Game Info
Year
2023
Players
2-5
Age
12+
Playtime
45 min
Complexity
2.5/5
Collection
Your Tier
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Description
A mystical engine-building game where players place crystal balls to earn coins draft cards and capture tarot cards for combos
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video NBiugoNxm7U
People University Top 10 List at 12:29 sentiment: positive
video_pk 74197 · mention_pk 178568
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- really fun game
- works best as a two-player game
- directness of the duel works best
Cons
- lead and follow games don't lend themselves well to BGA
- in two-player mode, one person does action, three people do tiny versions
Thematic elements
- engine building
Comparison games
none
Mechanics (from transcript analysis)
- engine building — A really fun engine building game.
- Race — Race to seven fate tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a long game, but I feel like Terforming Mask is longer.
- I enjoy Arknova on BJ as much as I do in person, I think.
- It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
- it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
- Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
- A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
- We pretty much had a game of The Crew going non-stop for a year, a year and a half.
- BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video UoVcrnoUWfo
Review at 0:10 sentiment: positive
video_pk 74163 · mention_pk 178476
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tons of depth despite simple mechanics
- High player interaction
- Flexible discarding of cards for capturing tarot cards
- Powerful tarot card abilities
- Zero downtime due to the follow mechanism
- Excellent game overall, with simple mechanisms but tons of depth
Cons
- Subjective dislike for the look and theme
- Can be tough to keep track of all abilities with many players
- Some tarot cards could have clearer text
- Rules omissions or errors, particularly a critical end-game rule for 4-5 players
- Tarot market can become stagnant
- Common cards can run out with 5 players if players hoard cards
Thematic elements
- Tarot cards and fortune telling
Comparison games
- Positano
- Out Fox the Fox
Mechanics (from transcript analysis)
- Engine Builder — Players develop their capabilities over the course of the game, often by upgrading suit levels and gaining tarot card abilities.
- follow mechanism — When a player takes an action, other players can choose to follow it, potentially paying a cost based on their level in that suit compared to the active player.
- hand management — Players gather cards in their hand from drafting, which can then be used for actions or discarded to capture tarot cards.
- Resource management — Money is a key resource used for various actions, including skipping cards when ascending or spending for the difference to capture tarot cards.
- set collection — Players aim to collect tarot cards and have the highest number in certain suits to gain 'fate' tokens.
- Tableau Builder — Players build a tableau of cards that can grant more powerful actions or abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spoiler, it's really good.
- First, this is sort of a simple tableau builder, but it has tons of depth.
- It has tons of interaction. a little bit of take that where you're taking things from other people, but it's all spread around.
- The tarot cards are part of the name of the game because they're going to give you these huge powerful abilities that all seem a little bit broken, but that's okay because they're all like that.
- The game is very tense at the end.
- Again, the game is pretty simple mechanically, but man, this game has tons of depth.
- With all that being said, this is a fantastic game. It's if you're looking for an engine building, sort of tableau building, little bit lots of player interaction with simple mechanisms, pretty easy to teach, but tons of depth.
References (from this video)
No references stored for this video.
Video RXazOjkQh28
Unknown Channel Top 5 List at 20:02 sentiment: positive
video_pk 30374 · mention_pk 89413
Click to watch at 20:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tarot flavor adds thematic weight and novelty
- tension from tug-of-war over fate tokens creates meaningful interaction
Cons
- risk of runaway leader in some player counts, especially at lower player counts
- two-player games can be less dynamic due to tug-of-war dynamics
Thematic elements
- fortune, fate, and manipulation of fate tokens
- Tarot-themed lead-and-follow with engine-building
- tarot-dominated action slots with fate-driven scoring
Comparison games
- Vinhos
- Sushi Go
Mechanics (from transcript analysis)
- card drafting — cards provide actions and fate-related abilities; players compete for the eight fate tokens
- decking/drafting cards — cards provide actions and fate-related abilities; players compete for the eight fate tokens
- engine building — building a personal engine to generate points through actions and fate tokens
- engine-building — building a personal engine to generate points through actions and fate tokens
- Lead and Follow — players lead or follow with actions that escalate in power (ascend) via payment and token mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's gateway level game and the rules are simple, but the decisions can be surprisingly tense.
- The engine build is strong and the routes are rewarding in Canals of Windrest.
- Eight fate tokens zip around the table, and whoever holds the strongest fate can pull ahead in Soothsayers.
- Post-apocalyptic wasteland rebuild and a fairly conventional worker placement core in Phoenix New Horizon.
- Tile drafting city-building type of game with a push-your-luck feel in Solar Garden.
- Mob and police come into each district and you have to fight them in Speak Easy.
References (from this video)
No references stored for this video.
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