a map to mine gems.
  • Resource Management — Uses gems to get money for equipment and mining.
  • Set Collection — Collecting different colored gems to score artifacts.
  • Stock market — Gem values fluctuate, impacting mining and selling strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull, where we play all the games and decide if we want to keep them or cull them.
  • We have I think 11 more games today, which means we play them and now we're going to think, are these games going to stay in the collection because as you know, we have too many games and we are trying to get rid of some of the games because we can't own them all.
  • It's a cull for me, keep for you.
  • It's a keep for me, a cull for you.
  • It's a double keep.
  • It's a double cow.
  • It's a double count.
  • It's a double kill.
  • It's a double cull.
References (from this video)
No references stored for this video.
Video bmt5xnjs3vI kovray Discussion
video_pk 68786 · mention_pk 165076
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so much exploring so little time
  • the item cards really Propel your strategy
  • the dice make the game really fun
  • I would never do such a thing
  • what do you got for them what is the gem that you gravitate towards
  • this game is on Kickstarter
  • the grand prize is the wild gem that you can use anywhere you want
References (from this video)
No references stored for this video.
Video bmt5xnjs3vI kovray Discussion at 0:07 sentiment: positive
video_pk 68786 · mention_pk 227443
kovray - Gems of Iridescia video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep decision space around set collection and timing
  • strong item card system that enables varied strategies
  • interactive pacing through blocking and endgame pressure on others
  • two-player variant and optional rules add strategic variety
  • quirky, appealing art and thematic flavor that pop on the table
Cons
  • balance and pacing shift with more players can feel chaotic
  • path-blocking interactions can frustrate players who prefer consistent options
  • prototype status implies final components and balance may change when published
Thematic elements
  • gem mining, relic restoration, throne ascent
  • Aridia, a skies-after-cataclysm fantasy setting with gem-rich lands and relics to recover
  • adventure-driven exploration with relic contracts and set collection
Comparison games
none
Mechanics (from transcript analysis)
  • Dice economy — dice values drive gem yields and market dynamics; values can swing by actions or market changes
  • Item cards — single-use cards that alter turns, movement, market, or other actions and enable combos
  • Market Pricing/Manipulation — players interact with a mutable market where gem values and costs fluctuate over the game
  • market/value manipulation — players interact with a mutable market where gem values and costs fluctuate over the game
  • Multi-Use Cards — single-use cards that alter turns, movement, market, or other actions and enable combos
  • relic fulfillment — end-of-turn relics grant points; multiple relics can be completed per turn
  • selling mechanic — once-per-turn selling of a color of gems for current market value to generate coins
  • Set Collection — players collect gems and relics to complete contracts and end-game scoring sets
  • tile removal and endgame pressure — once a player reaches the city row, tiles may be removed from the board to accelerate scoring
  • Tile Reveal and Movement — each turn reveals tiles around the explorer and the player moves to a new space based on the reveal
  • two-player vs. higher player count pacing — the game scales in pacing and tension with player count; two-player is described as more controlled, higher counts more chaotic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so much exploring so little time
  • the item cards really Propel your strategy
  • the dice make the game really fun
  • I would never do such a thing
  • what do you got for them what is the gem that you gravitate towards
  • this game is on Kickstarter
  • the grand prize is the wild gem that you can use anywhere you want
References (from this video)
No references stored for this video.
Video F89l8tH11Kk meille University Rules Teach at 0:12 sentiment: neutral
video_pk 66437 · mention_pk 161804
meille University - Gems of Iridescia video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • gem economy; relic restoration; exploration and progression up a board to the city
  • The land of Idesia with desert, canyon, forest, ruins, and city tiles; the goal is to reach the city and score
  • exploration and resource collection driving toward relic restoration and city-based scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Adjust the market — After collecting a tile, adjust the market die for the gem type on the tile; increase that gem’s price by one; rainbow tiles do not move the market.
