Game Info
Year
2023
Players
1-4
Age
14+
Playtime
60 min
Complexity
1.8/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Mine gems restore ancient relics and reclaim the throne of an abandoned world with push-your-luck mining
Featured Videos
Rules Teach
Gems of Iridescia - Kickstarter Tutorial
Ask a Rules Question
Images
GID0452344.jpg
GID0452344_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 6 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–10 of 10
Video XXuVjRZ_p7s
kovray Discussion at 23:36 sentiment: positive
video_pk 87468 · mention_pk 228671
Click to watch at 23:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video moT204eN1UA
Grant Lyon Top List at 54:48 sentiment: positive
video_pk 84436 · mention_pk 214543
Click to watch at 54:48 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Unique worker movement mechanic.
- Engaging market fluctuation aspect.
- Strategic decision-making regarding gem collection and selling.
Cons
none
Thematic elements
- Gem Mining / Market Manipulation
- Iridesia
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Dice are rolled to try and gain extra gems of a specific color.
- Market manipulation — Players influence the market by collecting gems, which affects their value for selling.
- Set Collection — Collecting specific combinations of gems is required to fulfill cards for points.
- Tile Revelation — Face-down tiles are revealed when workers move, yielding gems.
- Worker Placement — Workers are placed on the board and can move up, but not down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
- if you want a smaller box pretty game, then check out Parks and Potions.
- it's a really good introduction to strategy games.
- This is one that is going to be a huge hit with young kids, I imagine.
- So, if you want a lot of story in your solo games, that is a reason to play this one.
- It adds more player interaction to the worker placement game.
- I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
- I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
- there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
- Vantage over the last month has been fairly divisive.
- if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
- It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
- I love Flip Tunes
- The OP is also releasing fountains.
- This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
- This is another sort of visually very interesting game.
- It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
- And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
- I love Flip Tunes a lot. I really recommend it.
- I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
- Next night of that is Sunday, November 2nd.
- It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video sHd9A0ttxh4
Board Gaming Ramblings Review at 14:47 sentiment: negative
video_pk 80934 · mention_pk 198706
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- More fun than I thought it would be
- Pleasant surprise
Cons
- Double cull
- Too much randomness
- Foil on tiles can be hard to read
Thematic elements
- Collecting gems, stock market
Comparison games
none
Mechanics (from transcript analysis)
- Movement — Players move on a map to mine gems.
- Resource Management — Uses gems to get money for equipment and mining.
- Set Collection — Collecting different colored gems to score artifacts.
- Stock market — Gem values fluctuate, impacting mining and selling strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Keep or Cull, where we play all the games and decide if we want to keep them or cull them.
- We have I think 11 more games today, which means we play them and now we're going to think, are these games going to stay in the collection because as you know, we have too many games and we are trying to get rid of some of the games because we can't own them all.
- It's a cull for me, keep for you.
- It's a keep for me, a cull for you.
- It's a double keep.
- It's a double cow.
- It's a double count.
- It's a double kill.
- It's a double cull.
References (from this video)
No references stored for this video.
Video bmt5xnjs3vI
kovray Discussion
video_pk 68786 · mention_pk 165076
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- so much exploring so little time
- the item cards really Propel your strategy
- the dice make the game really fun
- I would never do such a thing
- what do you got for them what is the gem that you gravitate towards
- this game is on Kickstarter
- the grand prize is the wild gem that you can use anywhere you want
References (from this video)
No references stored for this video.
Video VtCXkoESfac
Review at 0:00 sentiment: positive
video_pk 66194 · mention_pk 160894
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear, organized components and a user-friendly resource tray that makes tracking coins and gems easy
- High replayability due to variable relics, goals, and tile layouts each game
- Engaging balance between mining cheaply and selling high, with strategic timing emphasized
- Solid support for solo play and a flavorful expansion option to add variety
- Charming, approachable artwork and thematic consistency that suits the gem-mining theme
Cons
- Board can be prone to being bumped during play, which can disrupt setup
- Endgame pacing can drag if players reach the top at different times, slowing overall flow
- Luck of the tile reveals and dice rolls can influence outcomes and may frustrate precision-oriented players
- Some players may desire more explicit engine-building depth beyond the core loops
Thematic elements
- Resource management, gem mining, relic restoration, and risk-reward economy
- A shared mining board on a neon-meets-desert world where players explore hexes to mine gems, upgrade with relics, and race toward endgame via a top-row progression.
- Array
- Abstract, systems-driven progression rather than a story-driven arc; emphasis on engine interaction and strategic planning.
Comparison games
none
Mechanics (from transcript analysis)
- Closed Economy — Coins earned from selling gems are spent to acquire ability cards and relics that boost scoring potential.
- Coin economy and card purchases — Coins earned from selling gems are spent to acquire ability cards and relics that boost scoring potential.
- Gem economy and sale timing — Sell gems when market value is higher; mining cost rises with volume to encourage timing decisions.
- Progression and endgame trigger — Advancement on the board is forward-only; once the top is reached, endgame is triggered for all players.
- Relic restoration and scoring — Restore relic tiles and complete goal cards for endgame points; relics influence scoring balance across gem types.
- Solo variant — Playable solo with modified dice and optional bonuses to simulate competition.
- Tile reveal and selection — Reveal two tiles, pick one to move onto, and claim the corresponding gem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this is a super fun game.
- There's a circular economy going on of I need to get benefits, I need to get gems, I need to restore relics.
- You are always moving forward. And once you get to the top, you can't move forward anymore.
- I absolutely loving this game.
- I love how everything is laid out really clearly in the resource tray so everyone can get what they need very easily.
