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Trickerion: Dahlgaard's Academy

Game ID: GID0452968
Game Info
Year
2018
Players
1-4
Age
13+
Playtime
150 min
Collection
Your Tier
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Description

A big-box expansion adding the Academy location, Protégé specialists, new magicians, and a solo mode.

Description

A big-box expansion adding the Academy location, Protégé specialists, new magicians, and a solo mode.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video OPJC8e6EV7c Rules Teach at 0:01 sentiment: positive
video_pk 79308 · mention_pk 192711
Trickerion: Dahlgaard's Academy video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Adds a new location, The Academy, with unique actions.
  • Introduces a new worker type: the protégé, who can be customized and upgraded.
  • Mechanics like teaching tricks for income and practicing tricks for performance bonuses offer new strategic avenues.
  • Area control element for Academy banners adds another layer of competition.
  • New magicians and updated powers add variety.
  • Includes a solo mode with an automated player (Dahlgaard's Heir).
Cons
  • Potential for increased complexity due to new rules and components.
  • Some original magician powers were considered weak and have been changed.
Thematic elements
  • The legacy of a dying magician and the establishment of a magic school.
  • A magical manor house converted into a school of magic in Magoria.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Actions within The Academy cost a certain number of action points, with costs varying based on trick level or other factors.
  • Area Control — Players compete for the most banners in the Academy to earn bonus points at the end of the game.
  • Card Drafting — Players acquire special assignment cards and secret tiles through drafting or random draws.
  • Player Progression — Protégés gain action points and learn secrets, becoming more powerful throughout the game, but also more expensive.
  • Resource Management — Players manage coins, fame, action points, and trick components to perform actions and meet requirements.
  • Set Collection — Players collect component requirements for tricks and assign markers to represent learned or practiced tricks.
  • Variable player powers — New magicians are introduced with unique abilities, and existing magician powers are adjusted.
  • Worker Placement — New worker placement slots are added in The Academy, offering actions like renovating rooms, practicing tricks, or teaching students.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So what we have is a game where people who can't make a proper living in the arts have to fall back on getting teaching jobs at the local community college.
  • Broadly speaking, practicing a trick makes it more valuable when you perform it in the Theatre, while teaching a trick means you can no longer perform your trick in the Theatre because everyone knows how it's done, but you earn residual income on that trick every single round that you teach it.
  • Learning secrets, however, increases your protégé's salary demands.
  • If you want the game to go a little faster... and i mean a little faster... you can use the new quick start setup.
References (from this video)
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