  • Card/Chit Market — Gems include Amethyst, Emerald, Sapphire, Citrine; there are Market dice and a separate set of black stone dice used for mining and market interactions.
  • Collect the tile — Collect the tile you’re standing on into your scoring pile.
  • End game trigger — The game ends once all players have reached the city row and taken a tile from that row.
  • Final scoring — Score from relics, icon sets, and endgame points; Aridia is wild for certain objectives; ties broken by Aridia stone in the city row; if none, highest royalty token wins.
  • free actions — Up to five free actions per turn may be taken in any order; purchasing item cards, selling gems, mining, and playing item cards are among the actions; some actions can be done multiple times.
  • Gain rewards on tile — Gems and bottom-of-tile benefits are gained upon moving to a tile; rainbow tiles allow choosing any one of the four gems; there is a maximum gem storage of seven.
  • Market and gem types — Gems include Amethyst, Emerald, Sapphire, Citrine; there are Market dice and a separate set of black stone dice used for mining and market interactions.
  • Market Pricing/Manipulation — After collecting a tile, adjust the market die for the gem type on the tile; increase that gem’s price by one; rainbow tiles do not move the market.
  • Mining — Spend a pickaxe, roll two mining dice, compare results to the gem’s value on the market; successes yield gems; rainbow tiles require taking the same type of gem as moved; stone dice can be committed to mining for extra dice and chances; dice return to the board at end of turn.
  • Move to adjacent tile — Move your Explorer to an adjacent face-up tile that is level with or higher on the board; cannot move to a face-down tile or backwards; may move into a tile revealed by another player.
  • Play item cards — Item cards can be played from your collection; resolve their effects and discard after use.
  • Purchase item cards — Purchase item cards from the market by paying coins; replenish from the deck and add to your collection; can hold multiple items but may use the item action at most once per turn.
  • Restore relics — Pay gem costs to restore relics from storage; score immediate points and gain icons near your board; relics replenish from the top of the deck.
  • Reveal adjacent tiles — Reveal up to two tiles adjacent to your Explorer; on your first turn you may reveal 0, 1, or 2 tiles; bottom row tiles are treated as adjacent.
  • Secret objectives — Each player receives two secret objective cards; players choose one to keep and place the other back in the box.
  • Sell gems — Sell gems of a single color at most once per turn; the current market value is determined by the market dice; gems are returned to the supply.
  • Simultaneous Reveal — Reveal up to two tiles adjacent to your Explorer; on your first turn you may reveal 0, 1, or 2 tiles; bottom row tiles are treated as adjacent.
  • Starting resources — Players start with three coins and a pickaxe; starting resources and score tokens are placed on the board.
  • Tile/Map Shifting — Move your Explorer to an adjacent face-up tile that is level with or higher on the board; cannot move to a face-down tile or backwards; may move into a tile revealed by another player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are using a prototype copy of the game so rules and components may not be final
  • thanks so much for watching
References (from this video)
No references stored for this video.
Video myjNkkrx6Bw Unknown Channel Review at 0:02 sentiment: positive
video_pk 66432 · mention_pk 161795
Unknown Channel - Gems of Iridescia video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Positive take on the market-based gem economy and its impact on decision-making
  • Dice-driven mining adds tension and optional risk-reward choices
  • Card-based one-time abilities introduce strategic variety
  • Relic cards provide a clear path to scoring and progression
Cons
none
Thematic elements
  • Resource management with set collection and market manipulation; players balance gem value, mining risk, and card-based one-time effects to maximize points.
  • A fantasy world centered on a colorful, market-driven gem ecosystem where explorers traverse a board, reveal tiles, and mine or trade gems while trying to convert them into relics for scoring.
  • Informational and upbeat exploration of core mechanics; the narration emphasizes how players interact with the market, the mining risk, and the relic-collection progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Currency and one-time abilities — Coins are spent to acquire cards that grant single-use abilities, adding engine-building and strategic choice to the pace of play.