- The expansion adds some really cool star tokens and extra tiles to the game.
- This is one of those games I backed on Kickstarter and am happy to see in retail.
References (from this video)
No references stored for this video.
Video Jq7o-wY70tY
Board Gaming Doctor Review at 3:33 sentiment: mixed
video_pk 41330 · mention_pk 125390
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Easy to learn
- Accessible light-to-medium weight experience
Cons
- Luck-driven resource discovery
- Not all players will enjoy the randomness
Thematic elements
- gem discovery, mining and upgrading
- Tile-based gem mining and resource management
- light thematic integration with dice-driven elements
Comparison games
none
Mechanics (from transcript analysis)
- Dice-driven resource generation — Roll dice to determine the number/type of minerals you gain
- resource-to-card progression — Spend minerals to acquire cards that provide points or upgrades
- tile flipping — Reveal minerals by flipping tiles on the board
- upgrades and tools — Tools help you explore and improve resource collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very mechanically sound game with an interesting theme
- it's a pretty cute theme
- the most interesting part about this game is the programming
- I really enjoyed this game I'll just say despite my I guess not as high score
- I would play this again
References (from this video)
No references stored for this video.
Video RPYNzVoAmv8
Going Analog Top 10 List at 18:30 sentiment: positive
video_pk 37313 · mention_pk 112051
Click to watch at 18:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful art
- tight weight with meaningful decisions
- interactive for a light-weight game
Cons
- not groundbreaking but strong in its subgenre
Thematic elements
- gem mining and market dynamics
- beneath a mystical mountain, gem collection and sequence building
- light but with strategic depth
Comparison games
- Splendor
- Dixit (aesthetic comparison)
Mechanics (from transcript analysis)
- dice-driven market — dice track gem stock and influence values, with market-driven timing.
- Set collection / engine building — players collect colored gems to acquire cards and upgrade their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like drunken mascots
- it's a quick race, but the system is rewarding
- the box sells itself
References (from this video)
No references stored for this video.
Video B7JknDGQ9S4
The Dice Tower Top 10 List at 2:51 sentiment: positive
video_pk 35627 · mention_pk 106450
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Bright components
- Accessible economic feel
Cons
- Not very deep
Thematic elements
- economy of gems and jewelry crafting
- Airship-based gem collection
Comparison games
none
Mechanics (from transcript analysis)
- dice / reroll — Occasional rerolls to influence gem yields.
- Dice Rolling — Occasional rerolls to influence gem yields.
- economic mechanics — Sell gems in exchange for jewelry; gem values fluctuate.
- Resource Management — Manage gems to upgrade to higher-value items.
- resource management / engine building — Manage gems to upgrade to higher-value items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The gimmick is you have a large plastic cube that has magnets on it, and you are rolling it around a board picking up tiles.
- Magnets are cool, folks.
- This one's simple with a fun, bright theme, and I found it easy to jump into and play.
- Ink is a game in which you are, well, basically getting rid of ink wells. That's it.
- it looks very abstract because the inks wells don't mean anything, but it's easy to play and fun for people to get into.
- Simple, fun, easy. That is pencil pirates.
- chunky components very much interactive where your tower might block the towers behind you and then they don't score any points
- Very interesting, silly artwork, but anybody can play it.
- If you like games like Rummy or games that we call card shedding where you're trying to get rid of all the cards from your hand, this is an amazing one.
- beautiful bright color artwork. The whole package comes together very nice.
- Magical Athlete is not a game to be taken seriously by any means, but it's just so entertaining and fun to play.
References (from this video)
No references stored for this video.
Video 2s_FFHTFE14
Brains On Games Review at 0:00 sentiment: positive
video_pk 35211 · mention_pk 105097
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gorgeous components and table presence
- Dynamic market provides strategic depth
- Multiple routes to victory and high replayability
- Accessible rules with depth for experienced players
- Solo rules available
Cons
- Randomness can swing outcomes
- Setup time and tile organization can be lengthy
Thematic elements
- Trade, gem collection, and relic restoration driving victory points
- Fantasy realm with gem markets and relic restoration; map featuring a castle row
- Competitive puzzle where players build gem sets and fulfill relic recipes while steering a dynamic market
Comparison games
none
Mechanics (from transcript analysis)
- dynamic market — Gem values rise and fall; players can manipulate the market with cards and tile effects.
- End-game Route Variety — Multiple paths to victory, including top-row reach, sets, and relic goals.
- Pattern Building — End-game bonuses for seven of the same gem or completing relic recipes.
- Pattern/Set Completion — End-game bonuses for seven of the same gem or completing relic recipes.
- Push Your Luck — Spend gold to roll mining dice for more gems, with the risk of poor outcomes.
- Set Collection — Collect gems and relic tiles to fulfill goals and score points.
- Tile Reveal and Movement — Flip tiles, move along the map, and claim rewards on tiles.
- Tile/Map Shifting — Flip tiles, move along the map, and claim rewards on tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's absolutely gorgeous
- I love a game with a dynamic market that you can alter or manipulate
- it's got a great table presence with a small footprint
- the setup time is a little bit, you know, might be a downside for some
- the randomness is the biggest downside
References (from this video)
No references stored for this video.
Video Vd68piCmBco
Before You Play Rules Teach
video_pk 12892 · mention_pk 166549
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game for one to four players that features tile exploration and set collection
- Whoever has the most royalty points wins and becomes the new leader of ir odesia
- everything that you see here is considered a prototype copy of the game which means things are subject to change
- you must discard down to the maximum seven giving any excess gems to other players around the table
- you can only sell gems once per turn
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10