Game Info
Year
2024
Players
2
Age
10+
Playtime
20 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Two-player deduction puzzle game combining logical reasoning with fantasy theme
Featured Videos
Ask a Rules Question
Images
GID0452351.jpg
GID0452351_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video 2iwD239M180
kovray Top 5 List at 4:40 sentiment: positive
video_pk 84519 · mention_pk 214820
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick to table; fits a logic-puzzle niche
- scales with differing modes and difficulty
- tug-of-war feel with opponent since information is partially known
Cons
none
Thematic elements
- sequence deduction and racing to complete 1-10
- two-player logic deduction game in the Wicked and Wise universe.
Comparison games
none
Mechanics (from transcript analysis)
- Card sequencing / ordering — players attempt to arrange their cards in numerical order from 1 to 10
- information reveal / questioning — on your turn you pick two cards, show them, and ask a series of questions to unlock information
- Simultaneous Reveal — on your turn you pick two cards, show them, and ask a series of questions to unlock information
- token-based information aid — tokens provide hints or information; optional card movement before actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's honestly nothing wrong with this game.
- Cozy Calico.
- It's a tile laying game built from a classic roll and write called Railroad Tiles.
- If you like Ark Nova, you're going to love Sanctuary.
- Mic drop.
References (from this video)
No references stored for this video.
Video 8HsSYGpn14g
Grant Lyon Review at 0:00 sentiment: positive
video_pk 82924 · mention_pk 208361
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great for relationships where partners want to outsmart each other.
- Perfect for Valentine's Day.
- Thinky and interesting gameplay.
- Adds strategic depth with new modes.
- Clever response to dice rolls is rewarding.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card deduction — players ask questions to deduce the numbers on hidden cards and get them into the right alignment.
- Dice Rolling — Introduced in the Variance expansion, dice are rolled and influence the questions asked or can be manipulated.
- Resource Management — Players can spend 'dragons' from their supply to skip dice or manipulate dice rolls.
- Set Collection — The goal is to get your set of cards into the correct sequential alignment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you're in the type of relationship where you're like, I need to outsmart my partner, then you should definitely play Logic and Lore.
- This is a 20-minute game and it's really thinky and interesting.
- So, it's about being clever and responding to the dice.
References (from this video)
No references stored for this video.
Video rV8Z4fN4DNU
Game Night Picks - Pair Of Dice Paradise Discussion at 3:39 sentiment: positive
video_pk 82897 · mention_pk 208279
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Packs a lot of content in a smaller box
- Satisfying deduction gameplay
- Shiny foil components
- Over 350 puzzles with varying difficulty
- Dice-driven modes add probability
Cons
none
Thematic elements
- Mice and dragons organize the stars by solving logic puzzles
- the night sky
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — Gameplay involves deduction and hidden information.
- Dice Rolling — The variants expansion introduces dice-driven modes with probability.
- Logic puzzles — Players solve logic puzzles to organize stars.
- Set Collection — Players align hidden star cards numbered 1 through 9.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we buy books because we buy we think we're buying the time to read them. I feel the same about board games. I feel we buy board games because we feel we are buying the time to play them.
- The longer I don't act on that potential, it starts to build dissonance in me.
- We have this desire to appear as though we have commitment and consistency. It's like no, I I I buy board games. That's who I am.
- If it says collectible, it's not worth anything.
- You're basically sending your hope to the resale market.
- It's like getting a haircut. It's like, "Oh, I feel all all light and free."
- An empty room is full of potential. Um whereas a full room, well, it's full.
- Just looking at the art of these games gives me joy.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4
BoardGameCo Analysis at 16:59 sentiment: positive
video_pk 80037 · mention_pk 194153
Click to watch at 16:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great two-player deduction game
- fun
- sleeper hit
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — It is such a good two-player deduction game
- question asking — is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video 5_Ww_jRb5bo
Weird Giraffe Games Review at 0:04 sentiment: positive
video_pk 66197 · mention_pk 160901
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep, elegant two-player deduction with multiple modes for varied play
- Accessible to younger players with easier variants while still providing depth for adults
- Beautiful card art and a clear core idea (ordering and questioning) that scales in complexity
Cons
- Can be a heavy rules-to-fun ratio for new players
- Expansion details remain prototype in the discussed presentation, which may affect perceived completeness
- Limited to two players, which may deter groups seeking larger player counts
Thematic elements
- astral alignment / star-based inquiry
- A two-player deduction puzzle centered around aligning numbered cards and uncovering truthful information to form a correct order.
- abstract, puzzle-forward, information-reveal driven
Comparison games
none
Mechanics (from transcript analysis)
- Card placement and reordering — On each turn players can move or adjust placement of face-down cards to seek a correct sequence.
- Deduction — Players ask the opponent questions about two revealed cards to determine if their own cards are in the correct order.
- Deduction and questioning — Players ask the opponent questions about two revealed cards to determine if their own cards are in the correct order.
- Memory — If incorrect information is detected, players shuffle and redistribute un-revealed cards, losing information as a cost.
- Memory and information management — If incorrect information is detected, players shuffle and redistribute un-revealed cards, losing information as a cost.
- Multiple difficulty modes — Variants include Star Light, Star Bright, and intermediate modes with different question sets and rules.
- Resource Management — Tokens (dragon tokens) and optional dice introduce additional constraints and question options, particularly in higher difficulty modes.
- token and resource management — Tokens (dragon tokens) and optional dice introduce additional constraints and question options, particularly in higher difficulty modes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of the coolest deduction games I have ever played.
- It is a two-player only.
- You can make this as complicated or as straightforward as you want.
References (from this video)
No references stored for this video.
Video J_VjCMq31WI
Good Time Society Discussion at 5:32 sentiment: positive
video_pk 32085 · mention_pk 94723
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging two-player deduction that scales well for head-to-head play
- Compact components and accessible entry
- Expansion adds new abilities and keeps gameplay fresh
Cons
- Demands attentive play and careful rule-application; learning curve exists for newcomers
- As abstract as it is, some players may crave more thematic hook
Thematic elements
- logic, deduction, and sequencing
- abstract two-player deduction; numbers 1 through 9
- abstract, puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
- Information revelation and placement — Players ask questions and, based on responses, move or reveal card positions to advance their strategic goals.
- two-player deduction — Players deduce where their numbers are and try to arrange them in ascending order 1–9 through a question-based process.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this logic and lore.
- This is a board game based on the book. So, it's going to be a narrative style game.
- Love, you know, choose your own adventure or these like D and D style RPG style books. And to see it in the board game form, I think that they are cool.
- Small talk the [laughter] game.
- Zen Quest month started.
- standwithMinnesota.com — there’s charities involved. Anything over that stretch goal is going to Minnesota.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6