  • Market Pricing/Manipulation — Taking a gem influences its market value, causing the gem’s price in coins to rise when sold, thus creating a dynamic economy where timing and gem type matter.
  • Market value dynamic — Taking a gem influences its market value, causing the gem’s price in coins to rise when sold, thus creating a dynamic economy where timing and gem type matter.
  • Mining with dice risk — If a player has a pickaxe, they can mine the gem tile to gain extra gems, but mining requires rolling dice and meeting or exceeding the gem's current value to succeed, introducing risk/reward tradeoffs.
  • Multi-Use Cards — Coins are spent to acquire cards that grant single-use abilities, adding engine-building and strategic choice to the pace of play.
  • Relic cards and scoring — Gems can be converted into Relic cards that provide points, creating a long-term scoring track that rewards optimal gem management and dealer progression.
  • Tile Reveal and Movement — On a turn, a player reveals two tiles from the supply and must choose one to move their Explorer to, effectively steering their path across the board and determining which gems become available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gems of idesia is so good it's so good
  • one of the coolest things about the game is the market value for gems
  • ultimately you are trying to turn gems in to earn Relic cards that will get you points
References (from this video)
No references stored for this video.
Video VtCXkoESfac Review at 0:00 sentiment: positive
video_pk 66194 · mention_pk 160894
Gems of Iridescia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, organized components and a user-friendly resource tray that makes tracking coins and gems easy
  • High replayability due to variable relics, goals, and tile layouts each game
  • Engaging balance between mining cheaply and selling high, with strategic timing emphasized
  • Solid support for solo play and a flavorful expansion option to add variety
  • Charming, approachable artwork and thematic consistency that suits the gem-mining theme
Cons
  • Board can be prone to being bumped during play, which can disrupt setup
  • Endgame pacing can drag if players reach the top at different times, slowing overall flow
  • Luck of the tile reveals and dice rolls can influence outcomes and may frustrate precision-oriented players
  • Some players may desire more explicit engine-building depth beyond the core loops
Thematic elements
  • Resource management, gem mining, relic restoration, and risk-reward economy
  • A shared mining board on a neon-meets-desert world where players explore hexes to mine gems, upgrade with relics, and race toward endgame via a top-row progression.
  • Array
  • Abstract, systems-driven progression rather than a story-driven arc; emphasis on engine interaction and strategic planning.
Comparison games
none
Mechanics (from transcript analysis)
  • Closed Economy — Coins earned from selling gems are spent to acquire ability cards and relics that boost scoring potential.
  • Coin economy and card purchases — Coins earned from selling gems are spent to acquire ability cards and relics that boost scoring potential.
  • Gem economy and sale timing — Sell gems when market value is higher; mining cost rises with volume to encourage timing decisions.
  • Progression and endgame trigger — Advancement on the board is forward-only; once the top is reached, endgame is triggered for all players.
  • Relic restoration and scoring — Restore relic tiles and complete goal cards for endgame points; relics influence scoring balance across gem types.
  • Solo variant — Playable solo with modified dice and optional bonuses to simulate competition.
  • Tile reveal and selection — Reveal two tiles, pick one to move onto, and claim the corresponding gem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a super fun game.
  • There's a circular economy going on of I need to get benefits, I need to get gems, I need to restore relics.
  • You are always moving forward. And once you get to the top, you can't move forward anymore.
  • I absolutely loving this game.
  • I love how everything is laid out really clearly in the resource tray so everyone can get what they need very easily.
  • The expansion adds some really cool star tokens and extra tiles to the game.
  • This is one of those games I backed on Kickstarter and am happy to see in retail.
References (from this video)
No references stored for this video.
Video Jq7o-wY70tY Board Gaming Doctor Review at 3:33 sentiment: mixed
video_pk 41330 · mention_pk 125390
Board Gaming Doctor - Gems of Iridescia video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn
  • Accessible light-to-medium weight experience
Cons
  • Luck-driven resource discovery
  • Not all players will enjoy the randomness
Thematic elements
  • gem discovery, mining and upgrading
  • Tile-based gem mining and resource management
  • light thematic integration with dice-driven elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven resource generation — Roll dice to determine the number/type of minerals you gain
  • resource-to-card progression — Spend minerals to acquire cards that provide points or upgrades
  • tile flipping — Reveal minerals by flipping tiles on the board
  • upgrades and tools — Tools help you explore and improve resource collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very mechanically sound game with an interesting theme
  • it's a pretty cute theme
  • the most interesting part about this game is the programming
  • I really enjoyed this game I'll just say despite my I guess not as high score
  • I would play this again
References (from this video)
No references stored for this video.
Video RPYNzVoAmv8 Going Analog Top 10 List at 18:30 sentiment: positive
video_pk 37313 · mention_pk 112051
Going Analog - Gems of Iridescia video thumbnail
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • tight weight with meaningful decisions
  • interactive for a light-weight game
Cons
  • not groundbreaking but strong in its subgenre
Thematic elements
  • gem mining and market dynamics
  • beneath a mystical mountain, gem collection and sequence building
  • light but with strategic depth
Comparison games
  • Splendor
  • Dixit (aesthetic comparison)
Mechanics (from transcript analysis)
  • dice-driven market — dice track gem stock and influence values, with market-driven timing.
  • Set collection / engine building — players collect colored gems to acquire cards and upgrade their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like drunken mascots
  • it's a quick race, but the system is rewarding
  • the box sells itself
References (from this video)
No references stored for this video.
Video B7JknDGQ9S4 The Dice Tower Top 10 List at 2:51 sentiment: positive
video_pk 35627 · mention_pk 106450
The Dice Tower - Gems of Iridescia video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright components
  • Accessible economic feel
Cons
  • Not very deep
Thematic elements
  • economy of gems and jewelry crafting
  • Airship-based gem collection
Comparison games
none
Mechanics (from transcript analysis)
  • dice / reroll — Occasional rerolls to influence gem yields.
  • Dice Rolling — Occasional rerolls to influence gem yields.
  • economic mechanics — Sell gems in exchange for jewelry; gem values fluctuate.
  • Resource Management — Manage gems to upgrade to higher-value items.
  • resource management / engine building — Manage gems to upgrade to higher-value items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gimmick is you have a large plastic cube that has magnets on it, and you are rolling it around a board picking up tiles.
  • Magnets are cool, folks.
  • This one's simple with a fun, bright theme, and I found it easy to jump into and play.
  • Ink is a game in which you are, well, basically getting rid of ink wells. That's it.
  • it looks very abstract because the inks wells don't mean anything, but it's easy to play and fun for people to get into.
  • Simple, fun, easy. That is pencil pirates.
  • chunky components very much interactive where your tower might block the towers behind you and then they don't score any points
  • Very interesting, silly artwork, but anybody can play it.
  • If you like games like Rummy or games that we call card shedding where you're trying to get rid of all the cards from your hand, this is an amazing one.
  • beautiful bright color artwork. The whole package comes together very nice.
  • Magical Athlete is not a game to be taken seriously by any means, but it's just so entertaining and fun to play.
References (from this video)
No references stored for this video.
Video 2s_FFHTFE14 Brains On Games Review at 0:00 sentiment: positive
video_pk 35211 · mention_pk 105097
Brains On Games - Gems of Iridescia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous components and table presence
  • Dynamic market provides strategic depth
  • Multiple routes to victory and high replayability
  • Accessible rules with depth for experienced players
  • Solo rules available
Cons
  • Randomness can swing outcomes
  • Setup time and tile organization can be lengthy
Thematic elements
  • Trade, gem collection, and relic restoration driving victory points
  • Fantasy realm with gem markets and relic restoration; map featuring a castle row
  • Competitive puzzle where players build gem sets and fulfill relic recipes while steering a dynamic market
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic market — Gem values rise and fall; players can manipulate the market with cards and tile effects.
  • End-game Route Variety — Multiple paths to victory, including top-row reach, sets, and relic goals.
  • Pattern Building — End-game bonuses for seven of the same gem or completing relic recipes.
  • Pattern/Set Completion — End-game bonuses for seven of the same gem or completing relic recipes.
  • Push Your Luck — Spend gold to roll mining dice for more gems, with the risk of poor outcomes.
  • Set Collection — Collect gems and relic tiles to fulfill goals and score points.
  • Tile Reveal and Movement — Flip tiles, move along the map, and claim rewards on tiles.
  • Tile/Map Shifting — Flip tiles, move along the map, and claim rewards on tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely gorgeous
  • I love a game with a dynamic market that you can alter or manipulate
  • it's got a great table presence with a small footprint
  • the setup time is a little bit, you know, might be a downside for some
  • the randomness is the biggest downside
References (from this video)
No references stored for this video.
Video 6qoeGX_lbfs The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 30882 · mention_pk 91068
The Board Game Garden - Gems of Iridescia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, foiled gems and tiles; deluxe iridescent edition feels premium
  • Solo mode via ROM robots provides robust single-player options
  • Clear race-to-the-top objective with engaging engine-building and exploration
  • Varied relics and set-collection pathways add strategic depth
  • Strong campaign presentation with vivid component details
Cons
  • Rule complexity may be challenging for new players
  • Deluxe vs standard edition differences could be confusing for backers
Thematic elements
  • Exploration, gem mining, relic restoration, and royal ascendancy
  • A sci-fi/fantasy archipelago where islands float in the sky and explorers return to Idesia to mine gems, restore relics, and race to the throne.
  • story-driven backdrop with a competitive ascent mechanic and set collection
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Each turn includes two main actions plus optional actions: mine, buy items, play cards, or sell gems.
  • Dice Rolling — Roll mining dice (and possible stone dice) to determine gem yield; higher rolls yield more gems.
  • dice-based mining — Roll mining dice (and possible stone dice) to determine gem yield; higher rolls yield more gems.
  • end-of-turn market adjustment — After actions, adjust market dice upward; at peak, a die may crash to reset values.
  • movement on a board — Move to an adjacent tile upward or sideways toward the top; you cannot move down the board.
  • relic restoration — Spend gems to restore relics for victory points and end-game bonuses; relics come in multiple types.
  • Resource/gem economy — Gems have a market-based value driven by market dice; coins are used to mine and acquire items.
  • Set Collection — End-game and during play revolve around collecting gems, relics, and tiles to score sets.
  • Simultaneous Reveal — On a turn, reveal up to two tiles adjacent to your position; rainbow tiles act as a wildcard for gem type.
  • solo mode against ROM robots — A dedicated solo deck (ROM robots) provides AI competition for solo play.
  • tile flipping/revealing — On a turn, reveal up to two tiles adjacent to your position; rainbow tiles act as a wildcard for gem type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the gems are probably some of the most beautiful components in a game that I've ever seen
  • it's going to be a race to the top
  • the rainbow tile acts as any gem that you want it to be
  • I love the foiling on the gems and tiles; it's a gorgeous component presentation
References (from this video)
No references stored for this video.
Video Vd68piCmBco Before You Play Rules Teach
video_pk 12892 · mention_pk 166549
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for one to four players that features tile exploration and set collection
  • Whoever has the most royalty points wins and becomes the new leader of ir odesia
  • everything that you see here is considered a prototype copy of the game which means things are subject to change
  • you must discard down to the maximum seven giving any excess gems to other players around the table
  • you can only sell gems once per turn
References (from this video)
No references stored for this video.
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